Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.26 @ 22:45:57 Player: TheGreatBorealis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (581) 581 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 2440 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 428/550 Matter 235/300 Energy 415/415 System Corruption 0% Temperature Cool (172) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Heat Sink Heat Sink Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Ion Engine Titanium Leg Heat Sink Small Battery (100) Hardened Medium Armor Plating Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Heat Sink Medium Storage Unit > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Titanium Leg Small Battery Hardened Medium Armor Plating Grenade Launcher Grenade Launcher [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 24 | . 4 16 4 Power 4 | . . 3 1 Engine 4 | . . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | . . 4 . Treads . | . . . . Leg 4 | . . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 1 3 2 Device 5 | . . 3 2 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | . 3 6 1 Energy Gun 4 | . 1 2 1 Energy Cannon 2 | . . 2 . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 5 | . 1 . 4 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 4 | . 1 . 3 Highest Loss Streak 3 | . 1 . 3 Average Slot Usage (%) 92 | . 84 96 96 Engine 13 | . 14 11 18 Leg 29 | . 28 33 27 Device 12 | . . 18 15 Storage 11 | . 14 11 9 Energy Gun 10 | . 18 6 8 Energy Cannon 5 | . . 3 17 Ballistic Gun 4 | . 6 6 . Launcher 2 | . 1 5 . Naked Turns . | . . . . Heaviest Build 33 | 11 16 25 33 Greatest Support 51 | 20 20 51 51 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | . 10 8 8 Average Capacity 7 | . 6 8 8 Most Carried 8 | . 8 8 7 Average Carried 6 | . 6 7 6 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 6 7 8 7 Class Distribution -------------------- 52% | Mutant 25% | Scavenger-Mutant 16% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 575 | 200 89 236 50 Remotely . | . . . . Salvage Created 735 | . 155 321 259 Parts 63 | . 11 43 9 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 7 11 5 Guns 9 | . 3 5 1 Cannons 5 | . . 1 4 AOE 9 | . 4 5 . Classes Destroyed 9 | . 4 4 1 Worker 2 | . 1 1 . Builder 2 | . . 2 . Hauler 2 | . . 2 . Recycler 1 | . 1 . . Watcher 1 | . . 1 . Swarmer 15 | . 6 9 . Grunt 3 | . 1 . 2 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 8 | . 8 5 1 Combat Bots Only 6 | . 6 3 1 Max Kills in Single Turn 4 | . 2 4 1 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1147 | . 287 264 596 Core 220 | . 19 79 122 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 92 80 . Volleys Fired 77 | . 15 34 28 Largest 3 | . 2 2 3 Hottest 192 | . 80 136 192 Shots Fired 139 | . 26 46 67 Gun 77 | . 21 39 17 Cannon 54 | . . 4 50 Launcher 8 | . 5 3 . Special . | . . . . Kinetic 20 | . 3 17 . Thermal 111 | . 18 26 67 Explosive 8 | . 5 3 . Electromagnetic . | . . . . Robot Hit Streak 17 | . 6 14 17 Robot Miss Streak 5 | . 2 4 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 81 | . 13 31 37 Core Hits 42 | . 10 20 12 Critical Hits 5 | . . 1 4 Critical Kills 1 | . . 1 . Critical Parts Destroyed 4 | . . . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2175 | . 508 950 717 Guns 731 | . 157 414 160 Cannons 618 | . . 61 557 Explosions 826 | . 351 475 . Melee . | . . . . Ramming . | . . . . Kinetic 196 | . 34 162 . Thermal 1153 | . 123 313 717 Explosive 826 | . 351 475 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles . | . . . . Explosions 2 | . . 2 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 28 | . 28 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 477 | . 108 27 477 Average Temperature 154 | . 36 10 206 Received Heat Transfer 315 | . 36 27 252 Effects 11 | . . . 11 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Matter Decay 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 2 3 Heat Transferred 2422 | . 275 741 1406 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 452 | . 249 452 336 Initial 125 | . . 104 125 Average 212 | . 117 279 202 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 38 | . 54 23 44 Level 1 51 | . 45 54 55 Level 2 9 | . . 22 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 11 17 13 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . 4 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 3 1 Terminals 6 | . 2 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 6 12 3 Successful 12 | . 2 9 1 Failed 9 | . 4 3 2 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 4 | . 3 . 1 Terminals 21 | . 6 12 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 2 9 1 Robot Analysis 1 | . . 1 . Prototype ID Bank 2 | . . 2 . Branch Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 2 | . 1 1 . Disarm Traps 1 | . . 1 . Surveillance Status 2 | . . 1 1 Transport Status 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1035 | . 304 464 267 Spaces Moved 521 | 1 183 240 97 Core . | . . . . Treads . | . . . . Legs 521 | 1 183 240 97 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 130 Average Speed 125 | 120 120 127 130 Slowest Speed 130 | 120 120 130 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 2 41 24 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 23 23 . Melee . | . . . . Projectile . | . . . . AOE 46 | . 23 23 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 779 | . 243 354 182 Wait 133 | . 33 47 53 Move 518 | . 182 239 97 Hop . | . . . . Pick Up 9 | . 4 5 . Fast Attach 5 | . 1 3 1 Attach 5 | . 2 1 2 Detach 3 | . 2 1 . Swap 14 | . 1 12 1 Drop 15 | . 3 12 . Fire 77 | . 15 34 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Identified exit to Mines 751 | -9/Materials | Discovered new exit (range 10) 769 | -9/Materials | Entered another Materials area 769 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 986 | -8/Materials | Garrison activated, responded to threat 1036 | -8/Materials | Self-destructed Last Messages --------------- 00998_ G-50 Soldier suffers critical hit. 00998_ Destroyed Hvy. Laser. 00998_ G-50 Soldier overheating. 01000_ Atomic Centrifuge disabled. 01004_ G-47 Trooper suffers critical hit. 01004_ Destroyed Aluminum Leg. 01004_ G-47 Trooper destroyed. 01006_ Overheating: Matter decay (-51). 01007_ Power failure, Imp. Ion Engine shutdown. 01007_ Power failure, Ion Engine shutdown. 01010_ Overheating: Matter decay (-29). 01012_ R-06 Scavenger collects Particle Gun. 01015_ R-06 Scavenger collects Aluminum Leg. 01018_ Adv. Beam Cannon destroyed. 01028_ K-01 Serf collects debris. 01031_ Power failure, Imp. Ion Engine shutdown. 01031_ K-01 Serf collects debris. 01032_ Beam Rifle destroyed. 01034_ Adv. Beam Cannon destroyed. 01034_ K-01 Serf collects debris. 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