Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.04.04 @ 08:36:23 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (427) 427 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1427 Bonus ------- None Cogmind --------- Core Integrity 385/400 Matter 296/300 Energy 279/280 System Corruption 10% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Shotgun (fused) Shotgun Shotgun > --- INVENTORY (15) --- Light Ion Engine Heavy Ion Engine Aluminum Leg Wheel Compact Wheel Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Light Assault Rifle Heavy Assault Rifle Shotgun Shotgun Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Shotgun Shotgun Shotgun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Wheel Compact Wheel Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Light Assault Rifle Heavy Assault Rifle Shotgun Shotgun Mining Laser Welding Torch [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 14 | . 5 9 Power 2 | . . 2 Engine 2 | . . 2 Core . | . . . Reactor . | . . . Propulsion 3 | . 3 . Treads 2 | . 2 . Leg . | . . . Wheel 1 | . 1 . Hover . | . . . Flight . | . . . Utility 5 | . 2 3 Device 1 | . 1 . Storage 1 | . 1 . Processor 1 | . . 1 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 4 | . . 4 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | . . 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 11 | . 6 13 Power 1 | . 1 1 Propulsion 3 | . 4 3 Utility 2 | . . 2 Weapon 3 | . 1 5 Tool/Special . | . . . Unused Backups 17 | . 4 13 Power 3 | . 1 2 Propulsion 3 | . . 3 Utility 4 | . 1 3 Weapon 6 | . 2 4 Tool/Special 1 | . . 1 Average Slot Usage (%) 95 | . 87 99 Engine 11 | . 14 11 Treads 22 | . 23 21 Device 1 | . 1 1 Storage 12 | . 14 11 Processor 7 | . . 10 Protection 6 | . . 9 Energy Gun 5 | . 14 2 Ballistic Gun 25 | . 14 30 Peak Build Rating 18 | . 7 18 Average Rating 13 | . 6 15 On Entrance 6 | 6 6 7 Naked Turns . | . . . Heaviest Build 42 | 12 28 42 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | . 15 15 Average Capacity 14 | . 14 15 Most Carried 15 | . 8 15 Average Carried 11 | . 6 13 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 8 15 Class Distribution -------------------- 64% | Tank 26% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 625 | 183 94 348 Remotely . | . . . Salvage Created 506 | . 129 377 Parts 32 | . 9 23 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | . 5 10 Guns 15 | . 5 10 Classes Destroyed 5 | . 2 3 Hauler 1 | . . 1 Swarmer 6 | . 3 3 Grunt 5 | . 2 3 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 4 | . 4 4 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 55 | . 23 32 Missed 11 | . 3 8 Damage Taken 545 | . 226 319 Core 72 | . 57 15 Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 77 . Volleys Fired 39 | . 14 25 Largest 3 | . 2 3 Hottest 90 | . 70 90 Shots Fired 104 | . 28 76 Gun 104 | . 28 76 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 80 | . 14 66 Thermal 24 | . 14 10 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 8 10 Robot Miss Streak 8 | . 8 4 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 69 | . 15 54 Core Hits 30 | . 8 22 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 1 1 Burn 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 918 | . 185 733 Guns 918 | . 185 733 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 716 | . 59 657 Thermal 202 | . 126 76 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 10 | . . 10 Average Corruption 9 | . . 9 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 17 | . . 17 Message Errors 2 | . . 2 Matter Fused 1 | . . 1 Heat Flow Errors 1 | . . 1 Energy Discharges 3 | . . 3 Parts Rejected 1 | . . 1 Parts Fused 1 | . . 1 Data Loss (minor) 5 | . . 5 Data Loss (major) 2 | . . 2 Misfires 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 203 | . 135 203 Average Temperature 48 | . 48 49 Received Heat Transfer 150 | . 81 69 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 3 1 Heat Transferred 740 | . 444 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 125 | . 125 94 Initial 35 | . . 35 Average 40 | . 54 34 Influence Increases 450 | . 165 285 Destroy 0b10 Robot/C 300 | . 100 200 Destroy 0b10 Robot/NC 5 | . . 5 Destroy Leader 72 | . 20 52 Successful Hack 28 | . . 28 Lose Combat Pursuer 45 | . 45 . Influence Decreases 330 | . 80 250 Time Decay 330 | . 80 250 Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 9 10 Peak Tracking Total 3 | . 3 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . . 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 2 4 Successful 3 | . 1 2 Failed 3 | . 1 2 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 3 | . 2 1 Terminals 6 | . 2 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Robot Analysis 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 1 1 Terminals 2 | . 1 1 Botnet 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 639 | . 37 602 Optics 581 | . . 581 Terrain 100 | . 37 63 Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 839 | . 237 602 Spaces Moved 324 | 1 106 217 Core . | . . . Treads 290 | . 73 217 Legs 17 | 1 16 . Wheels 17 | . 17 . Hover . | . . . Flight . | . . . Fastest Speed 100 | 120 100 160 Average Speed 185 | 120 146 204 Slowest Speed 240 | 120 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 2 22 19 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 477 | . 159 318 Wait 79 | . 29 50 Move 322 | . 105 217 Hop . | . . . Pick Up 9 | . 2 7 Fast Attach 8 | . 2 6 Attach 2 | . 1 1 Detach 4 | . 2 2 Swap 6 | . 3 3 Drop 7 | . 1 6 Fire 39 | . 14 25 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 213 | -10/Materials | Discovered new exit (range 12) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 445 | -9/Materials | System corruption reached 10% 600 | -9/Materials | Build established: Tank 808 | -9/Materials | Discovered new exit (range 11) 840 | -9/Materials | Self-destructed Last Messages --------------- Terminal linked with 0 systems. Awaiting botnet instructions. >>Analysis(Bolteater) Downloading analysis... Bolteater Tier: 2 Some Packrat variants have become quite capable in their own right, evolved to rip hostiles apart specifically to use pieces for self-repair, then discard any remains. Surprisingly they are resistant to many forms of damage. 00803_ Acquired 102 matter. 00808_ EXIT=FOUND 00811_ T-07 Excavator is excavating. 00821_ System corrupted: Heat flow error (+220). 00824_ U-05 Engineer lays Concrete. 00840_ System corrupted: FCS attempts to trigger Shotgun. 00840_ System corrupted: Shotgun misfires. 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