Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 00:16:19 Player: amhumam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (77) 385 Value Destroyed (2702) 2702 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (2754) 2754 TOTAL SCORE: 11861 Bonus ------- Follower Combat Kills 154 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (130) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (6) --- Zionite Glidesys II Biomechanical Wings > --- UTILITY (5) ------ Experimental Heat Sink Improved Terrain Scanner Improved Melee Analysis Suite Improved Reaction Control System > --- WEAPON (3) ------- Chainsword Great Axe Power Sword > --- INVENTORY (5) ---- Experimental Heat Sink Zionite Biocell (600) Phasing AFG Zionite Laser-M Makeshift Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II VTOL Module Biomechanical Wings > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Improved Melee Analysis Suite Experimental Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Zionite Laser-M Chainsword Power Sword > --- INVENTORY -------- Experimental Heat Sink Phase Shifter Phasing AFG Makeshift Hammer Great Axe [Rating: 98] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility Light Armor Plating Device Sensor Array Storage Huge Storage Unit Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon AWS/Autocannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . 2 . . . 2 . . . 4 . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . 2 . . . . . Utility 3 | . . . . . . . 1 . . . 2 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 104 | 4 3 . 4 5 6 4 3 5 5 4 36 2 . 3 20 . Power 8 | 1 . . 1 . . 1 . . . 1 3 . . . 1 . Engine 4 | 1 . . 1 . . 1 . . . 1 . . . . . . Core 3 | . . . . . . . . . . . 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 35 | 2 . . 1 2 2 2 2 2 4 3 10 . . . 5 . Treads 6 | 2 . . . . . . . . 2 2 . . . . . . Leg 7 | . . . . . . 1 2 2 . 1 1 . . . . . Wheel 8 | . . . 1 2 2 1 . . 2 . . . . . . . Hover 7 | . . . . . . . . . . . 3 . . . 4 . Flight 7 | . . . . . . . . . . . 6 . . . 1 . Utility 36 | 1 1 . 1 1 3 1 1 2 1 . 11 1 . 3 9 . Device 14 | . . . . . 1 1 . . . . 6 . . 1 5 . Storage 4 | 1 . . . . 1 . 1 . . . . . . . 1 . Processor 8 | . . . . . . . . . . . 5 1 . 2 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 10 | . 1 . 1 1 1 . . 2 1 . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 25 | . 2 . 1 2 1 . . 1 . . 12 1 . . 5 . Energy Gun 6 | . 1 . . . . . . . . . 2 . . . 3 . Energy Cannon 3 | . . . . . . . . . . . 3 . . . . . Ballistic Gun 2 | . 1 . 1 . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . 1 1 . . . . . 2 . . . . . Launcher 2 | . . . . 1 . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 2 1 . . . . Slashing Weapon 5 | . . . . . . . . 1 . . 2 . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . 1 . . . . 1 . . 1 10 . Parts Lost 51 | . . . 1 5 6 1 1 1 2 . 15 . . . 17 2 Power 4 | . . . . . . 1 . . . . 2 . . . 1 . Propulsion 22 | . . . . 1 3 . 1 1 2 . 5 . . . 8 1 Utility 13 | . . . 1 1 1 . . . . . 3 . . . 6 1 Weapon 12 | . . . . 3 2 . . . . . 5 . . . 2 . Highest Loss Streak 10 | . . . 1 5 5 6 1 1 2 . 9 . . . 10 2 To Critical Strikes 2 | . . . . . 1 . . . . . 1 . . . . . Average Backups 13 | 2 4 7 7 7 8 7 8 14 23 24 13 5 5 5 4 5 Power . | . 1 1 1 1 1 . . 1 1 1 . 1 1 . . . Propulsion . | . . . . . 1 2 . . 1 1 . 1 1 1 . . Utility 7 | . 1 5 5 5 5 4 5 6 14 15 8 1 1 2 2 3 Weapon 3 | 1 1 1 . . . 1 2 5 6 6 3 2 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 40 | . . . . 2 4 2 1 6 4 1 18 . 1 . . 1 Power 7 | . . . . 1 4 . . 1 . . 1 . . . . . Propulsion 5 | . . . . . . 1 1 3 . . . . . . . . Utility 22 | . . . . 1 . . . 1 3 . 16 . . . . 1 Weapon 5 | . . . . . . 1 . 1 1 1 . . 1 . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 83 | . 86 100 89 95 84 75 76 81 79 81 63 99 100 100 87 78 Engine 7 | . 14 14 11 11 11 10 9 9 9 9 1 . . . . . Treads 6 | . 28 28 22 15 . . . . 4 2 2 . . . . . Leg 6 | . . . . . . . 13 21 15 16 . . . . . . Wheel 11 | . . . 1 17 31 31 21 14 13 16 4 . . . . . Hover 1 | . . . . . . . . . . . 3 . . . 14 13 Flight 6 | . . . . . . . . . . . 10 39 40 40 16 6 Device 8 | . . . . . 9 10 9 9 9 9 8 17 13 13 18 25 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 2 . . . . . Processor 3 | . . . . . . . . . . . 10 15 20 20 10 6 Protection 5 | . 7 14 11 10 . . 5 9 9 9 1 . . . . . Energy Gun 2 | . 10 14 11 5 . . . . . . . . . . 2 5 Ballistic Gun 4 | . 10 14 21 19 9 . . . . . . . . . . . Ballistic Cannon 5 | . . . . 1 10 11 9 5 8 9 2 . . . . . Impact Weapon 2 | . . . . . . . . . . . 4 13 13 13 5 . Slashing Weapon 1 | . . . . . . . . 3 . . 3 6 6 6 11 14 Peak Build Rating 98 | 4 7 7 12 16 40 52 50 50 54 54 60 56 56 66 98 72 Average Rating 39 | 3 6 7 8 12 17 48 46 41 51 52 41 55 56 58 70 70 On Entrance 35 | . 4 7 7 12 16 9 50 50 50 52 53 54 56 56 59 72 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 158 | 10 17 17 22 27 151 150 153 93 153 157 158 23 22 22 29 26 Greatest Support 58 | 40 40 40 40 38 38 36 36 50 50 40 28 28 28 24 58 30 Greatest Overweight (x) 50 | 1 . . 1 1 7 5 5 5 50 9 6 . . . 1 . Average Overweight (x) 1 | . . . . . . 2 2 1 8 5 . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 15 25 25 25 5 5 5 5 5 Average Capacity 14 | 7 8 8 8 8 17 9 11 15 24 25 14 5 5 5 5 5 Most Carried 25 | 4 7 8 8 8 13 10 15 15 25 25 25 5 5 5 5 5 Average Carried 13 | 2 4 7 7 7 9 8 8 14 23 24 13 5 4 4 4 5 Final Capacity 25 | 8 8 8 8 8 25 8 15 15 25 25 5 5 5 5 5 5 Final Carried 25 | 4 7 8 8 8 8 8 15 15 25 25 5 5 5 5 5 5 Class Distribution -------------------- 31% | Scavenger-Tank 20% | Mutant 15% | Tank 10% | Scavenger-Sprinter 6% | Scavenger-Gunner 4% | Scavenger-Gladiator 4% | Scavenger-Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Gladiator | -6/Deep Caves Scavenger-Gladiator | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Matter Collected 2168 | 240 87 27 113 256 . 298 65 40 70 60 390 180 81 40 221 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2485 | . 215 60 101 66 . 242 318 405 226 . 413 121 . . 293 25 Parts 134 | . 12 7 7 . . 11 28 19 6 . 22 2 . . 17 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . 8 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 82 | . 8 4 4 9 . 8 11 12 3 . 13 1 . . 8 1 Melee 13 | . . . . . . . . . . . 4 . . . 8 1 Guns 23 | . 8 4 4 7 . . . . . . . . . . . . Cannons 40 | . . . . . . 8 11 12 3 . 6 . . . . . AOE 5 | . . . . 2 . . . . . . 3 . . . . . Classes Destroyed 16 | . 2 . 1 2 . 1 4 . . . 4 1 . . 1 . Worker 1 | . . . . . . . . . . . 1 . . . . . Builder 3 | . . . . . . . 1 . . . 2 . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . Watcher 3 | . . . . . . . 3 . . . . . . . . . Swarmer 21 | . 4 4 3 . . . 4 . . . 5 . . . . 1 Grunt 25 | . 4 . . . . 6 5 6 . . 4 . . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . Sentry 11 | . . . 1 . . . 1 5 3 . 1 . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . Hunter 2 | . . . . . . 1 . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . 5 . Z-Light 2 | . . . . . . . . . . . . . . . 2 . Assembled 13 | . . . . 8 . . . . . . . . . . 5 . Mutant 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . 5 3 3 2 . 3 9 6 2 . 8 1 . . 5 1 Combat Bots Only 7 | . 5 3 3 2 . 3 7 6 2 . 6 1 . . 3 1 Max Kills in Single Turn 5 | . 1 1 1 1 . 1 1 1 1 . 4 1 . . 5 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . . . 2 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed 2 | . . . . . . 1 . . . . . . . . 1 . 1C-UTU (-8/Mines) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Hostile Shots Fired 496 | . 39 18 19 28 59 12 24 34 24 . 148 5 . . 69 17 Missed 166 | . 14 6 1 7 17 2 7 11 3 . 55 1 . . 36 6 Hits 330 | . 25 12 18 21 42 10 17 23 21 . 93 4 . . 33 11 Melee 13 | . . . . 7 3 . . . . . 2 . . . 1 . Projectile 317 | . 25 12 18 14 39 10 17 23 21 . 91 4 . . 32 11 AOE 5 | . . . . 5 . . . . . . . . . . . . Critical Strikes 13 | . . . . . 5 . 1 . 1 . 5 1 . . . . Damage Taken 5984 | . 240 101 248 542 606 183 207 350 316 . 1715 62 . . 1246 168 Core 1291 | . 57 9 50 90 79 34 55 29 31 . 430 11 . . 340 76 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 48 | . . . . . . . . . . . . . . 48 . . Core Remaining (%) 72 | 100 . 73 . . . 36 . . . 79 . . . . . . Volleys Fired 111 | . 19 9 13 29 12 . . . . . 26 . . . 3 . Largest 3 | . 2 2 3 3 2 . . . . . 3 . . . 1 . Hottest 149 | . 70 70 90 90 68 . . . . . 149 . . . 73 . Shots Fired 330 | . 38 18 39 62 22 28 31 25 6 . 58 . . . 3 . Gun 159 | . 38 18 39 50 10 . . . . . 1 . . . 3 . Cannon 166 | . . . . 7 12 28 31 25 6 . 57 . . . . . Launcher 5 | . . . . 5 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 247 | . 19 9 26 50 22 28 31 25 6 . 31 . . . . . Thermal 78 | . 19 9 13 7 . . . . . . 27 . . . 3 . Explosive 5 | . . . . 5 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 4 2 5 9 1 17 8 26 10 . 16 . . . . . Robot Miss Streak 5 | . 2 5 5 4 5 1 1 1 . . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 3 . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . Autonomous 107 | . . . . . . 28 31 25 6 . 17 . . . . . Shots Hit Robots 240 | . 22 6 18 35 5 26 25 24 8 . 45 4 . . 19 3 Core Hits 116 | . 11 4 6 20 1 8 14 12 3 . 22 . . . 14 1 Critical Kills 1 | . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . 2 . . . . . . 1 . . . . Critical Strikes 22 | . 3 . 2 . 2 2 2 . 1 . 6 1 . . 3 . Burn 5 | . 3 . 2 . . . . . . . . . . . . . Destroy 2 | . . . . . 2 . . . . . . . . . . . Blast 10 | . . . . . . 2 2 . 1 . 5 . . . . . Smash 2 | . . . . . . . . . . . 1 1 . . . . Sever 3 | . . . . . . . . . . . . . . . 3 . Melee Attacks 77 | . . . . . . . . 2 2 . 23 10 3 2 29 6 Impact 30 | . . . . . . . . . . . 14 7 3 1 5 . Slashing 47 | . . . . . . . . 2 2 . 9 3 . 1 24 6 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . Follow-up Attacks 10 | . . . . . . . . . . . 1 2 . . 5 2 Damage Inflicted 14603 | . 295 71 228 767 110 2139 2003 2030 683 . 2812 238 . . 3098 129 Guns 1057 | . 295 71 228 425 38 . . . . . . . . . . . Cannons 8652 | . . . . . 72 2139 2003 2030 565 . 1843 . . . . . Explosions 3183 | . . . . 342 . . . . . . 691 . . . 2150 . Melee 1711 | . . . . . . . . . 118 . 278 238 . . 948 129 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 8908 | . 126 47 129 389 110 2139 2003 2030 565 . 1370 . . . . . Thermal 3642 | . 169 24 99 36 . . . . . . 1164 . . . 2150 . Explosive 342 | . . . . 342 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 373 | . . . . . . . . . . . 82 115 . . 176 . Slashing 1338 | . . . . . . . . . 118 . 196 123 . . 772 129 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 2 2 2 . . . . 16 16 16 16 . . Average Corruption 8 | . . . . 2 2 2 . . . . 15 16 16 16 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 67 | . . . . . 7 7 . . . . 27 9 16 1 . . Message Errors 18 | . . . . . . 2 . . . . 9 3 4 . . . Matter Fused 18 | . . . . . 3 2 . . . . 8 2 3 . . . Heat Flow Errors 7 | . . . . . 1 2 . . . . 3 . 1 . . . Energy Discharges 9 | . . . . . . 1 . . . . 2 2 4 . . . Parts Rejected 2 | . . . . . 1 . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . 1 . . . . . 4 . 4 1 . . Misfires 2 | . . . . . 1 . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1655 | . . . . . . 203 185 119 79 . 182 157 . . 730 . Projectiles 669 | . . . . . . 203 185 119 53 . 109 . . . . . Explosions 774 | . . . . . . . . . . . 73 . . . 701 . Melee 212 | . . . . . . . . . 26 . . 157 . . 29 . Knockbacks 37 | . . . . . 1 18 3 6 . . 7 . . . 2 . Impact 2 | . . . . . . . . . . . . . . . 2 . Kinetic 31 | . . . . . 1 17 2 4 . . 7 . . . . . Secondary 4 | . . . . . . 1 1 2 . . . . . . . . Self-Inflicted Damage 417 | . . . . . . . . . . . 67 . . . 350 . Shots 2 | . . . . . . . . . . . 1 . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 329 | . 186 76 171 80 119 251 6 . 6 . 329 35 250 . 2 . Average Temperature 48 | . 57 32 73 14 43 118 6 . 6 . 108 9 25 . 1 . Received Heat Transfer 1660 | . 84 . 72 89 . 90 63 135 99 . 734 60 . . 234 . Effects 1 | . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . Impact Corruptions 9 | . . . . . . . . . . . . 8 . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 8 | . 2 . 5 . . . . . . . 1 . . . . . Heat Transferred 2461 | . 703 74 444 111 . . . . . . 1129 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Maximum Alert Level 1 | . . . 1 . . . 1 1 . . 1 . . . . . Low Security (%) 84 | 100 100 100 82 100 . 100 61 53 100 . 41 . . . . . Level 1 15 | . . . 17 . . . 38 46 . . 58 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 364 | . 101 91 244 53 . 70 249 364 158 . 262 . . . . . Initial 138 | . . 31 22 16 . . . 96 138 . . . . . . . Average 65 | . 47 26 121 4 . 14 133 179 31 . 147 . . . . . Influence Increases 2740 | . 212 151 322 92 . 172 339 428 239 . 680 45 30 . . 30 Destroy 0b10 Robot/C 1500 | . 160 120 220 40 . 140 220 240 60 . 260 . 20 . . 20 Destroy 0b10 Robot/NC 55 | . . . . 5 . . 25 . 10 . 15 . . . . . Destroy Leader 326 | . 20 20 50 10 . 30 46 80 . . 50 . 10 . . 10 Allied During Kill 46 | . . 11 32 3 . . . . . . . . . . . . Successful Hack 74 | . . . 5 . . . 11 15 19 . 24 . . . . . Select Force Hacks 240 | . 30 . . . . . 30 30 150 . . . . . . . Disable Machine 120 | . . . . . . . . 15 . . 105 . . . . . Destroy Structure 109 | . 2 . . 34 . 2 7 3 . . 61 . . . . . Partial Spotted 30 | . . . . . . . . 30 . . . . . . . . Lose Combat Pursuer 240 | . . . 15 . . . . 15 . . 165 45 . . . . Influence Decreases 2730 | . 130 176 335 136 . 172 110 303 577 16 480 184 91 . . 20 Entered New Map 566 | . . 51 35 28 . . . 133 216 16 . 74 13 . . . Time Decay 1953 | . 130 125 270 104 . 162 100 160 361 . 353 110 78 . . . Lost Part 191 | . . . 10 4 . 10 10 10 . . 127 . . . . 20 Lost Ally 20 | . . . 20 . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . . . 2 5 . . 5 . . . . . Investigation 5 | . 1 . . . . . 1 3 . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 . . . . . Reinforcement 6 | . . . . . . . 1 2 . . 3 . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Distress Signals 3 | . 2 . . . . . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 154 | . 11 5 10 19 7 6 17 12 3 . 32 3 2 . 22 5 Peak Tracking Total 35 | . 5 3 4 3 9 3 5 6 2 . 6 3 2 . 35 5 Tactical Retreats 14 | . . . 1 3 . . . 1 . . 6 2 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Traps Triggered 2 | . . . . . . . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Machines Disabled 13 | . . . . . 1 . . 1 . . 7 1 . . 3 . Max in Single Turn 2 | . . . . . 1 . . 1 . . 2 1 . . 2 . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Machines Accessed 39 | . 6 . 2 . 1 . 3 7 11 . 8 . 1 . . . Terminals 25 | . 5 . 2 . . . 2 5 6 . 5 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . . . . 1 1 5 . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Total Hacks 97 | . 13 . 8 . 1 . 7 16 19 . 32 . 1 . . . Successful 43 | . 4 . 3 . 1 . 3 8 8 . 15 . 1 . . . Failed 53 | . 8 . 5 . . . 4 8 11 . 17 . . . . . Catastrophic 15 | . 3 . . . . . 1 1 5 . 5 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 68 | . 12 . 7 . 1 . 7 9 12 . 16 . . 4 . . Terminals 68 | . 12 . 8 . . . 6 13 14 . 15 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 14 | . 1 . . . . . 1 1 5 . 6 . . . . . Scanalyzers 11 | . . . . . . . . . . . 11 . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . Terminal Hacks 16 | . 3 . 3 . 1 . 1 4 2 . 1 . 1 . . . Part Schematic 2 | . . . . . . . . . 1 . 1 . . . . . Robot Analysis 6 | . 1 . 2 . . . 1 1 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . 3 . . . . . Report Inventory 2 | . . . . . . . . . . . 2 . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer 6 | . . . . . . . . . . . 6 . . . . . Insert Component 2 | . . . . . . . . . . . 2 . . . . . Analyze 4 | . . . . . . . . . . . 4 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 17 | . 1 . . . . . 2 3 6 . 5 . . . . . Terminals 7 | . . . . . . . 1 2 1 . 3 . . . . . Botnet 7 | . . . . . . . 1 2 1 . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . . . . 1 1 5 . 2 . . . . . Reject 2 | . . . . . . . . . . . 2 . . . . . Tunnel 8 | . 1 . . . . . 1 1 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . 2 . . . 2 5 6 . 7 . . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 1 . 2 . . 14 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . 9 . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Total Allies 11 | . . 3 . 2 . . . . . . . 4 . 2 . . Largest Group 4 | . . 3 3 4 1 . . . . . . 4 4 2 2 . Highest-Rated Group 116 | . . 40 40 65 26 . . . . . . 116 116 51 51 . Highest-Rated Ally 31 | . . 16 16 31 26 . . . . . . 29 29 31 31 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 112 | . . 3 39 36 . . . . . . . . 28 . 6 . Total Damage 1253 | . . 31 270 465 . . . . . . . . 445 . 42 . Kills 22 | . . 2 7 11 . . . . . . . . 1 . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Active Infowar (turns) 6513 | . . . . . 532 3 231 339 1666 1413 831 232 386 422 406 52 Optics 362 | . . . . . . . . . . . 362 . . . . . Sensors 5763 | . . . . . 532 3 231 339 1666 1413 558 232 213 422 154 . Terrain 880 | . . . . . . . . . . . 310 93 173 . 252 52 Robot Analysis Total 6 | . 1 . 2 . . . 1 1 1 . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . . . 1 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Turns Passed 9853 | 65 336 498 592 738 616 720 231 339 1666 1413 992 232 386 422 555 52 Spaces Moved 8401 | 36 165 255 169 531 539 455 141 225 675 764 1068 512 687 1402 707 70 Core 30 | 2 . . . . . . . . 9 . 19 . . . . . Treads 554 | 34 165 255 100 . . . . . . . . . . . . . Legs 127 | . . . . . . . 10 30 30 44 13 . . . . . Wheels 3432 | . . . 69 531 539 455 131 195 636 720 156 . . . . . Hover 643 | . . . . . . . . . . . 126 . . . 447 70 Flight 3615 | . . . . . . . . . . . 754 512 687 1402 260 . Fastest Speed 21 | 50 160 160 105 90 90 116 116 105 165 165 21 21 21 25 25 56 Average Speed 93 | 155 160 160 137 100 104 119 146 130 240 182 61 22 21 25 53 56 Slowest Speed 2550 | 160 160 160 160 105 195 165 400 260 2550 330 470 25 25 25 130 56 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 5 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 47 49 17 97 64 92 19 40 98 51 32 59 86 91 74 18 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 9 | . 1 . . 1 . . 1 1 5 . . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 . . 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 . . . . 1 . Scrap Searched 18 | . . 1 . 2 . 1 . . . 3 . 3 4 3 . 1 Spaces Dug 18 | . . . . . . . . 1 . . 9 2 3 . 3 . Terrain Destroyed 125 | . . . . 36 8 2 6 3 . . 59 2 3 . 6 . Melee 18 | . . . . . . . . 1 . . 9 2 3 . 3 . Projectile 25 | . . . . 4 8 2 6 2 . . 3 . . . . . AOE 82 | . . . . 32 . . . . . . 47 . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Total 10118 | 43 199 327 498 680 573 628 164 272 714 783 1318 617 919 1470 835 78 Wait 1229 | . 7 63 310 108 1 158 3 22 . . 132 76 222 59 64 4 Move 8375 | 35 164 254 168 530 538 454 140 224 674 763 1057 511 686 1401 706 70 Hop 5 | . . . . . . . . . . . 5 . . . . . Pick Up 87 | 4 6 1 2 4 6 7 11 7 14 5 13 . 1 2 4 . Fast Attach 68 | 4 . . 2 3 . 2 1 2 6 4 23 2 . 2 17 . Attach 37 | . 3 . 2 2 6 3 2 2 3 . 11 . . . 3 . Detach 10 | . . . . . 2 . . 2 3 . 3 . . . . . Swap 41 | . . . . 1 3 2 4 2 3 1 7 1 6 2 8 1 Drop 75 | . . . 1 3 5 2 3 9 8 10 22 1 1 3 7 . Fire 111 | . 19 9 13 29 12 . . . . . 26 . . . 3 . Melee 58 | . . . . . . . . 2 2 . 19 5 3 1 23 3 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . 1 . . 21 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 13) 189 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 329 | -10/Materials | Discovered new exit (range 7) 402 | -10/Materials | Entered Mines 434 | -10/Mines | Met a Derelict bent on vengeance 656 | -10/Mines | Discovered new exit (range 5) 738 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 795 | -10/Mines | Learned Materials emergency access door positions 803 | -10/Mines | Discovered new exit (range 15) 900 | -10/Mines | Entered Materials 900 | -9/Materials | Accompanied by 3 allies 900 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1017 | -9/Materials | Discovered new exit (range 11) 1245 | -9/Materials | Build established: Tank 1441 | -9/Materials | Discovered new exit (range 8) 1492 | -9/Materials | Entered Mines 1492 | -9/Mines | Accompanied by 2 allies 1538 | -9/Mines | Learned location of Storage (-8) 1612 | -9/Mines | Learned location of 1 exit from Materials 1650 | -9/Mines | Assembled infested the area 1655 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1710 | -9/Mines | Discovered new exit (range 12) 1711 | -9/Mines | Lost 3 allies 1919 | -9/Mines | Found a hidden stash of uninstalled traps 2110 | -9/Mines | Lost 5 parts (1n1u3w) 2195 | -9/Mines | Learned 8 Materials zone layouts 2200 | -9/Mines | Discovered new exit (range 4) 2221 | -9/Mines | Discovered new exit (range 3) 2230 | -9/Mines | Entered Exiles 2230 | -9/Exiles | Accompanied by 1 ally 2244 | -9/Exiles | Discovered new exit (range 15) 2258 | -9/Exiles | Met 8R-AWN 2260 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2271 | -9/Exiles | Met EX-HEX 2298 | -9/Exiles | Met EX-BIN 2346 | -9/Exiles | Build established: Mutant 2361 | -9/Exiles | Met EX-DEC 2392 | -9/Exiles | Discovered new exit (range 14) 2621 | -9/Exiles | Aligned with FarCom system 2622 | -9/Exiles | Given EX-Vault access code 2649 | -9/Exiles | Opened EX-Vault 2657 | -9/Exiles | Found AWS/Autocannon 2684 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2741 | -9/Exiles | Attacked by the Exiles 2826 | -9/Exiles | Core integrity fell below 50% 2846 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2846 | -9/Exiles | Entered Mines 2878 | -8/Mines | Lost 6 parts (1p2n1u2w) 2903 | -8/Mines | 1C-UTU came to Exiles' defense 2935 | -8/Mines | Destroyed 1C-UTU 2945 | -8/Mines | Found Prototype Device 2946 | -8/Mines | Identified Exp. Actuator Array 3249 | -8/Mines | Build established: Scavenger-Gunner 3555 | -8/Mines | Discovered new exit (range 5) 3566 | -8/Mines | Entered Materials 3566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3567 | -8/Materials | Identified exit to Storage 3568 | -8/Materials | Identified exit to Factory 3701 | -8/Materials | Destroyed 7 combat bots 3797 | -8/Materials | Entered Storage 4043 | -8/Storage | Identified exit to Recycling 4130 | -8/Storage | Used back door to open Recycling access 4136 | -8/Storage | Entered Recycling 4255 | -8/Recycling | Build established: Scavenger-Tank 4395 | -8/Recycling | Discovered new exit (range 7) 5764 | -8/Recycling | Scanned before Scraplab entrance 5787 | -8/Recycling | Entered Scraplab 5800 | -8/Recycling | Discovered new exit (range 2) 5802 | -8/Recycling | Entered Scraptown 6002 | -8/Scraptown | Visited TADAMA 6024 | -8/Scraptown | Visited Assassins FH 6075 | -8/Scraptown | Discovered new exit (range 9) 6316 | -8/Scraptown | Visited IN-MT5's Study 6344 | -8/Scraptown | Visited CPS Storage 6360 | -8/Scraptown | Visited Fellowship of the Rings 7172 | -8/Scraptown | Build established: Tank 7215 | -8/Scraptown | Entered Factory 7215 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7300 | -6/Factory | Spotted B-75 Beast 7322 | -6/Factory | Destroyed B-75 Beast 7475 | -6/Factory | AWS/Autocannon suddenly broke down 7568 | -6/Factory | System corruption reached 10% 7645 | -6/Factory | Lost 9 parts (1p3n2u3w) 7722 | -6/Factory | Lost 3 parts (1n2w) 7854 | -6/Factory | Allied Derelicts emerged from ambush trap array 7878 | -6/Factory | Build established: Mutant 7901 | -6/Factory | Core integrity fell below 50% 7935 | -6/Factory | Lost 3 allies 7977 | -6/Factory | Discovered new exit (range 22) 8011 | -6/Factory | Identified exit to Factory 8092 | -6/Factory | Discovered exit to Factory (range 13) 8199 | -6/Factory | Discovered new exit (range 15) 8207 | -6/Factory | Identified exit to Lower Caves 8207 | -6/Factory | Entered Lower Caves 8239 | -6/Lower Caves | Build established: Scavenger-Scout 8295 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8296 | -6/Lower Caves | Learned 8 Factory zone layouts 8327 | -6/Lower Caves | Encountered a Warlord checkpoint 8337 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8385 | -6/Lower Caves | Discovered new exit (range 13) 8388 | -6/Lower Caves | Identified exit to Lower Caves 8439 | -6/Lower Caves | Entered another Lower Caves area 8439 | -6/Lower Caves | Accompanied by 4 allies 8451 | -6/Lower Caves | Encountered a Warlord checkpoint 8677 | -6/Lower Caves | Build established: Scavenger-Sprinter 8771 | -6/Lower Caves | Spotted 0Z-L9X(f) 8771 | -6/Lower Caves | Spotted 1U-6NC(f) 8772 | -6/Lower Caves | Encountered a Master Thief 8772 | -6/Lower Caves | Encountered a Master Thief 8824 | -6/Lower Caves | Discovered new exit (range 5) 8825 | -6/Lower Caves | Identified exit to Zion 8825 | -6/Lower Caves | Entered Zion 8842 | -6/Zion | System corruption cleaned by Quarantine Array 8854 | -6/Zion | Learned Factory stockpile data 8855 | -6/Zion | Learned location of 2 exits from Factory 8872 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8900 | -6/Zion | Found Prototype Device 8900 | -6/Zion | Identified Phasing AFG 8950 | -6/Zion | Received a visual enhancement algorithm 8959 | -6/Zion | Gained Derelict followers 9012 | -6/Zion | Met Imprinter 9066 | -6/Zion | Discovered new exit (range 12) 9228 | -6/Zion | Opened final containment barrier to the Deep Caves 9232 | -6/Zion | Discovered new exit (range 3) 9232 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9233 | -6/Zion | Identified exit to Deep Caves 9247 | -6/Zion | Entered Deep Caves 9247 | -6/Deep Caves | Accompanied by 2 allies 9368 | -6/Deep Caves | Attacked by Z-Imprinter 9394 | -6/Deep Caves | Destroyed Z-Imprinter 9432 | -6/Deep Caves | Lost 10 parts (1p5n3u1w) 9445 | -6/Deep Caves | Found Prototype Protection 9445 | -6/Deep Caves | Identified Zio. Weapon Casing 9517 | -6/Deep Caves | Z-Facility disabled 9518 | -6/Deep Caves | Core integrity fell below 20% 9548 | -6/Deep Caves | Lost 6 parts (2n3u1w) 9716 | -6/Deep Caves | Discovered new exit (range 11) 9732 | -6/Deep Caves | Build established: Scavenger-Gladiator 9755 | -6/Deep Caves | Spotted AG-67223 9761 | -6/Deep Caves | Spotted AG-43918 9769 | -6/Deep Caves | Exposed GOLEM chamber 9770 | -6/Deep Caves | Triggered Deep Caves wall 9802 | -6/Deep Caves | Entered Proximity Caves 9834 | -5/Proximity Caves | Learned Factory emergency access door positions 9854 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09676_ Acquired 6 matter. 09716_ EXIT=FOUND 09770_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 09779_ Zio. Glidesys I destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 09829_ Searching scrap... 09829_ Found Imp. Weapon Cycler. 09829_ Found Imp. Kinecellerator. 09829_ Found 36 Matter. 09834_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 09847_ Great Axe follow-up attack on S-27 Virus. 09847_ S-27 Virus destroyed. 09848_ Phase Shifter destroyed. 09852_ Zio. Glidesys I destroyed. 09853_ Chainsword follow-up attack on S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ??????????????#??????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#?????###????????????????????###???????????????? | | ???????## ####??###?#?????????? ##??????????????? | | ######## ##?# ##?????????? ##?????????????? | | ! ### ##????????? #?????????????? | | %! ## ##??????? #?????????????? | | ####### ##?????# #???#?????????? | | ?????# ## ##???# #?????????????? | | ???# ## #?## #?????????????? | | ## ###### ## ### ### ##????????????? | | ### #????# #####?# s #????????????? | | ####?????# #?????# == #???????????? | | #????????# ?????# ###s## ????????? | | #????????### ?????## #?#@#? ## ????????? | | ####????????#??????###?# s ? ##??? ?????????? | | #??#???????????????? s ##?????? ?????????? | | ##??????????????????? ####?????????????????? | | #??????????????????? ##?????????? ?????????? | | ##???????#??????????? #?????????????????????? | | ##??????????????????? ##?????????????????????? | | #???????????????????? #??????????????????????? | | ???????????????????## #???????? ?????????????? | | ????????????????????## ???????????????????????? | | ????????????????????## ???????????????????????? | | ??????????????????????#??#????????????????????? | | ####?????????????????????????????????????????????? | | #???????????????????????????#????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 400 Phase Shifting 15 Evasion (%) 84 Melee Accuracy 12 Target Analysis 6 Recoil Reduction 2 Authchip Count 5 Item Schematics ----------------- Coil Gun | -8/Recycling | Hacked Arm. Leg | -6/Factory | Hacked Imp. Melee Analysis Suite | -6/Factory | Scanalyzed Neutrino Core | -6/Zion | Archive Power Sword | -6/Zion | Archive EM Shield | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ArcNetworkedLoader Manual? 0 Play Time 02:32:43 Cumulative 245.5 hours Start 2025.06.11 @ 17:21:45 End 2025.06.12 @ 00:16:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 220 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 62 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd9dc452-5c95-4f5c-b202-14d9e48dd980