Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.23 @ 15:10:50 Player: StaticNoob Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (191) 955 Value Destroyed (8967) 8967 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1719) 1719 TOTAL SCORE: 17861 Bonus ------- High Alert Combat Kills 545 Follower Combat Kills 74 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 22/300 Energy 900/900 System Corruption 25% Temperature Cool (0) Movement Core (2050) Ox40 Location -4/Armory Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Transmission Jammer Improved Remote Force Field Advanced Field Recycling Unit (fused) > --- WEAPON (3) ------- Phase Gun Railgun > --- INVENTORY (20) --- Micro Fission Core Quantum Capacitor Quantum Capacitor Drone Bay (1/2) Advanced Drone Bay (2/2) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Advanced Transmission Jammer Advanced Shield Generator > --- WEAPON ----------- Matter Neutralizer Railgun Railgun > --- INVENTORY -------- Advanced Heat Sink Compact Matter Pod Quantum Capacitor Advanced EM Shield Advanced Field Recycling Unit Drone Bay Advanced Drone Bay Railgun Railgun Railgun Railgun Railgun Railgun Heavy Gauss Cannon Hypervelocity Mass Driver Long-range Missile Launcher Improved Remote Datajack [Rating: 121] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Myomer Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Gun Armor Weapon Improved Heavy Machine Gun Energy Gun Subdweller Laser Energy Cannon Matter Neutralizer Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Antimatter Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Slots Evolved 12 | . . . . . 8 . . . . 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 8 | . . . . . 6 . . . . . 2 . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 133 | 8 1 10 . 3 24 . 7 . 1 29 25 25 Power 18 | 1 . 2 . . 2 . . . 1 6 2 4 Engine 6 | 1 . 2 . . 1 . . . 1 1 . . Core 7 | . . . . . 1 . . . . 4 . 2 Reactor 5 | . . . . . . . . . . 1 2 2 Propulsion 30 | 2 . 2 . 2 3 . 3 . . 6 7 5 Treads 25 | 2 . 2 . 2 3 . 3 . . 6 4 3 Leg 1 | . . . . . . . . . . . 1 . Wheel 4 | . . . . . . . . . . . 2 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 51 | 3 1 2 . . 13 . 2 . . 12 10 8 Device 32 | 2 . 2 . . 5 . 2 . . 11 6 4 Storage 5 | 1 1 . . . 1 . . . . . . 2 Processor 11 | . . . . . 6 . . . . 1 2 2 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . . . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 . 4 . 1 6 . 2 . . 5 6 8 Energy Gun 2 | . . 1 . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 21 | 2 . 1 . . 4 . . . . 5 5 4 Ballistic Cannon 7 | . . 1 . 1 1 . 1 . . . 1 2 Launcher 3 | . . 1 . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . 2 Parts Lost 81 | . . 5 1 1 8 1 6 . 1 7 21 30 Power 9 | . . 1 . . 1 . . . 1 . 3 3 Propulsion 21 | . . 2 . . 1 . 3 . . 1 6 8 Utility 23 | . . . . 1 2 . 2 . . 3 6 9 Weapon 28 | . . 2 1 . 4 1 1 . . 3 6 10 Highest Loss Streak 12 | . . 3 1 1 2 1 3 . 1 2 8 12 To Critical Strikes 2 | . . . . . . . . . . 1 1 . Average Backups 14 | 1 7 13 13 13 13 18 16 17 17 18 14 14 Power . | . 1 1 1 . . 1 1 1 . . . . Propulsion 1 | . 1 3 3 2 . 3 1 1 1 2 1 . Utility 6 | . 4 7 8 7 6 6 5 6 6 8 6 5 Weapon 4 | . . . 1 3 5 7 7 8 8 5 4 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 25 | . . 1 . 7 3 1 1 . . 6 1 5 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 6 | . . 1 . 3 . . . . . 2 . . Utility 7 | . . . . 1 . 1 . . . 1 1 3 Weapon 7 | . . . . 2 3 . . . . 2 . . Tool/Special 3 | . . . . . . . 1 . . 1 . 1 Average Slot Usage (%) 97 | . 100 98 100 100 98 100 96 100 100 97 91 89 Engine 7 | . 14 14 14 14 4 6 6 6 6 4 . . Core 1 | . . . . . 1 . . . . 4 5 4 Treads 23 | . 28 28 28 28 23 25 25 26 26 21 15 15 Device 16 | . 14 13 14 14 22 12 10 13 13 13 24 20 Storage 8 | . 14 14 14 14 5 6 6 6 6 5 5 5 Processor 13 | . . . . . 12 25 26 26 26 20 13 23 Protection 3 | . . . . . 5 6 6 6 6 5 4 . Ballistic Gun 10 | . 28 14 4 . 11 12 7 6 6 10 14 10 Ballistic Cannon 5 | . . 7 14 14 7 . 4 6 5 4 . . Launcher 2 | . . . 9 14 . . . . . . . . Peak Build Rating 121 | 7 8 16 16 25 75 76 79 79 80 105 116 121 Average Rating 63 | 5 7 13 15 20 68 73 73 79 79 97 109 104 On Entrance 50 | . 7 8 16 16 23 75 73 79 79 80 103 101 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 125 | 14 29 38 37 42 84 71 68 68 68 104 125 121 Greatest Support 124 | 40 40 40 40 42 92 92 120 120 120 124 124 112 Greatest Overweight (x) 40 | 2 . 1 . 1 1 . . . . 1 6 40 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 19 20 20 20 20 20 20 20 Most Carried 20 | 2 12 15 15 15 20 20 20 18 20 20 18 20 Average Carried 15 | 1 7 14 14 14 13 19 17 18 18 19 14 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 2 12 15 14 15 20 20 18 18 19 18 15 9 Class Distribution -------------------- 54% | Mutant 17% | Gunner 7% | Skirmisher 7% | Scavenger-Gunner 4% | Bomber 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Armory Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Matter Collected 8258 | 294 176 447 136 100 1208 242 678 . 113 2002 1558 1304 Remotely 2091 | 80 . . . . 994 . 483 . 53 481 . . Salvage Created 8393 | 90 345 334 150 . 1107 133 580 . 122 2308 1591 1633 Parts 397 | 7 22 22 6 . 53 8 27 . 10 101 66 75 Haulers Intercepted 5 | . 2 . . . 3 . . . . . . . Recyclers Shooed 6 | . . . . . 2 . . . . 2 2 . Parts Field Recycled 4 | . . . . . . . . . . . 2 2 Retrieved Matter 104 | . . . . . . . . . . . 68 36 Parts Self-Destructed 47 | . . 9 . . . 1 29 . 8 . . . Prevented 7 | . . . . . . 7 . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Combat Hostiles Destroyed 151 | . 6 9 2 . 26 2 14 . 7 37 17 31 Guns 91 | . 6 8 . . 14 . 9 . . 20 14 20 Cannons 27 | . . 1 . . 6 . 2 . 1 9 . 8 AOE 32 | . . . 2 . 6 2 3 . 6 7 3 3 Classes Destroyed 21 | 2 4 2 1 . 5 . 1 . . 3 1 2 Worker 3 | . . . . . . . . . . 3 . . Builder 6 | . . . . . 1 . . . . 4 1 . Tunneler 2 | 1 . . . . . . . . . 1 . . Hauler 5 | . 2 . . . 3 . . . . . . . Recycler 8 | 1 . . 1 . . . . . . 3 3 . Mechanic 1 | . . . . . . . . . . 1 . . Operator 4 | . . . . . 1 . . . . 3 . . Turret 2 | . . 2 . . . . . . . . . . Watcher 9 | . 3 . . . 1 . . . . 3 . 2 Swarmer 29 | . 3 . . . 11 . . . 4 5 . 6 Grunt 58 | . 3 2 . . 8 . 8 . 3 17 9 8 Brawler 2 | . . . . . . . 1 . . 1 . . Duelist 7 | . . . . . 1 . 2 . . . . 4 Protector 1 | . . . . . . . . . . . . 1 Sentry 13 | . . . 2 . 2 . 1 . . 2 5 1 Specialist 3 | . . . . . . . . . . 2 . 1 Hunter 7 | . . . . . 1 2 . . . 2 . 2 Programmer 21 | . . . . . 3 . 2 . . 8 2 6 Heavy 2 | . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . 1 . Subdweller 7 | . . 7 . . . . . . . . . . Best Kill Streak 7 | 1 6 2 2 . 5 2 5 . 4 7 5 6 Combat Bots Only 6 | . 6 2 1 . 4 2 5 . 4 5 5 5 Max Kills in Single Turn 4 | 1 1 1 2 . 2 1 2 . 2 4 2 2 Gunslinging 1 | . . . . . . . . . . . 1 . Exploded 4 | . . . 1 . 2 1 2 . 2 4 2 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Hostile Shots Fired 1116 | . 28 87 8 10 127 36 58 . 8 194 216 344 Missed 296 | . 8 22 1 . 42 9 13 . 3 45 56 97 Hits 820 | . 20 65 7 10 85 27 45 . 5 149 160 247 Melee 23 | . . . . . . . 4 . . . . 19 Projectile 797 | . 20 65 7 10 85 27 41 . 5 149 160 228 AOE 2 | . . . . . . . . . . . . 2 Critical Strikes 30 | . . 1 . . 4 . 2 . . 6 7 10 Part Disruptions 7 | . . . . . . . . . . . . 7 Damage Taken 15841 | . 222 783 75 106 1313 251 751 . 185 2845 4086 5224 Core 1801 | . 12 96 . 10 153 30 14 . 13 321 270 882 Absorbed by Shields 1911 | . . 290 29 31 116 51 210 . . 679 377 128 Reduced by Siege Mode 23 | . . . . . . . . . . . 23 . Ignored by Resistances 173 | . . . . . . . . . . . . 173 Regen/Repaired (Parts) 171 | . . . . . 171 . . . . . . . Core Remaining (%) 73 | 100 . . . 52 . . . . 75 67 . . Volleys Fired 505 | 6 34 49 5 . 56 6 37 . 8 109 80 115 Largest 4 | 2 2 2 2 . 4 1 2 . 2 3 3 3 Hottest 196 | 40 40 90 73 . 139 36 48 . 48 96 114 196 Shots Fired 1202 | 12 68 86 9 . 158 6 71 . 9 305 207 271 Gun 881 | 12 68 63 1 . 101 . 54 . 1 197 182 202 Cannon 274 | . . 19 4 . 50 . 14 . 1 102 21 63 Launcher 47 | . . 4 4 . 7 6 3 . 7 6 4 6 Special . | . . . . . . . . . . . . . Kinetic 1108 | 12 68 79 9 . 156 . 68 . 2 299 203 212 Thermal 60 | . . 7 . . . . . . . . . 53 Explosive 20 | . . . . . . . 3 . 7 1 3 6 Electromagnetic 14 | . . . . . 2 6 . . . 5 1 . Robot Hit Streak 30 | 2 6 22 4 . 21 . 13 . 3 30 28 20 Robot Miss Streak 4 | 2 4 4 2 . 4 . 2 . 1 3 2 4 Penetration Max 2 | . . . . . 1 . . . . 1 2 1 Secondary Targets 11 | . 2 1 . . 1 . . . . . 4 3 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . 1 1 Shots Hit Robots 805 | 6 40 55 5 . 102 . 54 . 4 212 169 158 Core Hits 402 | 3 19 22 3 . 74 5 29 . 8 98 64 77 Critical Kills 23 | . . 1 . . 1 . . . . 9 6 6 Critical Parts Destroyed 36 | . 1 . . . 1 . . . . 11 12 11 Critical Strikes 67 | . 1 2 . . 3 . . . . 23 21 17 Destroy 62 | . 1 2 . . 2 . . . . 20 20 17 Blast 5 | . . . . . 1 . . . . 3 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 25298 | 57 414 1005 297 4 3760 290 1831 . 863 6410 5008 5359 Guns 13813 | 57 414 724 . . 1712 . 1059 . . 2935 3581 3331 Cannons 5736 | . . 118 40 . 988 . 326 . 32 2183 755 1294 Explosions 5703 | . . 163 257 . 1054 290 446 . 831 1272 664 726 Melee . | . . . . . . . . . . . . . Ramming 46 | . . . . 4 6 . . . . 20 8 8 Kinetic 19586 | 57 414 858 297 . 3650 . 1385 . 32 5118 4336 3439 Thermal 1767 | . . 147 . . . 46 . . . 388 . 1186 Explosive 2964 | . . . . . 35 . 446 . 831 383 543 726 Electromagnetic 935 | . . . . . 69 244 . . . 501 121 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . . 2 16 25 Average Corruption 10 | . . . . . . . . . . 1 5 19 Corruption Purged 3 | . . . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 99 | . . . . . . . . . . 7 23 69 Message Errors 24 | . . . . . . . . . . . 7 17 Matter Fused 16 | . . . . . . . . . . 2 3 11 Heat Flow Errors 14 | . . . . . . . . . . 3 2 9 Energy Discharges 7 | . . . . . . . . . . . 2 5 Parts Rejected 2 | . . . . . . . . . . . 1 1 Parts Fused 4 | . . . . . . . . . . . 1 3 Data Loss (minor) 9 | . . . . . . . . . . 1 3 5 Data Loss (major) 6 | . . . . . . . . . . . 2 4 Misfires 2 | . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . 1 1 Weapon Failures 13 | . . . . . . . . . . 1 1 11 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 361 | . . . 36 . 93 . . . 74 145 . 13 Projectiles 117 | . . . . . 6 . . . . 98 . 13 Explosions 244 | . . . 36 . 87 . . . 74 47 . . Melee . | . . . . . . . . . . . . . Knockbacks 23 | . . . . . 6 . . . . 15 . 2 Impact . | . . . . . . . . . . . . . Kinetic 22 | . . . . . 6 . . . . 14 . 2 Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 406 | . . 25 . . 128 . . . 95 55 75 28 Shots 11 | . . 1 . . 2 . . . 2 1 3 2 Rammed 7 | . 1 . . 2 2 . . . . 1 1 . Targets Rammed 9 | . 1 . . 2 2 . . . . 2 1 1 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 1 . 1 Highest Temperature 393 | . 25 4 70 . 238 . 19 . . 393 103 276 Average Temperature 74 | . 9 3 28 . 45 . 6 . . 97 23 77 Received Heat Transfer 2603 | . 87 288 18 17 318 . 282 . 9 681 464 439 Effects 4 | . . . . . . . . . . 1 . 3 Interference 3 | . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . . . 1 . Total Turns 15 | . . . . . . . . . . . 15 . Longest Duration 15 | . . . . . . . . . . . 15 . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 8 | . . . . . . 4 . . . 4 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . Heat Transferred 1672 | . . 175 . . . 50 . . . 300 . 1147 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . 1 . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Maximum Alert Level 3 | . . . . . 2 . . . . 3 2 2 Low Security (%) 45 | 100 100 . 100 . 51 . . . . 36 . 20 Level 1 41 | . . . . . 44 . . . . 44 86 48 Level 2 10 | . . . . . 4 . . . . 8 13 30 Level 3 2 | . . . . . . . . . . 10 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 995 | 5 140 . 67 . 414 . . . . 995 477 609 Initial 477 | . . . 27 . . . . . . 16 477 148 Average 228 | . 19 . 22 . 198 . . . . 303 321 339 Influence Increases 5571 | 10 216 120 271 . 966 50 441 . 169 1578 573 1177 Destroy 0b10 Robot/C 2940 | . 120 80 40 . 520 40 320 . 140 740 340 600 Destroy 0b10 Robot/NC 195 | 10 25 . 5 . 30 . . . . 90 20 15 Destroy Leader 580 | . 40 10 . . 118 10 40 . 20 146 90 106 Allied During Kill 17 | . . . . . . . 6 . 9 2 . . Successful Hack 128 | . 31 . 26 . 37 . . . . 34 . . Select Force Hacks 150 | . . . 150 . . . . . . . . . Disable Machine 675 | . . . 15 . 120 . . . . 300 30 210 Destroy Structure 616 | . . . 35 . 111 . . . . 206 78 186 Lose Combat Pursuer 270 | . . 30 . . 30 . 75 . . 60 15 60 Influence Decreases 5056 | 10 216 62 329 . 576 433 448 . 143 629 1244 966 Entered New Map 842 | . . . 31 . . 145 2 . . 10 498 156 Time Decay 3414 | 10 216 32 298 . 496 278 376 . 143 529 526 510 Lost Part 750 | . . 30 . . 80 10 50 . . 70 210 300 Lost Ally 50 | . . . . . . . 20 . . 20 10 . Squads Dispatched 30 | . 1 . . . 6 . 1 . . 12 5 5 Investigation 3 | . . . . . 1 . . . . 2 . . Extermination 12 | . . . . . 2 . . . . 4 3 3 Reinforcement 12 | . 1 . . . 3 . . . . 5 1 2 Assault 1 | . . . . . . . 1 . . . . . Garrison 2 | . . . . . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . Construction Impeded 5 | . . . . . 2 . . . . 3 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Distress Signals 5 | . 1 . . . 2 . . . . . 1 1 Communications Jammed 70 | . . . . . . . . . . . 1 69 Distress Signals 60 | . . . . . . . . . . . 1 59 Times Spotted 208 | . 10 13 2 6 29 2 18 . 6 57 22 43 Peak Tracking Total 7 | . 7 2 1 6 4 2 7 . 3 6 7 5 Tactical Retreats 10 | . . 1 . . 2 . 1 . . 3 1 2 Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Traps Triggered 11 | . . 1 . . 2 . . . . 7 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Machines Disabled 52 | . . 5 1 . 8 . . . . 20 4 14 Max in Single Turn 9 | . . 3 1 . 4 . . . . 9 2 5 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Machines Accessed 50 | . 6 1 11 3 8 . 1 4 . 11 4 1 Terminals 24 | . 6 . 6 . 6 . . . . 4 2 . Fabricators 4 | . . . . . . . . . . 3 . 1 Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 8 | . . . 5 . . . . . . 2 1 . Scanalyzers 3 | . . . . . 1 . . . . 1 1 . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 133 | . 22 4 26 8 18 . 1 24 . 21 7 2 Successful 79 | . 11 4 12 8 8 . 1 24 . 9 2 . Failed 52 | . 10 . 13 . 10 . . . . 12 5 2 Catastrophic 8 | . . . 1 . 1 . . . . 2 3 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . Manual 61 | . 17 . 21 . 9 . . . . 13 1 . Terminals 63 | . 22 . 16 . 13 . . . . 9 3 . Fabricators 9 | . . . . . . . . . . 7 . 2 Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 16 | . . . 10 . . . . . . 3 3 . Scanalyzers 6 | . . . . . 4 . . . . 1 1 . Garrison Access 1 | . . . . . . . . . . 1 . . Terminal Hacks 50 | . 5 4 5 8 3 . 1 24 . . . . Record 15 | . . 4 . 4 . . . 7 . . . . Part Schematic 10 | . . . . . . . . 10 . . . . Robot Schematic 5 | . . . 1 . . . . 4 . . . . Robot Analysis 5 | . 1 . . 4 . . . . . . . . Prototype ID Bank 12 | . 3 . 4 . 2 . . 3 . . . . Open Door 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . . . 1 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Retrieve Components 2 | . . . 1 . . . . . . 1 . . Scanalyzer 3 | . . . . . 1 . . . . 1 1 . Insert Component 3 | . . . . . 1 . . . . 1 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 21 | . 6 . 6 . 4 . . . . 5 . . Terminals 13 | . 6 . 1 . 3 . . . . 3 . . Botnet 8 | . 1 . 1 . 3 . . . . 3 . . Skim 5 | . 5 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . . Patch 1 | . . . . . 1 . . . . . . . Recycling Units 6 | . . . 5 . . . . . . 1 . . Tunnel 5 | . . . 5 . . . . . . . . . Fedlink 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 6 . 6 . 7 . . . . 7 4 1 Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . 1 . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Total Allies 2 | . . . . . . . 2 . . . . . Largest Group 2 | . . . . . . . 2 1 1 1 . . Highest-Rated Group 62 | . . . . . . . 62 32 32 32 . . Highest-Rated Ally 32 | . . . . . . . 32 32 32 32 . . Total Orders 4 | . . . . . 2 . . . . . 2 . EXPLORE 2 | . . . . . 1 . . . . . 1 . RETURN 2 | . . . . . 1 . . . . . 1 . Ally Attacks 9 | . . . . . . . 5 . 3 1 . . Total Damage 311 | . . . . . . . 178 . 89 44 . . Kills 2 | . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Active Infowar (turns) 9400 | 8 1160 15 . . 1552 607 630 148 703 1709 1474 1394 Optics 929 | . . . . . . . . . . . . 929 Sensors 6100 | . . . . . 1388 . 359 148 703 1222 1220 1060 Terrain 2215 | . . . . . 1064 607 271 . . . 273 . Seismic 1183 | 8 1160 15 . . . . . . . . . . Jamming 2918 | . . . . . . . . . . 695 966 1257 Robot Analysis Total 5 | . 1 . . 4 . . . . . . . . Derelict Logs Recovered 7 | . . . . 4 . . 2 . 1 . . . Drone Launches 4 | . . . . . 2 . . . . . 2 . Drone Recoveries 3 | . . . . . 2 . . . . . 1 . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Turns Passed 14638 | 113 1160 1063 791 1884 1575 607 1297 148 703 2429 1474 1394 Spaces Moved 7251 | 54 569 540 485 1028 778 360 702 90 421 1199 609 416 Core 14 | 5 . . . . . . . . . . . 9 Treads 7171 | 49 569 540 485 1028 778 360 702 90 421 1199 566 384 Legs . | . . . . . . . . . . . . . Wheels 66 | . . . . . . . . . . . 43 23 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 157 161 161 158 160 160 160 166 115 Average Speed 171 | 153 160 160 160 180 164 161 160 160 160 169 195 213 Slowest Speed 2050 | 160 160 240 160 245 245 161 162 160 160 250 250 2050 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 50 | 6 76 43 85 79 25 54 65 73 63 36 17 30 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 9 | . . 1 5 . . . 2 1 . . . . Known Exits Taken 10 | . 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . . . Scrap Searched 14 | . . 2 . 5 . 1 3 . 3 . . . Spaces Dug 37 | . . . . . 1 6 . . 11 2 . 17 Terrain Destroyed 694 | . . 52 58 . 117 6 38 . 88 125 43 167 Melee . | . . . . . . . . . . . . . Projectile 109 | . . . . . 12 . 5 . . 31 14 47 AOE 581 | . . 52 58 . 105 6 33 . 88 94 28 117 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Arm Total 8612 | 70 756 656 491 1061 957 382 813 94 437 1422 757 716 Wait 455 | . 143 45 . . 63 9 29 5 . 22 10 129 Move 7241 | 53 568 539 484 1028 777 359 701 89 420 1199 608 416 Hop . | . . . . . . . . . . . . . Pick Up 96 | 2 9 9 . 15 21 2 3 . 2 16 10 7 Fast Attach 57 | 7 . 1 . 1 3 . 2 . . 15 14 14 Attach 74 | 1 . 5 1 1 17 . 5 . 1 9 16 18 Detach 10 | 1 . . . . 1 . 1 . . 2 3 2 Swap 77 | . 1 4 1 1 14 3 2 . 6 24 9 12 Drop 58 | . . 4 . 14 3 3 1 . . 25 6 2 Fire 505 | 6 34 49 5 . 56 6 37 . 8 109 80 115 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 7 | . 1 . . 1 2 . . . . 1 1 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 32 | . . . . . . . 32 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Armory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 8) 549 | -10/Materials | Discovered new exit (range 15) 679 | -10/Materials | Discovered new exit (range 8) 760 | -10/Materials | Central database locked down 781 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Identified exit to Subcaves 836 | -10/Materials | Learned location of 1 exit from Materials 903 | -10/Materials | Learned location of 3 exits from Materials 1050 | -10/Materials | Learned location of 1 exit from Recycling 1179 | -10/Materials | Identified exit to Mines 1242 | -10/Materials | Learned 2 Storage zone layouts 1274 | -10/Materials | Entered Subcaves 1275 | -10/Subcaves | Identified exit to Recycling 1286 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1483 | -10/Subcaves | Lost 3 parts (2n1w) 1673 | -10/Subcaves | Visited Clippyterm 1678 | -10/Subcaves | Learned Research machine intel 1678 | -10/Subcaves | Learned location of Deep Caves (-7) 1727 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1830 | -10/Subcaves | Discovered new exit (range 15) 1940 | -10/Subcaves | Visited 4L-MR0's lab 1961 | -10/Subcaves | Found Prototype Protection 2337 | -10/Subcaves | Entered Recycling 2338 | -8/Recycling | Identified exit to Scraptown 2405 | -8/Recycling | Scanned before Scraplab entrance 2708 | -8/Recycling | Discovered new exit (range 15) 3114 | -8/Recycling | Entered Scraplab 3128 | -8/Recycling | Entered Scraptown 3204 | -8/Scraptown | Visited TADAMA 3245 | -8/Scraptown | Visited Symbiants 3272 | -8/Scraptown | Visited UFD Registry 3272 | -8/Scraptown | Registered with UFD as "Matrixchaser" 3296 | -8/Scraptown | Visited Cyclists 3309 | -8/Scraptown | Entered Cyclist Reading Room 3400 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3404 | -8/Scraptown | Learned 8 Research zone layouts 3405 | -8/Scraptown | Learned location of 1 exit from Factory 3407 | -8/Scraptown | Learned Research stockpile data 3408 | -8/Scraptown | Learned Research security intel 3481 | -8/Scraptown | Discovered new exit (range 9) 4084 | -8/Scraptown | Visited Abandonware Association 4104 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4116 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 4190 | -8/Scraptown | Visited Infowarlord's Domain 4207 | -8/Scraptown | Found Exp. Sensor Array 4260 | -8/Scraptown | Visited Derelict Rescue Squad 4321 | -8/Scraptown | Visited Science Guys 4505 | -8/Scraptown | Visited Junk Repository 4575 | -8/Scraptown | Visited Analyses Database 4608 | -8/Scraptown | Visited Science Testing Area 4650 | -8/Scraptown | Delivered Scrap Shield to a Scientist 4924 | -8/Scraptown | Met Optimus 4924 | -8/Scraptown | Accepted into 0bPrime 4989 | -8/Scraptown | Civil war broke out across Scraptown 5005 | -8/Scraptown | Discovered new exit (range 6) 5012 | -8/Scraptown | Entered Factory 5012 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 5013 | -6/Factory | Identified exit to Factory 5017 | -6/Factory | Identified Gun Armor 5018 | -6/Factory | Attached Gun Armor, gained temporary slots: Weapon x2 5309 | -6/Factory | Build established: Bomber 5734 | -6/Factory | Discovered exit to Factory (range 8) 5811 | -6/Factory | Build established: Skirmisher 5868 | -6/Factory | Found Prototype Processor 6104 | -6/Factory | Identified Exp. Targeting Computer 6242 | -6/Factory | Discovered new exit (range 15) 6265 | -6/Factory | Identified exit to Lower Caves 6336 | -6/Factory | Discovered exit to Factory (range 15) 6587 | -6/Factory | Entered Lower Caves 6589 | -6/Lower Caves | UFD Scientist delivered a prototype 6594 | -6/Lower Caves | Found Prototype Protection 6939 | -6/Lower Caves | Build established: Mutant 7060 | -6/Lower Caves | Encountered a Warlord checkpoint 7112 | -6/Lower Caves | Discovered new exit (range 13) 7132 | -6/Lower Caves | Identified exit to Lower Caves 7194 | -6/Lower Caves | Entered another Lower Caves area 7400 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7587 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8149 | -6/Lower Caves | Encountered a Warlord checkpoint 8369 | -6/Lower Caves | Discovered new exit (range 11) 8383 | -6/Lower Caves | Identified exit to Data Miner 8491 | -6/Lower Caves | Entered Data Miner 8491 | -6/Data Miner | Accompanied by 1 ally 8491 | -6/Data Miner | Discovered new exit (range 6) 8522 | -6/Data Miner | Met Data Miner 8549 | -6/Data Miner | Learned location of Section 7 (-2) 8576 | -6/Data Miner | Received God Mode back door access code from Data Miner 8632 | -6/Data Miner | Identified exit to Proximity Caves 8639 | -6/Data Miner | Entered Proximity Caves 8639 | -5/Proximity Caves | Accompanied by 1 ally 8913 | -5/Proximity Caves | Learned Factory security intel 9252 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9342 | -5/Proximity Caves | Entered Factory 9342 | -5/Factory | Accompanied by 1 ally 9342 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9430 | -5/Factory | Loaded intel: 8 recycling unit locations 9642 | -5/Factory | Build established: Gunner 10340 | -5/Factory | Discovered new exit (range 16) 10402 | -5/Factory | Identified exit to Factory 10849 | -5/Factory | Incoming investigation squad redirected 11641 | -5/Factory | Cargo convoy interrupted 11661 | -5/Factory | Identified Enh. Scrap Shield 11748 | -5/Factory | Discovered exit to Factory (range 6) 11752 | -5/Factory | Garrison activated, responded to threat 11771 | -5/Factory | Entered another Factory area 11771 | -4/Factory | Evolved 2 slots: Utility x2 11840 | -4/Factory | Garrison activated, responded to threat 12042 | -4/Factory | Build established: Tank 12424 | -4/Factory | Lost 5 parts (1p1n1u2w) 12441 | -4/Factory | Spotted B-86 Titan 12512 | -4/Factory | Destroyed B-86 Titan 12543 | -4/Factory | Lost 7 parts (2n2u3w) 12801 | -4/Factory | Found Prototype Device 12815 | -4/Factory | Build established: Scavenger-Gunner 12911 | -4/Factory | Identified Adv. EM Shield 13036 | -4/Factory | Spotted B-86 Titan 13134 | -4/Factory | Discovered new exit (range 14) 13171 | -4/Factory | Crushed by falling debris 13171 | -4/Factory | System corruption reached 10% 13196 | -4/Factory | Identified exit to Armory 13202 | -4/Factory | Lost 8 parts (2p2n3u1w) 13245 | -4/Factory | Entered Armory 13421 | -4/Armory | Found Quantum Capacitor 13966 | -4/Armory | Build established: Scavenger-Skirmisher 14222 | -4/Armory | Core integrity fell below 50% 14248 | -4/Armory | Lost 4 parts (2n1u1w) 14348 | -4/Armory | Lost 5 parts (3u2w) 14446 | -4/Armory | Core integrity fell below 20% 14510 | -4/Armory | Lost 12 parts (1p2n3u6w) 14531 | -4/Armory | Found Quantum Capacitor 14639 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14535_ The unstable cave ceiling collapses. 14535_ Acquired 40 matter. 14536_ The unstable cave ceiling collapses. 14540_ System corrupted: Matter fused (-10). 14547_ Com. Wheel destroyed. 14550_ Slug penetrates Wall. 14554_ Slug penetrates S-27 Virus. 14556_ XGNAZXGQNI4AWKN5,=NMY%|&ESKA0CLPFXTUEIJJ 14556_ Slug penetrates S-27 Virus. 14556_ Slug penetrates Wall. 14558_ Com. Wheel destroyed. 14562_ Destroyed VTOL Module. 14564_ S-27 Virus destroyed. 14566_ Acquired 28 matter. 14574_ System corrupted: Energy discharge (-111). 14596_ System corrupted: Adv. Field Recycling Unit fused. 14617_ System corrupted: Matter fused (-7). 14634_ &N5V7:NMNF:YKHI5QQQKK9Z