Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 15:26:27 Player: Owlsley Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (2034) 2034 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 6066 Bonus ------- High Alert Combat Kills 2 Entered DSFs 500 Cogmind --------- Core Integrity 193/850 Matter 93/300 Energy 64/100 System Corruption 17% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ Coolant Injector Machine Analyzer Enhanced Optical Array Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Sensor Array Transmission Jammer Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Active Sensor Suite > --- WEAPON ----------- Heavy Assault Rifle Great Maul Great Maul > --- INVENTORY -------- Reinforced Ion Engine Compact Matter Pod Improved Sensor Array Transmission Jammer Graphene Brace Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 55] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . 1 . 1 Weapon 3 | . . . 2 1 . . Parts Attached 69 | 2 3 21 12 2 10 19 Power 7 | . . 4 . . 1 2 Engine 5 | . . 3 . . 1 1 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 . 6 4 . 3 6 Treads . | . . . . . . . Leg 12 | . . 6 . . . 6 Wheel 9 | 2 . . 4 . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | . 2 4 3 1 2 6 Device 12 | . 1 3 2 . 2 4 Storage 1 | . 1 . . . . . Processor 4 | . . 1 . 1 . 2 Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 23 | . 1 7 5 1 4 5 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 17 | . 1 6 5 1 . 4 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 . . 2 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 15 | . . . . . . 15 Parts Lost 33 | . . 5 2 . 8 18 Power 3 | . . 1 . . . 2 Propulsion 11 | . . 2 . . 2 7 Utility 6 | . . 1 . . 1 4 Weapon 13 | . . 1 2 . 5 5 Highest Loss Streak 11 | . . 2 1 . 4 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 97 98 98 100 83 64 Engine 7 | . 14 7 9 7 6 4 Core 1 | . . 3 . . . . Leg 10 | . . 24 4 . . 10 Wheel 16 | . 28 8 21 23 22 9 Device 14 | . 11 17 17 15 11 8 Storage 9 | . 14 11 9 7 7 4 Processor 3 | . . 4 . 7 7 9 Ballistic Gun 22 | . 28 21 35 38 15 4 Impact Weapon 2 | . . . . . 8 9 Naked Turns . | . . . . . . . Heaviest Build 38 | 11 18 28 35 33 37 38 Greatest Support 60 | 20 20 33 36 36 36 60 Greatest Overweight (x) 3 | . . 1 2 . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 8 Most Carried 10 | 6 10 10 10 9 10 10 Average Carried 8 | 6 8 9 9 8 6 7 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 8 10 4 Class Distribution -------------------- 30% | Scavenger-Mutant 28% | Mutant 17% | Scavenger-Gunner 12% | Gunner 5% | Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Matter Collected 1964 | 200 115 407 804 . 151 287 Remotely . | . . . . . . . Salvage Created 2387 | . 148 481 830 . 373 555 Parts 141 | . 14 33 57 . 20 17 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 50 | . 4 9 21 . 8 8 Melee 2 | . . . . . . 2 Guns 39 | . 4 9 21 . 3 2 AOE 3 | . . . . . 3 . Classes Destroyed 14 | . 4 3 3 . 3 1 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Tunneler 1 | . . 1 . . . . Hauler 2 | . 1 . 1 . . . Recycler 3 | . . . 2 . . 1 Operator 2 | . . 1 1 . . . Watcher 2 | . 1 1 . . . . Swarmer 15 | . 3 . 12 . . . Grunt 20 | . 1 6 6 . 4 3 Duelist 1 | . . . . . 1 . Sentry 7 | . . 3 3 . . 1 Specialist 2 | . . . . . 2 . Hunter 4 | . . . . . . 4 Heavy 1 | . . . . . 1 . Best Kill Streak 11 | . 3 3 11 . 4 5 Combat Bots Only 10 | . 3 2 10 . 4 5 Max Kills in Single Turn 2 | . 1 2 2 . 1 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Damage Taken 4891 | . 83 628 503 . 941 2736 Core 859 | . . 65 42 . 95 657 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 42 | . . . 42 . . . Core Remaining (%) 92 | 100 100 83 92 . 86 . Volleys Fired 152 | . 9 49 46 . 19 29 Largest 5 | . 2 2 4 . 5 2 Hottest 109 | . 40 46 89 . 109 56 Shots Fired 401 | . 18 97 180 . 65 41 Gun 387 | . 18 96 180 . 54 39 Cannon . | . . . . . . . Launcher 14 | . . 1 . . 11 2 Special . | . . . . . . . Kinetic 387 | . 18 96 180 . 54 39 Thermal . | . . . . . . . Explosive 7 | . . 1 . . 6 . Electromagnetic 7 | . . . . . 5 2 Robot Hit Streak 13 | . 5 7 13 . 13 9 Robot Miss Streak 7 | . 4 4 4 . 7 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . 1 . 4 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 242 | . 9 56 92 . 44 41 Core Hits 105 | . 6 23 40 . 22 14 Critical Kills 3 | . . 1 1 . . 1 Critical Parts Destroyed 9 | . . 1 . . . 8 Critical Strikes 12 | . . 2 1 . . 9 Destroy 5 | . . 2 1 . . 2 Smash 7 | . . . . . . 7 Melee Attacks 25 | . . . . . 10 15 Impact 25 | . . . . . 10 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Follow-up Attacks 3 | . . . . . 1 2 Damage Inflicted 4801 | . 121 744 1471 . 1182 1283 Guns 3095 | . 121 744 1373 . 381 476 Cannons . | . . . . . . . Explosions 822 | . . . 98 . 661 63 Melee 884 | . . . . . 140 744 Ramming . | . . . . . . . Kinetic 3095 | . 121 744 1373 . 381 476 Thermal 44 | . . . . . 44 . Explosive 560 | . . . 98 . 462 . Electromagnetic 218 | . . . . . 155 63 Impact 884 | . . . . . 140 744 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . . . 17 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 450 | . . . 19 . 40 391 Projectiles . | . . . . . . . Explosions 19 | . . . 19 . . . Melee 431 | . . . . . 40 391 Knockbacks 2 | . . . . . 1 1 Impact 2 | . . . . . 1 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 41 | . . . . . 13 28 Shots 3 | . . . . . 1 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 242 | . . 17 62 . 105 242 Average Temperature 54 | . . 6 26 . 46 95 Received Heat Transfer 1089 | . 6 255 180 . 135 513 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 8 | . . . . . . 8 Impact Corruptions 13 | . . . . . 2 11 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Peak Influence 429 | . 129 198 429 194 288 336 Initial 194 | . . 53 69 194 135 151 Average 169 | . 56 88 226 194 220 239 Maximum Alert Level 2 | . . . 2 . 1 1 Low Security (%) 65 | 100 100 100 46 100 38 35 Level 1 29 | . . . 36 . 61 64 Level 2 5 | . . . 16 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 15 | . 2 2 2 . 2 7 Investigation 3 | . . 1 . . . 2 Extermination . | . . . . . . . Reinforcement 8 | . 2 1 2 . 2 1 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 6 11 27 . 8 19 Peak Tracking Total 7 | . 4 2 7 . 4 6 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Traps Triggered 3 | . . 2 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Disabled 6 | . . . 5 . . 1 Max in Single Turn 2 | . . . 2 . . 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Accessed 9 | . . 3 4 1 . 1 Terminals 6 | . . 2 2 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . . 7 13 1 . 3 Successful 13 | . . 4 8 1 . . Failed 11 | . . 3 5 . . 3 Catastrophic 3 | . . 2 . . . 1 Database Lockouts . | . . . . . . . Manual 15 | . . 5 7 . . 3 Terminals 15 | . . 5 6 1 . 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 5 | . . . 5 . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 2 2 1 . . Open DSF 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . . 1 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 3 . . . Reject 1 | . . . 1 . . . Recyclers 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 3 4 1 . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Turns Passed 2118 | 3 197 648 633 21 258 358 Spaces Moved 1304 | 1 160 358 397 22 166 200 Core 88 | . . . . . . 88 Treads . | . . . . . . . Legs 369 | . . 276 59 . . 34 Wheels 847 | 1 160 82 338 22 166 78 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 80 80 80 90 90 90 50 Average Speed 96 | 80 80 118 95 90 91 82 Slowest Speed 200 | 80 80 190 190 90 105 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 35 32 40 1 97 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . . 11 5 . 33 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 49 | . . 11 5 . 33 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Total 1828 | 2 214 494 546 23 216 333 Wait 188 | . 25 35 71 . 2 55 Move 1298 | . 159 357 396 21 165 200 Hop . | . . . . . . . Pick Up 54 | . 10 15 9 . 10 10 Fast Attach 20 | . 1 6 7 . . 6 Attach 36 | . . 9 3 2 9 13 Detach 5 | . . 1 . . . 4 Swap 13 | 2 2 6 2 . 1 . Drop 42 | . 8 16 12 . 2 4 Fire 152 | . 9 49 46 . 19 29 Melee 20 | . . . . . 8 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 5) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 805 | -9/Materials | Discovered new exit (range 9) 849 | -9/Materials | Entered another Materials area 849 | -8/Materials | Evolved 2 slots: Weapon x2 1308 | -8/Materials | Destroyed 10 combat bots 1381 | -8/Materials | Discovered new exit (range 12) 1462 | -8/Materials | Repaired Arm. Wheel 1482 | -8/Materials | Entered Factory 1482 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1503 | -7/Factory | Identified exit to DSF 1503 | -7/Factory | Entered DSF 1527 | -7/DSF | Additional patrols routed to DSF 1587 | -7/DSF | Lost 4 parts (1u3w) 1679 | -7/DSF | Sterilization system engaged 1691 | -7/DSF | Lost 4 parts (2n2w) 1694 | -7/DSF | Found Prototype Device 1699 | -7/DSF | Ambient heat levels rising (+10) 1714 | -7/DSF | Ambient heat levels rising (+10) 1724 | -7/DSF | Discovered new exit (range 16) 1729 | -7/DSF | Ambient heat levels rising (+10) 1744 | -7/DSF | Ambient heat levels rising (+10) 1759 | -7/DSF | Ambient heat levels rising (+10) 1761 | -7/DSF | Entered Factory 1761 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1792 | -6/Factory | Identified Active Sensor Suite 2005 | -6/Factory | System corruption reached 10% 2026 | -6/Factory | Spotted B-75 Beast 2038 | -6/Factory | Core integrity fell below 50% 2082 | -6/Factory | Lost 11 parts (1p4n3u3w) 2119 | -6/Factory | Self-destructed Last Messages --------------- 02062_ >> Machine Analyzer network decryption results: 02062_ Terminal x3 02063_ Triggered Alarm Trap. 02063_ An alarm sounds. 02063_ ALERT: Alarm triggered, dispatching investigation squad. 02069_ K-01 Serf collects debris. 02078_ System corrupted: Heat flow error (+184). 02082_ Slug penetrates Wall. 02085_ Slug penetrates Y-54 Guardian. 02085_ >> Machine Analyzer network decryption results: 02085_ Fabricator x1 02087_ Slug penetrates Y-54 Guardian. 02089_ Manufacturing Mainframe disabled. 02091_ Slug penetrates Y-54 Guardian. 02096_ Gauss Rifle destroyed. 02098_ Door malfunctions. 02100_ U-05 Engineer builds a Door. 02106_ Flexi-carbon Leg destroyed. 02119_ System corrupted: Matter fused (-10). 02119_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????"""???????????????????????????? | | ???????????????????"""???????????????????????????? | | ???????????????????"""??????????????????????"""??? | | ????????????????????????????????????????????"""??? | | ???????????????????"""??????????????????????"""??? | | ???????????????????"""???????????????????????????? | | ???????????????????"""???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#################???????????????? | | ?????????????????# """"""""""" #???????????????? | | ?????????????????# """"T"""" #???????????""""? | | ?????????????????# ##### ! # """"? | | ?????????????????# u + "" | | ?????????????????# """"""""" ##### # """"? | | ?????????????????# Y#???????????????? | | ?????????????????# """"""""" #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# """"""""" #???????????????? | | ?????????????????# u #???????????????? | | ??????###################@########???????????????? | | ??????# ?# w #????????????????????? | | ??????# # #????????????????????? | | ??????# # #???????"""??????????? | | ??????# w Y#???????"""??????????? | | ??????# # Y#?????????"??????????? | | ??????# # #??""""?"F"??????????? | | ??????# ?# #??""""?"""??????????? | | ??????# ?# #??""""??????????????? | | ??????# ??# #??""""??????????????? | | ??????# ??# #??""""??????????????? | | ??????#############???# +??""""??????????????? | | ?????????###########??# #????????????????????? | | ?????????# ??# #????????????????????? | | ?????????# ?# #????????????????????? | | ?????????# ?# #????""""""??? ??????? | | ?????????# # #????""""""??? #????? | | ?????????# # #????""""""??? #????? | | ?????????# + #????""""""??? #????? | | ?????????# # #????????????? #????? | | ?????????# # g #????""T""??? #????? | | ?????????# ?# u#????"""""??? #????? | | ?????????# ! ?# #???????????? #????? | | ?????????# ??# #??#+#??????? #????? | | ?????????# ??# #??# #??????? #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 65 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalArmorFlakker Manual? 0 Play Time 00:33:55 Cumulative 171.3 hours Start 2022.03.20 @ 14:53:51 End 2022.03.20 @ 15:26:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 162 Adventurer 0 Explorer 6 Win Type - Total 23 Types 11/1/2/7/1/0/0/1/0 Lore% 61 Gallery% 75 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1af0d5d0-de44-46a2-b637-48aba6c5d6b2