Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 20:31:59

Player: Vagkalis

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (824)      824
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-388)               -388
              TOTAL SCORE: 2106

 Bonus
-------
Friendly Fire              -388

 Cogmind 
---------
Core Integrity             0/400
Matter                     1/300
Energy                     243/300
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (1300) Ox25
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Battery
>               --- WEAPON (2) -------
          Heavy Particle Cannon
                Minigun
>               --- INVENTORY (20) ---
                Heat Sink
  High-capacity Storage Unit
         Medium Matter Pod (0)
          Heavy Particle Cannon
                Minigun
                Minigun
                Minigun
                EMP Blaster
                EMP Blaster

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON -----------
  Improved EM Shotgun
     Heavy Particle Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Nuclear Core
     Light Treads
           Wheel
           Heat Sink
    Medium Battery
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
           Minigun
           Minigun
           Minigun
           Minigun
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 6   8   .   23  .   18  
  Power                    4    | 1   .   .   2   .   1   
    Engine                 4    | 1   .   .   2   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   2   .   4   .   1   
    Treads                 6    | 1   2   .   3   .   .   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  2    | 1   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   2   .   7   .   3   
    Device                 3    | .   .   .   2   .   1   
    Storage                6    | 1   2   .   2   .   1   
    Processor              3    | .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 2   4   .   10  .   13  
    Energy Gun             6    | .   1   .   3   .   2   
    Energy Cannon          6    | .   2   .   1   .   3   
    Ballistic Gun          14   | 2   1   .   5   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 16   | .   2   .   4   .   10  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               5    | .   .   .   2   .   3   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   8    | .   2   .   2   .   4   
  Highest Loss Streak      10   | .   1   .   2   .   10  
Average Slot Usage (%)     93   | .   92  85  94  100 91  
  Engine                   11   | .   14  14  11  11  9   
  Treads                   16   | .   15  28  19  11  8   
  Wheel                    5    | .   12  .   2   11  7   
  Device                   5    | .   .   .   9   .   1   
  Storage                  22   | .   25  28  22  22  22  
  Processor                11   | .   .   .   12  22  18  
  Energy Gun               2    | .   6   .   .   11  1   
  Energy Cannon            5    | .   3   .   7   .   1   
  Ballistic Gun            9    | .   13  14  8   11  8   
  Launcher                 1    | .   .   .   .   .   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             81   | 12  34  31  81  75  77  
  Greatest Support         40   | 20  40  40  40  10  10  
  Greatest Overweight (x)  23   | .   2   .   7   7   23  
  Average Overweight (x)   2    | .   .   .   2   7   7   
Largest Inventory Capacity 20   | 6   14  14  20  20  20  
  Average Capacity         17   | 5   11  14  18  20  20  
  Most Carried             20   | 6   11  11  20  18  18  
  Average Carried          15   | 3   7   11  18  18  16  
  Final Capacity           20   | 6   14  14  20  20  20  
  Final Carried            18   | 4   11  11  18  18  9   

 Class Distribution 
--------------------
 48% | Hauler-Mutant
 34% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           730  | 219 140 .   351 .   20  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1256 | .   289 .   836 .   131 
  Parts                    62   | .   13  .   49  .   .   
Haulers Intercepted        2    | .   1   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  32   | .   7   .   20  .   5   
  Guns                     19   | .   6   .   11  .   2   
  Cannons                  9    | .   1   .   8   .   .   
  AOE                      4    | .   .   .   1   .   3   
Classes Destroyed          7    | .   3   .   3   .   1   
  Worker                   1    | .   .   .   1   .   .   
  Hauler                   2    | .   1   .   1   .   .   
  Swarmer                  9    | .   3   .   6   .   .   
  Grunt                    12   | .   4   .   8   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   5    | .   .   .   5   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           7    | .   3   .   7   .   5   
  Combat Bots Only         6    | .   3   .   6   .   5   
Max Kills in Single Turn   2    | .   1   .   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2560 | .    419  .    752  .    1389 
  Core                     510  | .    101  .    99   .    310  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    59   .    .    .    
Volleys Fired              115  | .    33   .    49   .    33   
  Largest                  2    | .    2    .    2    .    2    
  Hottest                  100  | .    80   .    98   .    100  
Shots Fired                217  | .    62   .    96   .    59   
  Gun                      151  | .    49   .    62   .    40   
  Cannon                   55   | .    13   .    30   .    12   
  Launcher                 11   | .    .    .    4    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  111  | .    33   .    44   .    34   
  Thermal                  95   | .    29   .    48   .    18   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    4    .    7    
  Robot Hit Streak         19   | .    11   .    19   .    9    
  Robot Miss Streak        6    | .    1    .    6    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           153  | .    50   .    64   .    39   
  Core Hits                61   | .    16   .    28   .    17   
  Critical Hits            2    | .    .    .    2    .    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2655 | .    594  .    1353 .    708  
  Guns                     1472 | .    401  .    674  .    397  
  Cannons                  763  | .    193  .    550  .    20   
  Explosions               420  | .    .    .    129  .    291  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1076 | .    239  .    444  .    393  
  Thermal                  1159 | .    355  .    780  .    24   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          420  | .    .    .    129  .    291  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            25   | .    5    .    5    .    15   
  Projectiles              10   | .    5    .    5    .    .    
  Explosions               15   | .    .    .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    .    .    37   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        289  | .    202  .    18   .    289  
  Average Temperature      84   | .    68   .    7    .    164  
  Received Heat Transfer   432  | .    201  .    231  .    .    
  Effects                  2    | .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         2420 | .    888  .    1406 .    126  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             280  | .   217 6   280 72  .   
  Initial                  72   | .   .   6   1   72  .   
  Average                  98   | .   80  6   115 72  .   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         86   | 100 87  100 83  100 .   
  Level 1                  13   | .   12  .   16  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   15  .   28  .   6   
  Peak Tracking Total      7    | .   4   .   4   .   7   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          4    | .   .   .   1   .   3   
  Max in Single Turn       2    | .   .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          4    | .   .   .   4   .   .   
  Terminals                4    | .   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   .   .   8   .   .   
  Successful               2    | .   .   .   2   .   .   
  Failed                   6    | .   .   .   6   .   .   
    Catastrophic           4    | .   .   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   6   .   .   
  Terminals                8    | .   .   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   
  Record                   2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               2405 | 87   447  24   1364 146  337  
Spaces Moved               1090 | 49   222  16   600  98   105  
  Core                     6    | 5    .    .    .    .    1    
  Treads                   590  | 44   117  16   413  .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   494  | .    105  .    187  98   104  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   110  160  140  150  150  
  Average Speed            160  | 148  139  160  171  150  160  
  Slowest Speed            1200 | 160  180  160  220  150  1200 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    47   7    51   37   20   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    6    .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    .    .    6    .    2    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      1537 | 62  301 15  843 97  219 
  Wait                     213  | .   26  .   132 .   55  
  Move                     1085 | 48  221 15  599 97  105 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  47   | 8   12  .   23  .   4   
  Fast Attach              5    | 2   .   .   3   .   .   
  Attach                   23   | 4   4   .   8   .   7   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     27   | .   4   .   12  .   11  
  Drop                     22   | .   1   .   17  .   4   
  Fire                     115  | .   33  .   49  .   33  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2)
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Discovered new exit (range 6)
  535 | -10/Materials | Entered Mines
  535 | -10/Mines     | Discovered new exit (range 10)
  559 | -10/Mines     | Entered Materials
  559 | -9/Materials  | Evolved 2 slots: Utility x2
  885 | -9/Materials  | Discovered new exit (range 17)
 1098 | -9/Materials  | Build established: Hauler-Mutant
 1199 | -9/Materials  | Discovered new exit (range 18)
 1526 | -9/Materials  | Build established: Scavenger-Mutant
 1569 | -9/Materials  | Discovered new exit (range 19)
 1699 | -9/Materials  | Identified exit to Storage
 1715 | -9/Materials  | Discovered new exit (range 5)
 1722 | -9/Materials  | Identified exit to Materials
 1884 | -9/Materials  | Discovered new exit (range 20)
 1909 | -9/Materials  | Build established: Hauler-Mutant
 1923 | -9/Materials  | Entered Mines
 1958 | -9/Mines      | Met a Derelict bent on vengeance
 2058 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2060 | -9/Mines      | Discovered new exit (range 5)
 2069 | -9/Mines      | Entered Exiles
 2104 | -9/Exiles     | Discovered new exit (range 19)
 2200 | -9/Exiles     | Met 8R-AWN
 2233 | -9/Exiles     | Met EX-HEX
 2289 | -9/Exiles     | Attacked by the Exiles
 2317 | -9/Exiles     | Core integrity fell below 50%
 2352 | -9/Exiles     | Core integrity fell below 20%
 2406 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
Penetrated by HV Slug.
Critical hit.
Penetrated by HV Slug. <x2>
Discarded Salvage Targeting Computer.
Penetrated by HV Slug. <x4>
Particle Gun destroyed.
Penetrated by HV Slug. <x2>
Overheating: System interference.
Minigun temporarily disabled. <x2>
Penetrated by HV Slug. <x2>
HV Slug penetrates Wall.
Penetrated by HV Slug.
Critical hit.
Ion Engine destroyed.
Penetrated by HV Slug.
Critical hit.
Lgt. Armor Plating destroyed.
Penetrated by HV Slug. <x3>
Acquired 20 matter.
Penetrated by HV Slug. <x7>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeTitaniumShotgun
  Manual?         0
Play Time         00:23:10
  Cumulative      53.0 hours
  Start           2021.05.26 @ 20:08:43
  End             2021.05.26 @ 20:31:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          72x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7ababd3-df5b-4bf1-b964-5e0716e37f9f