Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 19:45:17

Player: Waste

Result: Destroyed by MAIN.C with Omega Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (215)     1075
Value Destroyed (6415)     6415
Prototype IDs (46)         920
Alien Tech Used (5)        1000
Bonus (10567)              10567
              TOTAL SCORE: 29277

 Bonus
-------
High Alert Combat Kills    288
Met Data Miner             300
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     92/100
System Corruption          34%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (8) ---
             (None)
>        --- UTILITY (12) -----
             (None)
>        --- WEAPON (2) -------
         Kinetic Spear
>        --- INVENTORY (5) ----
  Cooled Nova Cannon
         Fusion Bomb Launcher
         Sigix Broadsword

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
  Improved Gyrokinetic Inverter
    Cooled Antigrav System
    Cooled Linear Gravjet
    Cooled Linear Gravjet
    Cooled Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Advanced Reaction Control System
  Advanced Phase Shifter
  Advanced Cloaking Device
  Advanced Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
>          --- WEAPON -----------
           Sigix Broadsword
>          --- INVENTORY --------
     Light Quantum Reactor
  Advanced Melee Analysis Suite
           Core Analyzer
           Microactuators
           ECM Suite
  Advanced Reaction Control System
  Improved Phase Shifter
     Heavy Regenerative Plating
  Advanced Shield Generator
           Subatomic Replicator
    Cooled Nova Cannon
           Fusion Bomb Launcher
           Nanosword
           Kinetic Spear
[Rating: 205]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Combat Airjet
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Experimental Propulsion Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Backup Laser III
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   .   .   2   2   .   .   2   2   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   1   .   
  Utility                  10   | .   .   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             345  | 1   3   11  12  1   16  40  .   8   5   8   1   13  29  15  4   20  20  9   22  30  16  12  30  19  
  Power                    36   | .   .   2   2   .   1   2   .   .   .   .   .   2   4   2   .   .   3   3   1   5   .   .   6   3   
    Engine                 8    | .   .   2   2   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   2   .   .   1   1   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   1   4   .   .   6   3   
  Propulsion               63   | .   .   2   6   .   5   13  .   4   .   .   .   1   .   2   1   6   11  1   1   4   2   .   3   1   
    Treads                 10   | .   .   2   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  50   | .   .   .   .   .   .   13  .   4   .   .   .   1   .   2   1   6   11  1   1   4   2   .   3   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  175  | .   1   2   2   .   7   20  .   1   2   4   .   7   25  11  .   9   4   5   10  21  9   6   19  10  
    Device                 124  | .   .   .   .   .   2   12  .   .   1   3   .   5   19  8   .   8   1   3   9   17  9   6   14  7   
    Storage                4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Processor              12   | .   .   .   2   .   1   2   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   2   2   
    Hackware               11   | .   .   .   .   .   .   3   .   .   .   .   .   .   2   1   .   .   1   1   .   1   .   .   2   .   
    Protection             24   | .   .   2   .   .   4   2   .   1   1   1   .   2   3   2   .   1   1   .   .   3   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 1   2   5   2   1   3   5   .   3   3   4   1   3   .   .   3   5   2   .   10  .   5   6   2   5   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          15   | .   .   1   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   2   .   2   4   1   1   
    Ballistic Gun          6    | .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   .   .   .   1   .   1   1   1   1   1   .   .   .   .   .   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   4   .   1   1   .   .   1   .   .   .   .   .   .   1   .   1   2   1   3   
    Piercing Weapon        15   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   4   2   .   5   .   1   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   2   .   .   1   .   3   .   .   .   .   .   1   1   .   2   .   6   3   .   4   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 57   | .   .   6   1   .   4   .   .   .   .   1   .   2   5   .   1   3   .   .   .   1   2   1   4   26  
  Power                    13   | .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   3   5   
  Propulsion               16   | .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   8   
  Utility                  24   | .   .   2   .   .   1   .   .   .   .   1   .   .   3   .   .   1   .   .   .   1   2   1   1   11  
  Weapon                   4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      26   | .   .   4   1   .   1   .   .   .   .   1   .   2   3   .   1   1   .   .   .   1   1   1   2   26  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   84  86  97  100 94  97  100 100 100 100 100 99  99  99  93  98  99  95  99  97  97  95  93  73  
  Engine                   3    | .   14  13  11  11  9   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   6   7   7   7   7   7   4   2   11  11  11  8   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   8   8   11  13  13  11  9   
  Treads                   8    | .   .   18  43  44  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   28  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    20   | .   .   .   .   .   .   29  30  30  30  30  30  29  26  29  23  28  30  28  28  28  30  30  30  25  
  Device                   12   | .   .   .   .   .   3   20  15  15  14  11  7   6   12  10  11  13  15  19  21  21  23  25  23  15  
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   7   7   6   5   5   5   5   4   4   4   4   4   4   3   
  Processor                9    | .   .   .   10  11  9   8   15  15  15  15  15  15  13  11  11  11  10  9   12  8   8   8   8   8   
  Hackware                 7    | .   .   .   .   .   .   6   7   7   7   7   7   7   14  16  17  12  10  9   9   8   8   8   11  3   
  Protection               2    | .   .   2   .   .   11  .   .   .   .   2   7   8   4   .   .   1   4   4   2   3   1   .   .   1   
  Ballistic Gun            1    | .   .   .   .   11  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   24  24  21  11  2   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   13  15  15  9   7   7   1   .   .   .   .   .   .   .   .   1   3   3   5   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   7   11  13  11  3   6   10  9   8   8   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 14  34  38  36  35  52  41  35  41  45  45  41  51  45  53  56  56  50  60  62  78  100 101 85  110 
  Greatest Support         136  | 20  20  40  88  88  88  50  48  48  48  48  48  48  48  56  55  53  61  62  62  91  122 95  109 136 
  Greatest Overweight (x)  4    | .   1   1   .   .   4   1   .   1   .   .   .   1   .   .   1   1   1   1   .   1   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 6   13  12  13  14  14  14  15  14  14  14  15  14  14  14  14  14  14  14  14  14  14  14  14  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  11  15  14  15  15  15  15  15  15  15  14  15  15  15  15  15  15  15  15  13  15  15  4   

 Class Distribution 
--------------------
 30% | Mutant
 26% | Hacker-Ninja
 11% | Hacker-Scout
 11% | Scavenger-Scout
  5% | Scavenger-Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -8/Materials
   Scavenger-Ninja | -7/Factory
   Machinist-Scout | -7/Waste
   Machinist-Scout | -7/Factory
   Scavenger-Scout | -7/Lower Caves
   Scavenger-Scout | -7/Lower Caves
   Scavenger-Scout | -7/Data Miner
   Scavenger-Scout | -6/Proximity Caves
      Hacker-Scout | -6/Factory
      Hacker-Scout | -5/Factory
 Hacker-Skirmisher | -5/Waste
      Hacker-Scout | -5/Factory
      Hacker-Ninja | -4/Factory
      Hacker-Ninja | -3/Research
      Hacker-Ninja | -3/Testing
      Hacker-Ninja | -2/Research
      Hacker-Ninja | -2/Quarantine
      Hacker-Ninja | -2/Section 7
      Hacker-Ninja | -1/Access
   Hacker-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           5809 | 200  136  342  780  108  941  314  140  40   70   185  .    195  299  83   200  277  240  36   328  306  215  160  194  20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8825 | .    242  123  1281 38   1489 352  .    .    .    21   .    280  659  111  523  326  234  36   .    625  273  616  676  920  
  Parts                    494  | .    20   22   74   1    93   28   .    .    .    2    .    10   41   8    2    16   18   5    .    50   27   23   48   6    
Haulers Intercepted        7    | .    2    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    1    .    3    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    .    6    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  135  | .   7   12  28  2   34  5   .   .   .   4   .   6   6   1   2   4   .   .   .   2   8   6   6   2   
  Melee                    34   | .   .   .   .   .   .   1   .   .   .   .   .   2   6   1   .   4   .   .   .   2   4   6   6   2   
  Guns                     32   | .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  50   | .   7   9   28  2   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  AOE                      17   | .   .   3   .   .   .   4   .   .   .   4   .   2   .   .   .   .   .   .   .   .   4   .   .   .   
Classes Destroyed          18   | .   5   4   2   .   1   2   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   
  Worker                   18   | .   .   1   2   1   2   3   .   .   .   .   .   .   3   1   .   2   1   .   .   1   .   1   .   .   
  Builder                  10   | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   3   .   .   2   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Hauler                   7    | .   2   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | .   1   .   5   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   2   .   1   .   .   
  Operator                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  29   | .   1   .   3   .   3   4   .   .   .   .   .   .   3   1   .   1   4   .   .   3   .   2   4   .   
  Swarmer                  50   | .   6   9   8   .   9   4   .   .   .   .   .   .   3   .   .   4   .   .   .   .   4   3   .   .   
  Grunt                    31   | .   1   .   11  1   14  .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   1   7   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   2   3   .   5   1   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   6   3   6   2   12  5   .   .   .   4   .   3   4   1   1   4   2   2   .   2   4   7   2   1   
  Combat Bots Only         5    | .   4   3   4   1   5   4   .   .   .   4   .   3   3   1   1   4   .   .   .   1   4   5   2   1   
Max Kills in Single Turn   4    | .   1   2   2   1   2   3   .   .   .   2   .   2   1   1   1   1   1   1   .   1   4   1   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   .   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   1   .   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Hostile Shots Fired        950   | .    40   87   63   9    149  32   .    .    9    19   .    36   51   31   1    47   5    .    .    40   38   72   26   195  
  Missed                   326   | .    11   15   27   4    35   17   .    .    6    6    .    9    18   12   .    16   3    .    .    19   24   39   12   53   
Damage Taken               12761 | .    235  871  488  51   1714 185  .    .    22   243  .    521  491  341  39   512  24   .    .    447  341  818  762  4656 
  Core                     2526  | .    25   106  64   .    194  16   .    .    .    62   .    114  104  42   .    60   .    .    .    74   26   27   23   1589 
  Absorbed by Shields      625   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    599  
  Redirected to Shielding  153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    114  18   .    .    .    
  Regen/Repaired (Parts)   1236  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  51   23   33   .    .    42   23   190  653  96   
Core Remaining (%)         83    | 100  .    47   .    84   64   .    .    .    .    .    .    72   87   .    .    89   100  .    100  .    .    91   .    .    
Volleys Fired              386   | .    24   38   70   18   110  1    .    .    21   9    .    10   .    .    6    16   .    .    4    .    16   24   10   9    
  Largest                  2     | .    2    2    2    2    2    1    .    .    1    1    .    1    .    .    2    1    .    .    1    .    1    1    1    1    
  Hottest                  150   | .    100  78   78   62   62   30   .    .    90   30   .    39   .    .    114  57   .    .    150  .    52   50   50   150  
Shots Fired                613   | .    39   60   135  29   220  1    .    .    21   9    .    10   .    .    12   14   .    .    4    .    16   24   10   9    
  Gun                      220   | .    6    .    .    11   203  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   372   | .    33   59   135  18   17   .    .    .    21   2    .    .    .    .    12   14   .    .    4    .    14   24   10   9    
  Launcher                 21    | .    .    1    .    .    .    1    .    .    .    7    .    10   .    .    .    .    .    .    .    .    2    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  498   | .    33   55   135  29   220  .    .    .    .    .    .    .    .    .    12   14   .    .    .    .    .    .    .    .    
  Thermal                  90    | .    6    .    .    .    .    .    .    .    21   2    .    .    .    .    .    .    .    .    4    .    14   24   10   9    
  Explosive                13    | .    .    1    .    .    .    1    .    .    .    7    .    2    .    .    .    .    .    .    .    .    2    .    .    .    
  Electromagnetic          12    | .    .    4    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | .    4    6    36   11   24   .    .    .    .    6    .    1    .    .    2    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        6     | .    6    5    2    .    5    1    .    .    .    2    .    3    .    .    4    .    .    .    .    .    1    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           606   | .    18   29   97   8    172  21   .    1    .    6    .    12   30   15   6    14   9    2    1    19   11   17   25   93   
  Core Hits                316   | .    12   16   45   3    116  16   .    .    .    8    .    9    13   3    2    8    7    .    .    11   8    7    8    24   
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Strikes         30    | .    1    .    7    .    1    2    .    .    .    .    .    2    2    .    5    1    2    .    1    1    .    1    2    2    
    Destroy                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Blast                  9     | .    1    .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Impale                 11    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    1    2    .    1    1    .    .    .    2    
Melee Attacks              611   | .    .    .    .    .    .    47   .    8    5    1    .    11   68   50   1    29   33   12   27   68   24   41   87   99   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 298   | .    .    .    .    .    .    47   .    8    5    1    .    .    .    .    .    .    .    .    .    .    14   41   87   95   
  Piercing                 313   | .    .    .    .    .    .    .    .    .    .    .    .    11   68   50   1    29   33   12   27   68   10   .    .    4    
  Sneak Attacks            40    | .    .    .    .    .    .    8    .    1    .    .    .    .    10   1    .    3    2    2    .    8    .    2    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        40    | .    .    .    .    .    .    3    .    .    .    .    .    2    7    1    .    1    .    .    1    1    .    .    .    24   
Damage Inflicted           25258 | .    472  847  2336 143  2935 1261 .    89   .    538  .    704  1275 518  233  550  562  171  70   1340 1389 1566 2622 5637 
  Guns                     2720  | .    .    .    .    62   2658 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  3908  | .    435  628  2264 81   267  .    .    .    .    .    .    .    .    .    233  .    .    .    .    .    .    .    .    .    
  Explosions               1834  | .    .    198  .    .    .    242  .    .    .    538  .    431  .    .    .    .    .    .    .    .    425  .    .    .    
  Melee                    16656 | .    .    .    .    .    .    1019 .    89   .    .    .    273  1275 518  .    550  562  171  70   1340 964  1566 2622 5637 
  Ramming                  140   | .    37   21   72   .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6554  | .    435  554  2264 143  2925 .    .    .    .    .    .    .    .    .    233  .    .    .    .    .    .    .    .    .    
  Thermal                  150   | .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1257  | .    .    48   .    .    .    126  .    .    .    538  .    120  .    .    .    .    .    .    .    .    425  .    .    .    
  Electromagnetic          501   | .    .    74   .    .    .    116  .    .    .    .    .    311  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11745 | .    .    .    .    .    .    1019 .    89   .    .    .    .    .    .    .    .    .    .    .    .    964  1566 2622 5485 
  Piercing                 4911  | .    .    .    .    .    .    .    .    .    .    .    .    273  1275 518  .    550  562  171  70   1340 .    .    .    152  
Highest Corruption         34    | .    .    .    .    .    .    2    2    2    2    2    2    11   4    .    26   26   .    2    2    6    7    7    5    34   
  Average Corruption       5     | .    .    .    .    .    .    2    2    2    2    2    2    2    3    .    13   26   .    2    1    4    6    7    3    12   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  182   | .    .    .    .    .    .    20   3    4    4    6    1    1    11   .    10   44   .    7    7    12   18   12   9    13   
    Message Errors         59    | .    .    .    .    .    .    7    .    2    1    2    .    .    4    .    4    12   .    1    4    6    7    3    3    3    
    Matter Fused           44    | .    .    .    .    .    .    6    .    .    3    1    .    .    2    .    3    9    .    3    1    3    3    4    4    2    
    Heat Flow Errors       17    | .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    1    4    .    .    .    2    2    2    1    2    
    Energy Discharges      22    | .    .    .    .    .    .    1    1    1    .    1    .    .    2    .    .    6    .    2    1    1    1    3    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    3    1    .    .    1    1    .    1    .    1    7    .    1    .    .    2    .    1    3    
    Data Loss (major)      8     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    3    .    .    .    .    2    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            2793  | .    4    9    41   .    1    192  .    49   .    23   .    20   250  40   .    47   134  121  70   196  217  443  887  49   
  Projectiles              55    | .    4    9    41   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               49    | .    .    .    .    .    .    .    .    .    .    23   .    7    .    .    .    .    .    .    .    .    19   .    .    .    
  Melee                    2689  | .    .    .    .    .    .    192  .    49   .    .    .    13   250  40   .    47   134  121  70   196  198  443  887  49   
Knockbacks                 20    | .    2    3    14   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    2    3    13   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107   | .    .    35   .    .    .    .    .    .    .    15   .    27   .    .    .    .    .    .    .    .    30   .    .    .    
  Shots                    4     | .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   20    | .    .    5    13   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             29    | .    6    5    15   1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        474   | .    156  287  81   1    87   210  .    272  76   156  .    18   .    .    371  259  314  272  474  438  158  236  232  237  
  Average Temperature      77    | .    62   99   18   1    22   116  .    139  41   69   .    9    .    .    203  52   88   104  131  62   86   115  40   99   
  Received Heat Transfer   1926  | .    18   171  93   12   756  21   .    .    6    54   .    87   48   9    .    .    .    .    .    72   .    45   .    534  
  Effects                  18    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    9    2    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
    Energy Bleed           3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Interference           11    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         150   | .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com 
Peak Influence             680  | .   182 229 616 232 680 337 63  67  .   .   .   .   409 420 165 97  265 162 318 267 412 436 486 354 
  Initial                  309  | .   .   42  16  207 90  309 63  44  .   .   .   .   300 65  126 .   .   63  8   23  48  141 261 191 
  Average                  190  | .   76  85  345 209 267 168 63  58  .   .   .   .   188 303 59  29  132 101 88  126 213 292 316 260 
Maximum Alert Level        2    | .   .   1   2   1   2   1   .   .   .   .   .   .   2   2   .   .   1   .   1   1   2   2   2   1   
  Low Security (%)         58   | 100 100 87  17  .   45  75  100 100 .   .   .   .   64  9   100 100 79  100 92  84  45  14  2   20  
  Level 1                  32   | .   .   12  32  100 28  24  .   .   .   .   .   .   31  81  .   .   20  .   7   15  53  79  86  79  
  Level 2                  9    | .   .   .   49  .   25  .   .   .   .   .   .   .   4   9   .   .   .   .   .   .   1   5   11  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   1   .   4   .   3   4   .   1   .   .   .   .   4   3   .   1   1   2   2   3   .   5   9   .   
  Investigation            10   | .   .   .   1   .   .   3   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   2   .   
  Extermination            10   | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   2   .   1   3   .   
  Reinforcement            18   | .   1   .   2   .   1   .   .   .   .   .   .   .   .   2   .   .   1   1   2   1   .   4   3   .   
  Assault                  4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com 
Distress Signals           23   | .   4   .   6   .   5   2   .   .   .   .   .   .   1   1   .   .   1   .   1   2   .   .   .   .   
Communications Jammed      110  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  20  46  7   16  
  Distress Signals         96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  6   46  7   16  
Times Spotted              362  | .   16  13  42  6   47  27  .   .   1   7   .   10  34  21  8   15  12  4   5   31  12  18  26  7   
  Peak Tracking Total      10   | .   6   3   4   4   6   5   .   .   1   5   .   3   10  4   6   5   5   2   2   7   4   5   6   3   
  Tactical Retreats        55   | .   1   2   3   .   3   8   .   .   .   2   .   2   7   5   1   4   3   .   .   4   3   1   4   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com 
Traps Triggered            19   | .   .   .   1   .   .   4   .   .   .   .   .   .   1   1   .   1   1   1   .   2   .   1   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com 
Machines Disabled          26   | .   3   2   6   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   6   .   2   3   1   .   
  Max in Single Turn       2    | .   1   2   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com 
Machines Accessed          125  | .   3   .   6   .   4   14  .   3   .   2   3   .   9   10  .   10  7   7   11  5   8   6   14  3   
  Terminals                85   | .   3   .   5   .   3   10  .   2   .   .   .   .   6   6   .   6   5   4   8   4   5   6   9   3   
  Fabricators              9    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   2   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   1   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   1   .   1   .   .   1   .   .   .   .   1   1   .   1   .   .   2   .   1   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   1   .   .   1   .   3   .   
Total Hacks                403  | .   9   .   25  .   10  33  .   13  .   9   23  .   32  34  .   34  27  23  28  14  37  15  30  7   
  Successful               211  | .   3   .   15  .   6   14  .   8   .   9   23  .   20  20  .   12  8   12  13  7   23  5   10  3   
  Failed                   191  | .   5   .   10  .   4   19  .   5   .   .   .   .   12  14  .   22  19  11  15  7   14  10  20  4   
    Catastrophic           42   | .   1   .   .   .   1   6   .   1   .   .   .   .   5   2   .   3   6   2   3   2   4   2   4   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   188  | .   10  .   15  .   7   20  .   8   .   .   .   .   11  10  .   16  8   13  14  10  18  11  13  4   
  Terminals                244  | .   9   .   20  .   7   21  .   9   .   .   .   .   12  21  .   18  21  14  18  12  21  15  19  7   
  Fabricators              27   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   2   .   7   3   .   .   .   5   .   
  Repair Stations          24   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   .   6   4   .   .   2   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              58   | .   .   .   5   .   3   .   .   4   .   .   .   .   15  6   .   8   .   .   7   .   10  .   .   .   
  Garrison Access          18   | .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   .   .   2   2   .   .   3   .   6   .   
Terminal Hacks             84   | .   2   .   6   .   2   2   .   2   .   9   23  .   1   7   .   1   5   5   7   3   3   1   4   1   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   1   .   .   .   .   .   9   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   1   .   1   .   .   .   .   
  Terminal Index           9    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   2   1   .   .   .   .   1   1   
  Fabricator Index         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   1   .   1   1   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   .   
  Locate Traps             3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   
Fabricator Hacks           15   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   3   .   
  Load Schematic           11   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   2   .   
  Build                    4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       12   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   2   2   .   .   2   1   .   .   .   
  Scan Component           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   1   .   .   1   1   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 51   | .   .   .   4   .   3   .   .   4   .   .   .   .   15  6   .   7   .   .   2   .   10  .   .   .   
  Insert Component         24   | .   .   .   2   .   1   .   .   2   .   .   .   .   6   3   .   2   .   .   1   .   7   .   .   .   
  Analyze                  27   | .   .   .   2   .   2   .   .   2   .   .   .   .   9   3   .   5   .   .   1   .   3   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         46   | .   1   .   5   .   1   5   .   2   .   .   .   .   2   3   .   2   1   3   3   2   8   4   2   2   
  Terminals                42   | .   1   .   5   .   1   3   .   2   .   .   .   .   2   3   .   2   1   2   3   2   8   4   1   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   
    Botnet                 32   | .   1   .   5   .   1   3   .   2   .   .   .   .   2   3   .   2   1   2   3   .   3   2   1   1   
    Disrupt                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Recompile              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         102  | .   3   .   5   .   2   11  .   3   .   .   .   .   8   7   .   9   7   6   8   5   7   6   12  3   
  Full Trace Events        4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   36   | .   .   .   2   .   2   .   .   2   .   .   9   .   6   5   .   2   .   .   6   .   2   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Authchips              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Time                   304  | .   .   .   .   .   .   190 .   .   .   .   .   .   .   .   .   .   .   68  .   .   .   .   46  .   
  Total Part Build Rating  37   | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   9   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   1   .   .   .   .   
  Time                     273  | .   .   .   .   .   .   .   .   .   .   .   .   .   70  44  .   103 25  .   .   31  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           20   | .   .   .   2   .   1   .   .   2   .   .   .   .   6   3   .   2   .   .   1   .   3   .   .   .   
  Part Schematics Acquired 19   | .   .   .   2   .   1   .   .   2   .   .   .   .   6   3   .   2   .   .   1   .   2   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    1    .    2    2    1    .    .    .    
  Largest Group            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   1    1    .    2    2    1    .    .    .    
  Highest-Rated Group      656  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    656  26   49   .    261  52   10   .    .    .    
  Highest-Rated Ally       151  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   26   49   .    151  26   10   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               151  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  .    1    .    34   .    .    .    .    .    
  Total Damage             6969 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5058 .    25   .    1886 .    .    .    .    .    
  Kills                    17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    9    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               17630 | 2    686  1467 1635 178  1390 1657 196  217  459  592  69   429  1480 996  245  905  603  475  516  969  517  506  1089 352  
Spaces Moved               21088 | 1    311  696  843  88   686  2135 277  257  513  769  96   383  1768 1294 235  1242 1145 763  1014 1779 898  901  2557 437  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2116  | .    .    555  843  88   630  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     453   | 1    311  141  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   56    | .    .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    18463 | .    .    .    .    .    .    2135 277  257  513  769  96   383  1768 1294 235  1242 1145 763  1014 1779 898  901  2557 437  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            16    | 120  120  160  145  145  95   50   71   71   71   71   71   71   71   56   54   32   28   28   28   18   16   28   26   16   
  Average Speed            60    | 120  186  167  152  145  142  59   71   71   71   71   71   73   71   60   86   50   35   34   28   31   32   32   26   26   
  Slowest Speed            240   | 120  190  240  160  145  225  112  71   147  71   71   71   141  71   61   129  119  100  93   28   91   99   99   28   107  
  Overloaded Moves         117   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    63   26   .    .    22   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 2    58   98   71   17   53   57   89   8    70   64   73   45   42   42   93   34   32   28   88   45   76   40   55   22   
  Regions Visited          24
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    .    .    1    .    .    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    2    .    .    .    .    .    .    3    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 236   | .    .    .    .    .    .    18   .    5    9    2    .    .    21   17   1    13   13   7    16   30   11   11   55   7    
Terrain Destroyed          412   | .    1    33   6    .    .    20   .    5    12   17   .    19   21   17   4    19   13   7    17   30   65   31   63   12   
  Melee                    211   | .    .    .    .    .    .    18   .    5    4    1    .    .    21   17   1    8    13   7    14   30   6    7    54   5    
  Projectile               93    | .    1    5    6    .    .    .    .    .    8    2    .    .    .    .    3    11   .    .    3    .    14   24   9    7    
  AOE                      108   | .    .    28   .    .    .    2    .    .    .    14   .    19   .    .    .    .    .    .    .    .    45   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      24393 | 1    377  930  1049 109  882  2462 276  280  577  801  96   501  1903 1437 266  1466 1301 956  1207 2103 1065 1009 2777 562  
  Wait                     1636  | .    9    177  86   2    49   159  .    .    33   12   .    86   28   73   9    146  86   166  109  220  101  11   74   .    
  Move                     21065 | .    310  695  842  87   685  2135 276  256  512  768  95   382  1767 1294 234  1241 1144 762  1013 1778 897  900  2555 437  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  136   | .    14   1    11   .    6    27   .    3    1    2    .    1    12   4    4    6    5    3    7    5    5    8    6    5    
  Fast Attach              97    | .    3    4    4    .    10   10   .    4    .    .    .    .    2    4    1    2    9    2    18   6    .    6    9    3    
  Attach                   71    | .    .    4    3    1    1    11   .    1    .    1    .    2    6    2    1    1    .    2    1    4    3    6    4    17   
  Detach                   13    | .    3    .    2    .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    1    2    
  Swap                     181   | 1    .    3    5    .    5    19   .    3    5    7    1    11   21   9    2    17   11   5    3    20   13   3    17   .    
  Drop                     217   | .    8    3    11   .    14   34   .    7    1    1    .    .    9    7    7    10   16   5    26   13   8    10   13   14   
  Fire                     386   | .    24   38   70   18   110  1    .    .    21   9    .    10   .    .    6    16   .    .    4    .    16   24   10   9    
  Melee                    534   | .    .    .    .    .    .    42   .    6    4    1    .    9    58   44   1    26   28   11   23   56   22   41   87   75   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    23    | .    .    5    15   1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            23    | .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 8 exits: *Res x4 / Upp x2 / *Ext x2)
-3/Research (discovered 4 exits: *Res / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 4 exits: *Acc x2 / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 0)
     3 | -11/Scrapyard      | Entered Materials
    55 | -10/Materials      | Central database locked down
   252 | -10/Materials      | Discovered new exit (range 5)
   316 | -10/Materials      | Build established: Mutant
   498 | -10/Materials      | Discovered new exit (range 16)
   574 | -10/Materials      | Discovered new exit (range 7)
   689 | -10/Materials      | Entered Mines
   700 | -10/Mines          | Assembled infested the area
  1191 | -10/Mines          | Lost 4 parts (1p1u2w)
  1370 | -10/Mines          | Learned location of Storage (-8)
  1605 | -10/Mines          | Discovered new exit (range 8)
  1670 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1742 | -10/Mines          | Core integrity fell below 50%
  1868 | -10/Mines          | Discovered new exit (range 12)
  1983 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1983 | -10/Mines          | Discovered new exit (range 5)
  2156 | -10/Mines          | Entered Materials
  2156 | -9/Materials       | Evolved 2 slots: Propulsion x2
  3499 | -9/Materials       | Discovered new exit (range 11)
  3734 | -9/Materials       | Discovered new exit (range 7)
  3756 | -9/Materials       | First assault squad dispatched
  3791 | -9/Materials       | Entered Mines
  3801 | -9/Mines           | Met a Derelict bent on vengeance
  3808 | -9/Mines           | Excavation squad dispatched
  3808 | -9/Mines           | A large section of the Mines collapsed
  3959 | -9/Mines           | Discovered new exit (range 6)
  3969 | -9/Mines           | Entered Materials
  3969 | -8/Materials       | Evolved 2 slots: Utility x2
  4957 | -8/Materials       | Identified exit to Storage
  5169 | -8/Materials       | First assault squad dispatched
  5349 | -8/Materials       | Discovered new exit (range 9)
  5357 | -8/Materials       | Identified exit to Factory
  5359 | -8/Materials       | Entered Factory
  5359 | -7/Factory         | Evolved 2 slots: Utility x2
  5901 | -7/Factory         | Discovered new exit (range 6)
  5922 | -7/Factory         | Fabricated Cmb. Airjet (x2)
  6194 | -7/Factory         | Build established: Scavenger-Ninja
  6249 | -7/Factory         | Discovered new exit (range 4)
  6251 | -7/Factory         | Identified exit to Lower Caves
  6408 | -7/Factory         | Discovered new exit (range 5)
  6410 | -7/Factory         | Identified exit to Factory
  6739 | -7/Factory         | Fabricated Cmb. Airjet?
  7016 | -7/Factory         | Sucked down chute
  7016 | -7/Factory         | Entered Waste
  7016 | -7/Waste           | The area was eerily silent
  7098 | -7/Waste           | Discovered new exit (range 12)
  7209 | -7/Waste           | Build established: Machinist-Scout
  7212 | -7/Waste           | Identified exit to Factory
  7212 | -7/Waste           | Entered Factory
  7429 | -7/Factory         | Entered Lower Caves
  7439 | -7/Lower Caves     | Learned 8 Factory zone layouts
  7473 | -7/Lower Caves     | Spotted B-75 Beast
  7645 | -7/Lower Caves     | Build established: Scavenger-Scout
  7661 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7701 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7870 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7876 | -7/Lower Caves     | Discovered new exit (range 10)
  7880 | -7/Lower Caves     | Identified exit to Lower Caves
  7888 | -7/Lower Caves     | Entered another Lower Caves area
  7893 | -7/Lower Caves     | Discovered exit to Factory (range 8)
  7990 | -7/Lower Caves     | Learned Factory terminal intel
  8234 | -7/Lower Caves     | Ambushed by wild Derelicts
  8396 | -7/Lower Caves     | Learned location of Armory (-3)
  8396 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8396 | -7/Lower Caves     | Learned Extension security intel
  8396 | -7/Lower Caves     | Learned Research terminal intel
  8396 | -7/Lower Caves     | Learned Armory terminal intel
  8471 | -7/Lower Caves     | Discovered new exit (range 12)
  8478 | -7/Lower Caves     | Identified exit to Data Miner
  8480 | -7/Lower Caves     | Entered Data Miner
  8480 | -7/Data Miner      | Discovered new exit (range 6)
  8491 | -7/Data Miner      | Met Data Miner
  8514 | -7/Data Miner      | Learned location of Section 7 (-2)
  8514 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8527 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8547 | -7/Data Miner      | Identified exit to Proximity Caves
  8549 | -7/Data Miner      | Entered Proximity Caves
  8551 | -6/Proximity Caves | Spotter reported a threat
  8552 | -6/Proximity Caves | Spotter reported a threat
  8627 | -6/Proximity Caves | Learned 8 Factory zone layouts
  8949 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  8978 | -6/Proximity Caves | System corruption reached 10%
  8978 | -6/Proximity Caves | Entered Factory
  8978 | -6/Factory         | Evolved 2 slots: Utility x2
  8979 | -6/Factory         | Identified exit to Factory
  8980 | -6/Factory         | Identified exit to Lower Caves
  8981 | -6/Factory         | Loaded intel: 25 terminal locations
  9328 | -6/Factory         | Search patrols dispatched
  9605 | -6/Factory         | Lost 3 parts (1p2u)
  9828 | -6/Factory         | Spotted B-75 Beast
  9896 | -6/Factory         | Build established: Hacker-Scout
 10128 | -6/Factory         | Discovered exit to Lower Caves (range 3)
 10348 | -6/Factory         | Repaired Broken Hyp. Gauss Rifle?
 10442 | -6/Factory         | Garrison activated, responded to threat
 10458 | -6/Factory         | Entered another Factory area
 10458 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10540 | -5/Factory         | Repaired Imp. Medium Armor Plating?
 10869 | -5/Factory         | Discovered new exit (range 16)
 11316 | -5/Factory         | Identified exit to Upper Caves
 11454 | -5/Factory         | Manually triggered Chute Trap
 11454 | -5/Factory         | Sucked down chute
 11454 | -5/Factory         | Entered Waste
 11469 | -5/Waste           | EMP discharged
 11469 | -5/Waste           | Spotted C-40 Crusher
 11470 | -5/Waste           | Spotted C-40 Crusher
 11472 | -5/Waste           | Spotted C-40 Crusher
 11474 | -5/Waste           | Spotted C-40 Crusher
 11476 | -5/Waste           | Spotted C-40 Crusher
 11480 | -5/Waste           | Spotted C-40 Crusher
 11485 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11530 | -5/Waste           | Met Warlord forces unprepared to attack
 11569 | -5/Waste           | EMP discharged
 11569 | -5/Waste           | System corruption reached 10%
 11572 | -5/Waste           | Lost 3 allies
 11596 | -5/Waste           | Destroyed C-40 Crusher
 11619 | -5/Waste           | Destroyed C-40 Crusher
 11630 | -5/Waste           | Lost 4 allies
 11669 | -5/Waste           | EMP discharged
 11687 | -5/Waste           | Discovered new exit (range 11)
 11698 | -5/Waste           | Identified exit to Factory
 11699 | -5/Waste           | Entered Factory
 11699 | -5/Factory         | Accompanied by 1 ally
 12356 | -5/Factory         | Spotted B-75 Beast
 12436 | -5/Factory         | Discovered exit to Upper Caves (range 11)
 12534 | -5/Factory         | Repaired Broken Adv. Cloaking Device
 12577 | -5/Factory         | Discovered new exit (range 16)
 12599 | -5/Factory         | Identified exit to Factory
 12604 | -5/Factory         | Entered another Factory area
 12604 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12630 | -4/Factory         | Identified exit to Upper Caves
 12630 | -4/Factory         | Identified exit to Extension
 12728 | -4/Factory         | Repaired Imp. Reaction Control System
 12914 | -4/Factory         | Build established: Hacker-Ninja
 12971 | -4/Factory         | Spotted B-86 Titan
 12980 | -4/Factory         | Identified exit to Research
 13207 | -4/Factory         | Entered Research
 13207 | -3/Research        | Evolved 2 slots: Utility x2
 13208 | -3/Research        | Loaded intel: 21 terminal locations
 13294 | -3/Research        | Found Fusion Bomb Launcher
 13319 | -3/Research        | Identified exit to Armory
 13319 | -3/Research        | Identified exit to Testing
 13390 | -3/Research        | Spotted B-86 Titan
 13392 | -3/Research        | Discovered new exit (range 18)
 13405 | -3/Research        | Identified exit to Research
 13642 | -3/Research        | Fabricated Cld. Antigrav System (x1)
 13682 | -3/Research        | Entered Testing
 13716 | -3/Testing         | Found Prototype Slashing Weapon
 13716 | -3/Testing         | Identified Nanosword
 13735 | -3/Testing         | Found Prototype Energy Cannon
 13735 | -3/Testing         | Identified Cld. Nova Cannon
 13807 | -3/Testing         | Found Prototype Protection
 13812 | -3/Testing         | Spotted PL-6GS5JD8D68
 13815 | -3/Testing         | Rewired PL-6GS5JD8D68
 13855 | -3/Testing         | Found Prototype Device
 13855 | -3/Testing         | Identified Exp. Shield Generator
 13918 | -3/Testing         | Spotted PY-GA12O8SBIK
 13922 | -3/Testing         | Rewired PY-GA12O8SBIK
 13973 | -3/Testing         | Discovered exit to Research (range 6)
 14000 | -3/Testing         | Found Prototype Launcher
 14000 | -3/Testing         | Identified Z-bomb Delivery System
 14089 | -3/Testing         | Spotted Alpha 7
 14182 | -3/Testing         | Found Prototype Energy Gun
 14182 | -3/Testing         | Identified Tachyon Dispersion Ray
 14198 | -3/Testing         | Entered Research
 14198 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 14207 | -2/Research        | Spotted B-90 Cyclops
 14316 | -2/Research        | Spotted B-90 Cyclops
 14329 | -2/Research        | Spotted B-90 Cyclops
 14573 | -2/Research        | Repaired Adv. Reaction Control System
 14582 | -2/Research        | Spotted B-90 Cyclops
 14810 | -2/Research        | Identified exit to Quarantine
 14868 | -2/Research        | Discovered new exit (range 21)
 15038 | -2/Research        | Spotted B-90 Cyclops
 15106 | -2/Research        | Discovered new exit (range 5)
 15107 | -2/Research        | Identified exit to Access
 15167 | -2/Research        | Entered Quarantine
 15237 | -2/Quarantine      | Found Alien Artifact
 15245 | -2/Quarantine      | Found Alien Slashing Weapon
 15463 | -2/Quarantine      | Found Alien Artifact
 15473 | -2/Quarantine      | Discovered exit to Access (range 10)
 15476 | -2/Quarantine      | Identified Core Reset Matrix
 15476 | -2/Quarantine      | Identified Subatomic Replicator
 15476 | -2/Quarantine      | Identified Hvy. Regenerative Plating
 15476 | -2/Quarantine      | Identified Sigix Broadsword
 15618 | -2/Quarantine      | Spotted Fortress
 15666 | -2/Quarantine      | Discovered new exit (range 6)
 15670 | -2/Quarantine      | Identified exit to Section 7
 15684 | -2/Quarantine      | Entered Section 7
 15705 | -2/Section 7       | Found Alien Artifact
 15705 | -2/Section 7       | Identified Integrated Reactor
 15705 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15762 | -2/Section 7       | Found Alien Artifact
 15762 | -2/Section 7       | Identified Integrated Dissipator
 15762 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15785 | -2/Section 7       | Spotted B-90 Cyclops
 15818 | -2/Section 7       | Spotted S7 Guard
 15881 | -2/Section 7       | Found Alien Artifact
 15881 | -2/Section 7       | Identified Integrated Mediator
 15881 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 16021 | -2/Section 7       | Spotted S7 Guard
 16186 | -2/Section 7       | Discovered exit to Access (range 15)
 16190 | -2/Section 7       | Entered Access
 16190 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 16232 | -1/Access          | Spotted B-99 Colossus
 16244 | -1/Access          | Found Prototype Device
 16244 | -1/Access          | Identified Exp. Force Field
 16441 | -1/Access          | Discovered new exit (range 7)
 16735 | -1/Access          | Spotted B-99 Colossus
 16804 | -1/Access          | Spotted B-99 Colossus
 16940 | -1/Access          | First assault squad dispatched
 17095 | -1/Access          | Fabricated Adv. Phase Shifter (x1)
 17166 | -1/Access          | Adv. Hacking Suite fried by hacking feedback
 17279 | -1/Access          | Identified exit to Command
 17279 | -1/Access          | Entered Command
 17309 | -1/Command         | Spotted B-99 Colossus
 17398 | -1/Command         | Spotted M Guard
 17398 | -1/Command         | Spotted M Guard
 17398 | -1/Command         | Spotted Combat Programmer
 17409 | -1/Command         | Spotted Combat Programmer
 17452 | -1/Command         | Used Subatomic Replicator to replicate Nanosword
 17465 | -1/Command         | Met MAIN.C
 17473 | -1/Command         | 0b10 Conduit disabled
 17481 | -1/Command         | System corruption reached 10%
 17596 | -1/Command         | Core integrity fell below 50%
 17596 | -1/Command         | System corruption reached 30%
 17621 | -1/Command         | Core integrity fell below 20%
 17631 | -1/Command         | Destroyed MAIN.C Shell
 17631 | -1/Command         | Destroyed by MAIN.C with Omega Cannon

 Last Messages 
---------------
17600_ Nanosword follow-up attack on MAIN.C.
17602_ Adv. Actuator Array destroyed.
17602_ Adv. Melee Analysis Suite destroyed.
17610_ 0b10 Conduit collapses.
17611_ System corrupted: Matter fused (-5).
17611_ 0b10 Conduit collapses. <x6>
17613_ Cmb. Linear Gravjet destroyed.
17614_ 0b10 Conduit collapses. <x4>
17615_ Destroyed Prototype Energy Cannon.
17616_ 0b10 Conduit collapses. <x4>
17617_ Nanosword follow-up attack on MAIN.C.
17618_ 0b10 Conduit collapses.
17620_ Nanosword destroyed.
17621_ MAIN.C suffers critical hit (Impale). <x2>
17627_ NF4PPMYNYA WGBP9W,WB 1 FIB TNP832K5BP|R
17628_ Nanosword follow-up attack on MAIN.C.
17628_ Lrg. Storage Unit destroyed.
17628_ Nanosword destroyed.
17631_ MAIN.C destroyed.
17631_ MAIN.C's core emerges from the rubble.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????       [ M    """"#??????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          75
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Cloak Strength             4
Additional Mass Support    9
Armor Coverage             600
Propulsion Shielding       90
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                88
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           4
Energy Filtering           50
Salvage Targeting          3
Offensive Hacking          28
Defensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
                    Cmb. Airjet | -9/Materials  | Scanalyzed
      Hrd. Medium Armor Plating | -9/Materials  | Scanalyzed
              Lrg. Storage Unit | -8/Materials  | Hacked
                   Aerolev Unit | -8/Materials  | Scanalyzed
      Imp. Medium Armor Plating | -7/Factory    | Scanalyzed
                      ECM Suite | -7/Factory    | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
        Exp. Targeting Computer | -7/Data Miner | Free
         Imp. Heavy Machine Gun | -7/Data Miner | Free
           Gyrokinetic Inverter | -7/Data Miner | Free
             Adv. System Shield | -7/Data Miner | Free
             Imp. Plasma Cutter | -7/Data Miner | Free
   Adv. Reaction Control System | -7/Data Miner | Free
   Imp. Reaction Control System | -6/Factory    | Scanalyzed
              Hcp. Storage Unit | -6/Factory    | Scanalyzed
              Mic. Nuclear Core | -6/Factory    | Scanalyzed
               Hyp. Gauss Rifle | -6/Factory    | Scanalyzed
                    Cld. Airjet | -6/Factory    | Scanalyzed
                  Core Analyzer | -6/Factory    | Scanalyzed
              Adv. Sensor Array | -5/Factory    | Scanalyzed
      Imp. Melee Analysis Suite | -5/Factory    | Scanalyzed
                    Imp. Airjet | -5/Factory    | Scanalyzed
             Adv. Hacking Suite | -5/Factory    | Hacked
           Cld. Antigrav System | -5/Factory    | Hacked
           Adv. Cloaking Device | -5/Factory    | Scanalyzed
                    Bore Cannon | -5/Factory    | Scanalyzed
                      Nanosword | -3/Testing    | Scanalyzed
       Adv. Variable Charge Gun | -3/Testing    | Archive
 Adv. Dynamic Insulation System | -3/Testing    | Archive
              Enh. Biometal Leg | -3/Testing    | Archive
           Particle Accelerator | -3/Testing    | Archive
              Electron Diverter | -3/Testing    | Archive
             Adv. Phase Shifter | -2/Quarantine | Scanalyzed
             Imp. Energy Mantle | -2/Quarantine | Scanalyzed

 Robot Schematics 
------------------
     B-48 Gladiator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free
   A-02 Transporter | -3/Testing    | Archive
       G-67 Veteran | -3/Testing    | Archive

 Fabricated
------------
          Cmb. Airjet | x2 | -7/Factory  | Authchip
          Cmb. Airjet | x2 | -7/Factory  | Authchip
 Cld. Antigrav System | x1 | -3/Research | Authchip
   Adv. Phase Shifter | x1 | -1/Access   | Authchip

 Alien Tech Used 
-----------------
Sigix Broadsword
Integrated Reactor
Integrated Dissipator
Integrated Mediator
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectDecoySpear
  Manual?         0
Play Time         03:42:18
  Cumulative      268.6 hours
  Start           2024.06.09 @ 21:29:20
  End             2024.06.13 @ 19:45:17
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          317
  Rogue           317
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           6/1/2/1/1/0/0/1/0
Lore%             74
Gallery%          83
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7272c97-5d01-4c04-8f9b-a94ef53f4f3e