Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 04:59:52 Player: Darby Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (267) 1335 Value Destroyed (8095) 8095 Prototype IDs (123) 2460 Alien Tech Used (13) 2600 Bonus (15179) 15179 TOTAL SCORE: 41969 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1170 Follower Combat Kills 4455 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 188 Used Core Reset Matrix 3000 Met Architect 300 Win 3000 Friendly Fire -134 Cogmind --------- Core Integrity 283/1600 Matter 295/300 Energy 1100/1100 System Corruption 0% Temperature Cool (5) Movement Flying (20) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Experimental Q-thruster > --- UTILITY (15) ----- Zionite Biocell Array Machine Analyzer Spectral Analyzer Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Hacking Suite Advanced Hacking Suite System Mapper Ghost Barrier > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (5) ---- Improved Matter Neutralizer Vortex Driver (30) Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Electron Diverter Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Machine Analyzer Spectral Analyzer Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Precision Energy Filter Advanced Phase Shifter Graphene Brace Antimissile System System Mapper Ghost Barrier Z-Drone Bay Microwarp Drive > --- WEAPON ----------- Nanosword > --- INVENTORY -------- Experimental Q-thruster Zionite Biocell Array Structural Scanner Dimensional Node Initializer Transdimensional Reconstructor Core Membrane Core Reset Matrix Subatomic Replicator Core Physics Calibrator Improved Matter Neutralizer Vortex Driver Vortex Driver Core Cannon [Rating: 211] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled Cesium-ion Thruster Treads Light Treads Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware Ghost Barrier Protection Hardened Light Armor Plating Artifact Microwarp Drive Weapon Improved Datajack Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Utility 13 | . . . 1 . 1 . . 2 . . . . 1 . . . . . . 1 . . . . . . 2 . . . . 1 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 519 | 7 33 12 69 1 38 23 35 12 6 2 . 10 51 . 21 4 2 . 8 20 . 6 1 1 13 . 15 . . 6 1 24 11 5 17 14 11 36 4 Power 17 | 1 . 1 3 . . 1 1 . . . . . 2 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . 1 . Engine 12 | 1 . 1 3 . . . 1 . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . Core 3 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 104 | 2 1 3 13 . 13 . 9 1 . . . . 15 . . . . . . 2 . 2 . . 2 . . . . . . 5 4 2 7 . 4 18 1 Treads 29 | 1 1 1 8 . 11 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 11 | 1 . 2 5 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Flight 56 | . . . . . . . 4 1 . . . . 15 . . . . . . 2 . 2 . . 2 . . . . . . 5 4 2 7 . 4 7 1 Utility 149 | 2 2 2 14 1 8 3 6 6 3 . . 4 22 . 6 2 . . . 1 . 1 . 1 6 . 7 . . 5 . 5 6 3 7 8 7 10 1 Device 92 | 1 . 1 5 1 5 1 3 5 3 . . 4 18 . 4 1 . . . . . 1 . . 5 . 4 . . 1 . 4 2 2 5 5 7 4 . Storage 8 | 1 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 Processor 14 | . . . 1 . 1 . 2 1 . . . . 2 . 1 . . . . 1 . . . . 1 . . . . . . 1 2 . . 1 . . . Hackware 9 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 2 1 . 2 . Protection 22 | . 1 1 7 . 1 . . . . . . . 1 . 1 1 . . . . . . . 1 . . 2 . . 4 . . 1 . . . . 1 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Weapon 249 | 2 30 6 39 . 17 19 19 5 3 2 . 6 12 . 14 2 2 . 8 15 . 3 1 . 4 . 8 . . . 1 14 1 . 1 6 . 7 2 Energy Gun 40 | 2 15 4 16 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 62 | . . . . . 7 8 9 . . . . . . . . . . . . 7 . 2 . . 3 . 3 . . . 1 7 . . 1 6 . 7 1 Ballistic Gun 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 24 | . . . . . . . . 2 1 1 . 3 6 . 5 1 1 . 4 . . . . . . . . . . . . . . . . . . . . Launcher 38 | . 2 2 14 . 6 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 19 | . 13 . 2 . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 49 | . . . . . . 4 1 3 2 1 . 2 6 . 5 1 1 . 4 7 . 1 . . 1 . 4 . . . . 5 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 8 | . . . . . . . 1 . . . . 1 . . 3 . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . Unidentified Prototypes 24 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . 4 . 1 3 . 3 6 . . 1 Parts Lost 53 | . . 1 6 . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 9 4 4 1 1 . 7 14 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Propulsion 17 | . . 1 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 6 Utility 23 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 3 1 1 . 3 5 Weapon 10 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 1 2 Highest Loss Streak 14 | . . 1 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 2 2 1 1 . 4 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 99 100 99 91 95 99 98 92 92 92 99 100 99 100 100 100 100 99 94 94 94 94 97 100 99 100 100 98 95 77 70 69 82 83 84 76 67 Engine 7 | . 14 14 11 11 9 7 . 7 7 7 7 7 10 12 12 12 12 12 12 5 5 5 5 5 9 11 10 10 10 7 5 4 3 . 2 4 3 . . Treads 9 | . 14 14 19 22 34 28 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Wheel 3 | . 14 13 13 11 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . . . . 30 29 28 28 28 31 31 31 31 31 31 31 33 33 33 33 33 33 33 30 30 30 30 30 24 17 16 23 25 24 12 17 Device 12 | . 1 8 11 11 17 7 8 14 14 14 14 14 12 12 12 12 12 12 12 11 11 13 16 11 10 11 16 15 15 15 15 14 12 15 17 16 22 15 8 Storage 7 | . 14 14 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 8 8 4 3 3 . Processor 13 | . . . . . . 9 8 23 22 21 21 21 18 18 18 18 18 18 18 22 22 22 22 22 22 22 20 20 20 20 20 18 22 16 16 16 15 15 15 Hackware 2 | . . . . . . 9 9 . . . . . 4 . . . . . . . . . . . . . 3 5 5 5 5 2 . . 5 9 7 12 15 Protection 4 | . 12 5 9 11 9 1 . . . . . . . 6 6 6 6 6 6 5 5 2 . 5 5 5 5 5 5 5 5 . . 1 . . . 1 1 Energy Gun 4 | . 23 27 16 22 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 9 13 17 . . . . . . . . . . . . . . . 5 5 4 5 . . . . 4 1 4 4 2 . . . 2 Slashing Weapon 2 | . . . . . . 2 . 5 7 6 7 6 5 6 5 6 5 6 5 4 5 5 . . . . 4 5 5 5 . 2 1 4 4 4 3 2 . Special Melee Weapon 2 | . . . . . . . . 7 7 7 7 6 6 6 5 6 6 6 6 1 . . 3 5 5 5 5 5 5 5 5 1 . . . . . . . Peak Build Rating 211 | 8 11 18 24 24 29 32 34 40 41 39 38 40 68 66 77 76 76 76 76 96 91 95 95 92 108 101 124 121 122 128 120 143 149 149 182 200 211 208 203 Average Rating 68 | 6 8 15 19 24 27 29 32 37 38 38 37 37 60 66 71 75 75 76 75 91 90 92 92 89 98 101 119 121 121 121 119 127 127 132 159 185 203 171 165 On Entrance 82 | . 8 9 17 24 24 29 30 32 39 38 38 37 37 66 66 76 76 76 76 76 90 91 95 92 89 101 101 121 121 122 120 119 121 136 131 172 192 204 203 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 12 31 34 62 58 146 106 98 24 22 20 20 22 29 28 30 30 30 30 30 35 35 37 37 35 47 37 39 33 33 33 36 40 47 43 46 46 58 63 41 Greatest Support 250 | 16 16 16 40 43 85 85 82 21 21 21 21 21 30 30 30 30 30 30 36 37 37 37 37 46 48 48 48 39 39 39 39 55 56 52 52 58 58 250 49 Greatest Overweight (x) 8 | . 1 2 5 3 3 1 8 1 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 . Average Overweight (x) . | . . 1 2 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 19 20 20 25 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 15 14 5 Most Carried 25 | 8 15 15 20 20 21 22 25 10 10 10 10 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 15 15 4 Average Carried 13 | 6 14 14 18 20 19 21 24 9 9 10 9 8 9 10 9 10 10 10 10 9 10 9 10 10 9 10 9 10 9 10 10 9 9 9 13 14 14 12 3 Final Capacity 25 | 8 15 15 20 20 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 5 5 Final Carried 22 | 8 15 15 20 20 20 22 7 10 10 10 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 14 14 14 4 2 Class Distribution -------------------- 36% | Mutant 21% | Scout 14% | Scavenger-Scout 8% | Hacker-Scout 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Ninja | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Scout | -3/Quarantine Messiah-Scout | -2/Research Scavenger-Scout | -2/Testing Hacker-Scout | -2/Section 7 Hacker-Scout | -1/Access Wizard-Mutant | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 6552 | 270 381 147 1052 40 374 396 436 143 264 . . 97 874 10 192 124 . 27 122 170 . 108 20 10 130 . 150 . . . 80 212 159 25 180 35 112 205 7 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9033 | 286 687 216 1773 78 1270 330 681 143 161 . . . 441 . 124 . . . 3 1136 . 449 . . 73 . 375 30 . . . 159 137 147 158 34 65 77 . Parts 523 | 26 50 22 117 4 62 17 38 6 2 . . . 20 . 9 . . . 1 51 . 25 . . 1 . 25 2 . . . 18 . 8 4 1 11 3 . Haulers Intercepted 29 | . 2 . 6 . 3 . 3 1 . . . . 2 . . . . . . 4 . 3 . . . . 2 . . . . . 1 1 1 . . . . Recyclers Shooed 7 | 1 . 3 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 1 . . . . . . . 3 1 7 . . . . . . . . 2 . . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 115 | . 14 6 39 2 21 15 13 . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . 1 . Melee 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 52 | . 13 3 27 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 15 | . . . . . 3 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 42 | . 1 3 12 . 7 10 7 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Classes Destroyed 17 | 3 5 . 4 . 1 1 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Worker 23 | 2 2 2 3 . 1 . 3 . . . . . 2 . . . . . . 3 . 1 . . . . . . . . . 1 . . 3 . . . . Builder 23 | . 2 . 8 . . . 2 . . . . . 2 . . . . . . 2 . . . . . . 4 . . . . 1 . . . . 2 . . Tunneler 19 | 9 2 3 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Hauler 29 | . 2 . 6 . 3 . 3 1 . . . . 2 . . . . . . 4 . 3 . . . . 2 . . . . . 1 1 1 . . . . Recycler 11 | 1 1 1 1 . 2 . . 1 . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . Minesweeper 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Mechanic 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . 1 . 1 . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Watcher 37 | . 2 . 4 . 3 . 1 1 . . . . 1 . 3 . . . . 5 . 5 . . . . 3 . . . . 3 1 1 . 1 1 2 . Swarmer 27 | . 6 6 3 . 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 65 | . 8 . 27 2 11 6 9 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Brawler 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Sentry 14 | . . . 8 . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 5 4 3 7 2 9 4 6 2 1 . . . 2 . 1 . . . 1 8 . 3 . . 1 . 3 1 . . . 2 1 1 1 1 3 2 . Combat Bots Only 7 | . 4 3 7 2 4 4 3 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . Max Kills in Single Turn 7 | 1 2 3 5 1 4 3 2 1 1 . . . 2 . 1 . . . 1 7 . 1 . . 1 . 1 1 . . . 1 1 1 1 1 1 1 . Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 3 3 . 4 3 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 942 | . 41 31 138 5 95 45 56 . . . . . . . 4 . . . 5 . . 5 . 12 1 6 8 . . . . 107 60 53 8 31 4 89 138 Missed 397 | . 12 8 45 1 24 19 13 . . . . . . . 1 . . . 2 . . 2 . 9 . 5 3 . . . . 63 35 27 5 18 3 41 61 Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Damage Taken 11070 | . 307 215 1293 63 1016 419 639 25 . . . . . . 59 . . . 61 . . 42 . 54 19 27 119 . . . . 1161 615 618 78 549 93 1649 1949 Core 2442 | . 70 29 214 . 125 13 30 25 . . . . . . . . . . . . . 42 . . . 27 23 . . . . 277 165 200 52 217 28 172 733 Absorbed by Shields 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Redirected to Shielding 125 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 89 . . . . . Regen/Repaired (Parts) 89 | . . . . . . . . . . . . . . . 19 . . . . 25 . 45 . . . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 60 . 46 . . 69 . . . . 96 . . . . . . 100 . . . . . . 93 . . . . 98 . 66 . . 67 . . 17 Volleys Fired 647 | 24 112 41 121 6 68 28 33 8 2 6 . 9 34 . 10 1 1 . 6 9 . 7 2 2 11 4 8 . . . 12 29 18 1 5 9 . 13 7 Largest 2 | 2 2 2 2 2 2 2 2 1 1 1 . 1 1 . 1 1 1 . 1 1 . 1 1 1 1 1 1 . . . 1 1 1 1 1 1 . 1 1 Hottest 300 | 90 100 125 131 126 138 135 150 48 48 48 . 48 48 . 48 48 57 . 57 98 . 35 35 35 35 35 35 . . . 35 113 113 113 113 113 . 113 300 Shots Fired 1004 | 48 178 77 230 12 123 54 66 8 2 6 . 9 34 . 10 1 1 . 6 9 . 7 2 2 11 4 8 . . . 12 29 20 1 5 9 . 13 7 Gun 552 | 48 138 75 200 12 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 344 | . . . . . 38 42 52 8 2 6 . 9 34 . 10 1 1 . 6 9 . 3 2 2 11 4 8 . . . 12 29 20 1 5 9 . 13 7 Launcher 62 | . 2 2 26 . 6 12 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 46 | . 38 . 4 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Kinetic 113 | . . . 36 . . . . 8 2 6 . 9 34 . 10 1 1 . 6 . . . . . . . . . . . . . . . . . . . . Thermal 819 | 48 176 75 168 12 117 42 52 . . . . . . . . . . . . 9 . 3 2 2 11 4 8 . . . 12 29 20 1 5 8 . 9 6 Explosive 62 | . 2 2 26 . 6 12 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 Robot Hit Streak 34 | 11 17 8 15 5 26 34 13 . . . . . . . . . . . . . . 5 . . 4 . 2 . . . . 6 2 . . . . . 1 Robot Miss Streak 12 | 2 5 10 12 1 3 4 3 . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 591 | 33 63 34 147 9 91 21 39 5 7 . . . 16 . 5 . . 1 1 18 . 17 . . 14 . 21 3 . 3 . 16 3 4 6 4 4 3 3 Core Hits 354 | 13 38 13 131 3 42 18 32 3 2 . . . 8 . 4 . . . . 14 . 6 . . 3 . 6 2 . . . 6 . 2 3 1 3 1 . Critical Kills 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 31 | 2 2 2 10 . 6 . . . . . . . 1 . . . . . . . . 1 . . 1 . 1 . . . . 2 . . . . . . 3 Burn 19 | 2 2 2 10 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Smash 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . Melee Attacks 547 | . . . . . 5 46 . 10 12 2 . 22 55 . 32 3 2 2 8 67 . 53 . . 9 . 54 5 1 3 2 66 6 15 24 20 6 16 1 Impact 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 519 | . . . . . . 46 . 9 11 2 . 22 53 . 31 3 2 1 7 67 . 53 . . . . 52 5 1 . 2 65 6 15 24 20 6 16 . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sneak Attacks 66 | . . . . . . . . 4 4 . . . 7 . 1 . . 1 1 8 . 6 . . 9 . 8 1 . 3 . 2 . 3 4 . 2 2 . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23433 | 396 1160 704 4482 153 2906 1272 1953 238 322 . . . 1159 . 397 . . . 126 1932 . 1081 . . 122 . 1364 215 . . . 771 159 489 568 280 376 538 270 Guns 5242 | 396 792 555 2361 153 985 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2920 | . . . . . 828 413 779 . . . . . . . . . . . . . . . . . 122 . 31 . . . . 156 159 . . . . 162 270 Explosions 6587 | . 368 149 2121 . 918 859 1174 . . . . . 379 . . . . . . 619 . . . . . . . . . . . . . . . . . . . Melee 8666 | . . . . . 175 . . 238 322 . . . 780 . 397 . . . 126 1313 . 1081 . . . . 1333 215 . . . 615 . 489 568 262 376 376 . Ramming 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . Kinetic 465 | . . . 465 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 8927 | 396 792 555 2527 153 1813 413 862 . . . . . 59 . . . . . . 619 . . . . 122 . 31 . . . . 156 159 . . . . . 270 Explosive 5195 | . 368 149 1490 . 918 859 1091 . . . . . 320 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 175 | . . . . . 175 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8491 | . . . . . . . . 238 322 . . . 780 . 397 . . . 126 1313 . 1081 . . . . 1333 215 . . . 615 . 489 568 262 376 376 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 162 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 . Highest Corruption 7 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 . . . . 1 . Average Corruption 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 21 . . . . . . Message Errors 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . . . . . Matter Fused 12 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 . . . . . . Heat Flow Errors 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 . . . . . . Energy Discharges 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 2954 | . 77 . 343 . 93 66 16 24 179 . . . 142 . 32 . . . 86 463 . 301 . . . . 378 87 . . . 47 70 102 138 95 . 215 . Projectiles 141 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 70 . . . . 62 . Explosions 642 | . 77 . 343 . 43 66 16 . . . . . 15 . . . . . . 82 . . . . . . . . . . . . . . . . . . . Melee 2171 | . . . . . 50 . . 24 179 . . . 127 . 32 . . . 86 381 . 301 . . . . 378 87 . . . 38 . 102 138 95 . 153 . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . 103 . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Shots 5 | . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 424 | 180 354 315 234 97 342 258 333 6 4 12 . 10 231 118 277 21 18 21 54 302 5 12 9 126 306 279 226 288 228 63 84 312 376 46 264 287 301 313 424 Average Temperature 74 | 64 81 100 55 32 93 83 109 2 2 6 . 4 51 61 64 7 7 7 7 111 3 3 3 8 102 108 65 122 93 27 43 102 132 28 97 110 93 134 194 Received Heat Transfer 2304 | . 126 . 543 33 549 162 315 . . . . . . . 27 . . . 18 . . . . . 9 9 18 . . . . 75 9 36 . 36 12 27 300 Effects 29 | . 6 2 . . 2 . 1 . . . . . . . 2 . . . . 7 . . . . 2 1 . 1 . . . . 3 . . . . 2 . Shutdowns 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . Interference 21 | . 4 2 . . . . . . . . . . . . 2 . . . . 6 . . . . 2 . . . . . . . 3 . . . . 2 . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Combat Hostiles 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 35 | 2 8 1 7 . 11 1 3 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Heat Transferred 15945 | 1213 2182 1250 4629 333 3589 629 1197 . . . . . 50 . . . . . . 400 . . . . 127 . 50 . . . . 148 148 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2745 | 60 639 231 1283 525 663 1237 903 587 . . . . 192 24 302 . . . . 501 205 553 . . . . 266 . . . . 917 966 1072 1097 1077 834 2745 . Initial 655 | . 39 216 53 475 204 376 602 396 . . . . 9 24 16 . . . . 28 175 143 . . . . . . . . . . 515 513 530 492 655 533 . Average 510 | 26 317 164 856 506 449 768 743 499 . . . . 93 24 157 . . . . 197 190 355 . . . . 156 . . . . 475 786 735 751 697 716 1467 . Maximum Alert Level 5 | . 2 1 4 2 2 4 3 2 . . . . . . 1 . . . . 2 1 2 . . . . 1 . . . . 3 3 3 3 3 3 5 . Low Security (%) 23 | 100 23 60 4 . . . . . . . . . 100 100 65 . . . . 49 65 5 . . . . 54 . . . . 13 . . . . . . . Level 1 21 | . 45 39 8 . 35 8 . 6 . . . . . . 34 . . . . 44 34 70 . . . . 45 . . . . 14 . . . . . . . Level 2 28 | . 31 . 21 100 64 17 19 93 . . . . . . . . . . . 5 . 24 . . . . . . . . . 61 24 52 49 61 55 28 . Level 3 21 | . . . 37 . . 71 80 . . . . . . . . . . . . . . . . . . . . . . . . 10 75 47 50 38 44 13 . Level 4 3 | . . . 27 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . 3 . 7 . 2 . 3 1 . . . . 7 . 6 . . . . 5 . 6 . . . . 3 . . . . 8 1 3 4 4 . 15 . Investigation 32 | . 3 . 3 . 1 . 2 1 . . . . 4 . 4 . . . . 4 . 1 . . . . . . . . . 2 1 1 2 2 . 1 . Extermination 12 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . . . . 2 . 1 . 1 . 2 . Reinforcement 19 | . . . 3 . 1 . 1 . . . . . 2 . 1 . . . . . . 1 . . . . 1 . . . . 4 . 1 2 1 . 1 . Assault 12 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 42 | . 1 . 10 . 2 . . 1 . . . . 1 . 1 . . . . 2 . 5 . . 2 . 1 . . . . 4 3 1 3 2 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 616 | . 24 6 56 2 39 13 17 3 . . . 6 13 . 22 . 1 . 6 15 6 26 . 10 12 7 17 . . . . 97 24 35 13 33 6 85 22 Peak Tracking Total 25 | . 3 3 9 2 6 3 5 4 . . . 3 5 . 6 . 1 . 3 3 6 6 . 5 4 7 4 . . . . 16 9 15 7 19 6 25 22 Tactical Retreats 94 | . . . 5 . 1 . . 1 . . . 7 2 . 6 . . . 3 2 . 5 . 1 2 2 2 . . . . 24 7 7 1 6 . 9 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 17 | . 1 1 1 . 1 . . 1 . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 2 2 2 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . 2 2 . . . 2 . 1 . . . . . 9 . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . 6 6 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 117 | . 28 6 12 . 3 10 2 1 . . . . 5 . 1 . . . . 9 . . . . 1 . . . 1 . . 5 9 . 8 8 1 2 5 Max in Single Turn 9 | . 2 2 4 . 1 2 1 1 . . . . 2 . 1 . . . . 9 . . . . . . . . 1 . . 1 1 . 1 1 . 1 3 Garrison Access 7 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . Garrison Relay 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 174 | . 11 1 13 . 8 3 2 7 1 3 4 . 25 . 24 3 . . . 10 . 9 1 . 6 . 9 1 4 8 . 5 . 3 5 3 3 2 . Terminals 60 | . 8 . 10 . 5 3 . 3 . . . . 14 . 13 . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . Fabricators 12 | . . . . . . . . 2 . . . . 1 . 3 . . . . 2 . . . . . . 2 . . . . . . . 1 . 1 . . Repair Stations 13 | . 1 . . . 1 . . . . . . . 2 . 3 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . Recycling Units 15 | . 2 . 2 . . . 1 1 . . . . 2 . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . 1 . . Scanalyzers 25 | . . . 1 . 1 . 1 1 . . . . 3 . 2 . . . . 3 . 4 . . . . 2 . . . . 2 . . 3 2 . . . Garrison Access 18 | . . . . . 1 . . . . . . . 3 . 2 . . . . 3 . 3 . . . . 2 . . . . 1 . 2 1 . . . . Total Hacks 466 | . 29 1 37 . 30 6 2 13 1 9 32 . 55 . 61 8 . . . 19 . 24 2 . 18 . 21 1 7 47 . 13 . 5 8 5 6 6 . Successful 291 | . 14 1 24 . 15 . 2 5 1 9 32 . 28 . 34 8 . . . 8 . 8 2 . 18 . 7 1 7 47 . 7 . 1 6 3 1 2 . Failed 174 | . 14 . 13 . 15 6 . 8 . . . . 27 . 27 . . . . 11 . 16 . . . . 14 . . . . 6 . 4 2 2 5 4 . Catastrophic 20 | . . . 1 . 1 2 . 1 . . . . 5 . 5 . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 455 | . 20 . 22 . 19 . 2 12 . . . . 39 . 32 . . 1 . 58 . 42 . . 2 . 59 . . . . 30 15 15 19 22 12 34 . Terminals 178 | . 26 . 33 . 26 6 . 5 . . . . 38 . 36 . . . . . . . . . . . . . 1 . . . . . . 1 . 6 . Fabricators 29 | . . . . . . . . 5 . . . . 1 . 10 . . . . 4 . . . . . . 4 . . . . . . . 2 . 3 . . Repair Stations 23 | . 1 . . . 2 . . . . . . . 2 . 5 . . . . 1 . 2 . . . . 7 . . . . 1 . . . . 2 . . Recycling Units 20 | . 2 . 2 . . . 1 1 . . . . 2 . 1 . . . . 2 . 2 . . . . 1 . . . . 3 . 2 . . 1 . . Scanalyzers 60 | . . . 2 . 1 . 1 2 . . . . 7 . 6 . . . . 6 . 14 . . . . 5 . . . . 8 . . 4 4 . . . Garrison Access 31 | . . . . . 1 . . . . . . . 5 . 3 . . . . 6 . 6 . . . . 4 . . . . 1 . 3 2 . . . . Terminal Hacks 163 | . 3 1 13 . 4 . . . 1 9 32 . 8 . 6 8 . . . . . . 2 . 18 . . 1 7 47 . . . . . 1 . 2 . Record 73 | . . . . . . . . . . 7 11 . . . . 6 . . . . . . 2 . 6 . . . 6 35 . . . . . . . . . Part Schematic 16 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 2 . 3 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 27 | . 1 . 4 . 2 . . . . . 3 . 2 . 1 . . . . . . . . . 10 . . . . 4 . . . . . . . . . Open Door 11 | . . 1 . . . . . . 1 2 . . . . . 2 . . . . . . . . 2 . . 1 1 . . . . . . 1 . . . Terminal Index 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . 1 . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 12 | . . . . . . . . 1 . . . . . . 5 . . . . 2 . . . . . . 1 . . . . . . . 2 . 1 . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . 1 . 1 . . Build 4 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . 1 . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 4 | . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 23 | . . . . . . . . . . . . . . . 4 . . . . 2 . 5 . . . . 2 . . . . 5 . . 3 2 . . . Insert Component 23 | . . . . . . . . . . . . . . . 4 . . . . 2 . 5 . . . . 2 . . . . 5 . . 3 2 . . . Garrison Access Hacks 8 | . . . . . 1 . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . Unauthorized Hacks 79 | . 11 . 11 . 9 . 2 4 . . . . 18 . 15 . . . . 3 . 1 . . . . 4 . . . . 1 . . . . . . . Terminals 48 | . 8 . 8 . 7 . . 1 . . . . 13 . 11 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 6 | . 1 . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 . 2 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 30 | . 5 . 6 . 5 . . 1 . . . . 8 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . Report 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 1 . . . 1 . . . . . . . 2 . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . Mechanics 9 | . 1 . . . 1 . . . . . . . 2 . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . Recycling Units 10 | . 2 . 2 . . . 1 1 . . . . 2 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recyclers 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Tunnel 7 | . 2 . 2 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . 1 . 1 . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Extract 6 | . . . 1 . 1 . 1 . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 105 | . 9 . 11 . 6 3 . 5 . . . . 15 . 21 . . . . 7 . 8 . . . . 5 . 1 . . 2 . 2 4 1 3 2 . Full Trace Events 8 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . 1 . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 32 | . . . . . . . . . . . 6 . . . . . . 3 . 7 . 5 . . . . 3 . . . . . 8 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 215 | . . . 1 . 1 . 1 . . . 12 . 8 . . . . 12 . 46 . 27 . . . . 20 . . 4 . . 21 . 15 12 . 35 . Parts Built 4 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 312 | . . . . . . . . . . . . . . . 160 . . . . 76 . . . . . . . . . . . . . . 76 . . . . Total Part Build Rating 21 | . . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . . . . . . . . . 5 . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Time 141 | . . . . . . . . . . . . . . . 38 . . . . . . 103 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . 3 . 1 . . . . . . . Non-combat 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . 3 . 1 . . . . . . . parse_system 5 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 19 | . . . . . . 16 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 5 . . . . . . . . . 1 . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 106 | . 1 . . 3 . . . . . . . . 3 . 3 . . 4 . 3 1 11 . . 5 . 5 . . . . 8 . 8 1 . 1 49 . Largest Group 22 | . 1 . . 3 3 . . . . . . . 3 . 1 . . 4 4 2 1 5 . . 5 . 4 . . . . 3 . 3 1 . 1 22 . Highest-Rated Group 2661 | . 10 . . 40 40 . . . . . . . 81 . 26 . . 152 152 170 31 266 . . 261 . 156 . . . . 475 . 244 152 . 269 2661 . Highest-Rated Ally 269 | . 10 . . 16 16 . . . . . . . 29 . 26 . . 40 40 85 31 70 . . 65 . 39 . . . . 269 . 122 152 . 269 269 . Zionite Dispatches 20 | . . . . . . . . . . . . . . . . . . . . 2 . 4 . . . . 3 . . . . 6 . 3 . . 2 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Fire 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Warlord Squad Rendezvous 7 | . . . . . . . . . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Dakka 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Muscle 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Pyro 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ghost 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 17 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . 2 . 1 . . . . 2 . . . . 4 4 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 6 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . 2 . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 1 . Ally Attacks 534 | . . . . . 45 . . . . . . . 11 . . . . . . . . 56 . . 30 . 9 . . . . 54 . 22 26 . 4 277 . Total Damage 30106 | . . . . . 411 . . . . . . . 110 . . . . . . . . 1084 . . 940 . 131 . . . . 4732 . 1057 1507 . 168 19966 . Kills 127 | . . . . . 5 . . . . . . . . . . . . . . . . 11 . . 6 . 2 . . . . 12 . 8 14 . 2 67 . Allies Corrupted 15 | . 1 . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . 1 . . 1 . 1 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 12 | . 2 . 3 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . 1 . . . . 2 2 . 1 . . . 3 . 1 2 . . . 1 2 . 1 . 1 2 . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 2 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Decoded 0b10 Intel 202 | . . . . . . . . . . . . . . . . . . . . 64 1 56 . . . . 8 . . . . 24 14 7 9 4 2 13 . Traps 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 22 13 7 7 3 2 10 . Emergency Access 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 1 . 3 . Items 121 | . . . . . . . . . . . . . . . . . . . . 64 1 56 . . . . . . . . . . . . . . . . . Exits 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Zionite Intel Received 61 | . . . . . . . . . . . . . . . . . . . . 12 . 8 . . . . 10 . . . . 4 4 1 5 7 . 10 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 7 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 1 . . 1 . 1 . Prototype Stockpiles 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 1 . 1 . Component Schematics 9 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1 . . . . . 1 . . 1 . 2 . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . 1 . Unaware Schematics 6 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . 2 . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 2 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 24220 | 262 1617 1014 2033 334 1683 1304 1189 290 764 222 22 996 1215 54 804 229 138 490 251 1044 26 805 237 170 606 538 800 164 169 48 594 1405 576 339 430 275 162 796 125 Spaces Moved 42638 | 154 967 585 947 205 643 430 432 611 821 747 76 1602 3047 207 2427 807 443 968 729 2747 91 2406 778 706 1864 923 2746 677 695 160 797 3953 1052 818 1143 1054 667 1884 629 Core 9 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Treads 1539 | . . . 39 3 563 430 335 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2990 | 152 967 585 908 202 80 . 96 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . Flight 37829 | . . . . . . . 1 611 821 747 76 1602 3047 207 2427 807 443 968 729 2747 91 2406 778 706 1864 923 2746 677 695 160 797 3953 1052 818 1143 968 653 1594 572 Fastest Speed 7 | 50 100 115 115 145 125 238 26 26 27 27 27 27 22 26 26 26 26 26 19 23 24 23 23 13 11 11 11 20 20 20 20 7 32 29 11 11 10 10 11 Average Speed 36 | 99 114 126 140 146 157 238 232 26 27 27 27 27 25 26 26 26 26 26 25 23 24 23 23 22 21 19 19 20 20 20 20 23 32 31 16 11 10 26 12 Slowest Speed 241 | 100 115 130 240 240 238 238 241 107 107 27 27 107 26 26 26 26 26 26 26 24 24 24 23 23 96 20 20 20 20 20 20 32 34 35 95 11 11 200 20 Overloaded Moves 172 | . . . . . . . . . . . . . . . . . . . 6 . . . . 20 7 15 53 . . . . 71 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 360 | . . . . . . . . 3 . . . . 26 . 56 . . . . 33 . 45 3 11 . 3 27 3 . . 4 77 12 8 14 10 . 20 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Microwarps 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 6 4 Exploration Rate (%) 71 | 7 99 98 94 43 61 66 43 17 87 90 71 80 76 97 73 97 63 92 90 72 79 61 80 92 97 83 71 96 89 63 93 83 82 30 85 64 23 49 38 Regions Visited 39 Branch Regions 23 Pre-discovered Areas 42 | . 2 . 3 . 2 . 1 1 1 1 1 . 2 . . . . . . 15 . . 1 2 . 1 . . . 3 . 2 . . 2 2 . . . Known Exits Taken 31 | . . 1 . 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 1 . 2 . . . . 1 2 . 1 . . . 4 . 2 2 . . . 3 2 . 3 . 3 5 . 2 . . . . . . . . Spaces Dug 436 | . 2 . 3 . . 13 4 5 7 4 . 26 38 . 30 4 3 . 11 53 . 40 2 2 . 4 36 2 . . 14 64 11 11 15 16 2 14 . Terrain Destroyed 1115 | . 106 21 201 . 55 68 136 6 7 4 . 26 54 . 30 4 3 . 11 66 . 40 2 2 6 4 36 2 . . 14 64 12 11 15 17 2 19 71 Melee 322 | . . . . . . 13 . 4 5 2 . 22 35 . 24 3 2 . 4 45 . 37 . . . . 29 2 . . 2 47 4 10 11 8 2 11 . Projectile 223 | . 5 . 4 . 3 1 16 2 2 2 . 4 7 . 6 1 1 . 7 8 . 3 2 2 6 4 7 . . . 12 17 8 1 4 9 . 8 71 AOE 570 | . 101 21 197 . 52 54 120 . . . . . 12 . . . . . . 13 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 48681 | 212 1216 785 1395 227 1177 557 554 713 1335 756 77 2109 3325 206 2480 819 460 1204 769 2991 94 2522 829 701 2052 1270 2885 694 723 175 1211 4205 1245 868 1327 1088 734 2082 609 Wait 4434 | 16 64 131 219 15 397 20 13 64 490 . . 460 142 . 37 1 13 235 19 166 2 83 52 4 139 347 74 16 26 . 404 163 150 35 135 57 59 160 26 Move 41729 | 153 966 584 946 204 642 429 431 604 820 746 75 1601 2997 206 2325 806 442 967 728 2684 90 2322 771 684 1863 916 2694 670 694 159 788 3806 1028 801 1116 954 653 1799 565 Hop 320 | . . . . . . . . 3 . . . . 24 . 45 . . . . 30 . 38 3 10 . 3 24 3 . . 4 69 11 8 12 9 . 19 5 Pick Up 159 | 10 23 6 19 . 10 2 10 6 2 . . . 9 . 4 2 . . . 6 1 6 . . 8 . 8 . 1 1 . 5 4 1 5 6 3 1 . Fast Attach 84 | 7 1 . 2 . 3 . 1 . 1 . . . 2 . 1 . . . . . . . . . 1 . 2 . . 4 . 9 6 5 9 7 1 19 3 Attach 83 | . . 1 8 . 5 . 10 6 . . . 1 3 . . . . . . 2 . 1 . . 3 . 1 . . . . 3 4 . 3 9 3 18 2 Detach 46 | . 1 . 2 . 1 . 7 4 . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 1 3 8 . 15 . Swap 366 | . 32 11 59 1 30 23 24 6 6 2 . 9 46 . 20 4 2 . 8 18 . 5 1 1 9 . 12 . . 3 1 12 1 . 6 4 7 3 . Drop 205 | 2 17 11 19 1 16 . 25 2 2 . 2 . 13 . 6 2 . . . 9 1 6 . . 9 . 8 . 1 5 . 10 3 1 8 5 2 19 . Fire 647 | 24 112 41 121 6 68 28 33 8 2 6 . 9 34 . 10 1 1 . 6 9 . 7 2 2 11 4 8 . . . 12 29 18 1 5 9 . 13 7 Melee 547 | . . . . . 5 46 . 10 12 2 . 22 55 . 32 3 2 2 8 67 . 53 . . 9 . 54 5 1 3 2 66 6 15 24 20 6 16 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 11 . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 37 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . 27 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: Sur x2 / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 263 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 12) 479 | -10/Materials | Discovered new exit (range 8) 969 | -10/Materials | Discovered new exit (range 5) 1153 | -10/Materials | Identified exit to Materials 1186 | -10/Materials | Loaded intel: 9 trap records 1208 | -10/Materials | Learned location of 1 exit from Storage 1220 | -10/Materials | Learned Storage stockpile data 1221 | -10/Materials | Identified exit to Subcaves 1231 | -10/Materials | Learned 2 Storage zone layouts 1392 | -10/Materials | Central database locked down 1880 | -10/Materials | Entered Mines 1915 | -10/Mines | Learned 2 Materials zone layouts 1976 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2413 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2426 | -10/Mines | Discovered exit to Materials (range 9) 2706 | -10/Mines | Discovered exit to Materials (range 10) 2894 | -10/Mines | Entered Materials 2894 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2895 | -9/Materials | Identified exit to Materials 3194 | -9/Materials | Destroyed 7 combat bots 3691 | -9/Materials | Loaded intel: 34 non-interactive machine locations 3730 | -9/Materials | Build established: Scavenger-Mutant 3753 | -9/Materials | Learned Storage trap positions 3805 | -9/Materials | Learned 2 Storage zone layouts 3847 | -9/Materials | Learned 4 Recycling zone layouts 3897 | -9/Materials | Learned Storage non-interactive machine intel 3958 | -9/Materials | Learned 2 Materials zone layouts 4039 | -9/Materials | Discovered exit to Materials (range 12) 4214 | -9/Materials | Core integrity fell below 50% 4342 | -9/Materials | Build established: Mutant 4480 | -9/Materials | Discovered exit to Materials (range 8) 4494 | -9/Materials | First assault squad dispatched 4870 | -9/Materials | Discovered new exit (range 15) 4927 | -9/Materials | Entered Mines 4949 | -9/Mines | Discovered exit to Materials (range 8) 4971 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5006 | -9/Mines | Learned 2 Materials zone layouts 5143 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5157 | -9/Mines | Assembled infested the area 5261 | -9/Mines | Entered Materials 5261 | -8/Materials | Accompanied by 3 allies 5261 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5262 | -8/Materials | Identified exit to Factory 6512 | -8/Materials | Discovered exit to Factory (range 16) 6582 | -8/Materials | Learned Storage stockpile data 6638 | -8/Materials | Learned Storage security intel 6747 | -8/Materials | Learned 4 Recycling zone layouts 6762 | -8/Materials | Learned location of 1 exit from Storage 6785 | -8/Materials | Learned Factory fabricator intel 6817 | -8/Materials | Learned location of Extension (-4) 6852 | -8/Materials | Identified exit to Garrison 6944 | -8/Materials | Entered Garrison 7115 | -8/Garrison | Triggered checkpoint 7291 | -8/Garrison | Triggered checkpoint 7308 | -8/Garrison | Garrison Relay disabled 7361 | -8/Garrison | Discovered new exit (range 15) 7557 | -8/Garrison | Triggered checkpoint 7679 | -8/Garrison | Discovered new exit (range 10) 7834 | -8/Garrison | Triggered checkpoint 7861 | -8/Garrison | Garrison Relay disabled 7952 | -8/Garrison | Triggered checkpoint 8052 | -8/Garrison | Discovered new exit (range 8) 8141 | -8/Garrison | Phase Generator disabled 8220 | -8/Garrison | Garrison Relay disabled 8223 | -8/Garrison | Garrison Relay disabled 8229 | -8/Garrison | Garrison Relay disabled 8248 | -8/Garrison | Entered Materials 9366 | -8/Materials | Discovered exit to Factory (range 10) 9437 | -8/Materials | Entered Factory 9437 | -7/Factory | Evolved 2 slots: Utility x2 9438 | -7/Factory | Identified exit to Storage 9438 | -7/Factory | Identified exit to Lower Caves 9439 | -7/Factory | Loaded intel: 6 fabricator locations 9476 | -7/Factory | Discovered new exit (range 5) 9683 | -7/Factory | Build established: Scavenger-Scout 9727 | -7/Factory | Entered Lower Caves 9748 | -7/Lower Caves | Met a Warlord Commander 9749 | -7/Lower Caves | Learned location of Warlord (-5) 9749 | -7/Lower Caves | Identified exit to Lower Caves 9750 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9752 | -7/Lower Caves | Found Encrypted Comm Array 10057 | -7/Lower Caves | Build established: Scavenger-Assassin 10313 | -7/Lower Caves | Found Alien Artifact 10313 | -7/Lower Caves | Identified Core Expander 10313 | -7/Lower Caves | Installed Core Expander, added new Power slot 10373 | -7/Lower Caves | Learned Factory stockpile data 10491 | -7/Lower Caves | Entered another Lower Caves area 10506 | -7/Lower Caves | Discovered new exit (range 8) 10547 | -7/Lower Caves | Learned 8 Research zone layouts 10547 | -7/Lower Caves | Learned Armory security intel 10553 | -7/Lower Caves | Build established: Scavenger-Scout 10661 | -7/Lower Caves | Identified exit to Data Miner 10675 | -7/Lower Caves | Learned 4 Factory zone layouts 10713 | -7/Lower Caves | Entered Data Miner 10713 | -7/Data Miner | Discovered new exit (range 6) 10718 | -7/Data Miner | Met Data Miner 10723 | -7/Data Miner | Learned location of Section 7 (-2) 10723 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10729 | -7/Data Miner | Received God Mode back door access code from Data Miner 10734 | -7/Data Miner | Identified exit to Proximity Caves 10735 | -7/Data Miner | Entered Proximity Caves 10926 | -6/Proximity Caves | Spotted B-75 Beast 11081 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11691 | -6/Proximity Caves | Learned Factory emergency access door positions 11691 | -6/Proximity Caves | Discovered new exit (range 5) 11692 | -6/Proximity Caves | Identified exit to Factory 11731 | -6/Proximity Caves | Entered Factory 11731 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12090 | -6/Factory | Joined by Warlord Pyro squad 12266 | -6/Factory | Learned 4 Factory zone layouts 12339 | -6/Factory | Identified exit to Factory 12434 | -6/Factory | Joined by Warlord Muscle squad 12459 | -6/Factory | Identified exit to Lower Caves 12481 | -6/Factory | Joined by Warlord Ghost squad 12504 | -6/Factory | Learned location of Proximity Caves (-5) 12576 | -6/Factory | Lost 3 allies 12610 | -6/Factory | Joined by Warlord Ghost squad 12613 | -6/Factory | Cargo convoy interrupted 12681 | -6/Factory | Joined by Warlord Dakka squad 12772 | -6/Factory | Lost 3 allies 12781 | -6/Factory | Joined by Warlord Pyro squad 12946 | -6/Factory | Manually triggered Chute Trap 12946 | -6/Factory | Sucked down chute 12946 | -6/Factory | Entered Waste 12946 | -6/Waste | The area was eerily silent 12987 | -6/Waste | Discovered new exit (range 22) 13000 | -6/Waste | Identified exit to Factory 13000 | -6/Waste | Entered Factory 13135 | -6/Factory | Joined by Warlord Dakka squad 13158 | -6/Factory | Fabricated Combat Drone Bay? 13191 | -6/Factory | Fabricated Lgt. Regenerative Plating? 13352 | -6/Factory | Learned 2 Proximity Caves zone layouts 13396 | -6/Factory | Learned 4 Hub_04(d) zone layouts 13431 | -6/Factory | Learned Extension trap positions 13449 | -6/Factory | Discovered exit to Factory (range 5) 13463 | -6/Factory | Build established: Scout 13475 | -6/Factory | Learned 4 Factory zone layouts 13481 | -6/Factory | Learned 4 Factory zone layouts 13482 | -6/Factory | Learned Hub_04(d) trap positions 13486 | -6/Factory | Learned Hub_04(d) emergency access door positions 13498 | -6/Factory | Learned 2 Proximity Caves zone layouts 13651 | -6/Factory | Repaired Imp. Datajack 13677 | -6/Factory | Spotted B-75 Beast 13757 | -6/Factory | Discovered exit to Lower Caves (range 4) 13793 | -6/Factory | Discovered exit to Factory (range 9) 13804 | -6/Factory | Entered Lower Caves 13846 | -6/Lower Caves | Learned Factory trap positions 13888 | -6/Lower Caves | Learned Factory trap positions 13888 | -6/Lower Caves | Learned Factory security intel 13888 | -6/Lower Caves | Learned Extension security intel 13976 | -6/Lower Caves | Discovered new exit (range 17) 13980 | -6/Lower Caves | Identified exit to Lower Caves 13982 | -6/Lower Caves | Encountered a Warlord checkpoint 13998 | -6/Lower Caves | Learned Factory terminal intel 14033 | -6/Lower Caves | Entered another Lower Caves area 14050 | -6/Lower Caves | Discovered exit to Factory (range 19) 14052 | -6/Lower Caves | Encountered a Warlord checkpoint 14151 | -6/Lower Caves | Spotted B-75 Beast 14158 | -6/Lower Caves | Discovered new exit (range 12) 14161 | -6/Lower Caves | Identified exit to Zion 14171 | -6/Lower Caves | Entered Zion 14187 | -6/Zion | Discovered new exit (range 18) 14199 | -6/Zion | Identified exit to Proximity Caves 14234 | -6/Zion | Received a hallucinogenic algorithm 14242 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14426 | -6/Zion | Met Imprinter 14431 | -6/Zion | Imprinted 14433 | -6/Zion | Declared Zion's savior 14661 | -6/Zion | Entered Proximity Caves 14661 | -5/Proximity Caves | Accompanied by 4 allies 14780 | -5/Proximity Caves | Learned Factory stockpile data 14894 | -5/Proximity Caves | Discovered exit to Factory (range 14) 14900 | -5/Proximity Caves | Learned Factory emergency access door positions 14912 | -5/Proximity Caves | Entered Factory 14912 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14913 | -5/Factory | Identified exit to Upper Caves 14915 | -5/Factory | Loaded intel: 93 trap records 14919 | -5/Factory | Loaded intel: 26 terminal locations 14959 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15014 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15061 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 15246 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15286 | -5/Factory | Spotted B-75 Beast 15338 | -5/Factory | Retrieved Zion intel report: Guard Positions 15437 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15438 | -5/Factory | Zion Heavy squad teleported in 15499 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15525 | -5/Factory | Retrieved Zion intel report: Component Schematics 15532 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15628 | -5/Factory | Discovered new exit (range 18) 15644 | -5/Factory | Identified exit to Factory 15658 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15672 | -5/Factory | Retrieved Zion intel report: Component Schematics 15682 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15683 | -5/Factory | Zion Defense Resupply teleported in 15778 | -5/Factory | Fabricated F-cell Engine? 15956 | -5/Factory | Manually triggered Chute Trap 15956 | -5/Factory | Sucked down chute 15956 | -5/Factory | Entered Waste 15957 | -5/Waste | Met a frightened Derelict 15962 | -5/Waste | Spotted C-40 Crusher 15970 | -5/Waste | Spotted C-40 Crusher 15971 | -5/Waste | Spotted C-40 Crusher 15972 | -5/Waste | Spotted C-40 Crusher 15972 | -5/Waste | Spotted C-40 Crusher 15973 | -5/Waste | Spotted C-40 Crusher 15973 | -5/Waste | Discovered new exit (range 23) 15981 | -5/Waste | Identified exit to Factory 15982 | -5/Waste | Entered Factory 15984 | -5/Factory | Loaded intel: 98 trap records 15984 | -5/Factory | Discovered exit to Factory (range 12) 16019 | -5/Factory | Zion Fire squad teleported in 16053 | -5/Factory | Retrieved Zion intel report: Guard Positions 16100 | -5/Factory | Repaired Broken Adv. Cloaking Device? 16171 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16177 | -5/Factory | Retrieved Zion intel report: Component Schematics 16417 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 16421 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16422 | -5/Factory | Zion Light squad teleported in 16426 | -5/Factory | Discovered exit to Upper Caves (range 22) 16477 | -5/Factory | Garrison activated, responded to threat 16500 | -5/Factory | Zion Fire squad teleported in 16511 | -5/Factory | Lost 5 allies 16541 | -5/Factory | Retrieved Zion intel report: Emergency Access 16605 | -5/Factory | Retrieved Zion intel report: Component Schematics 16708 | -5/Factory | Retrieved Zion intel report: Active Terminals 16709 | -5/Factory | Zion Kinetic Resupply teleported in 16728 | -5/Factory | Lost 4 allies 16749 | -5/Factory | Build established: Ninja 16777 | -5/Factory | Discovered exit to Factory (range 5) 16787 | -5/Factory | Entered Upper Caves 16998 | -5/Upper Caves | Discovered new exit (range 9) 17000 | -5/Upper Caves | Identified exit to Upper Caves 17024 | -5/Upper Caves | Entered another Upper Caves area 17028 | -5/Upper Caves | Discovered exit to Factory (range 12) 17186 | -5/Upper Caves | Discovered new exit (range 19) 17194 | -5/Upper Caves | Identified exit to Warlord 17194 | -5/Upper Caves | Entered Warlord 17200 | -5/Warlord | Discovered new exit (range 16) 17251 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 17327 | -5/Warlord | Warlord's base attacked by MAIN.C 17336 | -5/Warlord | Found Prototype Energy Cannon 17338 | -5/Warlord | Found Prototype Energy Cannon 17350 | -5/Warlord | Rebuked by Warlord 17354 | -5/Warlord | Opened Warlord's prototype stash 17359 | -5/Warlord | Found Prototype Device 17359 | -5/Warlord | Identified System Purifier 17365 | -5/Warlord | Identified Vortex Driver (x2) 17374 | -5/Warlord | Found Prototype Hackware 17418 | -5/Warlord | Opened side exit 17676 | -5/Warlord | Spotted Executioner 17677 | -5/Warlord | Warlord forces counterattacked 17715 | -5/Warlord | Spotted Striker 17750 | -5/Warlord | Spotted Striker 17761 | -5/Warlord | Spotted B-86 Titan 17773 | -5/Warlord | Spotted Executioner 17776 | -5/Warlord | Identified exit to Proximity Caves 17800 | -5/Warlord | Entered Proximity Caves 17804 | -4/Proximity Caves | Lost 6 allies 17875 | -4/Proximity Caves | Encountered a Derelict sapper outpost 17896 | -4/Proximity Caves | Discovered exit to Factory (range 8) 18094 | -4/Proximity Caves | Build established: Scout 18143 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18338 | -4/Proximity Caves | Entered Factory 18338 | -4/Factory | Evolved 2 slots: Utility x2 18339 | -4/Factory | Identified exit to Armory 18343 | -4/Factory | Zion Thermal Resupply teleported in 18406 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 18424 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 18490 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 18497 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18498 | -4/Factory | Zion Fire squad teleported in 18506 | -4/Factory | P-70 Sage assimilated allied V7-3B1(i) 18553 | -4/Factory | Discovered new exit (range 21) 18558 | -4/Factory | Identified Ghost Barrier 18597 | -4/Factory | Spotted B-86 Titan 18602 | -4/Factory | Zion Recon squad teleported in 18625 | -4/Factory | Found Prototype Device 18626 | -4/Factory | Identified Adv. EM Disruption Field 18634 | -4/Factory | Discovered new exit (range 8) 18637 | -4/Factory | Identified exit to Research 18769 | -4/Factory | Discovered new exit (range 23) 18780 | -4/Factory | Spotted B-86 Titan 18797 | -4/Factory | Retrieved Zion intel report: Emergency Access 18801 | -4/Factory | Retrieved Zion intel report: Trap Installations 18844 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 18851 | -4/Factory | Retrieved Zion intel report: Active Terminals 18860 | -4/Factory | Build established: Hacker-Scout 18912 | -4/Factory | Retrieved Zion intel report: Active Garrisons 19055 | -4/Factory | Discovered exit to Research (range 16) 19058 | -4/Factory | Retrieved Zion intel report: Component Schematics 19137 | -4/Factory | Discovered exit to Research (range 12) 19137 | -4/Factory | Identified exit to Upper Caves 19138 | -4/Factory | Entered Upper Caves 19274 | -4/Upper Caves | Discovered new exit (range 12) 19279 | -4/Upper Caves | Learned Research terminal intel 19285 | -4/Upper Caves | Identified exit to Upper Caves 19302 | -4/Upper Caves | Entered another Upper Caves area 19307 | -4/Upper Caves | Discovered exit to Research (range 6) 19322 | -4/Upper Caves | Encountered a Warlord checkpoint 19395 | -4/Upper Caves | Learned Factory trap positions 19395 | -4/Upper Caves | Learned Armory stockpile data 19395 | -4/Upper Caves | Learned Armory terminal intel 19425 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 19432 | -4/Upper Caves | Found Alien Artifact 19450 | -4/Upper Caves | Learned Research emergency access door positions 19456 | -4/Upper Caves | Discovered new exit (range 18) 19465 | -4/Upper Caves | Identified exit to Zhirov 19471 | -4/Upper Caves | Entered Zhirov 19471 | -4/Zhirov | Discovered new exit (range 3) 19475 | -4/Zhirov | Met Zhirov 19483 | -4/Zhirov | Learned location of Testing (-2) 19483 | -4/Zhirov | Learned location of Command (-1) 19487 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19490 | -4/Zhirov | Found Alien Artifact 19493 | -4/Zhirov | Found Alien Artifact 19493 | -4/Zhirov | Identified Integrated Reactor 19493 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19519 | -4/Zhirov | Identified exit to Proximity Caves 19519 | -4/Zhirov | Entered Proximity Caves 19561 | -3/Proximity Caves | Spotted B-86 Titan 20113 | -3/Proximity Caves | Entered Research 20113 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20116 | -3/Research | Loaded intel: 22 terminal locations 20119 | -3/Research | Identified Transdimensional Reconstructor 20119 | -3/Research | Identified Dimensional Node Initializer 20168 | -3/Research | Identified exit to Research 20246 | -3/Research | Discovered exit to Research (range 16) 20247 | -3/Research | Zion Experimental squad teleported in 20298 | -3/Research | Spotted B-86 Titan 20300 | -3/Research | Zion Heavy squad teleported in 20365 | -3/Research | Zion Hacker squad teleported in 20385 | -3/Research | Found Prototype Protection 20396 | -3/Research | Zion Zionite Resupply teleported in 20407 | -3/Research | Lost 4 allies 20415 | -3/Research | Identified Zio. Weapon Casing 20425 | -3/Research | Spotted B-86 Titan 20526 | -3/Research | Build established: Hacker-Ninja 20813 | -3/Research | Zion Experimental squad teleported in 20813 | -3/Research | Retrieved Zion intel report: Component Stockpiles 20834 | -3/Research | Discovered exit to Research (range 18) 20851 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 20863 | -3/Research | Search patrols dispatched 20867 | -3/Research | Retrieved Zion intel report: Main Access 21086 | -3/Research | Lost 3 parts (3u) 21113 | -3/Research | Search patrols dispatched 21213 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 21214 | -3/Research | Zion Infowar Resupply teleported in 21282 | -3/Research | Spotted B-86 Titan 21322 | -3/Research | Terminal network hard line cut 21363 | -3/Research | Search patrols dispatched 21507 | -3/Research | Identified exit to Quarantine 21518 | -3/Research | Build established: Scout 21518 | -3/Research | Entered Quarantine 21529 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 21537 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 21638 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 21658 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 21730 | -3/Quarantine | Cryocooling Duct disabled 21733 | -3/Quarantine | Cryocooling Duct disabled 21745 | -3/Quarantine | Ambient heat levels rising (+20) 21745 | -3/Quarantine | Non-combat units ordered to evacuate 21748 | -3/Quarantine | Ambient heat levels rising (+20) 21748 | -3/Quarantine | Combat units ordered to evacuate 21807 | -3/Quarantine | Found Prototype Processor 21807 | -3/Quarantine | Identified Spectral Analyzer 21809 | -3/Quarantine | Found Spectral Analyzer 21848 | -3/Quarantine | Quarantine Guard activated 21857 | -3/Quarantine | Found Alien Artifact 21892 | -3/Quarantine | Spotted Quarantine Guard 21900 | -3/Quarantine | Spotted Quarantine Guard 21908 | -3/Quarantine | Spotted Quarantine Guard 21908 | -3/Quarantine | Spotted Quarantine Guard 21908 | -3/Quarantine | Spotted Quarantine Guard 21940 | -3/Quarantine | Spotted Quarantine Guard 21940 | -3/Quarantine | Spotted Quarantine Guard 21941 | -3/Quarantine | Spotted Quarantine Guard 22011 | -3/Quarantine | Found Alien Energy Cannon 22027 | -3/Quarantine | Spotted Quarantine Guard 22035 | -3/Quarantine | Spotted Quarantine Guard 22042 | -3/Quarantine | Found Alien Artifact 22094 | -3/Quarantine | Entered Research 22094 | -2/Research | Evolved 2 slots: Utility x2 22108 | -2/Research | Spotted B-90 Cyclops 22134 | -2/Research | Found Prototype Processor 22154 | -2/Research | Zion Heavy squad teleported in 22195 | -2/Research | Zion Fire squad teleported in 22268 | -2/Research | Lost 3 allies 22269 | -2/Research | Zion Hacker squad teleported in 22344 | -2/Research | Search patrols dispatched 22353 | -2/Research | Discovered new exit (range 13) 22374 | -2/Research | Discovered new exit (range 8) 22376 | -2/Research | Identified exit to Testing 22389 | -2/Research | Retrieved Zion intel report: Active Terminals 22433 | -2/Research | Entered Testing 22440 | -2/Testing | Retrieved Zion intel report: Active Terminals 22463 | -2/Testing | Found Prototype Hackware 22463 | -2/Testing | Identified System Mapper 22483 | -2/Testing | Spotted PH-AV9AON8LST 22484 | -2/Testing | Rewired PH-AV9AON8LST 22499 | -2/Testing | Found Prototype Energy Cannon 22514 | -2/Testing | Found Portable AFG 22564 | -2/Testing | Identified Hpw. Disruptor Cannon 22603 | -2/Testing | Found Prototype Device 22603 | -2/Testing | Identified Exp. Force Field 22611 | -2/Testing | Identified Core Cannon 22611 | -2/Testing | Identified Core Reset Matrix 22615 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 22634 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 22639 | -2/Testing | Found Ghost Barrier 22641 | -2/Testing | Discovered new exit (range 6) 22641 | -2/Testing | Identified exit to Access 22733 | -2/Testing | Fabricated F-cell Engine (x1) 22749 | -2/Testing | Retrieved Zion intel report: Branch Access 22754 | -2/Testing | Spotted Striker 22760 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 22830 | -2/Testing | Spotted Fortress 22838 | -2/Testing | Discovered new exit (range 5) 22838 | -2/Testing | Identified exit to Section 7 22863 | -2/Testing | Entered Section 7 22873 | -2/Section 7 | Identified Exp. Signal Interpreter 22876 | -2/Section 7 | Found Alien Artifact 22879 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 22881 | -2/Section 7 | Found Prototype Device 22881 | -2/Section 7 | Identified Exp. Actuator Array 22889 | -2/Section 7 | Identified Integrated Mediator 22889 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 22891 | -2/Section 7 | Found Prototype Hackware 22891 | -2/Section 7 | Identified Exp. Hacking Suite 22947 | -2/Section 7 | Found Alien Artifact 22962 | -2/Section 7 | Identified Microwarp Drive 22965 | -2/Section 7 | Identified Subatomic Replicator 22969 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 22969 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 22970 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 22975 | -2/Section 7 | Spotted S7 Guard 22978 | -2/Section 7 | Found Alien Artifact 22982 | -2/Section 7 | Spotted S7 Guard 22986 | -2/Section 7 | Found Alien Artifact 22994 | -2/Section 7 | Found Integrated Mediator 22994 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 23049 | -2/Section 7 | Spotted B-90 Cyclops 23049 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-2 23052 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 23062 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 23064 | -2/Section 7 | Spotted Alpha 7 23064 | -2/Section 7 | Spotted Alpha 7 23066 | -2/Section 7 | Spotted B-99 Colossus 23076 | -2/Section 7 | Found Alien Artifact 23076 | -2/Section 7 | Identified LRC Energy Well 23076 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 23078 | -2/Section 7 | Found Alien Artifact 23078 | -2/Section 7 | Identified LRC Inertial Stabilizer 23078 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 23097 | -2/Section 7 | Found Integrated Reactor 23097 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23098 | -2/Section 7 | Found Integrated Reactor 23098 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23129 | -2/Section 7 | Spotted Executioner 23129 | -2/Section 7 | Spotted Executioner 23137 | -2/Section 7 | Discovered exit to Access (range 5) 23138 | -2/Section 7 | Entered Access 23138 | -1/Access | Evolved 2 slots: Utility x2 23154 | -1/Access | Zion Recon squad teleported in 23217 | -1/Access | Discovered new exit (range 8) 23217 | -1/Access | Identified exit to Command 23265 | -1/Access | Zion Experimental squad teleported in 23300 | -1/Access | Entered Command 23302 | -1/Command | Identified Core Physics Calibrator 23302 | -1/Command | Identified Core Membrane 23302 | -1/Command | Used Core Reset Matrix 23305 | -1/Command | Installed Core Membrane, gained immunity to corruption 23322 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 23326 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23328 | -1/Command | Retrieved Zion intel report: Branch Access 23332 | -1/Command | Retrieved Zion intel report: Prototype Schematics 23333 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23376 | -1/Command | Retrieved Zion intel report: Main Access 23376 | -1/Command | Identified exit to Surface 23533 | -1/Command | Spotted B-99 Colossus 23535 | -1/Command | Retrieved Zion intel report: Component Schematics 23543 | -1/Command | Retrieved Zion intel report: Component Stockpiles 23543 | -1/Command | Retrieved Zion intel report: Component Schematics 23544 | -1/Command | Lost 4 parts (1p2n1u) 23566 | -1/Command | Spotted B-99 Colossus 23586 | -1/Command | First assault squad dispatched 23590 | -1/Command | Retrieved Zion intel report: Guard Positions 23611 | -1/Command | Disengaged cave seal 23611 | -1/Command | Zionites emerged from the dark tunnel 23672 | -1/Command | Disengaged cave seal 23730 | -1/Command | Lost 12 allies 23847 | -1/Command | High security lockdown imminent 23927 | -1/Command | High security lockdown engaged 23927 | -1/Command | Spotted Alpha 7 23928 | -1/Command | Spotted Alpha 7 23932 | -1/Command | Spotted Striker 23933 | -1/Command | Allies destroyed Alpha 7 23934 | -1/Command | Spotted Executioner 23935 | -1/Command | Allies destroyed Striker 23940 | -1/Command | Allies destroyed Alpha 7 23941 | -1/Command | Spotted Executioner 23943 | -1/Command | Allies destroyed Executioner 23943 | -1/Command | Spotted Striker 23945 | -1/Command | Allies destroyed Executioner 23946 | -1/Command | Spotted Executioner 23947 | -1/Command | Allies destroyed Striker 23948 | -1/Command | Allies destroyed Executioner 23957 | -1/Command | Spotted B-99 Colossus 23968 | -1/Command | Allies destroyed B-99 Colossus 24045 | -1/Command | Lost 24 allies 24089 | -1/Command | Used Subatomic Replicator to create Supercharged TR 24094 | -1/Command | Warped through subspace to slip node 24094 | -1/Command | Discovered new exit (range 5) 24095 | -1/Command | Identified exit to Access_0 24096 | -1/Command | Entered Access_0 24097 | -1/Access_0 | Sensed 2 artifacts in vicinity 24097 | -1/Access_0 | Met Architect 24111 | -1/Access_0 | A6 warped into view 24145 | -1/Access_0 | A5 warped into view 24185 | -1/Access_0 | Core integrity fell below 50% 24207 | -1/Access_0 | Core integrity fell below 20% 24219 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 24219 | -1/Access_0 | Warped through subspace to slip node 24219 | -1/Access_0 | Discovered exit to Surface (range 8) 24221 | *** | Heading to fleet! Last Messages --------------- 24197_ Acquired Prototype Piercing Weapon. 24197_ Identified Plasma Lance. 24198_ Quantum Shear penetrates Reinforced Shell. 24198_ Quantum Shear penetrates Wall. 24198_ Graphene Brace destroyed. 24200_ Exp. Q-thruster destroyed. 24200_ Knocked back. 24201_ Vortex Driver destroyed. 24201_ Core Membrane filtered system corruption (1). 24204_ Acquired 4 matter. 24205_ Exp. Q-thruster destroyed. 24205_ Adv. Cryofiber Web destroyed. 24216_ Workstation disabled. 24219_ Acquired Hpw. Transdimensional Reconstructor. 24219_ Warped through subspace, drawn to slip node. 24219_ EXIT=FOUND: SURFACE 24219_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. [Achievement: Derelict Escape] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 55 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 400 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 83 Targeting Accuracy 8 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 44 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Plasma Rifle | -1/Command | Z-intel Adv. KE Penetrator | -1/Command | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Adv. Micro-nuke Launcher | -1/Command | Z-intel Zero-point Reactor | -1/Command | Z-intel Stealth Drone Bay | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Proton Burst Cannon | -1/Command | Z-intel Railgun | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Antigrav System | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Imp. Force Field | -1/Command | Z-intel Adv. Remote Datajack | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Imp. Fusion Compressor | -1/Command | Z-intel Imp. Component Analysis Suite | -1/Command | Z-intel Fusion Bomb Launcher | -1/Command | Z-intel Imp. Focal Shield | -1/Command | Z-intel Adv. Cryofiber Web | -1/Command | Z-intel System Shield | -1/Command | Z-intel Adv. Thermal Generator | -1/Command | Z-intel Gyrokinetic Inverter | -1/Command | Z-intel Power Maul | -1/Command | Z-intel Particle Reactor | -1/Command | Z-intel Imp. Arc Projector | -1/Command | Z-intel Adv. VSS Leg | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Lrn. Proton Cannon | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Cloaking Device | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Hvy. Gauss Cannon | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory F-cell Engine | x1 | -5/Factory F-cell Engine | x1 | -2/Testing Alien Tech Used ----------------- Core Expander Integrated Reactor Integrated Mediator Microwarp Drive LRC Energy Well LRC Inertial Stabilizer Core Reset Matrix Core Physics Calibrator Core Membrane Core Cannon Subatomic Replicator Supercharged TR High-powered Transdimensional Reconstructor Achievements -------------- Charge!!! Decoder Ring Derelict Escape Freeware Friend Of Zion Overachiever The One Ultimate Loadout Challenges ------------ None Game ------ Seed ThrowingRecoilAirjet Manual? 0 Play Time 15:08:01 Cumulative 79.3 hours Start 2024.08.26 @ 13:13:11 End 2024.08.28 @ 04:59:52 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type 2 Total 3 Types 1/0/2/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 79ea9bdf-6c1c-4be7-9965-871d09027957