Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.17 @ 06:20:35

Player: Bestest Player

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (107)     535
Value Destroyed (3366)     3366
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 7088

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/850
Matter                     200/300
Energy                     162/260
System Corruption          0%
Temperature                Critical (798)
Movement                   Hovering (420) Ox6
Location                   -6/Factory

 Parts 
-------
>              --- POWER (3) --------
         Light Nuclear Core
               Cold Fusion Reactor
>              --- PROPULSION (3) ---
               Gravmag System
      Improved Gravmag System
        Cooled Aerolev Unit
>              --- UTILITY (4) ------
        Medium Storage Unit
               Core Analyzer
               Reactive Plating
>              --- WEAPON (5) -------
  High-powered Shock Rifle
               Phase Cannon
         Heavy Plasma Cannon
               Autogun
>              --- INVENTORY (10) ---
               Flexi-carbon Leg
      Improved Gravmag System

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
               Cold Fusion Reactor
>              --- PROPULSION -------
               Gravmag System
      Improved Gravmag System
      Improved Gravmag System
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Core Analyzer
               Reactive Plating
>              --- WEAPON -----------
               Gatling Laser
               Phase Cannon
         Heavy Plasma Cannon
               Autogun
      Improved Datajack
>              --- INVENTORY --------
               Flexi-carbon Leg
  High-powered Shock Rifle
[Rating: 54]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Core Analyzer
  Device                   Improved Cooling System
  Storage                  Compact Matter Pod
  Processor                Core Analyzer
  Protection               Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   3    | .   .   1   1   .   1   
Parts Attached             88   | 7   15  13  24  3   26  
  Power                    8    | 1   .   2   2   .   3   
    Engine                 4    | 1   .   2   1   .   .   
    Core                   3    | .   .   .   1   .   2   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               29   | 4   6   3   8   .   8   
    Treads                 5    | .   1   2   2   .   .   
    Leg                    8    | 2   2   .   4   .   .   
    Wheel                  9    | 2   3   1   .   .   3   
    Hover                  5    | .   .   .   .   .   5   
    Flight                 2    | .   .   .   2   .   .   
  Utility                  15   | .   5   1   5   1   3   
    Device                 3    | .   .   .   2   .   1   
    Storage                6    | .   4   .   1   .   1   
    Processor              2    | .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | 2   4   7   9   2   12  
    Energy Gun             18   | 2   1   5   4   2   4   
    Energy Cannon          5    | .   .   .   2   .   3   
    Ballistic Gun          2    | .   .   .   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               8    | .   3   2   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  6    | .   .   .   2   1   3   
Parts Lost                 25   | .   .   .   3   .   22  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   14   | .   .   .   3   .   11  
  Highest Loss Streak      16   | .   .   .   1   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   95  90  92  91  81  
  Engine                   10   | .   14  15  15  7   2   
  Core                     3    | .   .   .   2   7   6   
  Treads                   8    | .   .   10  14  15  2   
  Wheel                    6    | .   27  11  .   .   4   
  Hover                    3    | .   .   .   .   .   10  
  Device                   3    | .   .   .   6   7   4   
  Storage                  10   | .   26  16  9   7   5   
  Processor                5    | .   .   2   7   7   6   
  Protection               3    | .   .   .   3   6   4   
  Energy Gun               12   | .   13  21  16  6   6   
  Energy Cannon            5    | .   .   .   6   7   7   
  Ballistic Gun            1    | .   .   .   .   .   3   
  Launcher                 8    | .   12  11  7   15  4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             98   | 7   90  98  33  34  64  
  Greatest Support         48   | 20  20  40  40  40  48  
  Greatest Overweight (x)  32   | .   8   32  4   .   13  
  Average Overweight (x)   1    | .   2   4   .   .   .   
Largest Inventory Capacity 25   | 5   25  25  5   5   10  
  Average Capacity         8    | 5   16  15  5   5   7   
  Most Carried             11   | 5   11  5   5   5   5   
  Average Carried          3    | 2   5   3   4   3   2   
  Final Capacity           25   | 5   25  5   5   5   10  
  Final Carried            5    | 3   3   3   5   5   2   

 Class Distribution 
--------------------
 29% | Bomber
 29% | Scavenger-Bomber
 15% | Mutant
 11% | Scavenger-Gunner
  6% | Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Bomber | -9/Materials
 Scavenger-Bomber | -8/Materials
 Scavenger-Bomber | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2111 | 270  105  406  604  88   638  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3014 | 44   81   417  1045 102  1325 
  Parts                    220  | 1    11   46   90   7    65   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  86   | 1   8   18  29  2   28  
  Guns                     35   | 1   1   7   16  .   10  
  Cannons                  17   | .   .   .   4   .   13  
  AOE                      34   | .   7   11  9   2   5   
Classes Destroyed          11   | 1   1   4   2   .   3   
  Worker                   5    | .   .   .   3   .   2   
  Builder                  4    | .   .   1   2   .   1   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  11   | .   .   3   2   1   5   
  Swarmer                  34   | .   6   11  13  .   4   
  Grunt                    26   | 1   2   6   6   2   9   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   15   | .   .   1   9   .   5   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   5    | .   .   .   1   .   4   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           7    | 1   4   5   7   2   7   
  Combat Bots Only         5    | 1   4   4   4   2   5   
Max Kills in Single Turn   4    | 1   2   4   4   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   3   2   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        620  | 2    16   57   104  5    436  
  Missed                   228  | 1    2    15   33   3    174  
Damage Taken               4420 | 9    143  361  977  20   2910 
  Core                     1251 | .    29   56   309  .    857  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   1206 | 3    48   109  225  6    815  
Core Remaining (%)         83   | 100  88   86   43   100  .    
Volleys Fired              164  | 2    8    27   47   5    75   
  Largest                  5    | 2    2    3    4    3    5    
  Hottest                  278  | 80   70   158  223  151  278  
Shots Fired                391  | 4    10   47   118  13   199  
  Gun                      211  | 4    3    36   73   4    91   
  Cannon                   132  | .    .    .    30   5    97   
  Launcher                 48   | .    7    11   15   4    11   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  73   | .    .    .    .    .    73   
  Thermal                  210  | .    1    36   63   8    102  
  Explosive                48   | .    7    11   15   4    11   
  Electromagnetic          60   | 4    2    .    40   1    13   
  Robot Hit Streak         16   | 3    6    8    11   5    16   
  Robot Miss Streak        4    | .    1    3    3    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           239  | 3    6    28   74   8    120  
  Core Hits                194  | 2    11   38   57   9    77   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         9    | .    .    1    2    .    6    
    Burn                   2    | .    .    1    1    .    .    
    Meltdown               1    | .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    2    
    Blast                  2    | .    .    .    .    .    2    
    Corrupt                2    | .    .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8366 | 76   466  1172 2028 298  4326 
  Guns                     2478 | 40   15   421  906  39   1057 
  Cannons                  2191 | .    .    .    347  61   1783 
  Explosions               3684 | 36   451  739  775  198  1485 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    12   .    .    1    
  Kinetic                  902  | .    .    .    .    .    902  
  Thermal                  3754 | 36   .    421  685  80   2532 
  Explosive                2871 | .    451  739  730  198  753  
  Electromagnetic          826  | 40   15   .    613  20   138  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            137  | .    .    13   .    .    124  
  Projectiles              23   | .    .    .    .    .    23   
  Explosions               114  | .    .    13   .    .    101  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      347  | .    53   38   66   .    190  
  Shots                    15   | .    4    4    3    .    4    
  Rammed                   4    | .    .    3    .    .    1    
Targets Rammed             4    | .    .    3    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        798  | 12   21   186  735  307  798  
  Average Temperature      143  | 9    8    54   214  124  136  
  Received Heat Transfer   984  | 6    18   105  297  18   540  
  Effects                  37   | .    .    .    29   .    8    
    Shutdowns              10   | .    .    .    8    .    2    
    Energy Bleed           8    | .    .    .    6    .    2    
    Interference           3    | .    .    .    3    .    .    
    Matter Decay           4    | .    .    .    3    .    1    
    Short Circuit          5    | .    .    .    3    .    2    
    Damage (minor)         2    | .    .    .    2    .    .    
    Damage (major)         2    | .    .    .    2    .    .    
    Damage (core)          3    | .    .    .    2    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             9    | .    .    1    4    .    4    
  Heat Transferred         5713 | 50   .    993  1419 148  3103 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | 1    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             468  | 20  216 235 468 131 448 
  Initial                  104  | .   11  16  13  104 .   
  Average                  126  | 5   53  105 207 56  135 
Maximum Alert Level        2    | .   1   1   2   .   2   
  Low Security (%)         72   | 100 94  86  47  100 63  
  Level 1                  24   | .   5   13  42  .   34  
  Level 2                  2    | .   .   .   10  .   1   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   1   1   5   1   9   
  Investigation            5    | .   1   .   1   .   3   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            5    | .   .   1   1   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           5    | .   .   2   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              119  | 1   9   23  35  4   47  
  Peak Tracking Total      9    | 1   3   4   5   2   9   
  Tactical Retreats        5    | .   .   1   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          13   | .   1   2   4   .   6   
  Max in Single Turn       2    | .   1   1   1   .   2   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          15   | .   4   2   2   2   5   
  Terminals                11   | .   3   2   1   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                28   | .   5   3   4   2   14  
  Successful               15   | .   4   2   3   2   4   
  Failed                   13   | .   1   1   1   .   10  
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                22   | .   4   3   1   .   14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   3   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             10   | .   3   2   1   .   4   
  Record                   2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   1   
  Alert Level              3    | .   .   2   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   2   1   .   
  Recycle Component        3    | .   1   .   1   1   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   1   2   .   5   
  Full Trace Events        3    | .   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             3    | .   1   .   1   1   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         184  | .   .   .   184 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               7041 | 155  591  1409 1684 952  2250 
Spaces Moved               4144 | 183  445  666  834  580  1436 
  Core                     124  | 66   .    5    .    .    53   
  Treads                   1883 | .    .    380  708  580  215  
  Legs                     124  | 6    .    .    118  .    .    
  Wheels                   1279 | 111  445  281  .    .    442  
  Hover                    726  | .    .    .    .    .    726  
  Flight                   8    | .    .    .    8    .    .    
  Fastest Speed            50   | 50   80   160  160  160  50   
  Average Speed            149  | 70   115  193  170  160  133  
  Slowest Speed            1650 | 120  200  1650 365  160  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       35   | 10   62   40   54   13   34   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 6    | .    .    6    .    .    .    
Terrain Destroyed          385  | .    43   68   117  18   139  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               14   | .    .    .    1    .    13   
  AOE                      371  | .    43   68   116  18   126  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      4695 | 203  513  746  1015 595  1623 
  Wait                     135  | 4    24   10   54   .    43   
  Move                     4139 | 182  444  665  833  579  1436 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  88   | 8    11   10   29   4    26   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   74   | 5    5    12   23   3    26   
  Detach                   24   | .    3    10   8    2    1    
  Swap                     14   | 2    10   1    1    .    .    
  Drop                     45   | .    8    8    20   2    7    
  Fire                     164  | 2    8    27   47   5    75   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    1    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    .    2    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  103 | -11/Scrapyard | Discovered new exit (range 8)
  156 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 14)
  478 | -10/Materials | Discovered new exit (range 15)
  518 | -10/Materials | Discovered new exit (range 14)
  588 | -10/Materials | Discovered new exit (range 5)
  655 | -10/Materials | Discovered new exit (range 9)
  747 | -10/Materials | Entered another Materials area
  747 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1077 | -9/Materials  | Build established: Bomber
 1620 | -9/Materials  | Discovered new exit (range 14)
 2078 | -9/Materials  | Build established: Scavenger-Bomber
 2155 | -9/Materials  | Identified exit to Materials
 2156 | -9/Materials  | Entered another Materials area
 2156 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2851 | -8/Materials  | Build established: Scavenger-Tank
 2867 | -8/Materials  | Garrison activated, responded to threat
 3040 | -8/Materials  | Core integrity fell below 50%
 3368 | -8/Materials  | Discovered new exit (range 13)
 3688 | -8/Materials  | Discovered new exit (range 13)
 3723 | -8/Materials  | Build established: Bomber
 3824 | -8/Materials  | Discovered new exit (range 10)
 3840 | -8/Materials  | Entered Factory
 3840 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4244 | -7/Factory    | Build established: Scavenger-Bomber
 4558 | -7/Factory    | Discovered new exit (range 5)
 4792 | -7/Factory    | Entered another Factory area
 4792 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5448 | -6/Factory    | Build established: Bomber
 5534 | -6/Factory    | Cargo convoy interrupted
 5793 | -6/Factory    | Lost 16 parts (3p3n3u7w)
 5906 | -6/Factory    | Core integrity fell below 50%
 5954 | -6/Factory    | Lost 3 parts (1n2w)
 6235 | -6/Factory    | Build established: Scavenger-Gunner
 6835 | -6/Factory    | Core integrity fell below 20%
 7043 | -6/Factory    | Core destroyed

 Last Messages 
---------------
Acquired 20 matter.
K-01 Serf cleans the Terminal. <x2>
The art gallery (ESC then open Records) doubles
  as a tally of all parts you've discovered and
  used throughout all runs.
Y-54 Guardian destroyed.
Critical hit (Burn: +37).
U-05 Engineer builds a Wall.
Overheating: Energy bleed (-39).
Destroyed Lgt. Angular Momentum Engine.
Cld. Aerolev Unit broken.
Overheating: Short circuit.
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Matter decay (-62).
ALERT: Rogue bot located, Programmers report to
  Factory Zone 2Z.
G-50 Soldier destroyed.
Overheating: Core damaged (-144).
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????#????###? |
| ?????????????????????  #######+#########+##     #? |
| ????????????????????                            #? |
| ????????????????????                               |
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| ???????????????????????????########/#######    !#? |
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| ???????????????       ???????#  =%!!  ##????? #??? |
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| ????????????????" """   /@  %;=g      ##???     #? |
| ????????????????" """   ###;##="""""" #####     #? |
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| ??????????????"""   ?????????# """""" #  !      #? |
| ???????????????"" ???????????# """""" #" %""""  #? |
| ???????????????"?????????????#        #"  """"  #? |
| ?????????????????????????????##########"  """" !## |
| ???????????????????????????????########T  """"     |
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| ???????#            ######               #???????? |
| ???????#            +                    +???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          32
Energy Capacity            340
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                54
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
It's Just You
Made in Tau Ceti IV
One Hack Too Far
Remodeling
Risk Taker
Serviceable Loadout
Troublemaker
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              IonicAngularRegenerator
  Manual?         0
Play Time         01:52:40
  Cumulative      1.8 hours
  Start           2024.04.15 @ 04:29:37
  End             2024.04.17 @ 06:20:35
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b55b4e5-d724-4906-ba59-29b884b12125