Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 18:17:47 Player: Mallow Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1405) 1405 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 5883 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 75 Friendly Fire -24 Cogmind --------- Core Integrity 708/850 Matter 60/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (8) ------ Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Enhanced Optical Array Advanced Terrain Scanner Improved Utility Shielding System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Visual Processing Unit Advanced Targeting Computer Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Medium Storage Unit Improved Utility Shielding System Restoration Module Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 6 | . . . . . 2 2 . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 88 | 6 16 6 21 5 1 21 5 3 2 2 Power 9 | 1 1 1 3 1 . 1 . . . 1 Engine 7 | 1 1 1 3 1 . . . . . . Core 1 | . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 36 | 2 4 3 11 1 . 9 3 2 1 . Treads 12 | 2 4 3 3 . . . . . . . Leg 2 | . . . 2 . . . . . . . Wheel . | . . . . . . . . . . . Hover 7 | . . . 3 . . 4 . . . . Flight 15 | . . . 3 1 . 5 3 2 1 . Utility 17 | 1 2 1 2 1 1 6 . 1 1 1 Device 3 | . . . . . . 1 . . 1 1 Storage 5 | 1 1 . 1 . . 2 . . . . Processor 3 | . . . . . . 2 . 1 . . Hackware 2 | . . . . 1 1 . . . . . Protection 4 | . 1 1 1 . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 9 1 5 2 . 5 2 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 4 1 3 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 14 | . 5 . 2 1 . 4 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . 1 Parts Lost 32 | . . 7 4 . 7 4 8 1 1 . Power 5 | . . 2 1 . 1 . 1 . . . Propulsion 17 | . . 2 2 . 4 3 5 . 1 . Utility 5 | . . 2 . . 1 . 1 1 . . Weapon 5 | . . 1 1 . 1 1 1 . . . Highest Loss Streak 7 | . . 3 3 . 7 4 7 1 1 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 97 94 80 64 71 77 37 42 34 Engine 9 | . 14 14 10 11 5 . . . . . Treads 17 | . 28 27 21 . . . . . . . Leg 2 | . . . 12 . . . . . . . Hover 1 | . . . 5 2 . 4 . . . . Flight 5 | . . . 1 41 24 18 24 4 11 6 Device 1 | . . . . . . 1 7 6 6 7 Storage 10 | . 14 14 11 11 8 5 7 6 4 . Processor 3 | . . . . . . 12 15 13 20 20 Hackware 1 | . . . . 7 16 7 6 . . . Protection 9 | . 13 12 9 . . 6 7 5 . . Ballistic Gun 14 | . 24 17 20 . . . . . . . Launcher 4 | . 3 10 . . 3 4 4 . . . Peak Build Rating 44 | 6 8 11 23 22 25 44 37 25 24 29 Average Rating 15 | 5 7 9 18 18 18 31 30 15 22 19 On Entrance 13 | . 6 8 7 18 22 4 27 12 23 18 Naked Turns . | . . . . . . . . . . . Heaviest Build 25 | 10 18 25 24 19 19 24 18 7 5 1 Greatest Support 63 | 40 40 40 63 19 19 36 24 18 18 6 Greatest Overweight (x) 3 | . . 1 3 . 2 3 2 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 8 8 8 5 Average Capacity 8 | 6 8 10 10 10 9 8 8 8 7 5 Most Carried 10 | 1 9 10 10 10 9 10 6 6 7 5 Average Carried 6 | . 3 9 9 9 7 7 4 4 6 4 Final Capacity 10 | 8 10 10 10 10 5 8 8 8 5 5 Final Carried 10 | 1 9 9 10 9 5 7 4 6 5 5 Class Distribution -------------------- 77% | Mutant 11% | Sprinter 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Hacker-Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Matter Collected 1274 | 206 273 210 273 . 143 49 56 . . 64 Remotely . | . . . . . . . . . . . Salvage Created 1605 | . 474 277 542 . 178 44 90 . . . Parts 99 | . 35 13 39 . 5 . 7 . . . Haulers Intercepted 3 | . 1 . 1 . 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Combat Hostiles Destroyed 45 | . 15 12 13 . 3 1 1 . . . Guns 15 | . 3 7 5 . . . . . . . Cannons 1 | . . . . . . 1 . . . . AOE 29 | . 12 5 8 . 3 . 1 . . . Classes Destroyed 12 | . 7 3 2 . . . . . . . Worker 4 | . . . 2 . 1 . 1 . . . Builder 2 | . 2 . . . . . . . . . Hauler 3 | . 1 . 1 . 1 . . . . . Recycler 2 | . 2 . . . . . . . . . Mechanic 2 | . . 1 . . . . 1 . . . Operator 2 | . 1 . 1 . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . Swarmer 15 | . 9 3 3 . . . . . . . Grunt 24 | . 6 5 9 . 2 1 1 . . . Sentry 2 | . . . 1 . 1 . . . . . Demolisher 1 | . . 1 . . . . . . . . Assembled 3 | . . 3 . . . . . . . . Best Kill Streak 8 | . 8 3 8 . 4 1 2 . . . Combat Bots Only 5 | . 4 3 5 . 3 1 1 . . . Max Kills in Single Turn 7 | . 3 2 7 . 2 1 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 4 | . 3 2 4 . 1 . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Hostile Shots Fired 397 | . 42 65 78 1 48 68 75 18 2 . Missed 160 | . 16 17 21 . 20 42 35 8 1 . Damage Taken 3932 | . 249 1124 635 12 470 411 814 183 34 . Core 1272 | . 58 150 86 12 259 147 418 108 34 . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 157 | . 25 26 . . . 7 87 12 . . Core Remaining (%) 52 | 100 . 16 . 75 52 . 19 . . . Volleys Fired 101 | . 26 33 26 . 3 6 7 . . . Largest 2 | . 2 2 2 . 1 1 1 . . . Hottest 50 | . 50 40 46 . 33 48 36 . . . Shots Fired 166 | . 48 58 44 . 3 6 7 . . . Gun 125 | . 38 51 36 . . . . . . . Cannon 6 | . . . . . . 6 . . . . Launcher 35 | . 10 7 8 . 3 . 7 . . . Special . | . . . . . . . . . . . Kinetic 131 | . 38 51 36 . . 6 . . . . Thermal . | . . . . . . . . . . . Explosive 27 | . 10 7 . . 3 . 7 . . . Electromagnetic 8 | . . . 8 . . . . . . . Robot Hit Streak 11 | . 8 8 6 . 2 6 11 . . . Robot Miss Streak 4 | . 4 2 2 . 2 . 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 115 | . 31 41 30 . 3 4 6 . . . Core Hits 108 | . 36 33 22 . 7 1 9 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . Destroy 1 | . . 1 . . . . . . . . Melee Attacks 1 | . . . . . 1 . . . . . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3832 | . 1236 791 977 . 249 114 465 . . . Guns 848 | . 193 296 359 . . . . . . . Cannons 114 | . . . . . . 114 . . . . Explosions 2789 | . 1042 495 611 . 197 . 444 . . . Melee 52 | . . . . . 52 . . . . . Ramming 29 | . 1 . 7 . . . 21 . . . Kinetic 962 | . 193 296 359 . . 114 . . . . Thermal 418 | . 180 . 238 . . . . . . . Explosive 1998 | . 862 495 . . 197 . 444 . . . Electromagnetic 373 | . . . 373 . . . . . . . Impact . | . . . . . . . . . . . Slashing 52 | . . . . . 52 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . 3 . . . . . . 7 7 Average Corruption 6 | . . 3 . . . . . . 7 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . 1 3 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 182 | . 76 38 18 . 14 . 36 . . . Projectiles . | . . . . . . . . . . . Explosions 170 | . 76 38 18 . 2 . 36 . . . Melee 12 | . . . . . 12 . . . . . Knockbacks 1 | . . . . . . 1 . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 406 | . 23 123 . . 41 . 219 . . . Shots 15 | . 2 6 . . 1 . 6 . . . Rammed 3 | . 2 . . . . . 1 . . . Targets Rammed 6 | . 2 . 3 . . . 1 . . . Kicked 2 | . . . 2 . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 289 | . 22 65 3 . 20 34 14 . . 289 Average Temperature 26 | . 8 21 3 . 10 16 8 . . 134 Received Heat Transfer 1264 | . 48 355 273 6 81 51 360 90 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . Heat Transferred 650 | . 150 . 500 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Peak Influence 595 | . 595 357 294 144 214 197 140 131 60 40 Initial 164 | . . 164 31 114 55 97 . 51 45 35 Average 183 | . 352 239 75 127 131 113 62 72 53 37 Maximum Alert Level 2 | . 2 1 1 . 1 . . . . . Low Security (%) 64 | 100 21 37 92 100 94 100 100 100 100 100 Level 1 22 | . 22 62 7 . 5 . . . . . Level 2 13 | . 56 . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 1 . . 1 . 4 2 . 1 Investigation 2 | . . . . . . . . 1 . 1 Extermination . | . . . . . . . . . . . Reinforcement 8 | . 2 . . . 1 . 4 1 . . Assault 1 | . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Distress Signals 11 | . 3 . 3 . . 1 3 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . 26 24 27 2 22 7 28 10 6 . Peak Tracking Total 26 | . 6 4 9 2 16 4 26 11 6 . Tactical Retreats 8 | . . 2 1 1 1 1 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Traps Triggered 8 | . 2 1 1 . . 2 . 1 . 1 Indirectly 1 | . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Machines Disabled 7 | . 4 . 1 . . . 2 . . . Max in Single Turn 2 | . 2 . 1 . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Machines Accessed 15 | . 3 1 2 . 2 2 1 1 . 3 Terminals 8 | . 3 . 2 . 1 . 1 . . 1 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access 2 | . . . . . . 1 . . . 1 Total Hacks 35 | . 9 1 3 . 5 7 1 3 . 6 Successful 22 | . 7 1 1 . 4 5 1 2 . 1 Failed 13 | . 2 . 2 . 1 2 . 1 . 5 Catastrophic 3 | . . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 17 | . 9 . 3 . 3 . 1 . . 1 Fabricators 6 | . . . . . . . . 3 . 3 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . . . 2 5 . . . . Garrison Access 4 | . . . . . . 2 . . . 2 Terminal Hacks 12 | . 7 1 1 . 2 . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . 1 Load Schematic 1 | . . . . . . . . 1 . . Build 2 | . . . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . . 2 4 . . . . Insert Component 3 | . . . . . 1 2 . . . . Analyze 3 | . . . . . 1 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 2 . 2 1 . 1 . 3 Full Trace Events 3 | . . . 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 212 | . . . . . . . . 84 . 128 Total Part Build Rating 8 | . . . . . . . . 8 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 2 . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . Total Damage 147 | . . 147 . . . . . . . . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Turns Passed 3351 | 87 778 822 649 84 95 416 121 143 41 115 Spaces Moved 3342 | 53 420 440 401 242 212 930 259 137 98 150 Core 212 | 6 . . . . 27 158 4 16 1 . Treads 1099 | 47 420 440 192 . . . . . . . Legs 131 | . . . 131 . . . . . . . Wheels . | . . . . . . . . . . . Hover 137 | . . . 43 . . 94 . . . . Flight 1763 | . . . 35 242 185 678 255 121 97 150 Fastest Speed 29 | 50 160 160 34 29 29 31 31 37 37 40 Average Speed 81 | 147 160 160 128 30 39 36 35 38 37 40 Slowest Speed 280 | 160 160 240 260 34 180 280 200 100 50 40 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . . . . . 6 7 1 . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 51 67 27 68 28 21 42 4 82 5 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 218 | . 94 58 10 . 24 . 32 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 218 | . 94 58 10 . 24 . 32 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Was Fac Total 3801 | 59 478 509 490 252 218 994 273 225 100 203 Wait 199 | . 6 25 17 . . 11 7 84 . 49 Move 3305 | 52 419 439 400 241 211 918 245 135 97 148 Hop 13 | . . . . . . 5 6 1 . 1 Pick Up 46 | 1 7 5 7 3 . 18 1 2 1 1 Fast Attach 41 | 6 2 1 9 2 . 14 . 3 2 2 Attach 23 | . 1 4 4 2 1 6 5 . . . Detach 3 | . . . . . 1 1 1 . . . Swap 24 | . 13 1 8 1 . 1 . . . . Drop 39 | . 2 1 16 3 1 14 . . . 2 Fire 101 | . 26 33 26 . 3 6 7 . . . Melee 1 | . . . . . 1 . . . . . Ram 1 | . . . . . . . 1 . . . Kick 2 | . . . 2 . . . . . . . Crush 3 | . 2 . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 839 | -10/Materials | Discovered new exit (range 12) 866 | -10/Materials | Entered Mines 952 | -10/Mines | Met a Derelict testing a Signal Generator 956 | -10/Mines | Discovered new exit (range 8) 1095 | -10/Mines | Learned 2 Materials zone layouts 1113 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1124 | -10/Mines | Core integrity fell below 50% 1262 | -10/Mines | Found a hidden stash of uninstalled traps 1506 | -10/Mines | Discovered new exit (range 16) 1538 | -10/Mines | Assembled infested the area 1543 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1680 | -10/Mines | Core integrity fell below 20% 1688 | -10/Mines | Entered Materials 1688 | -9/Materials | Evolved 2 slots: Propulsion x2 1716 | -9/Materials | Lost 3 parts (1p1n1u) 2266 | -9/Materials | Build established: Scavenger-Mutant 2323 | -9/Materials | Lost 3 parts (2n1w) 2335 | -9/Materials | Discovered new exit (range 6) 2337 | -9/Materials | Entered Mines 2338 | -9/Mines | Learned location of Storage (-7) 2342 | -9/Mines | Learned location of Zion (-7) 2388 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2390 | -9/Mines | Found Prototype Device 2409 | -9/Mines | Discovered new exit (range 7) 2416 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2421 | -9/Mines | Entered Materials 2421 | -8/Materials | Evolved 2 slots: Utility x2 2512 | -8/Materials | Discovered new exit (range 7) 2516 | -8/Materials | Entered Factory 2516 | -7/Factory | Evolved 2 slots: Utility x2 2534 | -7/Factory | Lost 7 parts (1p4n1u1w) 2907 | -7/Factory | Discovered new exit (range 10) 2932 | -7/Factory | Entered Storage 2961 | -7/Storage | Lost 4 parts (3n1w) 2974 | -7/Storage | Build established: Sprinter 3031 | -7/Storage | Core integrity fell below 50% 3046 | -7/Storage | Discovered new exit (range 18) 3053 | -7/Storage | Core integrity fell below 20% 3053 | -7/Storage | Entered Factory 3053 | -6/Factory | Evolved 2 slots: Utility x2 3081 | -6/Factory | Lost 7 parts (5n1u1w) 3145 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 3196 | -6/Factory | Sucked down chute 3196 | -6/Factory | Entered Waste 3198 | -6/Waste | Found Prototype Hackware 3208 | -6/Waste | Spotted C-40 Crusher 3209 | -6/Waste | Spotted C-40 Crusher 3210 | -6/Waste | Spotted C-40 Crusher 3211 | -6/Waste | EMP discharged 3223 | -6/Waste | Spotted C-40 Crusher 3223 | -6/Waste | Spotted C-40 Crusher 3226 | -6/Waste | Spotted C-40 Crusher 3228 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3233 | -6/Waste | Discovered new exit (range 11) 3237 | -6/Waste | Identified exit to Factory 3237 | -6/Waste | Entered Factory 3288 | -6/Factory | Build established: Mutant 3352 | -6/Factory | Self-destructed Last Messages --------------- System corrupted: Matter fused (-7). Connecting with Terminal... Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Adv. Terrain Scanner severed. Dropped Drone Bay. Acquired Adv. Terrain Scanner. Connecting with DSF Access... Connecting with Fabricator... >>Build Building Impulse Thruster Array... ETC: 128 Acquired 64 matter. Connecting with Terminal... Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. System corrupted: Matter fused (-10). System corrupted: Heat flow error (+139). 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""" # #?????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionNeutrinoCharge Manual? 0 Play Time 00:42:41 Cumulative 40.2 hours Start 2024.10.01 @ 17:30:32 End 2024.10.01 @ 18:17:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x17 Zoom Use 43% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e829d45c-e7c1-4218-ab84-d225d1e97e9f