Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 00:28:15 Player: annull Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2535) 2535 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 5668 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 49/290 System Corruption 9% Temperature Warning (365) Movement Walking (270) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Transport Network Coupler Advanced Targeting Computer ECM Suite Makeshift Light Armor Plating > --- WEAPON (3) ------- Heavy Laser (fused) Plasma Cannon Advanced Assault Cannon > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core High-capacity Storage Unit Huge Storage Unit Improved Signal Interpreter Particle Gun Heavy Laser Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Transport Network Coupler Advanced Targeting Computer ECM Suite Hardlight Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Flak Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Titanium Leg High-capacity Storage Unit Huge Storage Unit Heavy Laser Plasma Cannon Gauss Cannon [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Transport Network Coupler Protection Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 95 | 7 10 29 17 18 9 5 Power 7 | 1 1 2 1 1 . 1 Engine 6 | 1 . 2 1 1 . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 29 | 2 4 9 4 9 . 1 Treads 11 | . 2 2 4 3 . . Leg 13 | 2 . 4 . 6 . 1 Wheel 5 | . 2 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 8 4 3 4 1 Device 11 | . 1 3 2 3 2 . Storage 2 | 1 1 . . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 8 | . . 5 1 . 1 1 Artifact . | . . . . . . . Weapon 36 | 3 3 10 8 5 5 2 Energy Gun 11 | 2 . 2 2 3 2 . Energy Cannon 3 | . . 1 1 . . 1 Ballistic Gun 7 | 1 1 3 . 1 1 . Ballistic Cannon 7 | . . 2 1 1 2 1 Launcher 8 | . 2 2 4 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 33 | . 1 3 12 7 5 5 Power 2 | . 1 . 1 . . . Propulsion 10 | . . 1 3 3 1 2 Utility 10 | . . 1 3 3 1 2 Weapon 11 | . . 1 5 1 3 1 Highest Loss Streak 9 | . 1 1 9 3 2 3 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 87 | . 89 95 65 89 90 78 Engine 7 | . 10 8 5 7 7 7 Treads 11 | . 14 9 10 4 18 8 Leg 4 | . 2 . . 18 . 2 Wheel 2 | . 11 11 2 . . . Device 13 | . 5 12 6 16 17 8 Storage 8 | . 14 11 9 7 7 7 Processor 8 | . . . 1 7 13 15 Protection 7 | . . 19 13 5 4 3 Energy Gun 8 | . 14 5 2 8 10 7 Ballistic Gun 4 | . 13 7 . 6 2 . Ballistic Cannon 6 | . . 4 2 4 6 14 Naked Turns . | . . . . . . . Heaviest Build 61 | 14 31 41 47 47 61 60 Greatest Support 66 | 20 40 40 44 66 66 44 Greatest Overweight (x) 16 | . 1 13 8 1 1 16 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 Most Carried 15 | 5 10 15 14 14 12 13 Average Carried 10 | 3 8 12 9 10 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 14 | 4 10 14 6 12 10 10 Class Distribution -------------------- 40% | Mutant 22% | Gunner 13% | Tank 9% | Scavenger-Tank 7% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2274 | 197 196 527 261 408 383 302 Remotely . | . . . . . . . Salvage Created 2214 | . 214 821 318 285 358 218 Parts 129 | . 12 56 17 20 14 10 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . 13 9 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 60 | . 6 17 9 11 10 7 Guns 33 | . 4 9 . 9 7 4 Cannons 18 | . . 7 3 2 3 3 AOE 9 | . 2 1 6 . . . Classes Destroyed 13 | . 5 5 2 1 . . Worker 4 | . 1 2 . 1 . . Builder 4 | . 2 1 1 . . . Hauler 2 | . 1 1 . . . . Recycler 2 | . . . 2 . . . Operator 2 | . . 1 1 . . . Watcher 3 | . . 2 . 1 . . Swarmer 15 | . 3 . . 8 2 2 Grunt 27 | . 3 10 6 . 5 3 Brawler 3 | . . 1 . . . 2 Duelist 2 | . . 1 1 . . . Sentry 9 | . . 5 1 1 2 . Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 2 1 . Best Kill Streak 10 | . 8 10 6 5 3 3 Combat Bots Only 6 | . 4 6 5 5 3 3 Max Kills in Single Turn 4 | . 4 3 1 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . 1 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 571 | . 41 107 155 114 110 44 Missed 167 | . 10 40 52 40 18 7 Damage Taken 5864 | . 342 969 1535 1095 1263 660 Core 1335 | . 104 200 320 190 279 242 Absorbed by Shields 167 | . . . . . 125 42 Redirected to Shielding 52 | . . 15 25 12 . . Core Remaining (%) 62 | 100 58 50 41 . . . Volleys Fired 154 | . 15 52 24 24 20 19 Largest 3 | . 2 2 3 3 3 3 Hottest 197 | . 80 105 123 188 193 197 Shots Fired 349 | . 27 103 43 68 52 56 Gun 190 | . 24 56 1 55 35 19 Cannon 126 | . . 38 21 13 17 37 Launcher 33 | . 3 9 21 . . . Special . | . . . . . . . Kinetic 164 | . 10 51 8 37 25 33 Thermal 131 | . 14 23 13 31 27 23 Explosive 33 | . 3 9 21 . . . Electromagnetic 21 | . . 20 1 . . . Robot Hit Streak 29 | . 5 13 10 8 29 6 Robot Miss Streak 7 | . 2 3 2 7 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . . 2 . 1 4 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 241 | . 17 71 28 50 44 31 Core Hits 155 | . 12 42 29 36 24 12 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 10 | . 2 1 1 2 2 2 Burn 2 | . 2 . . . . . Destroy 1 | . . 1 . . . . Blast 7 | . . . 1 2 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6738 | . 627 1613 1729 1030 990 749 Guns 2618 | . 224 739 19 705 722 209 Cannons 1852 | . . 420 316 308 268 540 Explosions 2230 | . 385 454 1391 . . . Melee . | . . . . . . . Ramming 38 | . 18 . 3 17 . . Kinetic 2427 | . 98 615 137 629 434 514 Thermal 2041 | . 386 301 179 384 556 235 Explosive 1941 | . 125 425 1391 . . . Electromagnetic 291 | . . 272 19 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 2 4 9 Average Corruption 4 | . . . . 1 3 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . . . . 5 25 26 Message Errors 8 | . . . . 1 3 4 Matter Fused 16 | . . . . . 8 8 Heat Flow Errors 6 | . . . . 1 2 3 Energy Discharges 6 | . . . . . 2 4 Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 10 | . . . . 1 3 6 Data Loss (major) 4 | . . . . . 3 1 Misfires 2 | . . . . . 2 . Alerts 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 122 | . 39 . 22 49 12 . Projectiles 61 | . . . . 49 12 . Explosions 61 | . 39 . 22 . . . Melee . | . . . . . . . Knockbacks 13 | . . 2 3 2 1 5 Impact . | . . . . . . . Kinetic 13 | . . 2 3 2 1 5 Secondary . | . . . . . . . Self-Inflicted Damage 274 | . 4 56 214 . . . Shots 9 | . . 3 6 . . . Rammed 4 | . 2 1 1 . . . Targets Rammed 8 | . 2 1 1 4 . . Kicked 4 | . . . . 4 . . Crushed . | . . . . . . . Highest Temperature 609 | . 85 187 71 241 609 573 Average Temperature 149 | . 37 56 28 104 213 262 Received Heat Transfer 1375 | . 165 354 342 42 304 168 Effects 26 | . . . . 1 9 16 Shutdowns 5 | . . . . . 3 2 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . . 1 . 4 Matter Decay 4 | . . . . . 1 3 Short Circuit 2 | . . . . . 1 1 Damage (minor) 3 | . . . . . . 3 Damage (major) 4 | . . . . . 3 1 Damage (core) 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . . . 2 . Heat Transferred 4056 | . 718 642 296 759 1184 457 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 482 | . 259 482 355 240 . . Initial 154 | . . 109 139 154 . . Average 195 | . 133 290 288 125 . . Maximum Alert Level 2 | . 1 2 1 1 . . Low Security (%) 53 | 100 48 27 13 84 . . Level 1 39 | . 51 51 86 15 . . Level 2 7 | . . 21 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 2 4 5 . . Investigation 3 | . 1 . 2 . . . Extermination 2 | . . . . 2 . . Reinforcement 7 | . . 2 2 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 4 | . 1 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 13 26 13 19 21 11 Peak Tracking Total 13 | . 4 5 6 5 13 4 Tactical Retreats 7 | . . . . 3 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 6 | . . 4 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 11 | . 2 2 . 4 3 . Terminals 7 | . 2 2 . 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 28 | . 5 4 . 8 11 . Successful 18 | . 2 1 . 4 11 . Failed 10 | . 3 3 . 4 . . Catastrophic 5 | . 2 2 . 1 . . Database Lockouts . | . . . . . . . Manual 9 | . 3 3 . 3 . . Terminals 17 | . 5 4 . 5 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 2 1 . 2 11 . Record 10 | . . . . . 10 . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . 1 . . Locate Traps 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . 2 1 . 2 1 . Full Trace Events 3 | . 2 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 4989 | 91 301 819 258 942 1757 821 Spaces Moved 2441 | 70 180 408 103 476 898 306 Core 28 | 19 . 6 2 . . 1 Treads 1455 | . 76 107 84 103 898 187 Legs 566 | 51 22 2 . 373 . 118 Wheels 392 | . 82 293 17 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 110 123 145 225 Average Speed 173 | 101 125 139 163 167 185 244 Slowest Speed 850 | 120 160 700 450 193 225 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 40 42 17 14 94 50 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 4 | . . . . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 140 | . 20 42 67 1 2 8 Melee . | . . . . . . . Projectile 14 | . . . 3 1 2 8 AOE 126 | . 20 42 64 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2903 | 92 231 567 156 566 951 340 Wait 69 | . 9 24 . 19 14 3 Move 2435 | 69 179 407 102 475 897 306 Hop . | . . . . . . . Pick Up 92 | 13 8 33 7 19 7 5 Fast Attach . | . . . . . . . Attach 95 | 7 10 29 17 18 9 5 Detach 22 | . 8 7 2 5 . . Swap . | . . . . . . . Drop 27 | 3 . 14 3 2 3 2 Fire 154 | . 15 52 24 24 20 19 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick 4 | . . . . 4 . . Crush 3 | . 1 1 1 . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Dat]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 10) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x2 1135 | -9/Materials | Discovered new exit (range 15) 1212 | -9/Materials | Entered another Materials area 1212 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1296 | -8/Materials | Lost 3 parts (1n1u1w) 1390 | -8/Materials | Core integrity fell below 50% 1403 | -8/Materials | Lost 9 parts (1p2n2u4w) 1432 | -8/Materials | Met 7R-MNS 1435 | -8/Materials | Discovered new exit (range 15) 1470 | -8/Materials | Entered Factory 1470 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1471 | -7/Factory | Caught up to 7R-MNS 1832 | -7/Factory | Identified exit to Lower Caves 1898 | -7/Factory | Build established: Scavenger-Tank 2183 | -7/Factory | Lost 3 parts (1n1u1w) 2412 | -7/Factory | Entered Lower Caves 2522 | -7/Lower Caves | Build established: Skirmisher 2824 | -7/Lower Caves | Learned location of Extension (-4) 2824 | -7/Lower Caves | Learned Extension stockpile data 2824 | -7/Lower Caves | Learned Research terminal intel 2824 | -7/Lower Caves | Learned Armory terminal intel 2937 | -7/Lower Caves | Build established: Gunner 3064 | -7/Lower Caves | Attracted the attention of an 0b10 base 3092 | -7/Lower Caves | Core integrity fell below 50% 3216 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3362 | -7/Lower Caves | Build established: Mutant 3588 | -7/Lower Caves | Encountered a Warlord checkpoint 3743 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3825 | -7/Lower Caves | Discovered new exit (range 13) 3969 | -7/Lower Caves | Learned Factory terminal intel 4027 | -7/Lower Caves | Build established: Tank 4169 | -7/Lower Caves | Entered another Lower Caves area 4200 | -7/Lower Caves | Encountered a Warlord checkpoint 4607 | -7/Lower Caves | Build established: Gunner 4645 | -7/Lower Caves | Core integrity fell below 20% 4665 | -7/Lower Caves | Lost 3 parts (2n1u) 4776 | -7/Lower Caves | Discovered new exit (range 14) 4990 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04776_ EXIT=FOUND 04797_ System corrupted: Component data lost. 04825_ System corrupted: Heat flow error (+271). 04846_ System corrupted: Energy discharge (-58). 04870_ System corrupted: Matter fused (-7). 04942_ System corrupted: Matter fused (-9). 04967_ Searching scrap... 04967_ Found Mak. Light Armor Plating. 04967_ Found Mak. Terrain Scan Processor. 04967_ Found 17 Matter. 04968_ Acquired 17 matter. 04973_ Acquired Mak. Light Armor Plating. 04975_ Dropped Imp. Deuterium Engine. 04977_ Gauss Cannon destroyed. 04978_ System corrupted: Component data lost. 04980_ S-27 Virus destroyed. 04983_ S-27 Virus knocked back. 04987_ Autogun fries itself beyond repair. 04989_ Overheating: ECM Suite damaged (-2). 04990_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????s ???????????????????? | | ??????????????????????????# ???????????????????? | | ?????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ??#####????????????????? ????????????????????? | | ??# ##????????#####???# ?????????????????????? | | ??# ##???????? ??# ?????????????????????? | | ??# ##????????# ?# #?????????????????????? | | ??# #????????? # #?????????????????????? | | ??# #???????????%*%# #?????????????????????? | | ?## ##????????????% #?????????????????????? | | ## #?????????????#@ #???? ??????????????? | | # #??????#####???#* #???? #??????????????? | | ##?????## ##??# !##### #??????????????? | | ###?????## #### # # #???????????? | | ##???##### ## #???????????? | | ##???# ## # #???????????? | | ##### # #????????????? | | ## # ## # ### # #####????????????? | | ## # # ####### #????????????????? | | ## ### ####????# #????????????????? | | ## ##### ######???????# #????????????????? | | ###### ##??????????# # # #????????????????? | | #???# #??######### # #????????????????? | | ##??# # #??# #####?????????????? | | ##???## ## #### # ## #?????????????? | | ??????# # # ####### ## #?????????????? | | ?????# ##########?????## # ## #??????????? | | ????# #?????????????????# ##??????????????? | | ????# #??????????????????## #??????????????? | | ????## ????????????????????## ##??????????????? | | ?????####?????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: EX 25 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Gatling Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Oops Please Form A Line Challenges ------------ None Game ------ Seed EnergySubdwellerPrototype Manual? 0 Play Time 01:47:09 Cumulative 9.7 hours Start 2024.06.14 @ 03:24:39 End 2024.06.16 @ 00:28:15 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 38x25 Zoom Use 80% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f429dc69-14b1-4667-9f00-5edf6e3313d9