Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.02 @ 12:28:54 Player: Lyra Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (189) 945 Value Destroyed (7433) 7433 Prototype IDs (35) 700 Alien Tech Used (5) 1000 Bonus (7174) 7174 TOTAL SCORE: 26552 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 20 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 264 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -156 Cogmind --------- Core Integrity 0/1300 Matter 179/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Flying (45) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Array > --- UTILITY (11) ----- Advanced Coolant Injector Improved Signal Interpreter 0b10 Decoder Chip [Scout] Armor Integrity Analyzer Makeshift System Shield Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Vortex Rail (40) Vortex Rail (40) Mini Smartbomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Improved Energy Well Enhanced Optical Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Armor Integrity Analyzer Improved Light Armor Plating Advanced Hacking Suite Makeshift System Shield Advanced Corruption Screen > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Vortex Rail Vortex Rail Mini Smartbomb Launcher Sigix Containment Pod [Rating: 141] Favorites ----------- Power Vortex Chain Reactor Engine Angular Momentum Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Utility 9 | . . 1 1 2 . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 256 | 7 10 6 13 50 4 . . 9 6 5 25 1 2 . . 7 8 20 . . 9 2 3 4 5 3 4 39 14 Power 18 | 1 1 1 . 4 . . . . . . 2 . . . . . 1 1 . . 1 . . . . 2 . 4 . Engine 6 | 1 . 1 . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Core 4 | . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . 4 . Propulsion 68 | 3 2 2 8 19 . . . 4 1 2 7 . . . . 2 2 2 . . . . . 1 1 . . 9 3 Treads 11 | . . . . . . . . 1 . . . . . . . 1 2 2 . . . . . 1 1 . . 3 . Leg 39 | 2 2 2 8 19 . . . 3 1 2 . . . . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . Flight 13 | . . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . . 4 3 Utility 105 | 1 4 3 5 15 2 . . 2 3 2 13 . . . . 4 4 10 . . 6 1 3 1 2 1 . 16 7 Device 51 | . 2 2 . 11 1 . . 1 1 . 5 . . . . 3 1 5 . . 4 1 . 1 . . . 10 3 Storage 7 | 1 1 . 1 . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . 1 Processor 21 | . 1 . 1 2 . . . 1 1 1 8 . . . . . . . . . 1 . 1 . . . . 3 1 Hackware 5 | . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . Protection 21 | . . 1 3 1 1 . . . 1 . . . . . . . 2 5 . . . . 1 . 2 . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 3 . . 12 2 . . 3 2 1 3 1 2 . . 1 1 7 . . 2 1 . 2 2 . 4 10 4 Energy Gun 12 | 2 3 . . 3 . . . . . . . . . . . . . 1 . . 1 . . . . . . 2 . Energy Cannon 12 | . . . . 2 . . . . . . 1 . . . . 1 1 3 . . 1 . . . 1 . . . 2 Ballistic Gun 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 14 | . . . . . 1 . . . 2 . . . . . . . . 2 . . . 1 . 2 1 . 2 3 . Launcher 9 | . . . . 1 1 . . 2 . . . . . . . . . 1 . . . . . . . . 2 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 3 . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 Piercing Weapon 5 | . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . 2 . . . . . . . . . . . 1 1 1 . . 7 . 1 . . 2 . 1 3 Parts Lost 82 | . 1 . . 20 2 . . 6 . 6 1 2 . . . . . . . . 1 1 2 1 3 . . 21 15 Power 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 2 Propulsion 27 | . . . . 7 . . . 4 . 2 1 . . . . . . . . . . . . 1 1 . . 5 6 Utility 34 | . . . . 6 2 . . 1 . 4 . 2 . . . . . . . . . 1 2 . 1 . . 9 6 Weapon 14 | . 1 . . 4 . . . 1 . . . . . . . . . . . . 1 . . . 1 . . 5 1 Highest Loss Streak 13 | . 1 . . 10 2 . . 6 . 6 1 1 . . . . . . . . 1 1 1 1 2 . . 7 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 83 | . 98 99 98 95 96 100 100 97 98 87 75 77 76 80 80 75 68 77 82 82 79 69 72 72 76 67 77 71 84 Engine 3 | . 8 4 9 4 7 7 7 7 6 4 2 . . . . . 4 5 5 5 3 . . . . . . . . Core 1 | . 5 6 . 1 . . . . . . . 6 6 6 6 5 5 3 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 5 5 5 5 7 Treads 5 | . . . . . . . . 2 2 . . . . . . 1 9 11 11 11 11 11 10 10 9 10 10 8 . Leg 11 | . 28 33 35 29 30 30 30 26 23 22 . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 15 20 20 20 20 19 2 . . . . . . . . . . 1 20 Device 10 | . 11 12 9 12 13 15 15 10 11 11 9 16 13 13 13 16 8 7 11 11 10 4 5 9 10 7 5 8 11 Storage 5 | . 14 11 9 7 7 7 7 7 6 5 . . . . . . 2 5 5 5 5 5 5 5 5 5 5 3 1 Processor 14 | . 1 . . 11 7 7 7 10 20 19 36 23 20 20 20 17 17 17 17 17 17 17 20 15 15 15 15 19 24 Hackware 4 | . . . . 4 7 7 7 7 6 5 . . . . . . . . . . 1 5 9 10 10 11 15 9 8 Protection 6 | . . 8 17 5 5 7 7 7 6 4 . . . . . . 4 9 11 11 9 5 5 5 8 10 10 4 2 Energy Gun 3 | . 27 22 18 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 2 | . . . . . 4 . . . . . . . . . . 2 3 8 11 11 10 5 5 . . . . . . Ballistic Cannon 2 | . . . . . 2 7 7 3 3 8 . . . . . . . 2 . . . 5 5 9 9 . 9 3 . Launcher 1 | . . . . . 1 7 7 8 9 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 5 . . . . . . . . 6 13 13 8 5 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 12 22 28 48 52 58 58 58 58 56 56 24 15 14 14 14 24 157 166 146 146 160 154 156 160 161 155 148 155 34 Greatest Support 168 | 20 20 30 48 72 66 66 66 66 67 68 23 17 17 17 17 24 140 150 150 150 150 150 150 150 145 140 140 168 46 Greatest Overweight (x) 2 | . 1 . 1 1 . . . 1 1 1 2 . . . . 1 1 1 . . 1 1 1 1 1 1 1 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 15 15 20 5 5 5 5 5 5 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 18 | 7 8 10 14 15 15 15 15 15 15 14 5 5 5 5 5 5 16 25 25 25 25 25 25 25 25 25 25 22 5 Most Carried 25 | 1 9 10 15 15 15 13 14 15 15 15 5 5 5 5 5 5 22 25 25 25 25 24 25 24 20 23 21 23 5 Average Carried 16 | . 7 9 14 13 14 13 13 13 13 13 4 5 5 5 5 5 12 24 24 24 24 23 24 20 16 19 20 16 4 Final Capacity 25 | 8 10 10 15 15 15 15 15 15 15 5 5 5 5 5 5 5 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 1 8 10 15 15 13 13 14 12 15 5 5 5 5 5 5 5 22 25 25 25 25 23 23 20 16 21 21 5 5 Class Distribution -------------------- 38% | Mutant 28% | Hacker-Mutant 15% | Scavenger-Mutant 6% | Scout 4% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Sprinter | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Matter Collected 4322 | 236 268 70 120 438 33 90 6 106 61 . 307 32 28 . . . 282 495 19 22 35 161 78 185 213 . 283 754 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7901 | . 482 508 456 1594 38 . . 130 42 . 307 . . . . . . 2067 53 . 119 245 189 169 210 . 207 1085 . Parts 394 | . 32 32 44 69 3 . . 10 2 . 15 . . . . . . 103 2 . 2 5 7 5 12 . 6 45 . Haulers Intercepted 9 | . 1 . 4 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Recyclers Shooed 15 | . . 2 1 3 . . . . 1 . . . . . . . . 5 . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 2 . . 5 . . . . . . . . . . 2 . . 5 . 5 14 . 5 . . Prevented 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 144 | . 12 15 11 28 3 . . 5 2 . 1 . . . . . . 20 1 . 2 4 3 7 7 . 6 17 . Melee 10 | . . . . 8 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Guns 62 | . 12 15 11 18 . . . . . . . . . . . . . . . . . . . . . . . 6 . Cannons 49 | . . . . 1 1 . . . 2 . . . . . . . . 19 1 . 1 4 3 6 7 . 1 3 . AOE 16 | . . . . . 2 . . 4 . . . . . . . . . . . . . . . . . . 5 5 . Classes Destroyed 16 | . 3 4 2 4 . . . 1 . . . . . . . . . . . . 1 1 . . . . . . . Worker 4 | . . . . 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Builder 6 | . . . 1 2 . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Hauler 9 | . 1 . 4 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Recycler 18 | . . 2 1 6 . . . . . . 2 . . . . . . 5 . . . . . . . . . 2 . Operator 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 6 | . 1 . 2 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . Swarmer 42 | . . 4 7 6 3 . . 4 . . . . . . . . . . . . . . . 5 5 . 3 5 . Grunt 44 | . 12 8 2 10 . . . . . . . . . . . . . 1 1 . 1 3 . 2 . . 3 1 . Brawler 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . 2 2 5 . . . . . . . . . . . . . 1 . . . 1 1 . . . . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 9 | . . . . 1 . . . . . . . . . . . . . 4 . . . . . . 2 . . 2 . Programmer 29 | . . . . 3 . . . . 2 . 1 . . . . . . 14 . . . . 2 . . . . 7 . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 6 5 5 10 3 . . 4 1 . 2 . . . . . . 6 1 . 2 3 2 6 3 . 3 8 . Combat Bots Only 10 | . 5 5 4 10 3 . . 4 1 . 1 . . . . . . 4 1 . 2 3 2 6 3 . 3 7 . Max Kills in Single Turn 4 | . 1 1 1 2 2 . . 4 1 . 1 . . . . . . 3 1 . 1 1 1 2 1 . 3 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . 3 3 . Melee 1 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Damage Taken 16684 | . 234 266 326 2903 116 . . 745 242 237 169 123 38 . . . . 1922 19 . 922 478 754 386 585 . 240 3830 2149 Core 2519 | . 73 37 53 426 16 . . 82 30 88 65 31 17 . . . . 246 . . 69 19 42 . 18 . . 593 614 Absorbed by Shields 1165 | . . . . . . . . . . . . . . . . . . . . . 331 7 . . . . . 827 . Reduced by Siege Mode 216 | . . . . . . . . . . . . . . . . . . 19 . . . 22 . 4 10 . . 161 . Regen/Repaired (Parts) 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Core Remaining (%) 75 | 100 70 90 90 . . . . 25 . . . . . . 72 . . . . . . 66 . . . . 94 . . Volleys Fired 426 | . 24 31 41 68 6 . 1 1 10 3 3 . . . . 2 . 88 2 . 11 14 15 12 17 . 9 65 3 Largest 2 | . 2 2 2 2 2 . 1 2 2 1 1 . . . . 1 . 2 2 . 2 2 2 2 2 . 2 2 1 Hottest 188 | . 130 130 130 130 89 . 53 72 96 48 85 . . . . 90 . 188 188 . 188 147 147 114 147 . 105 176 113 Shots Fired 747 | . 45 62 82 99 7 . 1 2 15 3 3 . . . . 2 . 148 5 1 22 28 30 19 35 . 15 120 3 Gun 353 | . 45 62 82 90 . . . . . . . . . . . . . 8 . . . . . . . . . 66 . Cannon 382 | . . . . 9 4 . 1 . 15 3 3 . . . . 2 . 140 5 1 22 28 30 19 35 . 12 50 3 Launcher 12 | . . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . 3 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 193 | . . . . 3 4 . 1 . 15 3 . . . . . . . 30 . . . 14 15 19 26 . 12 51 . Thermal 534 | . 37 62 82 96 . . . . . . 3 . . . . 2 . 118 5 1 22 14 15 . 9 . . 65 3 Explosive 12 | . . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . 3 4 . Electromagnetic 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | . 16 13 15 37 6 . . . 4 . 6 . . . . . . 23 2 3 5 19 10 5 5 . 3 29 . Robot Miss Streak 7 | . 5 7 7 3 1 . . . 1 . . . . . . . . 5 1 . 2 2 1 2 4 . 4 6 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Secondary Targets 5 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 621 | . 41 56 76 145 3 . . 5 11 . 8 . . . . . . 90 2 1 16 24 24 12 16 . 5 86 . Core Hits 540 | . 55 72 92 172 4 . . 6 3 . 4 . . . . . . 43 2 . 5 7 8 7 10 . 11 39 . Critical Kills 6 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 2 . Critical Parts Destroyed 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 2 . Critical Strikes 43 | . . . . 6 . . . 1 1 . 1 . . . . . . 4 . . . 5 6 4 . . 1 14 . Burn 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Meltdown 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Destroy 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 4 . Blast 17 | . . . . . . . . . 1 . . . . . . . . . . . . 5 6 4 . . . 1 . Smash 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 2 . Melee Attacks 110 | . . . . 65 . . . 10 . 1 10 2 . . 2 8 . . . . . . . . . . . 8 4 Impact 17 | . . . . 14 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . Slashing 65 | . . . . 51 . . . . . . . . . . 2 8 . . . . . . . . . . . 1 3 Piercing 28 | . . . . . . . . 10 . . 10 . . . . . . . . . . . . . . . . 7 1 Sneak Attacks 21 | . . . . 16 . . . . . . 4 . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18688 | . 603 675 986 3946 309 . . 410 457 . 435 . . . . . . 3522 67 33 557 782 910 503 550 . 634 3309 . Guns 5289 | . 599 675 986 1443 . . . . . . . . . . . . . 64 . . . . . . . . . 1522 . Cannons 8326 | . . . . 218 81 . . . 317 . 93 . . . . . . 3181 67 33 546 782 904 503 550 . 121 930 . Explosions 1955 | . . . . . 228 . . 265 126 . . . . . . . . 256 . . . . . . . . 513 567 . Melee 3033 | . . . . 2282 . . . 145 . . 332 . . . . . . . . . . . . . . . . 274 . Ramming 85 | . 4 . . 3 . . . . 14 . 10 . . . . . . 21 . . 11 . 6 . . . . 16 . Kinetic 3693 | . . . . 36 81 . . . 317 . . . . . . . . 486 . . . 432 462 503 325 . 121 930 . Thermal 10194 | . 489 675 986 1625 . . . . 126 . 93 . . . . . . 3015 67 33 546 350 442 . 225 . . 1522 . Explosive 1573 | . . . . . 228 . . 265 . . . . . . . . . . . . . . . . . . 513 567 . Electromagnetic 110 | . 110 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 503 | . . . . 503 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1818 | . . . . 1779 . . . . . . . . . . . . . . . . . . . . . . . 39 . Piercing 712 | . . . . . . . . 145 . . 332 . . . . . . . . . . . . . . . . 235 . Highest Corruption 20 | . . . . 4 . . . . 1 15 20 10 10 10 10 . . 4 4 4 4 . 3 3 3 3 3 13 13 Average Corruption 5 | . . . . 2 . . . . 1 10 13 5 10 10 10 . . 2 4 4 4 . 2 3 3 3 3 10 13 Corruption Purged 16 | . . . . 4 . . . . . . 8 4 . . . . . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 17 Effects 172 | . . . . 3 . . . . 3 8 28 3 6 2 8 . . 17 13 5 3 . 1 12 19 5 7 5 24 Message Errors 37 | . . . . 1 . . . . 1 . 6 2 . 1 1 . . 2 2 . . . . 2 3 5 2 2 7 Matter Fused 38 | . . . . . . . . . 1 3 7 1 1 . 3 . . 5 3 2 . . . 4 2 . 3 . 3 Heat Flow Errors 21 | . . . . . . . . . . 2 2 . 3 . . . . 4 1 1 . . . . 3 . 1 2 2 Energy Discharges 15 | . . . . . . . . . . . 2 . . . 2 . . . 1 1 . . . 2 6 . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 26 | . . . . 1 . . . . . 1 5 . 2 . 1 . . 4 3 . 2 . . 3 1 . 1 1 1 Data Loss (major) 14 | . . . . . . . . . . 1 3 . . 1 1 . . 1 2 . . . 1 1 2 . . . 1 Misfires 6 | . . . . 1 . . . . . . . . . . . . . 1 1 1 1 . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misdirections 12 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . 9 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1094 | . . . . 445 17 . . . 110 . 200 . . . . . . 125 . . . 30 30 28 14 . 30 65 . Projectiles 241 | . . . . . . . . . 39 . . . . . . . . 94 . . . 30 30 28 14 . . 6 . Explosions 152 | . . . . . 17 . . . 71 . . . . . . . . 31 . . . . . . . . 30 3 . Melee 701 | . . . . 445 . . . . . . 200 . . . . . . . . . . . . . . . . 56 . Knockbacks 30 | . . . . . 1 . . . 3 . . . . . . . . 5 . . . . 2 4 1 . 1 13 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 28 | . . . . . 1 . . . 3 . . . . . . . . 5 . . . . 2 4 1 . 1 11 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 197 | . . . . . . . . . 74 . 5 . . . . . . . . . . . . . . . . 118 . Shots 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . Rammed 10 | . . . . . . . . . . . 1 . . . . . . 3 . . 1 . 1 . . . . 4 . Targets Rammed 18 | . 2 . 1 1 . . . . 4 . 1 . . . . . . 3 . . 1 . 1 . . . . 4 . Kicked 8 | . 2 . 1 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 706 | . 356 168 54 47 23 . 8 6 72 236 148 . 239 . . 1 . 518 108 226 42 330 12 . 182 . 73 706 189 Average Temperature 105 | . 117 56 19 18 14 . 6 4 29 125 75 . 96 . . 1 . 150 52 95 15 110 6 . 52 . 35 150 98 Received Heat Transfer 2218 | . 150 81 99 711 . . . 108 . . 27 . . . . . . 261 9 . 223 191 18 12 . . 39 259 30 Effects 34 | . 1 . . . . . . . . . . . . . . . . 13 . . . . . . . . . 20 . Shutdowns 8 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 4 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Interference 10 | . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . 6 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 19 | . . . . . . . . . . . . . . . . . . 9 1 . . 2 . 2 2 . . 3 . Total Turns 203 | . . . . . . . . . . . . . . . . . . 63 3 . . 25 . 21 23 . . 68 . Longest Duration 46 | . . . . . . . . . . . . . . . . . . 18 3 . . 17 . 14 18 . . 46 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 2 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 2 . Parts Melted 39 | . . . 1 2 . . . . . . . . . . . . . 18 . . 1 1 . . 1 . . 15 . Heat Transferred 13786 | . 605 850 1260 2081 . . . . 50 . 111 . . . . . . 4048 100 50 750 550 650 . 350 . . 2331 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Peak Influence 585 | . 232 293 432 432 . . . . 151 39 264 . . . . 52 18 585 . . . . 123 . . . . 253 453 Initial 141 | . . 68 112 25 . . . . 56 21 . . . . . 18 18 . . . . . . . . . . . 141 Average 172 | . 106 178 175 260 . . . . 66 19 131 . . . . 28 10 312 . . . . 21 . . . . 79 274 Maximum Alert Level 2 | . 1 1 2 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 2 Low Security (%) 63 | 100 83 60 67 30 . . . . 100 100 75 . . . . 100 100 39 . . . . 100 . . . . 88 18 Level 1 25 | . 16 39 26 62 . . . . . . 24 . . . . . . 15 . . . . . . . . . 11 65 Level 2 10 | . . . 5 6 . . . . . . . . . . . . . 44 . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 3 3 1 11 . . . . 2 . 1 . . . . 1 . 8 . . . . 2 . . . . 7 3 Investigation 11 | . 1 2 . 3 . . . . 1 . . . . . . 1 . 2 . . . . . . . . . 1 . Extermination 13 | . . . . 3 . . . . 1 . 1 . . . . . . 4 . . . . 1 . . . . 2 1 Reinforcement 10 | . 2 1 . 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison 7 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Distress Signals 14 | . 1 1 2 4 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 311 | . 16 22 23 47 3 . . 1 5 4 18 8 1 . 3 1 . 35 1 . 16 4 7 7 11 . 6 29 43 Peak Tracking Total 20 | . 3 7 4 11 3 . . 1 2 4 4 4 1 . 5 1 . 4 1 . 13 3 4 5 4 . 3 8 20 Tactical Retreats 22 | . . 2 . 4 . . . . 1 . 6 1 1 . 1 . . 3 . . . . . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Traps Triggered 9 | . 1 1 . 3 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . 2 . 1 . 1 . . . 1 . . . . . . . . 16 . . 4 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Disabled 10 | . . . . . . . . . 2 . . . . . . . . 4 . . 1 . . . . . . . 3 Max in Single Turn 2 | . . . . . . . . . 2 . . . . . . . . 2 . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Accessed 66 | . 2 4 6 7 1 . . . 3 . 7 . 1 4 . 3 . 6 . . 3 . 2 . . 5 . 4 8 Terminals 35 | . 2 3 6 4 . . . . 2 . 3 . . . . 1 . 1 . . . . 2 . . . . 3 8 Fabricators 8 | . . . . 1 . . . . . . 2 . . . . 1 . 3 . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Hacks 188 | . 2 13 16 13 1 . . . 7 . 17 . 1 26 . 9 . 12 . . 4 . 13 . . 17 . 13 24 Successful 124 | . . 9 6 5 1 . . . 3 . 9 . 1 26 . 5 . 9 . . 4 . 6 . . 17 . 10 13 Failed 64 | . 2 4 10 8 . . . . 4 . 8 . . . . 4 . 3 . . . . 7 . . . . 3 11 Catastrophic 12 | . 2 2 1 2 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 2 2 3 5 . . . . . . 12 . . . . . . 4 . . 1 . 7 . . . . 6 12 Terminals 98 | . 2 7 16 7 . . . . 5 . 9 . . . . 3 . 2 . . . . 13 . . . . 10 24 Fabricators 19 | . . . . 2 . . . . . . 4 . . . . 5 . 5 . . . . . . . . . 3 . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . 2 . . . . . . 2 . . . . 1 . 2 . . . . . . . . . . . Scanalyzers 9 | . . 6 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 87 | . . 3 6 2 1 . . . 3 . 3 . 1 26 . 3 . 1 . . 4 . 5 . . 17 . 7 5 Record 23 | . . 1 . . . . . . . . . . . 9 . 3 . . . . 2 . . . . 5 . 1 2 Part Schematic 15 | . . . . . . . . . . . . . . 10 . . . . . . . . 1 . . 4 . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . Open Door 5 | . . . . . 1 . . . . . . . 1 . . . . . . . 2 . . . . . . . 1 Level Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . Terminal Index 4 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 Fabricator Index 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 6 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 6 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Insert Component 5 | . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Analyze 4 | . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . . . . 2 . . . . . . 4 . . . . . . 3 . . . . 1 . . . . 2 8 Terminals 13 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 2 8 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assimilate 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Botnet 8 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 4 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 5 | . . . . 1 . . . . . . 2 . . . . . . 2 . . . . . . . . . . . Fabnet 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . Overload 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Reject 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 2 4 5 6 . . . . 2 . 6 . . . . 3 . 4 . . . . 2 . . . . 3 7 Full Trace Events 9 | . . 1 1 2 . . . . 1 . . . . . . 1 . 2 . . . . . . . . . 1 . Feedback Events 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . 3 . . . . 15 . . . . . . 10 . . . 1 . . . . 1 . . 4 . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 188 | . . . . . . . . . . . . . . . . 84 . 58 . . . . . . . . . 46 . Total Part Build Rating 32 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . . . . 1 1 . 3 . . . 3 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . . . . . . . . 1 1 . 3 . . . 3 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % 8 | . . . . . . . . . . . . . . . 6 6 6 6 6 6 6 8 8 8 8 8 2 2 2 Autooverrided 8 | . . . . . . . . . . . . . . . . . . 1 1 . 3 . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total Allies 14 | . . . . 3 . . . . . . 1 . . . 1 . . 1 1 . 3 . . . 3 . . . 1 Largest Group 3 | . . . . 3 . . . . . . 1 . . . 1 . . 1 1 . 1 . . . 2 . . . 1 Highest-Rated Group 96 | . . . . 93 . . . . . . 26 . . . 96 . . 27 29 . 82 . . . 24 . . . 45 Highest-Rated Ally 96 | . . . . 31 . . . . . . 26 . . . 96 . . 27 29 . 82 . . . 12 . . . 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . 5 . . . . . . . . . . 5 . . . 2 . 6 . . . 8 . . . . Total Damage 316 | . . . . 40 . . . . . . . . . . 135 . . . 18 . 75 . . . 48 . . . . Kills 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 12 | . . . . . 1 . 2 3 . . . . 2 . . . . . . . . 2 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 6 Traps 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Emergency Access 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Turns Passed 18938 | 44 530 624 940 1879 421 354 1221 678 469 165 689 174 196 27 185 196 698 1922 562 221 1194 1095 637 707 1025 259 420 1039 367 Spaces Moved 14045 | 32 326 401 564 1112 360 317 1087 481 289 141 1579 461 470 84 470 407 541 773 336 137 635 444 238 278 402 153 164 452 911 Core 161 | 4 . . . . . . . . . 23 134 . . . . . . . . . . . . . . . . . . Treads 4117 | . . . . . . . . . . . . . . . . . 279 773 336 137 635 444 238 278 402 153 164 278 . Legs 5076 | 21 326 401 564 1112 360 317 1087 481 289 118 . . . . . . . . . . . . . . . . . . . Wheels 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 227 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 114 109 Flight 4457 | . . . . . . . . . . . 1441 461 470 84 470 407 262 . . . . . . . . . . 60 802 Fastest Speed 28 | 50 120 120 90 105 112 112 112 112 115 50 29 32 32 32 32 31 35 160 160 160 160 160 240 160 240 160 160 31 28 Average Speed 116 | 102 124 120 130 121 112 112 112 130 142 103 36 32 32 32 32 40 122 192 160 160 179 234 240 238 240 162 237 153 33 Slowest Speed 250 | 120 190 120 187 187 112 112 112 189 189 190 180 32 32 32 32 135 240 240 160 160 240 240 240 240 240 240 240 250 56 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . . . . . 9 2 . . . . 3 . . . . . . . . . . . 34 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 4 52 42 36 33 56 50 86 73 11 76 41 70 61 74 76 10 97 24 65 32 90 73 11 44 67 63 38 8 89 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 7 | . . . . . . . 1 1 . . . . . 1 . . . . . . . 1 . . . 3 . . . Known Exits Taken 22 | . . . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . 2 2 3 1 . . . 2 2 . . . . . 2 2 . 2 . . 2 . 2 . . Spaces Dug 29 | . . . . . . . . . . 3 2 1 . . 2 9 . 8 . . . . . . . . . . 4 Terrain Destroyed 250 | . . . . . 21 . . 15 9 3 2 1 . . 2 9 . 43 1 . 4 6 6 9 24 . 41 50 4 Melee 15 | . . . . . . . . . . 1 2 1 . . 2 7 . . . . . . . . . . . . 2 Projectile 116 | . . . . . 1 . . . 1 2 . . . . . 2 . 34 1 . 4 6 6 9 24 . 8 16 2 AOE 119 | . . . . . 20 . . 15 8 . . . . . . . . 9 . . . . . . . . 33 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total 15730 | 40 406 483 692 1457 370 316 1089 506 330 150 1659 481 514 83 501 430 574 1066 358 139 670 472 273 304 429 164 178 669 927 Wait 671 | . 27 34 48 121 . . 1 2 13 1 30 20 42 . 30 . . 140 17 1 2 13 13 10 5 . . 83 18 Move 13931 | 31 325 400 563 1111 359 316 1086 480 289 140 1561 456 469 83 469 407 534 772 335 136 634 443 237 277 401 152 163 451 851 Hop 39 | . . . . . . . . . . . 8 2 . . . . 3 . . . . . . . . . . . 26 Pick Up 130 | 1 9 6 12 24 . . 1 3 6 . 7 . . . . 1 19 16 2 1 2 . 3 . 1 4 2 9 1 Fast Attach 124 | 7 5 2 3 16 1 . . 1 1 2 18 1 2 . . 6 6 10 . . 8 . 2 . . 1 . 19 13 Attach 69 | . 1 2 1 14 2 . . 6 3 . 4 . . . . . 1 4 . . . 2 1 3 4 2 2 16 1 Detach 16 | . . 1 1 . . . . 1 . . 2 . . . . . 1 2 . . 1 . . 1 . 3 . 3 . Swap 67 | . 4 2 9 20 1 . . 2 2 3 3 . . . . 1 1 6 . . 1 . . 1 1 1 2 5 2 Drop 140 | 1 9 5 13 27 1 . . . 2 . 12 . 1 . . 6 9 25 2 1 10 . 1 . . 1 . 6 8 Fire 426 | . 24 31 41 68 6 . 1 1 10 3 3 . . . . 2 . 88 2 . 11 14 15 12 17 . 9 65 3 Melee 99 | . . . . 55 . . . 10 . 1 10 2 . . 2 7 . . . . . . . . . . . 8 4 Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kick 8 | . 2 . 1 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . . . . . . . . . . . . 3 . . 1 . 1 . . . . 4 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 5) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 876 | -9/Materials | Discovered new exit (range 6) 882 | -9/Materials | Build established: Scavenger-Mutant 1125 | -9/Materials | Discovered new exit (range 15) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -8/Materials | Build established: Mutant 1492 | -8/Materials | Garrison activated, responded to threat 2127 | -8/Materials | Discovered new exit (range 5) 2139 | -8/Materials | Identified exit to Factory 2139 | -8/Materials | Entered Factory 2139 | -7/Factory | Evolved 2 slots: Utility x2 2441 | -7/Factory | Lost 3 parts (2u1w) 2550 | -7/Factory | Garrison activated, responded to threat 2834 | -7/Factory | Destroyed 10 combat bots 2839 | -7/Factory | Lost 10 parts (2p4n2u2w) 2937 | -7/Factory | Discovered new exit (range 10) 2948 | -7/Factory | Identified exit to Storage 3115 | -7/Factory | Build established: Scavenger-Mutant 3123 | -7/Factory | Identified exit to Factory 3341 | -7/Factory | Lost 3 parts (1p1n1u) 3769 | -7/Factory | Core integrity fell below 50% 3818 | -7/Factory | Cargo convoy interrupted 3989 | -7/Factory | Discovered new exit (range 4) 4016 | -7/Factory | Identified exit to Lower Caves 4018 | -7/Factory | Entered Lower Caves 4426 | -7/Lower Caves | Discovered new exit (range 13) 4438 | -7/Lower Caves | Identified exit to Lower Caves 4439 | -7/Lower Caves | Entered another Lower Caves area 4485 | -7/Lower Caves | Discovered exit to Factory (range 6) 4647 | -7/Lower Caves | Build established: Mutant 4743 | -7/Lower Caves | Encountered a Warlord checkpoint 4782 | -7/Lower Caves | Discovered new exit (range 11) 4792 | -7/Lower Caves | Identified exit to Zion 4793 | -7/Lower Caves | Entered Zion 4873 | -7/Zion | Found CR-A16's Pointy Stick 4975 | -7/Zion | Learned 4 Factory zone layouts 4992 | -7/Zion | Learned Factory terminal intel 5110 | -7/Zion | Given the Hacking Drone Bay 5188 | -7/Zion | Learned location of Warlord (-5) 5412 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6001 | -7/Zion | Given A8's code to call for help 6004 | -7/Zion | Discovered new exit (range 9) 6013 | -7/Zion | Identified exit to Proximity Caves 6014 | -7/Zion | Entered Proximity Caves 6252 | -6/Proximity Caves | Learned Factory emergency access door positions 6364 | -6/Proximity Caves | Spotted B-75 Beast 6400 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6403 | -6/Proximity Caves | Destroyed B-75 Beast 6429 | -6/Proximity Caves | Lost 6 parts (4n1u1w) 6677 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6692 | -6/Proximity Caves | Entered Factory 6692 | -6/Factory | Evolved 2 slots: Utility x2 6693 | -6/Factory | Identified exit to Lower Caves 6695 | -6/Factory | Loaded intel: 25 terminal locations 6770 | -6/Factory | Build established: Scavenger-Skirmisher 7161 | -6/Factory | Sucked down chute 7161 | -6/Factory | Entered Waste 7176 | -6/Waste | EMP discharged 7176 | -6/Waste | System corruption reached 10% 7224 | -6/Waste | Spotted C-40 Crusher 7276 | -6/Waste | EMP discharged 7283 | -6/Waste | Spotted C-40 Crusher 7286 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7289 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7293 | -6/Waste | Spotted C-40 Crusher 7302 | -6/Waste | Spotted C-40 Crusher 7306 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7309 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7312 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7315 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7318 | -6/Waste | Discovered new exit (range 15) 7325 | -6/Waste | Identified exit to Factory 7326 | -6/Waste | Entered Factory 7346 | -6/Factory | Lost 6 parts (2n4u) 7603 | -6/Factory | Build established: Mutant 7745 | -6/Factory | Discovered new exit (range 5) 7746 | -6/Factory | Identified exit to Factory 7760 | -6/Factory | Discovered exit to Factory (range 4) 8000 | -6/Factory | Build established: Scout 8015 | -6/Factory | Entered Lower Caves 8187 | -6/Lower Caves | Discovered new exit (range 7) 8189 | -6/Lower Caves | Identified exit to Lower Caves 8189 | -6/Lower Caves | Entered another Lower Caves area 8226 | -6/Lower Caves | Discovered exit to Factory (range 8) 8276 | -6/Lower Caves | Learned Factory emergency access door positions 8383 | -6/Lower Caves | Discovered new exit (range 8) 8385 | -6/Lower Caves | Identified exit to Data Miner 8385 | -6/Lower Caves | Entered Data Miner 8385 | -6/Data Miner | Discovered new exit (range 6) 8390 | -6/Data Miner | Met Data Miner 8398 | -6/Data Miner | Learned location of Section 7 (-2) 8400 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8405 | -6/Data Miner | Received God Mode back door access code from Data Miner 8412 | -6/Data Miner | Identified exit to Proximity Caves 8412 | -6/Data Miner | Entered Proximity Caves 8482 | -5/Proximity Caves | Spotted B-75 Beast 8595 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8597 | -5/Proximity Caves | Entered Factory 8597 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8598 | -5/Factory | Identified exit to Upper Caves 8793 | -5/Factory | Sucked down chute 8793 | -5/Factory | Entered Waste 8793 | -5/Waste | The area was eerily silent 8865 | -5/Waste | Discovered new exit (range 12) 8898 | -5/Waste | Found Damper Plating 8954 | -5/Waste | Found Damper Plating 9383 | -5/Waste | Build established: Scavenger-Mutant 9489 | -5/Waste | Identified exit to Factory 9491 | -5/Waste | Entered Factory 9634 | -5/Factory | Incoming investigation squad redirected 9666 | -5/Factory | Fabricated Imp. Heavy Treads (x2) 9755 | -5/Factory | Spotted B-75 Beast 10017 | -5/Factory | Build established: Mutant 10192 | -5/Factory | Incoming investigation squad redirected 10691 | -5/Factory | First assault squad dispatched 10968 | -5/Factory | Build established: Skirmisher 11323 | -5/Factory | Found Prototype Launcher 11323 | -5/Factory | Identified Mni. Smartbomb Launcher 11413 | -5/Factory | Entered Upper Caves 11443 | -5/Upper Caves | Encountered a Warlord checkpoint 11614 | -5/Upper Caves | Build established: Mutant 11963 | -5/Upper Caves | Discovered new exit (range 8) 11974 | -5/Upper Caves | Identified exit to Upper Caves 11975 | -5/Upper Caves | Entered another Upper Caves area 12181 | -5/Upper Caves | Discovered new exit (range 12) 12194 | -5/Upper Caves | Identified exit to Warlord 12196 | -5/Upper Caves | Entered Warlord 12281 | -5/Warlord | Discovered new exit (range 14) 12326 | -5/Warlord | System corruption cleaned by Quarantine Array 12465 | -5/Warlord | Visited the Vortex Lab 12477 | -5/Warlord | Warlord's base attacked by MAIN.C 12477 | -5/Warlord | Found Prototype Energy Gun 12477 | -5/Warlord | Identified Vortex Rail 12481 | -5/Warlord | Found Vortex Rail 12827 | -5/Warlord | Warlord forces counterattacked 12927 | -5/Warlord | Met Warlord 12961 | -5/Warlord | Opened Warlord's prototype stash 12967 | -5/Warlord | Found Prototype Reactor 12967 | -5/Warlord | Identified Vortex Chain Reactor 12975 | -5/Warlord | Found Prototype Device 12975 | -5/Warlord | Identified Exp. Cloaking Device 12989 | -5/Warlord | Found Prototype Hackware 12989 | -5/Warlord | Identified Ghost Barrier 12998 | -5/Warlord | Found Prototype Processor 12998 | -5/Warlord | Identified Exp. Target Analyzer 13099 | -5/Warlord | Spotted Striker 13152 | -5/Warlord | Warlord base infiltrated, sounded retreat 13269 | -5/Warlord | Build established: Hacker-Mutant 13378 | -5/Warlord | Spotted Striker 13378 | -5/Warlord | Spotted Executioner 13388 | -5/Warlord | Identified exit to Proximity Caves 13390 | -5/Warlord | Entered Proximity Caves 13496 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14334 | -4/Proximity Caves | Learned Research garrison access intel 14415 | -4/Proximity Caves | Discovered new exit (range 20) 14480 | -4/Proximity Caves | Identified exit to Factory 14485 | -4/Proximity Caves | Entered Factory 14485 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14486 | -4/Factory | Identified exit to Extension 14512 | -4/Factory | Found Prototype Processor 14512 | -4/Factory | Identified Exp. Terrain Scan Processor 14660 | -4/Factory | Identified exit to Research 15045 | -4/Factory | Discovered new exit (range 13) 15091 | -4/Factory | Identified exit to Upper Caves 15122 | -4/Factory | Entered Upper Caves 15678 | -4/Upper Caves | Learned location of 1 exit from Research 15805 | -4/Upper Caves | Discovered new exit (range 10) 15824 | -4/Upper Caves | Identified exit to Upper Caves 15829 | -4/Upper Caves | Entered another Upper Caves area 16417 | -4/Upper Caves | Learned Research stockpile data 16796 | -4/Upper Caves | Discovered new exit (range 6) 16852 | -4/Upper Caves | Identified exit to Zhirov 16854 | -4/Upper Caves | Entered Zhirov 16854 | -4/Zhirov | Discovered new exit (range 3) 16857 | -4/Zhirov | Identified exit to Proximity Caves 16889 | -4/Zhirov | Met Zhirov 16923 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16931 | -4/Zhirov | Learned location of Quarantine (-3) 16931 | -4/Zhirov | Learned location of Testing (-2) 16931 | -4/Zhirov | Learned location of Command (-1) 16980 | -4/Zhirov | Found Alien Artifact 16999 | -4/Zhirov | Found Alien Artifact 17000 | -4/Zhirov | Identified Integrated Reactor 17000 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17113 | -4/Zhirov | Entered Proximity Caves 17471 | -3/Proximity Caves | Discovered exit to Research (range 11) 17533 | -3/Proximity Caves | Entered Research 17533 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17534 | -3/Research | Identified exit to Research 17536 | -3/Research | Loaded intel: 4 garrison access locations 17604 | -3/Research | Discovered new exit (range 17) 17712 | -3/Research | Spotted B-86 Titan 17721 | -3/Research | Identified exit to Armory 17721 | -3/Research | Identified exit to Quarantine 17890 | -3/Research | Lost 6 parts (1n4u1w) 18012 | -3/Research | Incoming investigation squad redirected 18029 | -3/Research | Fabricated Adv. Heavy Siege Treads (x2) 18035 | -3/Research | Identified Transdimensional Reconstructor 18035 | -3/Research | Warped through subspace 18066 | -3/Research | Lost 4 parts (1p1n1u1w) 18133 | -3/Research | Lost 3 parts (1n2w) 18338 | -3/Research | Garrison activated, responded to threat 18364 | -3/Research | System corruption reached 10% 18447 | -3/Research | Core integrity fell below 50% 18471 | -3/Research | Destroyed 7 combat bots 18475 | -3/Research | Lost 7 parts (1p2n3u1w) 18572 | -3/Research | Entered Quarantine 18670 | -3/Quarantine | Discovered exit to Research (range 4) 18828 | -3/Quarantine | Met incapacitated Sigix Warrior 18828 | -3/Quarantine | Lockdown squad dispatched 18829 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 18830 | -3/Quarantine | Unlocked Sigix quarantine chamber 18844 | -3/Quarantine | Spotted Lightning 18844 | -3/Quarantine | Spotted Lightning 18851 | -3/Quarantine | Search patrols dispatched 18854 | -3/Quarantine | Found Alien Slashing Weapon 18854 | -3/Quarantine | Identified Sigix Broadsword 18857 | -3/Quarantine | Spotted Lightning 18861 | -3/Quarantine | Cryocooling Duct disabled 18876 | -3/Quarantine | Ambient heat levels rising (+20) 18876 | -3/Quarantine | Non-combat units ordered to evacuate 18876 | -3/Quarantine | Found Alien Artifact 18876 | -3/Quarantine | Identified Subatomic Replicator 18920 | -3/Quarantine | Spotted Alpha 7 18923 | -3/Quarantine | Core integrity fell below 20% 18935 | -3/Quarantine | Found Alien Artifact 18935 | -3/Quarantine | Identified Core Reset Matrix 18935 | -3/Quarantine | Used Core Reset Matrix 18939 | -3/Quarantine | Sensed 13 artifacts in vicinity 18939 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 18924_ Adv. Corruption Screen intercepted 1% system corruption. 18924_ Slug penetrates Wall. 18924_ P-80 Master resets P-80 Master, system corruption cleaned. 18925_ Penetrated by EMDS Slug. 18926_ DBVKR T53L7B0 FWV = 18926_ P-80 Master resets H-77 Assassin, system corruption cleaned. 18926_ EMDS Slug penetrates Lightning. 18926_ P-80 Master resets H-77 Assassin, system corruption cleaned. 18927_ Penetrated by Slug. 18927_ Penetrated by EMDS Slug. 18927_ Field Propulsion Array destroyed. 18927_ Adv. Corruption Screen intercepted 1% system corruption. 18931_ >> DECODED: Alarm Trap location. 18933_ W-44 Eye sends out distress signal. 18935_ Acquired Alien Artifact. 18935_ Identified Core Reset Matrix. 18935_ Wiping memory... 18937_ CORE RESET 18939_ Sensed 13 artifacts in vicinity. 18939_ Adv. Corruption Screen intercepted 1% system corruption. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########+####????????????????? | | ???????????????????? ???????????????? | | ????????????????? ?? ????????????????? | | ?????????????????? +??????????!? | | ??????????????????? 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" " ????????? | | ???????????# ""G"" ! ???????? | | ???????????# w p ???????? | | ???????????# h @ p p ???????? | | ?????????????????##########+#####h #???????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#"" ""#???????????????????? | | ???????????????????????#"""""#???????????????????? | | ???????????????????????#"""""#???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????!?????!????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 100 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 1010 Cloak Strength 4 EM Shielding 3 Corruption Containment 8 Corruption Block 20 Armor Coverage 3200 Resistance: KI 20 Resistance: TH 15 Resistance: EX 50 Resistance: EM 90 Weapon Cycling 20 Evasion (%) 74 Targeting Accuracy 25 Target Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 5 Particle Charging 15 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x2 | -5/Factory | Preloaded Adv. Heavy Siege Treads | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Subatomic Replicator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ControlSpacefoldMultirail Manual? 0 Play Time 04:07:27 Cumulative 137.4 hours Start 2022.06.01 @ 23:22:03 End 2022.06.02 @ 12:28:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 67 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: b704ac38-7210-4295-ad97-6a69ce63f238