Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.10 @ 14:43:25 Player: vinyl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2780) 2780 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5781 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Targeting Computer Improved Power Shielding Improved Power Shielding > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- Light Ion Engine Reinforced Ion Engine Matter Filter Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Improved Signal Interpreter Targeting Computer System Restoration Module > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Micro Nuclear Core Wheel Matter Filter Chainsword [Rating: 34] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device System Restoration Module Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 67 | 6 6 17 . 17 21 Power 9 | 1 2 3 . 1 2 Engine 8 | 1 2 3 . 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 24 | 2 . 8 . 8 6 Treads 5 | . . . . 5 . Leg 9 | . . 7 . 1 1 Wheel 4 | 2 . 1 . . 1 Hover 4 | . . . . 2 2 Flight 2 | . . . . . 2 Utility 17 | 1 1 3 . 3 9 Device 3 | . 1 . . . 2 Storage 3 | 1 . 1 . . 1 Processor 4 | . . . . 1 3 Hackware 3 | . . 2 . . 1 Protection 4 | . . . . 2 2 Artifact . | . . . . . . Weapon 17 | 2 3 3 . 5 4 Energy Gun 5 | 2 2 . . . 1 Energy Cannon 4 | . . 1 . 1 2 Ballistic Gun 2 | . . 2 . . . Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 37 | . 4 9 1 2 21 Power 5 | . 2 1 . . 2 Propulsion 16 | . . 4 1 2 9 Utility 6 | . . 1 . . 5 Weapon 10 | . 2 3 . . 5 Highest Loss Streak 15 | . 1 4 1 2 15 To Critical Strikes . | . . . . . . Average Backups 6 | . 2 6 7 7 6 Power 1 | . . . 2 2 1 Propulsion . | . . . . . 1 Utility 1 | . . 1 1 1 1 Weapon 2 | . 1 3 4 3 1 Tool/Special . | . . . . . . Unused Backups 5 | . . . . 5 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . . . . 4 . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 84 85 88 93 91 Engine 8 | . 10 10 11 9 6 Treads 14 | . . . . 21 23 Leg 11 | . . 27 36 8 . Wheel 3 | . 28 7 . . . Flight 1 | . . . . . 2 Device 3 | . 6 6 . . 4 Storage 12 | . 14 11 22 9 11 Processor 7 | . . . . 8 12 Protection 5 | . . . . 14 5 Energy Gun 6 | . 19 11 7 1 3 Energy Cannon 5 | . . 1 11 9 6 Ballistic Gun 1 | . . 8 . . . Ballistic Cannon 2 | . . . . 2 5 Launcher 2 | . 4 . . 2 3 Peak Build Rating 34 | 6 8 13 13 25 34 Average Rating 19 | 4 6 9 12 21 28 On Entrance 10 | . 6 8 12 12 25 Avg Prop Armor Cover (%) 12 | . . 8 . 9 14 Naked Turns . | . . . . . . Heaviest Build 41 | 14 16 19 20 35 41 Greatest Support 80 | 32 32 42 40 80 80 Greatest Overweight (x) 11 | . . 5 . 4 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 2 5 8 8 8 8 Average Carried 6 | . 3 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 4 8 7 8 3 Class Distribution -------------------- 40% | Scavenger-Mutant 24% | Mutant 15% | Scavenger-Tank 7% | Gunner 7% | Scavenger-Gunner 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1762 | 232 188 334 33 356 619 Remotely . | . . . . . . Salvage Created 2545 | . 365 582 53 906 639 Parts 163 | . 21 36 4 46 56 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 70 | . 11 16 3 25 15 Melee 7 | . . . . 4 3 Guns 20 | . 7 12 . . 1 Cannons 24 | . . 4 3 10 7 AOE 16 | . 4 . . 8 4 Classes Destroyed 13 | . 3 3 . 4 3 Worker 6 | . 1 . . 2 3 Builder 3 | . . . . . 3 Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Operator 3 | . . . . . 3 Watcher 6 | . 1 1 . 2 2 Swarmer 22 | . . 6 3 6 7 Grunt 31 | . 11 5 . 11 4 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 10 | . . 4 . 5 1 Hunter 2 | . . . . 2 . Programmer 3 | . . . . . 3 Best Kill Streak 9 | . 5 3 3 9 5 Combat Bots Only 7 | . 5 3 3 7 4 Max Kills in Single Turn 4 | . 2 1 1 2 4 Gunslinging . | . . . . . . Exploded 2 | . 2 . . 2 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 691 | . 60 150 33 110 338 Missed 192 | . 17 40 9 30 96 Hits 499 | . 43 110 24 80 242 Melee 5 | . . 5 . . . Projectile 494 | . 43 105 24 80 242 Critical Strikes 13 | . . 2 1 3 7 Part Disruptions 1 | . . . . . 1 Damage Taken 4720 | . 478 917 138 798 2389 Core 1160 | . 171 163 15 110 701 Absorbed by Shields . | . . . . . . Ignored by Resistances 1540 | . 147 291 48 316 738 Core Remaining (%) 66 | 100 31 . 55 80 . Volleys Fired 178 | . 27 50 10 33 58 Largest 3 | . 2 2 2 2 3 Hottest 172 | . 115 133 118 128 172 Shots Fired 320 | . 45 89 15 64 107 Gun 149 | . 38 76 5 3 27 Cannon 144 | . . 13 10 48 73 Launcher 27 | . 7 . . 13 7 Special . | . . . . . . Kinetic 87 | . . 34 . 16 37 Thermal 199 | . 31 55 15 35 63 Explosive 27 | . 7 . . 13 7 Electromagnetic 7 | . 7 . . . . Robot Hit Streak 23 | . 11 13 8 19 23 Robot Miss Streak 4 | . 1 4 1 4 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 253 | . 36 61 12 55 89 Core Hits 128 | . 25 25 3 38 37 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 10 | . 1 4 1 2 2 Burn 6 | . 1 4 1 . . Blast 2 | . . . . . 2 Smash 2 | . . . . 2 . Melee Attacks 22 | . . . . 13 9 Impact 13 | . . . . 13 . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 7092 | . 896 887 231 2349 2729 Guns 1538 | . 424 723 37 25 329 Cannons 2625 | . . 164 185 803 1473 Explosions 1977 | . 462 . . 964 551 Melee 913 | . . . . 550 363 Ramming 39 | . 10 . 9 7 13 Kinetic 1272 | . . 308 . 268 696 Thermal 2794 | . 327 579 222 560 1106 Explosive 1886 | . 371 . . 964 551 Electromagnetic 188 | . 188 . . . . Impact 550 | . . . . 550 . Slashing 363 | . . . . . 363 Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 356 | . . . 4 219 133 Projectiles 76 | . . . 4 21 51 Explosions 67 | . . . . 12 55 Melee 213 | . . . . 186 27 Knockbacks 7 | . . . . 4 3 Impact 3 | . . . . 3 . Kinetic 4 | . . . . 1 3 Secondary . | . . . . . . Self-Inflicted Damage 112 | . 91 . . 20 1 Shots 5 | . 4 . . 1 . Rammed 3 | . 1 . . . 2 Targets Rammed 6 | . 1 . 1 2 2 Kicked 1 | . . . 1 . . Crushed 2 | . . . . 2 . Highest Temperature 447 | . 294 447 329 309 425 Average Temperature 125 | . 101 119 146 111 142 Received Heat Transfer 2076 | . 288 258 . 432 1098 Effects 13 | . . 3 . . 10 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . 1 . . 2 Interference 5 | . . 1 . . 4 Matter Decay 1 | . . 1 . . . Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Robots Corrupted 3 | . . . . 3 . Combat Hostiles 3 | . . . . 3 . Parts Fried 2 | . . . . 2 . Impact Corruptions 6 | . . . . 6 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 3 1 1 . 2 Heat Transferred 6068 | . 999 1739 518 962 1850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 95 | 100 100 100 100 76 99 Level 1 3 | . . . . 18 . Level 2 1 | . . . . 5 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 422 | . 179 139 55 422 190 Initial 156 | . . 64 35 . 156 Average 71 | . 109 46 19 151 49 Influence Increases 2133 | . 319 458 70 782 504 Destroy 0b10 Robot/C 1400 | . 220 320 60 500 300 Destroy 0b10 Robot/NC 100 | . 10 5 . 30 55 Destroy Leader 354 | . 42 82 10 146 74 Successful Hack 12 | . . 12 . . . Disable Machine 81 | . 18 9 . 27 27 Destroy Structure 156 | . 29 . . 79 48 Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 2123 | . 140 528 179 380 896 Entered New Map 435 | . . 115 74 . 246 Time Decay 1379 | . 100 333 95 360 491 Lost Part 309 | . 40 80 10 20 159 Squads Dispatched 9 | . 2 1 . 3 3 Investigation 4 | . 2 . . 2 . Extermination 3 | . . . . . 3 Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . 1 3 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 12 22 3 32 26 Peak Tracking Total 7 | . 4 4 3 7 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 1 . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . 2 1 . 3 3 Max in Single Turn 2 | . 1 1 . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 12 | . 3 5 . 2 2 Terminals 10 | . 3 4 . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 28 | . 8 10 . 6 4 Successful 18 | . 5 7 . 5 1 Failed 10 | . 3 3 . 1 3 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 1 3 . 1 . Terminals 22 | . 8 7 . 3 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 3 . 3 . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 4 . 2 1 Record 6 | . 2 1 . 2 1 Robot Analysis 2 | . . 2 . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 3 . 3 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Retrieve Study 2 | . . 1 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . . 2 Used . | . . . . . . Hacking Detections 8 | . 2 4 . 1 1 Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 1 . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 549 | . 110 439 . . . Seismic 549 | . 110 439 . . . Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3547 | 62 230 753 272 749 1481 Spaces Moved 1694 | 52 129 387 106 344 676 Core 36 | 1 . 28 . . 7 Treads 708 | . . . . 243 465 Legs 495 | . . 245 106 45 99 Wheels 307 | 51 129 114 . . 13 Hover 56 | . . . . 56 . Flight 92 | . . . . . 92 Fastest Speed 50 | 50 100 93 120 120 80 Average Speed 149 | 99 100 124 120 156 177 Slowest Speed 600 | 100 100 300 120 310 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 31 36 28 46 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 151 | . 25 . . 85 41 Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 147 | . 25 . . 81 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2361 | 59 186 572 235 472 837 Wait 304 | . 11 92 118 32 51 Move 1689 | 51 128 386 105 343 676 Hop . | . . . . . . Pick Up 34 | 2 5 12 . 9 6 Fast Attach 36 | 6 1 7 . 10 12 Attach 35 | . 8 9 1 6 11 Detach 19 | . 4 5 . 6 4 Swap 13 | . 1 6 . 4 2 Drop 26 | . . 5 . 15 6 Fire 178 | . 27 50 10 33 58 Melee 21 | . . . . 12 9 Ram 2 | . 1 . . . 1 Kick 1 | . . . 1 . . Crush 3 | . . . . 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Core integrity fell below 50% 264 | -10/Materials | Discovered new exit (range 12) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x2 330 | -9/Materials | Build established: Mutant 488 | -9/Materials | Lost 3 parts (3n) 797 | -9/Materials | Lost 4 parts (1n1u2w) 867 | -9/Materials | Build established: Scavenger-Mutant 1027 | -9/Materials | Discovered new exit (range 13) 1046 | -9/Materials | Entered Mines 1049 | -9/Mines | Met a Derelict bent on vengeance 1073 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1167 | -9/Mines | Discovered new exit (range 9) 1318 | -9/Mines | Entered Materials 1318 | -8/Materials | Evolved 2 slots: Utility x2 1947 | -8/Materials | Destroyed 7 combat bots 2048 | -8/Materials | Discovered new exit (range 9) 2067 | -8/Materials | Entered Factory 2067 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2376 | -7/Factory | Build established: Scavenger-Tank 2880 | -7/Factory | Lost 4 parts (1n1u2w) 3504 | -7/Factory | Core integrity fell below 50% 3519 | -7/Factory | Core integrity fell below 20% 3548 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03528_ K-01 Serf collects debris. 03528_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 03531_ K-01 Serf collects debris. 03531_ Ion Engine destroyed. 03532_ Acquired Imp. Power Shielding. 03532_ K-01 Serf collects debris. 03532_ R-06 Scavenger collects Wheel. 03534_ Acquired Imp. Power Shielding. 03535_ K-01 Serf collects debris. 03535_ Critical hit (Burn: +37). 03536_ R-06 Scavenger collects Wheel. 03537_ Acquired 20 matter. 03538_ Destroyed Particle Gun. 03539_ K-01 Serf collects debris. 03540_ R-06 Scavenger collects Med. Matter Pod. 03543_ R-06 Scavenger destroyed. 03543_ K-01 Serf collects debris. 03545_ Wheel destroyed. 03547_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ???????????????????? | | ??????????????????????? ??????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# r#???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# g #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????????#????# #???????????????????? | | ??????????????????# ???# #???????????????????? | | ????????????????### #### g!=#???????????????????? | | ????????????????# !=u#???????????????????? | | ????????????????# = @=[=#???????????????????? | | ????????????????# """"== %%#???????????????????? | | ????????????????+ """ %!!!#???????????????????? | | ????????????????# """ k=!!%#???????????????????? | | ????????????????# k%*! #???????????????????? | | ????????????????# !== #???????????????????? | | ?????????? " ######??????????????? | | ?????????? T" #??????????????? | | ??????????? !!/ "" #??????????????? | | ??????????? !!/ #??????????????? | | ???????????? !// #??????????????? | | ????????????######+############ ######?????????? | | ???????????????? ????????????# #?????????? | | ???????????????? ?????????????# #?????????? | | ??????????????????????????????# #????""???? | | ??????????????????????????????###### #??"""""" | | ???????????????????????????????????# # | | ???????????????????????????????????# + | | ????????????????????????????????"??# ########### | | ???????????????????????????????"""?# ## | | ???????????????????????????????""" # ## """ """ | | ????????????????????????????????? # ## """ """ | | ???????????????????????????????? + ## """ """ | | ???????????????????????????? % # ## | | ????????????????????????############ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Laser | -9/Materials | Hacked Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreNavigationDeck Manual? 0 Play Time 00:46:12 Cumulative 16.3 hours Start 2026.03.10 @ 11:28:30 End 2026.03.10 @ 14:43:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a20ba826-96e7-4fca-9d6f-c0259d00488c