Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 21:03:01

Player: 277

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (1549)     1549
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (743)                743
              TOTAL SCORE: 4987

 Bonus
-------
High Alert Combat Kills    43
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     284/300
Energy                     88/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                Signal Interpreter
                Target Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (200)
                Relay Coupler [NC] (23)
                Relay Coupler [Sentry] (26)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
                Signal Interpreter
                Targeting Computer
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
>               --- WEAPON -----------
          Heavy Particle Gun
                Gatling Laser
>               --- INVENTORY --------
  High-capacity Matter Pod
                Relay Coupler [Sentry]
                Shock Rifle
                Gauss Rifle
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [Hunter]
  Protection               Propulsion Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  4    | .   .   1   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             57   | 6   9   8   2   8   24  
  Power                    7    | 1   .   1   1   1   3   
    Engine                 3    | 1   .   .   .   1   1   
    Core                   4    | .   .   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   3   3   .   3   10  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | .   .   .   .   .   10  
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 9    | .   3   3   .   3   .   
  Utility                  14   | 1   4   1   1   1   6   
    Device                 6    | .   2   1   .   1   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   
    Hackware               2    | .   .   .   .   .   2   
    Protection             2    | .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   2   3   .   3   5   
    Energy Gun             7    | 1   .   1   .   2   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   .   1   1   
    Ballistic Cannon       2    | .   1   .   .   .   1   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 30   | .   .   2   5   3   20  
  Power                    4    | .   .   .   1   1   2   
  Propulsion               9    | .   .   1   2   .   6   
  Utility                  7    | .   .   .   .   1   6   
  Weapon                   10   | .   .   1   2   1   6   
  Highest Loss Streak      11   | .   .   2   5   3   11  
Average Slot Usage (%)     82   | .   92  83  74  70  84  
  Engine                   4    | .   14  .   .   4   3   
  Core                     4    | .   .   10  9   1   3   
  Leg                      9    | .   .   .   .   .   20  
  Wheel                    1    | .   14  .   .   .   .   
  Flight                   13   | .   14  20  19  22  5   
  Device                   13   | .   3   21  18  13  13  
  Processor                12   | .   13  11  9   7   15  
  Hackware                 2    | .   .   .   .   .   5   
  Protection               3    | .   2   .   9   7   2   
  Energy Gun               6    | .   10  2   .   4   9   
  Ballistic Gun            3    | .   9   .   .   6   3   
  Ballistic Cannon         2    | .   3   11  6   .   .   
  Launcher                 1    | .   .   6   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             20   | 9   9   13  14  18  20  
  Greatest Support         55   | 32  32  21  17  19  55  
  Greatest Overweight (x)  3    | .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   4   
  Average Capacity         4    | 5   4   4   4   4   4   
  Most Carried             4    | 1   4   4   4   3   4   
  Average Carried          3    | .   2   3   3   2   3   
  Final Capacity           6    | 6   4   4   4   4   4   
  Final Carried            4    | 1   4   3   3   3   3   

 Class Distribution 
--------------------
 48% | Mutant
 39% | Scavenger-Mutant
 12% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
         Sprinter | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Gar 
Matter Collected           1237 | 225 50  199 .   74  689 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1150 | .   50  313 49  74  664 
  Parts                    70   | .   5   27  7   4   27  
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  29   | .   3   9   2   1   14  
  Guns                     17   | .   3   1   .   1   12  
  Cannons                  4    | .   .   3   .   .   1   
  AOE                      8    | .   .   5   2   .   1   
Classes Destroyed          11   | .   1   6   1   .   3   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   .   2   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  8    | .   3   3   1   .   1   
  Grunt                    12   | .   .   4   .   .   8   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   4    | .   .   2   1   1   .   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   2   5   3   1   3   
  Combat Bots Only         3    | .   2   3   2   1   3   
Max Kills in Single Turn   4    | .   1   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               3114 | .    186  203  329  252  2144 
  Core                     874  | .    77   39   45   68   645  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  69   90   91   .    .    
Volleys Fired              131  | .    21   14   8    13   75   
  Largest                  2    | .    2    2    1    2    2    
  Hottest                  135  | .    60   104  30   60   135  
Shots Fired                204  | .    37   21   8    20   118  
  Gun                      174  | .    32   7    .    20   115  
  Cannon                   16   | .    5    8    .    .    3    
  Launcher                 14   | .    .    6    8    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  81   | .    21   8    .    13   39   
  Thermal                  97   | .    16   7    .    7    67   
  Explosive                14   | .    .    6    8    .    .    
  Electromagnetic          12   | .    .    .    .    .    12   
  Robot Hit Streak         29   | .    5    11   2    22   29   
  Robot Miss Streak        5    | .    3    2    1    .    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           133  | .    18   14   2    20   79   
  Core Hits                85   | .    4    25   11   5    40   
  Critical Hits            2    | .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3420 | .    200  703  399  240  1878 
  Guns                     2140 | .    115  86   .    240  1699 
  Cannons                  303  | .    85   148  .    .    70   
  Explosions               977  | .    .    469  399  .    109  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1110 | .    113  148  .    162  687  
  Thermal                  1300 | .    87   86   .    78   1049 
  Explosive                819  | .    .    469  350  .    .    
  Electromagnetic          191  | .    .    .    49   .    142  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            50   | .    .    14   17   .    19   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               50   | .    .    14   17   .    19   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    .    45   .    53   
  Shots                    2    | .    .    .    1    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        310  | .    80   153  4    14   310  
  Average Temperature      89   | .    35   71   2    8    140  
  Received Heat Transfer   774  | .    .    81   117  54   522  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    3    
  Heat Transferred         2589 | .    200  115  .    175  2099 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             435  | .   177 392 362 207 435 
  Initial                  165  | .   .   74  165 162 161 
  Average                  238  | .   73  201 290 183 336 
Maximum Alert Level        2    | .   .   1   1   1   2   
  Low Security (%)         45   | 100 100 46  20  78  15  
  Level 1                  36   | .   .   53  79  21  43  
  Level 2                  17   | .   .   .   .   .   41  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   4   1   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           4    | .   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              80   | .   10  17  17  3   33  
  Peak Tracking Total      12   | .   4   8   12  1   7   
  Tactical Retreats        11   | .   1   1   2   .   7   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          5    | .   .   1   2   .   2   
  Max in Single Turn       1    | .   .   1   1   .   1   
  Garrison Relay           2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          11   | .   2   4   2   3   .   
  Terminals                8    | .   1   3   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                25   | .   3   10  6   6   .   
  Successful               14   | .   2   7   3   2   .   
  Failed                   11   | .   1   3   3   4   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   3   8   5   4   .   
  Terminals                20   | .   2   8   6   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         10   | .   2   5   2   1   .   
  Terminals                9    | .   1   5   2   1   .   
    Track                  4    | .   .   2   1   1   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 2    | .   .   1   1   .   .   
    Detonate               1    | .   .   1   .   .   .   
    Operators              1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   2   4   2   3   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   7   
  Machine Destruction      7    | .   .   .   .   .   7   
  Attached                 2    | .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   .   
Total Orders               3    | .   .   3   .   .   .   
  STAY                     1    | .   .   1   .   .   .   
  FOLLOW                   2    | .   .   2   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Gar 
Turns Passed               1381 | 42  196 228 93  227 595 
Spaces Moved               1408 | 34  218 315 188 347 306 
  Core                     18   | 2   .   .   .   5   11  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     251  | .   .   .   .   .   251 
  Wheels                   74   | 32  42  .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1065 | .   176 315 188 342 44  
  Fastest Speed            31   | 50  37  34  37  31  31  
  Average Speed            55   | 97  49  37  38  34  110 
  Slowest Speed            200  | 100 100 40  40  100 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            22   | .   4   7   4   7   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   35  37  29  11  30  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 6    | .   .   .   6   .   .   
Terrain Destroyed          88   | .   .   43  39  .   6   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      87   | .   .   43  39  .   5   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Total                      1761 | 40  268 394 196 425 438 
  Wait                     152  | .   13  61  1   60  17  
  Move                     1359 | 33  209 300 179 332 306 
  Hop                      22   | .   4   7   4   7   .   
  Pick Up                  18   | 1   5   2   2   4   4   
  Fast Attach              35   | 6   4   5   .   5   15  
  Attach                   12   | .   2   2   2   3   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     10   | .   3   1   .   .   6   
  Drop                     22   | .   7   2   .   1   12  
  Fire                     131  | .   21  14  8   13  75  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   43 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Discovered new exit (range 4)
  186 | -10/Materials | Identified exit to Materials
  239 | -10/Materials | Entered another Materials area
  239 | -9/Materials  | Accompanied by 1 ally
  239 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  311 | -9/Materials  | Build established: Mutant
  315 | -9/Materials  | Repaired Flight Unit
  461 | -9/Materials  | Discovered new exit (range 10)
  467 | -9/Materials  | Identified exit to Materials
  467 | -9/Materials  | Entered another Materials area
  467 | -8/Materials  | Evolved 2 slots: Utility x2
  552 | -8/Materials  | Discovered new exit (range 8)
  559 | -8/Materials  | Identified exit to Factory
  560 | -8/Materials  | Entered Factory
  560 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  570 | -7/Factory    | Lost 5 parts (1p2n2w)
  659 | -7/Factory    | Lost 3 parts (1p1u1w)
  787 | -7/Factory    | Identified exit to Garrison
  787 | -7/Factory    | Entered Garrison
  789 | -7/Garrison   | Installed Relay Interface Framework
  839 | -7/Garrison   | Triggered checkpoint
  879 | -7/Garrison   | Garrison Relay disabled
  984 | -7/Garrison   | Triggered checkpoint
 1123 | -7/Garrison   | Garrison Relay disabled
 1128 | -7/Garrison   | Lost 3 parts (1n2w)
 1149 | -7/Garrison   | Build established: Scavenger-Mutant
 1234 | -7/Garrison   | Spotted B-75 Beast
 1234 | -7/Garrison   | Spotted B-75 Beast
 1338 | -7/Garrison   | Core integrity fell below 50%
 1355 | -7/Garrison   | Triggered checkpoint
 1380 | -7/Garrison   | Core integrity fell below 20%
 1382 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01357_ G-47 Trooper destroyed.
01359_ Slug penetrates G-47 Trooper.
01362_ Targeting Computer destroyed.
01363_ R6IQGBFDV5C:JPMDAMUZ FOG4MBBLF8L6TLNB
01363_ Acquired 30 matter.
01364_ Slug penetrates Wall.
01365_ Acquired 4 matter.
01365_ Aluminum Leg destroyed.
01366_ Slug penetrates Wall.
01367_ Acquired 4 matter.
01367_ Gauss Rifle destroyed.
01373_ Acquired Enh. Gauss Cannon.
01377_ S-27 Virus destroyed.
01378_ B-75 Beast springs to life. <x2>
01379_ B-75 Beast suffers critical hit.
01379_ Destroyed Imp. Medium Treads.
01381_ Imp. Heat Sink destroyed.
01381_ S-27 Virus suffers critical hit.
01382_ Enh. Gauss Cannon destroyed.
01382_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    9
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         5
Target Analysis            5
Relay Coupler Types        27
Relay Coupler Value        2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonFortressDrive
  Manual?         0
Play Time         00:38:56
  Cumulative      223.4 hours
  Start           2020.09.27 @ 20:26:33
  End             2020.09.27 @ 21:03:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          70
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24960eaa-bf23-4e5d-b387-47b4fd166a64