Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 15:59:32 Player: alice_fexa Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (180) 900 Value Destroyed (7784) 7784 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 15925 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 0/1600 Matter 238/300 Energy 100/100 System Corruption 6% Temperature Cool (2) Movement Flying (45) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- High-density Centrium Wheel Nuclear Pulse Array > --- UTILITY (10) ----- Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Advanced Sensor Array Enhanced Hardcell Cannon Fusion Bomb Launcher Power Maul Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Phase Shifter Advanced Hacking Suite > --- WEAPON ----------- Advanced Variable Charge Gun Long-range Proton Cannon Enhanced Nova Cannon Coil Gun Heavy Machine Gun KE Penetrator Power Maul > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Light Quantum Reactor Heavy Shield Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Energy Filter Compact HERF Cannon Advanced EMP Blaster Improved Plasma Cutter [Rating: 169] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 4 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . 1 . . . 1 . Utility 8 | . . . 1 1 1 . 1 . . 1 1 2 Weapon 5 | . . . 1 1 1 2 . . . . . . Parts Attached 177 | 6 11 13 30 6 10 13 2 2 1 10 54 19 Power 25 | 1 . 2 4 . 3 2 . . . 2 10 1 Engine 3 | 1 . 1 1 . . . . . . . . . Core 9 | . . 1 3 . 3 2 . . . . . . Reactor 13 | . . . . . . . . . . 2 10 1 Propulsion 49 | 2 1 3 10 2 2 2 1 2 1 1 13 9 Treads 9 | 2 . 1 6 . . . . . . . . . Leg 24 | . . . . 2 2 2 1 2 1 1 13 . Wheel 8 | . 1 2 4 . . . . . . . . 1 Hover 7 | . . . . . . . . . . . . 7 Flight 1 | . . . . . . . . . . . . 1 Utility 46 | 1 5 1 4 2 2 1 1 . . 4 19 6 Device 33 | . 3 1 1 2 1 1 . . . 4 16 4 Storage 3 | 1 2 . . . . . . . . . . . Processor 6 | . . . 1 . 1 . . . . . 2 2 Hackware 1 | . . . . . . . . . . . 1 . Protection 3 | . . . 2 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 5 7 12 2 3 8 . . . 3 12 3 Energy Gun 32 | . 4 2 6 2 2 6 . . . 2 6 2 Energy Cannon 3 | . 1 . . . . . . . . . 2 . Ballistic Gun 13 | 2 . 3 4 . . . . . . . 4 . Ballistic Cannon 1 | . . 1 . . . . . . . . . . Launcher 4 | . . . 2 . . . . . . 1 . 1 Special Weapon 2 | . . . . . 1 1 . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 4 . . 1 . . . . 1 1 Parts Lost 81 | . . 2 7 . 2 1 . . . 14 30 25 Power 5 | . . . . . . . . . . 2 2 1 Propulsion 22 | . . 1 3 . . . . . . 1 10 7 Utility 26 | . . . 2 . . . . . . 6 9 9 Weapon 28 | . . 1 2 . 2 1 . . . 5 9 8 Highest Loss Streak 17 | . . 1 3 . 1 1 . . . 12 8 17 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 17 | 2 10 19 19 18 18 18 18 19 20 18 16 9 Power 2 | . 2 3 1 1 1 2 3 2 2 1 4 1 Propulsion 1 | . 1 1 . 1 1 1 1 1 3 3 2 2 Utility 4 | . 1 5 5 4 5 6 6 6 7 5 3 2 Weapon 7 | . 5 9 11 10 9 7 7 7 7 7 4 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 58 | . 10 5 11 6 2 5 . 4 . . 7 8 Power 17 | . 3 1 1 . . 2 . 2 . . 4 4 Propulsion 4 | . . . . 2 . . . . . . 1 1 Utility 13 | . . 2 5 . 1 2 . 1 . . 1 1 Weapon 24 | . 7 2 5 4 1 1 . 1 . . 1 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 97 90 89 94 93 96 100 91 94 68 Engine 4 | . 14 9 1 . . . . . . . . . Core 3 | . . 4 7 7 6 5 5 5 5 4 . . Reactor 1 | . . . . . . . . . . 3 7 5 Treads 12 | . 25 23 27 12 . . . . . . . . Leg 9 | . . . . 8 18 18 20 22 26 22 24 8 Wheel 2 | . 2 4 6 . . . . . . . . . Device 13 | . 12 14 9 14 13 11 10 10 10 13 20 19 Storage 8 | . 14 14 9 7 6 5 5 5 5 4 4 1 Processor 5 | . . . 3 7 13 11 10 10 10 8 6 6 Protection 1 | . . . 5 . . . 4 5 5 3 . . Energy Gun 18 | . 15 12 5 29 28 31 31 31 31 21 18 2 Energy Cannon 2 | . 8 3 . . . . . . . . . 3 Ballistic Gun 4 | . 4 1 21 . 2 2 . . . . 3 5 Ballistic Cannon 1 | . . 8 . . . . . . . . . . Impact Weapon 1 | . . 2 . . . 1 5 5 5 4 3 2 Peak Build Rating 169 | 6 13 16 29 47 57 100 109 111 111 122 164 169 Average Rating 57 | 4 8 14 24 40 54 84 107 109 111 113 141 110 On Entrance 64 | . 6 13 15 29 47 57 99 109 111 111 78 160 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 117 | 13 52 53 61 59 63 90 98 98 98 113 117 116 Greatest Support 174 | 40 40 40 80 80 70 93 103 113 113 118 174 174 Greatest Overweight (x) 6 | 1 5 5 6 1 1 . . 1 . . 1 1 Average Overweight (x) . | . 1 2 2 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 12 20 20 20 20 20 20 20 20 20 20 10 Most Carried 20 | 3 20 20 20 20 20 20 20 20 20 20 20 19 Average Carried 17 | 2 10 19 19 19 19 19 18 19 20 18 17 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 20 20 20 20 20 20 20 20 20 14 20 5 Class Distribution -------------------- 28% | Mutant 17% | Scavenger-Executioner 13% | Pyromaniac-Executioner 11% | Scavenger-Gunner 9% | Scavenger-Mutant 7% | Gunner 7% | Scavenger-Tank 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Pyromaniac-Executioner | -5/Factory Pyromaniac-Executioner | -4/Factory Pyromaniac-Executioner | -4/Upper Caves Pyromaniac-Executioner | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 3785 | 246 152 298 1550 119 131 198 20 30 10 107 702 222 Remotely . | . . . . . . . . . . . . . Salvage Created 8456 | . 443 387 1825 241 736 791 83 337 230 541 2212 630 Parts 383 | . 30 22 104 11 19 20 2 12 3 24 94 42 Haulers Intercepted 8 | . 1 . 4 . 1 2 . . . . . . Recyclers Shooed 5 | . 1 . . . 1 . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . 14 . . . . . 9 2 . . . Prevented 5 | . . . . . . . . 5 . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 144 | . 11 9 35 4 11 9 1 4 3 16 29 12 Guns 103 | . 9 5 29 4 9 8 . 2 3 11 20 3 Cannons 13 | . 2 3 . . . . . . . . 2 6 AOE 16 | . . . 6 . . . . . . 3 5 2 Classes Destroyed 17 | . 5 2 4 1 1 2 . . . 2 . . Worker 7 | . . . 3 . . . . . . 1 2 1 Builder 4 | . . . 3 . . . . . . . 1 . Tunneler 1 | . . . . . . 1 . . . . . . Hauler 8 | . 1 . 4 . 1 2 . . . . . . Recycler 3 | . . . . . 1 . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . . . . Operator 4 | . 1 . 2 . . . . . . . 1 . Watcher 14 | . 2 . 4 1 . 3 . . . . 2 2 Swarmer 40 | . 3 . 7 . 4 5 . . . 5 9 7 Grunt 44 | . 8 2 20 . 5 1 . 3 3 . 2 . Brawler 1 | . . . 1 . . . . . . . . . Sentry 11 | . . 1 6 2 . 1 1 . . . . . Hunter 13 | . . . 1 . 2 . . 1 . 4 5 . Programmer 22 | . . . . 2 . 2 . . . . 13 5 Behemoth 1 | . . . . . . . . . . 1 . . Subdweller 6 | . . 6 . . . . . . . . . . Assembled 6 | . . . . . . . . . . 6 . . Best Kill Streak 14 | . 4 2 14 1 3 5 1 3 3 5 5 5 Combat Bots Only 9 | . 4 2 9 1 3 5 1 3 3 5 5 5 Max Kills in Single Turn 4 | . 1 1 3 1 2 2 1 1 1 2 3 4 Gunslinging 1 | . . . . . 1 1 . . . 1 1 . Exploded 3 | . . . 3 . . . . . . 1 3 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1057 | . 27 31 155 41 49 27 . 26 14 128 278 281 Missed 341 | . 9 9 41 17 13 5 . 10 2 44 88 103 Hits 716 | . 18 22 114 24 36 22 . 16 12 84 190 178 Melee 13 | . . . 1 . . . . . . 12 . . Projectile 703 | . 18 22 113 24 36 22 . 16 12 72 190 178 AOE 2 | . . . . . . . . . . 2 . . Critical Strikes 39 | . . 1 4 . 2 . . 1 1 5 16 9 Part Disruptions 5 | . . . . . . 1 . . . . 4 . Damage Taken 14458 | . 219 480 1661 233 609 369 . 327 259 1866 4506 3929 Core 2811 | . 43 94 240 37 57 84 . 37 42 202 370 1605 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 386 | . . . . 386 . . . . . . . . Core Remaining (%) 81 | 100 . 45 56 94 93 91 . . 93 84 74 . Volleys Fired 420 | . 32 65 114 9 25 18 1 7 5 25 82 37 Largest 6 | . 2 2 3 4 5 6 5 5 5 5 6 4 Hottest 385 | . 125 116 136 224 293 343 120 120 120 219 385 230 Shots Fired 1260 | . 64 91 325 36 114 91 5 35 24 85 319 71 Gun 1155 | . 47 54 320 36 114 91 5 35 24 80 299 50 Cannon 90 | . 17 37 . . . . . . . . 16 20 Launcher 15 | . . . 5 . . . . . . 5 4 1 Special . | . . . . . . . . . . . . . Kinetic 402 | . 14 30 288 . . 2 . . . . 40 28 Thermal 819 | . 50 61 32 36 114 89 5 35 24 76 267 30 Explosive 11 | . . . 5 . . . . . . 5 . 1 Electromagnetic 28 | . . . . . . . . . . 4 12 12 Robot Hit Streak 45 | . 8 45 21 11 11 28 29 11 11 12 15 6 Robot Miss Streak 5 | . 2 1 5 2 4 2 . 4 2 4 5 5 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 26 | . . . 1 . 4 3 . 1 1 6 9 1 Max Gunslinging Chain 2 | . . . 1 . 1 1 . 1 1 1 2 1 Shots Hit Robots 782 | . 43 46 208 22 74 65 5 22 19 59 183 36 Core Hits 356 | . 23 16 95 12 31 26 2 9 9 35 79 19 Critical Kills 3 | . . 1 1 . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 33 | . . 3 1 2 8 6 2 . 3 2 5 1 Burn 29 | . . 1 . 2 8 6 2 . 3 2 5 . Meltdown 2 | . . 1 . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . Melee Attacks 24 | . . 2 . . . 9 . . . . 9 4 Impact 24 | . . 2 . . . 9 . . . . 9 4 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20163 | . 603 787 4067 429 1327 1490 120 528 479 2112 6315 1906 Guns 16894 | . 496 564 3540 429 1327 1370 120 528 479 1490 5669 882 Cannons 1067 | . 107 223 . . . . . . . . 197 540 Explosions 2077 | . . . 527 . . . . . . 622 449 479 Melee 120 | . . . . . . 120 . . . . . . Ramming 5 | . . . . . . . . . . . . 5 Kinetic 4352 | . 105 86 3171 . . 32 . . . . 465 493 Thermal 13339 | . 498 701 369 429 1327 1338 120 528 479 1431 5449 670 Explosive 1628 | . . . 527 . . . . . . 622 . 479 Electromagnetic 719 | . . . . . . . . . . 59 401 259 Impact 120 | . . . . . . 120 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . 2 1 . . . . 11 21 6 Average Corruption 6 | . . . . 1 1 . . . . 9 11 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 56 | . . . . 2 4 . . . . 3 34 13 Message Errors 13 | . . . . . 2 . . . . 2 8 1 Matter Fused 10 | . . . . 1 1 . . . . 1 4 3 Heat Flow Errors 6 | . . . . . . . . . . . 2 4 Energy Discharges 6 | . . . . . 1 . . . . . 5 . Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 7 | . . . . . . . . . . . 5 2 Data Loss (major) 4 | . . . . 1 . . . . . . 3 . Misfires 2 | . . . . . . . . . . . 1 1 Weapon Failures 6 | . . . . . . . . . . . 5 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 164 | . . . 14 . . . . . . 58 . 92 Projectiles 26 | . . . . . . . . . . . . 26 Explosions 138 | . . . 14 . . . . . . 58 . 66 Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . 1 . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 1 | . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . . 36 . 2 Shots 1 | . . . . . . . . . . 1 . . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 393 | . 126 11 196 126 349 144 . . . 58 393 214 Average Temperature 77 | . 36 11 78 46 116 66 . . . 38 89 70 Received Heat Transfer 1293 | . 96 78 747 42 90 9 . 60 36 . 36 99 Effects 1 | . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . 1 . . 3 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 13 | . . 1 . . 3 1 1 2 . 2 2 1 Combat Hostiles 12 | . . 1 . . 2 1 1 2 . 2 2 1 Parts Melted 96 | . 1 1 . 6 14 13 4 2 8 6 36 5 Heat Transferred 24286 | . 1185 1484 681 962 3441 3152 450 1100 1300 3111 6865 555 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Maximum Alert Level 2 | . . . 2 1 . . . . . 1 1 2 Low Security (%) 83 | 100 100 . 50 81 100 100 100 . . 80 79 75 Level 1 9 | . . . 8 18 . . . . . 19 20 19 Level 2 7 | . . . 40 . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 624 | . 154 . 624 256 171 126 30 . . 225 270 454 Initial 256 | . . . . 256 31 2 3 . . 36 13 149 Average 117 | . 32 . 283 119 89 26 4 . . 150 102 203 Influence Increases 4592 | . 364 70 1090 151 311 325 30 105 85 319 933 809 Destroy 0b10 Robot/C 2640 | . 220 60 700 80 220 180 20 80 60 200 580 240 Destroy 0b10 Robot/NC 210 | . 20 . 80 5 10 35 . . . 5 40 15 Destroy Leader 554 | . 56 10 166 42 32 40 10 10 10 40 94 44 Successful Hack 187 | . 22 . 17 24 3 52 . . . . 24 45 Disable Machine 120 | . . . 45 . . . . . . . 60 15 Destroy Structure 341 | . 1 . 37 . 1 18 . . . 74 135 75 Partial Spotted 15 | . . . . . . . . . . . . 15 Lose Combat Pursuer 525 | . 45 . 45 . 45 . . 15 15 . . 360 Influence Decreases 4138 | . 250 184 525 651 369 324 18 118 37 349 708 605 Entered New Map 550 | . . 55 . 309 34 5 5 8 2 19 12 101 Time Decay 2718 | . 250 129 455 342 219 309 13 110 35 190 412 254 Lost Part 774 | . . . 70 . 20 10 . . . 140 284 250 Purge Threat 96 | . . . . . 96 . . . . . . . Squads Dispatched 31 | . 2 . 7 1 2 3 . . . 3 6 7 Investigation 5 | . 1 . . . 1 . . . . 1 . 2 Extermination 11 | . . . . 1 1 2 . . . 1 4 2 Reinforcement 11 | . 1 . 3 . . 1 . . . 1 2 3 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 6 | . 1 . 2 . 1 . . . . 1 . 1 Communications Jammed 12 | . . . . . . . . . . . 4 8 Distress Signals 9 | . . . . . . . . . . . 1 8 Times Spotted 222 | . 19 10 41 5 16 14 1 4 3 26 35 48 Peak Tracking Total 15 | . 5 2 6 1 5 5 1 3 4 7 5 15 Tactical Retreats 15 | . 3 . 2 . 2 . . 1 1 . . 6 Traps | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 7 | . 1 . 4 . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 8 | . . . 3 . . . . . . . 4 1 Max in Single Turn 1 | . . . 1 . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 49 | . 8 1 4 4 7 9 1 . . 3 6 6 Terminals 32 | . 7 . 3 2 4 4 . . . 3 4 5 Fabricators 4 | . . . . . . 2 1 . . . 1 . Repair Stations 2 | . . . 1 1 . . . . . . . . Recycling Units 7 | . 1 . . . 3 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 1 Total Hacks 112 | . 24 3 10 16 13 18 1 . . 5 11 11 Successful 52 | . 15 3 5 13 6 6 . . . . 2 2 Failed 60 | . 9 . 5 3 7 12 1 . . 5 9 9 Catastrophic 16 | . . . . 2 3 3 . . . 3 2 3 Database Lockouts . | . . . . . . . . . . . . . Manual 59 | . 18 . 6 4 7 10 1 . . 3 8 2 Terminals 71 | . 23 . 8 5 6 7 . . . 5 7 10 Fabricators 9 | . . . . . . 5 1 . . . 3 . Repair Stations 12 | . . . 2 10 . . . . . . . . Recycling Units 14 | . 1 . . . 7 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 1 Terminal Hacks 20 | . 7 3 1 3 2 2 . . . . . 2 Record 3 | . . 3 . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . Prototype ID Bank 2 | . . . . 1 . 1 . . . . . . Level Access Points 2 | . . . . . . 1 . . . . . 1 Branch Access Points 2 | . . . 1 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 4 | . 3 . . . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . Network Status 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 11 | . . . 1 10 . . . . . . . . Scan Component 6 | . . . 1 5 . . . . . . . . Repair 5 | . . . . 5 . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . 2 2 . . . . . . Retrieve Components 5 | . 1 . . . 2 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 14 | . 7 . 3 . 2 1 . . . . 1 . Terminals 12 | . 7 . 3 . . 1 . . . . 1 . Botnet 5 | . 2 . 1 . . 1 . . . . 1 . Skim 7 | . 5 . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 40 | . 6 . 4 3 4 7 1 . . 3 6 6 Full Trace Events 4 | . . . . . 1 . . . . 1 . 2 Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 93 | . . . . . . 93 . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . Parts Repaired 5 | . . . . 5 . . . . . . . . Time 160 | . . . . 160 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 15 | . 9 . . . 2 4 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 4761 | . 99 . . . 634 1164 166 506 104 342 1369 377 Optics 2916 | . . . . . 634 1164 166 506 104 342 . . Sensors 1325 | . . . . . . . . . . 12 981 332 Structural 99 | . 99 . . . . . . . . . . . Jamming 1725 | . . . . . . . . . . . 1358 367 Robot Analysis Total 3 | . 3 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 11006 | 64 1480 2350 1408 763 634 1164 166 506 104 385 1431 551 Spaces Moved 5870 | 37 778 1030 551 352 356 676 110 357 51 211 789 572 Core 257 | 6 . . . . . . . . . . . 251 Treads 1591 | 31 611 619 230 100 . . . . . . . . Legs 2865 | . . . . 252 356 676 110 357 51 211 789 63 Wheels 899 | . 167 411 321 . . . . . . . . . Hover 224 | . . . . . . . . . . . . 224 Flight 34 | . . . . . . . . . . . . 34 Fastest Speed 41 | 50 155 130 110 140 133 125 127 122 122 122 115 41 Average Speed 141 | 144 158 201 164 145 135 129 127 125 122 122 121 56 Slowest Speed 320 | 160 160 320 320 240 225 133 127 185 122 122 190 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 99 55 35 10 12 21 5 66 9 9 22 22 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 . . . . 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 . 1 1 1 1 . . Scrap Searched 9 | . . 7 . . . . . 2 . . . . Spaces Dug 24 | . . 3 . . . 8 . . . . 9 4 Terrain Destroyed 176 | . . 3 43 . . 8 . 3 . 44 43 32 Melee 22 | . . 2 . . . 8 . . . . 9 3 Projectile 37 | . . 1 . . . . . 3 . . 27 6 AOE 117 | . . . 43 . . . . . . 44 7 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 7733 | 45 974 1219 853 586 450 909 134 400 80 284 1058 741 Wait 851 | . 102 64 77 193 33 163 18 21 23 30 51 76 Move 5858 | 36 777 1029 550 351 355 675 109 356 50 210 788 572 Hop . | . . . . . . . . . . . . . Pick Up 170 | 3 31 16 30 11 8 9 3 6 . 4 41 8 Fast Attach 74 | 6 4 6 18 5 2 4 . 1 . . 18 10 Attach 77 | . . 2 11 2 6 4 2 1 . 9 28 12 Detach 9 | . 1 . 1 . 2 1 . . . . 2 2 Swap 70 | . 7 11 16 2 4 8 . 1 1 4 15 1 Drop 169 | . 20 24 36 13 9 16 1 7 1 2 24 16 Fire 420 | . 32 65 114 9 25 18 1 7 5 25 82 37 Melee 24 | . . 2 . . . 9 . . . . 9 4 Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 3 | . . . . . 1 2 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 591 | -10/Materials | Learned 2 Storage zone layouts 657 | -10/Materials | Learned 4 Subcaves zone layouts 701 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Learned Storage security intel 797 | -10/Materials | Identified exit to Mines 822 | -10/Materials | Learned Storage terminal intel 858 | -10/Materials | Learned 4 Subcaves zone layouts 905 | -10/Materials | Learned location of Storage (-9) 980 | -10/Materials | Discovered new exit (range 9) 1531 | -10/Materials | Discovered new exit (range 10) 1545 | -10/Materials | Entered Subcaves 1546 | -10/Subcaves | Identified exit to Materials 1784 | -10/Subcaves | Visited Clippyterm 1788 | -10/Subcaves | Identified exit to Recycling 2032 | -10/Subcaves | Disturbed a concealed Subdweller 2308 | -10/Subcaves | Core integrity fell below 50% 2392 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2423 | -10/Subcaves | Build established: Scavenger-Mutant 2425 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 3391 | -10/Subcaves | Build established: Mutant 3817 | -10/Subcaves | Learned 2 Materials zone layouts 3828 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3856 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 3895 | -10/Subcaves | Entered Materials 3895 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4222 | -8/Materials | Build established: Scavenger-Tank 4301 | -8/Materials | Garrison activated, responded to threat 4477 | -8/Materials | Garrison activated, responded to threat 4696 | -8/Materials | Destroyed 9 combat bots 4726 | -8/Materials | Lost 3 parts (1u2w) 4752 | -8/Materials | Discovered new exit (range 16) 5226 | -8/Materials | Build established: Scavenger-Gunner 5303 | -8/Materials | Entered Factory 5303 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5349 | -7/Factory | Repaired Lgt. Treads 5395 | -7/Factory | Repaired Mak. Shrapnel Gun 5434 | -7/Factory | Repaired Minigun 5461 | -7/Factory | Repaired Lgt. Treads 5488 | -7/Factory | Repaired Lgt. Treads 5722 | -7/Factory | Discovered new exit (range 15) 5929 | -7/Factory | Build established: Gunner 5951 | -7/Factory | Discovered new exit (range 13) 5955 | -7/Factory | Identified exit to Lower Caves 6066 | -7/Factory | Entered another Factory area 6066 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6623 | -6/Factory | Discovered new exit (range 20) 6700 | -6/Factory | Entered another Factory area 6700 | -5/Factory | Evolved 2 slots: Weapon x2 6984 | -5/Factory | Fabricated Adv. Myomer Leg (x1) 7144 | -5/Factory | Build established: Executioner 7559 | -5/Factory | Build established: Pyromaniac-Executioner 7758 | -5/Factory | Identified exit to Factory 7864 | -5/Factory | Entered another Factory area 7864 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7996 | -4/Factory | Discovered new exit (range 11) 8030 | -4/Factory | Entered Upper Caves 8086 | -4/Upper Caves | Learned Research terminal intel 8525 | -4/Upper Caves | Discovered new exit (range 9) 8536 | -4/Upper Caves | Entered another Upper Caves area 8630 | -4/Upper Caves | Discovered new exit (range 5) 8640 | -4/Upper Caves | Entered Research 8640 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8641 | -3/Research | Loaded intel: 20 terminal locations 8718 | -3/Research | Spotted B-86 Titan 8745 | -3/Research | Destroyed B-86 Titan 8943 | -3/Research | Assembled infested ambush trap array 8989 | -3/Research | System corruption reached 10% 9013 | -3/Research | Discovered new exit (range 6) 9025 | -3/Research | Entered another Research area 9025 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9052 | -2/Research | Lost 12 parts (1p1n6u4w) 9291 | -2/Research | Build established: Scavenger-Executioner 9618 | -2/Research | Lost 3 parts (1n1u1w) 9913 | -2/Research | System corruption reached 10% 9958 | -2/Research | Lost 5 parts (2n1u2w) 10063 | -2/Research | Lost 8 parts (2n5u1w) 10225 | -2/Research | Lost 6 parts (2n1u3w) 10293 | -2/Research | Discovered new exit (range 15) 10336 | -2/Research | Lost 4 parts (1p1n1u1w) 10455 | -2/Research | Identified exit to Access 10456 | -2/Research | Entered Access 10456 | -1/Access | Evolved 2 slots: Utility x2 10656 | -1/Access | Lost 5 parts (1u4w) 10705 | -1/Access | Identified exit to Surface 10870 | -1/Access | Found Fusion Bomb Launcher 10886 | -1/Access | Lost 17 parts (1p6n6u4w) 10891 | -1/Access | Core integrity fell below 50% 10924 | -1/Access | Lost 3 parts (1n2u) 10934 | -1/Access | Core integrity fell below 20% 10982 | -1/Access | Spotted B-99 Colossus 11000 | -1/Access | Spotted B-99 Colossus 11000 | -1/Access | Spotted B-99 Colossus 11007 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 10952_ Penetrated by Slug. 10959_ System corrupted: Heat flow error (+266). 10969_ Acquired Enh. Hardcell Cannon. 10972_ Acquired Unknown Processor. 10972_ Identified Adv. Terrain Scan Processor. 10985_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10986_ O-32 Director uses terminal to summon reinforcements. 10986_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 10986_ O-32 Director locks terminal. 10991_ Acquired Nuclear Pulse Array. 11000_ Slug penetrates Wall. 11000_ Acquired 5 matter. 11004_ Penetrated by Slug. 11004_ Slug penetrates Wall. 11006_ Penetrated by Slug. 11006_ Slug penetrates Reinforced Barrier. 11006_ Penetrated by Slug. 11006_ Slug penetrates Reinforced Barrier. 11007_ Penetrated by Slug. 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