Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.26 @ 23:49:42

Player: Yog-Sothoth

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (249)      249
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1354

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             322/400
Matter                     201/300
Energy                     17/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
           Shield Generator
>          --- WEAPON (2) -------
  Improved Light Cannon
           Maul
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Treads
     Light Treads
           Visual Processing Unit
           Shield Generator
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
  Improved Light Cannon
           Datajack
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Shield Generator
>          --- WEAPON -----------
  Improved Light Cannon
           Maul
>          --- INVENTORY --------
     Light Ion Engine
           Visual Processing Unit
           Shield Generator
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
  Improved Light Cannon
           Datajack
           Plasma Cutter
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Improved Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Plasma Cutter
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 5   13  8   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 5    | .   2   3   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 1   8   3   
    Energy Gun             3    | .   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       4    | .   3   1   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     91   | .   90  92  
  Engine                   12   | .   14  11  
  Treads                   22   | .   19  25  
  Wheel                    4    | .   8   .   
  Device                   9    | .   7   11  
  Storage                  12   | .   14  11  
  Processor                5    | .   .   11  
  Energy Gun               7    | .   8   5   
  Ballistic Gun            4    | .   9   .   
  Ballistic Cannon         7    | .   5   10  
  Impact Weapon            2    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 8   28  30  
  Greatest Support         60   | 26  40  60  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   12  10  
  Average Capacity         9    | 5   9   10  
  Most Carried             10   | 5   10  10  
  Average Carried          7    | 2   6   8   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 5   10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           445  | 243 63  139 
  Remotely                 .    | .   .   .   
Salvage Created            290  | .   94  196 
  Parts                    27   | .   11  16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  8    | .   4   4   
  Melee                    2    | .   .   2   
  Guns                     4    | .   4   .   
  Cannons                  2    | .   .   2   
Classes Destroyed          4    | .   3   1   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    2    | .   1   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               375  | .   62  313 
  Core                     82   | .   4   78  
  Absorbed by Shields      118  | .   .   118 
Core Remaining (%)         99   | 100 98  .   
Volleys Fired              26   | .   21  5   
  Largest                  2    | .   2   2   
  Hottest                  90   | .   90  84  
Shots Fired                44   | .   38  6   
  Gun                      33   | .   32  1   
  Cannon                   7    | .   2   5   
  Launcher                 .    | .   .   .   
  Special                  4    | .   4   .   
  Kinetic                  35   | .   30  5   
  Thermal                  4    | .   4   .   
  Explosive                .    | .   .   .   
  Electromagnetic          5    | .   4   1   
  Robot Hit Streak         7    | .   7   2   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           42   | .   20  22  
  Core Hits                11   | .   6   5   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              20   | .   .   20  
  Impact                   19   | .   .   19  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           710  | .   212 498 
  Guns                     212  | .   212 .   
  Cannons                  39   | .   .   39  
  Explosions               .    | .   .   .   
  Melee                    459  | .   .   459 
  Ramming                  .    | .   .   .   
  Kinetic                  203  | .   164 39  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          48   | .   48  .   
  Impact                   459  | .   .   459 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            30   | .   .   30  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    30   | .   .   30  
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        30   | .   30  15  
  Average Temperature      14   | .   15  10  
  Received Heat Transfer   80   | .   .   80  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       2    | .   .   2   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             150  | .   133 150 
  Initial                  .    | .   .   .   
  Average                  56   | .   69  48  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   9   9   
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   11  5   
  Successful               11   | .   7   4   
  Failed                   5    | .   4   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                16   | .   11  5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   7   4   
  Prototype ID Bank        5    | .   3   2   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             2    | .   1   1   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   .   1   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               983  | 57  479 447 
Spaces Moved               536  | 50  303 183 
  Core                     1    | 1   .   .   
  Treads                   339  | .   156 183 
  Legs                     .    | .   .   .   
  Wheels                   196  | 49  147 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  160 
  Average Speed            134  | 88  126 160 
  Slowest Speed            160  | 90  160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 4   46  17  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      710  | 60  360 290 
  Wait                     74   | .   4   70  
  Move                     534  | 49  302 183 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 6   11  1   
  Fast Attach              11   | 4   6   1   
  Attach                   3    | 1   1   1   
  Detach                   .    | .   .   .   
  Swap                     12   | .   6   6   
  Drop                     12   | .   9   3   
  Fire                     26   | .   21  5   
  Melee                    20   | .   .   20  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  459 | -10/Materials | Discovered new exit (range 16)
  537 | -10/Materials | Entered another Materials area
  537 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  984 | -9/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger inserts Hover Unit into recycling unit.
R-06 Scavenger inserts Sml. Laser into recycling unit.
R-06 Scavenger inserts Heat Sink into recycling unit.
R-06 Scavenger inserts Aluminum Leg into recycling unit.
R-06 Scavenger inserts Lgt. Treads into recycling unit.
Recycling unit begins recycling process.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Hvy. Assault Rifle.
Jacked Y-45 Defender...
>>parse_system
Reading system data...
Y-45 Defender destroyed.
Sneak attack on A-02 Transporter.
K-01 Serf collects debris.
W-16 Scout distress signal alerts nearby ally.
K-01 Serf collects debris. <x2>
Destroyed Melee Analysis Suite.
L-31 Rogue system corrupted by crushing effect.
K-01 Serf collects debris.
R-06 Scavenger collects Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              293
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileBlastBarrier
  Manual?         0
Play Time         00:20:09
  Cumulative      1.6 hours
  Start           2020.12.26 @ 23:30:39
  End             2020.12.26 @ 23:49:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b943f87f-70ac-4a2d-96bb-c305e44336ef