Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.01 @ 23:01:53

Player: Red Box

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (921)      921
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 2731

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      71
Friendly Fire              -82

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
          Heavy Ion Engine
  High-capacity Battery (250)
         Medium Armor Plating
                Rocket Launcher
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
       Improved Terrain Scanner
                Hacking Suite
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Medium Laser
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
          Light Treads
        Compact Wheel
  High-capacity Storage Unit
  High-capacity Battery
          Large Matter Pod
                Machine Analyzer
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
                Rocket Launcher
           Mini Grenade Launcher
                Datajack
                Maul
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             61   | 8   13  .   34  6   
  Power                    4    | 1   1   .   2   .   
    Engine                 4    | 1   1   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 3   .   .   2   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  5    | 1   .   .   2   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   2   .   6   3   
    Device                 5    | 1   .   .   3   1   
    Storage                4    | 1   2   .   1   .   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   37   | 2   10  .   24  1   
    Energy Gun             9    | .   .   .   9   .   
    Energy Cannon          4    | .   .   .   4   .   
    Ballistic Gun          8    | 2   5   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   3   .   3   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   .   4   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   5    | .   2   .   3   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 12   | .   .   .   3   9   
  Power                    .    | .   .   .   .   .   
  Propulsion               5    | .   .   .   1   4   
  Utility                  6    | .   .   .   2   4   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 97  71  
  Engine                   12   | .   14  14  11  9   
  Leg                      15   | .   28  28  3   .   
  Wheel                    8    | .   .   .   18  15  
  Device                   14   | .   14  14  16  3   
  Storage                  12   | .   14  14  11  9   
  Hackware                 4    | .   .   .   9   9   
  Protection               2    | .   .   .   5   4   
  Energy Gun               6    | .   .   .   13  9   
  Energy Cannon            1    | .   .   .   3   .   
  Ballistic Gun            13   | .   21  28  2   .   
  Launcher                 1    | .   4   .   .   8   
  Impact Weapon            1    | .   .   .   3   .   
Naked Turns                13   | .   .   .   .   13  
Heaviest Build             62   | 11  30  29  62  61  
  Greatest Support         26   | 20  20  20  20  26  
  Greatest Overweight (x)  3    | .   1   1   3   3   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  
  Average Capacity         14   | 7   10  15  17  17  
  Most Carried             20   | 8   12  14  20  20  
  Average Carried          13   | 6   9   13  16  16  
  Final Capacity           20   | 8   15  15  20  5   
  Final Carried            20   | 8   11  14  20  5   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Commander-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1146 | 314  136  76   537  83   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1444 | 129  136  46   1060 73   
  Parts                    105  | 9    16   7    70   3    
Haulers Intercepted        3    | .    .    .    3    .    
Recyclers Shooed           2    | 1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  52   | .   8   3   26  15  
  Melee                    1    | .   .   .   1   .   
  Guns                     14   | .   1   3   10  .   
  Cannons                  9    | .   .   .   9   .   
  AOE                      26   | .   7   .   4   15  
Classes Destroyed          10   | 2   3   .   4   1   
  Worker                   2    | .   1   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   
  Recycler                 1    | 1   .   .   .   .   
  Mechanic                 2    | .   .   .   2   .   
  Watcher                  7    | .   3   .   4   .   
  Swarmer                  24   | .   8   3   13  .   
  Grunt                    7    | .   .   .   7   .   
  Sentry                   6    | .   .   .   6   .   
  Assembled                15   | .   .   .   .   15  
Best Kill Streak           16   | 1   4   3   6   16  
  Combat Bots Only         15   | .   3   3   6   15  
Max Kills in Single Turn   6    | 1   4   1   3   6   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 6    | .   3   .   2   6   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1846 | .    72   80   933  761  
  Core                     446  | .    27   10   197  212  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   22   | .    22   .    .    .    
Core Remaining (%)         92   | 100  .    85   .    .    
Volleys Fired              106  | 17   21   4    58   6    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  120  | 40   50   40   120  86   
Shots Fired                207  | 34   42   8    111  12   
  Gun                      142  | 34   39   8    55   6    
  Cannon                   53   | .    .    .    53   .    
  Launcher                 12   | .    3    .    3    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  91   | 34   39   8    10   .    
  Thermal                  104  | .    .    .    98   6    
  Explosive                12   | .    3    .    3    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 6    3    5    14   2    
  Robot Miss Streak        5    | 2    5    1    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           122  | 20   18   6    73   5    
  Core Hits                99   | 9    16   4    36   34   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
  Critical Strikes         5    | .    .    .    4    1    
    Burn                   3    | .    .    .    2    1    
    Smash                  2    | .    .    .    2    .    
Melee Attacks              13   | .    1    .    12   .    
  Impact                   11   | .    .    .    11   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    1    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3573 | 183  442  60   1701 1187 
  Guns                     1015 | 183  134  60   588  50   
  Cannons                  610  | .    .    .    610  .    
  Explosions               1659 | .    308  .    226  1125 
  Melee                    277  | .    .    .    277  .    
  Ramming                  12   | .    .    .    .    12   
  Kinetic                  414  | 183  134  60   37   .    
  Thermal                  1211 | .    .    .    1161 50   
  Explosive                1659 | .    308  .    226  1125 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   277  | .    .    .    277  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            241  | .    10   .    192  39   
  Projectiles              .    | .    .    .    .    .    
  Explosions               86   | .    10   .    37   39   
  Melee                    155  | .    .    .    155  .    
Knockbacks                 2    | .    .    .    1    1    
  Impact                   2    | .    .    .    1    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    15   117  
  Shots                    4    | .    .    .    1    3    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        205  | .    10   .    102  205  
  Average Temperature      51   | .    7    .    34   111  
  Received Heat Transfer   310  | .    .    .    210  100  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              7    | .    2    .    5    .    
  Impact Corruptions       3    | .    .    .    3    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             11   | .    .    .    11   .    
  Heat Transferred         2701 | .    .    .    2516 185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             451  | 20  159 70  451 152 
  Initial                  99   | .   13  .   27  99  
  Average                  152  | 7   63  20  279 121 
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         67   | 100 100 100 28  100 
  Level 1                  19   | .   .   .   42  .   
  Level 2                  12   | .   .   .   28  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   17  3   44  23  
  Peak Tracking Total      20   | .   3   3   5   20  
  Tactical Retreats        4    | .   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         106  | .   85  .   21  .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 9    | .   7   .   2   .   
  Reprogrammed             17   | .   14  .   3   .   
  Reused                   2    | .   1   .   1   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   1   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          24   | .   11  .   13  .   
  Terminals                18   | .   8   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                92   | .   37  .   55  .   
  Successful               73   | .   31  .   42  .   
  Failed                   19   | .   6   .   13  .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   67   | .   26  .   41  .   
  Terminals                66   | .   27  .   39  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          15   | .   6   .   9   .   
  Scanalyzers              7    | .   .   .   7   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             26   | .   12  .   14  .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           2    | .   1   .   1   .   
  Robot Schematic          1    | .   1   .   .   .   
  Robot Analysis           7    | .   3   .   4   .   
  Prototype ID Bank        6    | .   3   .   3   .   
  Terminal Index           2    | .   1   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   
  Retrieve Components      4    | .   2   .   2   .   
Scanalyzer                 7    | .   .   .   7   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  4    | .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         32   | .   13  .   19  .   
  Terminals                25   | .   11  .   14  .   
    Track                  6    | .   2   .   4   .   
    Assimilate             7    | .   3   .   4   .   
    Botnet                 9    | .   5   .   4   .   
    Disrupt                1    | .   .   .   1   .   
    Operators              2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   2   .   5   .   
    Monitor                1    | .   .   .   1   .   
    Reject                 3    | .   1   .   2   .   
    Recyclers              1    | .   .   .   1   .   
    Mask                   2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         22   | .   10  .   12  .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   4   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     13   | .   2   .   11  .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   1   .   1   .   
  Non-combat               2    | .   1   .   1   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        2    | .   1   .   1   .   
  no_distress              2    | .   1   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               8    | .   3   3   2   .   
  Largest Group            6    | .   3   6   6   1   
  Highest-Rated Group      70   | .   30  70  70  10  
  Highest-Rated Ally       16   | .   10  16  16  10  
Total Orders               23   | .   8   5   8   2   
  STAY                     12   | .   4   3   4   1   
  FOLLOW                   11   | .   4   2   4   1   
Ally Attacks               25   | .   .   .   25  .   
  Total Damage             239  | .   .   .   239 .   
  Kills                    5    | .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       7    | .   3   .   4   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               5767 | 165  1665 1184 2610 143  
Spaces Moved               3510 | 90   995  587  1718 120  
  Core                     53   | 7    .    .    .    46   
  Treads                   .    | .    .    .    .    .    
  Legs                     1830 | 72   995  587  176  .    
  Wheels                   1627 | 11   .    .    1542 74   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  95   50   
  Average Speed            132  | 112  129  190  117  96   
  Slowest Speed            330  | 120  190  190  330  145  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       64   | 6    97   93   95   33   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 4    | .    .    .    4    .    
Terrain Destroyed          103  | .    28   .    34   41   
  Melee                    4    | .    .    .    4    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      99   | .    28   .    30   41   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      4406 | 123  1331 649  2169 134  
  Wait                     544  | .    201  56   287  .    
  Move                     3506 | 89   994  586  1717 120  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  44   | 9    10   3    21   1    
  Fast Attach              15   | 6    .    .    7    2    
  Attach                   8    | 1    1    .    3    3    
  Detach                   .    | .    .    .    .    .    
  Swap                     38   | 1    12   .    24   1    
  Drop                     25   | .    6    .    19   .    
  Fire                     106  | 17   21   4    58   6    
  Melee                    13   | .    1    .    12   .    
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     106  | .    85   .    21   .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  166 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 16)
  765 | -10/Materials | Discovered new exit (range 8)
  857 | -10/Materials | Discovered new exit (range 12)
 1070 | -10/Materials | Discovered new exit (range 16)
 1310 | -10/Materials | Discovered new exit (range 6)
 1758 | -10/Materials | Repaired Grenade Launcher
 1785 | -10/Materials | Repaired Wheel
 1831 | -10/Materials | Entered Mines
 1831 | -10/Mines     | Accompanied by 3 allies
 1838 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1872 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1889 | -10/Mines     | Learned location of Storage (-9)
 2008 | -10/Mines     | Learned Materials garrison access intel
 2099 | -10/Mines     | Discovered new exit (range 6)
 2168 | -10/Mines     | Build established: Commander-Mutant
 2289 | -10/Mines     | Learned 4 Materials zone layouts
 2317 | -10/Mines     | Discovered new exit (range 8)
 3015 | -10/Mines     | Entered Materials
 3015 | -9/Materials  | Accompanied by 6 allies
 3015 | -9/Materials  | Evolved 2 slots: Utility x2
 3016 | -9/Materials  | Identified exit to Mines
 3016 | -9/Materials  | Identified exit to Storage
 3330 | -9/Materials  | Discovered new exit (range 7)
 3366 | -9/Materials  | Discovered exit to Storage (range 8)
 3688 | -9/Materials  | Build established: Mutant
 4195 | -9/Materials  | Discovered new exit (range 7)
 4371 | -9/Materials  | Discovered new exit (range 11)
 4569 | -9/Materials  | Discovered exit to Mines (range 13)
 5625 | -9/Materials  | Entered Mines
 5625 | -9/Mines      | Accompanied by 2 allies
 5626 | -9/Mines      | Assembled infested the area
 5631 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 5642 | -9/Mines      | Core integrity fell below 50%
 5665 | -9/Mines      | Destroyed 15 combat bots
 5675 | -9/Mines      | Lost 4 parts (2n2u)
 5740 | -9/Mines      | Core integrity fell below 20%
 5743 | -9/Mines      | Released all parts (4)
 5768 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
05691_ Acquired 3 matter.
05718_ XH-PN6(h) destroyed.
05728_ Imp. Terrain Scanner destroyed.
05732_ Mni. Grenade Launcher destroyed.
05732_ Med. Armor Plating destroyed.
05743_ Wheel destroyed.
05743_ Com. Wheel destroyed.
05743_ Released Hcp. Storage Unit.
05743_ Released Imp. Medium Laser.
05743_ Released Hacking Suite.
05743_ Released Hvy. Ion Engine.
05745_ Slammed into R-06 Scavenger.
05745_ R-06 Scavenger knocked back.
05745_ Destabilizing: Core damaged (-4).
05755_ Searching scrap...
05755_ Found Targeting Computer.
05755_ Found 36 Matter.
05756_ Acquired Targeting Computer.
05757_ Acquired 14 matter.
05763_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#          #    ##  ####??? |
| ????????????????????????    ####  #### ##  #?????? |
| ????????????????????????   ????#  #?##     ##????? |
| ????????????????????????? ???###  #?#      "#????? |
| ??????????????????????? ?#??##    ###      ##????? |
| ?????????????????????????#??#     ##  *   ##?????? |
| ????????????????????????????#        =   ##??????? |
| ????????????????????????????#           ##???????? |
| ????????????????????????????#          "#????????? |
| ????????????????????????????#       ###"#????????? |
| ???????????????????????????##      ##??##????????? |
| ???????????????????????#####      ##?????????????? |
| ??????????????????????##          ##???????#?????? |
| ??????????????????????#            ###???????????? |
| ??????????????????  ###        "    #????????????? |
| ??????????????????             ""   #????????????? |
| ???????????????????            """  #????????????? |
| ????????????????????    ###        ##?????####???? |
| ????????????????????   ???##      ##?????##  ##??? |
| ????????????????????? ??###"      #??????#    ##?? |
| ????????????????????????  ##       ?????##     #?? |
| ????????????????????????  ##        ?####      #?? |
| ????????????????????????# ###        #"        ##? |
| ????????????????????????# ###                   ## |
| ????????????????????#???# #??#                   # |
| ?????????????????????####@#??############        # |
| ?????????????????????#    #?????????????#       ## |
| ?????????????????????# ## ##??#####?????#       ## |
| ?????????????????????# ## #??## [ ##????##       # |
| ?????????????????????# ## #### ![= ##?####       # |
| ?????????????????????# ##d    *!![]####            |
| ?????????????????????# ## ####[![[*              # |
| ?????????????????????# ## #??###!/              #? |
| ?????????????????????# ## #????##               #? |
| ?????????????????????#%##  ?????#              ##? |
| ?????????????????????# ##  ?????#             $#?? |
| ?????????????????????# ###  ????##            ##?? |
| ?????????????????????# #??  ?????          ####??? |
| ?????????????????????# #??   ????        ###?????? |
| ????????????????????## ###   ##?#    #####???????? |
| ????????????????????#                #???????????? |
| ???????????????????#         #####    ??#????????? |
| ??????????????????#         ##???#    ???????????? |
| ?????????????????      # ####????#     ??????????? |
| ???????????????        #  ???????#     ??????????? |
| ??????????????#        ### ??????##    ??????????? |
| ??????????????##      ##?? #??????##   ??????????? |
| ???????????????##    #?????#????????#  ??????????? |
| ????????????????#####????????????????#???????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
  Machine Analyzer | -9/Materials  | Scanalyzed
 Imp. Medium Laser | -9/Materials  | Scanalyzed
   Hvy. Ion Engine | -9/Materials  | Scanalyzed
              Mace | -9/Materials  | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkReflectiveMallet
  Manual?         0
Play Time         00:48:39
  Cumulative      385.8 hours
  Start           2023.02.01 @ 21:47:45
  End             2023.02.01 @ 23:01:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          310
  Rogue           310
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          64
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05bca0b8-cbcd-4346-ae1f-968c0ac0b58c