Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.23 @ 14:03:16 // AFD2020/Player2 Player: Alvin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2953) 2953 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3992) 3992 TOTAL SCORE: 11375 Bonus ------- High Alert Combat Kills 1274 Follower Combat Kills 2757 Friendly Fire -39 Cogmind --------- Core Integrity 0/1000 Matter 122/300 Energy 99/100 System Corruption 12% Temperature Cool (18) Movement Walking (180) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (8) ------ Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (2) ------- Spear > --- INVENTORY (12) --- Light Ion Engine System Backup Module Signal Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Flexi-carbon Leg System Backup Module Arc Projector High-powered Shock Rifle Tesla Rifle Cooled Pulse Rifle Cooled Pulse Rifle Assault Cannon Spear Signal Generator [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Remote Shield Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Powered Armor Weapon Precision Assault Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 2 . . . 1 . Utility 6 | . . . . 2 2 1 1 Weapon . | . . . . . . . . Parts Attached 108 | 7 2 6 4 9 37 15 28 Power 12 | 1 . 1 1 1 2 2 4 Engine 8 | 1 . 1 . . 2 2 2 Core 4 | . . . 1 1 . . 2 Reactor . | . . . . . . . . Propulsion 27 | 3 . 2 2 1 7 4 8 Treads 1 | 1 . . . . . . . Leg 24 | 2 . 2 2 1 5 4 8 Wheel 2 | . . . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 . . 2 6 2 3 Device 5 | . . . . . 1 2 2 Storage 2 | 1 1 . . . . . . Processor 5 | . . . . 2 3 . . Hackware 2 | . 1 . . . 1 . . Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 53 | 2 . 3 1 5 22 7 13 Energy Gun 21 | 1 . 1 1 1 7 3 7 Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 1 . 2 . 3 6 3 3 Ballistic Cannon 5 | . . . . 1 2 . 2 Launcher 5 | . . . . . 4 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . . . 3 . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 . . 3 1 1 Parts Lost 39 | . . . 2 2 8 3 24 Power 3 | . . . . . . 1 2 Propulsion 14 | . . . . . 4 1 9 Utility 8 | . . . . . 2 1 5 Weapon 14 | . . . 2 2 2 . 8 Highest Loss Streak 16 | . . . 1 1 3 2 16 Average Slot Usage (%) 95 | . 96 99 95 97 98 92 89 Engine 5 | . 14 11 1 . 5 5 8 Core 2 | . . . 9 9 1 . 1 Leg 30 | . 28 43 44 36 24 27 25 Wheel 1 | . . . . . 4 . . Device 3 | . . . . . 3 4 8 Storage 7 | . 14 11 11 9 7 6 5 Processor 16 | . . . . 17 21 26 20 Hackware 7 | . 10 11 11 9 11 . . Protection 1 | . . . . . . 6 4 Energy Gun 6 | . 14 11 6 1 7 4 1 Ballistic Gun 8 | . 14 11 11 11 5 7 6 Naked Turns . | . . . . . . . . Heaviest Build 73 | 13 41 45 45 45 60 61 73 Greatest Support 85 | 20 20 40 40 40 55 75 85 Greatest Overweight (x) 12 | . 2 1 1 1 4 2 12 Average Overweight (x) . | . . 1 . . 1 . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 Most Carried 12 | 4 6 9 12 12 12 12 12 Average Carried 10 | 3 1 4 11 11 11 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 4 6 9 12 12 11 10 3 Class Distribution -------------------- 87% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 1982 | 201 119 93 75 151 743 248 352 Remotely . | . . . . . . . . Salvage Created 3392 | . 41 193 . 200 1466 674 818 Parts 164 | . 1 10 . 11 73 21 48 Haulers Intercepted 5 | . 1 . . 1 1 1 1 Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 47 | . . 3 . 3 23 8 10 Melee 1 | . . . . . . . 1 Guns 28 | . . 3 . 2 9 8 6 Cannons 5 | . . . . 1 2 . 2 AOE 12 | . . . . . 12 . . Classes Destroyed 13 | . 1 5 . 1 4 1 1 Worker 7 | . . . . . 5 . 2 Builder 4 | . . 1 . . 1 . 2 Hauler 5 | . 1 . . 1 1 1 1 Recycler 7 | . . . . . 6 1 . Operator 2 | . . 1 . . 1 . . Watcher 2 | . . 1 . . 1 . . Swarmer 8 | . . 1 . . 7 . . Grunt 24 | . . . . 2 12 6 4 Brawler 2 | . . . . . 1 . 1 Duelist 2 | . . . . . 2 . . Sentry 6 | . . 2 . 1 1 1 1 Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . . 1 3 Best Kill Streak 6 | . 1 3 . 1 5 6 4 Combat Bots Only 4 | . . 1 . 1 4 4 3 Max Kills in Single Turn 4 | . 1 1 . 1 4 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 5705 | . 56 214 191 341 1520 706 2677 Core 876 | . . 37 45 16 180 126 472 Absorbed by Shields 101 | . . . . . 101 . . Core Remaining (%) 81 | 100 91 . 79 94 46 76 . Volleys Fired 243 | . 10 15 11 25 76 42 64 Largest 2 | . 2 2 2 2 2 2 2 Hottest 135 | . 70 76 76 88 135 56 125 Shots Fired 440 | . 20 30 16 43 137 83 111 Gun 401 | . 20 30 16 40 123 83 89 Cannon 31 | . . . . 3 6 . 22 Launcher 8 | . . . . . 8 . . Special . | . . . . . . . . Kinetic 234 | . 10 15 11 30 68 38 62 Thermal 167 | . 10 15 5 13 61 45 18 Explosive 8 | . . . . . 8 . . Electromagnetic 31 | . . . . . . . 31 Robot Hit Streak 19 | . 7 6 7 5 14 19 9 Robot Miss Streak 3 | . 2 3 1 3 3 1 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . 1 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 1 Shots Hit Robots 329 | . 14 20 14 28 97 73 83 Core Hits 183 | . 5 9 2 9 70 38 50 Critical Hits 2 | . . . . . 2 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 5 | . . . . . 1 . 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 5 | . . . . . 1 . 4 Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7901 | . 166 339 148 374 3573 1356 1945 Guns 5424 | . 166 339 148 304 1665 1356 1446 Cannons 610 | . . . . 70 108 . 432 Explosions 1728 | . . . . . 1728 . . Melee 139 | . . . . . 72 . 67 Ramming . | . . . . . . . . Kinetic 3301 | . 78 160 111 277 890 654 1131 Thermal 2247 | . 88 179 37 97 883 702 261 Explosive 1709 | . . . . . 1709 . . Electromagnetic 505 | . . . . . 19 . 486 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 139 | . . . . . 72 . 67 Highest Corruption 12 | . . . . . 8 1 12 Average Corruption 5 | . . . . . 8 1 7 Corruption Purged . | . . . . . . . . Effects 30 | . . . . . 7 1 22 Message Errors 1 | . . . . . 1 . . Matter Fused 4 | . . . . . 1 . 3 Energy Discharges 4 | . . . . . 1 . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 3 | . . . . . 2 . 1 Misfires 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 9 | . . . . . 2 . 7 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 80 | . . . . . 80 . . Projectiles 9 | . . . . . 9 . . Explosions 71 | . . . . . 71 . . Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 104 | . . . . . 104 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 57 72 36 219 114 315 4 Average Temperature 41 | . 15 25 17 75 31 148 2 Received Heat Transfer 1693 | . 30 36 96 162 307 291 771 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . 4 . 2 Heat Transferred 4650 | . 259 481 79 222 1760 1331 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 1848 | . 198 427 236 418 1848 1686 1557 Average Influence 687 | . 77 212 142 236 782 1248 1088 Maximum Alert Level 5 | . . 2 1 2 5 5 4 Low Security (%) 35 | 100 100 55 63 34 39 . . Level 1 12 | . . 25 36 53 3 . . Level 2 3 | . . 19 . 12 3 . . Level 3 14 | . . . . . 10 29 51 Level 4 26 | . . . . . 31 57 48 Level 5 6 | . . . . . 11 13 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 3 1 1 1 10 7 10 Investigation 3 | . 1 . . . 2 . . Extermination 6 | . . . . . 3 1 2 Reinforcement 14 | . 2 1 . 1 3 4 3 Assault 8 | . . . 1 . 2 1 4 Garrison 2 | . . . . . . 1 1 Intercept . | . . . . . . . . Construction Impeded 5 | . . . . . 3 1 1 Haulers Reinforced 2 | . . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 6 | . 1 . . 2 . 2 1 Communications Jammed 1 | . . . . . . . 1 Distress Signals 1 | . . . . . . . 1 Times Spotted 177 | . 9 14 10 11 51 31 51 Peak Tracking Total 12 | . 3 6 5 5 6 5 12 Tactical Retreats 7 | . 1 . . 1 2 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 56 | . . . 1 2 34 13 6 Max in Single Turn 3 | . . . . 1 3 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 6 | . . 1 . . 5 . . Terminals 2 | . . 1 . . 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 13 | . . 2 . . 11 . . Successful 8 | . . 1 . . 7 . . Failed 5 | . . 1 . . 4 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 4 | . . 2 . . 2 . . Fabricators 2 | . . . . . 2 . . Repair Stations 4 | . . . . . 4 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . 1 . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 2 | . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 . . 3 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies 2 | . 1 . 1 . . . . Largest Group 2 | . 1 1 2 2 1 1 1 Highest-Rated Group 116 | . 57 69 102 106 88 97 116 Highest-Rated Ally 116 | . 57 69 71 76 88 97 116 Total Orders . | . . . . . . . . Ally Attacks 252 | . 23 15 30 38 69 37 40 Total Damage 13310 | . 210 345 652 915 4483 3085 3620 Kills 127 | . 7 7 10 12 33 27 31 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 6103 | 92 286 407 713 555 2337 994 719 Spaces Moved 3212 | 69 158 181 429 265 1275 514 321 Core 11 | 10 . . . . . . 1 Treads . | . . . . . . . . Legs 2771 | 59 158 181 429 265 845 514 320 Wheels 430 | . . . . . 430 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 100 120 120 Average Speed 131 | 109 140 150 123 145 129 129 127 Slowest Speed 650 | 120 180 150 150 150 210 180 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . 1 Exploration Rate (%) 31 | 5 35 16 87 32 40 24 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . . . . . 47 . 1 Melee . | . . . . . . . . Projectile 2 | . . . . . 1 . 1 AOE 46 | . . . . . 46 . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 4657 | 84 204 289 595 396 1821 757 511 Wait 977 | . 22 71 146 85 399 174 80 Move 3204 | 68 157 180 428 264 1273 513 321 Hop . | . . . . . . . . Pick Up 71 | 9 8 11 4 6 18 7 8 Fast Attach 16 | 1 . . 1 3 4 3 4 Attach 45 | 5 1 4 . 4 11 6 14 Detach 1 | . . . . . 1 . . Swap 47 | 1 1 2 3 2 22 6 10 Drop 47 | . 5 6 2 7 15 6 6 Fire 243 | . 10 15 11 25 76 42 64 Melee 5 | . . . . . 1 . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . 1 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 3) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Accompanied by 1 ally 379 | -9/Materials | Evolved 2 slots: Propulsion x2 673 | -9/Materials | Discovered new exit (range 13) 786 | -9/Materials | Entered Mines 786 | -9/Mines | Accompanied by 1 ally 787 | -9/Mines | Met a Derelict testing a Signal Generator 796 | -9/Mines | Found Signal Generator 1176 | -9/Mines | Build established: Scavenger-Mutant 1430 | -9/Mines | Discovered new exit (range 14) 1499 | -9/Mines | Entered Materials 1499 | -8/Materials | Accompanied by 2 allies 1499 | -8/Materials | Evolved 2 slots: Utility x2 1956 | -8/Materials | Discovered new exit (range 18) 2047 | -8/Materials | Identified exit to Factory 2054 | -8/Materials | Entered Factory 2054 | -7/Factory | Accompanied by 1 ally 2054 | -7/Factory | Evolved 2 slots: Utility x2 2055 | -7/Factory | Identified exit to Lower Caves 3119 | -7/Factory | Found Powered Armor 3654 | -7/Factory | First assault squad dispatched 4200 | -7/Factory | Crushed by falling debris 4201 | -7/Factory | Core integrity fell below 50% 4231 | -7/Factory | Lost 3 parts (1n1u1w) 4317 | -7/Factory | Discovered new exit (range 8) 4389 | -7/Factory | Identified exit to Factory 4391 | -7/Factory | Entered another Factory area 4391 | -6/Factory | Accompanied by 1 ally 4391 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4741 | -6/Factory | First assault squad dispatched 4972 | -6/Factory | Garrison activated, responded to threat 5332 | -6/Factory | Discovered new exit (range 21) 5356 | -6/Factory | Identified exit to Factory 5385 | -6/Factory | Entered another Factory area 5385 | -5/Factory | Accompanied by 1 ally 5385 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5685 | -5/Factory | First assault squad dispatched 5812 | -5/Factory | Crushed by falling debris 5843 | -5/Factory | Lost 5 parts (2n3u) 5903 | -5/Factory | System corruption reached 10% 6025 | -5/Factory | Garrison activated, responded to threat 6082 | -5/Factory | Core integrity fell below 50% 6096 | -5/Factory | Core integrity fell below 20% 6104 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06089_ Player 2 attaches Hpw. Shotgun. 06090_ Player 2 drops Sml. Storage Unit. 06090_ Player 2 removes Lgt. Fission Core. 06091_ Player 2 removes Mic. Fission Core. 06091_ Player 2 drops Mic. Fission Core. 06092_ Player 2 removes Imp. Assault Rifle. 06092_ Player 2 removes Hpw. Shotgun. 06093_ Slug penetrates Player 2. 06093_ Player 2 removes Hcp. Storage Unit. 06093_ Player 2 drops Hcp. Storage Unit. 06094_ Acquired Carbon-fiber Leg. 06094_ Player 2 removes Lrg. Storage Unit. 06094_ Player 2 drops Lrg. Storage Unit. 06095_ Player 2 attaches Lgt. Fission Core. 06098_ Mic. Fission Core destroyed. 06100_ Slug penetrates Wall. 06100_ Player 2 attaches Lyr. Medium Armor Plating. 06103_ Core Analyzer destroyed. 06103_ Penetrated by Slug. 06104_ Player 2 attaches Carbon-fiber Leg. 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""" ??????????????? | | ???????????????????????????? ! ????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Power Amplification 20 Armor Coverage 400 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Generalissimo Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . 2 . 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 3 | . . . 1 1 1 . . Utility 3 | . 1 . . . 1 1 . Weapon 3 | . 1 . 1 . . 1 . Parts Attached 109 | . 11 8 1 7 25 13 44 Parts Lost 18 | . . . . . . . 18 Damage Taken 5342 | . 154 . . 251 1097 769 3071 Core 839 | . 21 . . 15 193 71 539 Player 2/Cogmind (%) 48 | . 100 . . 48 51 36 53 Absorbed by Shields 66 | . . . . . 66 . . Damage Inflicted 12669 | . 210 345 264 662 4483 3085 3620 Player 2/Cogmind (%) 61 | . 55 50 64 63 55 69 65 Combat Hostiles Destroyed 71 | . 5 5 2 4 25 15 15 Player 2/Cogmind (%) 60 | . 100 62 100 57 52 65 60 Game ------ Seed HackingAluminumDeconstructor Manual? 0 Play Time 01:37:31 Cumulative 20.5 hours Start 2020.06.23 @ 09:07:19 End 2020.06.23 @ 14:03:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 28 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac9ddcf7-47bb-438b-bffd-0ca41658da4b