Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 00:14:22 Player: Mr Goldstein Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (24) 120 Value Destroyed (478) 478 Prototype IDs (222) 4440 Alien Tech Used (5) 1000 Bonus (12998) 12998 TOTAL SCORE: 28436 Bonus ------- Pacifist 470 Follower Combat Kills 150 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Friendly Fire -222 Cogmind --------- Core Integrity 0/1450 Matter 296/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved System Shield Heavy Missile Launcher Guided Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Launcher Guidance Computer Improved Light Armor Plating Makeshift Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Improved System Shield Transdimensional Reconstructor Heavy Missile Launcher RU-N14's Throwing Claymores [Rating: 82] Favorites ----------- Power Light Fission Core Engine Backup Power III Power Core Light Fission Core Propulsion Makeshift Flight Unit Hover Unit Backup Propulsion III Flight Unit Makeshift Flight Unit Utility 0b10 Decoder Chip [Looter] Device Hacking Drone Bay Processor 0b10 Decoder Chip [Looter] Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Backup Laser III Launcher Long-range Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Slots Evolved 16 | . . 2 2 . 2 . . . . . 2 . . . . 2 2 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 7 | . . 1 1 . 1 . . . . . 1 . . . . 1 1 . . . . . . . 1 . . Utility 8 | . . 1 1 . 1 . . . . . 1 . . . . 1 1 . . . . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 46 | . . . . 1 . 3 3 5 4 1 8 1 . . 1 6 4 1 . 1 . 1 . 4 1 . 1 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . . . . . . 1 . 4 . . 2 . . . 1 . 2 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . 1 . 4 . . 2 . . . 1 . 2 . . . . . . . . . . Utility 20 | . . . . . . . 1 . 4 . 4 1 . . . 3 2 . . 1 . 1 . 2 1 . . Device 4 | . . . . . . . . . . . 2 . . . . 1 1 . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 7 | . . . . . . . . . 4 . 1 1 . . . 1 . . . . . . . . . . . Hackware 6 | . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . 1 1 . . Protection 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 15 | . . . . 1 . 2 2 1 . 1 2 . . . . 3 . . . . . . . 2 . . 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . 1 . 2 2 1 . 1 1 . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . . . 3 . . . . 2 . . . 1 . . 1 5 . . . Parts Lost 28 | . . . . . . . 4 . . 4 1 . . 1 2 2 1 . . . . 2 . 2 . 2 7 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 10 | . . . . . . . 1 . . 3 1 . . . 2 1 . . . . . 1 . . . 1 . Utility 14 | . . . . . . . 2 . . 1 . . . . . 1 1 . . . . 1 . 1 . . 7 Weapon 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . Highest Loss Streak 7 | . . . . . . . 2 . . 4 1 . . 1 2 1 2 . . . . 2 . 2 . 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 37 | . . . . 1 . 13 9 4 34 39 38 54 60 60 53 47 39 57 57 60 63 59 52 50 49 42 30 Flight 9 | . . . . . . 3 . 4 30 13 5 13 13 13 13 5 2 10 10 10 10 9 4 4 4 1 . Processor 17 | . . . . . . . . . 4 25 24 27 33 33 33 29 27 26 26 26 26 23 23 23 21 21 17 Hackware 4 | . . . . . . . . . . . 3 6 6 6 6 6 5 5 5 8 10 12 14 12 15 17 11 Protection 1 | . . . . . . 3 8 . . . . . . . . . . 5 5 5 5 3 . 2 4 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . 2 5 5 5 5 5 4 4 4 4 . . Naked Turns 356 | . 39 56 12 77 25 63 12 72 . . . . . . . . . . . . . . . . . . . Heaviest Build 15 | . . . . . . 4 4 . . . 2 2 2 2 . 3 6 13 13 13 13 13 10 15 11 11 . Greatest Support 30 | 3 3 3 3 3 3 5 5 28 24 24 8 6 6 6 12 6 30 30 30 30 30 30 15 15 15 15 3 Greatest Overweight (x) 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 1 1 2 2 2 4 4 5 5 5 5 5 5 3 2 2 3 5 5 4 5 5 5 5 Average Carried 3 | . . . . . 1 1 1 1 3 3 4 5 5 5 5 3 3 2 2 2 4 4 3 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 1 1 2 2 2 4 4 5 5 5 5 5 3 3 2 2 3 5 4 3 5 5 5 3 Class Distribution -------------------- 47% | Mutant 31% | Derelict-Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Hacker-Mutant | -3/Lab Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -2/Section 7 Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ----------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Matter Collected 778 | 178 . . . . . 131 . 62 94 . 110 31 2 12 10 45 . 50 . 20 . . . . 25 8 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1011 | . . . . 23 . 295 41 48 . 16 181 . . 29 . 65 . . . 288 . . . . 25 . . Parts 36 | . . . . 6 . 3 5 4 . 1 12 . . 2 . . . . . . . . . . 3 . . Haulers Intercepted 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 2 4 2 . . 1 . . . . 4 . . . . . . . . . Prevented 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Combat Hostiles Destroyed 17 | . . . . 3 . 1 3 4 . 3 3 . . . . . . . . . . . . . . . . AOE 17 | . . . . 3 . 1 3 4 . 3 3 . . . . . . . . . . . . . . . . Classes Destroyed 5 | . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . 1 . . Worker 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 16 | . . . . 3 . . 3 4 . 3 3 . . . . . . . . . . . . . . . . Compactor 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 4 | . . . . 3 . 1 3 4 . 3 4 . . 1 . 1 . . . . . . . . 1 . . Combat Bots Only 4 | . . . . 3 . 1 3 4 . 3 3 . . . . . . . . . . . . . . . . Max Kills in Single Turn 4 | . . . . 3 . 1 2 4 . 1 4 . . 1 . 1 . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . 1 2 4 . 1 3 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Damage Taken 5450 | . 57 258 29 249 . 230 532 40 . 197 160 . 26 119 274 202 87 91 89 . 247 238 26 50 88 478 1683 Core 3774 | . 57 258 29 249 . 230 226 40 . 102 108 . 10 92 204 159 47 17 56 . 41 24 26 . . 244 1555 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 77 35 . 49 . . . . . 14 . . . . 51 84 . . . . 86 . . 90 . . . Volleys Fired 16 | . . . . 1 . 3 4 1 . 3 1 . . . . 2 . . . . . . . 1 . . . Largest 2 | . . . . 1 . 2 1 1 . 1 1 . . . . 1 . . . . . . . 1 . . . Hottest 79 | . . . . 36 . 79 43 43 . 43 43 . . . . . . . . . . . . 10 . . . Shots Fired 19 | . . . . 1 . 6 4 1 . 3 1 . . . . 2 . . . . . . . 1 . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . 1 . 6 4 1 . 3 1 . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 18 | . . . . 1 . 6 4 1 . 3 1 . . . . 2 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | . . . . 1 . 5 1 . . . 2 . . . . . . . . . . . . 3 . . . Robot Miss Streak 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 21 | . . . . 1 . 4 1 . . . 3 . . 1 . 2 . . . 7 . . . 1 1 . . Core Hits 29 | . . 1 . 4 . 5 4 5 . 4 5 . . 1 . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 23 | . . . . . . . . . . . 2 . . 1 . 2 . . . 7 . . . 10 1 . . Impact 20 | . . . . . . . . . . . . . . . . 2 . . . 7 . . . 10 1 . . Slashing 3 | . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3954 | . . 11 . 278 . 1164 447 260 . 370 446 . . 78 . 135 . . . 708 . . . . 52 . 5 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2793 | . . . . 268 . 1164 426 260 . 370 305 . . . . . . . . . . . . . . . . Melee 1114 | . . . . . . . . . . . 141 . . 78 . 135 . . . 708 . . . . 52 . . Ramming 47 | . . 11 . 10 . . 21 . . . . . . . . . . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2793 | . . . . 268 . 1164 426 260 . 370 305 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 895 | . . . . . . . . . . . . . . . . 135 . . . 708 . . . . 52 . . Slashing 219 | . . . . . . . . . . . 141 . . 78 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . . 1 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 599 | . . . . 26 . . 90 . . . 50 . . . . 38 . . . 353 . . . . 42 . . Projectiles 44 | . . . . . . . . . . . . . . . . . . . . 44 . . . . . . . Explosions 116 | . . . . 26 . . 90 . . . . . . . . . . . . . . . . . . . . Melee 439 | . . . . . . . . . . . 50 . . . . 38 . . . 309 . . . . 42 . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 75 | . . 4 . 4 . . 65 . . . . . . . . . . . . . . . . . . . 2 Shots 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Rammed 15 | . . 5 . 4 . . 4 . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 15 | . . 5 . 4 . . 4 . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 199 | . . . . . . . 3 . . . . . . . . . . . 6 . . . . 199 . . . Average Temperature 81 | . . . . . . . 3 . . . . . . . . . . . 6 . . . . 120 . . . Received Heat Transfer 561 | . 30 75 27 18 . 9 138 . . . 36 . 12 12 57 9 21 9 45 . . . . . . . 63 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 19 | . . . . . . . . . . . . . . . . 1 . . . 17 . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Peak Influence 470 | . . 45 18 189 85 119 235 . . . 247 . . . . 158 136 . . . . 470 286 . 89 153 180 Initial 450 | . . . 18 13 85 29 83 . . . 72 . . . . . 72 . . . . 450 241 . . 49 85 Average 116 | . . 30 18 78 85 89 138 . . . 145 . . . . 71 96 . . . . 460 260 . 43 85 123 Maximum Alert Level 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . 2 1 . . . . Low Security (%) 89 | 100 100 100 100 100 100 100 85 . . . 86 . . . . 100 100 . . . . . . . 100 100 100 Level 1 7 | . . . . . . . 14 . . . 13 . . . . . . . . . . . 100 . . . . Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . 1 . . . . 1 . . . 2 . . . . 2 . . . . . . . . 2 1 1 Investigation 6 | . . 1 . . . . 1 . . . 2 . . . . 1 . . . . . . . . 1 . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Distress Signals 8 | . . 1 . . . . . . . . . . . . 1 1 1 . . . 1 . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 193 | . 2 14 1 12 4 6 13 8 1 3 8 . 1 4 9 11 5 7 5 . 16 6 4 1 7 9 36 Peak Tracking Total 18 | . 2 16 3 9 4 5 6 7 1 3 4 . 1 4 9 8 5 6 5 . 14 6 4 1 10 8 18 Tactical Retreats 17 | . . . . 2 . . 3 2 . 2 2 . . . . 1 2 1 . . . . . . . 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Traps Triggered 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 2 . . 3 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ---------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Machines Disabled 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Machines Accessed 24 | . . . . . . . 1 1 . . 3 . . 3 1 3 1 . . 2 . 1 . 2 3 3 . Terminals 13 | . . . . . . . 1 . . . . . . . 1 3 1 . . . . 1 . . 3 3 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 78 | . . . . . . . 3 1 . . 4 . . 19 1 8 1 . . 8 . 1 . 20 8 4 . Successful 62 | . . . . . . . 1 1 . . 3 . . 19 1 2 1 . . 8 . . . 20 3 3 . Failed 16 | . . . . . . . 2 . . . 1 . . . . 6 . . . . . 1 . . 5 1 . Catastrophic 5 | . . . . . . . 2 . . . . . . . . 1 . . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . . . . . 3 . . . 4 . . . . 2 . . . . . 1 . . 4 . . Terminals 26 | . . . . . . . 3 . . . . . . . 1 8 1 . . . . 1 . . 8 4 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 58 | . . . . . . . 1 1 . . . . . 19 1 2 1 . . 8 . . . 20 2 3 . Record 27 | . . . . . . . . . . . . . . 2 1 . . . . 4 . . . 20 . . . Part Schematic 12 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . 1 . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . . . 1 . . . 1 . . . . 3 . . . . . 1 . . 3 1 . Full Trace Events 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 14 . . . . 11 . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------------ Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Total Allies 26 | . . . . . . 19 . . 4 . 3 . . . . . . . . . . . . . . . . Largest Group 19 | . . . . . . 19 3 . 4 . 3 . . . . . . . . . . . . . . . . Highest-Rated Group 465 | . . . . . . 465 42 . 93 . 87 . . . . . . . . . . . . . . . . Highest-Rated Ally 35 | . . . . . . 35 14 . 28 . 29 . . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . RETURN 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Ally Attacks 121 | . . . . . . 118 3 . . . . . . . . . . . . . . . . . . . . Total Damage 3392 | . . . . . . 3353 39 . . . . . . . . . . . . . . . . . . . . Kills 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Robot Analysis Total 131 | . . . . . . . . . . . . . . 131 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 1 1 . 2 1 . . . . 1 2 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Decoded 0b10 Intel 114 | . . . . . . . . . . . 48 . . . . 19 11 . . . . 3 6 . 7 10 10 Traps 11 | . . . . . . . . . . . 7 . . . . 2 1 . . . . . 1 . . . . Emergency Access 9 | . . . . . . . . . . . 1 . . . . . 3 . . . . 1 1 . 1 1 1 Items 88 | . . . . . . . . . . . 37 . . . . 17 7 . . . . 2 4 . 6 8 7 Machines 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Guards 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Turns Passed 3297 | 10 39 56 12 80 25 142 150 112 494 162 479 112 84 35 78 152 91 97 79 82 115 38 38 247 64 137 87 Spaces Moved 6357 | 20 78 102 23 142 50 200 282 223 953 292 521 314 240 89 220 327 177 258 214 154 304 100 93 383 150 285 163 Core 1564 | 20 78 102 23 142 50 121 227 141 . . 218 . . . . 2 130 . . . . . . . . 147 163 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4793 | . . . . . . 79 55 82 953 292 303 314 240 89 220 325 47 258 214 154 304 100 93 383 150 138 . Fastest Speed 34 | 50 50 50 50 50 50 35 35 35 49 42 35 35 35 35 34 35 37 37 37 37 37 37 40 40 40 40 50 Average Speed 42 | 50 50 50 50 50 50 44 47 45 49 52 45 35 35 35 34 35 47 37 37 37 37 37 40 40 40 45 50 Slowest Speed 150 | 50 50 50 50 50 50 50 50 50 49 55 55 35 35 35 35 50 100 37 37 37 37 40 40 40 40 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . 5 . . 3 2 4 1 1 1 . 1 1 . . 3 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 38 | 4 30 21 6 37 4 89 19 51 82 63 18 55 48 77 50 10 8 54 51 60 49 6 8 96 7 43 21 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 33 | . . . . . . . . . 1 . 2 1 . 26 . . . . . 3 . . . . . . . Known Exits Taken 17 | . . . . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . . . 2 3 3 . 3 1 . 2 . . . 2 . 2 . . . . . . Spaces Dug 49 | . . . . . . . . 10 . . . . . . . 34 . . . . . . . 5 . . . Terrain Destroyed 186 | . . . . 11 . 50 25 10 . 33 18 . . . . 34 . . . . . . . 5 . . . Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Projectile 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . AOE 179 | . . . . 11 . 50 25 10 . 33 18 . . . . 32 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Total 6797 | 19 77 106 22 149 50 248 295 229 977 296 751 314 239 88 218 354 180 257 212 163 304 99 93 453 148 287 169 Wait 351 | . . . . . . 36 . . 19 . 221 . . . . 19 . . . . . . . 49 . 7 . Move 6284 | 19 77 101 22 141 50 199 282 222 952 291 511 313 239 84 216 318 174 255 211 153 301 97 92 382 144 275 163 Hop 21 | . . . . . . . . . . . 4 . . 1 1 4 1 1 1 . 1 1 . . 2 4 . Pick Up 12 | . . . . 1 . 1 1 . 2 . 1 . . 1 . . . . . 1 2 . . 2 . . . Fast Attach 31 | . . . . . . 1 . 4 4 . 5 1 . . 1 2 4 . . 2 . . . 6 1 . . Attach 21 | . . . . 1 . 2 3 1 . 1 3 . . . . 4 . 1 . . . 1 1 . . . 3 Detach 14 | . . . . 1 . 2 2 1 . 1 3 . . . . 2 . . . . . . . 1 . . 1 Swap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drop 10 | . . . . . . 4 . . . . . . . 1 . 1 1 . . . . . . 2 . 1 . Fire 16 | . . . . 1 . 3 4 1 . 3 1 . . . . 2 . . . . . . . 1 . . . Melee 23 | . . . . . . . . . . . 2 . . 1 . 2 . . . 7 . . . 10 1 . . Ram 14 | . . 5 . 4 . . 3 . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Arm) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 11 | -11/Junkyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 13) 47 | -10/Materials | Discovered new exit (range 6) 50 | -10/Materials | Entered another Materials area 50 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 98 | -9/Materials | Discovered new exit (range 16) 101 | -9/Materials | Core integrity fell below 50% 106 | -9/Materials | Entered another Materials area 106 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 110 | -8/Materials | Discovered new exit (range 16) 118 | -8/Materials | Entered Storage 191 | -8/Storage | Discovered new exit (range 14) 196 | -8/Storage | Core integrity fell below 50% 198 | -8/Storage | Entered Factory 198 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 223 | -7/Factory | Sucked down chute 223 | -7/Factory | Entered Waste 227 | -7/Waste | Spotted C-40 Crusher 230 | -7/Waste | Spotted C-40 Crusher 242 | -7/Waste | Spotted C-40 Crusher 242 | -7/Waste | Spotted C-40 Crusher 265 | -7/Waste | Spotted C-40 Crusher 275 | -7/Waste | Warlord forces began an assault 285 | -7/Waste | Allies destroyed C-40 Crusher 288 | -7/Waste | Allies destroyed C-40 Crusher 289 | -7/Waste | Destroyed C-40 Crusher 289 | -7/Waste | Allies destroyed C-40 Crusher 295 | -7/Waste | Allies destroyed C-40 Crusher 297 | -7/Waste | Spotted C-40 Crusher 312 | -7/Waste | Allies destroyed C-40 Crusher 319 | -7/Waste | Build established: Mutant 360 | -7/Waste | Discovered new exit (range 12) 365 | -7/Waste | Entered Factory 365 | -7/Factory | Accompanied by 3 allies 423 | -7/Factory | Identified exit to Lower Caves 429 | -7/Factory | Discovered new exit (range 9) 442 | -7/Factory | Core integrity fell below 50% 515 | -7/Factory | Entered Lower Caves 543 | -7/Lower Caves | Spotted B-75 Beast 562 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 622 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 627 | -7/Lower Caves | Entered Zion 689 | -7/Zion | Discovered new exit (range 10) 698 | -7/Zion | Given A8's code to call for help 715 | -7/Zion | Received a visual enhancement algorithm 782 | -7/Zion | Learned Factory emergency access door positions 798 | -7/Zion | Gained Derelict followers 812 | -7/Zion | Found Prototype Special Weapon 841 | -7/Zion | Given the Hacking Drone Bay 841 | -7/Zion | Found Prototype Device 1121 | -7/Zion | Entered Proximity Caves 1166 | -6/Proximity Caves | Spotted B-75 Beast 1204 | -6/Proximity Caves | Lost 4 parts (3n1u) 1256 | -6/Proximity Caves | Core integrity fell below 20% 1275 | -6/Proximity Caves | Discovered new exit (range 13) 1283 | -6/Proximity Caves | Entered Factory 1283 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1284 | -6/Factory | Identified exit to Lower Caves 1340 | -6/Factory | Build established: Derelict-Mutant 1345 | -6/Factory | Identified Hacking Drone Bay 1647 | -6/Factory | Build established: Mutant 1762 | -6/Factory | Entered Lower Caves 1769 | -6/Lower Caves | Learned Factory emergency access door positions 1801 | -6/Lower Caves | Encountered a Warlord checkpoint 1871 | -6/Lower Caves | Discovered new exit (range 7) 1873 | -6/Lower Caves | Identified exit to Lower Caves 1874 | -6/Lower Caves | Entered another Lower Caves area 1896 | -6/Lower Caves | Encountered a Warlord checkpoint 1917 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1950 | -6/Lower Caves | Learned Factory security intel 1957 | -6/Lower Caves | Discovered new exit (range 4) 1958 | -6/Lower Caves | Identified exit to Data Miner 1958 | -6/Lower Caves | Entered Data Miner 1958 | -6/Data Miner | Discovered new exit (range 6) 1965 | -6/Data Miner | Met Data Miner 1973 | -6/Data Miner | Learned location of Section 7 (-2) 1973 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1976 | -6/Data Miner | Received God Mode back door access code from Data Miner 1979 | -6/Data Miner | Destroyed Data Miner 1982 | -6/Data Miner | Interfaced with the Data Conduit 1983 | -6/Data Miner | Found Prototype Hackware 1993 | -6/Data Miner | Identified exit to Proximity Caves 1993 | -6/Data Miner | Entered Proximity Caves 2031 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2033 | -5/Proximity Caves | Spotted B-75 Beast 2066 | -5/Proximity Caves | Discovered new exit (range 15) 2070 | -5/Proximity Caves | Identified exit to Factory 2071 | -5/Proximity Caves | Entered Factory 2071 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2072 | -5/Factory | Identified exit to Upper Caves 2075 | -5/Factory | Loaded intel: 230 machine locations 2085 | -5/Factory | Identified RU-N14's Throwing Claymores 2145 | -5/Factory | Identified Deep Network Scanner 2146 | -5/Factory | Identified exit to Factory 2179 | -5/Factory | Build established: Derelict-Mutant 2223 | -5/Factory | Entered another Factory area 2223 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2224 | -4/Factory | Loaded intel: 215 machine locations 2229 | -4/Factory | Identified exit to Upper Caves 2229 | -4/Factory | Identified exit to Extension 2314 | -4/Factory | Entered Upper Caves 2408 | -4/Upper Caves | Discovered new exit (range 7) 2410 | -4/Upper Caves | Identified exit to Upper Caves 2411 | -4/Upper Caves | Entered another Upper Caves area 2412 | -4/Upper Caves | Encountered a Warlord checkpoint 2447 | -4/Upper Caves | Learned 8 Research zone layouts 2458 | -4/Upper Caves | Learned 4 Research zone layouts 2489 | -4/Upper Caves | Discovered new exit (range 5) 2490 | -4/Upper Caves | Identified exit to Zhirov 2490 | -4/Upper Caves | Entered Zhirov 2490 | -4/Zhirov | Discovered new exit (range 3) 2491 | -4/Zhirov | Identified exit to Proximity Caves 2497 | -4/Zhirov | Met Zhirov 2503 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2514 | -4/Zhirov | Found Alien Artifact 2514 | -4/Zhirov | Identified Integrated Dissipator 2514 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2519 | -4/Zhirov | Found Alien Artifact 2572 | -4/Zhirov | Entered Proximity Caves 2574 | -3/Proximity Caves | Spotter reported a threat 2575 | -3/Proximity Caves | Spotter reported a threat 2643 | -3/Proximity Caves | Spotter reported a threat 2685 | -3/Proximity Caves | Discovered new exit (range 3) 2686 | -3/Proximity Caves | Identified exit to Research 2687 | -3/Proximity Caves | Entered Research 2687 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2688 | -3/Research | Identified exit to Research 2688 | -3/Research | Identified exit to Armory 2689 | -3/Research | Loaded intel: 95 machine locations 2725 | -3/Research | Entered Armory 2726 | -3/Armory | Loaded intel: 83 machine locations 2762 | -3/Armory | Identified Transdimensional Reconstructor 2762 | -3/Armory | Warped through subspace to slip node 2762 | -3/Armory | Discovered new exit (range 1) 2762 | -3/Armory | Identified exit to Lab 2763 | -3/Armory | Entered Lab 2763 | -3/Lab | Discovered exit to Research (range 9) 2768 | -3/Lab | Hidden lab's door opened automatically 2768 | -3/Lab | Sensor layout match revealed 2776 | -3/Lab | Gained access to the hidden lab's interior 2806 | -3/Lab | Decrypted terminal 2806 | -3/Lab | Acquired modification code for an L2 power cell 2811 | -3/Lab | Found Prototype Special Weapon 2811 | -3/Lab | Identified Gui. Remote Datajack 2819 | -3/Lab | Detected by scanners 2832 | -3/Lab | Build established: Hacker-Mutant 2835 | -3/Lab | Destroyed A5 with code downloaded from Data Conduit 2836 | -3/Lab | Confronted by A5 2853 | -3/Lab | Found Prototype Protection 2853 | -3/Lab | Identified Med. Regenerative Plating 2858 | -3/Lab | Found Prototype Energy Gun 2858 | -3/Lab | Identified Tachyon Dispersion Ray 2905 | -3/Lab | Found Alien Artifact 2905 | -3/Lab | Identified Core Reset Matrix 2905 | -3/Lab | Used Core Reset Matrix 2909 | -3/Lab | Sensed 3 artifacts in vicinity 2914 | -3/Lab | Found Integrated Mediator 2914 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 2921 | -3/Lab | Found Transdimensional Reconstructor 2930 | -3/Lab | Found Core Regenerator 2937 | -3/Lab | Found Prototype Hackware 2937 | -3/Lab | Identified Deep Network Scanner 2954 | -3/Lab | Decrypted terminal 2966 | -3/Lab | Discovered exit to Research (range 13) 3000 | -3/Lab | Decrypted terminal 3010 | -3/Lab | Entered Research 3010 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3034 | -2/Research | Identified exit to Testing 3074 | -2/Research | Entered Testing 3117 | -2/Testing | Discovered new exit (range 15) 3154 | -2/Testing | Spotted Alpha 7 3172 | -2/Testing | Spotted Fortress 3209 | -2/Testing | Discovered new exit (range 7) 3211 | -2/Testing | Identified exit to Section 7 3211 | -2/Testing | Entered Section 7 3212 | -2/Section 7 | Sensed 26 artifacts in vicinity 3253 | -2/Section 7 | Spotted S7 Guard 3256 | -2/Section 7 | Core integrity fell below 50% 3264 | -2/Section 7 | Spotted B-90 Cyclops 3265 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 3271 | -2/Section 7 | Discovered new exit (range 15) 3280 | -2/Section 7 | Warped through subspace 3284 | -2/Section 7 | Core integrity fell below 20% 3298 | -2/Section 7 | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 03280_ Penetrated by Slug. 03280_ System Shield destroyed. 03281_ Penetrated by Slug. 03281_ Slug penetrates R-10 Processor. 03283_ >> DECODED: Security location. 03283_ Penetrated by Slug. 03283_ K-01 Serf collects debris. 03283_ 0b10 Decoder Chip [Generic] destroyed. 03283_ Knocked back. 03283_ Slug penetrates Wall. 03284_ R-10 Processor collects Unknown Wheel. 03284_ Slug penetrates Wall. 03285_ Slug penetrates A-15 Conveyor. 03285_ Slug penetrates Wall. 03287_ Slug penetrates Y-72 Warden. 03287_ Knocked back. 03290_ Slug penetrates C-65 Expert. 03290_ Penetrated by Slug. 03294_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03295_ O-24 Administrator sends out distress signal. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | ####### #?????????????????????????????????????? | | ??????? #?????????????????????????????????????? | | ??????? #?????????????????????????????????????? | | ???????? ?#?????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? #?????????????????????????????????????? | | ??????+ ?????????????????????????????????????? | | ?!????# ?????????????????????????????????????? | | ?!????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #???????!?????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #??????????????????##?????????????????? | | ??????# #?????????????????# ##????????????????? | | ??????# #???????????????? ???????????????? | | ??????# #???????????????? """ #??????????????? | | ####### "#####+########? " " #??????????????? | | % #? """ #??????????????? | | % # #??????????????? | | # """ #??????????????? | | + " " #??????????????? | | ##########"########## # """ #??????????????? | | ???????? ???????# k # #??????????????? | | ??????? ?????# ##########??????????????? | | ??????# #????# @ c g #?????????? | | ??????# """ #????# g g #?????????? | | ??????# "!" #????# g #?????????? | | ??????# """ #????# #?????????? | | !?????# "" " #????####+###############?????????? | | ??????# """"" #??????? ???????????????????????? | | ??????????? #??????? ???????????????????????? | | ??????????#####??????? ???????????????????????? | | ""????????????????????? "???????????????????????? | | #?????????????????????? "???????????????????????? | | ??????????????????????? "???????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????" ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??!??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Launcher Accuracy 20 Offensive Hacking 48 Defensive Hacking 10 Item Schematics ----------------- Lgt. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed GravityLinkedWand Manual? 0 Play Time 00:43:57 Cumulative 257.9 hours Start 2023.05.30 @ 23:28:43 End 2023.05.31 @ 00:14:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 768 Rogue 768 Adventurer 0 Explorer 0 Win Type - Total 13 Types 8/0/3/2/0/0/0/0/0 Lore% 87 Gallery% 84 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ba30fa1-a983-49a2-a63f-49462c45b2a9