Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.17 @ 06:20:35 Player: Bestest Player Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3366) 3366 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 7088 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 162/260 System Corruption 0% Temperature Critical (798) Movement Hovering (420) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Cold Fusion Reactor > --- PROPULSION (3) --- Gravmag System Improved Gravmag System Cooled Aerolev Unit > --- UTILITY (4) ------ Medium Storage Unit Core Analyzer Reactive Plating > --- WEAPON (5) ------- High-powered Shock Rifle Phase Cannon Heavy Plasma Cannon Autogun > --- INVENTORY (10) --- Flexi-carbon Leg Improved Gravmag System Peak State ------------ > --- POWER ------------ Light Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Core Analyzer Reactive Plating > --- WEAPON ----------- Gatling Laser Phase Cannon Heavy Plasma Cannon Autogun Improved Datajack > --- INVENTORY -------- Flexi-carbon Leg High-powered Shock Rifle [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Core Analyzer Device Improved Cooling System Storage Compact Matter Pod Processor Core Analyzer Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 1 . Weapon 3 | . . 1 1 . 1 Parts Attached 88 | 7 15 13 24 3 26 Power 8 | 1 . 2 2 . 3 Engine 4 | 1 . 2 1 . . Core 3 | . . . 1 . 2 Reactor 1 | . . . . . 1 Propulsion 29 | 4 6 3 8 . 8 Treads 5 | . 1 2 2 . . Leg 8 | 2 2 . 4 . . Wheel 9 | 2 3 1 . . 3 Hover 5 | . . . . . 5 Flight 2 | . . . 2 . . Utility 15 | . 5 1 5 1 3 Device 3 | . . . 2 . 1 Storage 6 | . 4 . 1 . 1 Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 4 | . 1 . 1 1 1 Artifact . | . . . . . . Weapon 36 | 2 4 7 9 2 12 Energy Gun 18 | 2 1 5 4 2 4 Energy Cannon 5 | . . . 2 . 3 Ballistic Gun 2 | . . . . . 2 Ballistic Cannon 2 | . . . . . 2 Launcher 8 | . 3 2 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 6 | . . . 2 1 3 Parts Lost 25 | . . . 3 . 22 Power 3 | . . . . . 3 Propulsion 4 | . . . . . 4 Utility 4 | . . . . . 4 Weapon 14 | . . . 3 . 11 Highest Loss Streak 16 | . . . 1 . 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 95 90 92 91 81 Engine 10 | . 14 15 15 7 2 Core 3 | . . . 2 7 6 Treads 8 | . . 10 14 15 2 Wheel 6 | . 27 11 . . 4 Hover 3 | . . . . . 10 Device 3 | . . . 6 7 4 Storage 10 | . 26 16 9 7 5 Processor 5 | . . 2 7 7 6 Protection 3 | . . . 3 6 4 Energy Gun 12 | . 13 21 16 6 6 Energy Cannon 5 | . . . 6 7 7 Ballistic Gun 1 | . . . . . 3 Launcher 8 | . 12 11 7 15 4 Naked Turns . | . . . . . . Heaviest Build 98 | 7 90 98 33 34 64 Greatest Support 48 | 20 20 40 40 40 48 Greatest Overweight (x) 32 | . 8 32 4 . 13 Average Overweight (x) 1 | . 2 4 . . . Largest Inventory Capacity 25 | 5 25 25 5 5 10 Average Capacity 8 | 5 16 15 5 5 7 Most Carried 11 | 5 11 5 5 5 5 Average Carried 3 | 2 5 3 4 3 2 Final Capacity 25 | 5 25 5 5 5 10 Final Carried 5 | 3 3 3 5 5 2 Class Distribution -------------------- 29% | Bomber 29% | Scavenger-Bomber 15% | Mutant 11% | Scavenger-Gunner 6% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Scavenger-Bomber | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2111 | 270 105 406 604 88 638 Remotely . | . . . . . . Salvage Created 3014 | 44 81 417 1045 102 1325 Parts 220 | 1 11 46 90 7 65 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 86 | 1 8 18 29 2 28 Guns 35 | 1 1 7 16 . 10 Cannons 17 | . . . 4 . 13 AOE 34 | . 7 11 9 2 5 Classes Destroyed 11 | 1 1 4 2 . 3 Worker 5 | . . . 3 . 2 Builder 4 | . . 1 2 . 1 Recycler 1 | . . 1 . . . Watcher 11 | . . 3 2 1 5 Swarmer 34 | . 6 11 13 . 4 Grunt 26 | 1 2 6 6 2 9 Protector 1 | . . . . . 1 Sentry 15 | . . 1 9 . 5 Specialist 1 | . . . . . 1 Hunter 5 | . . . 1 . 4 Programmer 4 | . . . . . 4 Best Kill Streak 7 | 1 4 5 7 2 7 Combat Bots Only 5 | 1 4 4 4 2 5 Max Kills in Single Turn 4 | 1 2 4 4 1 3 Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 620 | 2 16 57 104 5 436 Missed 228 | 1 2 15 33 3 174 Damage Taken 4420 | 9 143 361 977 20 2910 Core 1251 | . 29 56 309 . 857 Absorbed by Shields . | . . . . . . Ignored by Resistances 1206 | 3 48 109 225 6 815 Core Remaining (%) 83 | 100 88 86 43 100 . Volleys Fired 164 | 2 8 27 47 5 75 Largest 5 | 2 2 3 4 3 5 Hottest 278 | 80 70 158 223 151 278 Shots Fired 391 | 4 10 47 118 13 199 Gun 211 | 4 3 36 73 4 91 Cannon 132 | . . . 30 5 97 Launcher 48 | . 7 11 15 4 11 Special . | . . . . . . Kinetic 73 | . . . . . 73 Thermal 210 | . 1 36 63 8 102 Explosive 48 | . 7 11 15 4 11 Electromagnetic 60 | 4 2 . 40 1 13 Robot Hit Streak 16 | 3 6 8 11 5 16 Robot Miss Streak 4 | . 1 3 3 2 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 239 | 3 6 28 74 8 120 Core Hits 194 | 2 11 38 57 9 77 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 9 | . . 1 2 . 6 Burn 2 | . . 1 1 . . Meltdown 1 | . . . . . 1 Destroy 2 | . . . . . 2 Blast 2 | . . . . . 2 Corrupt 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8366 | 76 466 1172 2028 298 4326 Guns 2478 | 40 15 421 906 39 1057 Cannons 2191 | . . . 347 61 1783 Explosions 3684 | 36 451 739 775 198 1485 Melee . | . . . . . . Ramming 13 | . . 12 . . 1 Kinetic 902 | . . . . . 902 Thermal 3754 | 36 . 421 685 80 2532 Explosive 2871 | . 451 739 730 198 753 Electromagnetic 826 | 40 15 . 613 20 138 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 137 | . . 13 . . 124 Projectiles 23 | . . . . . 23 Explosions 114 | . . 13 . . 101 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 347 | . 53 38 66 . 190 Shots 15 | . 4 4 3 . 4 Rammed 4 | . . 3 . . 1 Targets Rammed 4 | . . 3 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 798 | 12 21 186 735 307 798 Average Temperature 143 | 9 8 54 214 124 136 Received Heat Transfer 984 | 6 18 105 297 18 540 Effects 37 | . . . 29 . 8 Shutdowns 10 | . . . 8 . 2 Energy Bleed 8 | . . . 6 . 2 Interference 3 | . . . 3 . . Matter Decay 4 | . . . 3 . 1 Short Circuit 5 | . . . 3 . 2 Damage (minor) 2 | . . . 2 . . Damage (major) 2 | . . . 2 . . Damage (core) 3 | . . . 2 . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 9 | . . 1 4 . 4 Heat Transferred 5713 | 50 . 993 1419 148 3103 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 468 | 20 216 235 468 131 448 Initial 104 | . 11 16 13 104 . Average 126 | 5 53 105 207 56 135 Maximum Alert Level 2 | . 1 1 2 . 2 Low Security (%) 72 | 100 94 86 47 100 63 Level 1 24 | . 5 13 42 . 34 Level 2 2 | . . . 10 . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 1 5 1 9 Investigation 5 | . 1 . 1 . 3 Extermination 4 | . . . . . 4 Reinforcement 5 | . . 1 1 1 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 2 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | 1 9 23 35 4 47 Peak Tracking Total 9 | 1 3 4 5 2 9 Tactical Retreats 5 | . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . 1 2 4 . 6 Max in Single Turn 2 | . 1 1 1 . 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . 4 2 2 2 5 Terminals 11 | . 3 2 1 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 28 | . 5 3 4 2 14 Successful 15 | . 4 2 3 2 4 Failed 13 | . 1 1 1 . 10 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 4 3 1 . 14 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . 3 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 3 2 1 . 4 Record 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 2 | . . . 1 . 1 Alert Level 3 | . . 2 . . 1 Unreport Threat 1 | . . . . . 1 Recall Extermination 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 . 2 1 . Recycle Component 3 | . 1 . 1 1 . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 1 2 . 5 Full Trace Events 3 | . . . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 3 | . 1 . 1 1 . Recycled Matter . | . . . . . . Retrieved Matter 184 | . . . 184 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7041 | 155 591 1409 1684 952 2250 Spaces Moved 4144 | 183 445 666 834 580 1436 Core 124 | 66 . 5 . . 53 Treads 1883 | . . 380 708 580 215 Legs 124 | 6 . . 118 . . Wheels 1279 | 111 445 281 . . 442 Hover 726 | . . . . . 726 Flight 8 | . . . 8 . . Fastest Speed 50 | 50 80 160 160 160 50 Average Speed 149 | 70 115 193 170 160 133 Slowest Speed 1650 | 120 200 1650 365 160 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 10 62 40 54 13 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . . 6 . . . Terrain Destroyed 385 | . 43 68 117 18 139 Melee . | . . . . . . Projectile 14 | . . . 1 . 13 AOE 371 | . 43 68 116 18 126 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4695 | 203 513 746 1015 595 1623 Wait 135 | 4 24 10 54 . 43 Move 4139 | 182 444 665 833 579 1436 Hop . | . . . . . . Pick Up 88 | 8 11 10 29 4 26 Fast Attach . | . . . . . . Attach 74 | 5 5 12 23 3 26 Detach 24 | . 3 10 8 2 1 Swap 14 | 2 10 1 1 . . Drop 45 | . 8 8 20 2 7 Fire 164 | 2 8 27 47 5 75 Melee . | . . . . . . Ram 2 | . . 1 . . 1 Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 103 | -11/Scrapyard | Discovered new exit (range 8) 156 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 14) 478 | -10/Materials | Discovered new exit (range 15) 518 | -10/Materials | Discovered new exit (range 14) 588 | -10/Materials | Discovered new exit (range 5) 655 | -10/Materials | Discovered new exit (range 9) 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1077 | -9/Materials | Build established: Bomber 1620 | -9/Materials | Discovered new exit (range 14) 2078 | -9/Materials | Build established: Scavenger-Bomber 2155 | -9/Materials | Identified exit to Materials 2156 | -9/Materials | Entered another Materials area 2156 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2851 | -8/Materials | Build established: Scavenger-Tank 2867 | -8/Materials | Garrison activated, responded to threat 3040 | -8/Materials | Core integrity fell below 50% 3368 | -8/Materials | Discovered new exit (range 13) 3688 | -8/Materials | Discovered new exit (range 13) 3723 | -8/Materials | Build established: Bomber 3824 | -8/Materials | Discovered new exit (range 10) 3840 | -8/Materials | Entered Factory 3840 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4244 | -7/Factory | Build established: Scavenger-Bomber 4558 | -7/Factory | Discovered new exit (range 5) 4792 | -7/Factory | Entered another Factory area 4792 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5448 | -6/Factory | Build established: Bomber 5534 | -6/Factory | Cargo convoy interrupted 5793 | -6/Factory | Lost 16 parts (3p3n3u7w) 5906 | -6/Factory | Core integrity fell below 50% 5954 | -6/Factory | Lost 3 parts (1n2w) 6235 | -6/Factory | Build established: Scavenger-Gunner 6835 | -6/Factory | Core integrity fell below 20% 7043 | -6/Factory | Core destroyed Last Messages --------------- Acquired 20 matter. K-01 Serf cleans the Terminal. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. Y-54 Guardian destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Overheating: Energy bleed (-39). Destroyed Lgt. Angular Momentum Engine. Cld. Aerolev Unit broken. Overheating: Short circuit. Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-62). ALERT: Rogue bot located, Programmers report to Factory Zone 2Z. G-50 Soldier destroyed. Overheating: Core damaged (-144). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#????###? | | ????????????????????? #######+#########+## #? | | ???????????????????? #? | | ???????????????????? | | ???????????????????? #? | | ???????????????????????????########/####### !#? | | ???????????????#####?????????#! != ##??????#??? | | ??????????????? ???????# =%!! ##????? #??? | | ????????????????" 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