Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 20:35:42

Player: Pogmind

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (199)     995
Value Destroyed (5562)     5562
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (972)                972
              TOTAL SCORE: 12269

 Bonus
-------
High Alert Combat Kills    160
Follower Combat Kills      295
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -483

 Cogmind 
---------
Core Integrity             488/700
Matter                     0/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>      --- POWER (1) --------
           (None)
>      --- PROPULSION (4) ---
           (None)
>      --- UTILITY (6) ------
       Hacking Suite
>      --- WEAPON (2) -------
           (None)
>      --- INVENTORY (5) ----
       Hacking Suite
       Relay Coupler [NC] (29)
  Mini Drone Bay (3/3)
  Mini Assault Cannon
       Datajack

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
      Advanced Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Targeting Computer
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
          Mini Assault Cannon
          Mini Assault Cannon
>              --- INVENTORY --------
      Advanced Treads
      Advanced Treads
      Improved Cooling System
  Experimental Targeting Computer
               Cloak of Protection
      Improved Light Armor Plating
               Hacking Suite
               Hacking Suite
               System Shield
               Relay Coupler [NC]
               Relay Coupler [NC]
               Relay Coupler [NC]
               Relay Coupler [NC]
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
          Mini Assault Cannon
          Mini Assault Cannon
          Mini Assault Cannon
          Mini Assault Cannon
      Improved Grenade Launcher
               Datajack
               Scythe
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Hardened Light Armor Plating
  Device                   Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             200  | 7   13  8   44  2   7   4   48  37  21  8   1   .   
  Power                    12   | 1   1   1   5   .   .   .   4   .   .   .   .   .   
    Engine                 10   | 1   1   .   5   .   .   .   3   .   .   .   .   .   
    Core                   2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   2   2   2   1   .   .   19  5   6   2   .   .   
    Treads                 37   | 2   2   2   2   .   .   .   18  4   6   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  62   | 1   4   1   17  1   3   2   14  8   7   3   1   .   
    Device                 9    | .   1   .   4   .   1   1   .   2   .   .   .   .   
    Storage                5    | 1   1   .   1   1   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
    Hackware               9    | .   .   .   2   .   .   .   .   .   3   3   1   .   
    Protection             36   | .   2   1   10  .   2   1   10  6   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | 3   6   4   20  .   4   2   11  24  8   3   .   .   
    Energy Gun             6    | 2   .   .   2   .   .   .   1   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   3   3   3   .   1   .   1   1   .   .   .   .   
    Ballistic Cannon       38   | .   1   .   9   .   1   1   7   14  4   1   .   .   
    Launcher               11   | .   .   1   2   .   .   1   1   4   2   .   .   .   
    Special Weapon         5    | .   2   .   2   .   1   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   1   .   1   .   1   3   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   1   1   1   .   .   
  Unidentified Prototypes  13   | .   .   .   5   .   .   .   2   5   .   1   .   .   
Parts Lost                 27   | .   .   .   9   .   .   .   10  .   3   .   5   .   
  Power                    4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Propulsion               9    | .   .   .   1   .   .   .   3   .   2   .   3   .   
  Utility                  13   | .   .   .   6   .   .   .   4   .   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   3   .   .   .   4   .   2   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  99  88  88  88  88  91  99  99  98  47  7   
  Engine                   8    | .   13  .   9   11  11  11  3   9   9   7   1   .   
  Core                     1    | .   .   13  1   .   .   .   4   .   .   .   .   .   
  Treads                   27   | .   28  27  22  16  11  11  35  35  35  30  10  .   
  Wheel                    1    | .   .   .   .   5   11  11  .   .   .   .   .   .   
  Device                   1    | .   8   .   2   .   .   .   .   1   .   .   .   .   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   7   2   .   
  Processor                3    | .   .   .   .   .   .   .   8   9   9   7   3   .   
  Hackware                 3    | .   .   .   7   .   .   .   .   .   2   27  22  7   
  Protection               18   | .   5   14  18  33  33  33  18  16  15  .   .   .   
  Ballistic Gun            4    | .   14  28  5   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         10   | .   10  .   6   11  2   11  11  17  16  13  4   .   
  Special Weapon           1    | .   3   .   3   .   1   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 12  34  34  77  117 117 117 117 111 102 99  96  .   
  Greatest Support         92   | 40  40  40  40  40  12  12  92  92  91  82  82  3   
  Greatest Overweight (x)  9    | .   .   1   1   9   9   9   1   1   1   1   1   .   
  Average Overweight (x)   1    | .   .   .   .   5   8   9   .   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  25  25  25  25  25  25  25  25  5   
  Average Capacity         20   | 7   14  15  15  22  25  25  25  25  25  25  12  5   
  Most Carried             25   | 4   15  15  20  23  25  25  25  25  25  25  25  5   
  Average Carried          19   | 3   12  14  14  20  24  24  24  24  24  24  12  5   
  Final Capacity           25   | 8   15  15  20  25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 4   15  15  20  23  25  25  25  25  25  25  5   5   

 Class Distribution 
--------------------
 87% | Mutant
 11% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
        Mutant | -8/Storage
        Mutant | -8/Garrison
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Waste
        Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Was  Fac  
Matter Collected           5833 | 290  345  225  1422 232  150  112  1588 829  640  .    .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4470 | 201  303  178  1434 111  .    47   941  841  414  .    .    .    
  Parts                    299  | 14   38   18   93   10   .    5    61   43   17   .    .    .    
Haulers Intercepted        16   | .    2    .    3    .    .    .    5    6    .    .    .    .    
Recyclers Shooed           6    | 1    .    .    .    1    .    .    1    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Combat Hostiles Destroyed  139  | .   10  8   44  5   .   6   28  18  20  .   .   .   
  Guns                     28   | .   6   5   17  .   .   .   .   .   .   .   .   .   
  Cannons                  73   | .   4   .   20  5   .   2   24  5   13  .   .   .   
  AOE                      37   | .   .   3   7   .   .   4   3   13  7   .   .   .   
Classes Destroyed          15   | 2   7   .   2   .   .   .   2   1   1   .   .   .   
  Worker                   7    | .   1   1   1   .   .   1   1   2   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 7    | 5   .   .   1   .   .   .   1   .   .   .   .   .   
  Hauler                   16   | .   2   .   3   .   .   .   5   6   .   .   .   .   
  Recycler                 9    | 1   .   .   2   1   .   .   1   4   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   2   .   2   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  14   | .   3   .   5   .   .   .   5   1   .   .   .   .   
  Swarmer                  56   | .   9   5   14  5   .   6   6   7   4   .   .   .   
  Grunt                    53   | .   1   3   20  .   .   .   11  9   9   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   25   | .   .   .   10  .   .   .   8   2   5   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           7    | 3   3   3   4   3   .   3   7   7   4   .   .   .   
  Combat Bots Only         7    | .   3   3   4   3   .   3   7   5   4   .   .   .   
Max Kills in Single Turn   5    | 1   1   3   2   1   .   2   3   5   4   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   3   2   .   .   2   3   5   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Was  Fac  
Damage Taken               6092  | .    322  128  1511 177  .    60   1949 497  1230 .    212  6    
  Core                     802   | .    66   .    214  9    .    .    172  15   114  .    212  .    
  Absorbed by Shields      176   | .    .    .    113  .    .    .    .    .    63   .    .    .    
Core Remaining (%)         65    | 100  .    73   .    .    .    44   .    .    45   .    .    .    
Volleys Fired              450   | 20   55   8    146  10   .    9    110  38   53   1    .    .    
  Largest                  2     | 2    2    2    2    1    .    1    1    2    2    1    .    .    
  Hottest                  96    | 60   55   46   60   60   .    60   60   88   96   48   .    .    
Shots Fired                667   | 40   107  17   211  10   .    11   111  66   93   1    .    .    
  Gun                      208   | 40   46   16   106  .    .    .    .    .    .    .    .    .    
  Cannon                   402   | .    49   .    75   10   .    10   110  58   89   1    .    .    
  Launcher                 21    | .    .    1    6    .    .    1    1    8    4    .    .    .    
  Special                  36    | .    12   .    24   .    .    .    .    .    .    .    .    .    
  Kinetic                  590   | 20   95   16   181  10   .    10   110  58   89   1    .    .    
  Thermal                  56    | 20   12   .    24   .    .    .    .    .    .    .    .    .    
  Explosive                21    | .    .    1    6    .    .    1    1    8    4    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | 8    8    6    12   4    .    5    25   13   16   .    .    .    
  Robot Miss Streak        7     | 2    5    3    7    2    .    2    3    7    7    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           466   | 27   51   11   147  7    .    6    88   57   71   1    .    .    
  Core Hits                304   | 11   25   15   80   5    .    7    46   85   29   .    1    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    2    .    .    .    1    .    .    .    .    .    
  Critical Strikes         32    | .    3    .    12   .    .    .    14   .    3    .    .    .    
    Blast                  25    | .    3    .    9    .    .    .    13   .    .    .    .    .    
    Smash                  3     | .    .    .    2    .    .    .    1    .    .    .    .    .    
    Sever                  4     | .    .    .    1    .    .    .    .    .    3    .    .    .    
Melee Attacks              22    | .    .    .    2    .    .    .    2    6    11   1    .    .    
  Impact                   9     | .    .    .    2    .    .    .    2    5    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    .    7    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    2    .    .    .    .    1    2    1    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17238 | 252  720  214  5154 440  .    384  5097 2588 2342 35   6    6    
  Guns                     1851  | 252  307  128  1164 .    .    .    .    .    .    .    .    .    
  Cannons                  11145 | .    311  .    2629 408  .    198  4709 1200 1690 .    .    .    
  Explosions               3323  | .    .    78   934  .    .    178  304  1332 497  .    .    .    
  Melee                    383   | .    .    .    191  .    .    .    37   .    155  .    .    .    
  Ramming                  276   | .    27   8    51   32   .    8    47   56   .    35   6    6    
  Kinetic                  12854 | 110  618  128  3793 408  .    198  4709 1200 1690 .    .    .    
  Thermal                  486   | 142  75   .    185  .    .    84   .    .    .    .    .    .    
  Explosive                3107  | .    .    78   934  .    .    94   172  1332 497  .    .    .    
  Electromagnetic          132   | .    .    .    .    .    .    .    132  .    .    .    .    .    
  Impact                   228   | .    .    .    191  .    .    .    37   .    .    .    .    .    
  Slashing                 155   | .    .    .    .    .    .    .    .    .    155  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    2    2    2    2    2    2    1    1    1    1    14   17   
  Average Corruption       1     | .    1    2    2    2    2    2    1    1    1    1    8    16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  158   | .    12   14   13   14   11   20   21   26   18   .    7    2    
    Message Errors         41    | .    4    4    3    6    2    5    4    8    4    .    1    .    
    Matter Fused           37    | .    3    2    3    6    2    3    3    6    7    .    2    .    
    Heat Flow Errors       22    | .    2    1    1    1    2    3    3    4    4    .    .    1    
    Energy Discharges      15    | .    3    .    1    1    1    3    1    2    2    .    1    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      25    | .    .    1    4    .    4    3    7    3    .    .    2    1    
    Data Loss (major)      9     | .    .    2    1    .    .    1    1    2    1    .    1    .    
    Misfires               6     | .    .    2    .    .    .    2    1    1    .    .    .    .    
    Alerts                 2     | .    .    1    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1035  | .    .    .    420  56   .    19   466  29   45   .    .    .    
  Projectiles              679   | .    .    .    136  56   .    19   429  .    39   .    .    .    
  Explosions               128   | .    .    .    93   .    .    .    .    29   6    .    .    .    
  Melee                    228   | .    .    .    191  .    .    .    37   .    .    .    .    .    
Knockbacks                 80    | .    5    .    6    2    .    .    27   28   12   .    .    .    
  Impact                   3     | .    .    .    1    1    .    .    1    .    .    .    .    .    
  Kinetic                  72    | .    5    .    5    1    .    .    23   26   12   .    .    .    
  Secondary                5     | .    .    .    .    .    .    .    3    2    .    .    .    .    
Self-Inflicted Damage      175   | .    .    .    99   .    .    4    28   38   .    .    .    6    
  Shots                    4     | .    .    .    1    .    .    .    2    1    .    .    .    .    
  Rammed                   35    | .    3    1    11   5    .    1    2    8    .    2    2    .    
Targets Rammed             37    | .    4    1    11   5    .    1    3    8    .    2    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        481   | 80   167  109  294  234  225  223  481  151  372  .    .    230  
  Average Temperature      78    | 39   25   36   57   102  96   84   92   40   121  .    .    128  
  Received Heat Transfer   1966  | .    .    39   454  .    .    .    702  201  570  .    .    .    
  Effects                  6     | .    .    .    .    .    .    .    3    .    3    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    2    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    2    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    3    .    .    .    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1363  | 325  259  .    629  .    .    150  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Peak Influence             746  | 30  193 156 718 219 .   95  328 435 746 411 73  37  
  Initial                  391  | .   19  21  .   140 .   .   11  42  5   391 73  37  
  Average                  191  | 14  74  37  214 88  .   23  196 95  524 364 55  37  
Maximum Alert Level        3    | .   .   .   3   1   .   .   1   2   3   2   .   .   
  Low Security (%)         61   | 100 100 100 59  79  .   100 41  77  7   .   100 100 
  Level 1                  22   | .   .   .   30  20  .   .   58  16  2   33  .   .   
  Level 2                  12   | .   .   .   9   .   .   .   .   6   60  66  .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   .   29  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   6   .   .   .   7   5   .   2   .   .   
  Investigation            5    | .   .   .   3   .   .   .   2   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            11   | .   1   .   2   .   .   .   4   4   .   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Distress Signals           14   | .   1   .   2   1   .   .   6   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              236  | .   26  10  72  9   .   4   57  29  23  .   6   .   
  Peak Tracking Total      12   | .   4   3   5   3   .   2   12  6   6   .   6   .   
  Tactical Retreats        26   | .   2   1   7   1   .   .   10  1   2   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Traps Triggered            21   | .   2   .   2   .   .   .   3   3   9   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Machines Disabled          17   | .   1   .   7   .   .   2   1   1   5   .   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   1   1   1   1   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Machines Accessed          44   | .   10  .   12  .   1   .   10  7   .   4   .   .   
  Terminals                31   | .   8   .   9   .   .   .   8   5   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   2   .   .   .   2   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                146  | .   41  .   35  .   1   .   31  20  .   18  .   .   
  Successful               86   | .   23  .   22  .   1   .   12  13  .   15  .   .   
  Failed                   60   | .   18  .   13  .   .   .   19  7   .   3   .   .   
    Catastrophic           7    | .   1   .   1   .   .   .   3   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   86   | .   26  .   17  .   1   .   18  9   .   15  .   .   
  Terminals                106  | .   30  .   26  .   .   .   24  16  .   10  .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          31   | .   11  .   8   .   .   .   7   3   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   5   .   .   
Terminal Hacks             47   | .   9   .   15  .   1   .   7   9   .   6   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              6    | .   1   .   2   .   .   .   2   1   .   .   .   .   
  Unreport Threat          12   | .   1   .   6   .   .   .   2   3   .   .   .   .   
  Locate Traps             12   | .   4   .   3   .   .   .   2   2   .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   2   .   .   .   1   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   2   .   .   .   1   .   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   2   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         30   | .   12  .   5   .   .   .   4   3   .   6   .   .   
  Terminals                13   | .   6   .   2   .   .   .   1   2   .   2   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   3   .   1   .   .   .   1   2   .   1   .   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   6   .   3   .   .   .   3   1   .   1   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 8    | .   2   .   2   .   .   .   2   1   .   1   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   4    | .   2   .   1   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Redirect               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   8   .   11  .   .   .   9   5   .   2   .   .   
  Full Trace Events        3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   10  .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   1   2   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   1   2   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   1   2   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   .   15  .   .   .   
  Machine Destruction      15   | .   .   .   .   .   .   .   .   .   15  .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   2   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Total Allies               5    | .   1   .   .   2   .   .   .   1   1   .   .   .   
  Largest Group            2    | .   1   .   .   2   1   .   .   1   1   .   .   .   
  Highest-Rated Group      100  | .   10  .   .   62  31  .   .   100 100 .   .   .   
  Highest-Rated Ally       100  | .   10  .   .   31  31  .   .   100 100 .   .   .   
Total Orders               17   | .   1   .   .   .   .   .   .   16  .   .   .   .   
  STAY                     2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  14   | .   .   .   .   .   .   .   .   14  .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               22   | .   .   .   .   2   .   .   .   18  2   .   .   .   
  Total Damage             897  | .   .   .   .   42  .   .   .   799 56  .   .   .   
  Kills                    12   | .   .   .   .   2   .   .   .   10  .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             35   | .   .   .   .   .   .   .   .   35  .   .   .   .   
  Drone Recoveries         21   | .   .   .   .   .   .   .   .   21  .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Was  Fac  
Turns Passed               24362 | 244  2034 1431 6346 1527 741  1518 3832 3078 2919 509  158  25   
Spaces Moved               10038 | 109  1085 650  2567 627  340  655  1354 1085 1117 201  201  47   
  Core                     232   | 6    .    .    .    .    .    .    .    .    .    .    179  47   
  Treads                   8489  | 103  1085 650  2567 305  .    .    1354 1085 1117 201  22   .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1317  | .    .    .    .    322  340  655  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  225  210  225  160  235  228  236  50   50   
  Average Speed            209   | 153  160  160  206  232  213  225  239  238  235  236  70   50   
  Slowest Speed            320   | 160  160  240  240  320  225  225  240  240  236  240  240  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       70    | 6    99   83   97   99   77   94   85   96   84   8    85   4    
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             5     | .    .    2    .    2    .    1    .    .    .    .    .    .    
Spaces Dug                 5     | .    .    .    1    .    .    .    2    2    .    .    .    .    
Terrain Destroyed          337   | .    .    11   160  4    .    25   41   84   12   .    .    .    
  Melee                    2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Projectile               70    | .    .    .    31   4    .    8    27   .    .    .    .    .    
  AOE                      265   | .    .    11   129  .    .    17   14   82   12   .    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Was  Fac  
Total                      12549 | 146  1272 1022 3327 675  357  686  1779 1496 1296 233  212  48   
  Wait                     1479  | 7    75   346  491  28   .    14   192  257  51   13   5    .    
  Move                     10028 | 108  1084 649  2566 626  339  654  1353 1085 1116 201  200  47   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  118   | 4    22   4    23   2    4    .    28   18   8    3    2    .    
  Fast Attach              84    | 6    3    2    24   1    4    3    18   14   5    3    1    .    
  Attach                   57    | .    1    4    10   .    3    1    19   9    7    3    .    .    
  Detach                   31    | .    1    1    7    1    1    1    10   3    6    .    .    .    
  Swap                     59    | 1    9    2    10   1    .    .    11   14   9    2    .    .    
  Drop                     150   | .    18   5    37   1    6    3    33   33   8    4    2    .    
  Fire                     450   | 20   55   8    146  10   .    9    110  38   53   1    .    .    
  Melee                    22    | .    .    .    2    .    .    .    2    6    11   1    .    .    
  Ram                      2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    36    | .    4    1    11   5    .    .    3    8    .    2    2    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    4    16   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    6    .    .    .    
  Miscellaneous            7     | .    .    .    .    .    .    .    .    7    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 3 exits: *Fac / [*Rec] / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Waste
-7/Factory

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
   245 | -11/Scrapyard | Entered Materials
   305 | -10/Materials | Build established: Mutant
   750 | -10/Materials | Discovered new exit (range 16)
  1020 | -10/Materials | Discovered new exit (range 15)
  1263 | -10/Materials | Discovered new exit (range 7)
  1414 | -10/Materials | Discovered new exit (range 16)
  1659 | -10/Materials | Discovered new exit (range 12)
  2279 | -10/Materials | Entered Mines
  2459 | -10/Mines     | Discovered new exit (range 10)
  2500 | -10/Mines     | Discovered new exit (range 3)
  2621 | -10/Mines     | Excavation squad dispatched
  2621 | -10/Mines     | A large section of the Mines collapsed
  3122 | -10/Mines     | Found a hidden stash of uninstalled traps
  3710 | -10/Mines     | Entered Materials
  3710 | -9/Materials  | Evolved 2 slots: Utility x2
  4390 | -9/Materials  | Discovered new exit (range 14)
  4718 | -9/Materials  | Discovered new exit (range 7)
  6193 | -9/Materials  | Lost 3 parts (1p2u)
  6681 | -9/Materials  | Discovered new exit (range 15)
  6910 | -9/Materials  | First assault squad dispatched
  7319 | -9/Materials  | Identified exit to Mines
  7332 | -9/Materials  | Core integrity fell below 50%
  7335 | -9/Materials  | Build established: Hacker-Mutant
  7396 | -9/Materials  | Discovered new exit (range 3)
  9551 | -9/Materials  | Build established: Mutant
 10056 | -9/Materials  | Entered Mines
 10062 | -9/Mines      | Met a Derelict bent on vengeance
 10384 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 10384 | -9/Mines      | Discovered new exit (range 5)
 10531 | -9/Mines      | Escorted by a lone wolf Derelict
 10551 | -9/Mines      | Learned location of Storage (-8)
 10617 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 10765 | -9/Mines      | Discovered new exit (range 9)
 10973 | -9/Mines      | Discovered new exit (range 13)
 11074 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 11583 | -9/Mines      | Entered Exiles
 11583 | -9/Exiles     | Accompanied by 1 ally
 11613 | -9/Exiles     | Discovered new exit (range 15)
 11637 | -9/Exiles     | Met 8R-AWN
 11678 | -9/Exiles     | Met EX-HEX
 11739 | -9/Exiles     | Met EX-BIN
 11764 | -9/Exiles     | Aligned with FarCom system
 11766 | -9/Exiles     | Given EX-Vault access code
 11816 | -9/Exiles     | Opened EX-Vault
 11831 | -9/Exiles     | Found AWS/Gauss
 11844 | -9/Exiles     | Found Cloak of Protection
 11897 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 11956 | -9/Exiles     | Met EX-DEC
 12073 | -9/Exiles     | Visited The Gauntlet
 12298 | -9/Exiles     | Discovered new exit (range 10)
 12324 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 12324 | -9/Exiles     | Entered Mines
 12667 | -8/Mines      | Discovered new exit (range 7)
 12783 | -8/Mines      | Discovered new exit (range 12)
 13842 | -8/Mines      | Entered Materials
 13842 | -8/Materials  | Evolved 2 slots: Propulsion x2
 14948 | -8/Materials  | Destroyed 7 combat bots
 14969 | -8/Materials  | Lost 4 parts (1p3u)
 15100 | -8/Materials  | Discovered new exit (range 10)
 15336 | -8/Materials  | Garrison activated, responded to threat
 15424 | -8/Materials  | Lost 3 parts (3n)
 16045 | -8/Materials  | Discovered new exit (range 8)
 16060 | -8/Materials  | Identified exit to Factory
 17485 | -8/Materials  | Discovered exit to Factory (range 10)
 17674 | -8/Materials  | Entered Storage
 18082 | -8/Storage    | Met 01-MTF
 18163 | -8/Storage    | Discovered exit to Factory (range 54)
 19005 | -8/Storage    | Discovered new exit (range 7)
 19343 | -8/Storage    | Found Prototype Processor
 19407 | -8/Storage    | Garrison activated, responded to threat
 20752 | -8/Storage    | Identified exit to Garrison
 20752 | -8/Storage    | Entered Garrison
 20752 | -8/Garrison   | Accompanied by 1 ally (01-MTF)
 20757 | -8/Garrison   | 01-MTF left
 20808 | -8/Garrison   | Triggered checkpoint
 20918 | -8/Garrison   | Garrison Relay disabled
 21064 | -8/Garrison   | Triggered checkpoint
 21138 | -8/Garrison   | Triggered checkpoint
 21199 | -8/Garrison   | Core integrity fell below 50%
 21239 | -8/Garrison   | Discovered exit to Factory (range 12)
 21356 | -8/Garrison   | Triggered checkpoint
 21437 | -8/Garrison   | Discovered exit to Factory (range 14)
 21482 | -8/Garrison   | Installed Relay Interface Framework
 21864 | -8/Garrison   | Triggered checkpoint
 22031 | -8/Garrison   | Garrison Relay disabled
 22207 | -8/Garrison   | Discovered exit to Factory (range 12)
 22302 | -8/Garrison   | Triggered checkpoint
 22373 | -8/Garrison   | Garrison Relay disabled
 22602 | -8/Garrison   | Triggered checkpoint
 22670 | -8/Garrison   | Garrison Relay disabled
 22811 | -8/Garrison   | Triggered checkpoint
 23671 | -8/Garrison   | Entered Factory
 23671 | -7/Factory    | Evolved 2 slots: Utility x2
 23733 | -7/Factory    | Identified exit to Lower Caves
 23764 | -7/Factory    | Identified exit to Garrison
 24031 | -7/Factory    | Build established: Hacker-Mutant
 24180 | -7/Factory    | Sucked down chute
 24180 | -7/Factory    | Entered Waste
 24195 | -7/Waste      | EMP discharged
 24218 | -7/Waste      | Spotted C-40 Crusher
 24229 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 24230 | -7/Waste      | Spotted C-40 Crusher
 24237 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 24240 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 24254 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 24272 | -7/Waste      | Spotted C-40 Crusher
 24274 | -7/Waste      | Spotted C-40 Crusher
 24283 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 24285 | -7/Waste      | Spotted C-40 Crusher
 24287 | -7/Waste      | Spotted C-40 Crusher
 24295 | -7/Waste      | EMP discharged
 24295 | -7/Waste      | System corruption reached 10%
 24310 | -7/Waste      | Discovered new exit (range 14)
 24314 | -7/Waste      | Lost 5 parts (3n2u)
 24338 | -7/Waste      | Entered Factory
 24363 | -7/Factory    | Self-destructed

 Last Messages 
---------------
24292_ System corrupted: Energy discharge (-27).
24295_ System corrupted (+7).
24307_ System corrupted: Substantial component data lost.
24310_ EXIT=FOUND
24318_ Dropped Mni. Assault Cannon.
24320_ Acquired Corrupted Mni. Drone Bay.
24326_ System corrupted: Matter fused (-1).
24330_ Dropped Mni. Assault Cannon.
24331_ Acquired Mni. Assault Cannon.
24334_ Mni. Assault Cannon crushed.
LOCATION=UNKNOWN
GOAL=ESCAPE
24338_ Receiving FarCom transmissions...
24341_ System corrupted: Heat flow error (+264).
24344_ Slammed into Matter Pump.
24344_ Destabilizing: System corrupted (+1).
24344_ Destabilizing: System corrupted (+2).
24349_ Detecting nearby Garrison Access.
24360_ System corrupted: Component data lost.
24363_ K-01 Serf cleans the Subcomponent Replicator.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          40
Relay Coupler Types        1
Relay Coupler Value        27

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 B-36 Bruiser | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearTargetingStorage
  Manual?         0
Play Time         03:01:32
  Cumulative      421.7 hours
  Start           2022.05.22 @ 00:58:08
  End             2022.05.22 @ 20:35:42
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           26
  Adventurer      5
  Explorer        0
Win Type          -
  Total           19
  Types           5/4/3/0/3/1/2/0/1
Lore%             78
Gallery%          87
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b966564-3e8f-4048-b6b8-8bbc2d9ff91b