Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 18:34:11 Player: Sightsear Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (442) 442 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2177 Bonus ------- None Cogmind --------- Core Integrity 1/550 Matter 210/300 Energy 102/265 System Corruption 0% Temperature Warning (399) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Melee Analysis Suite ECM Suite Reaction Control System Reaction Control System Power Shielding Improved Light Armor Plating Field Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Light EM Pulse Cannon Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Medium Storage Unit Improved Targeting Computer Melee Analysis Suite ECM Suite Reaction Control System Reaction Control System Power Shielding Improved Light Armor Plating Improved Light Armor Plating Field Laser Ion Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 27 | 7 2 7 11 Power 5 | 2 . 1 2 Engine 4 | 2 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 2 | . . 2 . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 2 6 Device 2 | . 1 1 . Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . 1 4 Artifact . | . . . . Weapon 7 | 2 . 2 3 Energy Gun 4 | 2 . . 2 Energy Cannon 2 | . . 1 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . . 3 11 Power 1 | . . . 1 Propulsion 3 | . . 1 2 Utility 3 | . . . 3 Weapon 7 | . . 2 5 Highest Loss Streak 11 | . . 1 11 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 99 96 84 Engine 8 | . 14 11 1 Core 2 | . . . 7 Treads 6 | . . 4 15 Wheel 12 | . 28 14 . Device 16 | . 13 22 9 Storage 10 | . 14 11 9 Processor 1 | . . . 4 Protection 9 | . . 11 11 Energy Gun 15 | . 28 14 9 Energy Cannon 3 | . . 1 8 Launcher 4 | . . 5 7 Naked Turns . | . . . . Heaviest Build 68 | 13 20 29 68 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 17 | . . 2 17 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 10 10 20 Average Capacity 10 | 7 8 10 13 Most Carried 14 | 5 9 10 14 Average Carried 8 | 2 5 9 10 Final Capacity 20 | 8 10 10 20 Final Carried 10 | 2 9 9 10 Class Distribution -------------------- 71% | Mutant 14% | Skirmisher 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 402 | 232 58 82 30 Remotely . | . . . . Salvage Created 605 | . 198 140 267 Parts 33 | . 4 11 18 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 11 | . 3 4 4 Guns 8 | . 3 3 2 Cannons 2 | . . 1 1 AOE 1 | . . . 1 Classes Destroyed 6 | . 2 2 2 Hauler 2 | . 1 1 . Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 3 | . . 3 . Grunt 5 | . 3 . 2 Sentry 3 | . . 1 2 Best Kill Streak 3 | . 2 3 3 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 136 | . 16 19 101 Missed 32 | . 9 7 16 Damage Taken 1984 | . 92 296 1596 Core 593 | . 17 27 549 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 93 93 . Volleys Fired 42 | . 19 5 18 Largest 3 | . 2 2 3 Hottest 179 | . 80 89 179 Shots Fired 93 | . 38 9 46 Gun 65 | . 38 5 22 Cannon 21 | . . 2 19 Launcher 7 | . . 2 5 Special . | . . . . Kinetic . | . . . . Thermal 49 | . 19 3 27 Explosive 7 | . . 2 5 Electromagnetic 37 | . 19 4 14 Robot Hit Streak 10 | . 9 7 10 Robot Miss Streak 6 | . 2 1 6 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 60 | . 28 8 24 Core Hits 30 | . 8 7 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . . . 1 Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1507 | . 449 131 927 Guns 601 | . 340 44 217 Cannons 295 | . . 38 257 Explosions 611 | . 109 49 453 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 589 | . 260 22 307 Explosive 502 | . . 49 453 Electromagnetic 416 | . 189 60 167 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 9 | . . 9 . Projectiles . | . . . . Explosions 9 | . . 9 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 47 | . . 47 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 643 | . 159 80 643 Average Temperature 171 | . 60 22 257 Received Heat Transfer 774 | . 54 27 693 Effects 17 | . . . 17 Shutdowns 4 | . . . 4 Energy Bleed 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 5 | . . . 5 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1203 | . 450 50 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 203 | . 149 183 203 Initial 62 | . . 62 21 Average 88 | . 55 115 81 Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 99 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 7 10 13 Peak Tracking Total 9 | . 3 5 9 Tactical Retreats 6 | . 3 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . . 4 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 4 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 4 12 . Successful 8 | . 2 6 . Failed 8 | . 2 6 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 4 12 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 2 6 . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . 1 . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . . 1 . Maintenance Status 1 | . . 1 . Security Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1142 | 43 222 528 349 Spaces Moved 768 | 38 191 403 136 Core 10 | 9 . . 1 Treads 209 | . . 74 135 Legs . | . . . . Wheels 549 | 29 191 329 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 160 Average Speed 118 | 72 80 120 181 Slowest Speed 900 | 80 80 240 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 32 36 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 59 | . 7 13 39 Melee . | . . . . Projectile 1 | . . . 1 AOE 58 | . 7 13 38 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 914 | 52 221 441 200 Wait 25 | . . 8 17 Move 765 | 37 190 402 136 Hop . | . . . . Pick Up 41 | 8 9 12 12 Fast Attach . | . . . . Attach 18 | 6 1 6 5 Detach . | . . . . Swap 9 | 1 1 1 6 Drop 14 | . 1 7 6 Fire 42 | . 19 5 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 15) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 458 | -9/Materials | Discovered new exit (range 14) 794 | -9/Materials | Entered another Materials area 794 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 926 | -8/Materials | Discovered new exit (range 11) 1129 | -8/Materials | Core integrity fell below 50% 1138 | -8/Materials | Core integrity fell below 20% 1143 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger collects Heat Sink. Power failure, Imp. Ion Engine shutdown. Overheating: Energy bleed (-1). Ion Cannon destroyed. Overheating: Energy bleed (-1). Field Laser destroyed. Overheating: Core damaged (-104). R-06 Scavenger collects Corrupted Beam Rifle. Overheating: Core damaged (-66). Overheating: Hcp. Storage Unit damaged (-165). R-06 Scavenger collects Lgt. Armor Plating. Overheating: Imp. Medium Laser damaged (-41). Electrolysis Chamber disabled. Power failure, Imp. Ion Engine shutdown. Imp. Light Armor Plating destroyed. Overheating: Energy bleed (-9). G-47 Trooper heat spikes uncontrollably. Imp. Medium Laser destroyed. R-06 Scavenger collects Imp. Heat Sink. Critical hit (Burn: +37). 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