Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.20 @ 16:20:04 Player: spazquest Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (5414) 5414 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 10585 Bonus ------- High Alert Combat Kills 161 Friendly Fire -155 Cogmind --------- Core Integrity 243/1000 Matter 82/300 Energy 87/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Weight Redist. System Gravity Neutralizer Visual Processing Unit Advanced Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Fission Core Hybrid Fission Core Seismic Detector Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Gravity Neutralizer Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Phase Shifter > --- WEAPON ----------- Tesla Rifle Ion Burst Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Fission Core Hybrid Fission Core Seismic Detector Remote Datajack [Rating: 72] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Deuterium Engine Power Core Fusion Compressor Reactor Cold Fusion Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 . 2 2 2 Power 2 | . . 1 . . . . . 1 Propulsion 2 | . . . . 1 . . 1 . Utility 6 | . 1 1 . 1 . 2 . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 166 | 12 29 20 . 23 21 3 33 25 Power 21 | 1 4 3 . 4 3 . 1 5 Engine 18 | 1 4 3 . 4 2 . 1 3 Core 2 | . . . . . . . . 2 Reactor 1 | . . . . . 1 . . . Propulsion 55 | 4 14 4 . 9 6 2 12 4 Treads 7 | 2 5 . . . . . . . Leg 35 | 2 4 2 . 7 5 2 9 4 Wheel . | . . . . . . . . . Hover 10 | . 2 2 . 2 1 . 3 . Flight 3 | . 3 . . . . . . . Utility 51 | 5 6 7 . 5 6 1 13 8 Device 27 | 2 4 2 . 1 5 1 8 4 Storage 6 | 2 1 . . 2 1 . . . Processor 11 | . 1 3 . 1 . . 3 3 Hackware . | . . . . . . . . . Protection 7 | 1 . 2 . 1 . . 2 1 Artifact . | . . . . . . . . . Weapon 39 | 2 5 6 . 5 6 . 7 8 Energy Gun 6 | 1 . 2 . 1 . . . 2 Energy Cannon 4 | . . 1 . . 1 . . 2 Ballistic Gun 15 | 1 3 . . . 3 . 4 4 Ballistic Cannon . | . . . . . . . . . Launcher 8 | . 1 3 . 2 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 1 1 . 2 . Slashing Weapon 2 | . 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 . 1 3 Parts Lost 39 | . 3 6 . 1 4 . 4 21 Power 8 | . 1 1 . . 1 . . 5 Propulsion 9 | . . 1 . 1 1 . . 6 Utility 15 | . 1 4 . . 1 . 3 6 Weapon 7 | . 1 . . . 1 . 1 4 Highest Loss Streak 9 | . 2 2 . 1 3 . 3 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 89 84 90 87 86 91 96 90 Engine 9 | . 11 13 10 9 8 7 6 9 Reactor 1 | . . . . . . 7 6 1 Treads 2 | . 14 . . . . . . . Leg 17 | . 7 6 20 19 24 20 23 18 Hover 1 | . 2 12 . . . . . . Device 9 | . 2 3 10 5 5 14 16 18 Storage 7 | . 12 10 10 12 9 7 1 . Processor 17 | . 10 11 20 19 25 21 16 19 Protection 3 | . 5 6 . 3 . . 5 2 Energy Gun 2 | . 1 5 10 3 1 . . 1 Energy Cannon 2 | . . 3 . . 4 7 6 3 Ballistic Gun 6 | . 13 4 . . 3 7 6 6 Launcher 2 | . . 6 10 5 . . 3 . Impact Weapon 2 | . . . . 6 2 . 1 3 Slashing Weapon 1 | . 5 . . . . . . . Peak Build Rating 72 | 9 10 17 15 28 34 35 59 72 Average Rating 31 | 5 8 13 15 23 26 34 52 64 On Entrance 22 | . 7 8 15 15 28 34 34 59 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 21 25 25 16 32 34 35 59 65 Greatest Support 68 | 40 40 20 20 44 51 46 65 68 Greatest Overweight (x) 6 | 6 2 2 . 4 2 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 10 10 8 8 8 8 8 8 5 Average Capacity 7 | 9 9 8 8 8 8 8 5 5 Most Carried 10 | 7 10 8 8 8 8 7 8 5 Average Carried 6 | 4 8 6 7 7 7 6 5 4 Final Capacity 10 | 10 8 8 8 8 8 8 5 5 Final Carried 8 | 7 5 7 8 8 7 6 3 5 Class Distribution -------------------- 81% | Hacker-Mutant 7% | Hacker-Tank 3% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Matter Collected 3622 | 321 381 266 46 508 487 79 691 843 Remotely 36 | . 36 . . . . . . . Salvage Created 5251 | 134 371 782 . 526 923 106 1013 1396 Parts 318 | 5 28 66 . 32 69 2 49 67 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 3 | . . 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Combat Hostiles Destroyed 113 | . 9 22 . 15 20 2 22 23 Guns 35 | . 8 1 . 2 7 . 3 14 Cannons 33 | . . 4 . . 8 2 11 8 AOE 43 | . 1 17 . 12 5 . 8 . Classes Destroyed 16 | 2 3 4 . 2 . . 3 2 Worker 6 | . . . . 1 2 . 1 2 Builder 9 | . . 4 . . 2 . 2 1 Tunneler 4 | 2 . 1 . . . . 1 . Hauler 1 | . . 1 . . . . . . Recycler 3 | 1 1 1 . . . . . . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . . . . . 1 Drone 1 | . . . . . . . 1 . Watcher 11 | . 3 3 . . 2 . 2 1 Swarmer 19 | . 4 7 . . 3 . 3 2 Grunt 50 | . 5 10 . 8 5 . 13 9 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . 1 . . 1 . . . Sentry 25 | . . 4 . 5 11 . 3 2 Hunter 10 | . . . . 2 . 2 1 5 Programmer 6 | . . . . . . . 2 4 Best Kill Streak 12 | 2 2 12 . 4 5 1 6 6 Combat Bots Only 8 | . 2 8 . 4 3 1 6 6 Max Kills in Single Turn 3 | 1 2 2 . 2 2 1 3 1 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . 1 2 . 2 1 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Hostile Shots Fired 955 | . 61 90 . 79 110 28 220 367 Missed 299 | . 22 34 . 26 43 12 78 84 Damage Taken 6645 | 4 398 530 . 615 715 132 1115 3136 Core 1289 | . 26 89 . 104 140 19 154 757 Absorbed by Shields 705 | . . . . . . . 447 258 Ignored by Resistances 4044 | 4 249 332 . 373 433 80 760 1813 Core Remaining (%) 83 | 100 89 . 77 . 55 97 81 . Volleys Fired 370 | 4 50 52 . 30 64 10 60 100 Largest 3 | 2 2 2 . 2 2 2 3 3 Hottest 193 | 60 60 89 . 96 98 98 141 193 Shots Fired 594 | 5 60 78 . 41 81 20 121 188 Gun 358 | 5 60 36 . 18 45 10 42 142 Cannon 158 | . . 18 . . 25 10 59 46 Launcher 78 | . . 24 . 23 11 . 20 . Special . | . . . . . . . . . Kinetic 274 | 1 51 18 . . 26 10 42 126 Thermal 195 | . . 18 . 18 44 10 59 46 Explosive 75 | . . 21 . 23 11 . 20 . Electromagnetic 50 | 4 9 21 . . . . . 16 Robot Hit Streak 37 | 4 32 31 . 22 30 19 33 37 Robot Miss Streak 7 | . 1 1 . 2 3 1 2 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 506 | 4 55 61 . 38 67 17 101 163 Core Hits 318 | 3 22 43 . 35 46 5 63 101 Critical Kills 4 | . . . . . 2 . . 2 Critical Parts Destroyed 4 | . . . . 1 1 . . 2 Critical Strikes 14 | . . 1 . 4 5 . . 4 Burn 6 | . . 1 . 3 2 . . . Meltdown 1 | . . . . . . . . 1 Destroy 6 | . . . . . 3 . . 3 Smash 1 | . . . . 1 . . . . Melee Attacks 5 | . . . . 4 . . . 1 Impact 5 | . . . . 4 . . . 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14008 | 85 735 2482 1 1467 1697 316 3841 3384 Guns 4486 | 51 517 378 . 277 588 91 509 2075 Cannons 3706 | . . 386 . . 500 225 1355 1240 Explosions 5664 | 34 218 1718 . 1116 604 . 1974 . Melee 143 | . . . . 74 . . . 69 Ramming 9 | . . . 1 . 5 . 3 . Kinetic 3410 | . 477 129 . . 279 91 509 1925 Thermal 4558 | 34 . 371 . 277 809 225 1602 1240 Explosive 5129 | . 218 1464 . 1116 604 . 1727 . Electromagnetic 759 | 51 40 518 . . . . . 150 Impact 143 | . . . . 74 . . . 69 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 1 2 . 6 12 Average Corruption 2 | . . . . 1 1 . 4 4 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 52 | . . . . 7 7 . 16 22 Message Errors 15 | . . . . 1 4 . 6 4 Matter Fused 5 | . . . . . . . 2 3 Heat Flow Errors 7 | . . . . 2 1 . 1 3 Energy Discharges 11 | . . . . 2 2 . 5 2 Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 4 | . . . . 2 . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 325 | . 1 34 . 49 45 . 129 67 Projectiles 49 | . . 10 . . 5 . 26 8 Explosions 178 | . 1 24 . 10 40 . 103 . Melee 98 | . . . . 39 . . . 59 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 484 | 5 107 111 . 112 33 . 116 . Shots 24 | 1 2 6 . 7 2 . 6 . Rammed . | . . . . . . . . . Targets Rammed 4 | . . . 1 . 2 . 1 . Kicked 4 | . . . 1 . 2 . 1 . Crushed . | . . . . . . . . . Highest Temperature 833 | 30 106 280 . 156 269 72 340 833 Average Temperature 93 | 19 31 69 . 44 44 32 101 182 Received Heat Transfer 2053 | . 138 297 . 288 396 . 261 673 Effects 16 | . . . . . . . . 16 Shutdowns 7 | . . . . . . . . 7 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . 3 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 3 | . . 1 . . . . . 2 Impact Corruptions 5 | . . . . 1 . . . 4 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . . . . . 5 . 1 3 Heat Transferred 7312 | . . 779 . 814 1554 333 2161 1671 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 1 . 3 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Peak Influence 584 | 15 184 584 158 464 470 137 455 242 Initial 158 | . 7 13 158 43 85 87 49 128 Average 163 | 11 63 324 158 171 280 106 207 93 Maximum Alert Level 2 | . . 2 . 2 2 . 2 1 Low Security (%) 72 | 100 100 21 100 75 36 100 52 96 Level 1 18 | . . 41 . 21 32 . 46 3 Level 2 8 | . . 36 . 3 31 . 1 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 1 4 . 5 4 2 11 8 Investigation 12 | . 1 1 . 3 . 1 3 3 Extermination 4 | . . . . . . 1 1 2 Reinforcement 13 | . . 3 . 2 1 . 4 3 Assault . | . . . . . . . . . Garrison 6 | . . . . . 3 . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . 1 . 1 . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Distress Signals 7 | . 1 4 . . 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 20 32 . 20 25 3 35 40 Peak Tracking Total 11 | . 3 5 . 4 6 2 4 11 Tactical Retreats 9 | . 1 2 . . 1 . 2 3 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Traps Triggered 5 | . 2 . . . 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . 3 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Machines Disabled 16 | . 2 4 . 3 2 . 5 . Max in Single Turn 5 | . 2 1 . 1 1 . 5 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Machines Accessed 27 | . 5 2 . 5 7 1 3 4 Terminals 25 | . 4 2 . 5 7 1 2 4 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 92 | . 22 11 . 19 19 3 8 10 Successful 65 | . 18 7 . 12 14 2 4 8 Failed 27 | . 4 4 . 7 5 1 4 2 Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 87 | . 19 11 . 19 19 3 6 10 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 62 | . 15 7 . 12 14 2 4 8 Record 18 | . 6 2 . 1 1 2 2 4 Part Schematic 1 | . . . . . 1 . . . Robot Schematic 1 | . . . . . . . 1 . Prototype ID Bank 4 | . 1 1 . 1 . . . 1 Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 3 | . 1 1 . . 1 . . . Emergency Access Points 3 | . 1 . . 1 . . . 1 Scanalyzer Index 2 | . 1 . . . 1 . . . Alert Level 3 | . 1 1 . . 1 . . . Locate Traps 7 | . 1 . . 1 3 . 1 1 Disarm Traps 2 | . . . . . 2 . . . Maintenance Status 1 | . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . Investigation Status 2 | . 1 1 . . . . . . Assault Status 1 | . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Assault 1 | . . . . 1 . . . . Hauler Manifests 3 | . . . . 1 2 . . . Zone Layout 6 | . 1 1 . 3 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 4 2 . 5 6 1 3 3 Full Trace Events 19 | . 4 2 . 5 1 1 3 3 Feedback Events 2 | . . . . 1 . . . 1 Corruption 2 | . . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Turns Passed 7116 | 213 1375 618 226 909 1068 276 1078 1353 Spaces Moved 4307 | 116 722 311 187 625 718 176 677 775 Core 51 | 27 . . . . . . . 24 Treads 506 | 80 426 . . . . . . . Legs 3462 | 9 208 117 187 620 717 176 677 751 Wheels . | . . . . . . . . . Hover 288 | . 88 194 . 5 1 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 116 116 120 113 105 113 100 50 Average Speed 130 | 152 154 135 120 121 122 118 124 130 Slowest Speed 350 | 350 190 190 120 300 200 123 186 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 36 | 6 71 29 47 46 85 3 22 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 630 | 2 33 125 . 178 85 . 207 . Melee . | . . . . . . . . . Projectile 4 | . . . . . 4 . . . AOE 626 | 2 33 125 . 178 81 . 207 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Total 5208 | 145 932 431 188 733 821 225 806 927 Wait 162 | . 72 20 . 18 . 33 8 11 Move 4299 | 115 721 310 186 624 717 175 676 775 Hop . | . . . . . . . . . Pick Up 96 | 14 28 17 1 14 5 2 13 2 Fast Attach 52 | . 3 3 . 3 10 . 9 24 Attach 55 | 7 6 10 . 11 6 3 12 . Detach 15 | . 1 3 . 6 2 . 3 . Swap 59 | 5 20 7 . 9 5 . 12 1 Drop 91 | . 31 9 . 14 10 2 12 13 Fire 370 | 4 50 52 . 30 64 10 60 100 Melee 5 | . . . . 4 . . . 1 Ram . | . . . . . . . . . Kick 4 | . . . 1 . 2 . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 16) 214 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Evolved 1 slot: Utility x1 319 | -10/Materials | Build established: Hacker-Mutant 425 | -10/Materials | Identified exit to Mines 425 | -10/Materials | Discovered exit to Mines (range 12) 638 | -10/Materials | Identified exit to Materials 638 | -10/Materials | Discovered exit to Materials (range 16) 937 | -10/Materials | Discovered exit to Materials (range 4) 1168 | -10/Materials | Discovered exit to Materials (range 13) 1589 | -10/Materials | Entered another Materials area 1589 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1632 | -9/Materials | Identified exit to Mines 1932 | -9/Materials | Destroyed 8 combat bots 2207 | -9/Materials | Entered Mines 2246 | -9/Mines | Met a Derelict bent on vengeance 2422 | -9/Mines | Identified exit to Materials 2422 | -9/Mines | Discovered exit to Materials (range 10) 2425 | -9/Mines | Learned location of Storage (-8) 2433 | -9/Mines | Entered Materials 2433 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2872 | -8/Materials | Identified exit to Storage 2872 | -8/Materials | Discovered exit to Storage (range 15) 3342 | -8/Materials | Entered Storage 3416 | -8/Storage | Garrison activated, responded to threat 3571 | -8/Storage | Identified exit to Recycling 3585 | -8/Storage | Lost 3 parts (1p1u1w) 4263 | -8/Storage | Identified exit to Factory 4263 | -8/Storage | Discovered exit to Factory (range 17) 4410 | -8/Storage | Entered Factory 4410 | -7/Factory | Evolved 2 slots: Utility x2 4653 | -7/Factory | Identified exit to Factory 4653 | -7/Factory | Discovered exit to Factory (range 7) 4686 | -7/Factory | Entered another Factory area 4686 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5009 | -6/Factory | Crushed by falling debris 5040 | -6/Factory | Lost 3 parts (3u) 5348 | -6/Factory | Build established: Hacker-Tank 5758 | -6/Factory | Identified exit to Factory 5758 | -6/Factory | Discovered exit to Factory (range 7) 5764 | -6/Factory | Entered another Factory area 5764 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5846 | -5/Factory | Build established: Hacker-Mutant 6599 | -5/Factory | Lost 5 parts (2p1n1u1w) 6694 | -5/Factory | Lost 4 parts (1p1n2u) 6908 | -5/Factory | Core integrity fell below 50% 7080 | -5/Factory | System corruption reached 10% 7117 | -5/Factory | Self-destructed Last Messages --------------- 07104_ K-01 Serf collects debris. 07105_ Neutrino Reactor explodes. 07105_ K-01 Serf destroyed. 07105_ Door malfunctions. 07107_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07108_ K-01 Serf collects debris. 07109_ Imp. Melee Analysis Suite destroyed. 07112_ K-01 Serf collects debris. 07113_ System corrupted: Flak Gun jammed. 07113_ Neutrino Reactor explodes. 07113_ Flak Gun destroyed. 07113_ Penetrated by Slug. 07113_ U-05 Engineer lays Concrete. 07114_ Critical hit (Burn: +37). 07114_ U-05 Engineer lays Concrete. 07115_ K-01 Serf collects debris. 07115_ U-05 Engineer lays Concrete. 07116_ Fusion Compressor destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ?##########???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# k # #???????????????? | | ??????????????????# khg@ #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# ?# #???????????????? | | ??????????????????# ?# #???????????????? | | ????????????####??# ??#R #???????????????? | | ???????????? ?# #???????????????? | | ???????????# #p !! #???????????????? | | ???????????+ %/! !! #???????????????? | | ???????????# #k #???????????????? | | ???????????# # #???????????????? | | ???????????# ######?# #???????????????? | | ???????????# #????# # ggpg #???????????????? | | ???????????# #????# # #???????????????? | | ???????????# #????# # #???????????????? | | ??########?# #????# # #???????????????? | | ??# #?# #?####+####/######??????????????? | | ??# ### ### #??????????????? | | ??# # # "" "" " ####???????????? | | ??# " " # # "" "" "" # ?????????? | | ??# " " # # """ "" """ # ????????? | | ??# " " # T" # """ """ """ # ????????? | | ??# " " + " + """ """ """ # ????????? | | ??# " " # # # ""???????? | | ??# " " # # # """"?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 45 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Transmission Jammer | -8/Storage | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed LatentEnergyInverter Manual? 0 Play Time 02:26:59 Cumulative 216.1 hours Start 2025.01.20 @ 13:42:24 End 2025.01.20 @ 16:20:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 348 Rogue 346 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0467b97-ef50-4d06-87c0-bc1f146c91e0