Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.16 @ 02:08:45 Player: Scribs Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (3236) 3236 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7526 Bonus ------- None Cogmind --------- Core Integrity 354/1000 Matter 211/300 Energy 58/100 System Corruption 3% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Micro Fission Core Advanced Heat Sink Compact Battery (300) Tesla Rifle Tesla Rifle Improved Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating System Backup Module > --- WEAPON ----------- Tesla Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Advanced Heat Sink Compact Battery Kinecellerator High-powered Shock Rifle Tesla Rifle Tesla Rifle Gauss Rifle Improved Remote Datajack Improved Plasma Cutter [Rating: 65] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . . 1 1 . 1 1 Utility 5 | . . . 1 1 1 1 1 Weapon . | . . . . . . . . Parts Attached 77 | 6 4 . 2 13 15 21 16 Power 18 | 1 1 . 1 2 3 7 3 Engine 14 | 1 1 . 1 1 3 6 1 Core 3 | . . . . 1 . 1 1 Reactor 1 | . . . . . . . 1 Propulsion 17 | 2 1 . . 3 5 3 3 Treads 10 | . . . . . 5 3 2 Leg 7 | 2 1 . . 3 . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 . 1 5 2 6 5 Device 12 | . 1 . 1 1 1 3 5 Storage 4 | 1 1 . . 1 . 1 . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 4 | . . . . 2 1 1 . Artifact . | . . . . . . . . Weapon 20 | 2 . . . 3 5 5 5 Energy Gun 8 | 1 . . . 2 . 3 2 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 11 | 1 . . . 1 5 1 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 41 | . . . . 5 2 15 19 Power 4 | . . . . . . 2 2 Propulsion 12 | . . . . 2 . 5 5 Utility 13 | . . . . 2 1 4 6 Weapon 12 | . . . . 1 1 4 6 Highest Loss Streak 17 | . . . . 3 1 14 17 Average Slot Usage (%) 88 | . 99 100 88 92 96 91 80 Engine 7 | . 14 14 11 7 8 7 4 Core 1 | . . . . 1 5 3 . Reactor 1 | . . . . . . . 3 Treads 16 | . . . . . 16 30 17 Leg 7 | . 28 28 22 30 9 . . Device 17 | . 13 14 22 12 15 11 22 Storage 8 | . 14 14 11 9 7 12 5 Processor 4 | . . . . 4 7 6 5 Protection 4 | . . . . 8 7 5 4 Energy Gun 4 | . 14 14 11 9 2 4 . Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 7 | . 14 14 11 9 12 6 5 Naked Turns . | . . . . . . . . Heaviest Build 84 | 10 23 23 28 55 64 71 84 Greatest Support 140 | 20 20 20 20 52 112 140 118 Greatest Overweight (x) 10 | 1 1 1 1 1 2 10 2 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 12 | 6 10 10 10 12 12 12 12 Average Capacity 11 | 5 9 10 10 10 12 12 12 Most Carried 12 | 2 8 10 10 11 12 12 12 Average Carried 9 | . 5 9 9 9 11 11 9 Final Capacity 12 | 6 10 10 10 12 12 12 12 Final Carried 12 | 2 8 10 10 11 12 3 8 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 1826 | 232 86 53 76 213 135 560 471 Remotely . | . . . . . . . . Salvage Created 3997 | . 76 . 123 671 279 897 1951 Parts 178 | . 2 . 8 32 16 35 85 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 68 | . 2 . 2 10 7 20 27 Guns 53 | . 2 . 2 9 7 18 15 Cannons 10 | . . . . . . . 10 AOE 4 | . . . . . . 2 2 Classes Destroyed 13 | . 1 . 2 3 2 3 2 Worker 3 | . . . . 1 . 1 1 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . 1 . . . Recycler 4 | . . . . 1 . . 3 Operator 1 | . . . . . . 1 . Watcher 2 | . . . 1 . . . 1 Swarmer 8 | . . . . . 3 . 5 Grunt 30 | . 2 . . 8 1 7 12 Brawler 2 | . . . . . . 2 . Sentry 9 | . . . 2 2 1 2 2 Hunter 1 | . . . . . . . 1 Programmer 11 | . . . . . 2 2 7 Assembled 7 | . . . . . . 7 . Best Kill Streak 12 | . 1 . 2 5 3 8 12 Combat Bots Only 8 | . 1 . 2 3 3 7 8 Max Kills in Single Turn 6 | . 1 . 1 1 1 3 6 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 6376 | . 110 . 199 680 475 2261 2651 Core 1231 | . 11 . 11 83 41 439 646 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 . 95 97 84 94 48 . Volleys Fired 210 | . 13 . 14 43 19 52 69 Largest 2 | . 2 . 2 2 2 2 2 Hottest 118 | . 70 . 70 76 78 97 118 Shots Fired 409 | . 26 . 28 84 37 97 137 Gun 362 | . 26 . 28 84 37 96 91 Cannon 47 | . . . . . . 1 46 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 236 | . 13 . 14 41 29 56 83 Thermal 127 | . 13 . 14 30 . 24 46 Explosive . | . . . . . . . . Electromagnetic 46 | . . . . 13 8 17 8 Robot Hit Streak 50 | . 16 . 20 50 37 50 28 Robot Miss Streak 3 | . 1 . 1 1 1 3 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 . . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Shots Hit Robots 359 | . 24 . 23 75 34 82 121 Core Hits 252 | . 7 . 6 34 19 78 108 Critical Hits 4 | . . . . . 1 . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9102 | . 230 . 230 1021 808 2416 4397 Guns 6201 | . 230 . 230 1016 743 1911 2071 Cannons 1527 | . . . . . . 30 1497 Explosions 1368 | . . . . . 65 475 828 Melee . | . . . . . . . . Ramming 6 | . . . . 5 . . 1 Kinetic 4350 | . 83 . 83 395 614 1245 1930 Thermal 3159 | . 147 . 147 418 65 885 1497 Explosive 828 | . . . . . . . 828 Electromagnetic 759 | . . . . 203 129 286 141 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 1 . 4 9 3 Average Corruption 2 | . . . 1 . 1 3 2 Corruption Purged 8 | . . . . . . . 8 Effects 36 | . . . 1 . 7 10 18 Message Errors 15 | . . . 1 . 3 3 8 Matter Fused 6 | . . . . . 1 1 4 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 8 | . . . . . 1 3 4 Misfires 1 | . . . . . . 1 . Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 307 | . . . . . . 93 214 Projectiles 64 | . . . . . . . 64 Explosions 243 | . . . . . . 93 150 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 127 | . . . . . 37 13 77 Shots 3 | . . . . . 1 1 1 Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . . . . 1 . . 2 Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 372 | . 261 . 88 372 18 83 186 Average Temperature 78 | . 133 . 36 127 7 19 59 Received Heat Transfer 1431 | . 81 . 72 450 87 441 300 Effects 2 | . . . . 2 . . . Energy Bleed 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 4 | . . . . 2 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 . . . . 4 . Heat Transferred 4666 | . 444 . 444 1073 50 953 1702 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 264 | . 50 16 123 176 236 138 264 Initial 48 | . . 16 4 43 48 23 . Average 50 | . 6 16 61 76 97 44 49 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 97 | 100 100 100 100 100 83 100 98 Level 1 2 | . . . . . 16 . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 . 1 . 1 4 10 Investigation 2 | . 1 . . . . . 1 Extermination 9 | . . . . . 1 3 5 Reinforcement 4 | . . . 1 . . 1 2 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 5 | . . . . 1 . 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 2 . 4 12 7 44 40 Peak Tracking Total 10 | . 2 . 3 6 3 10 7 Tactical Retreats 3 | . . . . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 . 2 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 6 | . . . . . 1 4 1 Max in Single Turn 4 | . . . . . 1 4 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 12 | . 2 . 1 1 1 5 2 Terminals 9 | . 2 . 1 1 1 3 1 Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 3 . 1 4 2 9 5 Successful 11 | . . . 1 1 1 5 3 Failed 13 | . 3 . . 3 1 4 2 Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 17 | . 3 . 1 4 2 5 2 Terminals 17 | . 3 . 1 4 2 5 2 Fabricators 6 | . . . . . . 3 3 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . . 1 1 1 3 1 Part Schematic 1 | . . . . . . 1 . Level Access Points 5 | . . . 1 1 1 1 1 Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 3 | . . . . . . 1 2 Load Schematic 2 | . . . . . . 1 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . . 1 1 5 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 2 | . . . . . . . 2 Matter 168 | . . . . . . . 168 Time 42 | . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 7383 | 38 718 59 250 717 641 1903 3057 Spaces Moved 2774 | 27 279 39 136 278 347 922 746 Core 8 | 7 . . . . . 1 . Treads 1832 | . . . . . 197 921 714 Legs 934 | 20 279 39 136 278 150 . 32 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 122 153 160 150 Average Speed 156 | 103 144 150 150 137 157 160 164 Slowest Speed 550 | 120 150 150 150 153 200 550 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 3 28 16 13 35 10 20 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 107 | . . . . . 6 79 22 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 106 | . . . . . 6 79 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 5426 | 34 568 40 159 532 410 1253 2430 Wait 2285 | . 268 . . 186 5 244 1582 Move 2767 | 26 278 38 135 277 346 921 746 Hop . | . . . . . . . . Pick Up 40 | 2 4 2 4 5 9 4 10 Fast Attach 29 | 6 1 . . 4 8 4 6 Attach 25 | . . . 1 4 3 12 5 Detach 5 | . . . . 1 1 2 1 Swap 23 | . 3 . 1 5 4 5 5 Drop 38 | . 1 . 4 6 15 8 4 Fire 210 | . 13 . 14 43 19 52 69 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 16) 757 | -10/Materials | Entered Mines 804 | -10/Mines | Discovered new exit (range 10) 816 | -10/Mines | Entered Materials 816 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 857 | -9/Materials | Identified exit to Materials 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1095 | -8/Materials | Identified exit to Factory 1429 | -8/Materials | Lost 3 parts (1n2u) 1783 | -8/Materials | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1931 | -7/Factory | Identified exit to Factory 2424 | -7/Factory | Entered another Factory area 2424 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2520 | -6/Factory | Identified exit to Factory 3229 | -6/Factory | Discovered new exit (range 16) 4060 | -6/Factory | Assembled infested ambush trap array 4108 | -6/Factory | Destroyed 7 combat bots 4130 | -6/Factory | Core integrity fell below 50% 4149 | -6/Factory | Lost 14 parts (2p5n4u3w) 4327 | -6/Factory | Entered another Factory area 4327 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4911 | -5/Factory | Fabricated Med. Treads (x2) 5476 | -5/Factory | Build established: Scavenger-Mutant 6924 | -5/Factory | Identified exit to Factory 7194 | -5/Factory | Garrison activated, responded to threat 7370 | -5/Factory | Destroyed 8 combat bots 7380 | -5/Factory | Core integrity fell below 50% 7384 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. K-01 Serf collects debris. Slammed into P-70 Sage. Penetrated by Slug. Adv. Sensor Array destroyed. FDSQIQSFER|O OUXL K3%4 K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? ##???????????????? | | ???????????????????????????? #""??????????????? | | ?????????????????????#?????? #""??####????????? | | ?????????????????????# ????? #?????##?? | | ?????????????????????# ????? #???? ?? | | ?????????????????????# ????? """ """ ###?? ?? | | ???????????########### ###??# "G """ ??? ?? | | ?????????? #??# """ """ #???? ?? | | ?????????? #### #???? ??? | | ????????? # # #####+#### | | ????????? # ##T## # # | | ????????? h #+! #! # + | | ????????????????####h * %=*%= /%= # # | | ???????????????????# # [%=== ##### # # | | ???????????????????# Rs#ssp*%= #???# # ! # | | ???????????????? + @% u= #???# # # | | ???????????? # =% %#p! k ! #???# # # | | ??????????? ??# ! k ##### # ! # | | ???????????? ????# # " "" ; +! # | | ???????????????????#[ # "R"" ################ | | ???????????????????#%= # """ #??????????????? | | ???????????????????#= ##########??????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ?! ?????????????????????????? | | ?????????????????? ???? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 360 Matter Stores 342 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Med. Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed SkeletonSubatomicFacilitator Manual? 0 Play Time 00:39:45 Cumulative 24.5 hours Start 2021.01.16 @ 01:01:59 End 2021.01.16 @ 02:08:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ee5a7f09-ea9e-4179-bfc1-8d650b59b6cf