Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 12:06:25 Player: Sparkworm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (3403) 3403 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 6688 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 77 Friendly Fire -79 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 99/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink High-capacity Battery (250) Transmission Jammer Plasma Cannon Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Improved Shield Generator Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Particle Cannon Assault Cannon > --- INVENTORY -------- Improved Heat Sink High-capacity Battery Machine Analyzer Assault Cannon Proton Missile Launcher [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Matter Pod Processor Advanced Visual Processing Unit Protection Improved Power Shielding Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Slots Evolved 6 | . . . . 4 2 . Power 2 | . . . . 1 1 . Propulsion . | . . . . . . . Utility 2 | . . . . 1 1 . Weapon 2 | . . . . 2 . . Parts Attached 81 | 6 10 . 6 11 30 18 Power 15 | 1 1 . 1 3 5 4 Engine 9 | 1 1 . 1 3 2 1 Core 6 | . . . . . 3 3 Reactor . | . . . . . . . Propulsion 10 | 2 2 . 1 1 3 1 Treads . | . . . . . . . Leg 1 | . 1 . . . . . Wheel 8 | 2 . . 1 1 3 1 Hover 1 | . 1 . . . . . Flight . | . . . . . . . Utility 27 | . 4 . . 4 13 6 Device 16 | . 3 . . 1 9 3 Storage 3 | . 1 . . . 2 . Processor 3 | . . . . 1 2 . Hackware . | . . . . . . . Protection 5 | . . . . 2 . 3 Artifact . | . . . . . . . Weapon 29 | 3 3 . 4 3 9 7 Energy Gun 9 | 3 1 . . . 3 2 Energy Cannon 3 | . . . . 1 1 1 Ballistic Gun 8 | . 1 . 3 . 1 3 Ballistic Cannon 6 | . . . 1 1 3 1 Launcher 3 | . 1 . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 33 | . . . 2 1 10 20 Power 9 | . . . 1 1 1 6 Propulsion 3 | . . . 1 . . 2 Utility 7 | . . . . . 4 3 Weapon 14 | . . . . . 5 9 Highest Loss Streak 9 | . . . 1 1 8 9 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 3 3 4 3 4 4 Power . | . . . . . . . Propulsion . | 1 1 1 . . . . Utility 1 | . . . . 1 2 2 Weapon 1 | 1 2 2 2 2 1 . Tool/Special . | . . . . . . . Unused Backups 14 | . 1 . 2 2 4 5 Power . | . . . . . . . Propulsion 3 | . 1 . 1 1 . . Utility 6 | . . . . . 3 3 Weapon 4 | . . . 1 1 1 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 84 | . 66 85 75 81 89 87 Engine 13 | . 13 14 4 11 19 5 Core 3 | . . . . . 1 12 Wheel 9 | . 18 . 8 9 9 13 Hover 1 | . 2 14 . . . . Device 16 | . 3 14 14 14 19 17 Storage 4 | . . 14 14 8 . . Processor 3 | . . . . 2 4 5 Protection 2 | . . . . . 2 5 Energy Gun 6 | . 22 14 3 . 6 3 Energy Cannon 2 | . . . . 4 2 5 Ballistic Gun 8 | . 1 14 15 12 5 5 Ballistic Cannon 7 | . . . 5 14 10 6 Launcher 2 | . 3 . 3 3 2 2 Peak Build Rating 46 | 5 8 8 11 26 46 44 Average Rating 28 | 3 5 8 8 22 39 37 On Entrance 14 | . 5 8 8 11 26 44 Naked Turns 10 | . . . . . . 10 Heaviest Build 66 | 6 14 14 16 30 66 66 Greatest Support 28 | 20 20 6 20 28 28 24 Greatest Overweight (x) 17 | . 2 2 2 1 2 17 Average Overweight (x) 1 | . . 2 . . 1 1 Largest Inventory Capacity 20 | 5 5 5 5 5 20 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 3 5 5 5 5 Average Carried 4 | 3 4 3 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 3 3 5 5 4 4 Class Distribution -------------------- 46% | Tank 29% | Mutant 10% | Skirmisher 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Matter Collected 2467 | 260 38 . 470 364 716 619 Remotely . | . . . . . . . Salvage Created 3048 | 50 185 . 183 342 952 1336 Parts 163 | 3 12 . 16 26 43 63 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 5 | . 2 . . 1 1 1 Parts Field Recycled 35 | . . . . . 30 5 Retrieved Matter 332 | . . . . . 308 24 Parts Self-Destructed 2 | . . . 2 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Combat Hostiles Destroyed 64 | 1 2 . 5 11 20 25 Guns 20 | 1 1 . . 1 7 10 Cannons 22 | . . . . 3 6 13 AOE 20 | . 1 . 5 7 6 1 Classes Destroyed 14 | 1 2 . 2 6 2 1 Worker 1 | . . . . 1 . . Builder 4 | . . . . 2 1 1 Hauler 1 | . . . . 1 . . Recycler 3 | . 1 . . . 1 1 Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 8 | . 2 . . 2 3 1 Swarmer 7 | . . . . 7 . . Grunt 35 | 1 2 . . 4 12 16 Brawler 1 | . . . . . . 1 Sentry 12 | . . . . . 5 7 Programmer 4 | . . . . . 3 1 Cobbler 1 | . . . 1 . . . Subdweller 5 | . . . 5 . . . Best Kill Streak 5 | 1 4 . 4 5 4 5 Combat Bots Only 4 | 1 1 . 4 4 3 4 Max Kills in Single Turn 4 | 1 2 . 2 4 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 2 3 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Hostile Shots Fired 762 | 2 9 . 27 37 361 326 Missed 274 | . 3 . 8 9 125 129 Hits 488 | 2 6 . 19 28 236 197 Projectile 488 | 2 6 . 19 28 236 197 AOE 3 | . . . 2 . 1 . Critical Strikes 10 | . 1 . . 1 1 7 Damage Taken 4824 | 22 90 . 446 307 1530 2429 Core 898 | 10 17 . 122 35 159 555 Absorbed by Shields 954 | . . . 108 117 641 88 Redirected to Shielding 104 | . . . . . 104 . Regen/Repaired (Parts) 29 | . 10 . . 19 . . Core Remaining (%) 76 | 96 . . 40 93 . . Volleys Fired 198 | 2 16 . 23 28 58 71 Largest 4 | 2 2 . 2 4 4 4 Hottest 272 | 80 80 . 70 178 272 191 Shots Fired 535 | 4 26 . 38 93 164 210 Gun 255 | 4 22 . 27 31 80 91 Cannon 246 | . . . 5 56 72 113 Launcher 34 | . 4 . 6 6 12 6 Special . | . . . . . . . Kinetic 316 | . . . 17 81 110 108 Thermal 95 | 2 8 . . 6 42 37 Explosive 20 | . 4 . 6 6 4 . Electromagnetic 104 | 2 14 . 15 . 8 65 Robot Hit Streak 12 | 3 4 . 12 5 12 8 Robot Miss Streak 9 | 1 2 . 1 9 8 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 284 | 3 6 . 24 30 94 127 Core Hits 196 | 2 10 . 19 24 53 88 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 8 | . . . 1 4 1 2 Destroy 2 | . . . 1 1 . . Blast 6 | . . . . 3 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8506 | 36 309 . 918 1314 2840 3089 Guns 2566 | 36 82 . 299 181 1057 911 Cannons 3056 | . . . . 605 774 1677 Explosions 2884 | . 227 . 619 528 1009 501 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3400 | . . . 194 729 1123 1354 Thermal 2019 | 24 57 . . 57 1136 745 Explosive 1819 | . 139 . 619 528 297 236 Electromagnetic 1268 | 12 113 . 105 . 284 754 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 1 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . . 8 10 Message Errors 5 | . . . . . 2 3 Matter Fused 6 | . . . . . 3 3 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . . 1 1 Data Loss (major) 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 223 | . . . . 61 149 13 Projectiles 81 | . . . . 44 24 13 Explosions 142 | . . . . 17 125 . Melee . | . . . . . . . Knockbacks 17 | . . . . 5 8 4 Impact . | . . . . . . . Kinetic 16 | . . . . 5 7 4 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 163 | . . . . 52 . 111 Shots 4 | . . . . 1 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 516 | 48 117 . . 336 477 516 Average Temperature 153 | 27 47 . . 116 154 181 Received Heat Transfer 1735 | 12 69 . 34 92 318 1210 Effects 32 | . . . . 1 8 23 Shutdowns 13 | . . . . . 4 9 Energy Bleed 3 | . . . . 1 1 1 Interference 9 | . . . . . 3 6 Matter Decay 1 | . . . . . . 1 Short Circuit 4 | . . . . . . 4 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Fried 7 | . . . . . 2 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 1 . 4 . Heat Transferred 3110 | 50 125 . . 74 1797 1064 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Maximum Alert Level 2 | . . . . 1 1 2 Low Security (%) 34 | 100 100 100 . 71 13 16 Level 1 53 | . . . . 28 86 29 Level 2 11 | . . . . . . 53 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 594 | 20 73 14 . 304 380 594 Initial 146 | . 6 14 . . 125 146 Average 242 | 3 29 1 . 124 280 382 Influence Increases 2444 | 20 110 . . 430 897 987 Destroy 0b10 Robot/C 1220 | 20 40 . . 220 400 540 Destroy 0b10 Robot/NC 95 | . 15 . . 40 25 15 Destroy Leader 328 | . 14 . . 46 126 142 Allied During Kill 19 | . . . . . . 19 Successful Hack 9 | . 7 . . 2 . . Disable Machine 480 | . 15 . . 60 285 120 Destroy Structure 203 | . 19 . . 47 61 76 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 75 | . . . . 15 . 60 Influence Decreases 1913 | 10 82 38 . 154 849 780 Entered New Map 357 | . 4 24 . . 151 178 Time Decay 1206 | 10 78 14 . 144 598 362 Lost Part 310 | . . . . 10 100 200 Lost Ally 40 | . . . . . . 40 Squads Dispatched 22 | . 1 . . 4 11 6 Investigation 4 | . . . . 1 2 1 Extermination 5 | . . . . . 4 1 Reinforcement 8 | . 1 . . 3 2 2 Assault 2 | . . . . . . 2 Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 2 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Distress Signals 4 | . . . . 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | 1 4 . 14 18 25 42 Peak Tracking Total 8 | 1 4 . 8 6 5 7 Tactical Retreats 6 | . . . 1 1 . 4 Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Traps Triggered 8 | . 3 . . 1 2 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Disabled 32 | . 1 . . 4 19 8 Max in Single Turn 12 | . 1 . . 1 12 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Accessed 13 | . 3 . 1 3 4 2 Terminals 7 | . 2 . . 2 1 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 1 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 40 | . 10 . 4 8 11 7 Successful 26 | . 5 . 4 5 8 4 Failed 13 | . 5 . . 3 3 2 Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . . . . . 1 Manual 4 | . . . 4 . . . Terminals 18 | . 6 . . 4 1 7 Fabricators . | . . . . . . . Repair Stations 11 | . 4 . . 4 3 . Recycling Units 4 | . . . . . 4 . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 . 4 2 1 4 Record 9 | . 1 . 4 1 . 3 Open DSF 1 | . . . . . 1 . Alert Level 2 | . . . . 1 . 1 Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 3 . . 3 1 . Scan Component 5 | . 2 . . 2 1 . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 3 | . . . . . 3 . Process 1 | . . . . . 1 . Report Inventory 2 | . . . . . 2 . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 . . 2 4 1 Full Trace Events 4 | . 1 . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 58 | . 26 . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter 19 | . . . . . 19 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . . 21 Total Damage 357 | . . . . . . 357 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Active Infowar (turns) 1260 | . . . . 348 912 . Optics 1260 | . . . . 348 912 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Turns Passed 4418 | 79 219 292 627 462 1914 825 Spaces Moved 2880 | 79 165 163 413 299 1337 424 Core 44 | 20 . . . . . 24 Treads . | . . . . . . . Legs 114 | . 2 . 112 . . . Wheels 2530 | 59 135 . 300 299 1337 400 Hover 192 | . 28 163 1 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 180 110 100 100 50 Average Speed 119 | 72 89 180 128 110 117 120 Slowest Speed 900 | 80 190 180 190 120 130 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 24 49 18 25 23 61 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . . 4 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 218 | . 19 . 13 53 60 73 Melee . | . . . . . . . Projectile 44 | . . . . 20 3 21 AOE 174 | . 19 . 13 33 57 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Total 3461 | 96 211 162 470 371 1565 586 Wait 126 | . . . 4 3 83 36 Move 2874 | 78 164 162 412 298 1336 424 Hop . | . . . . . . . Pick Up 104 | 10 12 . 12 15 33 22 Fast Attach . | . . . . . . . Attach 60 | 5 10 . 3 10 19 13 Detach 4 | . . . . 2 2 . Swap 39 | 1 4 . 8 5 16 5 Drop 56 | . 5 . 8 10 18 15 Fire 198 | 2 16 . 23 28 58 71 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Repaired Ion Engine? 242 | -10/Materials | Discovered new exit (range 14) 243 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Entered Mines 309 | -10/Mines | Learned location of Storage (-7) 315 | -10/Mines | Build established: Mutant 341 | -10/Mines | Learned 4 Materials zone layouts 348 | -10/Mines | Discovered new exit (range 8) 560 | -10/Mines | Discovered new exit (range 15) 591 | -10/Mines | Entered Subcaves 592 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 592 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 592 | -10/Subcaves | Approached by a straggling Scientist 671 | -10/Subcaves | A Subdweller sparked back to life 671 | -10/Subcaves | A Subdweller sparked back to life 687 | -10/Subcaves | Ambushed by swarm of Subdwellers 699 | -10/Subcaves | Core integrity fell below 50% 735 | -10/Subcaves | Lost 3 allies 846 | -10/Subcaves | Disturbed a concealed Subdweller 925 | -10/Subcaves | Visited Clippyterm 928 | -10/Subcaves | Learned location of Section 7 (-2) 936 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 955 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 978 | -10/Subcaves | Discovered new exit (range 3) 1218 | -10/Subcaves | Entered Materials 1218 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 1344 | -8/Materials | Repaired Shield Generator? 1569 | -8/Materials | Discovered new exit (range 16) 1680 | -8/Materials | Entered Factory 1680 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1711 | -7/Factory | Build established: Tank 2486 | -7/Factory | Lost 8 parts (4u4w) 2591 | -7/Factory | Discovered new exit (range 3) 2785 | -7/Factory | Build established: Skirmisher 3156 | -7/Factory | Build established: Tank 3593 | -7/Factory | Identified exit to Storage 3594 | -7/Factory | Entered Storage 3772 | -7/Storage | Met a pair of Derelict thieves 3890 | -7/Storage | Central database locked down 4365 | -7/Storage | Core integrity fell below 50% 4411 | -7/Storage | Core integrity fell below 20% 4419 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Nuclear Core destroyed. Hvy. Assault Rifle destroyed. Arm. Wheel destroyed. Critical hit (Burn: +37). System corrupted: Matter fused (-7). Dropped Imp. Field Recycling Unit. Dropped Weapon Cycler. K-01 Serf collects debris. M-28 Smith repairs G-47 Trooper Particle Gun. Critical hit (Burn: +37). M-28 Smith repairs G-47 Trooper. K-01 Serf collects debris. Acquired 38 matter. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | #???##+########??????????????????????????????? | | # ##### ???????????????????????????????? | | # #"T"# ###############??????????????????????? | | # # #??????###########?????? | | ####### # #??????# =%* [==#?????? | | # #?# / #??????# [""""=[%/ #?? | | # ### # #??????# "%[""*=# #?? | | # # # # ######## "" =/ #?? | | # # # # ## """ "[#"%"#?? | | # ###################### "!!"%# " #?? | | # # ### """ # """"!#? #?? | | # # ##^"""!! # =*=#? #?? | | + # # """ g#;;######## #?? | | ^ %# # # b g= [ #?? | | # # # ^ g% =%* #?? | | # + # @ gm; k = #?? | | # # [%[ ## ! #;;######## #?? | | " #### # # ####??????????#?? | | "R"#??# # ####""T""###???????????????? | | """#??# ##"T"######??#"""""#?????????????????? | | ####??# ##"""#???????#######?????????????????? | | ??????##########???????????????????????????????? | | ######?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | = #?????????????????????????????????????????? | | = #?????????????????????????????????????????? | | +#####?????????????????????????????????????????? | | %%#########????????????????????????????????????? | | %!# # !!#????????????????????????????????????? | | % / " ! #????????????????????????????????????? | | # #????????????????????????????????????? | | ## " #????????????????????????????????????? | | ###T# !! #????????????????????????????????????? | | #?### ! !#????????????????????????????????????? | | #???######????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 37 Energy Capacity 880 Matter Stores 400 Matter Capacity 400 Sight Range 21 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Arm. Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 83% | -10/Materials Shield Generator | 36% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Hey, That's Mine! It Was An Accident, I Swear Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Shopping List Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed GreatGreatAxe Manual? 0 Play Time 03:06:29 Cumulative 3.0 hours Start 2025.07.12 @ 21:49:29 End 2025.07.16 @ 12:06:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89afd834-56ff-428a-ac4f-d9685dbc4342