Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 08:42:54 Player: Mozco Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1179) 1179 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 3489 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 205/265 System Corruption 1% Temperature Cool (7) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Light Armor Plating Hardlight Generator > --- WEAPON (2) ------- Heavy Mace Heavy Flail > --- INVENTORY (15) --- Improved Hover Unit Improved Hover Unit Aerolev Unit Gravmag System Gravmag System Gravmag System Gravmag System Improved Sensor Array Improved Terrain Scanner Improved Melee Analysis Suite Flail Flail Heavy Hammer Heavy Hammer Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Heavy Mace Heavy Flail > --- INVENTORY -------- Improved Ion Engine Improved Hover Unit Improved Hover Unit Aerolev Unit Gravmag System Gravmag System Gravmag System Gravmag System Medium Storage Unit Improved Light Armor Plating Hardlight Generator Flail Heavy Hammer Heavy Hammer Axe [Rating: 37] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Mace Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 43 | 1 1 . 41 Power 6 | 1 . . 5 Engine 6 | 1 . . 5 Core . | . . . . Reactor . | . . . . Propulsion 10 | . . . 10 Treads 3 | . . . 3 Leg 5 | . . . 5 Wheel 1 | . . . 1 Hover 1 | . . . 1 Flight . | . . . . Utility 22 | . 1 . 21 Device 8 | . 1 . 7 Storage 3 | . . . 3 Processor 7 | . . . 7 Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 5 | . . . 5 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . . . 12 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 5 | . . . 5 Weapon . | . . . . Highest Loss Streak 9 | . . . 9 To Critical Strikes . | . . . . Average Backups 9 | 2 4 5 9 Power 1 | 1 1 2 1 Propulsion 3 | 1 2 2 3 Utility 1 | . 1 1 1 Weapon 2 | . . . 2 Tool/Special . | . . . . Unused Backups 18 | . . . 18 Power 1 | . . . 1 Propulsion 9 | . . . 9 Utility 2 | . . . 2 Weapon 6 | . . . 6 Tool/Special . | . . . . Average Slot Usage (%) 86 | . 14 11 90 Engine 8 | . 11 . 8 Treads 3 | . . . 3 Leg 5 | . . . 6 Wheel 3 | . . . 3 Device 12 | . 2 11 12 Storage 8 | . . . 8 Processor 20 | . . . 21 Protection 7 | . . . 7 Impact Weapon 9 | . . . 10 Slashing Weapon 6 | . . . 7 Peak Build Rating 37 | 1 2 1 37 Average Rating 24 | . 1 1 26 On Entrance . | . 1 1 1 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 41 | 3 4 1 41 Greatest Support 40 | 3 3 3 40 Greatest Overweight (x) 3 | . 1 . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 5 5 15 Average Capacity 10 | 5 5 5 10 Most Carried 15 | 5 5 5 15 Average Carried 9 | 3 4 5 9 Final Capacity 15 | 5 5 5 15 Final Carried 15 | 4 5 5 15 Class Distribution -------------------- 34% | Gladiator 23% | Mutant 22% | Scavenger-Mutant 19% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 685 | 181 . . 504 Remotely . | . . . . Salvage Created 1785 | . . . 1785 Parts 61 | . . . 61 Haulers Intercepted 3 | . . . 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . . . 29 Melee 22 | . . . 22 Classes Destroyed 9 | . . . 9 Worker 4 | . . . 4 Builder 2 | . . . 2 Hauler 3 | . . . 3 Recycler 6 | . . . 6 Swarmer 7 | . . . 7 Grunt 13 | . . . 13 Duelist 2 | . . . 2 Sentry 5 | . . . 5 Hunter 2 | . . . 2 Best Kill Streak 5 | . . . 5 Combat Bots Only 3 | . . . 3 Max Kills in Single Turn 1 | . . . 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 185 | . . 12 173 Missed 45 | . . 3 42 Hits 140 | . . 9 131 Melee 15 | . . . 15 Projectile 125 | . . 9 116 Critical Strikes 2 | . . . 2 Actively Blocked 1 | . . . 1 Damage Taken 2050 | . . 124 1926 Core 677 | . . 124 553 Absorbed by Shields 104 | . . . 104 Redirected to Shielding 51 | . . . 51 Core Remaining (%) 89 | 100 100 69 . Volleys Fired . | . . . . Largest . | . . . . Hottest . | . . . . Shots Fired . | . . . . Gun . | . . . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 109 | . . . 109 Core Hits 27 | . . . 27 Critical Kills 4 | . . . 4 Critical Parts Destroyed 6 | . . . 6 Critical Strikes 13 | . . . 13 Smash 10 | . . . 10 Sever 3 | . . . 3 Melee Attacks 154 | . . . 154 Impact 81 | . . . 81 Slashing 73 | . . . 73 Piercing . | . . . . Sneak Attacks 22 | . . . 22 Combat Hostiles . | . . . . Follow-up Attacks 20 | . . . 20 Damage Inflicted 4627 | . . 2 4625 Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee 4625 | . . . 4625 Ramming 2 | . . 2 . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 2721 | . . . 2721 Slashing 1904 | . . . 1904 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 1 | . . . 1 Data Loss (minor) 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 1093 | . . . 1093 Projectiles . | . . . . Explosions . | . . . . Melee 1093 | . . . 1093 Knockbacks 13 | . . . 13 Impact 11 | . . . 11 Kinetic . | . . . . Secondary 2 | . . . 2 Self-Inflicted Damage 1 | . . 1 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 401 | . . 39 362 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 11 | . . . 11 Combat Hostiles 7 | . . . 7 Parts Fried 14 | . . . 14 Impact Corruptions 35 | . . . 35 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 69 | 100 100 100 67 Level 1 30 | . . . 32 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 381 | . 14 3 381 Initial 1 | . . 1 . Average 154 | . 3 . 164 Influence Increases 1062 | . 14 2 1046 Destroy 0b10 Robot/C 580 | . . . 580 Destroy 0b10 Robot/NC 75 | . . . 75 Destroy Leader 136 | . . . 136 Successful Hack 30 | . 14 2 14 Select Force Hacks 30 | . . . 30 Disable Machine 15 | . . . 15 Destroy Structure 1 | . . . 1 Partial Spotted 45 | . . . 45 Lose Combat Pursuer 150 | . . . 150 Influence Decreases 700 | . 10 6 684 Entered New Map 3 | . . 3 . Time Decay 577 | . 10 3 564 Lost Part 120 | . . . 120 Squads Dispatched 4 | . . 1 3 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . . 10 46 Peak Tracking Total 10 | . . 10 5 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 1 1 9 Terminals 6 | . 1 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 3 | . . 1 2 Garrison Access 1 | . . . 1 Total Hacks 36 | . 2 8 26 Successful 21 | . 1 8 12 Failed 15 | . 1 . 14 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 14 | . 2 . 12 Terminals 18 | . 2 . 16 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers 13 | . . 8 5 Garrison Access 3 | . . . 3 Terminal Hacks 3 | . . . 3 Robot Analysis 2 | . . . 2 Terminal Index 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 13 | . . 8 5 Insert Component 5 | . . 3 2 Analyze 5 | . . 3 2 Retrieve Study 3 | . . 2 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 4 | . 1 . 3 Terminals 3 | . 1 . 2 Botnet 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Tunnel 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 1 1 8 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 3 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 2 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 3 2 Part Schematics Acquired 5 | . . 3 2 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1870 | . 11 51 1808 Optics 1049 | . . . 1049 Sensors 1098 | . . . 1098 Terrain 438 | . . . 438 Seismic 446 | . 11 51 384 T.N.C. 512 | . . . 512 Robot Analysis Total 2 | . . . 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1971 | 27 36 51 1857 Spaces Moved 1145 | 43 66 98 938 Core 249 | 43 66 98 42 Treads 193 | . . . 193 Legs 288 | . . . 288 Wheels 394 | . . . 394 Hover 21 | . . . 21 Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 113 | 50 51 50 126 Slowest Speed 230 | 50 100 50 230 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 22 26 51 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 1 | . . . 1 Melee 1 | . . . 1 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1592 | 48 67 99 1378 Wait 202 | . . 1 201 Move 1142 | 42 65 97 938 Hop . | . . . . Pick Up 34 | 5 . . 29 Fast Attach 20 | . 1 . 19 Attach 12 | 1 . . 11 Detach 3 | . 1 . 2 Swap 24 | . . . 24 Drop 26 | . . . 26 Fire . | . . . . Melee 128 | . . . 128 Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 4) 64 | -10/Materials | Entered another Materials area 64 | -9/Materials | Evolved 2 slots: Utility x2 110 | -9/Materials | Discovered new exit (range 11) 115 | -9/Materials | Entered another Materials area 115 | -8/Materials | Evolved 2 slots: Utility x2 496 | -8/Materials | Build established: Gladiator 738 | -8/Materials | Core integrity fell below 50% 805 | -8/Materials | Lost 9 parts (2p3n4u) 1099 | -8/Materials | Build established: Scavenger-Mutant 1624 | -8/Materials | Core integrity fell below 20% 1749 | -8/Materials | Build established: Assassin 1938 | -8/Materials | Discovered new exit (range 8) 1958 | -8/Materials | Identified exit to Factory 1972 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01839_ R-06 Scavenger system corrupted by crushing effect. 01839_ R-06 Scavenger destroyed. 01842_ System corrupted: Component data lost. 01866_ Dropped Imp. Terrain Scanner. 01866_ Acquired Unknown Device. 01866_ Identified Imp. Field Recycling Unit. 01868_ Dropped Imp. Field Recycling Unit. 01869_ Acquired Imp. Terrain Scanner. 01872_ Discarded Adv. Visual Processing Unit. 01872_ Acquired Imp. Melee Analysis Suite. 01875_ Dropped Med. Storage Unit. 01876_ Acquired Imp. Melee Analysis Suite. 01892_ XN67KDSFDYB4&<00N | |ASW6J&QAQR> 01938_ EXIT=FOUND 01958_ EXIT=IDENTIFIED: FACTORY 01961_ Triggered Alarm Trap. 01961_ An alarm sounds. 01961_ ALERT: Alarm triggered, dispatching investigation squad. 01961_ Electrolysis Chamber disabled. 01970_ U-05 Engineer builds a Wall. 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"""? #### ######### | | ?????????????????# #? ?? #?## # ## | | ?????????????????# # ?? ? ? #### + """ ## | | ?????????????????# ################## # """ ## | | ?????????????????# # ######### # """ ## | | ?????????????#???# # " = ######### # ? ## | | ??????????????#??# # "G" ######### # ? #? | | ??????????????#??# # " " =]+% ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Axe | -8/Materials | Scanalyzed Gravmag System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileGuidanceRigger Manual? 0 Play Time 00:20:19 Cumulative 273.9 hours Start 2025.11.16 @ 08:25:27 End 2025.11.16 @ 08:42:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 281 Rogue 277 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7953f92-d8cb-477a-b457-947604ee95a3