Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 19:37:59 Player: ~Hale4 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (2066) 2066 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5606 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 152/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Large Storage Unit Energy Filter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Remote Datajack Katana > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Large Storage Unit Energy Filter Hardened Medium Armor Plating Improved Field Recycling Unit Beam Rifle Particle Gun Missile Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Propulsion Shielding Weapon Katana Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 1 1 1 1 Weapon 1 | . . . . . . 1 Parts Attached 89 | 6 3 3 21 16 33 7 Power 19 | 1 . 1 3 3 10 1 Engine 5 | 1 . 1 2 . . 1 Core 14 | . . . 1 3 10 . Reactor . | . . . . . . . Propulsion 24 | 2 1 1 9 4 5 2 Treads . | . . . . . . . Leg 21 | 2 1 1 9 4 3 1 Wheel 1 | . . . . . 1 . Hover 1 | . . . . . 1 . Flight 1 | . . . . . . 1 Utility 20 | 1 1 . 4 6 5 3 Device 9 | . . . 2 2 3 2 Storage 2 | 1 . . . 1 . . Processor 3 | . . . . 2 . 1 Hackware . | . . . . . . . Protection 6 | . 1 . 2 1 2 . Artifact . | . . . . . . . Weapon 26 | 2 1 1 5 3 13 1 Energy Gun 13 | 1 1 1 4 2 4 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . . 2 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . 4 . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 3 | . . . 1 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 48 | . 1 2 8 6 21 10 Power 11 | . . . 1 1 7 2 Propulsion 15 | . . 1 2 3 6 3 Utility 10 | . . . 2 1 4 3 Weapon 12 | . 1 1 3 1 4 2 Highest Loss Streak 9 | . 1 2 5 4 6 9 Average Slot Usage (%) 82 | . 97 96 95 91 71 51 Engine 3 | . 14 14 7 . . . Core 6 | . . . 3 8 11 3 Leg 20 | . 28 27 31 29 11 . Device 9 | . . . 9 12 10 16 Storage 9 | . 14 14 11 9 7 6 Processor 5 | . . . . 9 7 13 Protection 7 | . 13 14 10 3 6 . Energy Gun 7 | . 12 11 10 9 3 3 Ballistic Gun 3 | . 14 14 1 . 2 . Slashing Weapon 4 | . . . 9 8 1 . Naked Turns . | . . . . . . . Heaviest Build 47 | 9 11 11 22 34 47 40 Greatest Support 54 | 20 20 20 33 47 54 11 Greatest Overweight (x) 12 | . . 1 . . 12 11 Average Overweight (x) . | . . . . . 1 3 Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 Average Capacity 7 | 5 6 6 6 6 10 10 Most Carried 10 | 4 6 6 6 7 10 6 Average Carried 5 | 1 3 5 5 5 7 3 Final Capacity 10 | 6 6 6 6 10 10 10 Final Carried 7 | 1 6 5 6 7 4 2 Class Distribution -------------------- 51% | Mutant 41% | Scavenger-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1160 | 228 48 61 134 165 524 . Remotely . | . . . . . . . Salvage Created 2040 | . 89 139 609 395 808 . Parts 120 | . 2 11 45 25 37 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 1 | . . . . . . 1 Retrieved Matter 13 | . . . . . . 13 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 52 | . 2 5 14 8 23 . Melee 23 | . . . 12 6 5 . Guns 20 | . 2 5 2 2 9 . AOE 8 | . . . . . 8 . Classes Destroyed 9 | . 1 1 4 . 3 . Worker 2 | . . . . . 2 . Recycler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 13 | . . 3 4 . 6 . Grunt 27 | . 2 2 6 5 12 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . 1 . . . Sentry 7 | . . . 3 3 1 . Programmer 3 | . . . . . 3 . Best Kill Streak 8 | . 2 3 3 2 8 . Combat Bots Only 6 | . 2 3 3 2 6 . Max Kills in Single Turn 2 | . 1 1 1 1 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 6355 | . 157 342 995 624 2766 1471 Core 1648 | . 20 97 150 121 395 865 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . 53 62 78 43 . Volleys Fired 112 | . 11 23 12 10 56 . Largest 2 | . 2 2 2 2 2 . Hottest 112 | . 60 70 70 112 93 . Shots Fired 155 | . 21 30 19 18 67 . Gun 141 | . 21 30 19 18 53 . Cannon . | . . . . . . . Launcher 12 | . . . . . 12 . Special 2 | . . . . . 2 . Kinetic 73 | . 11 23 8 . 31 . Thermal 67 | . 10 7 11 18 21 . Explosive 12 | . . . . . 12 . Electromagnetic 1 | . . . . . 1 . Robot Hit Streak 14 | . 7 8 11 7 14 . Robot Miss Streak 6 | . 2 3 1 2 6 . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 204 | . 15 20 48 32 86 3 Core Hits 111 | . 6 10 20 12 63 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 112 | . . . 39 24 46 3 Impact 23 | . . . . . 23 . Slashing 86 | . . . 39 24 23 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 2 . . Combat Hostiles 2 | . . . . 2 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5303 | . 134 195 1248 931 2795 . Guns 1576 | . 134 195 155 205 887 . Cannons . | . . . . . . . Explosions 1043 | . . . . . 1043 . Melee 2673 | . . . 1082 726 865 . Ramming 11 | . . . 11 . . . Kinetic 855 | . 59 146 55 . 595 . Thermal 704 | . 75 49 100 205 275 . Explosive 1043 | . . . . . 1043 . Electromagnetic 17 | . . . . . 17 . Impact 377 | . . . . . 377 . Slashing 2296 | . . . 1082 726 488 . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 10 . Average Corruption 8 | . . . . . 8 . Corruption Purged . | . . . . . . . Effects 42 | . . . . . 42 . Message Errors 3 | . . . . . 3 . Matter Fused 14 | . . . . . 14 . Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 4 . Alerts 1 | . . . . . 1 . Misdirections 8 | . . . . . 8 . Targeting Errors 4 | . . . . . 4 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 218 | . . . 13 55 150 . Projectiles . | . . . . . . . Explosions 23 | . . . . . 23 . Melee 195 | . . . 13 55 127 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . . . 5 . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 316 | . 141 100 56 316 268 . Average Temperature 75 | . 74 36 17 157 74 . Received Heat Transfer 1620 | . 90 144 240 288 552 306 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 7 | . . . . . 7 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1766 | . 175 148 296 481 666 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 328 | . 40 130 319 121 328 101 Initial 104 | . . 15 50 104 42 96 Average 119 | . 24 105 177 68 162 75 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 84 | 100 100 100 64 100 74 100 Level 1 15 | . . . 35 . 25 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 1 2 5 . Investigation 5 | . . . 1 2 2 . Extermination 3 | . . . . . 3 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 2 5 20 10 26 5 Peak Tracking Total 6 | . 2 3 5 3 6 6 Tactical Retreats 4 | . . . 1 1 2 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 3 | . . . . . 3 . Max in Single Turn 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 8 | . 1 . 3 2 2 . Terminals 7 | . 1 . 2 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 1 . 7 8 7 . Successful 18 | . 1 . 6 5 6 . Failed 5 | . . . 1 3 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 1 . 5 8 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 1 . 4 5 6 . Record 4 | . . . . 1 3 . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 3 | . . . 1 1 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Maintenance Status 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . . . 2 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 2 2 2 . Full Trace Events 5 | . . . 1 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 1 1 Non-combat . | . . . . . . . Combat 2 | . . . . . 1 1 Robot Hacks Applied 3 | . . . . . 1 2 parse_system 3 | . . . . . 1 2 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3272 | 60 324 209 664 598 1113 304 Spaces Moved 1616 | 41 229 125 307 269 530 115 Core 28 | 4 . . . . 3 21 Treads . | . . . . . . . Legs 1193 | 37 229 125 307 269 221 5 Wheels 211 | . . . . . 211 . Hover 179 | . . . . . 95 84 Flight 5 | . . . . . . 5 Fastest Speed 50 | 50 120 120 120 120 110 180 Average Speed 135 | 113 120 120 120 121 143 227 Slowest Speed 650 | 120 120 150 120 123 650 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 19 | 4 36 26 30 22 18 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . . . . 55 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 55 | . . . . . 55 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2376 | 55 259 158 526 486 736 156 Wait 337 | . 10 5 120 140 37 25 Move 1610 | 40 228 124 306 268 529 115 Hop . | . . . . . . . Pick Up 84 | 8 7 2 19 19 25 4 Fast Attach . | . . . . . . . Attach 55 | 6 2 2 10 8 21 6 Detach 1 | . . . . . . 1 Swap 34 | . 1 1 11 8 12 1 Drop 30 | 1 . 1 8 9 10 1 Fire 112 | . 11 23 12 10 56 . Melee 112 | . . . 39 24 46 3 Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 4 exits: [*Fac] / Sto / Low x2) -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered Mines 451 | -10/Mines | Met a Derelict bent on vengeance 466 | -10/Mines | Learned location of Recycling (-7) 468 | -10/Mines | Discovered new exit (range 9) 594 | -10/Mines | Entered Materials 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 718 | -9/Materials | Lost 5 parts (1p2u2w) 853 | -9/Materials | Identified exit to Mines 964 | -9/Materials | Build established: Scavenger-Mutant 1001 | -9/Materials | Discovered new exit (range 15) 1258 | -9/Materials | Entered another Materials area 1258 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1532 | -8/Materials | Lost 4 parts (1p2n1u) 1794 | -8/Materials | Discovered new exit (range 14) 1856 | -8/Materials | Entered Factory 1856 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2011 | -7/Factory | Identified exit to Storage 2011 | -7/Factory | Identified exit to Lower Caves 2101 | -7/Factory | Lost 4 parts (1p2n1u) 2139 | -7/Factory | Crushed by falling debris 2358 | -7/Factory | Lost 6 parts (1p3n1u1w) 2398 | -7/Factory | System corruption reached 10% 2576 | -7/Factory | Build established: Mutant 2704 | -7/Factory | Core integrity fell below 50% 2750 | -7/Factory | Lost 6 parts (1p1n1u3w) 2925 | -7/Factory | Discovered new exit (range 6) 2969 | -7/Factory | Entered another Factory area 2969 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3237 | -6/Factory | Lost 9 parts (2p3n2u2w) 3256 | -6/Factory | Core integrity fell below 50% 3266 | -6/Factory | Core integrity fell below 20% 3273 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03160_ Jacked Y-54 Guardian... >>parse_system Reading system data... 03161_ Jacked Y-54 Guardian... >>parse_system Reading system data... 03163_ Jacked Y-54 Guardian... 03164_ Shock Rifle destroyed. 03170_ Gravmag System destroyed. 03186_ Imp. Datajack destroyed. 03193_ Aluminum Leg destroyed. 03196_ Imp. Integration Mediator destroyed. 03196_ Angular Momentum Engine destroyed. 03206_ Xenon Bombardment Thruster destroyed. 03206_ Imp. Transmission Jammer destroyed. 03242_ U-05 Engineer lays Concrete. 03255_ C-30 ARC bursts open, deploying its payload. 03255_ S-27 Virus unfolds itself. 03257_ U-05 Engineer lays Concrete. 03257_ Weapon Cycler destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????#######????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ####### ?????????? | | ?????????????# % ????????? | | ?????????????# sss######???????????????? | | ?????????????# s #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# @ #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ##############???????? | | ?############# # #???????? | | # # # #???????? | | # # # #???????? | | # # # #???????? | | # # # #???????? | | # "" "" # Y# ### | | # "" "" + + + | | # """ """ # # ### | | # """ """ #u # #???? | | # """ """ # # #??????? | | # # # #???????? | | # # # #???????? | | # !# ##############???????? | | ?#######+##### #????????????????????? | | # # #????????????????????? | | # "" # #????????????????????? | | # "T + #????????????????????? | | # "" #########+#######????????????????? | | # ?# #???????????????? | | # ! ??# """"" """"" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 40 Melee Accuracy 6 Energy Filtering 30 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialLargeCarapace Manual? 0 Play Time 00:44:37 Cumulative 17.2 hours Start 2020.09.19 @ 14:52:02 End 2020.09.19 @ 19:37:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 162029f2-0563-4b51-8698-60cc74bd0b28