Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 17:59:06

Player: canerib

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (73)      365
Value Destroyed (3081)     3081
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1206)               1206
              TOTAL SCORE: 8492

 Bonus
-------
High Alert Combat Kills    175
Follower Combat Kills      1018
Entered Garrisons          200
Friendly Fire              -187

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Warm (116)
Movement                   Walking (260) Ox2
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Leg
>          --- UTILITY (7) ------
     Large Storage Unit
           Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Actuator Array
>          --- WEAPON (3) -------
           Great Maul
           Lance
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
  Improved Cooling System
           Melee Analysis Suite
  Advanced Actuator Array
           Relay Coupler [Demolisher] (20)
    Medium Laser
     Small Laser
     Heavy Laser
           Autogun
           Grenade Launcher
  Improved Datajack
           Lance
           Lance
           Lance

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Sensor Array
           Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Actuator Array
  Advanced Actuator Array
>          --- WEAPON -----------
           Lance
           Lance
           Lance
>          --- INVENTORY --------
  Improved Deuterium Engine
     Light Angular Momentum Engine
           Carbon-fiber Leg
   Armored Leg
  Improved Cooling System
  Advanced Actuator Array
           Relay Coupler [Demolisher]
    Medium Laser
     Small Laser
     Heavy Laser
           Autogun
           Grenade Launcher
  Improved Datajack
           Lance
           Lance
[Rating: 75]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Fusion Compressor
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Lance
  Energy Gun               Backup Laser I
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Gar Fac Ext 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   .   
  Utility                  5    | .   .   2   .   1   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             115  | 7   1   11  4   19  12  13  36  6   6   
  Power                    13   | 1   .   2   .   1   1   2   4   1   1   
    Engine                 10   | 1   .   2   .   1   1   1   3   .   1   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   1   .   
  Propulsion               50   | 2   .   4   1   9   4   5   19  4   2   
    Treads                 21   | .   .   2   1   9   4   5   .   .   .   
    Leg                    27   | .   .   2   .   .   .   .   19  4   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 2   .   4   1   4   5   4   6   .   1   
    Device                 16   | 1   .   2   .   1   3   4   5   .   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   
    Processor              2    | .   .   1   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   .   3   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   1   2   5   2   2   7   1   2   
    Energy Gun             4    | 1   .   .   .   1   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   1   1   1   3   .   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        6    | .   .   .   .   .   .   .   5   1   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
Parts Lost                 28   | .   .   1   2   .   3   1   8   1   12  
  Power                    4    | .   .   .   .   .   1   .   1   .   2   
  Propulsion               12   | .   .   .   1   .   1   .   5   .   5   
  Utility                  9    | .   .   1   .   .   1   1   2   .   4   
  Weapon                   3    | .   .   .   1   .   .   .   .   1   1   
  Highest Loss Streak      7    | .   .   1   2   .   1   1   6   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 99  97  93  96  99  96  100 89  
  Engine                   6    | .   14  11  11  9   7   5   4   .   4   
  Treads                   13   | .   .   6   20  25  21  25  4   .   .   
  Leg                      8    | .   .   9   .   .   .   .   19  26  19  
  Wheel                    1    | .   28  6   .   .   .   .   .   .   .   
  Device                   19   | .   14  18  11  8   16  25  23  26  20  
  Storage                  7    | .   14  11  11  9   7   6   6   6   6   
  Processor                11   | .   .   11  11  9   14  13  13  13  13  
  Protection               4    | .   .   3   11  15  5   .   1   .   4   
  Energy Gun               4    | .   14  11  5   4   13  3   .   .   .   
  Ballistic Gun            5    | .   14  11  15  10  .   9   1   .   .   
  Ballistic Cannon         2    | .   .   .   .   2   7   6   .   .   .   
  Piercing Weapon          6    | .   .   .   .   .   .   .   16  20  9   
Peak Build Rating          75   | 7   7   14  15  23  33  41  73  75  75  
  Average Rating           38   | 5   7   11  14  19  28  37  58  73  65  
  On Entrance              27   | .   7   7   14  15  20  31  39  71  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 12  13  26  42  49  44  52  57  57  58  
  Greatest Support         88   | 26  26  40  40  62  62  88  88  75  75  
  Greatest Overweight (x)  3    | 1   .   1   1   1   1   .   3   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   8   9   15  15  15  15  15  15  
  Most Carried             15   | 2   6   8   9   15  15  15  15  15  15  
  Average Carried          12   | 1   4   6   8   12  14  14  14  14  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  
  Final Carried            15   | 2   6   8   9   15  14  15  15  14  14  

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 24% | Scavenger-Skirmisher
 18% | Scavenger-Gladiator
 10% | Scavenger-Assassin
  6% | Mutant
  5% | Commander-Gladiator
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
   Scavenger-Assassin | -6/Garrison
  Scavenger-Gladiator | -6/Factory
  Scavenger-Gladiator | -6/Extension

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Gar  Fac  Ext  
Matter Collected           2119 | 262  44   183  106  233  246  340  571  69   65   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3276 | 72   48   440  148  311  279  416  1135 126  301  
  Parts                    177  | 5    9    30   9    27   9    27   39   14   8    
Haulers Intercepted        4    | .    .    1    .    1    1    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Gar Fac Ext 
Combat Hostiles Destroyed  60   | .   2   10  4   6   6   6   19  2   5   
  Melee                    22   | .   .   .   .   .   .   .   15  2   5   
  Guns                     35   | .   2   10  4   6   5   4   4   .   .   
  Cannons                  3    | .   .   .   .   .   1   2   .   .   .   
Classes Destroyed          12   | 2   2   5   1   .   1   .   1   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   1   .   1   1   1   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   1   .   .   2   .   .   .   1   .   
  Swarmer                  13   | .   2   4   .   3   .   4   .   .   .   
  Grunt                    23   | .   .   4   2   1   3   .   10  1   2   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   3   .   .   
  Sentry                   11   | .   .   1   1   2   1   2   3   .   1   
  Hunter                   3    | .   .   .   .   .   2   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   2   1   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   2   7   2   3   2   2   5   1   5   
  Combat Bots Only         7    | .   2   7   2   3   2   2   5   1   5   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Gar  Fac  Ext  
Hostile Shots Fired        718  | .    17   45   27   31   107  104  167  24   196  
  Missed                   237  | .    6    14   6    5    39   34   48   4    81   
Damage Taken               6483 | .    88   431  475  281  746  580  1940 289  1653 
  Core                     1220 | .    36   67   108  15   117  56   338  19   464  
  Absorbed by Shields      551  | .    .    .    .    .    42   168  341  .    .    
  Regen/Repaired (Parts)   119  | .    .    .    .    101  .    18   .    .    .    
Core Remaining (%)         84   | 100  85   .    56   97   83   .    .    .    .    
Volleys Fired              135  | 2    8    26   19   31   25   14   10   .    .    
  Largest                  3    | 2    2    2    2    2    3    3    3    .    .    
  Hottest                  193  | 70   70   73   73   74   193  102  102  .    .    
Shots Fired                298  | 4    16   53   35   54   64   42   30   .    .    
  Gun                      243  | 4    16   53   34   49   39   28   20   .    .    
  Cannon                   54   | .    .    .    .    5    25   14   10   .    .    
  Launcher                 1    | .    .    .    1    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  193  | 2    8    27   19   40   25   42   30   .    .    
  Thermal                  104  | 2    8    26   15   14   39   .    .    .    .    
  Explosive                1    | .    .    .    1    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 3    4    13   9    8    11   8    11   .    .    
  Robot Miss Streak        7    | .    3    3    2    3    5    7    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           292  | 3    6    41   25   35   42   25   91   12   12   
  Core Hits                153  | 3    3    16   7    14   20   28   53   4    5    
  Critical Kills           2    | .    .    .    .    1    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20   | .    .    2    .    1    1    2    10   2    2    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    1    .    2    .    .    .    
    Blast                  2    | .    .    .    .    .    1    .    1    .    .    
    Impale                 13   | .    .    .    .    .    .    .    9    2    2    
Melee Attacks              128  | .    .    .    .    .    .    .    94   19   15   
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 110  | .    .    .    .    .    .    .    77   19   14   
  Sneak Attacks            22   | .    .    .    .    .    .    .    18   .    4    
    Combat Hostiles        4    | .    .    .    .    .    .    .    4    .    .    
  Follow-up Attacks        26   | .    .    .    .    .    .    .    17   4    5    
Damage Inflicted           6084 | 34   73   595  363  539  703  562  2288 437  490  
  Guns                     2695 | 34   73   595  346  417  418  443  369  .    .    
  Cannons                  633  | .    .    .    .    122  285  119  107  .    .    
  Explosions               64   | .    .    .    17   .    .    .    47   .    .    
  Melee                    2692 | .    .    .    .    .    .    .    1765 437  490  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2410 | 10   49   372  186  470  285  562  476  .    .    
  Thermal                  918  | 24   24   223  160  69   418  .    .    .    .    
  Explosive                64   | .    .    .    17   .    .    .    47   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 2692 | .    .    .    .    .    .    .    1765 437  490  
Highest Corruption         5    | .    .    5    5    .    .    .    3    3    3    
  Average Corruption       3    | .    .    5    5    .    .    .    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    5    9    .    .    .    17   7    8    
    Message Errors         16   | .    .    2    2    .    .    .    8    2    2    
    Matter Fused           7    | .    .    .    1    .    .    .    2    2    2    
    Heat Flow Errors       6    | .    .    .    2    .    .    .    3    1    .    
    Energy Discharges      3    | .    .    .    1    .    .    .    2    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    2    2    .    .    .    2    .    1    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    2    1    
    Misfires               2    | .    .    1    1    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    .    .    .    .    22   10   25   
  Projectiles              11   | .    .    .    .    .    .    .    11   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    46   | .    .    .    .    .    .    .    11   10   25   
Knockbacks                 5    | .    .    .    .    .    3    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    3    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    .    .    8    .    .    .    155  .    .    
  Shots                    2    | .    .    .    1    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        344  | 30   63   105  344  123  342  30   245  134  304  
  Average Temperature      81   | 18   28   22   161  33   107  13   80   90   189  
  Received Heat Transfer   1807 | .    .    102  24   81   201  100  519  81   699  
  Effects                  5    | .    .    .    4    .    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    2    .    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    1    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | 1    .    1    .    .    1    .    1    .    .    
  Heat Transferred         2943 | 74   74   814  481  296  1204 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Gar  Fac  Ext  
Peak Influence             1174 | 10   117  276  183  146  249  336  1174 822  399  
  Initial                  616  | .    6    49   82   70   62   44   95   616  294  
  Average                  271  | 2    39   170  141  83   137  93   513  717  358  
Maximum Alert Level        4    | .    .    1    .    .    1    1    4    3    1    
  Low Security (%)         59   | 100  100  61   100  100  80   96   20   .    .    
  Level 1                  19   | .    .    38   .    .    19   3    19   .    100  
  Level 2                  9    | .    .    .    .    .    .    .    31   34   .    
  Level 3                  10   | .    .    .    .    .    .    .    23   65   .    
  Level 4                  1    | .    .    .    .    .    .    .    4    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    .    1    .    .    3    5    .    2    1    
  Investigation            3    | .    .    .    .    .    1    1    .    .    1    
  Extermination            1    | .    .    .    .    .    .    1    .    .    .    
  Reinforcement            6    | .    .    1    .    .    2    2    .    1    .    
  Assault                  1    | .    .    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Gar Fac Ext 
Distress Signals           2    | .   .   .   .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   5   16  6   12  10  18  32  13  8   
  Peak Tracking Total      7    | .   4   6   3   3   3   7   5   4   4   
  Tactical Retreats        5    | .   .   2   1   .   1   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Gar Fac Ext 
Traps Triggered            15   | .   .   .   .   4   2   1   4   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Gar Fac Ext 
Machines Disabled          6    | .   .   .   .   .   2   .   4   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Gar Fac Ext 
Machines Accessed          20   | .   1   2   .   2   1   9   1   3   1   
  Terminals                12   | .   1   1   .   1   1   4   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   1   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                54   | .   3   10  .   8   2   23  1   5   2   
  Successful               29   | .   2   6   .   4   .   13  1   3   .   
  Failed                   25   | .   1   4   .   4   2   10  .   2   2   
    Catastrophic           7    | .   1   1   .   1   .   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   3   2   .   4   .   8   .   .   .   
  Terminals                26   | .   3   2   .   4   2   9   1   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   4   .   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   8   .   .   .   7   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   2   .   
Terminal Hacks             5    | .   1   .   .   .   .   1   1   2   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   3   .   3   .   .   .   
  Scan Component           3    | .   .   .   .   1   .   2   .   .   .   
  Repair                   2    | .   .   .   .   1   .   1   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   6   .   .   .   5   .   .   .   
  Insert Component         6    | .   .   3   .   .   .   3   .   .   .   
  Analyze                  5    | .   .   3   .   .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         5    | .   1   .   .   1   .   3   .   .   .   
  Terminals                5    | .   1   .   .   1   .   3   .   .   .   
    Botnet                 5    | .   1   .   .   1   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   2   .   2   1   8   1   1   1   
  Full Trace Events        3    | .   .   .   .   .   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   3   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   1   .   .   .   
  Time                     52   | .   .   .   .   26  .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   3   .   .   .   3   .   .   .   
  Part Schematics Acquired 5    | .   .   3   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Gar Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   9   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Gar  Fac  Ext  
Total Allies               15   | .    .    .    3    .    .    3    9    .    .    
  Largest Group            9    | .    .    .    3    2    .    3    9    4    .    
  Highest-Rated Group      261  | .    .    .    40   24   .    93   261  146  .    
  Highest-Rated Ally       41   | .    .    .    16   16   .    31   41   41   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               144  | .    .    .    5    13   .    47   52   27   .    
  Total Damage             3572 | .    .    .    36   128  .    689  1755 964  .    
  Kills                    29   | .    .    .    1    1    .    5    15   7    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Gar Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Gar  Fac  Ext  
Turns Passed               5229 | 47   126  611  277  757  584  833  1192 410  392  
Spaces Moved               2714 | 33   109  309  117  368  259  413  627  279  200  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    
  Treads                   1333 | .    .    96   117  368  259  413  80   .    .    
  Legs                     1141 | .    .    115  .    .    .    .    547  279  200  
  Wheels                   237  | 30   109  98   .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   160  152  155  160  120  120  120  
  Average Speed            146  | 86   90   125  181  164  167  160  139  120  176  
  Slowest Speed            330  | 95   90   240  240  240  240  160  330  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    22   26   31   28   9    15   63   11   29   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    .    .    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    3    .    
Terrain Destroyed          117  | .    .    .    10   .    29   1    74   3    .    
  Melee                    3    | .    .    .    .    .    .    .    .    3    .    
  Projectile               1    | .    .    .    .    .    .    1    .    .    .    
  AOE                      113  | .    .    .    10   .    29   .    74   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Gar Fac Ext 
Total                      3545 | 44  120 481 147 462 352 555 833 332 219 
  Wait                     399  | .   .   120 7   33  50  108 52  29  .   
  Move                     2705 | 32  108 308 116 367 258 412 626 278 200 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  33   | 3   3   7   1   5   3   2   7   .   2   
  Fast Attach              52   | 6   .   4   1   13  3   3   20  .   2   
  Attach                   18   | 1   .   4   1   1   4   2   1   1   3   
  Detach                   3    | .   .   1   .   1   .   .   .   .   1   
  Swap                     45   | .   1   3   2   5   5   8   15  5   1   
  Drop                     55   | .   .   8   .   6   4   6   26  5   .   
  Fire                     135  | 2   8   26  19  31  25  14  10  .   .   
  Melee                    91   | .   .   .   .   .   .   .   67  14  10  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   .   .   9   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Garrison
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Discovered new exit (range 15)
  111 | -10/Materials | Identified exit to Materials
  174 | -10/Materials | Entered another Materials area
  174 | -9/Materials  | Evolved 2 slots: Utility x2
  302 | -9/Materials  | Build established: Mutant
  367 | -9/Materials  | Destroyed 7 combat bots
  644 | -9/Materials  | Build established: Scavenger-Mutant
  733 | -9/Materials  | Discovered new exit (range 13)
  784 | -9/Materials  | Identified exit to Mines
  785 | -9/Materials  | Entered Mines
  788 | -9/Mines      | Assembled infested the area
  793 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  800 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1002 | -9/Mines      | Discovered new exit (range 8)
 1060 | -9/Mines      | Identified exit to Materials
 1062 | -9/Mines      | Entered Materials
 1062 | -8/Materials  | Accompanied by 2 allies
 1062 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1468 | -8/Materials  | Repaired Lgt. Treads
 1795 | -8/Materials  | Discovered new exit (range 16)
 1817 | -8/Materials  | Identified exit to Factory
 1819 | -8/Materials  | Entered Factory
 1819 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2359 | -7/Factory    | Discovered new exit (range 16)
 2401 | -7/Factory    | Identified exit to Factory
 2403 | -7/Factory    | Entered another Factory area
 2403 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2570 | -6/Factory    | Build established: Scavenger-Skirmisher
 2735 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 2778 | -6/Factory    | Repaired Terrain Scanner
 3171 | -6/Factory    | Garrison activated, responded to threat
 3219 | -6/Factory    | Identified exit to Garrison
 3236 | -6/Factory    | Entered Garrison
 3236 | -6/Garrison   | Accompanied by 1 ally
 3250 | -6/Garrison   | Triggered checkpoint
 3288 | -6/Garrison   | Lost 3 allies
 3338 | -6/Garrison   | Triggered checkpoint
 3614 | -6/Garrison   | Triggered checkpoint
 3664 | -6/Garrison   | Lost 6 parts (1p3n2u)
 3713 | -6/Garrison   | Garrison Relay disabled
 3938 | -6/Garrison   | Build established: Scavenger-Assassin
 4094 | -6/Garrison   | Triggered checkpoint
 4116 | -6/Garrison   | Triggered checkpoint
 4179 | -6/Garrison   | Phase Generator disabled
 4233 | -6/Garrison   | Triggered checkpoint
 4238 | -6/Garrison   | Triggered checkpoint
 4370 | -6/Garrison   | Triggered checkpoint
 4396 | -6/Garrison   | Discovered new exit (range 13)
 4428 | -6/Garrison   | Entered Factory
 4428 | -6/Factory    | Accompanied by 4 allies
 4503 | -6/Factory    | Identified exit to DSF
 4567 | -6/Factory    | Build established: Scavenger-Gladiator
 4778 | -6/Factory    | First assault squad dispatched
 4833 | -6/Factory    | Discovered new exit (range 6)
 4838 | -6/Factory    | Entered Extension
 4876 | -6/Extension  | Core integrity fell below 50%
 4931 | -6/Extension  | Lost 5 parts (1p3n1u)
 5191 | -6/Extension  | Spotted B-75 Beast
 5210 | -6/Extension  | Spotted B-75 Beast
 5217 | -6/Extension  | Core integrity fell below 20%
 5230 | -6/Extension  | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
05205_ U-05 Engineer builds a Wall. <x2>
05213_ K-01 Serf destroyed.
05216_ Knocked back.
05216_ Adv. Actuator Array destroyed.
05217_ U-05 Engineer builds a Wall.
05219_ U-05 Engineer destroyed.
05219_ Knocked back.
05219_ Imp. Light Armor Plating destroyed.
05219_ Acquired 5 matter.
05221_ U-05 Engineer builds a Wall.
05222_ Flexi-carbon Leg destroyed.
05222_ Critical hit (Meltdown: +330).
05222_ Flexi-carbon Leg destroyed.
05222_ Lgt. Angular Momentum Engine destroyed.
05223_ Overheating: Phasing Sabre damaged (-16).
05224_ Adv. Heat Sink destroyed.
05225_ R-10 Processor collects Terrain Scan
  Processor.
05225_ Knocked back.
05228_ Phasing Sabre destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????#???????????????????????? |
| ???????????????????????? #???????????????????????? |
| ???????????????????????? #???????????????????????? |
| ???????????????????????? #??##?##????????????????? |
| ?????????????????????### ### ## ##???????????????? |
| ?????????????????????#"" ""      ""??????????????? |
| ?????????????????????# " " Y      " ?????????????? |
| ?????????????????????#               ????????????? |
| ?????????????????#####      Y        ????????????? |
| #####################;                ???????????? |
|                         R             ???????????? |
|                         %              ??????????? |
|                    t                   ??????????? |
|                             BB         ??????????? |
|                        BB   BB   u    u ?????????? |
| ######################RBB   u  u      #??????????? |
| ????????????????????##uu %k           #??????????? |
| ????????????????????#;                #??????????? |
| ????????????????????## % @            #??????????? |
| ?????????????????????#                #??????????? |
| ?????????????????????#;####T#"""#######??????????? |
| ?????????????????????##????##????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
                Med. Laser | -9/Materials | Scanalyzed
              Sensor Array | -9/Materials | Scanalyzed
        Imp. Assault Rifle | -9/Materials | Scanalyzed
 Imp. Medium Armor Plating | -6/Factory   | Scanalyzed
             Gatling Laser | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoltGammaBuckler
  Manual?         0
Play Time         00:51:31
  Cumulative      70.7 hours
  Start           2025.03.14 @ 17:09:17
  End             2025.03.14 @ 17:59:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          45
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5157cb04-4708-4107-ae00-aafa22cdce53