Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.15 @ 19:50:04

Player: fastidiots

Result: Destroyed by exploding Z-Power

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (121)     605
Value Destroyed (3223)     3223
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1129)               1129
              TOTAL SCORE: 8497

 Bonus
-------
High Alert Combat Kills    31
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (32)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (7) ------
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Phasing Sabre
>          --- INVENTORY (8) ----
     Micro Nuclear Core
  Improved VTOL Module
  Improved VTOL Module
  Improved Heat Sink
           Hacking Suite
           Hacking Suite
      Mini Grenade Launcher
           Chainsword

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY ----------
     Medium Storage Unit
   Enhanced Optical Array
   Advanced Signal Interpreter
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
>           --- WEAPON -----------
  Makeshift Shrapnel Gun
            Phasing Sabre
>           --- INVENTORY --------
      Micro Nuclear Core
   Improved VTOL Module
   Improved VTOL Module
   Improved Heat Sink
            Hacking Suite
            Hacking Suite
       Mini Grenade Launcher
            Chainsword
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Minigun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             180  | .   13  11  42  62  29  10  3   9   1   
  Power                    14   | .   1   1   3   3   4   1   .   1   .   
    Engine                 10   | .   1   .   3   3   2   .   .   1   .   
    Core                   4    | .   .   1   .   .   2   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | .   2   2   17  14  3   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | .   2   2   16  11  .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   1   3   3   .   .   .   .   
  Utility                  46   | .   5   .   1   14  19  5   1   1   .   
    Device                 10   | .   1   .   .   .   7   1   1   .   .   
    Storage                13   | .   4   .   1   7   1   .   .   .   .   
    Processor              5    | .   .   .   .   .   3   1   .   1   .   
    Hackware               5    | .   .   .   .   .   5   .   .   .   .   
    Protection             13   | .   .   .   .   7   3   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | .   5   8   21  31  3   4   2   7   1   
    Energy Gun             29   | .   2   5   6   15  .   .   .   1   .   
    Energy Cannon          3    | .   .   .   3   .   .   .   .   .   .   
    Ballistic Gun          19   | .   1   .   8   8   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   2   .   2   1   1   1   1   .   
    Special Weapon         10   | .   2   1   4   2   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   4   2   3   1   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   5   .   .   .   1   .   
Parts Lost                 26   | .   1   3   7   10  1   1   1   .   2   
  Power                    7    | .   .   1   2   2   1   .   .   .   1   
  Propulsion               8    | .   .   .   4   3   .   .   .   .   1   
  Utility                  4    | .   .   .   .   2   .   1   1   .   .   
  Weapon                   7    | .   1   2   1   3   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   3   1   3   1   1   1   .   2   
Average Slot Usage (%)     96   | .   98  100 99  96  88  91  91  92  92  
  Engine                   7    | .   14  9   4   8   4   .   .   2   7   
  Core                     2    | .   .   4   5   .   2   7   7   4   .   
  Leg                      22   | .   28  28  32  26  .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   22  23  23  23  23  
  Device                   1    | .   2   .   .   .   8   4   .   2   .   
  Storage                  26   | .   24  28  33  36  7   7   7   7   7   
  Processor                2    | .   .   .   .   .   8   7   7   12  15  
  Hackware                 5    | .   .   .   .   .   22  30  30  30  30  
  Protection               2    | .   .   .   .   9   .   1   5   .   .   
  Energy Gun               9    | .   16  27  5   6   .   .   .   .   .   
  Ballistic Gun            4    | .   8   .   10  4   .   .   .   .   .   
  Special Weapon           1    | .   2   .   3   1   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   2   6   6   5   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 13  42  43  62  83  82  18  18  17  16  
  Greatest Support         47   | 20  20  20  33  47  43  18  18  18  18  
  Greatest Overweight (x)  2    | .   2   2   2   2   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   2   1   1   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   16  16  22  28  28  8   8   8   8   
  Average Capacity         18   | 6   10  16  21  27  8   8   8   8   8   
  Most Carried             28   | 6   16  16  22  28  28  8   7   8   8   
  Average Carried          17   | 6   9   14  19  26  8   7   7   7   7   
  Final Capacity           28   | 6   16  16  22  28  8   8   8   8   8   
  Final Carried            28   | 6   15  13  21  28  8   7   7   8   8   

 Class Distribution 
--------------------
 50% | Hauler-Mutant
 26% | Mutant
 15% | Hacker-Sprinter
  5% | Hacker-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
   Hauler-Mutant | -9/Materials
   Hauler-Mutant | -8/Materials
    Hacker-Scout | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Zion
 Hacker-Sprinter | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3407 | 206  248  105  1179 1063 296  148  72   90   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4740 | 79   637  184  1702 1730 216  43   133  .    16   
  Parts                    255  | 3    27   9    89   94   15   6    12   .    .    
Haulers Intercepted        13   | .    2    .    5    6    .    .    .    .    .    
Recyclers Shooed           5    | .    2    .    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    3    9    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  78   | .   7   7   24  27  3   4   6   .   .   
  Melee                    6    | .   .   .   .   1   3   .   2   .   .   
  Guns                     49   | .   7   3   19  20  .   .   .   .   .   
  Cannons                  4    | .   .   .   4   .   .   .   .   .   .   
  AOE                      18   | .   .   4   1   5   .   4   4   .   .   
Classes Destroyed          13   | 1   4   1   5   1   1   .   .   .   .   
  Worker                   4    | .   .   .   2   2   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   5   6   .   .   .   .   .   
  Recycler                 8    | 1   2   .   4   1   .   .   .   .   .   
  Operator                 7    | .   1   .   3   3   .   .   .   .   .   
  Watcher                  9    | .   2   .   3   2   2   .   .   .   .   
  Swarmer                  22   | .   .   3   5   6   .   4   4   .   .   
  Grunt                    32   | .   7   4   12  9   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   5   8   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   3   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   2   .   1   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   2   3   7   4   2   4   4   .   1   
  Combat Bots Only         6    | .   2   3   6   3   2   4   4   .   .   
Max Kills in Single Turn   3    | 1   1   1   2   3   1   2   3   .   1   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   2   .   2   3   .   .   
  Melee                    1    | .   .   .   .   1   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               5852 | .    377  378  1607 1902 460  273  142  .    713  
  Core                     1498 | .    107  48   316  290  177  70   .    .    490  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         51   | 100  .    38   21   47   .    .    .    .    .    
Volleys Fired              320  | 2    58   23   119  113  .    2    3    .    .    
  Largest                  2    | 2    2    2    2    2    .    1    1    .    .    
  Hottest                  130  | 70   105  130  100  106  .    30   30   .    .    
Shots Fired                552  | 4    98   42   204  199  .    2    3    .    .    
  Gun                      455  | 4    96   35   142  178  .    .    .    .    .    
  Cannon                   47   | .    .    .    47   .    .    .    .    .    .    
  Launcher                 11   | .    .    3    .    3    .    2    3    .    .    
  Special                  39   | .    2    4    15   18   .    .    .    .    .    
  Kinetic                  242  | 2    41   .    117  82   .    .    .    .    .    
  Thermal                  105  | 2    11   14   21   57   .    .    .    .    .    
  Explosive                11   | .    .    3    .    3    .    2    3    .    .    
  Electromagnetic          194  | .    46   25   66   57   .    .    .    .    .    
  Robot Hit Streak         20   | 2    13   6    9    20   .    .    .    .    .    
  Robot Miss Streak        4    | 1    3    3    3    4    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           388  | 3    61   25   128  147  17   .    5    .    2    
  Core Hits                186  | 2    21   11   59   72   7    4    10   .    .    
  Critical Hits            3    | .    .    .    1    2    .    .    .    .    .    
  Critical Kills           2    | .    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    
Melee Attacks              119  | .    .    .    .    15   58   5    17   19   5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 119  | .    .    .    .    15   58   5    17   19   5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    5    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9804 | 48   1015 584  2725 3804 585  327  467  .    249  
  Guns                     5168 | 48   923  282  1568 2347 .    .    .    .    .    
  Cannons                  811  | .    .    .    811  .    .    .    .    .    .    
  Explosions               1803 | .    92   302  346  465  .    327  271  .    .    
  Melee                    2022 | .    .    .    .    992  585  .    196  .    249  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2359 | 23   295  .    1207 834  .    .    .    .    .    
  Thermal                  1458 | 25   180  135  436  682  .    .    .    .    .    
  Explosive                1141 | .    .    196  .    347  .    327  271  .    .    
  Electromagnetic          2824 | .    540  253  1082 949  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2022 | .    .    .    .    992  585  .    196  .    249  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    5    4    5    5    6    6    .    
  Average Corruption       4    | .    .    .    5    4    4    5    5    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  88   | .    .    .    1    56   12   13   6    .    .    
    Message Errors         18   | .    .    .    .    13   .    4    1    .    .    
    Matter Fused           23   | .    .    .    .    17   2    2    2    .    .    
    Heat Flow Errors       11   | .    .    .    1    7    2    .    1    .    .    
    Energy Discharges      8    | .    .    .    .    4    3    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      14   | .    .    .    .    6    3    4    1    .    .    
    Targeting Errors       12   | .    .    .    .    7    2    2    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            366  | .    .    25   .    131  37   5    .    .    168  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               30   | .    .    25   .    .    .    5    .    .    .    
  Melee                    336  | .    .    .    .    131  37   .    .    .    168  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      364  | .    48   43   125  119  .    24   5    .    .    
  Shots                    15   | .    2    2    5    4    .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        341  | 18   147  341  246  268  274  .    196  .    8    
  Average Temperature      64   | 10   51   81   50   70   141  .    91   .    5    
  Received Heat Transfer   1416 | .    189  99   423  549  60   24   9    .    63   
  Effects                  4    | .    .    2    2    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    1    .    1    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    
  Parts Fried              16   | .    6    1    2    7    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         2413 | 74   359  124  585  1271 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      15   | .    3    2    7    3    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Peak Influence             430  | 5   179 81  422 430 121 .   .   .   .   
  Average Influence        155  | 2   89  34  219 242 59  .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   2   .   .   .   .   .   
  Low Security (%)         65   | 100 100 100 34  41  100 .   .   .   .   
  Level 1                  32   | .   .   .   63  55  .   .   .   .   .   
  Level 2                  1    | .   .   .   2   3   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   3   1   2   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   .   
  Reinforcement            4    | .   .   .   3   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Distress Signals           5    | .   1   .   2   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   18  7   46  50  19  7   6   .   3   
  Peak Tracking Total      7    | .   2   3   5   4   7   5   4   .   7   
  Tactical Retreats        12   | .   .   .   6   .   4   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Traps Triggered            5    | .   .   .   2   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Machines Disabled          8    | .   2   1   2   3   .   .   .   .   .   
  Max in Single Turn       1    | .   1   1   1   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Machines Accessed          35   | .   5   1   5   12  10  1   1   .   .   
  Terminals                26   | .   5   .   5   9   7   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   2   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                127  | .   18  1   21  51  34  1   1   .   .   
  Successful               86   | .   10  1   11  35  27  1   1   .   .   
  Failed                   41   | .   8   .   10  16  7   .   .   .   .   
    Catastrophic           3    | .   .   .   .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   16  .   17  22  17  .   .   3   .   
  Terminals                99   | .   18  .   21  35  25  .   .   .   .   
  Fabricators              5    | .   .   .   .   .   5   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   14  2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             39   | .   6   1   4   12  14  1   1   .   .   
  Record                   2    | .   .   .   .   .   1   .   1   .   .   
  Robot Analysis           3    | .   1   .   .   1   1   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   1   1   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   .   .   .   2   1   .   .   .   .   
  Unreport Threat          7    | .   .   .   1   2   4   .   .   .   .   
  Locate Traps             8    | .   3   .   1   2   2   .   .   .   .   
  Hauler Manifests         5    | .   .   .   1   2   2   .   .   .   .   
  Zone Layout              4    | .   1   .   1   2   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   5   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    4    | .   .   .   .   .   4   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   13  2   .   .   .   .   
  Insert Component         8    | .   .   .   .   7   1   .   .   .   .   
  Analyze                  7    | .   .   .   .   6   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         61   | .   10  .   18  24  9   .   .   .   .   
  Terminals                24   | .   4   .   7   9   4   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   
    Assimilate             8    | .   1   .   2   4   1   .   .   .   .   
    Botnet                 10   | .   2   .   3   3   2   .   .   .   .   
    Operators              5    | .   1   .   2   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   5   .   5   11  9   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   6   1   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   4   .   .   .   .   
    Matter                 584  | .   .   .   .   .   584 .   .   .   .   
    Time                   292  | .   .   .   .   .   292 .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     19   | .   .   .   .   .   19  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   6   1   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   .   6   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Total Allies               7    | .   .   .   1   3   3   .   .   .   .   
  Largest Group            3    | .   .   .   1   2   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   10  26  93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   10  26  31  .   .   .   .   
Total Orders               4    | .   .   .   2   2   .   .   .   .   .   
  GOTO                     2    | .   .   .   1   1   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   1   1   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   24  .   .   .   .   
  Total Damage             406  | .   .   .   .   .   406 .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   1   .   .   1   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               9843 | 25   972  1664 1956 2984 1193 339  246  417  47   
Spaces Moved               8059 | 15   541  836  928  1487 1427 903  612  1203 107  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3825 | 15   541  836  928  1487 18   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   4234 | .    .    .    .    .    1409 903  612  1203 107  
  Fastest Speed            29   | 120  120  180  150  150  29   29   29   29   29   
  Average Speed            89   | 120  137  180  150  154  30   29   29   29   29   
  Slowest Speed            185  | 120  180  180  180  185  169  29   29   29   29   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       64   | 3    71   100  72   92   35   92   66   81   31   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    3    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             9    | .    .    1    .    .    .    3    1    4    .    
Spaces Dug                 120  | .    2    4    14   22   38   28   9    3    .    
Terrain Destroyed          236  | .    14   40   31   56   38   28   26   3    .    
  Melee                    59   | .    .    .    .    4    38   5    9    3    .    
  Projectile               39   | .    2    4    15   18   .    .    .    .    .    
  AOE                      138  | .    12   36   16   34   .    23   17   .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total                      9921 | 18   669  944  1278 1927 2098 968  658  1244 117  
  Wait                     993  | 2    31   72   132  167  519  43   24   .    3    
  Move                     8050 | 14   540  835  927  1486 1426 902  611  1202 107  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | .    15   1    29   34   13   .    .    2    .    
  Fast Attach              55   | .    2    .    9    16   14   4    1    9    .    
  Attach                   38   | .    1    3    8    15   8    2    .    .    1    
  Detach                   27   | .    1    .    3    7    10   3    .    2    1    
  Swap                     88   | .    10   8    25   32   7    4    2    .    .    
  Drop                     119  | .    11   2    26   42   25   3    .    10   .    
  Fire                     320  | 2    58   23   119  113  .    2    3    .    .    
  Melee                    119  | .    .    .    .    15   58   5    17   19   5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    18   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   26 | -11/Scrapyard  | Entered Materials
  325 | -10/Materials  | Discovered new exit (range 6)
  337 | -10/Materials  | Build established: Mutant
  443 | -10/Materials  | Discovered new exit (range 18)
  661 | -10/Materials  | Discovered new exit (range 16)
  719 | -10/Materials  | Discovered new exit (range 7)
  998 | -10/Materials  | Entered Mines
 1023 | -10/Mines      | Met a Derelict bent on vengeance
 1112 | -10/Mines      | Discovered new exit (range 10)
 1154 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1263 | -10/Mines      | Learned Materials terminal intel
 1410 | -10/Mines      | Core integrity fell below 50%
 2053 | -10/Mines      | Discovered new exit (range 13)
 2106 | -10/Mines      | Lost 3 parts (1p2w)
 2264 | -10/Mines      | Learned 4 Materials zone layouts
 2662 | -10/Mines      | Entered Materials
 2662 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2664 | -9/Materials   | Loaded intel: 12 terminal locations
 2966 | -9/Materials   | Build established: Hauler-Mutant
 3132 | -9/Materials   | Discovered new exit (range 12)
 3781 | -9/Materials   | Discovered new exit (range 16)
 3964 | -9/Materials   | Core integrity fell below 50%
 4147 | -9/Materials   | Discovered new exit (range 13)
 4552 | -9/Materials   | Crushed by falling debris
 4618 | -9/Materials   | Entered another Materials area
 4618 | -8/Materials   | Evolved 2 slots: Utility x2
 5608 | -8/Materials   | Lost 3 parts (2u1w)
 5946 | -8/Materials   | Discovered new exit (range 5)
 6521 | -8/Materials   | Core integrity fell below 50%
 6535 | -8/Materials   | Discovered new exit (range 4)
 7142 | -8/Materials   | Discovered new exit (range 8)
 7602 | -8/Materials   | Entered Factory
 7602 | -7/Factory     | Evolved 2 slots: Utility x2
 7699 | -7/Factory     | Discovered new exit (range 3)
 7699 | -7/Factory     | Identified exit to Storage
 7984 | -7/Factory     | Discovered new exit (range 16)
 8017 | -7/Factory     | Build established: Hacker-Scout
 8109 | -7/Factory     | Repaired Adv. Sensor Array
 8199 | -7/Factory     | Identified exit to Lower Caves
 8338 | -7/Factory     | Fabricated Hacking Suite (x1)
 8412 | -7/Factory     | Fabricated Hacking Suite (x1)
 8487 | -7/Factory     | Fabricated Hacking Suite (x1)
 8562 | -7/Factory     | Fabricated Hacking Suite (x1)
 8586 | -7/Factory     | Build established: Hacker-Sprinter
 8638 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 8795 | -7/Factory     | Entered Lower Caves
 8923 | -7/Lower Caves | Learned location of 1 exit from Factory
 8968 | -7/Lower Caves | Encountered a Warlord checkpoint
 8972 | -7/Lower Caves | Spotted B-75 Beast
 9099 | -7/Lower Caves | Discovered new exit (range 11)
 9125 | -7/Lower Caves | Identified exit to Lower Caves
 9134 | -7/Lower Caves | Entered another Lower Caves area
 9143 | -7/Lower Caves | Discovered new exit (range 5)
 9159 | -7/Lower Caves | Identified exit to Factory
 9228 | -7/Lower Caves | P-60 Hacker assimilated allied TA-VYT(k)
 9375 | -7/Lower Caves | Discovered new exit (range 7)
 9377 | -7/Lower Caves | Identified exit to Zion
 9380 | -7/Lower Caves | Entered Zion
 9389 | -7/Zion        | System corruption cleaned by Quarantine Array
 9589 | -7/Zion        | Found Prototype Launcher
 9589 | -7/Zion        | Identified Rocket Array
 9607 | -7/Zion        | Learned location of Quarantine (-2)
 9610 | -7/Zion        | Learned location of Recycling (-7)
 9793 | -7/Zion        | Discovered new exit (range 5)
 9796 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 9797 | -7/Zion        | Identified exit to Deep Caves
 9797 | -7/Zion        | Entered Deep Caves
 9828 | -7/Deep Caves  | Attacked by Z-Imprinter
 9833 | -7/Deep Caves  | Z-Facility disabled
 9844 | -7/Deep Caves  | Core integrity fell below 50%
 9844 | -7/Deep Caves  | Destroyed by exploding Z-Power

 Last Messages 
---------------
09796_ The room is plastered with warning signs of various forms.
09797_ EXIT=IDENTIFIED: DEEP CAVES
LOCATION=DEEP CAVES
GOAL=ESCAPE
09820_ NEW_ZION: Z-Facility proximity alert.
09823_ Sneak attack on VJ-T0I(o).
09823_ Destroyed Lgt. Ion Engine.
09823_ Destroyed Hover Unit.
09823_ Destroyed Datajack.
09823_ Destroyed Hover Unit.
09823_ VJ-T0I(o) destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
09833_ Z-Facility disabled.
09844_ Z-Power explodes.
09844_ Z-Imprinter: "You cannot stop us! Another will take my place!
  Derelicts will one day ru..."
09844_ Z-Imprinter destroyed.
09844_ Imp. VTOL Module destroyed.
09844_ Mak. Power Source destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????                        ? |
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| ????????????????????????"                       ## |
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| ?????????????????""" " "             zz         ## |
| ??????????????"""""""o o                         # |
| ????????????""""""""                             # |
| ????????????"""""""""o                           # |
| ????????????"""""""""                           ## |
| ????????????"""""""""""                         ## |
| ??????????? """""""""""  o                       # |
| ??????????? """"""       @                       # |
| ??????????? """""                               ## |
| ??????????? """"""                             ##? |
| ??????????? """"""                             ##? |
| ???????????  """""                              ## |
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| ??????????    """"                               # |
| ???????????   """"                              ## |
| ????????????  """"                              #? |
| ????          """""""""""%                      ## |
| ???           """""""""                          # |
| ???                                              # |
| ???                                                |
| ???                                                |
| ???                                                |
| ????                                               |
| ????                                               |
| ?????                        #####                 |
| ????? ###                 ####???###    ####       |
| ????????##               ##????????######??##      |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
           Hacking Suite | -8/Materials | Scanalyzed
       Adv. Sensor Array | -8/Materials | Scanalyzed
        Imp. Flight Unit | -8/Materials | Scanalyzed
   Lgt. Deuterium Engine | -8/Materials | Scanalyzed
 Imp. Signal Interpreter | -8/Materials | Scanalyzed
 Adv. Signal Interpreter | -8/Materials | Scanalyzed
                  Katana | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 
 Hacking Suite | x1 | -7/Factory 
 Hacking Suite | x1 | -7/Factory 
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              HeatBombCycler
  Manual?         0
Play Time         02:58:56
  Cumulative      36.3 hours
  Start           2020.03.08 @ 23:38:39
  End             2020.03.15 @ 19:50:04
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             31
Gallery%          35
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b788c40-358e-441c-a778-153822cc26f2