Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.15 @ 08:26:17 Player: WeirdFoe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2896) 2896 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7573 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1000 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Core Analyzer Improved Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Heavy Particle Gun Cooled Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Armored Huge Wheel Small Storage Unit High-capacity Storage Unit Weight Redist. System Core Analyzer Improved Weapon Shielding Light Armor Plating Hardened Medium Armor Plating Recalibrator Heavy Particle Gun Gatling Laser EM Pulse Cannon Gauss Cannon Rocket Launcher Rocket Launcher Mini Grenade Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . . Utility 5 | . . 2 1 . . . . 2 Weapon 2 | . . . 1 1 . . . . Parts Attached 106 | 8 2 12 20 21 2 26 8 7 Power 11 | 1 . 1 2 2 1 4 . . Engine 7 | 1 . 1 2 . . 3 . . Core 4 | . . . . 2 1 1 . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . . 4 6 1 5 2 1 Treads 7 | 2 . . 1 3 1 . . . Leg 11 | . . . 3 2 . 3 2 1 Wheel 3 | . . . . 1 . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 1 3 6 5 . 8 2 5 Device 10 | . 1 3 . 2 . 1 2 1 Storage 5 | 1 . . 2 . . 2 . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 15 | . . . 4 3 . 5 . 3 Artifact . | . . . . . . . . . Weapon 43 | 4 1 8 8 8 . 9 4 1 Energy Gun 17 | 3 . 2 2 5 . 4 1 . Energy Cannon 3 | . . . 1 . . 1 . 1 Ballistic Gun 10 | 1 1 4 3 1 . . . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 9 | . . . 2 2 . 2 3 . Special Weapon 2 | . . 2 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 . . 2 . Parts Lost 49 | . . . 6 3 . 16 12 12 Power 6 | . . . 1 . . 3 1 1 Propulsion 11 | . . . 1 1 . 4 3 2 Utility 15 | . . . 1 1 . 5 2 6 Weapon 17 | . . . 3 1 . 4 6 3 Highest Loss Streak 14 | . . . 4 2 . 14 11 6 Average Slot Usage (%) 85 | . 96 90 97 93 93 91 54 49 Engine 5 | . 14 11 8 1 . 5 . . Core 4 | . . . . 6 13 6 6 1 Treads 12 | . 28 22 3 16 26 12 . . Leg 5 | . . . 15 4 . 6 6 4 Device 9 | . 10 24 18 8 6 5 2 7 Storage 16 | . 14 11 10 15 13 19 24 17 Protection 5 | . . . 16 9 6 4 . 8 Energy Gun 9 | . 2 1 10 18 26 11 1 3 Energy Cannon 1 | . . . 1 . . 2 1 2 Ballistic Gun 7 | . 25 18 6 10 . . . . Launcher 2 | . . . 6 . . 3 4 1 Slashing Weapon 1 | . . . . . . 4 1 . Naked Turns . | . . . . . . . . . Heaviest Build 134 | 13 14 26 88 104 104 134 134 132 Greatest Support 88 | 40 40 46 49 66 88 88 36 35 Greatest Overweight (x) 36 | . . . 3 8 1 7 35 36 Average Overweight (x) 1 | . . . 1 1 1 2 5 7 Largest Inventory Capacity 30 | 6 6 6 20 20 20 30 30 28 Average Capacity 18 | 4 6 6 8 20 20 25 29 27 Most Carried 20 | 5 6 6 14 20 19 19 7 5 Average Carried 10 | 2 5 5 5 18 18 12 4 2 Final Capacity 30 | 6 6 6 20 20 20 30 28 20 Final Carried 20 | 5 6 6 14 20 18 7 6 . Class Distribution -------------------- 36% | Hauler-Tank 25% | Mutant 17% | Hauler-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2160 | 217 98 273 496 498 . 386 192 . Remotely . | . . . . . . . . . Salvage Created 3509 | 27 72 341 612 949 . 1066 371 71 Parts 155 | 5 8 26 27 41 . 33 12 3 Haulers Intercepted 5 | . . 1 1 2 . . 1 . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled 2 | . . 2 . . . . . . Retrieved Matter 7 | . . 7 . . . . . . Parts Self-Destructed 24 | . . . . . . 15 9 . Prevented 9 | . . . . . . 7 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 62 | . 1 7 9 15 . 21 8 1 Melee 3 | . . . . . . 3 . . Guns 37 | . 1 6 4 14 . 8 4 . Cannons 2 | . . 1 . . . . . 1 AOE 20 | . . . 5 1 . 10 4 . Classes Destroyed 15 | 1 3 4 1 3 . 3 . . Worker 8 | . 1 2 2 3 . . . . Builder 2 | . . . 1 1 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 5 | . . 1 1 2 . . 1 . Recycler 6 | . . 1 3 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 13 | . . 3 . 4 . 4 2 . Grunt 32 | . 1 3 5 9 . 10 4 . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 8 | . . 1 4 . . 1 1 1 Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . 1 . . 1 . Samaritan 1 | . . . . . . 1 . . Thug 1 | . . . . . . 1 . . Butcher 3 | . . . . . . 3 . . Best Kill Streak 5 | 1 1 3 5 5 . 4 4 1 Combat Bots Only 4 | . 1 3 3 4 . 4 4 1 Max Kills in Single Turn 4 | 1 1 1 3 4 . 3 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 1 . 3 3 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 9213 | . 47 358 861 1067 . 2520 1599 2761 Core 1892 | . 12 43 152 94 . 279 304 1008 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 95 89 72 86 . . 31 . Volleys Fired 201 | 1 9 30 38 50 . 39 28 6 Largest 4 | 2 2 2 3 4 . 4 3 2 Hottest 215 | 70 70 130 198 180 . 215 131 153 Shots Fired 510 | 2 18 53 72 192 . 109 52 12 Gun 414 | 2 18 47 52 188 . 89 12 6 Cannon 37 | . . . 2 . . 8 21 6 Launcher 53 | . . . 18 4 . 12 19 . Special 6 | . . 6 . . . . . . Kinetic 178 | 1 15 43 27 77 . 4 11 . Thermal 240 | 1 3 10 27 104 . 71 12 12 Explosive 53 | . . . 18 4 . 12 19 . Electromagnetic 39 | . . . . 7 . 22 10 . Robot Hit Streak 26 | 1 5 11 5 25 . 26 10 8 Robot Miss Streak 7 | 1 3 3 3 7 . 3 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 320 | 1 10 32 41 102 . 93 32 9 Core Hits 181 | 1 5 15 36 41 . 56 23 4 Critical Hits 2 | . 1 . . . . . . 1 Critical Kills 2 | . 1 . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 9 | . . . . . . 9 . . Impact . | . . . . . . . . . Slashing 9 | . . . . . . 9 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8641 | 12 125 523 1303 2042 . 3053 1313 270 Guns 4323 | 12 125 460 423 1679 . 1337 181 106 Cannons 510 | . . . . . . 165 205 140 Explosions 3433 | . . . 871 359 . 1285 918 . Melee 254 | . . . . . . 254 . . Ramming 73 | . . 15 9 4 . 12 9 24 Kinetic 1295 | 12 99 413 192 417 . 57 105 . Thermal 3553 | . 26 95 231 1248 . 1526 181 246 Explosive 2847 | . . . 871 304 . 754 918 . Electromagnetic 619 | . . . . 69 . 450 100 . Impact . | . . . . . . . . . Slashing 254 | . . . . . . 254 . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 179 | . . . 47 36 . 85 11 . Projectiles 24 | . . . . . . 24 . . Explosions 119 | . . . 47 36 . 25 11 . Melee 36 | . . . . . . 36 . . Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 486 | . . . 84 57 . 168 170 7 Shots 15 | . . . 3 2 . 3 7 . Rammed 13 | . . 6 . . . 1 . 6 Targets Rammed 18 | . . 6 2 1 . 1 1 7 Kicked 4 | . . . 2 . . . 1 1 Crushed 1 | . . . . 1 . . . . Highest Temperature 647 | 9 9 81 647 500 . 474 362 279 Average Temperature 152 | 6 6 20 244 144 . 115 109 122 Received Heat Transfer 2664 | . 24 126 207 351 . 561 513 882 Effects 44 | . . . 32 8 . 4 . . Shutdowns 10 | . . . 6 2 . 2 . . Energy Bleed 7 | . . . 4 1 . 2 . . Interference 13 | . . . 9 4 . . . . Matter Decay 2 | . . . 2 . . . . . Damage (minor) 5 | . . . 4 1 . . . . Damage (major) 6 | . . . 6 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . 1 5 . 2 1 . Heat Transferred 6225 | . 74 211 555 2307 . 2375 333 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 514 | 5 120 285 514 396 158 . . 75 Initial 158 | . 3 50 42 149 158 . . 40 Average 177 | 1 74 137 234 258 158 . . 37 Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 60 | 100 100 73 50 32 100 . . 100 Level 1 35 | . . 26 30 67 . . . . Level 2 3 | . . . 20 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 1 1 5 . . . 1 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . 1 1 1 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 4 | . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 9 14 15 25 . 22 13 9 Peak Tracking Total 7 | . 4 4 4 5 . 7 5 5 Tactical Retreats 13 | . . . 2 2 . 2 5 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 8 | . . 1 3 1 . 3 . . Max in Single Turn 2 | . . 1 1 1 . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 2 | . 1 . . . . . . 1 Terminals 2 | . 1 . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . 1 . . . . . . 3 Successful 1 | . 1 . . . . . . . Failed 3 | . . . . . . . . 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . 1 . . . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 4498 | 98 377 488 450 1118 29 1130 517 291 Spaces Moved 1818 | 51 201 213 147 506 17 495 144 44 Core 11 | 2 . . . . . . 3 6 Treads 1155 | 49 201 213 30 399 17 246 . . Legs 633 | . . . 117 89 . 248 141 38 Wheels 19 | . . . . 18 . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 150 130 165 130 210 210 Average Speed 188 | 155 160 160 164 171 165 189 291 427 Slowest Speed 1850 | 160 160 160 210 360 165 330 1800 1850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 35 16 17 18 1 69 15 . Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . . 7 . . Spaces Dug 3 | . . 3 . . . . . . Terrain Destroyed 306 | . . 3 90 20 . 81 111 1 Melee . | . . . . . . . . . Projectile 11 | . . 3 . 2 . . 5 1 AOE 295 | . . . 90 18 . 81 106 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 2402 | 64 239 295 286 632 18 586 194 88 Wait 155 | . 24 21 49 17 . 10 11 23 Move 1810 | 50 200 212 146 505 16 494 143 44 Hop . | . . . . . . . . . Pick Up 58 | 5 2 5 19 18 . 5 3 1 Fast Attach 27 | 5 2 5 3 6 . 3 3 . Attach 44 | 1 . 2 8 4 2 16 4 7 Detach 2 | . . . 1 1 . . . . Swap 35 | 2 . 5 9 11 . 7 1 . Drop 41 | . 2 9 11 17 . 2 . . Fire 201 | 1 9 30 38 50 . 39 28 6 Melee 9 | . . . . . . 9 . . Ram 2 | . . . . . . . . 2 Kick 8 | . . . 2 . . . 1 5 Crush 8 | . . 6 . 1 . 1 . . Escape Stasis 2 | . . . . 2 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 13) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Utility x2 858 | -9/Materials | Discovered new exit (range 16) 964 | -9/Materials | Entered another Materials area 964 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1228 | -8/Materials | Lost 4 parts (1p1n2w) 1378 | -8/Materials | Discovered new exit (range 8) 1414 | -8/Materials | Entered Factory 1414 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1977 | -7/Factory | Build established: Hauler-Tank 2523 | -7/Factory | Discovered new exit (range 6) 2532 | -7/Factory | Entered another Factory area 2532 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2548 | -6/Factory | Discovered new exit (range 8) 2561 | -6/Factory | Entered Lower Caves 2601 | -6/Lower Caves | Spotted B-75 Beast 2850 | -6/Lower Caves | Ambushed by wild Derelicts 3085 | -6/Lower Caves | Attracted the attention of an 0b10 base 3164 | -6/Lower Caves | Lost 14 parts (2p4n4u4w) 3241 | -6/Lower Caves | Identified exit to Lower Caves 3467 | -6/Lower Caves | Build established: Scavenger-Gunner 3566 | -6/Lower Caves | Encountered a Warlord checkpoint 3691 | -6/Lower Caves | Entered another Lower Caves area 3695 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3787 | -6/Lower Caves | Core integrity fell below 50% 3830 | -6/Lower Caves | Lost 11 parts (1p3n1u6w) 4081 | -6/Lower Caves | Build established: Hauler-Mutant 4173 | -6/Lower Caves | Discovered new exit (range 13) 4208 | -6/Lower Caves | Entered Factory 4208 | -5/Factory | Evolved 2 slots: Utility x2 4331 | -5/Factory | Lost 3 parts (1p1n1w) 4421 | -5/Factory | Lost 6 parts (1n3u2w) 4426 | -5/Factory | Core integrity fell below 50% 4478 | -5/Factory | Core integrity fell below 20% 4499 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04357_ Penetrated by Slug. 04357_ Carbon-fiber Leg destroyed. 04358_ Slammed into Y-64 Sentinel. 04359_ Penetrated by Slug. 04362_ Med. Reflective Plating destroyed. 04362_ Penetrated by Slug. 04376_ Hvy. Phase Cannon destroyed. 04379_ Slug penetrates Earth. 04382_ Penetrated by Slug. 04385_ Prc. Matter Filter destroyed. 04385_ Adv. Power Amplifier destroyed. 04390_ Penetrated by Slug. 04390_ Hvy. Particle Gun destroyed. 04396_ Penetrated by Slug. 04408_ Slug penetrates Wall. 04414_ Penetrated by Slug. 04475_ Med. Insulated Plating destroyed. 04485_ Slammed into G-50 Soldier. 04491_ Hcp. Storage Unit destroyed. 04497_ Recalibrator destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? % ????????????????????? | | ??????????????????????? = ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????## ##???????????????????? | | ??????????????????????# ] #???????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????? g??########???????????? | | ???????????????????????? ??# #???????????? | | ????????????????????????#g#??# """#???????????? | | ????????????????????????#@#??# T"#???????????? | | ????????????????????????#g#?## """#???????????? | | ????????????????????????#Y## # #???????????? | | ????????????????????????# ; # #???????????? | | ????????????????????????# ;"###+##### ##????????? | | ????????????????????????# #???? | | ????????????????????????#####"# #####+##????????? | | ?????????????????????????????## #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ????????????????????????????### #####???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# +???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????####### #???????????? | | ??????????????????????????????????? #???????????? | | ????????????????????????????????????#???????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed AlertCoolingStabilizer Manual? 0 Play Time 00:59:29 Cumulative 20.1 hours Start 2020.12.12 @ 13:15:19 End 2020.12.15 @ 08:26:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60e79005-9131-4797-a0d3-9d4407f7f663