Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 00:25:48 Player: Millea Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (409) 2045 Value Destroyed (19153) 19153 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (8999) 8999 TOTAL SCORE: 40637 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4120 Follower Combat Kills 721 Entered Garrisons 1000 Used RIF Installer 2500 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -642 Cogmind --------- Core Integrity 0/1600 Matter 271/300 Energy 80/100 System Corruption 75% Temperature Cool (0) Movement Treading (165) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Medium Treads Armored Heavy Treads Centrium Leg > --- UTILITY (10) ----- Large Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Target Analyzer Improved Armor Integrity Analyzer Precision Matter Filter Graphene Brace Advanced Focal Shield Advanced Hardlight Generator High-powered Tractor Beam > --- WEAPON ----------- Dispersion Rifle Heavy Neutron Cannon Heavy Neutron Cannon Railgun Railgun Multirail > --- INVENTORY -------- Light Antimatter Reactor Armored Heavy Treads Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads High-powered Tractor Beam Dispersion Rifle Heavy Neutron Cannon Advanced Remote Datajack [Rating: 197] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Myomer Leg Treads Improved Heavy Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun Dispersion Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Slots Evolved 18 | . . 2 2 . 2 . . . 2 . . . . 2 . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . 2 . . . . . . . . . . . . . . . . . . 2 . 1 Utility 8 | . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . Weapon 4 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . Parts Attached 498 | 6 1 17 24 8 4 25 10 14 7 7 4 2 8 51 19 22 10 7 10 1 55 48 . 138 Power 43 | 1 . 3 3 1 . . . 2 . . . . . 4 1 3 . . 1 . 2 3 . 19 Engine 18 | 1 . 3 2 1 . . . 2 . . . . . 2 1 1 . . . . 1 2 . 2 Core 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Reactor 23 | . . . . . . . . . . . . . . 1 . 2 . . 1 . 1 1 . 17 Propulsion 130 | 2 . 6 13 5 . 6 . 4 . . . 2 1 12 4 7 . . 4 1 7 16 . 40 Treads 50 | 2 . 6 12 . . 2 . 4 . . . . . 4 1 . . . . . 2 2 . 15 Leg 57 | . . . . 5 . . . . . . . 1 1 5 3 4 . . 4 1 5 5 . 23 Wheel 10 | . . . . . . . . . . . . 1 . 2 . 2 . . . . . 3 . 2 Hover 11 | . . . . . . 4 . . . . . . . 1 . . . . . . . 6 . . Flight 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Utility 163 | 1 1 2 5 1 2 6 6 7 5 4 3 . 6 20 10 4 5 2 5 . 18 14 . 36 Device 92 | . . . . . 1 . 1 6 5 3 2 . 5 14 5 2 4 2 4 . 12 7 . 19 Storage 22 | 1 . . 2 . . 1 . . . . . . . 2 3 1 . . . . . 5 . 7 Processor 16 | . 1 2 1 . . . 1 . . . . . . 3 1 1 . . . . 1 2 . 3 Hackware 4 | . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . Protection 29 | . . . 2 1 1 5 3 1 . 1 1 . 1 . 1 . 1 . 1 . 3 . . 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 162 | 2 . 6 3 1 2 13 4 1 2 3 1 . 1 15 4 8 5 5 . . 28 15 . 43 Energy Gun 32 | . . 1 . . . . . . . . . . . 5 . . . . . . 8 4 . 14 Energy Cannon 28 | . . . . . . . . . . . . . . 4 3 . . . . . 11 6 . 4 Ballistic Gun 66 | 2 . 5 3 1 2 12 1 . 1 1 . . . 3 1 7 3 1 . . 6 1 . 16 Ballistic Cannon 22 | . . . . . . . 3 1 . 1 . . . . . . 2 4 . . 2 2 . 7 Launcher 5 | . . . . . . 1 . . 1 1 . . . . . 1 . . . . 1 . . . Special Weapon 4 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 . . . . 1 . . . . . 2 . 3 . . 4 . 3 1 . 7 Parts Lost 217 | . . 3 8 5 . 6 . . . 5 7 . . 13 13 6 3 1 . 1 44 34 1 67 Power 23 | . . 2 1 1 . . . . . . . . . 1 1 . . . . . 3 3 . 11 Propulsion 51 | . . . 5 3 . . . . . . 2 . . 3 3 1 . . . 1 6 12 . 15 Utility 65 | . . . . . . 2 . . . 2 4 . . 5 5 1 2 . . . 14 8 1 21 Weapon 78 | . . 1 2 1 . 4 . . . 3 1 . . 4 4 4 1 1 . . 21 11 . 20 Highest Loss Streak 29 | . . 3 2 4 . 2 . . . 5 7 . . 7 12 4 2 1 . 1 29 13 1 27 To Critical Strikes 4 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . 1 Average Slot Usage (%) 85 | . 98 97 98 97 100 86 82 80 86 56 38 12 46 89 97 97 99 100 99 99 90 49 20 77 Engine 3 | . 14 9 7 9 7 7 7 7 6 2 . . . . 2 2 5 5 3 . . 1 . . Reactor 2 | . . . . . . . . . . . . . . 1 2 2 . . 1 5 3 . . 6 Treads 10 | . 28 21 34 11 . 12 15 19 20 15 9 . . 4 10 2 . . . . . 1 4 6 Leg 9 | . . . . 21 30 1 . . . . . 5 12 14 10 17 21 21 21 20 16 3 . 10 Device 12 | . . . . . 5 3 3 6 20 20 18 . 19 26 18 10 17 15 14 15 23 12 4 16 Storage 6 | . 14 11 9 9 7 11 7 7 6 2 . . . 3 6 8 5 5 5 5 3 6 . 6 Processor 10 | . 12 33 23 18 8 7 6 . . . . . . 5 19 21 17 15 15 15 10 5 7 6 Protection 3 | . . . 3 9 7 7 5 7 6 6 4 . 5 2 . . 1 5 5 5 3 . . 1 Energy Gun 2 | . . 1 . . . . . . . . . . . 6 4 . . . . . 3 2 . 7 Energy Cannon 2 | . . . . . . . . . . . . . . 2 16 8 . . . . 6 3 . 2 Ballistic Gun 10 | . 28 20 18 18 30 27 15 2 2 2 . . . 3 1 20 29 16 10 10 7 . . 7 Ballistic Cannon 5 | . . . . . . . 14 27 23 4 . . . . . . 1 14 21 21 5 2 . 2 Naked Turns 34 | . . . . . . . . . . . 27 7 . . . . . . . . . . . . Heaviest Build 141 | 11 11 15 42 42 43 48 72 90 96 95 29 . 29 76 83 85 66 88 88 86 113 73 1 141 Greatest Support 287 | 40 40 46 89 80 40 150 150 150 135 135 75 3 10 82 82 100 100 100 115 115 118 56 3 287 Greatest Overweight (x) 11 | . . . . 4 1 1 . . . 1 . . 2 5 3 4 . . . . 1 11 . 5 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 5 5 5 15 15 15 15 15 15 15 15 10 5 25 Average Capacity 12 | 7 8 8 12 15 15 15 15 15 15 8 5 5 5 7 15 15 15 15 15 15 14 7 5 12 Most Carried 15 | 2 8 8 15 15 13 15 15 15 15 15 5 4 5 15 15 15 15 15 15 15 15 7 4 15 Average Carried 11 | 1 7 7 10 14 12 13 14 14 13 8 4 2 4 5 13 13 14 14 14 14 13 3 4 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 5 5 5 15 15 15 15 15 15 15 5 5 5 15 Final Carried 15 | 2 8 8 15 14 13 12 15 13 15 5 4 4 3 15 15 14 13 15 15 15 4 4 4 15 Class Distribution -------------------- 37% | Scavenger-Executioner 19% | Scavenger-Gunner 15% | Mutant 10% | Tank 9% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Tank | -7/Garrison Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Zhirov Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Mutant | -2/Research Mutant | -2/Garrison Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Matter Collected 14363 | 230 76 418 999 239 . 1253 . 1069 636 217 107 23 45 1096 169 530 554 320 . 337 1526 682 . 3837 Remotely 1462 | . . . . . . . . . 99 217 . . . . . . 335 . . . . 156 . 655 Salvage Created 23698 | . 116 985 1563 450 . 1549 . 436 644 212 47 . . 1420 1535 774 596 228 . 35 3444 748 . 8916 Parts 1060 | . 6 67 100 26 . 83 . 33 22 . 3 . . 69 61 30 21 8 . . 177 32 . 322 Haulers Intercepted 13 | . . 1 3 . . . . . . . . . . 1 . 1 . . . . 2 . . 5 Recyclers Shooed 11 | . . 3 1 . . . . . . . . . . 2 . . . . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . . . . . . . 18 6 . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Combat Hostiles Destroyed 323 | . 2 18 24 11 . 23 . 14 9 2 2 . . 17 34 6 11 5 . 1 42 10 . 92 Melee 9 | . . . . . . . . . . . 2 . . 7 . . . . . . . . . . Guns 194 | . 2 17 24 11 . 23 . 1 3 . . . . 7 4 4 11 4 . . 17 2 . 64 Cannons 92 | . . . . . . . . 13 6 . . . . 2 23 1 . 1 . 1 16 8 . 21 AOE 17 | . . 1 . . . . . . . 2 . . . 1 . . . . . . 8 . . 5 Classes Destroyed 21 | . 2 6 2 1 . 2 . 2 . 1 . . . . 1 1 . 1 . . 1 . . 1 Worker 30 | . . 1 2 . . . . . . . . . . 7 . . . . . . 10 . . 10 Builder 17 | . . . . . . . . . . . . . . . . 1 . . . . 9 . . 7 Hauler 13 | . . 1 3 . . . . . . . . . . 1 . 1 . . . . 2 . . 5 Recycler 26 | . . 2 3 . . . . . 3 . . . . 3 . 1 . . . . 3 2 . 9 Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 18 | . . . 3 . . . . 1 1 . . . . . 1 2 . . . . 3 . . 7 Swarmer 76 | . . 7 10 4 . 10 . 7 . . 1 . . 5 18 . 4 3 . . 7 . . . Saboteur 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 Grunt 116 | . 2 8 6 6 . 6 . 1 4 . 1 . . . 6 4 5 . . . 17 4 . 46 Brawler 13 | . . . 1 . . . . . 2 . . . . . . . 1 . . . . . . 9 Duelist 8 | . . 1 1 . . 2 . . 2 . . . . . . . . . . . 1 . . 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 28 | . . 2 6 . . 3 . 4 . . . . . . 6 . 1 1 . . 1 . . 4 Specialist 12 | . . . . . . 2 . . . . . . . 8 . . . . . . . 2 . . Hunter 16 | . . . . . . . . 1 . . . . . . . 2 . . . . 2 . . 11 Programmer 41 | . . . . 1 . . . . . . . . . 4 2 . . . . . 13 4 . 17 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Behemoth 5 | . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . 1 Compactor 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Infiltrator 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . Best Kill Streak 24 | . 2 5 6 4 . 6 . 4 6 1 2 . . 5 12 5 4 3 . 1 24 3 . 14 Combat Bots Only 14 | . 2 4 6 4 . 6 . 4 4 1 2 . . 5 12 3 4 3 . 1 14 2 . 9 Max Kills in Single Turn 4 | . 1 2 2 2 . 2 . 2 1 1 1 . . 3 2 1 1 1 . 1 4 1 . 4 Gunslinging 1 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . 1 . . . 1 . . . . . . 2 . . 2 Melee 1 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Hostile Shots Fired 3598 | . 10 108 192 61 . 190 . 120 24 12 150 9 . 209 250 72 73 45 . 30 487 313 49 1194 Missed 953 | . 2 26 61 10 . 45 . 23 3 2 47 1 . 54 68 18 26 13 . 7 137 114 19 277 Damage Taken 50281 | . 87 1250 1653 621 . 1790 . 918 386 813 1713 88 . 2406 2492 1117 741 327 . 631 7360 4790 664 20434 Core 6509 | . . 298 321 74 . 189 . 55 . . 456 57 . 268 232 131 127 19 . 43 1194 1268 167 1610 Absorbed by Shields 1836 | . . . . . . . . . 141 31 15 . . . . . . . . . 325 . . 1324 Reduced by Siege Mode 971 | . . . . . . 116 . 23 15 . . . . . . . . . . . . . . 817 Redirected to Shielding 233 | . . . . . . . . . . . . . . . . . . . . 33 134 . . 66 Ignored by Resistances 1456 | . . . . . . . . . . . . . . . 28 52 121 92 . . . . . 1163 Core Remaining (%) 48 | 100 100 25 . 28 . . . 65 . . . . 39 . 50 . . . . 72 7 . 1 . Volleys Fired 956 | . 9 85 103 27 . 85 . 52 26 21 . . . 31 54 23 19 13 . 6 94 74 . 234 Largest 6 | . 2 2 2 2 . 4 . 4 4 3 . . . 4 4 6 6 6 . 6 6 3 . 6 Hottest 515 | . 40 63 48 50 . 99 . 209 209 130 . . . 325 360 353 190 222 . 294 515 234 . 488 Shots Fired 3110 | . 18 162 206 54 . 307 . 136 89 27 . . . 73 179 134 112 46 . 36 369 97 . 1065 Gun 2228 | . 18 162 206 54 . 304 . 12 19 8 . . . 57 46 96 107 34 . 12 200 41 . 852 Cannon 853 | . . . . . . . . 124 70 2 . . . 16 133 38 5 12 . 24 160 56 . 213 Launcher 29 | . . . . . . 3 . . . 17 . . . . . . . . . . 9 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2097 | . 18 145 206 54 . 304 . 136 89 10 . . . 21 6 96 112 46 . 36 213 43 . 562 Thermal 944 | . . . . . . . . . . . . . . 52 173 38 . . . . 142 42 . 497 Explosive 29 | . . . . . . 3 . . . 17 . . . . . . . . . . 9 . . . Electromagnetic 40 | . . 17 . . . . . . . . . . . . . . . . . . 5 12 . 6 Robot Hit Streak 57 | . 3 11 14 9 . 26 . 14 43 44 . . . 13 52 13 5 9 . 10 10 26 . 57 Robot Miss Streak 9 | . 1 5 6 3 . 3 . 5 4 2 . . . 6 5 4 6 2 . 1 6 3 . 9 Penetration Max 2 | . . . . . . 1 . . 1 1 . . . . . 1 1 . . . 2 . . 2 Secondary Targets 29 | . . 3 3 4 . 7 . . . . . . . 1 . . 5 . . . . . . 6 Max Gunslinging Chain 2 | . . 1 1 1 . 2 . . . . . . . 1 . . 1 . . . . . . 1 Shots Hit Robots 1921 | . 12 109 131 40 . 228 . 61 61 21 1 . . 73 95 66 57 21 . 30 186 74 . 655 Core Hits 974 | . 6 45 57 17 . 98 . 23 27 5 1 . . 52 59 28 30 11 . 7 130 26 . 352 Critical Kills 53 | . . 2 . 1 . . . . . . . . . . 2 1 4 . . . 17 . . 26 Critical Parts Destroyed 53 | . . 2 2 . . . . . . . . . . . . 1 2 . . 1 15 . . 30 Critical Strikes 165 | . . 5 2 1 . . . 8 6 . . . . 2 2 2 6 . . 8 43 9 . 71 Burn 16 | . . . . . . . . . . . . . . . . . . . . . 5 3 . 8 Meltdown 4 | . . . . . . . . . . . . . . . 2 1 . . . . 1 . . . Destroy 115 | . . 4 2 1 . . . . . . . . . . . 1 6 . . 8 34 . . 59 Blast 24 | . . . . . . . . 8 6 . . . . . . . . . . . 2 4 . 4 Corrupt 4 | . . 1 . . . . . . . . . . . . . . . . . . 1 2 . . Sever 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Melee Attacks 32 | . . . . . . . . . . . 1 . . 28 . . . . . . . . . 3 Thermal 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . . 28 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58941 | . 124 1225 2099 722 . 3661 . 1705 1840 3968 30 . . 2819 3494 1468 915 457 . 684 7826 2597 . 23307 Guns 31852 | . 124 1186 2099 722 . 3594 . 103 415 223 . . . 1039 1202 736 880 353 . 177 2376 891 . 15732 Cannons 17882 | . . . . . . . . 1602 1425 83 . . . 264 2292 732 35 104 . 507 3383 1706 . 5749 Explosions 8052 | . . 39 . . . 67 . . . 3662 . . . 452 . . . . . . 2058 . . 1774 Melee 1064 | . . . . . . . . . . . . . . 1064 . . . . . . . . . . Ramming 91 | . . . . . . . . . . . 30 . . . . . . . . . 9 . . 52 Kinetic 30252 | . 124 1103 2099 722 . 3594 . 1705 1840 306 . . . 232 . 736 915 457 . 684 2863 1385 . 11487 Thermal 21174 | . . 39 . . . . . . . . . . . 1523 3494 732 . . . . 2712 1085 . 11589 Explosive 5787 | . . . . . . 67 . . . 3662 . . . . . . . . . . 2058 . . . Electromagnetic 573 | . . 83 . . . . . . . . . . . . . . . . . . 184 127 . 179 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1064 | . . . . . . . . . . . . . . 1064 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 75 | . . . 1 1 . 1 1 1 . 21 21 21 21 . . . . . . . 10 25 25 75 Average Corruption 13 | . . . 1 1 . 1 1 1 . 8 21 21 21 . . . . . . . 5 8 25 28 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption Blocked 15 | . . . . . . . . . . . . . . 3 3 . . 1 . . 8 . . . Effects 313 | . . . 6 4 . . 3 7 . 8 11 4 7 . . . . . . . 27 18 3 215 Message Errors 62 | . . . . 2 . . 2 3 . 2 3 1 3 . . . . . . . 5 3 2 36 Matter Fused 57 | . . . 3 . . . . 1 . 1 2 3 2 . . . . . . . 6 3 . 36 Heat Flow Errors 14 | . . . 1 . . . . 1 . . . . . . . . . . . . 2 . . 10 Energy Discharges 29 | . . . 1 . . . . . . 1 1 . 1 . . . . . . . 3 3 . 19 Parts Rejected 9 | . . . . . . . . . . . . . . . . . . . . . 2 4 . 3 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Data Loss (minor) 27 | . . . . 1 . . 1 1 . 1 1 . . . . . . . . . 3 2 . 17 Data Loss (major) 14 | . . . 1 1 . . . 1 . 1 . . 1 . . . . . . . . 1 . 8 Misfires 10 | . . . . . . . . . . . . . . . . . . . . . 4 . . 6 Alerts 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . 4 Misdirections 13 | . . . . . . . . . . 1 4 . . . . . . . . . . . 1 7 Weapon Failures 70 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 68 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1162 | . . . . . . . . . 31 82 . . . 115 122 . . . . . 335 71 . 406 Projectiles 514 | . . . . . . . . . 31 . . . . . 122 . . . . . 118 71 . 172 Explosions 593 | . . . . . . . . . . 82 . . . 80 . . . . . . 217 . . 214 Melee 55 | . . . . . . . . . . . . . . 35 . . . . . . . . . 20 Knockbacks 70 | . . . . . . . . 6 15 . . . . . . . . . . . 8 18 . 23 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 63 | . . . . . . . . 5 14 . . . . . . . . . . . 7 16 . 21 Secondary 7 | . . . . . . . . 1 1 . . . . . . . . . . . 1 2 . 2 Self-Inflicted Damage 895 | . . . . . . . . . . 404 2 . . . . . . . . . 267 . . 222 Shots 14 | . . . . . . . . . . 7 . . . . . . . . . . 4 . . 3 Rammed 17 | . . . . . . . . . . . 10 . . . . . . . . . 2 . . 5 Targets Rammed 21 | . . . . . . . . . . . 12 . . . . . . . . . 2 . . 7 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Crushed 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . 1 Highest Temperature 411 | . 18 24 276 83 . 327 . 411 321 . 9 . . 347 327 187 7 35 . 3 361 90 . 408 Average Temperature 95 | . 9 6 34 27 . 95 . 126 138 . 9 . . 110 75 63 4 14 . 3 122 40 . 101 Received Heat Transfer 6970 | . 48 387 558 270 . 528 . 219 102 . 279 . . 726 294 114 123 49 . 39 736 414 45 2039 Effects 18 | . . . . . . 1 . 2 . . . . . 3 . . . . . . 1 . . 11 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 6 | . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . 3 Interference 9 | . . . . . . . . . . . . . . 3 . . . . . . . . . 6 Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 11 | . . . . . . 2 . 1 2 . . . . . . . . . . . . . . 6 Total Turns 326 | . . . . . . 60 . 17 43 . . . . . . . . . . . . . . 206 Longest Duration 73 | . . . . . . 30 . 17 25 . . . . . . . . . . . . . . 73 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 11 | . . . . . . . . . . . . . . . 7 1 . . . . 1 . . 2 Combat Hostiles 11 | . . . . . . . . . . . . . . . 7 1 . . . . 1 . . 2 Parts Melted 65 | . . 1 . . . . . . . . . . . 2 20 4 . . . . 11 3 . 24 Heat Transferred 25754 | . . 50 . . . . . . . . . . . 2185 5600 1150 . . . . 4317 1517 . 10935 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Peak Influence 1920 | . 70 372 494 478 250 987 518 1138 761 356 316 . . 379 1030 759 . . . . 661 337 71 1920 Initial 597 | . . 29 132 248 250 70 518 117 597 266 235 . . 87 221 540 . . . . . 261 11 36 Average 435 | . 11 220 347 366 175 461 434 655 653 318 252 . . 130 691 615 . . . . 220 190 26 666 Maximum Alert Level 5 | . . 1 2 2 1 3 2 4 3 1 1 . . 1 3 3 . . . . 2 1 . 5 Low Security (%) 30 | 100 100 33 2 . 49 27 23 7 . . . . . 77 . . . . . . 49 55 100 33 Level 1 28 | . . 66 63 82 50 11 . 18 . 100 100 . . 22 14 . . . . . 37 44 . 13 Level 2 24 | . . . 34 17 . 44 76 31 62 . . . . . 30 84 . . . . 13 . . 17 Level 3 10 | . . . . . . 16 . 36 37 . . . . . 55 15 . . . . . . . 5 Level 4 4 | . . . . . . . . 6 . . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . 2 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 2 1 3 . . . . . 2 . 2 . . 6 . 2 . . . . 10 5 . 29 Investigation 6 | . 1 1 . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 Extermination 16 | . . . . . . . . . . . . . . 2 . 1 . . . . 4 3 . 6 Reinforcement 18 | . 1 . . . . . . . . . 1 . . 4 . . . . . . 6 1 . 5 Assault 19 | . . . . . . . . . 2 . . . . . . . . . . . . . . 17 Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Distress Signals 13 | . . . 5 . . . . . . . . . . . 2 . . . . . 4 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 512 | . 3 21 35 11 . 25 1 23 16 6 15 2 . 22 40 9 19 6 . 5 69 21 17 146 Peak Tracking Total 33 | . 2 5 10 4 . 5 1 6 6 2 10 2 . 5 7 4 9 4 . 4 15 7 16 33 Tactical Retreats 22 | . . 1 1 . . 1 . . 1 1 1 . . . 2 . . . . . 5 3 1 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Traps Triggered 19 | . . . 2 5 . . . 2 1 . . . . 2 1 . . . . . 1 . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Machines Disabled 29 | . . . 1 . . 3 . 4 2 . . . . 7 1 2 . 1 . . 1 . . 7 Max in Single Turn 7 | . . . 1 . . 1 . 1 1 . . . . 7 1 1 . 1 . . 1 . . 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Relay 7 | . . . . . . 3 . 3 . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Machines Accessed 44 | . 1 1 2 2 2 1 5 1 1 . 1 . . 2 1 2 . . 6 . 6 3 . 7 Terminals 23 | . 1 1 1 2 1 1 3 1 . . . . . 1 1 . . . . . 4 2 . 4 Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . Garrison Access 6 | . . . 1 . 1 . 1 . . . . . . 1 . . . . . . . 1 . 1 Total Hacks 101 | . 3 4 5 6 3 3 9 2 1 . 4 . . 2 2 6 . . 19 . 19 4 . 9 Successful 45 | . . . 3 1 3 . 2 1 . . 2 . . 1 . 3 . . 19 . 7 1 . 2 Failed 56 | . 3 4 2 5 . 3 7 1 1 . 2 . . 1 2 3 . . . . 12 3 . 7 Catastrophic 20 | . . 1 . 1 . . 4 . 1 . . . . 1 1 1 . . . . 3 3 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . . . . . 1 . 7 . . . . . . 1 . 3 . . . . 16 . . . Terminals 59 | . 3 4 4 6 2 3 7 2 . . . . . 1 2 . . . . . 17 3 . 5 Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . 4 . . . . 3 . . . . 2 . . . Garrison Access 6 | . . . 1 . 1 . 1 . . . . . . 1 . . . . . . . 1 . 1 Terminal Hacks 32 | . . . 2 1 2 . 1 1 . . . . . . . . . . 19 . 5 . . 1 Record 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 6 | . . . 1 . . . . . . . . . . . . . . . 4 . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 . 1 . . . . . . . . . . . . . 2 . . . Locate Traps 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Insert Component 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Analyze 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Garrison Access Hacks 6 | . . . 1 . 1 . 1 . . . . . . 1 . . . . . . . 1 . 1 Unlock Access 5 | . . . 1 . 1 . 1 . . . . . . 1 . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Botnet 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 1 1 2 1 1 5 1 1 . 1 . . 1 1 2 . . . . 6 3 . 6 Full Trace Events 8 | . 1 1 . 1 . 1 . . . . 1 . . . 1 1 . . . . . 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 1 . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Used RIF Installer 5 | . . . . 1 . 1 . 2 . . . . . . 1 . . . . . . . . . Command Fork 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 35 | . . . . . . 13 . 12 . . . . . . 3 . . . . . 3 . . 4 Machine Destruction 28 | . . . . . . 13 . 12 . . . . . . 3 . . . . . . . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . 3 . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Total Allies 9 | . . . . . . 5 . 2 . . . . . . 2 . . . . . . . . . Largest Group 3 | . . . . . . 3 2 2 1 . . . . . 2 . . . . . . . . . Highest-Rated Group 190 | . . . . . . 190 190 190 83 . . . . . 97 . . . . . . . . . Highest-Rated Ally 95 | . . . . . . 95 95 95 83 . . . . . 51 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . . 11 1 38 13 . . . . . 16 . . . . . . . . . Total Damage 2681 | . . . . . . 295 48 1597 522 . . . . . 219 . . . . . . . . . Kills 24 | . . . . . . 3 . 17 3 . . . . . 1 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 1 . . . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Turns Passed 17630 | 61 228 676 1289 517 177 1318 526 1159 621 238 161 105 190 1314 865 521 472 479 241 533 1622 907 50 3360 Spaces Moved 9200 | 35 123 258 586 229 102 638 311 631 318 113 118 202 173 654 321 269 325 349 182 316 942 547 100 1358 Core 648 | 4 . . . . . . . . . . 51 202 21 . . . . . . . 135 115 100 20 Treads 3851 | 31 123 258 586 35 . 559 311 631 318 113 67 . . 126 134 . . . . . 57 22 . 480 Legs 3700 | . . . . 194 102 10 . . . . . . . 257 187 248 325 349 182 316 750 202 . 578 Wheels 811 | . . . . . . . . . . . . . 152 271 . 21 . . . . . 87 . 280 Hover 190 | . . . . . . 69 . . . . . . . . . . . . . . . 121 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 71 160 150 150 150 50 50 50 110 166 120 120 120 120 120 50 50 50 50 Average Speed 137 | 147 160 160 160 180 166 151 160 153 150 156 112 50 102 139 184 140 120 120 120 120 111 108 50 146 Slowest Speed 600 | 160 160 160 160 400 190 190 160 160 150 225 160 50 110 240 330 260 120 120 120 120 185 600 50 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 32 | 5 27 24 39 37 4 59 11 88 7 75 7 42 18 11 35 7 53 57 61 58 27 12 26 27 Regions Visited 24 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . . . . 1 3 . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 . . . . . . 1 . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 . . . . . . . . 1 1 1 . . 1 1 1 1 1 1 . . . Scrap Searched 11 | . . . . . . . . . . . . 1 2 . . . 1 3 . 4 . . . . Spaces Dug 44 | . . . . . . 26 . . . . . . . . . . . . . . 18 . . . Terrain Destroyed 626 | . . 3 . . . 26 . 3 13 244 . . . 22 9 17 5 11 . 4 157 10 . 102 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 181 | . . . . . . . . 3 13 . . . . 3 9 17 5 11 . 4 55 10 . 51 AOE 437 | . . 3 . . . 26 . . . 244 . . . 19 . . . . . . 102 . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Res Res Gar Acc Total 12136 | 42 138 375 749 288 108 849 341 738 403 147 140 205 182 950 468 357 366 381 208 455 1312 751 99 2084 Wait 897 | . . 5 9 3 . 46 2 7 44 7 4 . 1 131 55 19 . 2 . 122 167 59 . 214 Move 9183 | 34 122 257 586 228 102 637 311 630 318 112 118 201 172 654 320 268 324 348 181 315 941 547 99 1358 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 211 | 2 6 7 16 3 2 11 5 12 6 . 2 2 1 23 12 9 5 4 3 6 26 12 . 36 Fast Attach 283 | 6 1 5 8 4 . 10 9 9 . 1 2 . 5 38 7 11 2 4 8 . 22 37 . 94 Attach 127 | . . 9 7 2 2 7 . 1 2 3 2 2 2 4 8 8 3 1 . 1 26 11 . 26 Detach 5 | . . . . . . . 1 . . . . . . 2 . 1 . . . . . 1 . . Swap 90 | . . 3 9 2 2 8 1 4 5 3 . . 1 9 4 3 5 2 3 . 8 . . 18 Drop 267 | . . 4 11 4 . 20 12 23 2 . . . . 30 8 15 8 7 13 5 26 10 . 69 Fire 956 | . 9 85 103 27 . 85 . 52 26 21 . . . 31 54 23 19 13 . 6 94 74 . 234 Melee 32 | . . . . . . . . . . . 1 . . 28 . . . . . . . . . 3 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush 19 | . . . . . . . . . . . 11 . . . . . . . . . 2 . . 6 Escape Stasis 38 | . . . . 15 . . . . . . . . . . . . . . . . . . . 23 Rewire 25 | . . . . . . 25 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Gar) -5/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -2/Garrison -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 3) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 453 | -9/Materials | Core integrity fell below 50% 476 | -9/Materials | Lost 3 parts (2p1w) 731 | -9/Materials | Discovered new exit (range 4) 966 | -9/Materials | Entered another Materials area 966 | -8/Materials | Evolved 2 slots: Propulsion x2 977 | -8/Materials | Garrison activated, responded to threat 1664 | -8/Materials | Build established: Scavenger-Mutant 1976 | -8/Materials | Core integrity fell below 50% 2255 | -8/Materials | Identified exit to Garrison 2255 | -8/Materials | Entered Garrison 2392 | -8/Garrison | Lost 4 parts (1p2n1w) 2452 | -8/Garrison | Triggered checkpoint 2572 | -8/Garrison | Triggered checkpoint 2638 | -8/Garrison | Installed Relay Interface Framework 2676 | -8/Garrison | Triggered checkpoint 2746 | -8/Garrison | Discovered new exit (range 14) 2772 | -8/Garrison | Entered Factory 2772 | -7/Factory | Evolved 2 slots: Weapon x2 2949 | -7/Factory | Identified exit to Garrison 2949 | -7/Factory | Entered Garrison 3069 | -7/Garrison | Build established: Scavenger-Gunner 3276 | -7/Garrison | Lost 3 allies 3308 | -7/Garrison | Triggered checkpoint 3310 | -7/Garrison | Triggered checkpoint 3514 | -7/Garrison | Triggered checkpoint 3517 | -7/Garrison | Garrison Relay disabled 3560 | -7/Garrison | Triggered checkpoint 3582 | -7/Garrison | Discovered new exit (range 12) 3638 | -7/Garrison | Triggered checkpoint 3742 | -7/Garrison | Triggered checkpoint 3750 | -7/Garrison | Garrison Relay disabled 3834 | -7/Garrison | Discovered new exit (range 12) 3899 | -7/Garrison | Found embedded Infiltrators 4042 | -7/Garrison | Triggered checkpoint 4164 | -7/Garrison | Triggered checkpoint 4178 | -7/Garrison | Garrison Relay disabled 4216 | -7/Garrison | Expanded RIF knowledge: Program Shield 4257 | -7/Garrison | Discovered new exit (range 3) 4267 | -7/Garrison | Entered Factory 4267 | -7/Factory | Accompanied by 2 allies 4793 | -7/Factory | Identified exit to Garrison 4793 | -7/Factory | Entered Garrison 4793 | -7/Garrison | Accompanied by 2 allies 4925 | -7/Garrison | Garrison Relay disabled 5062 | -7/Garrison | Triggered checkpoint 5082 | -7/Garrison | Triggered checkpoint 5164 | -7/Garrison | Build established: Tank 5172 | -7/Garrison | Expanded RIF knowledge: Robot Detection 5198 | -7/Garrison | Triggered checkpoint 5216 | -7/Garrison | Garrison Relay disabled 5378 | -7/Garrison | Discovered new exit (range 14) 5444 | -7/Garrison | Triggered checkpoint 5510 | -7/Garrison | Discovered new exit (range 9) 5521 | -7/Garrison | Found embedded Infiltrators 5538 | -7/Garrison | Triggered checkpoint 5540 | -7/Garrison | Garrison Relay disabled 5648 | -7/Garrison | Triggered checkpoint 5706 | -7/Garrison | Spotted B-75 Beast 5716 | -7/Garrison | Destroyed B-75 Beast 5893 | -7/Garrison | Discovered new exit (range 12) 5932 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 5952 | -7/Garrison | Entered Factory 5952 | -6/Factory | Accompanied by 1 ally 5952 | -6/Factory | Evolved 2 slots: Utility x2 6302 | -6/Factory | First assault squad dispatched 6573 | -6/Factory | Sucked down chute 6573 | -6/Factory | Entered Waste 6588 | -6/Waste | EMP discharged 6596 | -6/Waste | Spotted C-40 Crusher 6596 | -6/Waste | Spotted C-40 Crusher 6615 | -6/Waste | Spotted C-40 Crusher 6622 | -6/Waste | Destroyed C-40 Crusher 6650 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6653 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6659 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 6662 | -6/Waste | Crushed by Compactor (1 part destroyed) 6665 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6668 | -6/Waste | Spotted C-40 Crusher 6669 | -6/Waste | Destroyed C-40 Crusher 6681 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6688 | -6/Waste | EMP discharged 6688 | -6/Waste | System corruption reached 10% 6696 | -6/Waste | Lost 5 parts (2u3w) 6758 | -6/Waste | Discovered new exit (range 12) 6758 | -6/Waste | Spotted C-40 Crusher 6788 | -6/Waste | EMP discharged 6811 | -6/Waste | Entered Factory 6945 | -6/Factory | Released all parts (3) 6957 | -6/Factory | Build established: Mutant 6964 | -6/Factory | Discovered new exit (range 16) 6969 | -6/Factory | Core integrity fell below 50% 6972 | -6/Factory | Entered Lower Caves 6975 | -6/Lower Caves | Lost 7 parts (2n4u1w) 7008 | -6/Lower Caves | Learned 8 Factory zone layouts 7024 | -6/Lower Caves | Spotted B-75 Beast 7071 | -6/Lower Caves | Discovered new exit (range 14) 7077 | -6/Lower Caves | Entered another Lower Caves area 7252 | -6/Lower Caves | Discovered new exit (range 11) 7267 | -6/Lower Caves | Entered Factory 7267 | -5/Factory | Evolved 2 slots: Utility x2 7268 | -5/Factory | Identified exit to Factory 7424 | -5/Factory | Build established: Derelict-Mutant 7938 | -5/Factory | Lost 6 parts (1n4u1w) 8186 | -5/Factory | Lost 7 parts (1p2n1u3w) 8475 | -5/Factory | Build established: Scavenger-Gunner 8581 | -5/Factory | Identified exit to Garrison 8581 | -5/Factory | Entered Garrison 8586 | -5/Garrison | Triggered checkpoint 8610 | -5/Garrison | Rescued a captive Derelict 8610 | -5/Garrison | Rescued a captive Derelict 8741 | -5/Garrison | Expanded RIF knowledge: Command Fork 8771 | -5/Garrison | Spotted B-75 Beast 8774 | -5/Garrison | Triggered checkpoint 8799 | -5/Garrison | Heavy support dispatched to Factory 8851 | -5/Garrison | Destroyed B-75 Beast 9015 | -5/Garrison | Destroyed 12 combat bots 9015 | -5/Garrison | Lost 12 parts (1p3n5u3w) 9224 | -5/Garrison | Triggered checkpoint 9235 | -5/Garrison | Garrison Relay disabled 9324 | -5/Garrison | Triggered checkpoint 9335 | -5/Garrison | Discovered exit to Factory (range 14) 9446 | -5/Garrison | Entered Factory 9446 | -4/Factory | Evolved 2 slots: Weapon x2 9775 | -4/Factory | Build established: Scavenger-Executioner 9783 | -4/Factory | Lost 4 parts (1u3w) 9925 | -4/Factory | Discovered new exit (range 9) 9967 | -4/Factory | Entered Upper Caves 10102 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10359 | -4/Upper Caves | Discovered new exit (range 13) 10412 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10439 | -4/Upper Caves | Entered another Upper Caves area 10471 | -4/Upper Caves | Learned location of Armory (-4) 10473 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10621 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10823 | -4/Upper Caves | Learned 4 Research zone layouts 10903 | -4/Upper Caves | Discovered new exit (range 9) 10918 | -4/Upper Caves | Entered Zhirov 10918 | -4/Zhirov | Discovered new exit (range 3) 10940 | -4/Zhirov | Met Zhirov 10966 | -4/Zhirov | Learned location of Quarantine (-2) 10966 | -4/Zhirov | Learned location of Testing (-3) 10966 | -4/Zhirov | Learned location of Command (-1) 10982 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11009 | -4/Zhirov | Found Alien Artifact 11009 | -4/Zhirov | Identified Integrated Dissipator 11009 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11027 | -4/Zhirov | Found Alien Artifact 11159 | -4/Zhirov | Entered Proximity Caves 11186 | -3/Proximity Caves | Spotted B-86 Titan 11215 | -3/Proximity Caves | Destroyed B-86 Titan 11540 | -3/Proximity Caves | Discovered new exit (range 6) 11542 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11692 | -3/Proximity Caves | Entered Research 11692 | -3/Research | Evolved 2 slots: Utility x2 11693 | -3/Research | Identified exit to Testing 11882 | -3/Research | Lost 3 parts (3w) 12280 | -3/Research | Found Prototype Processor 12280 | -3/Research | Identified Exp. Signal Interpreter 12352 | -3/Research | Found Fusion Bomb Launcher 12843 | -3/Research | Spotted B-86 Titan 12892 | -3/Research | Destroyed B-86 Titan 12901 | -3/Research | Lost 3 parts (1p2u) 13027 | -3/Research | Lost 5 parts (1n4w) 13112 | -3/Research | System corruption reached 10% 13137 | -3/Research | Destroyed 14 combat bots 13195 | -3/Research | Core integrity fell below 50% 13233 | -3/Research | Lost 29 parts (2p5n10u12w) 13236 | -3/Research | Core integrity fell below 20% 13256 | -3/Research | Identified Transdimensional Reconstructor 13256 | -3/Research | Warped through subspace 13278 | -3/Research | Discovered new exit (range 4) 13314 | -3/Research | Entered another Research area 13314 | -2/Research | Evolved 2 slots: Propulsion x2 13438 | -2/Research | Spotted B-90 Cyclops 13597 | -2/Research | Lost 12 parts (1p6n1u4w) 13961 | -2/Research | System corruption reached 10% 13997 | -2/Research | Lost 7 parts (2n2u3w) 14139 | -2/Research | Core integrity fell below 50% 14194 | -2/Research | Core integrity fell below 20% 14211 | -2/Research | Lost 13 parts (1p3n5u4w) 14221 | -2/Research | Identified exit to Garrison 14221 | -2/Research | Entered Garrison 14248 | -2/Garrison | Spotted B-90 Cyclops 14251 | -2/Garrison | Triggered checkpoint 14266 | -2/Garrison | Discovered new exit (range 12) 14271 | -2/Garrison | Entered Access 14271 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 14405 | -1/Access | Build established: Mutant 14838 | -1/Access | System corruption reached 10% 14875 | -1/Access | Lost 9 parts (3p1n5w) 15142 | -1/Access | Lost 3 parts (2n1w) 15330 | -1/Access | Build established: Scavenger-Executioner 15393 | -1/Access | Lost 4 parts (1p2n1u) 15402 | -1/Access | Destroyed 7 combat bots 15930 | -1/Access | Lost 3 parts (1n2u) 15970 | -1/Access | Spotted B-99 Colossus 16001 | -1/Access | Destroyed B-99 Colossus 16013 | -1/Access | Lost 6 parts (2p2u2w) 16040 | -1/Access | Found Prototype Ballistic Gun 16040 | -1/Access | Identified Multirail 16043 | -1/Access | Found Multirail 16047 | -1/Access | Found Hvy. Reflective Plating 16052 | -1/Access | Found Unknown Protection 16052 | -1/Access | Identified Hvy. Insulated Plating 16182 | -1/Access | Found Prototype Device 16182 | -1/Access | Identified Exp. Force Field 16320 | -1/Access | First assault squad dispatched 16485 | -1/Access | System corruption reached 30% 16535 | -1/Access | Lost 5 parts (1n2u2w) 16553 | -1/Access | Destroyed 9 combat bots 17271 | -1/Access | High security lockdown imminent 17351 | -1/Access | High security lockdown engaged 17487 | -1/Access | Core integrity fell below 50% 17553 | -1/Access | Spotted Striker 17574 | -1/Access | Destroyed 8 combat bots 17587 | -1/Access | Spotted Investigator 17591 | -1/Access | Scanned by Researcher 17602 | -1/Access | Core integrity fell below 20% 17631 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 17628_ Striker stasis bubble strength at 172. 17628_ L-61 Swordsman stasis bubble bursts. 17628_ E-15 Imp stasis bubble strength at 170. 17629_ L-61 Swordsman stasis bubble strength at 50. 17629_ Striker stasis bubble strength at 144. 17629_ E-15 Imp stasis bubble strength at 164. 17630_ L-61 Swordsman stasis bubble strength at 35. 17630_ C-30 ARC bursts open, deploying its payload. 17630_ G-73 Enforcer unfolds itself. 17630_ E-15 Imp unfolds itself. 17630_ Striker stasis bubble strength at 116. 17630_ Acquired Med. Treads. 17630_ E-15 Imp stasis bubble strength at 158. 17631_ L-61 Swordsman stasis bubble strength at 20. 17631_ Held in stasis. 17631_ Investigator is analyzing... Map ----- +----------------------------------------------------+ | # % #??????????????????? | | # !=#* #??????????????????? | | # *%#%[ #??????????????????? | | # ![+! #??????????????????? | | # /= #??????????????????? | | # %%*#?######???????????? | | # # =! #? #???????????? | | # # # #???????????? | | ###### # #???????????? | | ?????# + #???????????? | | ?????#### # #???????????? | | ????????# # #???????????? | | ????????# #?######???????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #########??????????? | | ????????# ## #??????????? | | #??????# ## #??????????? | | ? #######l## #??????????? | | ?? ##* #g## ! #??????????? | | ?##;;;;;%%## #??????????? | | ?# = =*gg ## #??????????? | | ?#lbg!%%=i##+##/#####????????? | | ?#e/ggge%%!!!!%g ??? | | ?#! b@c=*!!#########?????????? | | ?#/Kggg%=]!##????????????????? | | ?#l=pi=!][!#?????????????????? | | ?########= #?????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ????????# ??????????????? | | ????????# ??????????? | | ????????############?????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Coolant Potential 100 Energy Generation 41 Energy Capacity 925 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Base Temperature (-) 200 Corruption Block 15 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EM 30 Propulsion Shielding 33 Utility Shielding 90 Weapon Cycling 20 Melee Speed Boost 40 Evasion (%) 58 Targeting Accuracy 20 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 7 Matter Filtering 50 Particle Charging 20 Kinecelleration 40 Force Boost 20 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- Weapon Mount | -6/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaBehemothDerivative Manual? 0 Play Time 02:56:56 Cumulative 160.7 hours Start 2024.04.11 @ 20:53:22 End 2024.04.12 @ 00:25:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b86fe2a0-ba8e-4dde-b79f-b40baa17ee21