Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:57:37 Player: SLUGGY Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (128) 640 Value Destroyed (4449) 4449 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1227) 1227 TOTAL SCORE: 11736 Bonus ------- High Alert Combat Kills 127 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 87/300 Energy 98/100 System Corruption 7% Temperature Cool (35) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Weapon Cycler Improved Utility Shielding Medium Reflective Plating System Restoration Module > --- WEAPON ----------- Phase Cannon Matter Neutralizer Heavy Gauss Cannon Katana > --- INVENTORY -------- Seismic Detector Authchip [R/Combat] Heavy Laser Heavy Flak Cannon Heavy Missile Launcher [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Heavy Flak Cannon Energy Gun Heavy EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . 2 . . . . 2 . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . . . Utility 5 | . . . 1 1 1 . 1 . . . . 1 . . Weapon 2 | . . . 1 . . . . . . . . 1 . . Parts Attached 151 | 8 10 . 27 31 6 1 3 8 4 2 13 2 33 3 Power 15 | 1 2 . 4 2 1 . 1 . . . 1 . 3 . Engine 9 | 1 2 . 3 . . . 1 . . . . . 2 . Core 5 | . . . 1 2 1 . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 28 | 2 3 . 9 5 3 . 1 . . . . . 5 . Treads 1 | . . . . . . . . . . . . . 1 . Leg 24 | . 2 . 9 5 3 . 1 . . . . . 4 . Wheel 3 | 2 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 58 | 2 2 . 4 15 2 . 1 7 4 . 8 1 11 1 Device 33 | 1 . . . 7 1 . 1 5 3 . 7 . 7 1 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 5 | . 1 . 1 2 . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 18 | . . . 3 6 1 . . 2 . . 1 1 4 . Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 3 3 . 10 9 . 1 . 1 . 2 4 1 14 2 Energy Gun 18 | 2 2 . 5 5 . . . . . . 2 . 2 . Energy Cannon 4 | . . . . 2 . . . . . . 1 . 1 . Ballistic Gun 11 | 1 1 . 3 2 . 1 . . . . 1 . 1 1 Ballistic Cannon 8 | . . . . . . . . 1 . 1 . . 5 1 Launcher 4 | . . . 1 . . . . . . . . . 3 . Special Weapon 2 | . . . . . . . . . . 1 . . 1 . Impact Weapon 2 | . . . 1 . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . 1 . . . . Parts Lost 72 | . 3 . 6 16 . 1 . 2 . . 6 . 26 12 Power 10 | . 1 . 2 2 . . . . . . 1 . 3 1 Propulsion 13 | . 2 . 2 1 . . . . . . . . 7 1 Utility 22 | . . . . 5 . . . 1 . . 2 . 8 6 Weapon 27 | . . . 2 8 . 1 . 1 . . 3 . 8 4 Highest Loss Streak 14 | . 2 . 3 4 . 1 . 2 . . 2 . 14 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 100 97 94 92 91 91 92 93 93 92 99 72 20 Engine 5 | . 14 14 2 4 . . . 6 6 6 6 5 4 . Core 4 | . . . 7 3 15 15 13 6 6 6 3 5 1 . Leg 20 | . 20 28 21 26 23 23 24 26 26 26 26 23 12 . Device 11 | . . . . 8 7 7 13 18 20 13 14 17 16 7 Storage 7 | . 14 14 11 9 7 7 6 6 6 6 6 5 5 1 Processor 5 | . 13 14 12 9 7 7 6 . . 6 6 5 1 . Protection 6 | . . . 9 7 7 7 6 6 6 6 6 11 5 . Energy Gun 10 | . 26 28 22 17 15 13 6 6 6 6 5 5 1 . Energy Cannon 2 | . . . . 5 7 7 6 . . . 2 5 5 . Ballistic Gun 3 | . 1 . 5 1 . . 6 6 6 6 4 . 1 1 Ballistic Cannon 3 | . . . . . . . . 5 6 6 6 5 4 2 Naked Turns 65 | . . . . . . . . . . . . . . 65 Heaviest Build 74 | 12 18 18 30 36 54 54 58 70 64 63 69 61 74 62 Greatest Support 80 | 20 20 20 24 54 60 60 60 60 80 80 80 80 80 28 Greatest Overweight (x) 16 | 1 4 . 7 10 . . . 1 1 . . . 16 11 Average Overweight (x) . | . . . 1 . . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 6 Most Carried 10 | 5 9 7 10 10 10 10 8 10 10 10 10 9 10 3 Average Carried 6 | . 5 6 6 7 7 9 7 9 9 9 8 7 4 1 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 6 7 7 9 9 9 8 10 10 10 9 8 1 1 Class Distribution -------------------- 39% | Tank 22% | Derelict-Tank 17% | Mutant 10% | Gunner 5% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/DSF Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Tank | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Matter Collected 2527 | 91 313 35 281 342 . 123 . 219 50 72 253 . 689 59 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4785 | 17 761 . 1145 1162 . . . 263 99 . 479 . 820 39 Parts 256 | 4 31 . 69 60 . . . 18 14 . 37 . 23 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . 18 14 . 28 . 12 1 Prevented 7 | . . . . . . . . . . . 7 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 112 | . 14 . 25 24 . . . 6 4 . 16 . 21 2 Guns 56 | . 14 . 17 13 . . . 3 2 . 6 . 1 . Cannons 36 | . . . . 8 . . . 2 2 . 10 . 12 2 AOE 15 | . . . 6 3 . . . 1 . . . . 5 . Classes Destroyed 13 | 1 3 . 4 3 . . . . 1 . 1 . . . Builder 1 | . . . 1 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Recycler 4 | . 1 . 2 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . Watcher 10 | . 3 . 4 3 . . . . . . . . . . Swarmer 37 | . . . 6 7 . . . 3 3 . 11 . 5 2 Grunt 39 | . 14 . 14 6 . . . . . . . . 5 . Brawler 7 | . . . 2 3 . . . . . . . . 2 . Duelist 4 | . . . . 1 . . . . . . . . 3 . Protector 1 | . . . . 1 . . . . . . . . . . Sentry 11 | . . . 3 5 . . . 1 . . . . 2 . Hunter 5 | . . . . 1 . . . 2 . . 2 . . . Programmer 3 | . . . . . . . . . 1 . 2 . . . Thug 1 | . . . . . . . . . . . . . 1 . Butcher 3 | . . . . . . . . . . . . . 3 . Best Kill Streak 8 | 1 6 . 8 5 . . . 3 3 . 5 . 5 2 Combat Bots Only 8 | . 2 . 8 4 . . . 3 3 . 5 . 5 2 Max Kills in Single Turn 4 | 1 1 . 2 2 . . . 1 1 . 1 . 4 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 4 | . . . 2 2 . . . 1 . . . . 4 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Hostile Shots Fired 908 | . 84 2 85 152 . 51 . 64 15 . 176 . 124 155 Missed 270 | . 28 . 32 47 . 19 . 18 2 . 44 . 26 54 Damage Taken 10658 | . 705 18 706 1751 . 735 . 465 138 . 1805 . 2604 1731 Core 1844 | . 227 18 69 274 . 16 . 59 10 . 157 . 285 729 Absorbed by Shields 734 | . . . . 166 . . . 177 52 . 339 . . . Redirected to Shielding 112 | . . . . 35 . . . . . . . . 77 . Ignored by Resistances 102 | . . . . . . . . . . . . . 102 . Regen/Repaired (Parts) 1349 | . . . 62 . . . . . . 1287 . . . . Core Remaining (%) 67 | 100 . 2 82 50 . 97 . . . . 73 . . . Volleys Fired 317 | 2 57 . 53 61 . . 1 10 8 . 69 . 51 5 Largest 3 | 2 2 . 3 3 . . 3 3 3 . 3 . 3 1 Hottest 270 | 70 115 . 145 160 . . 145 145 123 . 198 . 270 53 Shots Fired 694 | 4 111 . 131 151 . . 3 29 24 . 135 . 102 4 Gun 472 | 4 111 . 124 111 . . 2 20 16 . 74 . 10 . Cannon 199 | . . . . 40 . . 1 9 8 . 61 . 76 4 Launcher 19 | . . . 7 . . . . . . . . . 12 . Special 4 | . . . . . . . . . . . . . 4 . Kinetic 177 | 2 8 . 27 13 . . 1 15 16 . 68 . 23 4 Thermal 276 | 2 103 . 39 42 . . 1 4 . . 24 . 61 . Explosive 19 | . . . 7 . . . . . . . . . 12 . Electromagnetic 222 | . . . 58 96 . . 1 10 8 . 43 . 6 . Robot Hit Streak 30 | 1 15 . 30 15 . . 1 5 3 . 10 . 13 7 Robot Miss Streak 19 | 2 3 . 7 9 . . 2 3 19 . 14 . 6 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 . 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 450 | 1 79 . 91 96 . . 1 21 10 . 77 . 71 3 Core Hits 254 | 2 38 . 51 54 . . . 15 10 . 41 . 41 2 Critical Kills 1 | . . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 11 | . 5 . . . . . . . . . . . 5 1 Burn 6 | . 5 . . . . . . . . . . . 1 . Meltdown 1 | . . . . . . . . . . . . . 1 . Blast 4 | . . . . . . . . . . . . . 3 1 Melee Attacks 4 | . . . 1 . . . . . . . . . 3 . Impact 1 | . . . 1 . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . 3 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9388 | 22 963 . 1644 2190 . 1 25 352 142 . 1159 . 2795 95 Guns 4461 | 22 954 . 1259 1245 . . . 206 83 . 551 . 141 . Cannons 3185 | . . . . 534 . . 25 95 59 . 608 . 1769 95 Explosions 1579 | . . . 318 400 . . . 51 . . . . 810 . Melee 96 | . . . 67 . . . . . . . . . 29 . Ramming 21 | . 9 . . 11 . 1 . . . . . . . . Kinetic 1661 | 10 49 . 157 84 . . . 135 116 . 486 . 529 95 Thermal 4018 | 12 905 . 362 847 . . 25 101 . . 335 . 1431 . Explosive 1135 | . . . 282 112 . . . . . . . . 741 . Electromagnetic 2457 | . . . 776 1136 . . . 116 26 . 338 . 65 . Impact 67 | . . . 67 . . . . . . . . . . . Slashing 29 | . . . . . . . . . . . . . 29 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . 3 3 . 10 . 1 . . 1 . 3 . 7 7 Average Corruption 5 | . 2 3 . 8 . 1 . . 1 . 2 . 6 7 Corruption Purged 19 | . . . . 10 . . . . 1 . 3 . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 111 | . 7 3 . 28 . . . . 1 . 3 . 58 11 Message Errors 26 | . 1 . . 9 . . . . . . 2 . 11 3 Matter Fused 25 | . 3 . . 9 . . . . . . . . 11 2 Heat Flow Errors 20 | . 2 . . 3 . . . . . . . . 12 3 Energy Discharges 13 | . . 1 . . . . . . 1 . . . 9 2 Parts Fused 5 | . 1 1 . . . . . . . . . . 3 . Data Loss (minor) 12 | . . . . 4 . . . . . . . . 8 . Data Loss (major) 5 | . . 1 . 2 . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . . 1 . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 227 | . . . 55 12 . . . 8 . . 25 . 107 20 Projectiles 95 | . . . . . . . . . . . 25 . 50 20 Explosions 85 | . . . 8 12 . . . 8 . . . . 57 . Melee 47 | . . . 47 . . . . . . . . . . . Knockbacks 20 | . 1 . . 1 . . . . 2 . 9 . 6 1 Impact 2 | . 1 . . 1 . . . . . . . . . . Kinetic 17 | . . . . . . . . . 2 . 8 . 6 1 Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 561 | . 3 . 91 121 . . . 58 . . . . 288 . Shots 14 | . . . 4 3 . . . 1 . . . . 6 . Rammed 1 | . 1 . . . . . . . . . . . . . Targets Rammed 9 | . 4 . 1 2 . 2 . . . . . . . . Kicked 8 | . 3 . 1 2 . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 787 | 30 616 . 411 489 . . 118 315 423 . 533 . 787 199 Average Temperature 143 | 18 130 . 132 108 . . 63 131 177 . 133 . 219 90 Received Heat Transfer 2003 | . 390 . 276 485 . 36 . 12 . . 9 . 489 306 Effects 58 | . 10 . 6 4 . . . . 4 . 10 . 24 . Shutdowns 18 | . 2 . 3 2 . . . . 1 . 5 . 5 . Energy Bleed 9 | . 3 . 1 2 . . . . . . 1 . 2 . Interference 17 | . 1 . . . . . . . 3 . 3 . 10 . Matter Decay 5 | . 1 . 1 . . . . . . . . . 3 . Short Circuit 2 | . . . 1 . . . . . . . . . 1 . Damage (minor) 4 | . 1 . . . . . . . . . 1 . 2 . Damage (major) 1 | . 1 . . . . . . . . . . . . . Damage (core) 2 | . 1 . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . Parts Fried 16 | . . . 6 9 . . . . . . 1 . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . 3 . Parts Melted 12 | . 4 . 1 2 . . . . . . . . 5 . Heat Transferred 7522 | 37 2809 . 864 1197 . . 37 124 . . 370 . 2084 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 3 . . . 1 . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Peak Influence 912 | 5 258 7 389 645 227 193 100 . . . . 912 . . Initial 912 | . 3 7 2 81 222 158 100 . . . . 912 . . Average 253 | 2 76 7 189 414 222 169 100 . . . . 912 . . Maximum Alert Level 3 | . 1 . 1 2 1 . . . . . . 3 . . Low Security (%) 48 | 100 92 100 49 15 . 100 100 . . . . . . . Level 1 29 | . 7 . 50 22 100 . . . . . . . . . Level 2 18 | . . . . 61 . . . . . . . . . . Level 3 3 | . . . . . . . . . . . . 100 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . 2 4 . 1 1 . . . . . . 1 Investigation 5 | . 2 . 1 2 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 4 | . . . 1 1 . 1 1 . . . . . . . Assault 2 | . . . . 1 . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Distress Signals 3 | . 1 . 1 . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 168 | . 17 3 32 30 . 7 . 6 5 . 24 . 23 21 Peak Tracking Total 20 | . 2 3 8 6 . 5 1 3 3 . 6 . 5 20 Tactical Retreats 13 | . . . . 2 . 3 . . 1 . 1 . 2 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 5 | . 4 . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 4 | . . . 1 2 . . . . . . . . 1 . Max in Single Turn 2 | . . . 1 2 . . . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 9 | . 3 . 3 2 1 . . . . . . . . . Terminals 7 | . 3 . 1 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 27 | . 11 . 9 5 2 . . . . . . . . . Successful 15 | . 6 . 6 2 1 . . . . . . . . . Failed 12 | . 5 . 3 3 1 . . . . . . . . . Catastrophic 3 | . 3 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . 5 . 1 1 . . . . . . . 1 . . Terminals 20 | . 11 . 2 5 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 10 | . 6 . 1 2 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Patrol Status 2 | . 1 . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . 3 . 2 1 . . . . . . . . . . Full Trace Events 4 | . 2 . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Total Allies 5 | . . . . . . . . . . 4 . . . 1 Largest Group 4 | . . . . . . . . . . 4 . . . 1 Highest-Rated Group 154 | . . . . . . . . . . 154 . . . 141 Highest-Rated Ally 141 | . . . . . . . . . . 40 . . . 141 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Turns Passed 12386 | 78 885 143 1615 1379 174 124 44 1884 639 1012 872 171 3118 248 Spaces Moved 6771 | 70 613 119 703 689 121 88 29 937 389 774 485 129 1351 274 Core 374 | 14 6 . 7 4 . . . . . . . . 97 246 Treads 253 | . . . . . . . . . . . . . 225 28 Legs 5910 | . 429 119 696 685 121 88 29 937 389 774 485 129 1029 . Wheels 234 | 56 178 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 90 120 130 130 130 130 130 130 130 127 50 Average Speed 154 | 79 110 120 187 121 129 130 130 195 134 130 130 130 202 84 Slowest Speed 850 | 95 250 120 400 550 130 130 130 200 200 130 130 130 850 600 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 87 30 57 45 2 81 1 92 45 82 53 3 94 44 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . 1 3 . . . . Known Exits Taken 6 | . . . 1 . 1 . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 . . 1 1 . . . . 1 . Scrap Searched 23 | . . 1 . . . . . 12 3 3 2 . 1 1 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 205 | . . . 43 32 . . . 9 . . 14 . 106 1 Melee . | . . . . . . . . . . . . . . . Projectile 45 | . . . . 12 . . . . . . 14 . 18 1 AOE 160 | . . . 43 20 . . . 9 . . . . 88 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Total 8121 | 88 709 119 895 1115 141 99 33 966 492 781 615 133 1649 286 Wait 651 | . . . 56 283 . . . . 82 . 40 . 190 . Move 6757 | 69 612 118 702 688 120 87 28 936 388 773 484 128 1350 274 Hop . | . . . . . . . . . . . . . . . Pick Up 151 | 9 17 1 31 33 8 5 1 8 5 3 6 2 19 3 Fast Attach 3 | . . . . 3 . . . . . . . . . . Attach 102 | 7 4 . 17 23 3 1 2 2 3 1 9 2 25 3 Detach 8 | . . . 2 2 1 . . . . . 2 . 1 . Swap 46 | 1 6 . 10 5 3 . 1 6 1 1 4 . 8 . Drop 73 | . 9 . 22 15 6 4 . 4 5 3 1 1 2 1 Fire 317 | 2 57 . 53 61 . . 1 10 8 . 69 . 51 5 Melee 4 | . . . 1 . . . . . . . . . 3 . Ram 1 | . 1 . . . . . . . . . . . . . Kick 8 | . 3 . 1 2 . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 6) 238 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 522 | -10/Materials | Core integrity fell below 50% 579 | -10/Materials | Discovered new exit (range 16) 837 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Core integrity fell below 20% 964 | -10/Materials | Entered Mines 1082 | -10/Mines | Discovered new exit (range 13) 1107 | -10/Mines | Entered Materials 1107 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1218 | -9/Materials | Destroyed 8 combat bots 1222 | -9/Materials | Lost 3 parts (1p1n1w) 1361 | -9/Materials | Lost 3 parts (1p1n1w) 1419 | -9/Materials | Discovered new exit (range 13) 1517 | -9/Materials | Build established: Scavenger-Mutant 1720 | -9/Materials | Repaired Particle Gun 1832 | -9/Materials | Discovered new exit (range 10) 2042 | -9/Materials | Build established: Scavenger-Gunner 2078 | -9/Materials | Discovered new exit (range 10) 2096 | -9/Materials | Identified exit to Materials 2593 | -9/Materials | Build established: Tank 2722 | -9/Materials | Entered another Materials area 2722 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3094 | -8/Materials | Build established: Gunner 3400 | -8/Materials | Lost 3 parts (3w) 3424 | -8/Materials | System corruption reached 10% 3454 | -8/Materials | Lost 4 parts (1p2u1w) 3586 | -8/Materials | Lost 3 parts (1p1u1w) 3893 | -8/Materials | Discovered new exit (range 16) 4101 | -8/Materials | Entered Factory 4101 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4274 | -7/Factory | Identified exit to DSF 4275 | -7/Factory | Entered DSF 4306 | -7/DSF | Additional patrols routed to DSF 4374 | -7/DSF | Build established: Tank 4377 | -7/DSF | Discovered new exit (range 16) 4399 | -7/DSF | Entered Factory 4399 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4425 | -6/Factory | Discovered new exit (range 10) 4443 | -6/Factory | Entered Lower Caves 5506 | -6/Lower Caves | Encountered a Warlord checkpoint 5742 | -6/Lower Caves | Learned Factory terminal intel 6067 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6193 | -6/Lower Caves | Discovered new exit (range 10) 6327 | -6/Lower Caves | Entered another Lower Caves area 6464 | -6/Lower Caves | Learned location of Zion (-6) 6737 | -6/Lower Caves | Spotted B-75 Beast 6954 | -6/Lower Caves | Discovered new exit (range 8) 6965 | -6/Lower Caves | Identified exit to Zion 6966 | -6/Lower Caves | Entered Zion 7079 | -6/Zion | Found Prototype Special Weapon 7080 | -6/Zion | Identified RU-N14's Throwing Claymores 7134 | -6/Zion | Learned location of Testing (-3) 7402 | -6/Zion | Visited the Megawrench Repair Shop 7402 | -6/Zion | Megawrench repaired 14 parts 7525 | -6/Zion | Imprinted 7527 | -6/Zion | Declared Zion's savior 7647 | -6/Zion | Learned Factory stockpile data 7952 | -6/Zion | Discovered new exit (range 16) 7958 | -6/Zion | Given A8's code to call for help 7977 | -6/Zion | Identified exit to Proximity Caves 7978 | -6/Zion | Entered Proximity Caves 8092 | -5/Proximity Caves | Spotted B-75 Beast 8164 | -5/Proximity Caves | Spotter reported a threat 8331 | -5/Proximity Caves | Spotter reported a threat 8381 | -5/Proximity Caves | Spotter reported a threat 8445 | -5/Proximity Caves | Spotter reported a threat 8531 | -5/Proximity Caves | Spotter reported a threat 8573 | -5/Proximity Caves | Spotter reported a threat 8654 | -5/Proximity Caves | Build established: Derelict-Tank 8784 | -5/Proximity Caves | Spotter reported a threat 8837 | -5/Proximity Caves | Spotter reported a threat 8841 | -5/Proximity Caves | Discovered new exit (range 8) 8849 | -5/Proximity Caves | Identified exit to Factory 8850 | -5/Proximity Caves | Entered Factory 8850 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8852 | -5/Factory | Loaded intel: 26 terminal locations 8915 | -5/Factory | Discovered new exit (range 6) 9020 | -5/Factory | Identified exit to Upper Caves 9021 | -5/Factory | Entered Upper Caves 9279 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9316 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9765 | -5/Upper Caves | Ambushed by wild Derelicts 9981 | -5/Upper Caves | Lost 7 parts (2p1n3u1w) 10405 | -5/Upper Caves | Spotted B-75 Beast 10662 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10739 | -5/Upper Caves | Lost 14 parts (1p4n4u5w) 10997 | -5/Upper Caves | Build established: Mutant 11756 | -5/Upper Caves | Build established: Derelict-Tank 12120 | -5/Upper Caves | Discovered new exit (range 6) 12139 | -5/Upper Caves | Entered another Upper Caves area 12220 | -5/Upper Caves | Core integrity fell below 50% 12248 | -5/Upper Caves | Lost 8 parts (1p1n3u3w) 12316 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12342 | -5/Upper Caves | Lost 4 parts (3u1w) 12357 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12361 | -5/Upper Caves | Core integrity fell below 20% 12387 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12311_ Autogun destroyed. 12316_ System corrupted: Heat flow error (+177). 12316_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 12320_ Y-72 Warden: "REQUESTING BACKUP." 12323_ Slug penetrates Abandoned Machinery. 12324_ Slug penetrates H-66 Slayer. 12324_ Penetrated by Slug. 12331_ Magnetic Acceleration Cannon severed. A strange signal echoes through the caves. 12334_ System corrupted: Energy discharge (-27). 12357_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 12358_ System corrupted: Heat flow error (+239). 12361_ Penetrated by Slug. 12362_ Slug penetrates Wall. 12362_ Slug penetrates H-66 Slayer. [Achievement: Hunted] 12385_ System corrupted: Heat flow error (+106). 12385_ Slug penetrates Wall. 12386_ Slug penetrates H-66 Slayer. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????## #?????????##???????????? | | ?????????????????????## #???????## ##??????????? | | ?????????????????????# ##?????## ##?????????? | | ?????????????????????# ##???## ??????????? | | ?????????????????????# ##?## #????????????? | | ??????????????????##?# ### ######???????? | | ?????????????????## ?# #???????? | | ?????????? ??##### ## ###?????? | | ????????? ## ## ### ## #?????? | | ????????? ###??## ### #?????? | | ??????????# #??####l #####?#### #?????? | | ???????????# #### #????????? #?????? | | ???????????# ##h h ##????????? #?????? | | ??????????## @g ##?????????? #?????? | | ??????????# blY #???????????? ?????? | | ??????????# l ## ##???????????? ?????? | | ???????????# ######????????????? ?????? | | ???????????# ### ###????????????????# ????? | | ???????????# ??## #????????????????? ????? | | ??????????? ????## ##??????###??#????? ????? | | ??????????????????# ##??????? $ ?? ????#????? | | ??????????????????# ##???????## #?# ????????? | | ?????????????????## #???????" # ######### | | ????????????????## #???????? # # | | ??????????????### ##????????# # | | ??????????????# #?????????# " ## | | ??????????????# #### #??????# | | ???????????#### #??? # #??????# | | ???????????# #### #??????# # | | ???????????# ???????# """"" | | ???????????# ### ???????# """" | | ???????#???##??#### ### ???????# " " | | ???????? ##???????# #?? #??????### | | ???????## #??????# #??? #?????## " | | ??????## # #?????# #???? ??????# ## | | ?????## ###### #????? ??????# ### | | ?????# # # #?????? ???????### # | | ????# # # ##??????###########?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 15 Resistance: EX 50 Core Shielding 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 1 Particle Charging 15 Authchip Count 2 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Wave Gun | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Coil Gun | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club GoHome() Hunted I'm Back, Baby! Challenges ------------ None Game ------ Seed ModifiedGunReconstructor Manual? 0 Play Time 01:33:28 Cumulative 10.8 hours Start 2024.04.01 @ 14:57:17 End 2024.04.01 @ 16:57:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 288fccce-ca9c-4e3d-8672-a64fd93890de