Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 15:39:10 Player: vahar Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2819) 2819 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 5618 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 74/275 System Corruption 12% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Improved Cooling System Small Matter Pod (50) Improved Sensor Array Improved Targeting Computer Reactive Plating Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Arc Projector Plasma Cannon Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Small Matter Pod Improved Sensor Array Hardened Medium Armor Plating Reactive Plating Recalibrator Field Laser Heavy Particle Gun Advanced Beam Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 93 | 6 4 12 28 43 Power 12 | 1 1 1 2 7 Engine 5 | 1 1 1 1 1 Core 7 | . . . 1 6 Reactor . | . . . . . Propulsion 25 | 2 . 3 9 11 Treads 5 | . . 3 2 . Leg 18 | . . . 7 11 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 1 2 4 6 9 Device 13 | . . 1 5 7 Storage 5 | 1 2 1 1 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 34 | 2 1 4 11 16 Energy Gun 15 | 1 . 3 3 8 Energy Cannon 9 | . . 1 5 3 Ballistic Gun 5 | 1 1 . 1 2 Ballistic Cannon 2 | . . . 1 1 Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 47 | . 2 6 6 33 Power 5 | . 1 . 1 3 Propulsion 16 | . . 2 3 11 Utility 6 | . . 1 1 4 Weapon 20 | . 1 3 1 15 Highest Loss Streak 15 | . 1 5 3 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 96 92 97 89 Engine 4 | . 12 11 5 . Core 4 | . . . 3 6 Treads 8 | . . 21 13 . Leg 14 | . . . 11 23 Wheel 2 | . 28 6 . . Device 10 | . . 2 11 14 Storage 10 | . 26 12 10 7 Processor 10 | . . 10 9 12 Protection 3 | . . 6 4 1 Energy Gun 8 | . 14 12 7 6 Energy Cannon 8 | . . 4 13 7 Ballistic Gun 5 | . 14 3 5 4 Peak Build Rating 44 | 6 7 17 32 44 Average Rating 27 | 4 6 13 25 37 On Entrance 12 | . 6 7 17 32 Naked Turns . | . . . . . Heaviest Build 48 | 13 30 38 43 48 Greatest Support 60 | 32 32 60 60 56 Greatest Overweight (x) 10 | . . 2 3 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 4 8 12 15 15 Average Carried 12 | 1 5 8 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 12 | 4 7 11 12 8 Class Distribution -------------------- 70% | Scavenger-Gunner 19% | Mutant 5% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1747 | 194 162 146 604 641 Remotely . | . . . . . Salvage Created 2849 | . 192 202 1142 1313 Parts 165 | . 16 15 67 67 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 6 6 22 28 Guns 42 | . 6 6 12 18 Cannons 17 | . . . 9 8 AOE 2 | . . . 1 1 Classes Destroyed 14 | . 3 1 3 7 Worker 4 | . . . 3 1 Builder 1 | . . . . 1 Recycler 1 | . . . . 1 Mechanic 1 | . . . 1 . Watcher 8 | . 1 . 4 3 Swarmer 17 | . 3 3 4 7 Grunt 26 | . 3 1 13 9 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 7 | . . 2 4 1 Specialist 2 | . . . . 2 Hunter 3 | . . . 1 2 Programmer 4 | . . . . 4 Heavy 1 | . . . . 1 Best Kill Streak 8 | . 4 3 8 4 Combat Bots Only 6 | . 3 3 6 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 544 | . 42 64 108 330 Missed 162 | . 9 16 23 114 Damage Taken 7091 | . 543 557 1608 4383 Core 1453 | . 151 115 480 707 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 64 | . . . . 64 Core Remaining (%) 55 | 100 39 71 12 . Volleys Fired 202 | . 24 24 67 87 Largest 3 | . 2 2 3 3 Hottest 204 | . 70 70 199 204 Shots Fired 509 | . 48 45 178 238 Gun 338 | . 48 45 93 152 Cannon 163 | . . . 82 81 Launcher 8 | . . . 3 5 Special . | . . . . . Kinetic 159 | . 24 22 54 59 Thermal 324 | . 24 15 121 164 Explosive 6 | . . . 3 3 Electromagnetic 20 | . . 8 . 12 Robot Hit Streak 11 | . 8 10 10 11 Robot Miss Streak 11 | . 3 6 5 11 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 300 | . 27 29 93 151 Core Hits 175 | . 15 9 56 95 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 13 | . 2 1 4 6 Burn 9 | . 2 . 3 4 Meltdown 1 | . . . . 1 Destroy 2 | . . 1 . 1 Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5913 | . 291 350 1915 3357 Guns 3123 | . 291 350 890 1592 Cannons 2152 | . . . 904 1248 Explosions 624 | . . . 114 510 Melee . | . . . . . Ramming 14 | . . . 7 7 Kinetic 1570 | . 102 195 476 797 Thermal 3726 | . 189 144 1318 2075 Explosive 446 | . . . 114 332 Electromagnetic 157 | . . 11 . 146 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . 1 12 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 4 2 Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . . 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 187 | . . . 2 185 Projectiles 4 | . . . . 4 Explosions 183 | . . . 2 181 Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 374 | . . . . 374 Shots 8 | . . . . 8 Rammed . | . . . . . Targets Rammed 3 | . . . 1 2 Kicked 3 | . . . 1 2 Crushed . | . . . . . Highest Temperature 714 | . 176 49 714 132 Average Temperature 146 | . 79 17 226 21 Received Heat Transfer 1878 | . 207 177 756 738 Effects 36 | . . . 36 . Shutdowns 6 | . . . 6 . Energy Bleed 4 | . . . 4 . Interference 5 | . . . 5 . Matter Decay 3 | . . . 3 . Short Circuit 5 | . . . 5 . Damage (minor) 2 | . . . 2 . Damage (major) 7 | . . . 7 . Damage (core) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 15 | . . . 6 9 Heat Transferred 8209 | . 703 361 2886 4259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 589 | . 177 205 309 589 Initial 121 | . . 70 14 121 Average 193 | . 70 125 138 285 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 51 | 100 100 57 67 27 Level 1 41 | . . 42 32 56 Level 2 6 | . . . . 15 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 . 1 9 Investigation 1 | . . . . 1 Extermination 4 | . . . . 4 Reinforcement 6 | . 1 . 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 1 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 9 10 34 56 Peak Tracking Total 10 | . 4 5 8 10 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 1 . 9 Max in Single Turn 4 | . . 1 . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 1 . 3 1 Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 2 . 6 5 Successful 8 | . 1 . 3 4 Failed 5 | . 1 . 3 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations 8 | . . . 3 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Locate Traps 1 | . . . 1 . Transport Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 1 4 Scan Component 3 | . . . 1 2 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 82 | . . . . 82 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3980 | 66 229 529 1459 1697 Spaces Moved 1931 | 43 145 286 636 821 Core 2 | 1 . . . 1 Treads 532 | . . 208 324 . Legs 1132 | . . . 312 820 Wheels 265 | 42 145 78 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 120 120 Average Speed 146 | 98 100 145 162 145 Slowest Speed 550 | 100 100 160 330 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 22 23 50 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 121 | . . . 35 86 Melee . | . . . . . Projectile 3 | . . . 3 . AOE 118 | . . . 32 86 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2668 | 66 185 353 925 1139 Wait 314 | 8 5 12 160 129 Move 1927 | 42 144 285 635 821 Hop . | . . . . . Pick Up 87 | 10 7 16 18 36 Fast Attach 7 | . . . 3 4 Attach 52 | 6 3 8 9 26 Detach 2 | . . . 1 1 Swap 34 | . 1 4 16 13 Drop 40 | . 1 4 15 20 Fire 202 | . 24 24 67 87 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . 1 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 8) 276 | -10/Materials | Core integrity fell below 50% 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 498 | -9/Materials | Lost 5 parts (2n1u2w) 668 | -9/Materials | Discovered new exit (range 16) 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1322 | -8/Materials | Build established: Scavenger-Gunner 1539 | -8/Materials | Core integrity fell below 50% 1584 | -8/Materials | Lost 3 parts (2n1u) 1764 | -8/Materials | Core integrity fell below 20% 2271 | -8/Materials | Discovered new exit (range 9) 2284 | -8/Materials | Entered Factory 2284 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2356 | -7/Factory | Repaired Rocket Launcher 2407 | -7/Factory | Repaired Adv. Heat Sink 2922 | -7/Factory | Lost 7 parts (1p2n4w) 3173 | -7/Factory | Lost 4 parts (1p3n) 3439 | -7/Factory | Lost 3 parts (1n1u1w) 3470 | -7/Factory | Core integrity fell below 50% 3928 | -7/Factory | Cargo convoy interrupted 3930 | -7/Factory | Discovered new exit (range 15) 3970 | -7/Factory | Core integrity fell below 20% 3970 | -7/Factory | System corruption reached 10% 3981 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 03969_ Acquired 9 matter. 03969_ Penetrated by Slug. 03969_ K-01 Serf destroyed. 03971_ System corrupted: Component data lost. 03971_ Shock Rifle destroyed. 03972_ Imp. Cooling System destroyed. 03972_ Door malfunctions. 03975_ Penetrated by Slug. 03977_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 03978_ M-28 Smith repairs X-62 Marksman. 03978_ Penetrated by Slug. 03978_ Mic. Nuclear Core destroyed. 03978_ Penetrated by Slug. 03978_ Ion Cannon destroyed. 03978_ K-01 Serf collects debris. 03979_ M-28 Smith repairs Pulse Rifle. 03981_ Acquired 1 matter. 03981_ Penetrated by Slug. 03981_ R-06 Scavenger destroyed. 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