Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 21:07:31

Player: porter

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (18)      90
Value Destroyed (538)      538
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3328

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/700
Matter                     59/300
Energy                     74/100
System Corruption          1%
Temperature                Cool (17)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (3) ---
  Medium Treads
>        --- UTILITY (6) ------
         Recalibrator
>        --- WEAPON (2) -------
         Backup Laser VII
         Flak Gun
>        --- INVENTORY (5) ----
   Light Nuclear Core
         Recalibrator

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Ion Engine
           Nuclear Core
           Aluminum Leg
  Improved Terrain Scanner
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
           Recalibrator
           Recalibrator
           Recalibrator
           Recalibrator
    Medium Laser
           Field Laser
           Pulse Rifle
     Light Assault Rifle
     Light Assault Rifle
           Flak Cannon
           Gauss Cannon
           Gauss Cannon
     Heavy Mace
[Rating: 36]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Backup Plating VII
Weapon                     Gauss Cannon
  Energy Gun               Field Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             56   | 6   .   4   3   15  28  
  Power                    12   | 1   .   1   .   3   7   
    Engine                 4    | 1   .   1   .   2   .   
    Core                   8    | .   .   .   .   1   7   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   1   1   3   5   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    9    | 2   .   1   1   3   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  15   | 1   .   1   1   5   7   
    Device                 9    | .   .   1   .   3   5   
    Storage                2    | 1   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               2    | .   .   .   1   1   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   .   1   1   4   9   
    Energy Gun             5    | .   .   1   1   .   3   
    Energy Cannon          4    | .   .   .   .   .   4   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   4   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   9   11  
  Power                    6    | .   .   .   .   3   3   
  Propulsion               7    | .   .   .   .   3   4   
  Utility                  5    | .   .   .   .   3   2   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   .   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   85  92  100 88  24  
  Engine                   7    | .   14  14  11  14  .   
  Core                     1    | .   .   .   .   1   3   
  Leg                      16   | .   28  28  33  23  3   
  Device                   6    | .   .   7   11  9   2   
  Storage                  5    | .   14  14  11  7   .   
  Hackware                 5    | .   .   .   11  13  .   
  Protection               2    | .   .   .   .   .   5   
  Energy Gun               6    | .   .   7   22  4   6   
  Ballistic Gun            3    | .   28  21  .   .   1   
  Ballistic Cannon         4    | .   .   .   .   13  .   
Peak Build Rating          36   | 6   6   16  21  36  35  
  Average Rating           19   | 4   6   10  20  27  16  
  On Entrance              8    | .   6   6   16  21  .   
Naked Turns                57   | .   .   .   .   24  33  
Heaviest Build             109  | 12  12  19  21  109 16  
  Greatest Support         44   | 20  20  27  37  44  28  
  Greatest Overweight (x)  7    | 3   .   .   .   7   4   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  5   
  Average Capacity         10   | 7   8   8   8   18  5   
  Most Carried             20   | 5   2   7   7   20  5   
  Average Carried          6    | 2   2   4   5   11  2   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            7    | 2   2   7   5   1   2   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
        Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           593  | 196 .   .   22  174 201 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            490  | .   .   .   55  121 314 
  Parts                    28   | .   .   .   5   10  13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  16   | .   .   .   4   5   7   
  Guns                     10   | .   .   .   4   2   4   
  Cannons                  5    | .   .   .   .   3   2   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          7    | .   .   .   1   3   3   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  8    | .   .   .   4   3   1   
  Grunt                    3    | .   .   .   .   .   3   
  Sentry                   3    | .   .   .   .   2   1   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   .   .   3   2   2   
  Combat Bots Only         3    | .   .   .   3   2   2   
Max Kills in Single Turn   1    | .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        421  | .    .    1    30   160  230  
  Missed                   162  | .    .    1    8    59   94   
Damage Taken               3521 | .    .    .    173  1516 1832 
  Core                     1102 | .    .    .    19   377  706  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    100  95   31   .    
Volleys Fired              58   | .    .    4    8    19   27   
  Largest                  2    | .    .    2    2    2    2    
  Hottest                  134  | .    .    40   126  126  134  
Shots Fired                103  | .    .    8    16   38   41   
  Gun                      73   | .    .    8    16   18   31   
  Cannon                   30   | .    .    .    .    20   10   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  39   | .    .    8    .    20   11   
  Thermal                  64   | .    .    .    16   18   30   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    .    5    5    16   12   
  Robot Miss Streak        7    | .    .    3    4    7    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           72   | .    .    5    10   23   34   
  Core Hits                36   | .    .    2    4    8    22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    2    6    .    
    Burn                   5    | .    .    .    2    3    .    
    Blast                  3    | .    .    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1452 | .    .    33   175  496  748  
  Guns                     979  | .    .    33   171  270  505  
  Cannons                  450  | .    .    .    .    208  242  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  23   | .    .    .    4    18   1    
  Kinetic                  412  | .    .    33   .    208  171  
  Thermal                  1017 | .    .    .    171  270  576  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    13   1    
  Average Corruption       6    | .    .    .    .    12   1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    9    1    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    3    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Misdirections          2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    5    .    
  Projectiles              5    | .    .    .    .    5    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             5    | .    .    .    2    2    1    
  Kicked                   4    | .    .    .    2    2    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        423  | .    .    .    72   291  423  
  Average Temperature      111  | .    .    .    29   126  141  
  Received Heat Transfer   927  | .    .    .    .    684  243  
  Effects                  1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    2    5    3    
  Heat Transferred         2294 | .    .    .    518  814  962  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             231  | .   15  65  122 231 130 
  Initial                  51   | .   .   5   25  51  29  
  Average                  58   | .   9   23  72  80  55  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 100 95  100 
  Level 1                  1    | .   .   .   .   4   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   .   2   2   
  Investigation            4    | .   1   1   .   1   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           4    | .   .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   1   5   8   31  23  
  Peak Tracking Total      18   | .   1   3   4   18  9   
  Tactical Retreats        11   | .   .   2   1   5   3   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            5    | .   1   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          6    | .   .   1   .   3   2   
  Terminals                4    | .   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   .   1   .   11  3   
  Successful               12   | .   .   1   .   9   2   
  Failed                   3    | .   .   .   .   2   1   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   4   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   7   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   .   2   2   
  Open Door                1    | .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   2   
  Unreport Threat          1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   7   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  5    | .   .   .   .   5   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   3   1   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               1895 | 60  83  161 172 650 769 
Spaces Moved               1205 | 43  70  111 98  288 595 
  Core                     342  | 15  .   .   .   47  280 
  Treads                   2    | .   .   .   .   .   2   
  Legs                     802  | 28  70  111 98  241 254 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   59   | .   .   .   .   .   59  
  Fastest Speed            40   | 50  120 120 123 50  40  
  Average Speed            126  | 110 120 122 123 185 102 
  Slowest Speed            400  | 200 120 125 123 400 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   25  34  18  27  22  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          14   | .   .   .   .   13  1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               14   | .   .   .   .   13  1   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      1468 | 54  69  128 133 366 718 
  Wait                     73   | .   .   2   22  7   42  
  Move                     1198 | 42  69  110 97  287 593 
  Hop                      1    | .   .   .   .   .   1   
  Pick Up                  48   | 6   .   7   .   22  13  
  Fast Attach              7    | 2   .   .   .   .   5   
  Attach                   37   | 4   .   1   3   7   22  
  Detach                   13   | .   .   .   1   1   11  
  Swap                     12   | .   .   3   .   8   1   
  Drop                     16   | .   .   1   .   13  2   
  Fire                     58   | .   .   4   8   19  27  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     4    | .   .   .   2   2   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Discovered new exit (range 10)
  114 | -10/Materials | Discovered new exit (range 15)
  144 | -10/Materials | Entered Mines
  189 | -10/Mines     | Met a Derelict shopkeep closing up shop
  295 | -10/Mines     | Discovered new exit (range 5)
  305 | -10/Mines     | Build established: Mutant
  305 | -10/Mines     | Entered Materials
  305 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  440 | -9/Materials  | Discovered new exit (range 8)
  477 | -9/Materials  | Entered another Materials area
  477 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  774 | -8/Materials  | Build established: Hacker-Mutant
  999 | -8/Materials  | System corruption reached 10%
 1029 | -8/Materials  | Lost 5 parts (2p1n2u)
 1115 | -8/Materials  | Core integrity fell below 50%
 1123 | -8/Materials  | Discovered new exit (range 10)
 1127 | -8/Materials  | Entered Factory
 1127 | -7/Factory    | Evolved 2 slots: Utility x2
 1128 | -7/Factory    | Lost 4 parts (1p2n1u)
 1282 | -7/Factory    | Build established: Mutant
 1481 | -7/Factory    | Core integrity fell below 50%
 1533 | -7/Factory    | Lost 3 parts (1p1n1w)
 1758 | -7/Factory    | Core integrity fell below 20%
 1896 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
01627_ ALERT: Rogue bot located, Programmers report to Factory Zone 4B.
01688_ Acquired Flak Gun.
01694_ Acquired Recalibrator.
01707_ Connecting with DSF Access...
01751_ Backup Plating VII destroyed.
01751_ Lgt. Nuclear Core destroyed.
01757_ P-60 Hacker destroyed.
01762_ Acquired 42 matter.
01827_ Triggered Heavy Explosive Trap.
01827_ An explosion rips through the floor.
01827_ Construction Platform disabled.
01834_ Acquired Med. Treads.
01841_ U-05 Engineer lays Concrete. <x2>
01864_ System corrupted: Matter fused (-7).
01868_ Backup Plating VII destroyed.
01870_ G-47 Trooper destroyed.
01874_ Carbon-fiber Leg destroyed.
01880_ Imp. Heat Sink melted.
01880_ G-47 Trooper destroyed.
01880_ Switching to secondary target: G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|            #   #        #????????????????????????? |
| """"""     #   #  Y     ######        #??????????? |
|            #   # """""" Y@   g    !!  #??????????? |
|            +   # """""" ######    !!  #??????????? |
|            #   # """""" #????????????????????????? |
|            #   # """"""%#????????????????????????? |
|            #   #       !#????????????????????????? |
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| ##         #            #######??????????????????? |
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| ##  !      /                      ???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            425
Matter Stores              236
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             160
Evasion (%)                62
Recoil Reduction           1
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Recalibrator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberLightpackTorch
  Manual?         0
Play Time         00:30:22
  Cumulative      7.5 hours
  Start           2024.12.09 @ 20:38:46
  End             2024.12.09 @ 21:07:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           4
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b23806c-908e-452c-b5fb-44036e700fe9