Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.22 @ 11:08:09 Player: M4NZ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (135) 675 Value Destroyed (4445) 4445 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1732) 1732 TOTAL SCORE: 10332 Bonus ------- High Alert Combat Kills 332 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 150/150 System Corruption 9% Temperature Warm (168) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Triangulator Visual Processing Unit System Shield > --- WEAPON (3) ------- Thermic Laser > --- INVENTORY (5) ---- Light Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Triangulator Visual Processing Unit Improved Sensor Array Recoil Stabilizer Hardened Light Armor Plating Force Field System Shield > --- WEAPON ----------- High-powered Shock Rifle Thermic Laser Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Remote Datajack [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 2 2 . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 156 | 6 15 16 28 33 9 49 . Power 20 | 1 2 1 6 4 1 5 . Engine 15 | 1 2 1 6 1 1 3 . Core 5 | . . . . 3 . 2 . Reactor . | . . . . . . . . Propulsion 40 | 2 3 4 9 8 1 13 . Treads . | . . . . . . . . Leg 40 | 2 3 4 9 8 1 13 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 53 | 1 8 7 7 13 . 17 . Device 35 | . 4 6 4 9 . 12 . Storage 8 | 1 3 1 1 1 . 1 . Processor 7 | . 1 . 1 3 . 2 . Hackware 2 | . . . 1 . . 1 . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 43 | 2 2 4 6 8 7 14 . Energy Gun 19 | 1 2 3 2 3 3 5 . Energy Cannon 9 | . . 1 2 3 . 3 . Ballistic Gun 9 | 1 . . 2 1 . 5 . Ballistic Cannon 3 | . . . . 1 2 . . Launcher 2 | . . . . . 2 . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . 1 . Parts Lost 58 | . 1 2 2 10 17 23 3 Power 5 | . . . 1 1 2 1 . Propulsion 15 | . . 1 1 3 4 5 1 Utility 24 | . 1 1 . 5 6 10 1 Weapon 14 | . . . . 1 5 7 1 Highest Loss Streak 10 | . 1 1 2 4 10 8 3 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 88 | . 96 99 98 96 83 74 64 Engine 6 | . 14 11 8 2 5 3 6 Core 1 | . . . . 3 1 2 . Leg 23 | . 28 33 26 22 21 18 19 Device 16 | . 9 10 15 18 10 24 12 Storage 9 | . 14 11 11 17 14 . . Processor 6 | . 1 11 14 6 7 3 6 Hackware 2 | . . . 3 7 6 . 6 Energy Gun 9 | . 14 18 13 7 7 4 13 Energy Cannon 2 | . . 1 1 3 3 3 . Ballistic Gun 4 | . 14 2 2 3 . 6 . Naked Turns . | . . . . . . . . Heaviest Build 45 | 11 20 22 26 37 37 45 20 Greatest Support 60 | 20 20 30 35 60 60 60 50 Greatest Overweight (x) 3 | 1 . . . 2 . 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 5 Average Capacity 8 | 7 9 10 10 10 9 5 5 Most Carried 10 | 2 10 10 10 10 10 5 5 Average Carried 7 | 1 7 9 9 9 9 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 Final Carried 10 | 2 10 10 10 10 5 3 5 Class Distribution -------------------- 60% | Scavenger-Mutant 22% | Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Matter Collected 3018 | 188 441 245 318 443 271 1019 93 Remotely . | . . . . . . . . Salvage Created 5595 | . 658 625 597 1303 689 1596 127 Parts 272 | . 46 39 31 65 28 61 2 Haulers Intercepted 5 | . 2 2 1 . . . . Recyclers Shooed 8 | . 2 1 . 2 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 100 | . 13 11 10 20 20 24 2 Guns 60 | . 13 11 6 12 5 11 2 Cannons 25 | . . . 3 7 5 10 . AOE 11 | . . . . . 10 1 . Classes Destroyed 14 | . 7 2 3 2 . . . Worker 3 | . . . 1 1 . 1 . Builder 5 | . 1 . 1 2 . 1 . Tunneler 1 | . 1 . . . . . . Hauler 5 | . 2 2 1 . . . . Recycler 10 | . 2 2 . 4 . 2 . Operator 3 | . . 1 . 2 . . . Watcher 8 | . 1 2 1 3 . 1 . Swarmer 30 | . 6 6 . 7 7 4 . Grunt 49 | . 7 3 8 8 9 12 2 Brawler 3 | . . . . 1 1 1 . Duelist 1 | . . . 1 . . . . Sentry 2 | . . 2 . . . . . Hunter 9 | . . . 1 1 3 4 . Programmer 6 | . . . . 3 . 3 . Best Kill Streak 7 | . 4 5 3 7 4 4 2 Combat Bots Only 4 | . 3 4 3 4 4 4 2 Max Kills in Single Turn 4 | . 2 1 1 2 4 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . . . . 4 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Damage Taken 7946 | . 469 249 855 1098 1978 3117 180 Core 1665 | . 52 37 140 174 395 821 46 Absorbed by Shields 190 | . . . . . 59 43 88 Core Remaining (%) 72 | 100 79 90 74 . 18 . . Volleys Fired 386 | . 61 33 38 62 61 121 10 Largest 3 | . 2 2 2 2 2 3 2 Hottest 168 | . 70 122 122 149 130 168 145 Shots Fired 744 | . 122 66 69 113 118 239 17 Gun 551 | . 122 63 58 77 56 158 17 Cannon 173 | . . 3 11 36 46 77 . Launcher 16 | . . . . . 16 . . Special 4 | . . . . . . 4 . Kinetic 228 | . 61 4 7 36 13 107 . Thermal 405 | . 61 62 51 38 73 111 9 Explosive 16 | . . . . . 16 . . Electromagnetic 91 | . . . 11 39 16 17 8 Robot Hit Streak 19 | . 12 11 19 14 7 11 7 Robot Miss Streak 8 | . 6 3 3 4 5 8 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 6 | . 1 1 . 1 1 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 Shots Hit Robots 471 | . 75 39 49 80 58 158 12 Core Hits 242 | . 33 19 25 56 43 58 8 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 31 | . 4 6 7 . 1 10 3 Burn 26 | . 4 6 7 . . 6 3 Meltdown 2 | . . . . . . 2 . Destroy 1 | . . . . . . 1 . Corrupt 2 | . . . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11005 | 5 957 729 1123 1883 2309 3764 235 Guns 6535 | . 957 711 836 1235 642 1919 235 Cannons 3073 | . . 18 209 648 512 1686 . Explosions 1392 | . . . 78 . 1155 159 . Melee . | . . . . . . . . Ramming 5 | 5 . . . . . . . Kinetic 2604 | . 461 23 116 475 101 1428 . Thermal 5815 | . 496 706 798 733 782 2156 144 Explosive 1155 | . . . . . 1155 . . Electromagnetic 1426 | . . . 209 675 271 180 91 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 7 6 9 9 Average Corruption 6 | . . . . 3 5 7 9 Corruption Purged 7 | . . . . 7 . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . 7 2 20 5 Message Errors 8 | . . . . 2 . 6 . Matter Fused 7 | . . . . 1 . 4 2 Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 6 | . . . . 1 1 3 1 Data Loss (major) 5 | . . . . 2 . 2 1 Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 88 | . . . . 15 7 66 . Projectiles 81 | . . . . 15 . 66 . Explosions 7 | . . . . . 7 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 199 | . . . . . 84 115 . Shots 5 | . . . . . 3 2 . Rammed . | . . . . . . . . Targets Rammed 2 | 2 . . . . . . . Kicked 2 | 2 . . . . . . . Crushed . | . . . . . . . . Highest Temperature 737 | . 90 135 273 324 297 737 326 Average Temperature 110 | . 34 37 128 73 62 186 158 Received Heat Transfer 2128 | . 156 45 387 135 759 566 80 Effects 41 | . . . . . 1 38 2 Shutdowns 7 | . . . . . . 7 . Energy Bleed 5 | . . . . . . 5 . Interference 10 | . . . . . 1 7 2 Matter Decay 8 | . . . . . . 8 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 4 | . . . . . . 4 . Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 3 | . . . . 2 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 . . 2 . Combat Hostiles 3 | . . . 1 . . 2 . Parts Melted 30 | . 3 3 8 1 2 11 2 Heat Transferred 12629 | . 1693 1850 1950 1612 1369 3505 650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Peak Influence 746 | . 343 352 331 400 746 580 277 Initial 354 | . . 93 148 106 220 354 237 Average 303 | . 173 218 218 197 592 382 261 Maximum Alert Level 3 | . 1 1 1 2 3 2 1 Low Security (%) 26 | 100 64 31 40 49 . . . Level 1 54 | . 35 68 59 49 11 75 100 Level 2 13 | . . . . 1 51 24 . Level 3 4 | . . . . . 36 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 3 2 6 . 8 . Investigation 5 | . . 1 2 1 . 1 . Extermination 5 | . . . . 2 . 3 . Reinforcement 9 | . 2 2 . 2 . 3 . Assault . | . . . . . . . . Garrison 2 | . . . . 1 . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Distress Signals 5 | . 4 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 148 | . 22 20 12 26 24 36 8 Peak Tracking Total 6 | . 4 3 3 5 6 5 6 Tactical Retreats 3 | . 1 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Traps Triggered 12 | . 1 1 2 3 1 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Disabled 8 | . 1 2 . 3 . 2 . Max in Single Turn 1 | . 1 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Accessed 9 | . 1 2 1 2 . 3 . Terminals 2 | . . . 1 1 . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 1 . . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 22 | . 2 9 2 4 . 5 . Successful 16 | . 2 8 1 1 . 4 . Failed 6 | . . 1 1 3 . 1 . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 5 | . . . 2 3 . . . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 2 . . . 1 . Scanalyzers 7 | . . 7 . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 2 2 . . . 1 . Report Inventory 3 | . 1 1 . . . 1 . Retrieve Components 2 | . 1 1 . . . . . Scanalyzer 6 | . . 6 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 1 1 1 . 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 25 | . . . . . . 25 . Total Part Build Rating 2 | . . . . . . 2 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 3 3 . . . . . Parts Scanalyzed 3 | . . 3 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 Structural Interface 1 | . . . . . . . 1 Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . no_distress 1 | . . . . . . 1 . check_alert 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Turns Passed 5701 | 56 644 777 564 1155 715 1677 113 Spaces Moved 3210 | 38 354 469 271 655 414 945 64 Core 75 | 14 . . . . 46 15 . Treads . | . . . . . . . . Legs 3135 | 24 354 469 271 655 368 930 64 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 120 Average Speed 121 | 113 120 120 120 125 119 122 120 Slowest Speed 260 | 190 120 120 120 260 130 200 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 54 33 19 19 80 24 23 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . . 9 . . Terrain Destroyed 81 | . . . 5 2 57 17 . Melee . | . . . . . . . . Projectile 26 | . . . . 2 7 17 . AOE 55 | . . . 5 . 50 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total 4295 | 47 456 632 449 871 513 1245 82 Wait 366 | . 7 74 83 84 21 93 4 Move 3202 | 37 353 468 270 654 412 944 64 Hop . | . . . . . . . . Pick Up 80 | 2 8 19 10 17 5 17 2 Fast Attach 51 | 6 3 1 2 12 . 27 . Attach 45 | . 1 5 7 11 6 15 . Detach 9 | . 1 1 2 3 . 2 . Swap 60 | . 11 10 19 10 3 7 . Drop 86 | . 11 21 18 18 2 16 . Fire 386 | . 61 33 38 62 61 121 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | 2 . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . 2 3 2 Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 486 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Build established: Scavenger-Mutant 699 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1413 | -9/Materials | Discovered new exit (range 10) 1422 | -9/Materials | Identified exit to Materials 1478 | -9/Materials | Entered another Materials area 1478 | -8/Materials | Evolved 2 slots: Utility x2 1529 | -8/Materials | Discovered new exit (range 17) 1556 | -8/Materials | Identified exit to Storage 1683 | -8/Materials | Discovered new exit (range 13) 1965 | -8/Materials | Identified exit to Factory 2042 | -8/Materials | Entered Factory 2042 | -7/Factory | Evolved 2 slots: Utility x2 2394 | -7/Factory | Lost 4 parts (1p3u) 2433 | -7/Factory | Lost 4 parts (3n1u) 2955 | -7/Factory | Garrison activated, responded to threat 3195 | -7/Factory | Identified exit to Garrison 3197 | -7/Factory | Entered Garrison 3224 | -7/Garrison | Triggered checkpoint 3254 | -7/Garrison | Triggered checkpoint 3254 | -7/Garrison | Triggered checkpoint 3329 | -7/Garrison | Build established: Mutant 3418 | -7/Garrison | Triggered checkpoint 3446 | -7/Garrison | Discovered new exit (range 14) 3463 | -7/Garrison | Identified exit to Factory 3677 | -7/Garrison | Core integrity fell below 50% 3766 | -7/Garrison | Triggered checkpoint 3776 | -7/Garrison | Discovered exit to Factory (range 10) 3856 | -7/Garrison | Triggered checkpoint 3860 | -7/Garrison | Triggered checkpoint 3892 | -7/Garrison | Core integrity fell below 20% 3898 | -7/Garrison | Triggered checkpoint 3903 | -7/Garrison | Discovered exit to Factory (range 10) 3910 | -7/Garrison | Installed Relay Interface Framework 3912 | -7/Garrison | Entered Factory 3912 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3918 | -6/Factory | Lost 10 parts (1p3n4u2w) 4337 | -6/Factory | Build established: Scavenger-Mutant 5072 | -6/Factory | Core integrity fell below 50% 5130 | -6/Factory | Lost 3 parts (1p2u) 5317 | -6/Factory | Discovered new exit (range 12) 5461 | -6/Factory | Identified exit to Garrison 5509 | -6/Factory | Fabricated Signal Interpreter (x2) 5514 | -6/Factory | Garrison activated, responded to threat 5550 | -6/Factory | Core integrity fell below 20% 5584 | -6/Factory | Lost 8 parts (3n4u1w) 5589 | -6/Factory | Entered Garrison 5595 | -6/Garrison | Expanded RIF knowledge: Structural Interface 5616 | -6/Garrison | Triggered checkpoint 5679 | -6/Garrison | Triggered checkpoint 5702 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05634_ Lgt. Angular Momentum Engine melted. 05634_ G-50 Soldier destroyed. 05638_ Acquired 70 matter. 05640_ Acquired Carbon-fiber Leg. 05643_ Acquired 23 matter. 05646_ Acquired Broken Carbon-fiber Leg. 05668_ System corrupted: Matter fused (-9). 05674_ RIF reveals location of phase wall. 05679_ Triggered Stasis Trap. 05679_ A bubble of rippling energy engulfs the area. 05679_ Field strength at 70. 05679_ Beams of light sweep through the air. An alarm sounds. 05680_ Field strength at 40. 05681_ Field strength at 5. 05682_ Stasis field depleted. 05690_ System corrupted: Substantial component data lost. 05691_ System corrupted: Thermic Laser failed to cycle. 05694_ Imp. Sensor Array destroyed. 05696_ Carbon-fiber Leg destroyed. 05700_ Hpw. Shock Rifle destroyed. 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"??????????? | | ???????????????????????" ??? ???????????? | | ???????????????????????" ??? ????????????? | | ???????????????????????" ?? ??????????????? | | ???????????????????????# #? #????#??????????? | | ?????????????########### ## ## ###????????? | | ?????????????# ???????? | | ?????????????# ? ???????? | | ?????????????# #??????# ???????? | | ?????????????# #??????##g### ##??????????????? | | ?????????????# #???????#g#??????#???????????????? | | ?????????????# #???????#@#??????????????????????? | | ?????????????# ######### #??????????????????????? | | ?????????????# + #??????????????????????? | | ?????????????# ###########??????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ????########## #????????????????????????????????? | | ????# ####?????????????????????????????? | | ????# + #?????????????????????????????? | | ????# ##### #### #?????????????????????????????? | | ????# #???# #??# #?????????????????????????????? | | ????## ##???# #??# #?????????????????????????????? | | ????#" "#???# #??# #?????????????????????????????? | | ????#" "#???# ####+###### #????????????????????? | | ????#" "#???# % #????????????????????? | | ????#"""#???####### #######????????????????????? | | ????#####?????????# #??????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 20 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Adv. Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Signal Interpreter | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothProtonImmobilizer Manual? 0 Play Time 01:35:34 Cumulative 65.3 hours Start 2023.01.19 @ 19:58:55 End 2023.01.22 @ 11:08:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01b4fcd2-9782-4c91-b532-d398b4cfb5af