Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 12:22:42

Player: DoFeek

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (115)     575
Value Destroyed (3887)     3887
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (819)                819
              TOTAL SCORE: 9621

 Bonus
-------
High Alert Combat Kills    19
Entered DSFs               500
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     31/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Fusion Compressor
                Fusion Compressor
          Micro Fission Core
                Encrypted Comm Array
       Improved Targeting Computer
       Improved Targeting Computer
                Phase Shifter
       Advanced Shield Generator
       Advanced Shield Generator
                Hacking Suite
                Coil Gun
                Magnetic Acceleration Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Fusion Compressor
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Encrypted Comm Array
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Medium Armor Plating
       Advanced Shield Generator
     Long-range Tractor Beam
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
          Heavy Machine Gun
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
          Light Nuclear Core
                Fusion Compressor
          Micro Fission Core
        Armored Treads
        Armored Treads
       Improved Targeting Computer
       Improved Targeting Computer
       Advanced Shield Generator
       Advanced Shield Generator
       Advanced Shield Generator
                Hacking Suite
     Long-range Tractor Beam
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
       Enhanced Gauss Cannon
                Missile Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Improved Targeting Computer
  Device                   Long-range Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  5    | .   .   2   .   1   .   1   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   
Parts Attached             92   | 6   2   16  17  2   5   15  10  1   18  
  Power                    12   | 1   .   2   2   1   2   .   3   .   1   
    Engine                 5    | 1   .   2   .   .   1   .   1   .   .   
    Core                   7    | .   .   .   2   1   1   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   3   7   .   .   4   1   .   7   
    Treads                 24   | 2   .   3   7   .   .   4   1   .   7   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   1   4   2   1   .   7   5   .   4   
    Device                 13   | .   .   2   1   1   .   3   2   .   4   
    Storage                4    | 1   .   1   1   .   .   1   .   .   .   
    Processor              6    | .   1   1   .   .   .   2   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   7   6   .   3   4   1   1   6   
    Energy Gun             2    | 1   .   1   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   3   3   .   1   2   .   1   2   
    Ballistic Cannon       9    | .   .   1   2   .   1   1   1   .   3   
    Launcher               6    | .   1   1   1   .   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   
Parts Lost                 42   | .   .   6   1   .   4   1   7   .   23  
  Power                    7    | .   .   2   .   .   1   .   2   .   2   
  Propulsion               10   | .   .   2   .   .   .   1   .   .   7   
  Utility                  15   | .   .   .   1   .   2   .   4   .   8   
  Weapon                   10   | .   .   2   .   .   1   .   1   .   6   
  Highest Loss Streak      8    | .   .   5   1   .   4   1   5   .   8   
  To Critical Strikes      3    | .   .   .   .   .   .   1   .   .   2   
Average Slot Usage (%)     93   | .   95  94  93  92  81  99  91  100 90  
  Engine                   5    | .   14  10  1   .   2   6   4   6   4   
  Core                     5    | .   .   .   7   15  10  6   5   6   4   
  Treads                   24   | .   28  20  27  23  23  25  25  26  19  
  Device                   9    | .   .   11  8   15  6   11  8   6   13  
  Storage                  7    | .   14  11  9   7   7   6   6   6   5   
  Processor                15   | .   9   20  18  15  15  15  14  20  12  
  Protection               2    | .   .   .   .   .   .   4   4   6   4   
  Ballistic Gun            10   | .   14  12  6   .   3   12  10  13  10  
  Ballistic Cannon         7    | .   .   2   14  15  10  6   7   6   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 13  14  23  43  55  56  79  79  80  96  
  Greatest Support         106  | 40  40  40  62  62  62  96  106 106 106 
  Greatest Overweight (x)  20   | .   .   4   .   .   .   .   .   .   20  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  15  15  15  20  20  20  20  
  Average Capacity         15   | 6   8   9   12  15  15  17  20  20  20  
  Most Carried             19   | 5   4   10  12  11  15  15  19  12  19  
  Average Carried          10   | 1   2   6   10  10  10  12  15  12  12  
  Final Capacity           20   | 8   8   10  15  15  15  20  20  20  20  
  Final Carried            14   | 2   4   9   12  11  12  14  13  12  12  

 Class Distribution 
--------------------
 39% | Gunner
 27% | Scavenger-Gunner
 23% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/DSF
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Gunner | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Matter Collected           3671 | 251 36  484 783 .   365 316 643 .   793 
  Remotely                 2579 | .   .   232 783 .   193 256 451 .   664 
Salvage Created            3165 | .   192 664 793 .   258 371 220 .   667 
  Parts                    211  | .   14  51  52  .   12  29  5   .   48  
Haulers Intercepted        2    | .   .   1   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   2   5   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Combat Hostiles Destroyed  91   | .   7   20  19  .   10  10  6   .   19  
  Guns                     31   | .   3   8   6   .   .   7   1   .   6   
  Cannons                  49   | .   .   10  13  .   8   3   5   .   10  
  AOE                      11   | .   4   2   .   .   2   .   .   .   3   
Classes Destroyed          16   | .   5   2   3   .   1   2   1   .   2   
  Worker                   6    | .   1   .   4   .   .   .   .   .   1   
  Builder                  4    | .   .   .   .   .   .   .   .   .   4   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   1   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   1   1   1   .   .   .   .   .   .   
  Watcher                  7    | .   1   1   3   .   .   2   .   .   .   
  Swarmer                  34   | .   3   8   7   .   4   7   .   .   5   
  Grunt                    27   | .   4   5   7   .   3   .   1   .   7   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   11   | .   .   7   3   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   1   .   .   5   
  Programmer               3    | .   .   .   .   .   .   1   .   .   2   
  Heavy                    2    | .   .   .   1   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   
  Thug                     4    | .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           8    | .   6   8   6   .   6   3   2   .   6   
  Combat Bots Only         6    | .   4   6   6   .   6   3   2   .   5   
Max Kills in Single Turn   3    | .   3   2   2   .   2   3   1   .   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   2   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  
Hostile Shots Fired        802   | .    26   131  85   .    83   49   86   .    342  
  Missed                   229   | .    9    28   29   .    31   13   20   .    99   
Damage Taken               8700  | .    235  1069 803  .    905  577  1385 .    3726 
  Core                     1675  | .    22   276  133  .    75   52   104  .    1013 
  Absorbed by Shields      923   | .    .    .    .    .    168  .    .    .    755  
  Regen/Repaired (Parts)   314   | .    .    143  .    .    .    .    .    .    171  
Core Remaining (%)         77    | 100  91   31   75   .    89   .    .    81   .    
Volleys Fired              274   | .    23   63   56   .    27   22   24   .    59   
  Largest                  4     | .    2    2    3    .    2    3    3    .    4    
  Hottest                  199   | .    70   110  104  .    104  113  136  .    199  
Shots Fired                661   | .    47   105  154  .    54   66   70   .    165  
  Gun                      320   | .    41   44   84   .    8    44   42   .    57   
  Cannon                   314   | .    .    47   70   .    45   22   28   .    102  
  Launcher                 27    | .    6    14   .    .    1    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  572   | .    23   47   154  .    53   66   70   .    159  
  Thermal                  62    | .    18   44   .    .    .    .    .    .    .    
  Explosive                27    | .    6    14   .    .    1    .    .    .    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    7    14   16   .    21   6    14   .    15   
  Robot Miss Streak        6     | .    4    3    5    .    4    6    2    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           398   | .    22   73   87   .    33   29   57   .    97   
  Core Hits                185   | .    16   36   41   .    13   19   13   .    47   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    1    .    .    .    .    .    .    1    
  Critical Strikes         14    | .    2    3    1    .    3    .    .    .    5    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    1    .    .    .    .    .    .    1    
    Blast                  10    | .    .    2    1    .    3    .    .    .    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10654 | .    561  1248 1846 .    1368 620  1689 .    3322 
  Guns                     3677  | .    216  388  782  .    16   475  929  .    871  
  Cannons                  5468  | .    .    635  1064 .    1164 145  760  .    1700 
  Explosions               1509  | .    345  225  .    .    188  .    .    .    751  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8486  | .    103  477  1846 .    1180 620  1689 .    2571 
  Thermal                  659   | .    113  546  .    .    .    .    .    .    .    
  Explosive                1509  | .    345  225  .    .    188  .    .    .    751  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    5    .    .    .    .    .    .    .    4    
  Average Corruption       4     | .    4    .    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  10    | .    9    .    .    .    .    .    .    .    1    
    Message Errors         3     | .    3    .    .    .    .    .    .    .    .    
    Matter Fused           2     | .    1    .    .    .    .    .    .    .    1    
    Energy Discharges      2     | .    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    2    .    .    .    .    .    .    .    .    
    Misfires               1     | .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            294   | .    35   .    88   .    54   .    18   .    99   
  Projectiles              259   | .    .    .    88   .    54   .    18   .    99   
  Explosions               35    | .    35   .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 42    | .    .    .    7    .    3    .    6    .    26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38    | .    .    .    7    .    3    .    5    .    23   
  Secondary                4     | .    .    .    .    .    .    .    1    .    3    
Self-Inflicted Damage      102   | .    81   .    .    .    .    .    .    .    21   
  Shots                    5     | .    4    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        530   | .    144  225  271  .    450  236  436  .    530  
  Average Temperature      113   | .    41   56   71   .    135  77   189  .    164  
  Received Heat Transfer   2048  | .    48   261  315  .    46   12   525  .    841  
  Effects                  24    | .    .    3    .    .    1    1    7    .    12   
    Shutdowns              5     | .    .    .    .    .    1    .    2    .    2    
    Energy Bleed           4     | .    .    .    .    .    .    1    1    .    2    
    Interference           9     | .    .    3    .    .    .    .    2    .    4    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    1    
    Short Circuit          3     | .    .    .    .    .    .    .    1    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    2    .    .    .    .    .    .    .    
  Heat Transferred         1665  | .    481  1184 .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Peak Influence             419  | .   317 419 361 84  286 357 .   .   340 
  Initial                  149  | .   .   49  144 79  62  149 .   .   9   
  Average                  175  | .   123 274 224 79  221 152 .   .   104 
Maximum Alert Level        2    | .   1   2   1   .   1   1   .   .   1   
  Low Security (%)         58   | 100 76  18  38  100 33  82  .   .   76  
  Level 1                  40   | .   23  79  61  .   66  17  .   .   23  
  Level 2                  .    | .   .   2   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          18   | .   2   4   2   1   1   3   .   .   5   
  Investigation            4    | .   .   2   .   1   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   2   .   .   2   
  Reinforcement            10   | .   2   2   2   .   1   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Distress Signals           3    | .   1   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   11  27  25  .   11  15  6   .   31  
  Peak Tracking Total      9    | .   4   5   4   .   5   4   4   .   9   
  Tactical Retreats        6    | .   .   1   1   .   1   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Traps Triggered            8    | .   3   2   .   .   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Machines Disabled          17   | .   5   1   4   .   1   1   .   .   5   
  Max in Single Turn       3    | .   3   1   1   .   1   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Machines Accessed          11   | .   2   2   1   2   .   1   1   .   2   
  Terminals                7    | .   2   1   1   2   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   6   6   4   4   .   1   1   .   6   
  Successful               16   | .   3   4   2   2   .   1   1   .   3   
  Failed                   12   | .   3   2   2   2   .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                18   | .   6   2   4   4   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   4   .   .   .   .   .   .   4   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   2   2   .   .   1   .   1   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   4   .   .   .   .   .   .   2   
  Scan Component           3    | .   .   2   .   .   .   .   .   .   1   
  Repair                   3    | .   .   2   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   1   1   .   1   .   .   2   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   .   .   .   .   .   1   
  Time                     122  | .   .   52  .   .   .   .   .   .   70  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  
Turns Passed               6886 | 75   486  898  1325 152  265  1348 1156 53   1128 
Spaces Moved               3386 | 54   260  378  679  93   99   747  627  33   416  
  Core                     41   | 22   .    12   .    .    .    .    .    .    7    
  Treads                   3345 | 32   260  366  679  93   99   747  627  33   409  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  161  161  163  162  162  162  
  Average Speed            166  | 115  160  162  160  161  161  166  163  162  197  
  Slowest Speed            1050 | 160  160  250  166  161  161  170  165  162  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    46   37   47   2    70   13   77   5    8    
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    .    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          212  | .    49   61   13   .    15   3    7    .    64   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               48   | .    .    .    13   .    6    3    7    .    19   
  AOE                      164  | .    49   61   .    .    9    .    .    .    45   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Total                      4099 | 67  288 559 792 95  145 813 706 33  601 
  Wait                     221  | .   1   75  8   .   4   5   38  .   90  
  Move                     3377 | 53  259 377 678 92  98  746 626 32  416 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  99   | 8   3   21  19  1   7   17  7   .   16  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   61   | 6   1   10  5   2   2   9   8   1   17  
  Detach                   4    | .   .   1   .   .   .   .   1   .   2   
  Swap                     31   | .   1   6   12  .   3   6   2   .   1   
  Drop                     32   | .   .   6   14  .   4   8   .   .   .   
  Fire                     274  | .   23  63  56  .   27  22  24  .   59  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 1 exit: Ext)

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   76 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  470 | -10/Materials  | Discovered new exit (range 11)
  562 | -10/Materials  | Entered another Materials area
  562 | -9/Materials   | Evolved 2 slots: Utility x2
  790 | -9/Materials   | Lost 5 parts (1p2n2w)
  808 | -9/Materials   | Core integrity fell below 50%
 1107 | -9/Materials   | Discovered new exit (range 5)
 1148 | -9/Materials   | Build established: Scavenger-Mutant
 1163 | -9/Materials   | Repaired Lgt. Treads
 1191 | -9/Materials   | Repaired Grenade Launcher
 1330 | -9/Materials   | Discovered new exit (range 5)
 1460 | -9/Materials   | Entered another Materials area
 1460 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1761 | -8/Materials   | Build established: Scavenger-Gunner
 2217 | -8/Materials   | Discovered new exit (range 12)
 2785 | -8/Materials   | Entered Factory
 2785 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2937 | -7/Factory     | Identified exit to DSF
 2937 | -7/Factory     | Entered DSF
 2958 | -7/DSF         | Additional patrols routed to DSF
 3086 | -7/DSF         | Discovered new exit (range 15)
 3088 | -7/DSF         | Lost 4 parts (1p2u1w)
 3107 | -7/DSF         | Sterilization system engaged
 3127 | -7/DSF         | Ambient heat levels rising (+10)
 3142 | -7/DSF         | Ambient heat levels rising (+10)
 3157 | -7/DSF         | Ambient heat levels rising (+10)
 3172 | -7/DSF         | Ambient heat levels rising (+10)
 3187 | -7/DSF         | Ambient heat levels rising (+10)
 3202 | -7/DSF         | Ambient heat levels rising (+10)
 3202 | -7/DSF         | Entered Factory
 3202 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3787 | -6/Factory     | Build established: Gunner
 4472 | -6/Factory     | Discovered new exit (range 16)
 4550 | -6/Factory     | Entered Lower Caves
 4565 | -6/Lower Caves | Met a Warlord Commander
 4566 | -6/Lower Caves | Learned location of Warlord (-4)
 4567 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 4569 | -6/Lower Caves | Found Encrypted Comm Array
 4620 | -6/Lower Caves | Encountered a Warlord checkpoint
 4788 | -6/Lower Caves | Learned 8 Factory zone layouts
 4796 | -6/Lower Caves | Identified exit to Lower Caves
 5072 | -6/Lower Caves | Spotted B-75 Beast
 5110 | -6/Lower Caves | Destroyed B-75 Beast
 5169 | -6/Lower Caves | Ambushed by wild Derelicts
 5247 | -6/Lower Caves | Lost 5 parts (1p3u1w)
 5509 | -6/Lower Caves | Build established: Mutant
 5706 | -6/Lower Caves | Entered another Lower Caves area
 5707 | -6/Lower Caves | Discovered new exit (range 12)
 5759 | -6/Lower Caves | Entered Factory
 5759 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5760 | -5/Factory     | Identified exit to Extension
 6009 | -5/Factory     | Build established: Gunner
 6428 | -5/Factory     | Repaired Broken Magnetic Acceleration Cannon
 6608 | -5/Factory     | Cargo convoy interrupted
 6725 | -5/Factory     | Lost 3 parts (2n1w)
 6822 | -5/Factory     | Lost 8 parts (1p2n3u2w)
 6862 | -5/Factory     | Lost 4 parts (1p1n1u1w)
 6876 | -5/Factory     | Core integrity fell below 50%
 6885 | -5/Factory     | Core integrity fell below 20%
 6887 | -5/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Lgt. Angular Momentum Engine destroyed.
Critical hit (Burn: +27).
G-50 Soldier destroyed.
R-10 Processor collects Wheel.
R-10 Processor collects Lgt. Ion Engine.
Adv. Shield Generator destroyed.
Enh. Gauss Cannon destroyed.
R-10 Processor collects Sml. Matter Pod.
Penetrated by Slug.
R-10 Processor collects Lgt. Ion Engine.
R-10 Processor collects Wheel.
Penetrated by Slug.
Imp. Targeting Computer destroyed.
R-10 Processor collects Terrain Scanner.
Critical hit (Burn: +37).
Penetrated by Slug.
System corrupted: Matter fused (-8).
Slug penetrates S-27 Virus.
S-27 Virus destroyed.
Slug penetrates Assembly Bed.

 Map 
-----
+----------------------------------------------------+
|               ?????????########/##   !|   #??????? |
|               ???????????#           * #  ######## |
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|               ???????????# """"""" +               |
|               ???????????#         "               |
|               ???????????##########      ######### |
|               ?????????######          =   !    !  |
|               ?????????#              =       "" [ |
|               ?????????#                  =!"""" * |
|               ?????????#    """"         +=="" !   |
|               ?????????#    """"         #         |
|               ?????????#    """"     !   #    """  |
|               ??????????#   """          #     R"  |
|               ??????????#    """    "    # =  """  |
|               ??????????#    """    """  #         |
|               ??????????#     p      F"  ######### |
|               ??????????# !   g     """  #???????? |
|               ??????????#     p     ""   #???????? |
|               ??????????#     R          #???????? |
|               ??????????#                #???????? |
|               ??????????#   ##############???????? |
|               ??????????#@  #????????????????????? |
|               ??????????# s #????????????????????? |
|               ??????????#s  #????????????????????? |
|               ??????????+   #???????????????????## |
|               ??????????#   #???????????????????#" |
|               ??????????#*%=#?????????????????#### |
|               ??????????* Y] ?????????????????#""" |
|               ??????????     ?????????????????#### |
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|               ???????????? ??????????????????????? |
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|               ???????????? ????????????    #?????? |
|               ?????????????????????????    ##????? |
|               ?????????????????????????    T#????? |
|               ?????????????????????????"    #????? |
|               ?????????????????????????"   ##????? |
|               ?????????????????????????"   #?????? |
|               ?????????????????????????    #?????? |
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|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          27
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         22
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              CatalystBeamThrower
  Manual?         0
Play Time         00:53:47
  Cumulative      9.9 hours
  Start           2024.04.02 @ 11:26:13
  End             2024.04.02 @ 12:22:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b8d79b8-54fb-401a-aaaa-2db66357ce00