Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 20:41:03 Player: _An Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1501) 1501 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 6724 Bonus ------- Follower Combat Kills 53 Entered Garrisons 200 Aligned with FarCom 300 Acquired ECA 300 Cogmind --------- Core Integrity 569/850 Matter 80/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (77) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Airjet Combat Airjet > --- UTILITY (8) ------ Improved Cryofiber Web Enhanced Optical Array Improved Signal Interpreter Encrypted Comm Array Melee Analysis Suite Improved Medium Armor Plating Makeshift Light Armor Plating > --- WEAPON (2) ------- KE Penetrator KE Penetrator > --- INVENTORY (5) ---- Cesium-ion Thruster Cooled VTOL Module Microactuators Advanced ECM Suite Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cooled Airjet Improved Gravmag System Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Cryofiber Web Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Melee Analysis Suite Melee Analysis Suite Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Cesium-ion Thruster Advanced Terrain Scanner Microactuators Advanced ECM Suite Authchip [R/Combat] [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Medium Treads Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Slots Evolved 8 | . . . . . 4 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 6 | . . . . . 2 2 . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 97 | 8 11 2 3 5 12 13 5 16 14 8 Power 8 | 1 . . . 1 3 1 . 1 1 . Engine 7 | 1 . . . 1 3 . . 1 1 . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 3 . . . 2 3 . 4 8 2 Treads 2 | . . . . . . . . . 2 . Leg . | . . . . . . . . . . . Wheel 5 | 2 3 . . . . . . . . . Hover 5 | . . . . . . . . 1 3 1 Flight 12 | . . . . . 2 3 . 3 3 1 Utility 42 | 2 4 2 3 2 4 6 2 8 5 4 Device 22 | 1 1 2 3 1 3 2 2 4 1 2 Storage 3 | 1 2 . . . . . . . . . Processor 11 | . 1 . . 1 1 4 . 2 2 . Hackware 2 | . . . . . . . . 1 1 . Protection 4 | . . . . . . . . 1 1 2 Artifact . | . . . . . . . . . . . Weapon 23 | 3 4 . . 2 3 3 3 3 . 2 Energy Gun 3 | 1 . . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 2 2 . . 2 . . . 1 . 2 Ballistic Cannon 4 | . 2 . . . 1 . 1 . . . Launcher 3 | . . . . . 1 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . Slashing Weapon 2 | . . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . 1 1 . 1 . . Parts Lost 24 | . . . . 1 1 3 8 6 . 5 Power 4 | . . . . 1 . . 1 1 . 1 Propulsion 6 | . . . . . . 1 2 2 . 1 Utility 11 | . . . . . . 2 3 3 . 3 Weapon 3 | . . . . . 1 . 2 . . . Highest Loss Streak 6 | . . . . 1 1 2 6 4 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 100 99 99 68 62 85 61 75 75 Engine 8 | . 14 14 14 13 8 6 . . 4 3 Wheel 11 | . 28 28 28 28 2 . . . . . Hover 2 | . . . . . . . . 2 17 16 Flight 8 | . . . . . 15 21 22 13 1 . Device 12 | . 10 14 13 13 11 15 20 10 5 16 Storage 5 | . 14 14 14 14 1 . . . . . Processor 12 | . 3 . . . 17 9 23 17 31 23 Hackware 1 | . . . . . . . . 6 6 4 Ballistic Gun 4 | . 15 . . 11 6 . . 1 . 2 Ballistic Cannon 7 | . 12 28 28 16 . . 1 . . . Impact Weapon 1 | . . . . . . . . 5 6 4 Slashing Weapon 1 | . . . . . 3 7 2 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 25 | 13 22 25 25 23 22 15 19 15 14 22 Greatest Support 56 | 26 32 24 24 24 24 24 24 13 56 32 Greatest Overweight (x) 4 | 3 1 1 1 . 1 1 . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 7 9 10 10 10 5 5 5 5 5 5 Most Carried 10 | 4 10 10 10 10 10 5 5 5 5 5 Average Carried 6 | 1 8 9 9 9 5 4 4 3 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 4 10 10 10 9 5 5 5 5 5 5 Class Distribution -------------------- 59% | Mutant 40% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Matter Collected 1389 | 208 124 104 . 178 164 119 171 174 66 81 Remotely . | . . . . . . . . . . . Salvage Created 1017 | 16 110 37 . 218 29 112 99 233 145 18 Parts 63 | 3 7 5 . 22 . 8 8 5 5 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Combat Hostiles Destroyed 35 | . 5 4 . 8 1 1 2 10 3 1 Melee 8 | . . . . . . 1 1 6 . . Guns 10 | . . . . 8 1 . 1 . . . Cannons 9 | . 5 4 . . . . . . . . Classes Destroyed 9 | 1 2 . . 2 1 2 1 . . . Worker 2 | . . . . . . 2 . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 3 | 1 . . . . . 1 . . 1 . Operator 1 | . . . . . . . 1 . . . Swarmer 22 | . 3 3 . 5 . . 1 8 1 1 Grunt 6 | . 2 1 . 2 . . . . 1 . Brawler 2 | . . . . 1 . . . . 1 . Hunter 1 | . . . . . 1 . . . . . Programmer 4 | . . . . . . 1 1 2 . . Best Kill Streak 7 | 1 3 3 . 4 1 2 1 7 4 1 Combat Bots Only 7 | . 3 3 . 3 1 1 1 7 3 1 Max Kills in Single Turn 2 | 1 2 1 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Hostile Shots Fired 426 | . 22 27 . 52 24 2 168 60 27 44 Missed 168 | . 11 9 . 14 6 . 77 20 13 18 Damage Taken 3412 | . 94 156 . 372 269 106 1053 664 251 447 Core 1077 | . 13 26 . 39 86 28 394 210 119 162 Absorbed by Shields 161 | . . . . . . . 161 . . . Core Remaining (%) 65 | 100 . . . 68 84 . . 9 . . Volleys Fired 86 | 4 15 11 . 21 10 5 15 5 . . Largest 2 | 2 2 2 . 2 2 1 1 1 . . Hottest 70 | 40 70 70 . 53 68 36 69 28 . . Shots Fired 144 | 8 30 22 . 42 17 5 15 5 . . Gun 87 | 8 7 . . 42 10 . 15 5 . . Cannon 52 | . 23 22 . . 7 . . . . . Launcher 5 | . . . . . . 5 . . . . Special . | . . . . . . . . . . . Kinetic 124 | 8 30 22 . 42 17 . . 5 . . Thermal 15 | . . . . . . . 15 . . . Explosive 5 | . . . . . . 5 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | 7 8 3 . 4 8 . 10 3 . . Robot Miss Streak 7 | . 7 3 . 3 1 . 1 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 115 | 7 10 11 . 23 10 5 11 24 9 5 Core Hits 37 | 4 4 4 . 10 3 3 4 4 1 . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 9 | . . . . . . . . 8 1 . Critical Strikes 13 | . 1 1 . . 1 . . 9 1 . Blast 3 | . 1 1 . . 1 . . . . . Smash 10 | . . . . . . . . 9 1 . Melee Attacks 113 | . . . . . 27 16 11 40 12 7 Impact 59 | . . . . . . . . 40 12 7 Slashing 54 | . . . . . 27 16 11 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 3 1 . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3357 | 60 173 221 . 447 145 317 406 1050 356 182 Guns 723 | 60 37 . . 447 69 . 90 20 . . Cannons 433 | . 136 221 . . 76 . . . . . Explosions . | . . . . . . . . . . . Melee 2201 | . . . . . . 317 316 1030 356 182 Ramming . | . . . . . . . . . . . Kinetic 1066 | 60 173 221 . 447 145 . . 20 . . Thermal 90 | . . . . . . . 90 . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1568 | . . . . . . . . 1030 356 182 Slashing 633 | . . . . . . 317 316 . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 6 . . Average Corruption 5 | . . . . . . 6 4 5 . . Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 40 | . . . . . . 9 12 19 . . Message Errors 6 | . . . . . . 3 . 3 . . Matter Fused 11 | . . . . . . 1 4 6 . . Heat Flow Errors 5 | . . . . . . 1 2 2 . . Energy Discharges 7 | . . . . . . 1 4 2 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . 1 . 4 . . Data Loss (major) 2 | . . . . . . 1 . 1 . . Alerts 3 | . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 718 | . 10 . . . . 66 46 474 77 45 Projectiles 10 | . 10 . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 708 | . . . . . . 66 46 474 77 45 Knockbacks 13 | . 1 3 . . 4 . . 4 1 . Impact 5 | . . . . . . . . 4 1 . Kinetic 7 | . 1 3 . . 3 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 59 | . . . . . . . 59 . . . Shots 1 | . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 267 | . 72 52 . 23 . 260 267 91 . . Average Temperature 49 | . 30 25 . 10 . 133 60 55 . . Received Heat Transfer 420 | . 18 9 . 96 27 . 117 21 87 45 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 5 1 . Impact Corruptions 24 | . . . . . . . . 19 3 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 148 | . . . . . . . 148 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Peak Influence 332 | 5 149 220 . 158 205 119 332 263 128 . Initial 142 | . 3 . . . 49 93 41 142 58 . Average 80 | 1 37 150 . 31 32 74 191 158 100 . Maximum Alert Level 1 | . . 1 . . 1 . 1 1 . . Low Security (%) 89 | 100 100 57 . 100 99 100 51 74 100 . Level 1 10 | . . 42 . . . . 48 25 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 1 3 . 4 1 . Investigation 3 | . 1 . . . . 1 . . 1 . Extermination 2 | . . . . . . 1 . 1 . . Reinforcement 2 | . . . . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Distress Signals 4 | . . . . . 1 1 . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 96 | . 8 9 . 10 11 4 21 18 7 8 Peak Tracking Total 16 | . 4 3 . 4 9 3 16 7 6 9 Tactical Retreats 16 | . . 2 . . 7 1 1 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Traps Triggered 10 | . . . . . . 1 7 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Machines Disabled 6 | . 1 1 . . . . 4 . . . Max in Single Turn 2 | . 1 1 . . . . 2 . . . Garrison Relay 1 | . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Machines Accessed 37 | . 6 1 3 . 8 5 3 6 3 2 Terminals 25 | . 6 . . . 8 3 3 3 2 . Fabricators 2 | . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 94 | . 17 1 14 . 24 7 5 13 10 3 Successful 47 | . 8 1 14 . 11 2 2 4 2 3 Failed 47 | . 9 . . . 13 5 3 9 8 . Catastrophic 14 | . 1 . . . 8 1 . 2 2 . Database Lockouts . | . . . . . . . . . . . Manual 58 | . 14 . 1 . 24 5 2 7 5 . Terminals 63 | . 17 . . . 24 5 5 7 5 . Fabricators 6 | . . . . . . 1 . . 5 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 3 | . . . . . . . . 3 . . Garrison Access 3 | . . . . . . 1 . 2 . . Terminal Hacks 26 | . 3 1 14 . 3 . 2 . . 3 Record 16 | . . . 14 . . . . . . 2 Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . 1 . . . . . . . 1 Branch Access Points 2 | . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . Security Stations 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 16 | . 5 . . . 8 1 . 2 . . Terminals 16 | . 5 . . . 8 1 . 2 . . Assimilate 2 | . . . . . 1 . . 1 . . Botnet 14 | . 5 . . . 7 1 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 6 . . . 7 4 2 5 3 . Full Trace Events 2 | . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 134 | . . . . . . . . . 134 . Total Part Build Rating 4 | . . . . . . . . . 4 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Total Allies 16 | . . . . 3 1 . . . 12 . Largest Group 4 | . . . . 3 1 . . . 4 . Highest-Rated Group 112 | . . . . 40 10 . . . 112 . Highest-Rated Ally 31 | . . . . 16 10 . . . 31 . Total Orders 9 | . . 1 2 1 1 2 2 . . . STAY 1 | . . . . . 1 . . . . . EXPLORE 4 | . . . 1 1 . 2 . . . . RETURN 4 | . . 1 1 . . . 2 . . . Ally Attacks 45 | . . 14 . 4 2 . 25 . . . Total Damage 244 | . . 87 . 42 20 . 95 . . . Kills 5 | . . 3 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches 20 | . . 6 1 1 . 2 10 . . . Drone Recoveries 18 | . . 6 1 1 . 1 9 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Turns Passed 7073 | 72 408 245 710 1364 1434 574 587 916 432 331 Spaces Moved 6682 | 50 328 199 684 718 939 1036 860 1065 409 394 Core 17 | 7 . . . . . . . . . 10 Treads 3 | . . . . . . . . . 3 . Legs . | . . . . . . . . . . . Wheels 2128 | 43 328 199 684 718 156 . . . . . Hover 1078 | . . . . . . . . 372 334 372 Flight 3456 | . . . . . 783 1036 860 693 72 12 Fastest Speed 27 | 50 90 90 90 90 32 27 29 29 32 32 Average Speed 57 | 93 95 101 102 90 41 30 29 45 49 68 Slowest Speed 250 | 200 105 105 105 90 107 107 35 115 160 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 13 | . . . . . 3 . 6 4 . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 50 | 3 51 64 94 100 50 25 68 27 12 62 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 1 . . . . . 1 Known Exits Taken 6 | . 1 . . 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . Scrap Searched 6 | . . 2 . 2 . . . . . 2 Spaces Dug 84 | . . . . . 30 45 . 6 3 . Terrain Destroyed 206 | . . . . 3 32 88 74 6 3 . Melee 47 | . . . . . 27 11 . 6 3 . Projectile 8 | . . . . 3 5 . . . . . AOE 151 | . . . . . . 77 74 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Low Total 9568 | 65 397 220 691 1396 1919 1255 1154 1414 616 441 Wait 2437 | . 19 5 1 645 914 173 206 279 170 25 Move 6646 | 49 327 198 683 717 932 1033 849 1056 408 394 Hop 11 | . . . . . 3 . 4 4 . . Pick Up 36 | 3 8 1 . 2 3 4 3 6 4 2 Fast Attach 62 | 8 11 2 3 2 5 8 1 6 11 5 Attach 34 | . . . . 3 6 5 4 10 3 3 Detach 31 | 1 5 . 1 2 7 5 . 7 1 2 Swap 1 | . . . . . 1 . . . . . Drop 52 | . 12 3 3 4 11 4 4 1 7 3 Fire 86 | 4 15 11 . 21 10 5 15 5 . . Melee 113 | . . . . . 27 16 11 40 12 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 59 | . . . . . . 2 57 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves (discovered 1 exit: *Low) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 481 | -10/Materials | Entered Mines 507 | -10/Mines | Discovered new exit (range 11) 543 | -10/Mines | Found the Drone Emporium 547 | -10/Mines | Found Prototype Device 547 | -10/Mines | Identified Thief Drone Bay 706 | -10/Mines | Learned Materials garrison access intel 722 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 722 | -10/Mines | Discovered new exit (range 5) 726 | -10/Mines | Entered Exiles 741 | -10/Exiles | Discovered new exit (range 15) 752 | -10/Exiles | Met 8R-AWN 771 | -10/Exiles | Met EX-HEX 805 | -10/Exiles | Met EX-BIN 917 | -10/Exiles | Met EX-DEC 957 | -10/Exiles | Learned location of Zion (-6) 996 | -10/Exiles | Discovered new exit (range 10) 1123 | -10/Exiles | Visited The Gauntlet 1296 | -10/Exiles | Aligned with FarCom system 1297 | -10/Exiles | Given EX-Vault access code 1321 | -10/Exiles | Opened EX-Vault 1337 | -10/Exiles | Found Prototype Device 1337 | -10/Exiles | Identified Supersonic Drone Bay 1341 | -10/Exiles | Found Prototype Device 1341 | -10/Exiles | Identified PSU Rigger 1368 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1436 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1436 | -10/Exiles | Entered Mines 1456 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1565 | -9/Mines | Discovered new exit (range 10) 1581 | -9/Mines | Learned location of Storage (-7) 1581 | -9/Mines | Learned 4 Materials zone layouts 2215 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2584 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2712 | -9/Mines | Discovered new exit (range 8) 2737 | -9/Mines | Identified exit to Materials 2800 | -9/Mines | Entered Materials 2800 | -8/Materials | Accompanied by 1 ally 2800 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2802 | -8/Materials | Loaded intel: 1 garrison access location 3332 | -8/Materials | Build established: Sprinter 3723 | -8/Materials | Discovered new exit (range 16) 3775 | -8/Materials | Identified exit to Factory 4234 | -8/Materials | Entered Factory 4234 | -7/Factory | Evolved 2 slots: Utility x2 4440 | -7/Factory | Crushed by falling debris 4805 | -7/Factory | Identified exit to Garrison 4808 | -7/Factory | Entered Garrison 4842 | -7/Garrison | Garrison Relay disabled 4877 | -7/Garrison | Discovered new exit (range 6) 4989 | -7/Garrison | Learned Factory security intel 5020 | -7/Garrison | Triggered checkpoint 5094 | -7/Garrison | Discovered new exit (range 14) 5111 | -7/Garrison | Phase Generator disabled 5242 | -7/Garrison | Triggered checkpoint 5250 | -7/Garrison | Triggered checkpoint 5308 | -7/Garrison | Triggered checkpoint 5319 | -7/Garrison | Triggered checkpoint 5330 | -7/Garrison | Triggered checkpoint 5341 | -7/Garrison | Discovered new exit (range 10) 5350 | -7/Garrison | Triggered checkpoint 5358 | -7/Garrison | Triggered checkpoint 5388 | -7/Garrison | Core integrity fell below 50% 5395 | -7/Garrison | Entered Factory 5418 | -7/Factory | Lost 6 parts (1p1n2u2w) 5428 | -7/Factory | Discovered new exit (range 11) 5983 | -7/Factory | Garrison activated, responded to threat 6004 | -7/Factory | Core integrity fell below 20% 6044 | -7/Factory | Lost 4 parts (1p3u) 6061 | -7/Factory | Destroyed 7 combat bots 6231 | -7/Factory | Build established: Mutant 6293 | -7/Factory | Discovered new exit (range 15) 6310 | -7/Factory | Identified exit to Factory 6311 | -7/Factory | Entered another Factory area 6311 | -6/Factory | Evolved 2 slots: Utility x2 6640 | -6/Factory | Fabricated Cld. VTOL Module? 6739 | -6/Factory | Discovered new exit (range 11) 6743 | -6/Factory | Identified exit to Lower Caves 6743 | -6/Factory | Entered Lower Caves 6752 | -6/Lower Caves | Met a Warlord Commander 6753 | -6/Lower Caves | Learned location of Warlord (-5) 6754 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6756 | -6/Lower Caves | Found Encrypted Comm Array 6901 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6905 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6955 | -6/Lower Caves | Lost 4 parts (1p1n2u) 7058 | -6/Lower Caves | Discovered new exit (range 8) 7063 | -6/Lower Caves | Identified exit to Lower Caves 7074 | -6/Lower Caves | Self-destructed Last Messages --------------- System Shield destroyed. Searching scrap... Found Mak. Light Armor Plating. Found Enh. Flamer. Found Hvy. Flak Cannon. Found Gauss Rifle. Found 33 Matter. Acquired 33 matter. Acquired Mak. Light Armor Plating. Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. Dropped Hvy. Mace. Acquired KE Penetrator. Acquired Hvy. Shock Bomb Launcher. EXIT=FOUND EXIT=IDENTIFIED: LOWER CAVES Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#####?####???????????????????????? | | ???????????????## ### ##??????????????????????? | | ??????????????## #??????????????????????? | | ??????##????### ##?????????????????????? | | ????### #??## @ #?????????????????????? | | ????# ### > ### #????????????????????? | | ??????# ##?# #????????????????????? | | ??????## #?? #????????????????????? | | ???????# ## #?? ##????????????????????? | | ???????# ## #### #?? #?????????????????????? | | ???????# #####??# #? #????????????????? ???? | | ???????## #??????# ## #???????????????? ????? | | ????????# ##?????# ### ##?????#####?????? ????? | | ????????# ##????# ##?# #??????# ??????? ????? | | ???????## #????####??# #??????# ?????? ?????? | | ??????## #??????????# #??????# #?????? #????? | | #????## #??????????# ???????# #?????? #??# ? | | ###?## ##?????????# ???????# ##???? #?? ? | | ### ###???????# #####??# ###?? #??? | | #??# ### #???? | | ## # #?## #????? | | ############## ##?# ### #????? | | #####???????????? #??# ## ####????? | | ## ####?????????????# ## ##??????? | | ## ##????????????# ### #??????? | | ## #????????????# #### ##?????? | | #???????????## #?# ##????? | | ##??????????## #?# ### | | #?????????### ## #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 220 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 325 Melee Speed Boost 20 Evasion (%) 72 Targeting Accuracy 18 Melee Accuracy 10 Recoil Reduction 2 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Librarian Unlikely Earthworm Challenges ------------ None Game ------ Seed LobotomyTrackerCore Manual? 0 Play Time 01:27:29 Cumulative 6.2 hours Start 2024.03.31 @ 12:27:40 End 2024.04.03 @ 20:41:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e97cee19-a3c7-4814-ae92-9e2c4e16799d