Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.19 @ 15:10:50 // Halloween2019/Abominations Player: cptwinky Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (4549) 4549 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 9824 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1150 Matter 19/300 Energy 880/880 System Corruption 20% Temperature Cool (329) Location -1/Lair Parts ------- Power (2) Angular Momentum Engine Light Particle Reactor Propulsion (4) Heavy Treads Improved Heavy Treads Utility (10) Advanced Heat Sink Large Storage Unit Energy Well Improved Targeting Computer Precision Matter Filter Quantum Capacitor Weapon (3) Railgun Railgun Hardcell Cannon Inventory (10) Advanced Heavy Treads Neutron Cannon Cooled Phase Cannon Nova Cannon Gamma Bomb Array Long-range Missile Launcher Peak State ------------ Power Angular Momentum Engine Light Particle Reactor Propulsion Heavy Treads Improved Heavy Treads Utility Advanced Heat Sink Large Storage Unit Energy Well Energy Well Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Quantum Capacitor Improved Force Field Weapon Cooled Phase Cannon Cooled Phase Cannon Hardcell Cannon Inventory Precision Matter Filter Neutron Cannon Cooled Phase Cannon Nova Cannon Railgun Railgun Railgun Gamma Bomb Array Long-range Missile Launcher [Rating: 113] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Backup Power VII Reactor Light Particle Reactor Propulsion Compact Wheel Treads Armored Medium Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Energy Well Processor Improved Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon Cooled Phase Cannon Energy Gun Gatling Laser Energy Cannon Cooled Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 8 | . . 2 1 1 1 1 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 110 | 4 . 8 22 11 22 3 26 14 Power 5 | . . 1 1 . 1 . 1 1 Engine 4 | . . 1 1 . 1 . 1 . Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 24 | 2 . 1 7 3 8 . 1 2 Treads 12 | 2 . 1 3 . 3 . 1 2 Leg 2 | . . . . . 2 . . . Wheel 9 | . . . 4 3 2 . . . Hover 1 | . . . . . 1 . . . Flight . | . . . . . . . . . Utility 37 | . . 4 3 6 6 2 12 4 Device 19 | . . 1 1 4 4 . 5 4 Storage 6 | . . . . 1 1 1 3 . Processor 7 | . . 1 . . 1 1 4 . Hackware 2 | . . 2 . . . . . . Protection 3 | . . . 2 1 . . . . Artifact . | . . . . . . . . . Weapon 44 | 2 . 2 11 2 7 1 12 7 Energy Gun 12 | 1 . 1 4 . 4 . 2 . Energy Cannon 13 | . . . 3 2 2 . 4 2 Ballistic Gun 11 | 1 . 1 1 . 1 1 3 3 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 6 | . . . 3 . . . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 . Parts Lost 39 | . . . 18 3 10 1 3 4 Power 3 | . . . 1 1 1 . . . Propulsion 7 | . . . 4 1 2 . . . Utility 14 | . . . 3 1 3 1 3 3 Weapon 15 | . . . 10 . 4 . . 1 Highest Loss Streak 12 | . . . 12 2 4 1 3 4 Average Slot Usage (%) 81 | . 57 71 73 85 83 86 84 77 Engine 4 | . . 5 5 3 3 5 6 5 Core 1 | . . . . 3 1 . . . Treads 8 | . 28 22 12 . 8 5 9 9 Wheel 8 | . . . 8 19 6 5 5 . Device 15 | . . 5 5 18 21 23 16 14 Storage 9 | . . . . 5 12 13 16 14 Processor 5 | . . 7 7 . . 7 12 10 Hackware 1 | . . 8 14 . . . . . Protection 3 | . . . 3 10 3 . . . Energy Gun 2 | . 14 11 2 . 5 5 . . Energy Cannon 8 | . . . 4 14 5 5 9 5 Ballistic Gun 6 | . 14 11 7 7 7 5 2 3 Naked Turns . | . . . . . . . . . Heaviest Build 103 | 3 3 7 42 48 62 51 83 103 Greatest Support 145 | 3 40 9 71 48 44 28 55 145 Greatest Overweight (x) 3 | . . . 2 1 2 1 2 3 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 10 | 4 4 4 4 4 10 10 10 10 Average Capacity 7 | 4 4 4 4 4 9 10 10 10 Most Carried 10 | 2 4 4 4 4 9 10 10 10 Average Carried 6 | 1 3 3 2 3 6 8 9 8 Final Capacity 10 | . . . . . . . . 10 Final Carried 7 | . . . . . . . . 7 Class Distribution -------------------- 31% | Tank 20% | Scavenger-Gunner 16% | Scavenger-Mutant 12% | Scavenger-Tank 11% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Matter Collected 1748 | 240 50 102 353 325 260 71 347 . Remotely . | . . . . . . . . . Salvage Created 4080 | . 499 172 551 1437 486 205 730 . Parts 209 | . 23 12 32 74 28 10 30 . Haulers Intercepted 3 | . . 1 . . 1 . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Combat Hostiles Destroyed 65 | . 9 3 13 22 6 2 10 . Guns 23 | . 9 3 2 2 3 2 2 . Cannons 33 | . . . 6 16 3 . 8 . AOE 8 | . . . 5 3 . . . . Classes Destroyed 11 | . 1 1 2 4 . 1 2 . Worker 1 | . . . . . . . 1 . Hauler 3 | . . 1 . . 1 . 1 . Recycler 1 | . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 2 | . . . . . . 2 . . Grunt 5 | . . . . 2 2 . 1 . Duelist 1 | . . . . 1 . . . . Sentry 3 | . . . 2 . . 1 . . Hunter 1 | . . . . . . . 1 . Abomination 55 | . 9 3 11 19 4 1 8 . Anomaly 2 | . . . 1 . . . 1 . Best Kill Streak 8 | . 8 3 7 7 2 2 5 . Combat Bots Only 8 | . 8 2 6 6 2 1 3 . Max Kills in Single Turn 4 | . 1 1 4 4 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Damage Taken 21494 | . 210 762 2304 2663 3002 632 2121 9800 Core 2672 | . 74 200 523 349 293 70 252 911 Absorbed by Shields 369 | . . . . 60 . . 21 288 Reduced by Siege Mode 1274 | . . . . . . . . 1274 Core Remaining (%) 61 | 100 70 50 4 50 65 93 . . Volleys Fired 352 | . 50 22 53 74 19 7 57 70 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 205 | . 70 76 105 151 198 198 205 135 Shots Fired 714 | . 84 44 96 221 59 21 89 100 Gun 368 | . 84 44 59 74 32 14 20 41 Cannon 326 | . . . 22 147 27 7 66 57 Launcher 20 | . . . 15 . . . 3 2 Special . | . . . . . . . . . Kinetic 284 | . 50 22 39 74 21 7 16 55 Thermal 410 | . 34 22 42 147 38 14 70 43 Explosive 20 | . . . 15 . . . 3 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 35 | . 16 22 18 31 27 10 14 35 Robot Miss Streak 5 | . 2 2 3 4 2 1 5 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Capacitor 79 | . . . . . . . 36 43 Shots Hit Robots 545 | . 66 38 74 148 46 14 63 96 Core Hits 190 | . 29 14 38 46 20 10 22 11 Critical Hits 24 | . 1 . . 17 1 . 4 1 Critical Kills 7 | . . . . 5 1 . 1 . Critical Parts Destroyed 10 | . 1 . . 7 . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14356 | . 757 502 1859 3889 1141 351 2411 3446 Guns 4479 | . 757 502 526 573 533 255 333 1000 Cannons 8235 | . . . 479 2777 591 89 2078 2221 Explosions 1618 | . . . 854 539 . . . 225 Melee . | . . . . . . . . . Ramming 24 | . . . . . 17 7 . . Kinetic 3558 | . 291 163 296 573 276 154 268 1537 Thermal 9695 | . 466 339 709 3316 848 190 2143 1684 Explosive 1079 | . . . 854 . . . . 225 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . 2 8 10 . 4 20 Average Corruption 5 | . . . 1 3 8 . 2 9 Corruption Purged . | . . . . . . . . . Effects 60 | . . . . 6 27 . 4 23 Message Errors 8 | . . . . 2 4 . 1 1 Matter Fused 6 | . . . . . 4 . . 2 Heat Flow Errors 7 | . . . . 2 3 . 1 1 Energy Discharges 4 | . . . . 1 1 . 1 1 Parts Rejected 3 | . . . . . 3 . . . Data Loss (minor) 3 | . . . . . 1 . 1 1 Data Loss (major) 5 | . . . . . 4 . . 1 Misfires 3 | . . . . . 2 . . 1 Misdirections 2 | . . . . . 2 . . . Targeting Errors 18 | . . . . 1 3 . . 14 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 430 | . . . 31 146 21 28 173 31 Projectiles 337 | . . . 8 76 21 28 173 31 Explosions 93 | . . . 23 70 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . . 24 . 8 3 5 . Shots 3 | . . . 2 . . . 1 . Rammed 3 | . . . . . 2 1 . . Targets Rammed 3 | . . . . . 2 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 732 | . 64 689 489 732 231 . 318 702 Average Temperature 137 | . 29 190 123 143 44 . 155 228 Received Heat Transfer 3006 | . 72 252 504 156 624 189 163 1046 Effects 32 | . . 5 6 8 . . 1 12 Energy Bleed 9 | . . 3 . 2 . . 1 3 Interference 10 | . . . 3 2 . . . 5 Matter Decay 2 | . . 1 . 1 . . . . Short Circuit 3 | . . 1 1 . . . . 1 Damage (minor) 6 | . . . 2 2 . . . 2 Damage (core) 2 | . . . . 1 . . . 1 Siege Activations 3 | . . . . . . . . 3 Total Turns 114 | . . . . . . . . 114 Longest Duration 73 | . . . . . . . . 73 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 2 | . . . . 1 1 . . . Heat Transferred 4790 | . 270 273 586 1503 769 207 852 330 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Peak Influence 214 | . 16 57 214 186 77 80 87 30 Average Influence 39 | . 10 44 115 41 23 32 31 9 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 98 | . . . . . . . . . Level 1 1 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 82 | . 1 5 4 27 25 8 12 . Investigation 20 | . 1 1 2 7 7 . 2 . Extermination . | . . . . . . . . . Reinforcement 28 | . . 4 1 5 6 6 6 . Assault 17 | . . . 1 8 5 1 2 . Garrison 17 | . . . . 7 7 1 2 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 11 | . . . . 2 4 2 3 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Distress Signals 34 | . . 3 3 7 6 6 9 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 10 10 20 34 36 10 23 7 Peak Tracking Total 10 | . 3 9 7 7 10 5 7 8 Tactical Retreats 27 | . . 1 1 8 11 2 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Traps Triggered 4 | . . . . 3 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Disabled 9 | . . . 1 8 . . . . Max in Single Turn 6 | . . . 1 6 . . . . Garrison Access 3 | . . . . . . 1 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Accessed 29 | . 4 2 4 7 6 . 6 . Terminals 16 | . 4 1 3 3 3 . 2 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 1 . . 3 . Recycling Units 3 | . . . . 2 1 . . . Scanalyzers 3 | . . 1 . 1 1 . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 70 | . 10 6 16 14 14 . 10 . Successful 30 | . 5 5 6 6 3 . 5 . Failed 39 | . 4 1 10 8 11 . 5 . Catastrophic 13 | . . . 2 3 4 . 4 . Database Lockouts 2 | . 2 . . . . . . . Manual 30 | . 4 1 14 1 6 . 4 . Terminals 43 | . 10 2 12 7 9 . 3 . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . 2 . . 6 . Recycling Units 5 | . . . . 4 1 . . . Scanalyzers 7 | . . 4 . 1 2 . . . Garrison Access 7 | . . . 4 . 2 . 1 . Terminal Hacks 15 | . 5 1 4 3 1 . 1 . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 4 | . 3 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 1 . . 3 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Refit 2 | . . . . 1 . . 1 . Recycling Unit Hacks 2 | . . . . 1 1 . . . Retrieve Components 2 | . . . . 1 1 . . . Scanalyzer 4 | . . 3 . . 1 . . . Insert Component 2 | . . 1 . . 1 . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . . 2 9 2 2 . 3 . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . Extract 2 | . . 1 . 1 . . . . Garrison Access 2 | . . . 1 . . . 1 . Reprogram 2 | . . . 1 . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 4 2 2 6 5 . 6 . Full Trace Events 8 | . . . 2 2 3 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . 3 . 4 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 99 | . . . . . . . 99 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . 2 1 . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 19 | . . . . 3 8 2 6 . Machine Destruction 4 | . . . . . . 2 2 . Programmers 15 | . . . . 3 8 . 4 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total Allies 9 | . . . 3 . 3 3 . . Largest Group 3 | . . . 3 . 3 3 . . Highest-Rated Group 93 | . . . 48 . 93 93 . . Highest-Rated Ally 31 | . . . 16 . 31 31 . . Total Orders 4 | . . . . 1 . . 2 1 EXPLORE 4 | . . . . 1 . . 2 1 Ally Attacks 94 | . . . 28 . 62 4 . . Total Damage 860 | . . . 293 . 489 78 . . Kills 7 | . . . 3 . 3 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 8 | . . . . 2 . . 4 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Turns Passed 4539 | 37 185 188 445 1222 831 155 1248 228 Spaces Moved 3006 | 59 97 201 307 862 635 111 685 49 Core 552 | 59 93 201 199 . . . . . Treads 35 | . 4 . 8 . . . 3 20 Legs . | . . . . . . . . . Wheels 2419 | . . . 100 862 635 111 682 29 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 93 100 110 110 120 Average Speed 99 | 50 54 50 72 102 110 110 119 141 Slowest Speed 185 | 50 160 50 155 110 120 110 185 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 25 22 43 31 25 5 31 89 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . . . . . . . 14 . Terrain Destroyed 189 | . . . 86 50 . 3 37 13 Melee . | . . . . . . . . . Projectile 17 | . . . . . . 3 12 2 AOE 172 | . . . 86 50 . . 25 11 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total 3952 | 64 154 248 422 1003 710 126 1069 156 Wait 373 | . 6 8 32 19 19 1 277 11 Move 3000 | 58 96 200 306 861 635 111 684 49 Hop . | . . . . . . . . . Pick Up 39 | 2 2 4 4 8 8 2 6 3 Fast Attach 67 | 4 . 4 13 7 17 2 12 8 Attach 25 | . . 1 7 2 5 . 4 6 Detach 10 | . . . 2 1 2 1 2 2 Swap 18 | . . 3 2 2 . 1 10 . Drop 45 | . . 6 3 9 4 1 16 6 Fire 352 | . 50 22 53 74 19 7 57 70 Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 19 | . . . . 19 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . . . 1 . . 1 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Lai x4) -1/Lair History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Central database locked down 117 | -10/Materials | Discovered new exit (range 16) 179 | -10/Materials | Destroyed 8 combat bots 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Utility x2 349 | -9/Materials | Build established: Mutant 398 | -9/Materials | Discovered new exit (range 16) 410 | -9/Materials | Identified exit to Materials 411 | -9/Materials | Entered another Materials area 411 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 661 | -8/Materials | Core integrity fell below 50% 677 | -8/Materials | Lost 12 parts (1p3n2u6w) 678 | -8/Materials | Build established: Hacker-Mutant 698 | -8/Materials | Core integrity fell below 20% 753 | -8/Materials | Lost 5 parts (1n1u3w) 838 | -8/Materials | Discovered new exit (range 16) 856 | -8/Materials | Entered Factory 856 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 906 | -7/Factory | Garrison activated, responded to threat 1017 | -7/Factory | Garrison activated, responded to threat 1168 | -7/Factory | Build established: Tank 1565 | -7/Factory | Garrison activated, responded to threat 1717 | -7/Factory | Garrison activated, responded to threat 1965 | -7/Factory | Garrison activated, responded to threat 2056 | -7/Factory | Discovered new exit (range 15) 2078 | -7/Factory | Entered another Factory area 2078 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2170 | -6/Factory | Garrison activated, responded to threat 2228 | -6/Factory | Discovered new exit (range 6) 2459 | -6/Factory | Garrison activated, responded to threat 2478 | -6/Factory | Lost 4 parts (2n1u1w) 2568 | -6/Factory | System corruption reached 10% 2743 | -6/Factory | Build established: Scavenger-Tank 2824 | -6/Factory | Garrison activated, responded to threat 2857 | -6/Factory | Discovered new exit (range 8) 2909 | -6/Factory | Entered another Factory area 2909 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3027 | -5/Factory | Garrison activated, responded to threat 3041 | -5/Factory | Discovered new exit (range 17) 3064 | -5/Factory | Entered another Factory area 3064 | -4/Factory | Evolved 2 slots: Utility x2 3113 | -4/Factory | Garrison activated, responded to threat 3121 | -4/Factory | Garrison activated, responded to threat 3216 | -4/Factory | Build established: Scavenger-Gunner 3460 | -4/Factory | Lost 3 parts (3u) 3506 | -4/Factory | Identified exit to Research 3538 | -4/Factory | Found Quantum Capacitor 4066 | -4/Factory | Build established: Scavenger-Mutant 4125 | -4/Factory | Repaired Cld. Phase Cannon 4213 | -4/Factory | Detected disturbance from likely dimensional gate 4312 | -4/Factory | Entered Lair 4331 | -1/Lair | Found Gamma Bomb Array 4441 | -1/Lair | System corruption reached 10% 4451 | -1/Lair | Core integrity fell below 50% 4496 | -1/Lair | Lost 4 parts (3u1w) 4506 | -1/Lair | Core integrity fell below 20% 4540 | -1/Lair | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04526_ Extracted 88 energy. 04526_ H-88 Terminator heat damages core (-19). 04526_ Penetrated by Slug. 04527_ System corrupted: Matter fused (-10). 04527_ H-88 Terminator heat spikes uncontrollably. 04528_ Penetrated by Slug. 04528_ Slug penetrates Final Abomination. 04531_ Penetrated by Slug. 04531_ Slug penetrates Reinforced Barrier. 04531_ Slug penetrates Final Abomination. 04533_ Ice Anomaly freezes H-88 Terminator. 04534_ System corrupted: Railgun targeting data glitched. 04534_ Slug penetrates Final Abomination. 04534_ Penetrated by Slug. 04534_ Slug penetrates Reinforced Barrier. 04537_ System corrupted: Railgun targeting data glitched. 04537_ Slug penetrates Final Abomination. 04537_ System corrupted: Railgun targeting data glitched. 04537_ Slug penetrates Final Abomination. 04538_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????############?????? | | ???????????????####! ##????? | | #????????####### !!##???? | | ######## ! / ! = ##??? | | ! ! #??? | | != ! = ! #??? | | ! ! ! ! ##?? | | = ! #?? | | ! = = =## ! !! #?? | | = ## ! ! ]#?? | | = % #?? | | #* !] ![""" ### !##? | | ????##### !! ## ###?# !!##? | | ????????# !######?## ! !=#? | | ????????## !]## ##?# =#? | | ???##????# !h = =# #?# ! ## | | ## ??##!! # ### ## | | ] ### ] # #? | | ! ! ## | | |] @ #? | | !| = [ #? | | = ! #? | | = ! #? | | = A #? | | ! A ] n = #? | | ##### !! !! A ! =# | | ??????## ###]!!### ## | | ???????## ! ]####### ## AAA!# | | ????????# ! ! ##? #?# # AAA ## | | ???????## #??##?# # AAA ## | | ??????## #?????### ! [ ## | | ##???## ##????# # # | | ##### | ## #### = # | | ! !! ### | | % ! ! [ =! # | | ] = ]!= ### | | ] # | | !## # | | | ### !! !#! # | | ! !## ! !#### | | ##?? | | ! ! = ###??? | | !! ! = !########????? | | ! ##############???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 36 Energy Capacity 1800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Matter Filtering 50 Defensive Hacking 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Arm. Wheel | -7/Factory | Extracted Maneuvering Thrusters | -7/Factory | Extracted Particle Charger | -7/Factory | Extracted Imp. Signal Interpreter | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalTrapAnalyzer Manual? 0 Play Time 01:01:41 Cumulative 374.6 hours Start 2019.10.19 @ 14:13:01 End 2019.10.19 @ 15:10:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 294 Rogue 286 Adventurer 4 Explorer 0 Win Type - Total 29 Types 23/2/1/1/2/0/0 Lore% 92 Gallery% 92 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c82301f2-b7ef-4159-80ec-cbf0d0d6f97a