Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.16 @ 02:08:45

Player: Scribs

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (74)      370
Value Destroyed (3236)     3236
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7526

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             354/1000
Matter                     211/300
Energy                     58/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Angular Momentum Engine
          Micro Fission Core
       Advanced Heat Sink
        Compact Battery (300)
                Tesla Rifle
                Tesla Rifle
       Improved Remote Datajack
       Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Weight Redist. System
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Medium Armor Plating
                System Backup Module
>               --- WEAPON -----------
                Tesla Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Micro Fission Core
       Advanced Heat Sink
        Compact Battery
                Kinecellerator
   High-powered Shock Rifle
                Tesla Rifle
                Tesla Rifle
                Gauss Rifle
       Improved Remote Datajack
       Improved Plasma Cutter
[Rating: 65]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Flak Gun

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   1   .   1   1   
  Utility                  5    | .   .   .   1   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             77   | 6   4   .   2   13  15  21  16  
  Power                    18   | 1   1   .   1   2   3   7   3   
    Engine                 14   | 1   1   .   1   1   3   6   1   
    Core                   3    | .   .   .   .   1   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               17   | 2   1   .   .   3   5   3   3   
    Treads                 10   | .   .   .   .   .   5   3   2   
    Leg                    7    | 2   1   .   .   3   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  22   | 1   2   .   1   5   2   6   5   
    Device                 12   | .   1   .   1   1   1   3   5   
    Storage                4    | 1   1   .   .   1   .   1   .   
    Processor              2    | .   .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   .   .   3   5   5   5   
    Energy Gun             8    | 1   .   .   .   2   .   3   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          11   | 1   .   .   .   1   5   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 41   | .   .   .   .   5   2   15  19  
  Power                    4    | .   .   .   .   .   .   2   2   
  Propulsion               12   | .   .   .   .   2   .   5   5   
  Utility                  13   | .   .   .   .   2   1   4   6   
  Weapon                   12   | .   .   .   .   1   1   4   6   
  Highest Loss Streak      17   | .   .   .   .   3   1   14  17  
Average Slot Usage (%)     88   | .   99  100 88  92  96  91  80  
  Engine                   7    | .   14  14  11  7   8   7   4   
  Core                     1    | .   .   .   .   1   5   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   
  Treads                   16   | .   .   .   .   .   16  30  17  
  Leg                      7    | .   28  28  22  30  9   .   .   
  Device                   17   | .   13  14  22  12  15  11  22  
  Storage                  8    | .   14  14  11  9   7   12  5   
  Processor                4    | .   .   .   .   4   7   6   5   
  Protection               4    | .   .   .   .   8   7   5   4   
  Energy Gun               4    | .   14  14  11  9   2   4   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   4   
  Ballistic Gun            7    | .   14  14  11  9   12  6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             84   | 10  23  23  28  55  64  71  84  
  Greatest Support         140  | 20  20  20  20  52  112 140 118 
  Greatest Overweight (x)  10   | 1   1   1   1   1   2   10  2   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  10  10  12  12  12  12  
  Average Capacity         11   | 5   9   10  10  10  12  12  12  
  Most Carried             12   | 2   8   10  10  11  12  12  12  
  Average Carried          9    | .   5   9   9   9   11  11  9   
  Final Capacity           12   | 6   10  10  10  12  12  12  12  
  Final Carried            12   | 2   8   10  10  11  12  3   8   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Matter Collected           1826 | 232  86   53   76   213  135  560  471  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3997 | .    76   .    123  671  279  897  1951 
  Parts                    178  | .    2    .    8    32   16   35   85   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  68   | .   2   .   2   10  7   20  27  
  Guns                     53   | .   2   .   2   9   7   18  15  
  Cannons                  10   | .   .   .   .   .   .   .   10  
  AOE                      4    | .   .   .   .   .   .   2   2   
Classes Destroyed          13   | .   1   .   2   3   2   3   2   
  Worker                   3    | .   .   .   .   1   .   1   1   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Recycler                 4    | .   .   .   .   1   .   .   3   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   
  Swarmer                  8    | .   .   .   .   .   3   .   5   
  Grunt                    30   | .   2   .   .   8   1   7   12  
  Brawler                  2    | .   .   .   .   .   .   2   .   
  Sentry                   9    | .   .   .   2   2   1   2   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               11   | .   .   .   .   .   2   2   7   
  Assembled                7    | .   .   .   .   .   .   7   .   
Best Kill Streak           12   | .   1   .   2   5   3   8   12  
  Combat Bots Only         8    | .   1   .   2   3   3   7   8   
Max Kills in Single Turn   6    | .   1   .   1   1   1   3   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               6376 | .    110  .    199  680  475  2261 2651 
  Core                     1231 | .    11   .    11   83   41   439  646  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    95   97   84   94   48   .    
Volleys Fired              210  | .    13   .    14   43   19   52   69   
  Largest                  2    | .    2    .    2    2    2    2    2    
  Hottest                  118  | .    70   .    70   76   78   97   118  
Shots Fired                409  | .    26   .    28   84   37   97   137  
  Gun                      362  | .    26   .    28   84   37   96   91   
  Cannon                   47   | .    .    .    .    .    .    1    46   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  236  | .    13   .    14   41   29   56   83   
  Thermal                  127  | .    13   .    14   30   .    24   46   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          46   | .    .    .    .    13   8    17   8    
  Robot Hit Streak         50   | .    16   .    20   50   37   50   28   
  Robot Miss Streak        3    | .    1    .    1    1    1    3    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    .    .    .    .    1    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    1    
Shots Hit Robots           359  | .    24   .    23   75   34   82   121  
  Core Hits                252  | .    7    .    6    34   19   78   108  
  Critical Hits            4    | .    .    .    .    .    1    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    1    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9102 | .    230  .    230  1021 808  2416 4397 
  Guns                     6201 | .    230  .    230  1016 743  1911 2071 
  Cannons                  1527 | .    .    .    .    .    .    30   1497 
  Explosions               1368 | .    .    .    .    .    65   475  828  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    5    .    .    1    
  Kinetic                  4350 | .    83   .    83   395  614  1245 1930 
  Thermal                  3159 | .    147  .    147  418  65   885  1497 
  Explosive                828  | .    .    .    .    .    .    .    828  
  Electromagnetic          759  | .    .    .    .    203  129  286  141  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    1    .    4    9    3    
  Average Corruption       2    | .    .    .    1    .    1    3    2    
  Corruption Purged        8    | .    .    .    .    .    .    .    8    
  Effects                  36   | .    .    .    1    .    7    10   18   
    Message Errors         15   | .    .    .    1    .    3    3    8    
    Matter Fused           6    | .    .    .    .    .    1    1    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    1    2    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    1    3    4    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            307  | .    .    .    .    .    .    93   214  
  Projectiles              64   | .    .    .    .    .    .    .    64   
  Explosions               243  | .    .    .    .    .    .    93   150  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      127  | .    .    .    .    .    37   13   77   
  Shots                    3    | .    .    .    .    .    1    1    1    
  Rammed                   2    | .    .    .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    .    1    .    .    2    
  Kicked                   1    | .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        372  | .    261  .    88   372  18   83   186  
  Average Temperature      78   | .    133  .    36   127  7    19   59   
  Received Heat Transfer   1431 | .    81   .    72   450  87   441  300  
  Effects                  2    | .    .    .    .    2    .    .    .    
    Energy Bleed           2    | .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Fried              4    | .    .    .    .    2    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    .    .    4    .    
  Heat Transferred         4666 | .    444  .    444  1073 50   953  1702 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             264  | .   50  16  123 176 236 138 264 
  Initial                  48   | .   .   16  4   43  48  23  .   
  Average                  50   | .   6   16  61  76  97  44  49  
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   
  Low Security (%)         97   | 100 100 100 100 100 83  100 98  
  Level 1                  2    | .   .   .   .   .   16  .   1   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   1   .   1   4   10  
  Investigation            2    | .   1   .   .   .   .   .   1   
  Extermination            9    | .   .   .   .   .   1   3   5   
  Reinforcement            4    | .   .   .   1   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           5    | .   .   .   .   1   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              109  | .   2   .   4   12  7   44  40  
  Peak Tracking Total      10   | .   2   .   3   6   3   10  7   
  Tactical Retreats        3    | .   .   .   .   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   1   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          6    | .   .   .   .   .   1   4   1   
  Max in Single Turn       4    | .   .   .   .   .   1   4   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          12   | .   2   .   1   1   1   5   2   
  Terminals                9    | .   2   .   1   1   1   3   1   
  Fabricators              2    | .   .   .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                24   | .   3   .   1   4   2   9   5   
  Successful               11   | .   .   .   1   1   1   5   3   
  Failed                   13   | .   3   .   .   3   1   4   2   
    Catastrophic           2    | .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   3   .   1   4   2   5   2   
  Terminals                17   | .   3   .   1   4   2   5   2   
  Fabricators              6    | .   .   .   .   .   .   3   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   1   1   1   3   1   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Level Access Points      5    | .   .   .   1   1   1   1   1   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   2   
  Load Schematic           2    | .   .   .   .   .   .   1   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   .   1   1   5   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Matter                 168  | .   .   .   .   .   .   .   168 
    Time                   42   | .   .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               7383 | 38   718  59   250  717  641  1903 3057 
Spaces Moved               2774 | 27   279  39   136  278  347  922  746  
  Core                     8    | 7    .    .    .    .    .    1    .    
  Treads                   1832 | .    .    .    .    .    197  921  714  
  Legs                     934  | 20   279  39   136  278  150  .    32   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  122  153  160  150  
  Average Speed            156  | 103  144  150  150  137  157  160  164  
  Slowest Speed            550  | 120  150  150  150  153  200  550  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       17   | 3    28   16   13   35   10   20   13   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          107  | .    .    .    .    .    6    79   22   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      106  | .    .    .    .    .    6    79   21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Total                      5426 | 34   568  40   159  532  410  1253 2430 
  Wait                     2285 | .    268  .    .    186  5    244  1582 
  Move                     2767 | 26   278  38   135  277  346  921  746  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  40   | 2    4    2    4    5    9    4    10   
  Fast Attach              29   | 6    1    .    .    4    8    4    6    
  Attach                   25   | .    .    .    1    4    3    12   5    
  Detach                   5    | .    .    .    .    1    1    2    1    
  Swap                     23   | .    3    .    1    5    4    5    5    
  Drop                     38   | .    1    .    4    6    15   8    4    
  Fire                     210  | .    13   .    14   43   19   52   69   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    
  Kick                     1    | .    .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: *Fac x4 / [*Low])
-5/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  731 | -10/Materials | Discovered new exit (range 16)
  757 | -10/Materials | Entered Mines
  804 | -10/Mines     | Discovered new exit (range 10)
  816 | -10/Mines     | Entered Materials
  816 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  857 | -9/Materials  | Identified exit to Materials
 1066 | -9/Materials  | Entered another Materials area
 1066 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1095 | -8/Materials  | Identified exit to Factory
 1429 | -8/Materials  | Lost 3 parts (1n2u)
 1783 | -8/Materials  | Entered Factory
 1783 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1931 | -7/Factory    | Identified exit to Factory
 2424 | -7/Factory    | Entered another Factory area
 2424 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2520 | -6/Factory    | Identified exit to Factory
 3229 | -6/Factory    | Discovered new exit (range 16)
 4060 | -6/Factory    | Assembled infested ambush trap array
 4108 | -6/Factory    | Destroyed 7 combat bots
 4130 | -6/Factory    | Core integrity fell below 50%
 4149 | -6/Factory    | Lost 14 parts (2p5n4u3w)
 4327 | -6/Factory    | Entered another Factory area
 4327 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4911 | -5/Factory    | Fabricated Med. Treads (x2)
 5476 | -5/Factory    | Build established: Scavenger-Mutant
 6924 | -5/Factory    | Identified exit to Factory
 7194 | -5/Factory    | Garrison activated, responded to threat
 7370 | -5/Factory    | Destroyed 8 combat bots
 7380 | -5/Factory    | Core integrity fell below 50%
 7384 | -5/Factory    | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
Slug penetrates Wall. <x2>
K-01 Serf collects debris.
Slammed into P-70 Sage.
Penetrated by Slug.
Adv. Sensor Array destroyed.
FDSQIQSFER|O OUXL K3%4
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Penetrated by Slug. <x2>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Door.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          32
Energy Capacity            360
Matter Stores              342
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           5
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Med. Treads | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Med. Treads | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              SkeletonSubatomicFacilitator
  Manual?         0
Play Time         00:39:45
  Cumulative      24.5 hours
  Start           2021.01.16 @ 01:01:59
  End             2021.01.16 @ 02:08:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          30
  Rogue           0
  Adventurer      30
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          31
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee5a7f09-ea9e-4179-bfc1-8d650b59b6cf