Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 13:12:36 Player: Benkyo Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (561) 2805 Value Destroyed (32054) 32054 Prototype IDs (323) 6460 Alien Tech Used (17) 3400 Bonus (53084) 53084 TOTAL SCORE: 108703 Bonus ------- High Alert Combat Kills 5444 Follower Combat Kills 604 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 348 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -212 Cogmind --------- Core Integrity 1168/1850 Matter 245/300 Energy 999/1020 System Corruption 3% Temperature Cool (10) Movement Treading (150) Location 0b11 Command Parts ------- > --- POWER (4) -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (13) ----- Huge Storage Unit Experimental Terrain Scanner Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Quantum Capacitor SHELL Armor AEGIS Remote Shield > --- WEAPON (3) ------- Compact HERF Cannon Enhanced Nova Cannon Hypervelocity Linear Accelerator > --- INVENTORY (27) --- Centrium Heavy Treads Desublimator Experimental Energy Well (600) Superbattery (1500) Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Graphene Brace Thermal Barrier Experimental EM Disruption Field AEGIS Remote Shield Mini Drone Bay (0/3) Mini Drone Bay (0/3) High-powered Transdimensional Reconstructor Microwarp Drive Cooled Nova Cannon Core Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer Armor Integrity Analyzer Advanced Particle Accelerator Quantum Capacitor SHELL Armor AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Cooled Nova Cannon Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Energy Well Superbattery Experimental Matter Compressor Experimental Terrain Scanner Thermal Barrier Experimental EM Disruption Field Experimental Force Field Transdimensional Reconstructor Subatomic Replicator Microwarp Drive Vortex Shotgun Vortex Shotgun Vortex Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Core Cannon [Rating: 269] Favorites ----------- Power Zero-point Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Zero-point Reactor Propulsion Assembled Alloy Leg Treads Medium Treads Leg Assembled Alloy Leg Wheel Wheel Flight Unit Experimental Cesium-ion Thruster Utility Huge Storage Unit Device Assembled Combat Suite Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . Utility 11 | . . . 4 2 . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 599 | 7 9 23 55 41 8 3 2 6 16 3 5 12 25 7 14 6 6 3 1 12 12 19 14 17 19 41 19 26 60 38 31 39 Power 42 | 1 1 2 4 2 . . . . 1 . . 2 . . 1 1 1 . . . . 1 2 . 1 2 2 1 9 3 4 1 Engine 10 | 1 . 2 2 1 . . . . . . . 1 . . . 1 1 . . . . . . . . . . . 1 . . . Core 6 | . 1 . 2 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . 1 2 2 1 8 3 4 1 Propulsion 64 | 2 1 4 10 6 1 1 . . 3 . 2 . 2 1 . 1 1 . 1 3 . . 2 . . 1 3 5 3 1 6 4 Treads 39 | 2 1 2 4 4 1 . . . 1 . 2 . 2 . . . . . 1 2 . . . . . . . 4 3 1 6 3 Leg 11 | . . . . . . . . . . . . . . 1 . 1 1 . . 1 . . 2 . . 1 3 1 . . . . Wheel 13 | . . 2 6 2 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 349 | 2 5 8 18 22 3 . . . 5 3 2 4 12 5 5 4 4 3 . 9 11 17 8 17 18 30 14 15 44 31 12 18 Device 230 | 1 2 4 9 7 . . . . 1 1 1 1 5 2 3 1 . 2 . 4 8 15 6 10 9 22 12 12 42 29 9 12 Storage 31 | 1 3 2 1 . . . . . 1 . . . . 1 . 2 3 . . 1 . . 1 6 5 1 1 1 . . 1 . Processor 22 | . . . 2 2 1 . . . 1 . . 2 . 2 . 1 . . . . 1 2 1 . . 1 1 . . 2 2 1 Hackware 12 | . . . . 3 . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . 4 Protection 52 | . . 2 6 10 2 . . . 2 2 1 1 7 . . . 1 1 . 4 2 . . 1 1 6 . 1 1 . . 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Weapon 144 | 2 2 9 23 11 4 2 2 6 7 . 1 6 11 1 8 . . . . . 1 1 2 . . 8 . 5 4 3 9 16 Energy Gun 9 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 2 Energy Cannon 64 | . 1 3 . 1 1 . 1 1 3 . 1 4 8 1 1 . . . . . 1 1 1 . . 5 . 4 3 2 8 13 Ballistic Gun 23 | 1 . 2 11 6 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Ballistic Cannon 11 | . . 1 3 . . 1 1 2 2 . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 21 | . . 2 3 1 2 . . 3 1 . . . 3 . 6 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . 5 3 . 1 . . 1 . . 2 . . 1 . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . 2 1 . . . . . . . . 1 1 1 . . 3 . . . . 6 . 2 17 1 6 16 2 1 4 Parts Lost 80 | . 1 3 14 11 2 . . . . 2 2 . 6 1 11 3 13 . 2 . 1 . . . . 1 . 1 . . . 6 Power 11 | . . 1 4 1 . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . 1 Propulsion 20 | . . 2 4 3 1 . . . . . 1 . 1 . 3 . 2 . 1 . . . . . . . . 1 . . . 1 Utility 38 | . 1 . 2 6 1 . . . . 2 . . 5 1 6 2 7 . 1 . 1 . . . . 1 . . . . . 2 Weapon 11 | . . . 4 1 . . . . . . 1 . . . . 1 2 . . . . . . . . . . . . . . 2 Highest Loss Streak 7 | . 1 1 6 5 2 . . . . 2 1 . 2 1 6 2 7 . 2 . 1 . . . . 1 . 1 . . . 2 To Critical Strikes 6 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 3 Average Slot Usage (%) 86 | . 99 89 97 96 98 100 84 100 95 97 99 99 95 78 79 63 77 72 81 85 80 83 83 86 90 80 81 83 71 72 72 73 Engine 4 | . 3 13 6 1 7 7 7 7 6 6 6 8 6 . . 2 4 5 5 5 5 3 . . . . . . . . . . Core 1 | . 10 . 1 5 . . . . 5 6 6 3 6 . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 4 10 4 4 5 5 5 5 6 10 10 9 9 11 12 8 14 15 15 Treads 9 | . 28 26 5 8 6 7 7 7 6 6 13 20 20 . . . . . 3 4 5 5 2 . . . . 1 12 11 10 11 Leg 5 | . . . . . . . . . . . . . . 11 15 11 16 17 12 11 10 10 14 20 19 18 23 22 . . . . Wheel 2 | . . 1 12 5 7 7 7 7 13 13 5 . . . . . . . . . . . . . . . . . . . . . Device 16 | . 13 4 21 13 18 15 15 15 13 12 13 13 8 22 16 19 16 16 17 27 22 25 21 20 19 16 15 17 20 18 19 16 Storage 7 | . 14 4 9 7 7 7 7 7 6 6 6 6 6 10 10 8 11 7 5 5 10 10 10 10 9 9 8 8 6 3 3 3 Processor 10 | . . . 9 19 19 23 23 23 20 20 20 20 24 9 6 . . . . . . 4 7 10 9 9 8 8 8 11 10 13 Protection 8 | . . 9 13 12 15 15 15 15 8 10 13 11 8 4 4 3 6 14 17 12 10 5 5 5 4 7 4 4 4 3 3 2 Energy Cannon 8 | . 8 11 . . 6 7 . 6 11 13 13 8 12 10 9 8 10 3 11 10 10 9 9 8 9 8 8 7 7 3 2 4 Ballistic Gun 2 | . 14 11 10 14 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 17 | . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . Heaviest Build 238 | 15 90 38 111 127 125 121 121 121 138 139 139 143 142 161 172 90 97 101 101 106 117 117 123 107 112 142 164 217 238 237 237 232 Greatest Support 270 | 40 40 40 40 48 10 16 16 16 32 26 88 88 88 105 135 80 93 78 78 100 80 80 120 120 120 140 178 270 270 240 270 240 Greatest Overweight (x) 12 | 2 2 2 7 12 12 12 7 7 5 5 5 1 1 1 4 1 2 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 Average Overweight (x) 1 | . . . 3 8 11 11 6 7 3 5 3 1 1 1 . . . . 1 . 1 1 . . . . . . . . . . Largest Inventory Capacity 27 | 8 25 15 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 10 10 10 10 10 10 10 15 25 27 27 27 27 Average Capacity 18 | 7 12 7 20 25 25 25 25 25 25 25 25 25 25 25 24 5 5 5 5 5 10 10 10 10 10 10 14 24 25 27 27 27 Most Carried 27 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 9 10 10 10 10 10 10 15 25 27 27 27 27 Average Carried 18 | 6 10 7 19 23 24 25 24 25 24 23 24 24 23 23 23 3 4 4 4 5 9 9 9 9 9 9 12 22 24 26 26 24 Final Capacity 27 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 10 10 10 10 10 10 10 15 25 27 27 27 27 Final Carried 27 | 8 15 15 25 25 25 25 25 25 25 23 25 25 25 25 5 5 5 5 5 9 10 10 10 10 10 10 15 25 27 27 27 20 Class Distribution -------------------- 25% | Golem 20% | Scavenger-Mutant 16% | Mutant 11% | Skirmisher 11% | Generator-Mutant 4% | Subdweller-Mutant 4% | Commander-Golem 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Commander-Golem | -4/Warlord Golem | -3/Proximity Caves Hacker-Skirmisher | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 11108 | 336 377 453 1703 1332 309 210 . 200 325 39 74 100 351 139 402 457 192 . 162 143 359 202 150 170 190 499 529 261 705 135 464 140 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Salvage Created 33406 | 266 805 579 1949 1860 235 144 . 194 409 215 585 . 2367 348 2870 771 1106 . 300 509 619 1066 217 561 697 2689 116 1623 2668 2734 2381 2523 Parts 1449 | 20 53 36 94 83 4 2 . 17 27 4 15 . 56 24 131 26 34 . 13 14 19 37 13 45 48 136 1 86 127 120 63 101 Haulers Intercepted 7 | . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Recyclers Shooed 9 | . . . . 2 . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 259 | . . 15 . . 4 2 . 14 . 4 14 6 . 24 . 23 31 . 12 . 17 51 . 42 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 503 | . 16 14 41 24 6 1 . 5 4 3 10 . 62 10 53 15 17 . 5 5 7 18 3 8 10 32 1 19 37 26 19 32 Melee 3 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 61 | . 12 3 20 15 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Cannons 319 | . 4 9 12 . 3 1 . 1 4 2 8 . 18 9 28 15 17 . 5 5 7 18 3 8 10 32 1 17 34 23 14 11 AOE 78 | . . 2 6 4 2 . . 4 . . . . 36 . 24 . . . . . . . . . . . . . . . . . Classes Destroyed 33 | 2 6 1 4 3 1 . . . 2 1 1 . 4 1 . 1 . . . . 1 . . . . 2 . 1 1 1 . . Worker 16 | . . . 1 5 . . . . . . . . . . 4 . . . . . . . . . . 2 . . . 4 . . Builder 17 | . 2 . 2 . . . . . 2 . . . . . 4 . . . . . . . . . 2 . . . 1 4 . . Tunneler 11 | 8 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Recycler 18 | 1 . . 1 7 . . . . . . . . . . 5 . . . . 1 . . . . . 1 . . . . 2 . Minesweeper 4 | . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . 1 . . . . . . . . Mechanic 4 | . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . . Operator 8 | . 2 . 2 . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 . . . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 28 | . 3 . 4 2 . . . . . . . . . . 3 . . . . . . . . . 1 2 . 2 2 8 1 . Swarmer 52 | . 3 . 3 4 . . . . . . 2 . . 5 9 5 . . . . . 7 . . 3 3 . . 8 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Grunt 162 | . 13 . 28 8 2 . . . . 3 5 . . . 27 8 11 . . 4 4 8 . . . 11 . 2 10 11 7 . Brawler 14 | . . . 1 3 2 . . . . . 1 . . . 2 1 1 . 1 . . 1 . . . . . . . 1 . . Duelist 10 | . . . . . 1 . . . . . 1 . . . 1 . 4 . . . . . . . . . . . 2 1 . . Protector 6 | . . . . 1 . . . . . . . . . . 1 . . . . . . . 2 . . 1 . . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Sentry 29 | . . . 7 3 1 . . . . . 1 . . 1 1 . 1 . . 1 1 2 . . 2 3 . . 3 . 2 . Specialist 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 38 | . . . 2 3 . 1 . 5 . . . . . 2 5 1 . . . . . . . 2 2 5 . 7 . 3 . . Programmer 60 | . . . . 2 . . . . 1 . . . . . 7 . . . 4 . . . 1 6 3 7 . 9 10 7 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Subdweller 14 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . Packrat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 39 | . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . Golem 14 | . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 38 | 4 6 2 7 12 3 1 . 2 2 3 6 . 38 6 18 5 5 . 3 2 3 4 2 2 3 6 1 3 8 9 6 4 Combat Bots Only 36 | . 6 2 5 5 3 1 . 2 1 3 6 . 36 6 8 5 5 . 3 2 3 4 2 2 3 3 1 3 8 7 5 4 Max Kills in Single Turn 15 | 1 2 1 3 3 2 1 . 2 1 1 1 . 15 1 4 1 1 . 1 1 1 1 1 1 1 2 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 15 | . . 1 2 2 2 . . 2 . . . . 15 . 4 . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 5 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 3214 | . 68 65 251 278 46 4 . 36 24 33 94 . 129 61 259 84 113 . 28 24 48 53 6 39 61 248 . 142 230 132 151 507 Missed 1084 | . 22 22 66 93 13 2 . 14 8 12 45 . 39 21 85 24 33 . 14 9 22 20 2 15 24 113 . 51 67 46 30 172 Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Taken 32584 | . 522 1087 2906 2308 378 26 . 369 310 404 592 . 2775 598 3273 939 1732 . 291 256 526 412 60 257 370 1775 8 1208 1305 634 1666 5597 Core 2859 | . 62 108 319 156 . 16 . 17 21 39 12 . 250 108 682 99 190 . . 13 . . . 19 64 114 . 107 36 34 5 388 Absorbed by Shields 11588 | . . . . . . . . . . . . . . . . . . . . . . 83 58 203 298 908 8 1165 1229 577 1603 5456 Reduced by Siege Mode 399 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 29 133 152 Redirected to Shielding 433 | . . . 206 . . . . . . . . . 149 . . . . . 32 11 35 . . . . . . . . . . . Ignored by Resistances 5207 | . . . 60 91 . . . . . . . . . 70 494 180 217 . 58 54 116 107 24 93 140 267 . . 1188 839 1209 . Regen/Repaired (Parts) 7248 | . . . . . . . . . . . . 1309 . . . . . . . . . . 10 . . 850 4 436 1320 333 823 2163 Core Remaining (%) 62 | 100 . 32 42 . . . . 73 . . . . . 49 . . . . 2 . . . . 97 . 86 . . 85 . . 63 Volleys Fired 2093 | 22 64 72 169 111 30 7 . 12 22 13 29 . 122 41 106 41 55 2 15 12 33 50 46 20 25 118 7 61 147 156 135 350 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 2 1 1 1 Hottest 170 | 70 80 110 99 50 72 78 . 78 95 70 70 . 150 70 68 50 50 25 50 50 50 50 50 50 50 85 75 170 170 150 150 120 Shots Fired 3174 | 44 126 134 295 208 46 16 . 18 43 29 58 . 213 67 176 69 76 1 30 23 61 100 73 40 50 220 9 105 204 156 135 349 Gun 686 | 44 98 67 167 204 15 . . . . . . . . . . . . . . . . . . . . 1 . . . . 11 79 Cannon 2410 | . 28 61 120 . 27 16 . 8 43 29 58 . 201 67 142 69 76 1 30 23 61 100 73 40 50 219 9 105 204 156 124 270 Launcher 78 | . . 6 8 4 4 . . 10 . . . . 12 . 34 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 634 | 22 64 61 256 204 15 7 . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal 2216 | 22 62 53 . . 27 9 . 4 43 29 58 . 185 67 142 69 76 1 30 23 61 100 73 40 50 219 9 105 204 156 107 192 Explosive 78 | . . 6 8 4 4 . . 10 . . . . 12 . 34 . . . . . . . . . . . . . . . . . Electromagnetic 113 | . . 14 31 . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . 52 Entropic 133 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 28 104 Robot Hit Streak 87 | 7 8 17 17 9 19 4 . 1 11 5 14 . 54 15 13 8 36 . 12 16 30 7 17 33 22 87 8 18 36 46 45 57 Robot Miss Streak 4 | 4 4 3 4 4 1 2 . 4 2 2 2 . 2 2 3 2 2 . 2 2 2 3 2 1 2 2 . 4 2 2 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 702 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 156 135 348 Shots Hit Robots 2230 | 21 73 102 222 147 22 8 . 4 31 15 33 . 164 37 117 40 66 . 20 16 41 54 31 34 36 167 1 58 143 114 117 296 Core Hits 1233 | 10 39 33 100 70 17 5 . 13 12 7 16 . 169 12 117 18 30 . 5 9 18 28 18 15 20 81 1 28 67 51 56 168 Critical Kills 21 | . . 1 . 1 . . . . . 1 1 . 5 . 1 . . . . . . . . . . . . 1 1 4 4 1 Critical Parts Destroyed 15 | 1 . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Critical Strikes 64 | 3 3 2 11 4 . . . . . 1 1 . 5 . 1 . . . . . . . . . . . . 1 1 4 12 15 Burn 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 18 | . . . . . . . . . . 1 1 . 5 . . . . . . . . . . . . . . 1 1 4 4 1 Destroy 5 | 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 5 | . . . 2 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Detonate 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Sunder 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5 Melee Attacks 66 | . . . 24 19 . 2 . . 2 . . 9 . . 5 . . . . . . . . . . . . 2 1 . 2 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Impact 61 | . . . 24 19 . 2 . . 2 . . 9 . . 5 . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 105247 | 258 1099 2418 5266 3222 853 196 . 576 929 486 1125 . 8647 1560 10150 1935 2937 . 1241 1118 1662 2221 1709 1724 1662 7712 38 2787 7143 7636 9147 17790 Guns 14256 | 258 807 1073 2079 2262 176 . . . . . . . . . . . . . . . . . . . . 56 . . . . 1198 6347 Cannons 76908 | . 292 1016 1745 . 299 196 . 54 929 486 1125 . 5053 1560 4511 1935 2937 . 1241 1118 1662 2221 1709 1724 1652 7656 38 2663 7003 7636 7712 10735 Explosions 12461 | . . 329 967 363 378 . . 522 . . . . 3594 . 5497 . . . . . . . . . 10 . . 77 . . 16 708 Melee 1622 | . . . 475 597 . . . . . . . . . . 142 . . . . . . . . . . . . 47 140 . 221 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7469 | 109 516 955 3315 2262 176 89 . . . . . . . . . . . . . . . . . . . . . 47 . . . . Thermal 70657 | 149 583 886 28 . 299 107 . 54 929 486 1125 . 4906 1560 4963 1935 2937 . 1241 1118 1662 2221 1709 1724 1652 7656 38 2663 7003 7636 5933 7454 Explosive 11023 | . . 329 939 363 378 . . 522 . . . . 3370 . 5045 . . . . . . . . . . . . 77 . . . . Electromagnetic 2586 | . . 248 509 . . . . . . . . . 371 . . . . . . . . . . . 10 . . . . . . 1448 Impact 1214 | . . . 475 597 . . . . . . . . . . 142 . . . . . . . . . . . . . . . . . Slashing 361 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 . 221 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 11937 | . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . . 2993 8888 Highest Corruption 35 | . . . . 19 19 19 19 19 1 1 1 1 . . 14 14 29 29 35 . . . . . 2 13 . 9 14 . 3 3 Average Corruption 11 | . . . . 11 19 19 19 19 1 1 1 1 . . 6 14 21 29 32 . . . . . 1 7 . 5 11 . 1 2 Corruption Purged 8 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 3 . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . Effects 748 | . . . . 72 98 92 9 38 7 13 15 . . . 15 91 94 15 25 . . . . . 1 48 . 20 67 . 3 25 Message Errors 190 | . . . . 14 33 30 5 8 1 3 7 . . . 3 22 20 1 6 . . . . . . 7 . 6 15 . . 9 Matter Fused 178 | . . . . 16 16 19 2 9 4 2 3 . . . 4 27 21 6 8 . . . . . . 18 . 1 21 . 1 . Heat Flow Errors 86 | . . . . 4 17 8 1 7 1 2 1 . . . 1 13 13 1 1 . . . . . . 7 . 3 1 . 1 4 Energy Discharges 82 | . . . . 9 9 10 1 7 . 1 2 . . . 1 8 13 2 1 . . . . . . 3 . 2 7 . . 6 Parts Rejected 6 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . . . Parts Fused 7 | . . . . . 1 1 . 1 . . . . . . . 1 . . 2 . . . . . . . . . 1 . . . Data Loss (minor) 75 | . . . . 9 12 8 . 2 . 1 1 . . . 2 13 10 1 . . . . . . 1 4 . 3 8 . . . Data Loss (major) 48 | . . . . 2 6 9 . 3 1 . 1 . . . . 4 8 1 1 . . . . . . 2 . 3 5 . 1 1 Misfires 25 | . . . . 3 1 3 . . . 4 . . . . 1 2 2 . 3 . . . . . . 2 . 1 1 . . 2 Alerts 9 | . . . . . 1 3 . . . . . . . . . . . 2 . . . . . . . 1 . . 2 . . . Misdirections 5 | . . . . 1 . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . Weapon Failures 37 | . . . . 12 2 1 . 1 . . . . . . . 1 5 1 3 . . . . . . 3 . 1 4 . . 3 Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Overflow Damage 3245 | . . . 81 102 3 13 . 1 51 21 43 . 182 34 601 58 16 . 208 48 51 105 61 101 121 174 . 131 133 635 90 181 Projectiles 2550 | . . . 3 . 3 13 . . 51 21 43 . 9 34 260 58 16 . 208 48 51 105 61 101 121 174 . 131 133 635 90 181 Explosions 545 | . . . 23 7 . . . 1 . . . . 173 . 341 . . . . . . . . . . . . . . . . . Melee 150 | . . . 55 95 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 37 | . . 2 28 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 30 | . . 2 26 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 759 | . . . 82 . . . . . . . . . 91 . 403 . . . . . . . . . . . . 90 . . . 93 Shots 18 | . . . 3 . . . . . . . . . 2 . 11 . . . . . . . . . . . . 1 . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | 54 132 6 198 309 273 277 199 277 255 343 70 . 54 12 360 248 211 182 118 . 1 18 . . . 295 66 206 248 198 198 178 Average Temperature 78 | 15 44 2 85 90 97 88 104 92 78 119 23 . 18 8 68 87 97 104 67 . 1 10 . . . 79 30 101 89 152 41 115 Received Heat Transfer 6495 | . 237 138 1440 630 153 . . . 36 196 225 . 569 . 681 285 561 . . 100 114 118 . . . 172 . 238 236 141 145 80 Effects 12 | . . . . 2 . . . 1 . . . . . . 3 . . . . . . . . . . 2 . . 4 . . . Energy Bleed 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 4 . . . Interference 5 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5 3 8 Total Turns 513 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 63 210 110 Longest Duration 130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 19 130 42 Robots Corrupted 14 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 11 Combat Hostiles 14 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 11 Parts Fried 39 | . . . 4 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 29 Impact Corruptions 8 | . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 22 | . . . . . . . . . . 1 2 . 5 1 . . . . . . . . . . . . . 1 3 4 4 1 Combat Hostiles 21 | . . . . . . . . . . 1 2 . 5 1 . . . . . . . . . . . . . 1 3 3 4 1 Parts Melted 100 | 1 3 4 . . . . . . . 3 9 . 11 3 . 3 1 . 1 1 1 . 1 . . 10 . 5 17 15 6 5 Heat Transferred 47704 | 592 1665 1369 50 . 407 148 . 74 1290 750 1750 . 6868 1075 2471 1025 1546 . 500 450 925 1250 780 850 900 4657 25 1772 5102 4329 2172 2912 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Power Chain Reactions 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1855 | 45 266 . 750 688 . . . . 193 . . . . . 1855 . . . . 145 . . . . 397 957 534 744 950 1083 981 . Initial 692 | . 29 . . 326 . . . . . . . . . . 450 . . . . . . . . . . 165 490 187 355 472 692 . Average 431 | 22 166 . 330 412 . . . . 75 . . . . . 855 . . . . 96 . . . . 176 473 482 435 643 772 847 . Maximum Alert Level 5 | . 1 . 3 2 . . . . . . . . . . 5 . . . . . . . . . 1 3 2 3 3 3 3 . Low Security (%) 25 | 100 81 . 37 6 . . . . 100 . . . . . . . . . . 100 . . . . 59 9 . 14 . . . . Level 1 16 | . 18 . 24 43 . . . . . . . . . . . . . . . . . . . . 40 37 20 28 14 . . . Level 2 26 | . . . 27 50 . . . . . . . . . . 56 . . . . . . . . . . 35 79 50 39 49 . . Level 3 29 | . . . 10 . . . . . . . . . . . 15 . . . . . . . . . . 17 . 6 46 50 99 . Level 4 1 | . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 3 . 9 6 . . . . 3 . . . . . 14 . 1 . . 1 . . . . 4 4 1 6 11 8 2 . Investigation 13 | . 2 . 2 3 . . . . . . . . . . 5 . . . . . . . . . 1 . . . . . . . Extermination 18 | . . . . 1 . . . . 2 . . . . . 2 . . . . 1 . . . . 1 2 . 3 3 2 1 . Reinforcement 22 | . 1 . 6 . . . . . 1 . . . . . 4 . . . . . . . . . 1 1 1 2 3 2 . . Assault 14 | . . . 1 2 . . . . . . . . . . 3 . 1 . . . . . . . 1 1 . 1 2 1 1 . Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 40 | . 3 . 3 . . . . . . . . . . . 5 . . . . . . . . . . 1 2 2 2 4 18 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 682 | . 25 15 59 32 4 1 . 5 7 3 11 . 63 12 69 14 24 1 5 5 6 17 43 7 12 49 1 22 54 37 22 57 Peak Tracking Total 25 | . 6 2 5 7 3 1 . 2 2 3 5 . 25 5 9 5 8 1 2 4 3 5 19 2 3 5 1 3 8 5 5 4 Tactical Retreats 30 | . . . 4 2 . . . . . . 1 . 11 . 3 . 2 . . . . . 2 . . 1 . . 1 2 1 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . 2 . 5 1 . . . . . . . . . . . 1 . . . . . . . . . 4 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . 1 . 2 . . . . . . . . . . . . . . . . . 1 12 . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 80 | . . 1 2 1 1 . . . 9 . 1 . 3 . 9 . . 1 . . 1 . 1 . 2 14 . 11 9 . 3 11 Max in Single Turn 6 | . . 1 1 1 1 . . . 6 . 1 . 1 . 4 . . 1 . . 1 . 1 . 1 1 . 1 1 . 1 1 Garrison Access 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 83 | . 9 2 11 7 1 2 3 . 5 . . . . . 9 1 1 4 . 1 . 1 4 . 3 6 1 6 3 1 1 1 Terminals 51 | . 7 . 9 5 . . . . 3 . . . . . 8 . . . . 1 . . . . 2 5 1 5 3 1 1 . Fabricators 4 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 241 | . 29 11 33 15 1 8 24 . 12 . . . . . 25 1 1 17 . 1 . 1 7 . 6 11 1 10 6 2 2 17 Successful 145 | . 16 11 18 2 1 8 24 . 3 . . . . . 5 1 1 17 . . . 1 7 . 4 3 . 2 3 . 1 17 Failed 94 | . 12 . 14 13 . . . . 9 . . . . . 20 . . . . 1 . . . . 2 8 1 8 3 2 1 . Catastrophic 23 | . . . 2 4 . . . . 1 . . . . . 7 . . . . 1 . . . . 2 2 1 2 . 1 . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 19 . 15 7 . . . . 6 . . . . . 12 . . . . 1 . . 1 . 2 . 1 5 . . . . Terminals 124 | . 24 . 29 11 . . . . 6 . . . . . 21 . . . . 1 . . . . 5 9 1 7 6 2 2 . Fabricators 9 | . . . . 2 . . . . . . . . . . 4 . . . . . . . . . 1 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 5 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 121 | . 7 11 13 2 1 8 24 . . . . . . . 2 1 1 17 . . . 1 7 . 3 2 . . 3 . 1 17 Record 51 | . . 10 . . . 7 6 . . . . . . . . . . 5 . . . . 6 . . . . . . . . 17 Part Schematic 14 | . . . . . . . 9 . . . . . . . . . . 4 . . . . . . . 1 . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 5 . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . 2 1 . . 3 . . . . . . . . . . 4 . . . . . . 1 . . . . . . . Open Door 8 | . . . . . 1 1 . . . . . . . . . 1 1 . . . . 1 1 . . . . . 1 . 1 . Level Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Locate Traps 4 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Network Status 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 7 . 2 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 2 . . . . Terminals 12 | . 5 . 2 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 2 . . . . Assimilate 4 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Botnet 7 | . 2 . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 8 . 9 7 . . . . 5 . . . . . 9 . . . . 1 . . . . 3 5 1 6 2 1 1 . Full Trace Events 7 | . . . . 2 . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . 6 . . . . 4 . . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 1 . . . 9 . . . . 14 . . . . . 4 . . . . . . . 5 . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 3 . 3 . 3 . . Machine Destruction 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 3 . . . . Programmers 7 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . 2 . . . 4 1 5 . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 13 | . . . . . . . . . 1 . . . . . . . 2 . . . 4 1 5 . . . . . . . . . Largest Group 6 | . . . . . . . . . 1 . . . . . . . 2 1 1 . 4 4 6 2 2 1 . . . . . . Highest-Rated Group 333 | . . . . . . . . . 10 . . . . . . . 60 30 30 . 167 167 333 130 130 65 . . . . . . Highest-Rated Ally 65 | . . . . . . . . . 10 . . . . . . . 30 30 30 . 46 47 65 65 65 65 . . . . . . Total Orders 75 | . . . . . . . . . . . . . . . . . . . . . . 4 17 9 . 1 8 . . . . 36 STAY 14 | . . . . . . . . . . . . . . . . . . . . . . 2 6 5 . 1 . . . . . . FOLLOW 7 | . . . . . . . . . . . . . . . . . . . . . . 2 1 4 . . . . . . . . EXPLORE 36 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 5 . . . . 26 RETURN 18 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 3 . . . . 10 Ally Attacks 100 | . . . . . . . . . . . . . . . . . 4 . 1 . 4 51 40 . . . . . . . . . Total Damage 3532 | . . . . . . . . . . . . . . . . . 142 . . . 120 1088 2182 . . . . . . . . . Kills 14 | . . . . . . . . . . . . . . . . . 1 . . . . 7 6 . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 11 | . 5 . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . . 2 2 . 1 . 1 . . . 3 . 1 1 . 1 . 2 2 . . . . . . . . . . Drone Launches 31 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 3 . . . . 24 Drone Recoveries 21 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 2 . . . . 15 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 58127 | 385 1714 4197 3079 1780 1991 2161 180 937 1010 1386 1823 3342 4324 3181 1494 2136 1876 306 412 521 2402 2493 1102 1759 510 1612 504 1278 1666 977 3983 1606 Spaces Moved 26138 | 193 865 2473 1559 576 757 840 91 433 543 812 858 1255 1461 1188 629 819 728 129 196 256 1072 1166 451 957 314 680 337 621 712 375 2026 766 Core 50 | 18 . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . Treads 10519 | 175 865 2112 214 64 . . . . . . 411 1255 1461 . . . . . . . . . . . . . . 83 712 375 2026 766 Legs 9428 | . . . . . . . . . . . . . . 1188 597 819 728 129 196 256 1072 1166 451 957 314 680 337 538 . . . . Wheels 6141 | . . 361 1345 512 757 840 91 433 543 812 447 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 100 100 195 245 205 190 205 145 165 165 240 240 190 50 150 135 140 180 140 180 180 125 125 125 125 121 121 155 150 145 150 Average Speed 178 | 151 163 155 149 237 251 250 190 205 158 165 200 240 240 190 180 172 179 140 180 173 180 180 159 125 125 147 129 164 161 161 152 150 Slowest Speed 325 | 160 320 240 260 325 260 260 205 205 165 165 240 240 240 190 270 183 235 183 183 183 180 180 180 125 125 176 175 240 238 238 225 232 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 67 | 11 99 93 91 19 96 97 68 63 17 96 89 86 87 97 26 96 80 60 50 6 99 99 95 99 11 89 19 72 48 14 80 89 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 13 | . . 3 . . . 1 1 . . . . 2 . . . . . 3 . . . 2 1 . . . . . . . . . Known Exits Taken 22 | . . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 . . . 1 . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 . . . . . . . . . 1 1 . . . 1 1 1 . 1 . . . . . . . . . 1 . Scrap Searched 41 | . . 10 . . 2 2 . 1 . 1 4 3 . 2 . 4 2 . . . 2 5 . 3 . . . . . . . . Spaces Dug 205 | . . . 7 1 1 2 . . 2 2 10 3 8 22 11 11 . . . 1 12 3 17 . . 4 6 12 21 32 8 9 Terrain Destroyed 1123 | . . 24 91 15 10 4 . 90 10 14 20 3 47 30 284 28 10 . 10 4 23 36 18 5 10 28 7 37 46 34 9 176 Melee 12 | . . . 5 1 . 2 . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . Projectile 553 | . . 4 26 . 1 2 . 2 4 14 20 . 19 30 37 28 10 . 10 4 23 36 18 5 10 28 7 29 46 34 9 97 AOE 558 | . . 20 60 14 9 . . 88 5 . . . 28 . 247 . . . . . . . . . . . . 8 . . . 79 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 35148 | 240 1041 2695 1996 816 799 877 100 459 652 833 899 1573 2084 2051 796 1479 1219 253 224 311 1490 1460 764 1478 375 1076 398 771 1071 734 2919 1215 Wait 5129 | 5 79 54 113 24 3 26 . 7 32 5 . 260 360 796 22 596 388 112 9 12 261 166 149 470 10 189 7 16 100 142 682 34 Move 26105 | 192 864 2472 1558 575 756 839 90 432 542 811 857 1254 1460 1187 628 818 727 128 195 255 1071 1165 450 956 313 679 336 620 711 374 2025 765 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 392 | 11 13 33 47 25 2 . 4 1 17 1 5 17 60 3 9 10 4 1 2 6 12 9 7 2 3 1 11 19 16 10 17 14 Fast Attach 173 | 7 2 9 14 7 . . . . 3 . . 2 . . . 3 6 4 1 9 3 4 9 6 4 32 8 8 17 3 8 4 Attach 124 | . 1 3 15 13 2 . 2 . 2 3 2 2 8 2 3 1 . . . . 1 3 3 1 1 1 6 6 14 6 5 18 Detach 40 | . . 1 . 3 . . . . 1 . . 3 2 3 5 . . . . . 1 . 1 . . 6 3 1 6 2 2 . Swap 317 | . 6 11 26 21 6 3 . 6 11 . 3 8 17 5 11 2 . . . 3 8 12 2 10 14 8 5 12 40 29 20 18 Drop 470 | 3 12 25 30 18 . . 4 1 20 . 2 18 55 14 7 8 9 6 2 14 22 15 19 13 5 42 15 26 19 12 22 12 Fire 2093 | 22 64 72 169 111 30 7 . 12 22 13 29 . 122 41 106 41 55 2 15 12 33 50 46 20 25 118 7 61 147 156 135 350 Melee 66 | . . . 24 19 . 2 . . 2 . . 9 . . 5 . . . . . . . . . . . . 2 1 . 2 . Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 223 | . . . . . . . . . . . 1 . . . . . 29 . . . 78 36 78 . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 386 | -11/Scrapyard | Entered Materials 387 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 6) 781 | -10/Materials | Discovered new exit (range 8) 1109 | -10/Materials | Discovered new exit (range 5) 1360 | -10/Materials | Discovered new exit (range 4) 1453 | -10/Materials | Central database locked down 1739 | -10/Materials | Discovered new exit (range 10) 2090 | -10/Materials | Discovered new exit (range 7) 2100 | -10/Materials | Entered Subcaves 2886 | -10/Subcaves | Visited 4L-MR0's lab 2907 | -10/Subcaves | Found Cargo Legs 2962 | -10/Subcaves | Build established: Scavenger-Mutant 3074 | -10/Subcaves | Disturbed a concealed Subdweller 3075 | -10/Subcaves | Core integrity fell below 50% 3295 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3297 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3394 | -10/Subcaves | Build established: Subdweller-Mutant 3408 | -10/Subcaves | Discovered new exit (range 11) 3448 | -10/Subcaves | Visited Clippyterm 3705 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3711 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3982 | -10/Subcaves | Learned location of Zion (-6) 3982 | -10/Subcaves | Met a Zionite searching for "candidates" 4799 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4904 | -10/Subcaves | Learned location of Mines (-10) 5009 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5087 | -10/Subcaves | Discovered new exit (range 7) 6025 | -10/Subcaves | Build established: Derelict-Mutant 6297 | -10/Subcaves | Entered Materials 6297 | -8/Materials | Evolved 4 slots: Utility x4 6300 | -8/Materials | Discovered new exit (range 15) 6369 | -8/Materials | Identified exit to Storage 6596 | -8/Materials | Build established: Scavenger-Mutant 6900 | -8/Materials | Lost 6 parts (1p1n1u3w) 7199 | -8/Materials | Discovered new exit (range 7) 7361 | -8/Materials | Build established: Mutant 8088 | -8/Materials | Central database locked down 8249 | -8/Materials | Identified exit to Factory 8697 | -8/Materials | First assault squad dispatched 8962 | -8/Materials | Core integrity fell below 50% 9161 | -8/Materials | Build established: Skirmisher 9376 | -8/Materials | Entered Factory 9376 | -7/Factory | Evolved 2 slots: Utility x2 9682 | -7/Factory | Build established: Scavenger-Skirmisher 10097 | -7/Factory | Identified exit to Lower Caves 10371 | -7/Factory | System corruption reached 10% 10406 | -7/Factory | Lost 5 parts (2n3u) 10576 | -7/Factory | First assault squad dispatched 10647 | -7/Factory | Build established: Mutant 10898 | -7/Factory | Cargo convoy interrupted 11152 | -7/Factory | Build established: Skirmisher 11156 | -7/Factory | Entered Lower Caves 11623 | -7/Lower Caves | Learned Factory stockpile data 11986 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12396 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12399 | -7/Lower Caves | Identified exit to Data Miner 12446 | -7/Lower Caves | Learned Factory security intel 12615 | -7/Lower Caves | Discovered new exit (range 9) 12635 | -7/Lower Caves | Identified exit to Lower Caves 13147 | -7/Lower Caves | Entered another Lower Caves area 13199 | -7/Lower Caves | Discovered new exit (range 15) 13231 | -7/Lower Caves | Identified exit to Factory 13473 | -7/Lower Caves | Learned Armory garrison access intel 13473 | -7/Lower Caves | Learned Extension terminal intel 13473 | -7/Lower Caves | Learned Factory trap positions 14267 | -7/Lower Caves | Encountered a Warlord checkpoint 15085 | -7/Lower Caves | Learned 4 Factory zone layouts 15175 | -7/Lower Caves | Discovered exit to Data Miner (range 6) 15308 | -7/Lower Caves | Entered Data Miner 15309 | -7/Data Miner | Discovered new exit (range 6) 15317 | -7/Data Miner | Identified exit to Proximity Caves 15368 | -7/Data Miner | Met Data Miner 15404 | -7/Data Miner | Learned location of Section 7 (-2) 15404 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15432 | -7/Data Miner | Received God Mode back door access code from Data Miner 15488 | -7/Data Miner | Entered Proximity Caves 15840 | -6/Proximity Caves | Learned Factory stockpile data 16199 | -6/Proximity Caves | Discovered exit to Factory (range 15) 16425 | -6/Proximity Caves | Entered Factory 16425 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 16426 | -6/Factory | Identified exit to Factory 16427 | -6/Factory | Loaded intel: 88 trap records 16621 | -6/Factory | Discovered exit to Factory (range 13) 16981 | -6/Factory | Found Hvy. Insulated Plating 17016 | -6/Factory | Spotted B-75 Beast 17030 | -6/Factory | Destroyed B-75 Beast 17244 | -6/Factory | Discovered new exit (range 16) 17267 | -6/Factory | Identified exit to Lower Caves 17361 | -6/Factory | Build established: Scavenger-Skirmisher 17435 | -6/Factory | Entered Lower Caves 18125 | -6/Lower Caves | Encountered a Warlord checkpoint 18212 | -6/Lower Caves | Build established: Scavenger-Mutant 18591 | -6/Lower Caves | Discovered new exit (range 8) 18601 | -6/Lower Caves | Identified exit to Lower Caves 18821 | -6/Lower Caves | Entered another Lower Caves area 19079 | -6/Lower Caves | Discovered exit to Factory (range 7) 19603 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20231 | -6/Lower Caves | Discovered new exit (range 4) 20235 | -6/Lower Caves | Encountered a Warlord checkpoint 20241 | -6/Lower Caves | Identified exit to Zion 20644 | -6/Lower Caves | Entered Zion 20687 | -6/Zion | Found CR-A16's Pointy Stick 20820 | -6/Zion | System corruption cleaned by Quarantine Array 20975 | -6/Zion | Discovered new exit (range 12) 21011 | -6/Zion | Identified exit to Proximity Caves 21415 | -6/Zion | Found GAL Module 21754 | -6/Zion | Visited the Megawrench Repair Shop 22276 | -6/Zion | Learned location of Warlord (-4) 22681 | -6/Zion | Megawrench repaired 11 parts 22742 | -6/Zion | Found Prototype Processor 22747 | -6/Zion | Found Prototype Processor 22751 | -6/Zion | Found Prototype Processor 22772 | -6/Zion | Found Prototype Processor 22990 | -6/Zion | Identified Spectral Analyzer (x2) 23065 | -6/Zion | Identified Exp. Target Analyzer (x2) 23361 | -6/Zion | Found Prototype Energy Gun 23366 | -6/Zion | Identified Storm Laser 23974 | -6/Zion | Discovered new exit (range 4) 23977 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 23986 | -6/Zion | Entered Deep Caves 24564 | -6/Deep Caves | Attacked by Z-Imprinter 24586 | -6/Deep Caves | Destroyed Z-Imprinter 24621 | -6/Deep Caves | Found Prototype Protection 24624 | -6/Deep Caves | Found Prototype Protection 24778 | -6/Deep Caves | Identified Zio. Weapon Casing (x2) 25073 | -6/Deep Caves | Z-Facility disabled 25243 | -6/Deep Caves | Found Prototype Protection 25439 | -6/Deep Caves | Found Prototype Protection 25609 | -6/Deep Caves | Identified Zio. Heavy Carapace (x2) 26147 | -6/Deep Caves | Discovered new exit (range 6) 27108 | -6/Deep Caves | Spotted AG-53644 27143 | -6/Deep Caves | Destroyed AG-53644 27381 | -6/Deep Caves | Found Zio. Weapon Casing 27389 | -6/Deep Caves | Found Zio. Weapon Casing 27395 | -6/Deep Caves | Found Zio. Weapon Casing 27701 | -6/Deep Caves | Spotted AG-97355 27836 | -6/Deep Caves | Destroyed AG-97355 27868 | -6/Deep Caves | Exposed GOLEM chamber 27869 | -6/Deep Caves | Triggered Deep Caves wall 27885 | -6/Deep Caves | Destroyed AS-17180 27891 | -6/Deep Caves | Destroyed AS-87173 27918 | -6/Deep Caves | Destroyed 36 combat bots 28058 | -6/Deep Caves | Destroyed 11 combat bots 28119 | -6/Deep Caves | Found GOLEM Unit 28127 | -6/Deep Caves | Found GOLEM Unit 28132 | -6/Deep Caves | Found GOLEM Unit 28179 | -6/Deep Caves | Found Prototype Storage 28310 | -6/Deep Caves | Entered Proximity Caves 28314 | -5/Proximity Caves | Attached Cargo Legs, gained temporary slots: Utility x2 28408 | -5/Proximity Caves | Spotter reported a threat 28587 | -5/Proximity Caves | Core integrity fell below 50% 28589 | -5/Proximity Caves | Spotter reported a threat 28642 | -5/Proximity Caves | Spotter reported a threat 28763 | -5/Proximity Caves | Build established: Golem 28847 | -5/Proximity Caves | Identified Superbattery 29190 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 29477 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 30623 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30934 | -5/Proximity Caves | Learned Factory terminal intel 31491 | -5/Proximity Caves | Entered Factory 31491 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 31492 | -5/Factory | Identified exit to Upper Caves 31494 | -5/Factory | Loaded intel: 26 terminal locations 31773 | -5/Factory | Destroyed 8 combat bots 31791 | -5/Factory | Search patrols dispatched 32391 | -5/Factory | First assault squad dispatched 32871 | -5/Factory | System corruption reached 10% 32901 | -5/Factory | Lost 6 parts (2p4u) 32957 | -5/Factory | Core integrity fell below 50% 32962 | -5/Factory | Spotted B-75 Beast 32968 | -5/Factory | Released all parts (5) 32985 | -5/Factory | Entered Upper Caves 32986 | -5/Upper Caves | Identified exit to Upper Caves 33234 | -5/Upper Caves | Build established: Mutant 33538 | -5/Upper Caves | Build established: Golem 34537 | -5/Upper Caves | Encountered a Warlord checkpoint 34938 | -5/Upper Caves | Learned Factory stockpile data 35121 | -5/Upper Caves | Entered another Upper Caves area 35205 | -5/Upper Caves | Discovered new exit (range 3) 35921 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 35943 | -5/Upper Caves | Core integrity fell below 20% 36003 | -5/Upper Caves | Lost 5 parts (1n2u2w) 36087 | -5/Upper Caves | Lost 7 parts (1p1n5u) 36969 | -5/Upper Caves | Discovered new exit (range 15) 36997 | -5/Upper Caves | Entered Zhirov 36997 | -5/Zhirov | Accompanied by 1 ally 36998 | -5/Zhirov | Discovered new exit (range 3) 37024 | -5/Zhirov | Met Zhirov 37054 | -5/Zhirov | Learned location of Quarantine (-2) 37054 | -5/Zhirov | Learned location of Testing (-3) 37054 | -5/Zhirov | Learned location of Command (-1) 37063 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 37086 | -5/Zhirov | Found Alien Artifact 37086 | -5/Zhirov | Identified Integrated Reactor 37086 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 37103 | -5/Zhirov | Found Alien Artifact 37294 | -5/Zhirov | Cloak Generator disabled 37294 | -5/Zhirov | Attacked by Zhirov 37303 | -5/Zhirov | Entered Proximity Caves 37303 | -4/Proximity Caves | Accompanied by 1 ally 37428 | -4/Proximity Caves | System corruption reached 30% 37439 | -4/Proximity Caves | P-70 Sage assimilated allied Warrior 6a 37520 | -4/Proximity Caves | Learned Research emergency access door positions 37690 | -4/Proximity Caves | Discovered new exit (range 15) 37715 | -4/Proximity Caves | Entered Factory 37715 | -4/Factory | Evolved 2 slots: Utility x2 37716 | -4/Factory | Identified exit to Upper Caves 37939 | -4/Factory | Discovered exit to Upper Caves (range 15) 38236 | -4/Factory | Entered Upper Caves 38611 | -4/Upper Caves | Learned Research security intel 39098 | -4/Upper Caves | Spotted B-86 Titan 39106 | -4/Upper Caves | Destroyed B-86 Titan 39118 | -4/Upper Caves | Found Unknown Protection 39250 | -4/Upper Caves | Identified Hvy. Reflective Plating 39840 | -4/Upper Caves | Learned location of 2 exits from Research 39858 | -4/Upper Caves | Build established: Commander-Golem 39865 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 40300 | -4/Upper Caves | Discovered new exit (range 10) 40638 | -4/Upper Caves | Entered another Upper Caves area 40638 | -4/Upper Caves | Accompanied by 4 allies 40842 | -4/Upper Caves | Discovered new exit (range 7) 41205 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 41808 | -4/Upper Caves | Build established: Golem 42847 | -4/Upper Caves | Discovered new exit (range 10) 42961 | -4/Upper Caves | Identified exit to Warlord 43131 | -4/Upper Caves | Entered Warlord 43131 | -4/Warlord | Accompanied by 1 ally 43151 | -4/Warlord | Discovered new exit (range 26) 43482 | -4/Warlord | Learned Armory scanalyzer intel 43484 | -4/Warlord | Learned 4 Armory zone layouts 43484 | -4/Warlord | Learned 4 Access zone layouts 43486 | -4/Warlord | Learned Quarantine emergency access door positions 43486 | -4/Warlord | Learned Quarantine stockpile data 43706 | -4/Warlord | Met Warlord 43723 | -4/Warlord | Opened Warlord's prototype stash 43729 | -4/Warlord | Found Prototype Reactor 43729 | -4/Warlord | Identified Vortex Chain Reactor 43731 | -4/Warlord | Warlord's base attacked by MAIN.C 43734 | -4/Warlord | Found Prototype Processor 43734 | -4/Warlord | Identified Exp. Targeting Computer 43829 | -4/Warlord | Found Prototype Energy Gun 43829 | -4/Warlord | Identified Vortex Shotgun 43837 | -4/Warlord | Found Prototype Energy Cannon 43837 | -4/Warlord | Identified Vortex Cannon 43843 | -4/Warlord | Found Vortex Cannon 43848 | -4/Warlord | Found Vortex Shotgun 43871 | -4/Warlord | Build established: Commander-Golem 44081 | -4/Warlord | Warlord forces counterattacked 44104 | -4/Warlord | Spotted Executioner 44112 | -4/Warlord | Allies destroyed Executioner 44122 | -4/Warlord | P-80 Master assimilated allied 2I-0AR(l) 44126 | -4/Warlord | P-70 Sage assimilated allied Rainmaker 7a 44161 | -4/Warlord | Spotted Striker 44167 | -4/Warlord | Spotted Striker 44217 | -4/Warlord | Lost 13 allies 44231 | -4/Warlord | Identified exit to Proximity Caves 44233 | -4/Warlord | Entered Proximity Caves 44233 | -3/Proximity Caves | Accompanied by 2 allies 44472 | -3/Proximity Caves | Build established: Golem 45569 | -3/Proximity Caves | Discovered new exit (range 5) 45574 | -3/Proximity Caves | Identified exit to Research 45905 | -3/Proximity Caves | Build established: Mutant 45992 | -3/Proximity Caves | Entered Research 45992 | -3/Research | Accompanied by 2 allies 45992 | -3/Research | Evolved 2 slots: Utility x2 45993 | -3/Research | Identified exit to Testing 45993 | -3/Research | Identified exit to Research 46217 | -3/Research | Discovered exit to Research (range 9) 46336 | -3/Research | Found Prototype Device 46336 | -3/Research | Identified Adv. EM Disruption Field 46502 | -3/Research | Entered Testing 46502 | -3/Testing | Accompanied by 1 ally 46523 | -3/Testing | Build established: Hacker-Skirmisher 46715 | -3/Testing | Found Prototype Protection 46715 | -3/Testing | Identified SHELL Armor 46797 | -3/Testing | Spotted PP-B0ZZP6TCTN 46819 | -3/Testing | Destroyed PP-B0ZZP6TCTN 46824 | -3/Testing | Found Prototype Reactor 46824 | -3/Testing | Identified Zero-point Reactor 46830 | -3/Testing | Found Prototype Device 46830 | -3/Testing | Identified Exp. Weapon Cycler 46860 | -3/Testing | Build established: Golem 47053 | -3/Testing | Found Prototype Energy Cannon 47053 | -3/Testing | Identified Cld. Nova Cannon 47357 | -3/Testing | Build established: Mutant 47631 | -3/Testing | Found Prototype Processor 47631 | -3/Testing | Identified Exp. Target Analyzer 47635 | -3/Testing | Found Prototype Protection 47635 | -3/Testing | Identified Centrium Heavy Armor Plating 47720 | -3/Testing | Found Prototype Device 47720 | -3/Testing | Identified AEGIS Remote Shield 47771 | -3/Testing | System corruption reached 10% 47993 | -3/Testing | Found Prototype Device 47993 | -3/Testing | Identified Exp. Hardlight Generator 48061 | -3/Testing | Discovered exit to Research (range 12) 48114 | -3/Testing | Entered Research 48114 | -2/Research | Warlord forces began assault on 0b10 48114 | -2/Research | Evolved 2 slots: Propulsion x2 48151 | -2/Research | Discovered new exit (range 43) 48178 | -2/Research | Met up with Warlord 48223 | -2/Research | Destroyed B-90 Cyclops 48224 | -2/Research | Research machine network offline 48270 | -2/Research | Identified exit to Quarantine 48425 | -2/Research | Spotted Executioner 48618 | -2/Research | Entered Quarantine 48746 | -2/Quarantine | Found Alien Artifact 48771 | -2/Quarantine | Cryocooling Duct disabled 48783 | -2/Quarantine | Lost 4 allies 48786 | -2/Quarantine | Ambient heat levels rising (+20) 48786 | -2/Quarantine | Non-combat units ordered to evacuate 48799 | -2/Quarantine | Found Alien Impact Weapon 48865 | -2/Quarantine | Found Alien Energy Cannon 49125 | -2/Quarantine | Found Alien Slashing Weapon 49211 | -2/Quarantine | Discovered new exit (range 15) 49337 | -2/Quarantine | Found Alien Artifact 49413 | -2/Quarantine | Found Alien Artifact 49423 | -2/Quarantine | Found Alien Artifact 49678 | -2/Quarantine | Identified Core Stripper 49685 | -2/Quarantine | Spotted Fortress 49701 | -2/Quarantine | Destroyed Fortress 49715 | -2/Quarantine | Found Vortex Chain Reactor 49763 | -2/Quarantine | Found Prototype Device 49763 | -2/Quarantine | Identified Exp. EM Disruption Field 49766 | -2/Quarantine | Found Prototype Device 49766 | -2/Quarantine | Identified Thermal Barrier 49772 | -2/Quarantine | Found Prototype Device 49776 | -2/Quarantine | Identified Phase Redirector 49888 | -2/Quarantine | Discovered new exit (range 6) 49895 | -2/Quarantine | Identified exit to Section 7 49896 | -2/Quarantine | Entered Section 7 49932 | -2/Section 7 | Found Integrated Reactor 49933 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 50089 | -2/Section 7 | Identified Exp. Force Field 50256 | -2/Section 7 | Spotted S7 Guard 50274 | -2/Section 7 | Destroyed S7 Guard 50289 | -2/Section 7 | Found Alien Artifact 50290 | -2/Section 7 | Identified Core Regenerator 50290 | -2/Section 7 | Used Core Regenerator, restored core integrity (+107) 50406 | -2/Section 7 | Destroyed 8 combat bots 50431 | -2/Section 7 | System corruption reached 10% 50484 | -2/Section 7 | Found Alien Artifact 50486 | -2/Section 7 | Identified Microwarp Drive 50646 | -2/Section 7 | First assault squad dispatched 50806 | -2/Section 7 | Discovered new exit (range 11) 50832 | -2/Section 7 | Garrison activated, responded to threat 50851 | -2/Section 7 | Found Prototype Device 50852 | -2/Section 7 | Identified Adv. Particle Accelerator 50856 | -2/Section 7 | Found Quantum Capacitor 50888 | -2/Section 7 | Identified Dimensional Node Initializer 50888 | -2/Section 7 | Initialized slip node 50903 | -2/Section 7 | Found Alien Artifact 50904 | -2/Section 7 | Identified Integrated Mediator 50904 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 50927 | -2/Section 7 | Spotted S7 Guard 50938 | -2/Section 7 | Found Alien Artifact 50963 | -2/Section 7 | Identified Integrated Thermoelectric Network 50963 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 51048 | -2/Section 7 | Spotted Alpha 7 51048 | -2/Section 7 | Spotted Alpha 7 51069 | -2/Section 7 | Destroyed Alpha 7 51079 | -2/Section 7 | Destroyed Alpha 7 51150 | -2/Section 7 | Found Exp. Targeting Computer 51154 | -2/Section 7 | Found Exp. Target Analyzer 51161 | -2/Section 7 | Identified Sigix Broadsword 51185 | -2/Section 7 | Found Alien Artifact 51215 | -2/Section 7 | Identified Integrity Redistributor 51215 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-128) 51226 | -2/Section 7 | Spotted B-99 Colossus 51284 | -2/Section 7 | Found Alien Artifact 51285 | -2/Section 7 | Identified Core Expander 51285 | -2/Section 7 | Installed Core Expander, added new Power slot 51337 | -2/Section 7 | Found Alien Artifact 51337 | -2/Section 7 | Identified LRC Storage 51337 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 51346 | -2/Section 7 | Found Alien Artifact 51346 | -2/Section 7 | Identified LRC Energy Well 51346 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 51350 | -2/Section 7 | Found Alien Artifact 51350 | -2/Section 7 | Identified LRC Armor 51350 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 51446 | -2/Section 7 | Identified Transdimensional Reconstructor (x2) 51446 | -2/Section 7 | Warped through subspace to slip node 51560 | -2/Section 7 | Identified exit to Access 51562 | -2/Section 7 | Entered Access 51562 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 51563 | -1/Access | Identified exit to Surface 51586 | -1/Access | Build established: Generator-Mutant 51736 | -1/Access | Found Prototype Processor 52041 | -1/Access | Garrison activated, responded to threat 52065 | -1/Access | Destroyed 7 combat bots 52087 | -1/Access | Found Prototype Device 52088 | -1/Access | Identified Exp. Terrain Scanner 52146 | -1/Access | Identified Exp. Core Analyzer 52348 | -1/Access | First assault squad dispatched 52525 | -1/Access | Discovered new exit (range 8) 52536 | -1/Access | Identified exit to Command 52539 | -1/Access | Entered Command 52666 | -1/Command | Spotted M Guard 52670 | -1/Command | Spotted Combat Programmer 52685 | -1/Command | Spotted Combat Programmer 52693 | -1/Command | Destroyed Combat Programmer 52700 | -1/Command | Spotted M Guard 52701 | -1/Command | Destroyed Combat Programmer 52717 | -1/Command | Destroyed M Guard 52723 | -1/Command | Destroyed M Guard 52723 | -1/Command | All MAIN.C guards destroyed 52744 | -1/Command | Found Cld. Nova Cannon 52754 | -1/Command | Found Zero-point Reactor 52773 | -1/Command | Found Zero-point Reactor 52819 | -1/Command | First assault squad dispatched 52985 | -1/Command | 0b10 Conduit disabled 52992 | -1/Command | Met MAIN.C 53023 | -1/Command | Destroyed MAIN.C Shell 53024 | -1/Command | MAIN.C activated Command garrisons 53036 | -1/Command | Destroyed MAIN.C 53054 | -1/Command | Identified Subatomic Replicator 53054 | -1/Command | Identified Core Cannon 53054 | -1/Command | Discovered exit to Surface (range 40) 53054 | -1/Command | Discovered exit to Surface (range 89) 53054 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 53151 | -1/Command | Found Exp. System Purifier 53160 | -1/Command | Found Zero-point Reactor 53164 | -1/Command | Found Zero-point Reactor 56212 | -1/Command | Used Subatomic Replicator to replicate AEGIS Remote Shield 56514 | -1/Command | Warped through subspace to slip node 56514 | -1/Command | Discovered new exit (range 4) 56522 | -1/Command | Entered Access_0 56523 | -1/Access_0 | Met Architect 56528 | -1/Access_0 | Destroyed A8 56531 | -1/Access_0 | Architect warped through subspace 56562 | -1/Access_0 | Architect warped through subspace 56593 | -1/Access_0 | Architect warped through subspace 56636 | -1/Access_0 | Architect warped through subspace 56670 | -1/Access_0 | Architect warped through subspace 56717 | -1/Access_0 | Architect warped through subspace 56720 | -1/Access_0 | Subspace Access Node disabled 56753 | -1/Access_0 | Architect warped through subspace 56784 | -1/Access_0 | A6 warped into view 56794 | -1/Access_0 | Destroyed A6 56798 | -1/Access_0 | Architect warped through subspace 56845 | -1/Access_0 | Architect warped through subspace 56889 | -1/Access_0 | Architect warped through subspace 56908 | -1/Access_0 | Destroyed A2 56916 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 56926 | -1/Access_0 | Architect warped through subspace 56960 | -1/Access_0 | Singularity Gate disabled 56968 | -1/Access_0 | Architect warped through subspace 57008 | -1/Access_0 | Architect warped through subspace 57043 | -1/Access_0 | Architect warped through subspace 57061 | -1/Access_0 | Subspace Access Node disabled 57073 | -1/Access_0 | Architect warped through subspace 57103 | -1/Access_0 | Architect warped through subspace 57126 | -1/Access_0 | Architect warped through subspace 57141 | -1/Access_0 | Architect warped through subspace 57162 | -1/Access_0 | Architect warped through subspace 57179 | -1/Access_0 | Architect warped through subspace 57182 | -1/Access_0 | Found Exp. Targeting Computer 57207 | -1/Access_0 | Architect warped through subspace 57228 | -1/Access_0 | Architect warped through subspace 57230 | -1/Access_0 | A5 warped into view 57252 | -1/Access_0 | Destroyed A5 57263 | -1/Access_0 | Architect warped through subspace 57275 | -1/Access_0 | Subspace Access Node disabled 57282 | -1/Access_0 | Architect warped through subspace 57314 | -1/Access_0 | Subspace Access Node disabled 57352 | -1/Access_0 | Destroyed Architect 57373 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 57376 | -1/Access_0 | Found Exp. Core Analyzer 57379 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 57381 | -1/Access_0 | Found Prototype Hackware 57384 | -1/Access_0 | Found Prototype Hackware 57386 | -1/Access_0 | Found Prototype Hackware 57389 | -1/Access_0 | Found Prototype Hackware 57640 | -1/Access_0 | Found Exp. Targeting Computer 57681 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 57896 | -1/Access_0 | Found Prototype Device 58103 | -1/Access_0 | Identified Architect God Chip A (x3) 58104 | -1/Access_0 | Identified Desublimator 58105 | -1/Access_0 | Identified Architect God Chip D 58117 | -1/Access_0 | Warped through subspace to slip node 58117 | -1/Access_0 | Discovered exit to Surface (range 8) 58128 | *** | Establishing 0b11! Last Messages --------------- wipe each other out, or at least severely cripple one another. >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 58090_ IA,%X PVU|JYCAXR=YWAS 58102_ Dropped Quantum Capacitor. 58103_ Identified Architect God Chip A. 58104_ Identified Desublimator. 58105_ Identified Architect God Chip D. 58106_ Dropped SHELL Armor. 58109_ Discarded Architect God Chip A. 58110_ Discarded Architect God Chip D. 58110_ Discarded Architect God Chip A. 58111_ Acquired Quantum Capacitor. 58114_ Acquired SHELL Armor. 58115_ Dropped Biometal Heavy Treads. 58117_ Warped through subspace, drawn to slip node. 58117_ EXIT=FOUND: SURFACE 58119_ System corrupted: Heat flow error (+108). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | #??????????????????????????????????????????#?????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#?###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????#??????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# = #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 137 Energy Capacity 3440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 19 Terrain Scan Range 30 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1800 Resistance: KI 20 Resistance: TH 50 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 90 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 44 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 12 Particle Charging 50 Offensive Hacking 100 Defensive Hacking 100 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Fusion Compressor | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Med. Regenerative Plating | -3/Testing | Hacked Exp. Hacking Suite | -3/Testing | Archive Cld. Field Propulsion Drive | -3/Testing | Archive Enh. Biometal Leg | -3/Testing | Archive Hvy. Proton Cannon | -3/Testing | Archive Coolant Network | -2/Section 7 | Archive Exp. Biometal Leg | -2/Section 7 | Archive Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive W-44 Eye | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Stripper Phase Redirector Core Regenerator Microwarp Drive Dimensional Node Initializer Integrated Mediator Integrated Thermoelectric Network Sigix Broadsword Integrity Redistributor Core Expander LRC Storage LRC Energy Well LRC Armor Transdimensional Reconstructor Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed DispersionNuclearArmor Manual? 0 Play Time 10:24:44 Cumulative 540.2 hours Start 2024.04.15 @ 06:42:56 End 2024.04.18 @ 13:12:36 Sessions 53 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 101 Adventurer 1 Explorer 6 Win Type 1 Total 46 Types 16/4/14/1/1/1/7/1/1 Lore% 89 Gallery% 92 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f56785c-ee0b-4318-b65b-eeff6a065104