Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 16:08:10 Player: ILikeMonsters1890 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (93) 465 Value Destroyed (2500) 2500 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (7175) 7175 TOTAL SCORE: 20180 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 523 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1490/1600 Matter 290/300 Energy 275/460 System Corruption 0% Temperature Cool (21) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Cooled Antimatter Reactor > --- PROPULSION (8) --- Cooled VTOL Module Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (13) ----- Experimental Cooling System Medium Storage Unit Advanced Weight Redist. System Triangulator Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer ECM Suite Layered Light Armor Plating Graphene Brace > --- WEAPON (2) ------- Enhanced Quantum Rifle > --- INVENTORY (10) --- Cooled Antimatter Reactor Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Experimental Cloaking Device Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Impulse Thruster Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Transmission Jammer ECM Suite Experimental Cloaking Device Propulsion Shielding Layered Light Armor Plating Graphene Brace Advanced System Shield > --- WEAPON ----------- Improved KE Penetrator Makeshift Spear > --- INVENTORY -------- Light Particle Reactor Cooled Antimatter Reactor Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Improved Transmission Jammer Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Missile Launcher [Rating: 159] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Hybrid Antimatter Reactor Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Propulsion Shielding Weapon Improved KE Penetrator Energy Gun Improved Medium Laser Ballistic Gun Improved KE Penetrator Launcher Heavy Missile Launcher Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 1 . 1 1 . . . . 1 . . . . . . 1 . . . . . 1 . Utility 11 | . . . 1 . 1 1 . . . . 1 . . . . 1 . 1 . . . . 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 199 | 4 12 3 21 4 5 23 2 5 2 2 10 2 4 . 1 13 23 14 . 3 12 5 9 11 9 Power 34 | . . . 3 . 1 6 1 1 . . 1 . . . . 2 8 1 . 1 2 . 3 3 1 Engine 10 | . . . 3 . 1 3 1 1 . . . . . . . . 1 . . . . . . . . Core 15 | . . . . . . 3 . . . . 1 . . . . 2 7 1 . 1 . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . 2 . 3 3 1 Propulsion 35 | . 1 . 5 3 . 5 . 1 . 1 1 1 1 . . 6 3 3 . . 2 . 1 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . 1 . 5 3 . 5 . 1 . 1 1 1 1 . . 6 3 3 . . 2 . 1 1 . Utility 73 | 3 3 . 3 . 2 7 1 . 1 1 8 . 2 . . 4 5 7 . 1 8 1 4 7 5 Device 38 | 2 2 . 2 . . 2 . . . . 4 . . . . 3 1 5 . 1 7 . 2 3 4 Storage 4 | 1 . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . Processor 5 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . 1 1 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Protection 23 | . 1 . . . 1 4 1 . 1 . 2 . 2 . . 1 4 2 . . 1 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 1 8 3 10 1 2 5 . 3 1 . . 1 1 . 1 1 7 3 . 1 . 4 1 . 3 Energy Gun 19 | 1 7 1 3 . 1 1 . 2 . . . . . . . . 1 . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | . 1 1 4 . 1 3 . . . . . . . . . . 6 2 . . . 2 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 3 1 . . . 1 . . . 1 1 . 1 . . 1 . . . 2 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . 3 . . . . . . . . . 1 . 1 . . 4 . . 1 . Parts Lost 42 | . . 2 1 6 1 . 4 . . 1 1 . 1 . . 2 11 3 . 2 . . . . 7 Power 10 | . . . . 1 . . 1 . . . . . . . . 1 4 1 . 1 . . . . 1 Propulsion 11 | . . . . 3 1 . 1 . . 1 . . 1 . . . 3 . . . . . . . 1 Utility 10 | . . 1 . 1 . . 1 . . . . . . . . . 3 2 . 1 . . . . 1 Weapon 11 | . . 1 1 1 . . 1 . . . 1 . . . . 1 1 . . . . . . . 4 Highest Loss Streak 6 | . . 2 1 6 1 . 2 . . 1 1 . 1 . . 2 3 1 . 2 . . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 41 50 83 74 67 78 87 91 100 100 99 93 93 93 93 91 75 84 89 89 89 89 82 91 90 Engine 1 | . . . 7 6 9 1 7 7 7 7 3 . . . . . 1 . . . . . . . . Core 3 | . . . . . . 4 . . . . 2 6 6 6 6 10 6 10 10 10 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 6 10 9 8 8 Flight 28 | . 10 14 29 28 18 21 32 33 38 38 40 40 40 40 40 32 28 28 26 26 26 26 23 26 23 Device 20 | . 22 14 17 17 9 7 7 7 7 7 17 20 20 20 20 23 19 26 31 31 31 26 24 26 32 Storage 5 | . . . 7 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 Processor 1 | . . . . . 4 7 7 7 7 7 1 . . . . . . . . . . . . 2 6 Protection 8 | . 4 6 . . 9 14 15 15 15 15 13 13 13 13 13 11 7 3 5 5 5 9 8 8 7 Energy Gun 1 | . 1 9 9 5 9 . . 3 7 7 5 . . . . . . . . . . . . . 1 Ballistic Gun 3 | . . 4 9 6 . 6 1 . . . . . . . . . 3 9 10 8 5 4 3 4 2 Slashing Weapon 2 | . . 1 1 . . 5 7 7 7 7 6 6 6 6 6 4 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 5 5 4 4 3 Peak Build Rating 159 | 4 6 5 13 13 12 33 32 36 37 39 48 52 52 49 53 81 79 108 108 108 125 125 128 148 159 Average Rating 65 | 1 3 3 9 9 10 23 29 31 36 37 46 48 49 49 49 69 69 91 107 106 115 122 123 143 152 On Entrance 55 | . 4 3 5 13 6 11 32 28 35 37 39 48 49 49 49 49 67 72 108 108 105 125 122 128 147 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 3 4 8 17 18 14 23 22 28 24 29 32 30 30 30 30 38 45 55 55 58 58 57 58 65 65 Greatest Support 73 | 3 4 4 18 18 14 28 28 29 29 33 41 35 37 35 37 46 45 58 58 58 66 58 58 73 73 Greatest Overweight (x) 1 | . . 1 . . 1 1 . . . . . . . . . 1 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 7 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 5 5 8 8 6 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 4 3 6 7 4 7 7 7 7 9 8 9 9 10 9 9 8 8 9 8 9 10 9 9 9 Final Capacity 10 | 5 5 5 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 5 5 8 7 4 7 7 7 8 9 10 10 10 10 10 10 8 10 10 8 10 10 10 10 6 Class Distribution -------------------- 25% | Sprinter 13% | Infiltrator-Sprinter 13% | Derelict-Sprinter 12% | Scavenger-Mutant 11% | Mutant 10% | Commander-Sprinter 5% | Scavenger-Sprinter 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Extension Infiltrator-Sprinter | -4/Factory Infiltrator-Sprinter | -4/Upper Caves Infiltrator-Sprinter | -4/Upper Caves Commander-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Infiltrator-Sprinter | -3/Research Ninja | -2/Research Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Matter Collected 3028 | 240 117 62 302 10 . 139 207 64 20 10 100 58 82 . 38 30 634 315 10 25 124 94 35 233 79 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3434 | 30 172 175 411 25 . 139 . 98 . 178 289 39 45 . 45 30 881 367 . 106 . 120 35 230 19 Parts 180 | 4 9 7 37 . . 10 . 5 . 2 12 4 5 . 4 3 36 22 . . . 6 6 4 4 Haulers Intercepted 9 | . 1 . 2 . . 2 . . . . 1 . . . . . . 2 . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 4 . 1 . 6 2 . 2 . . . . . . 6 . . . Prevented 6 | . . . . . . . . . . 4 . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 76 | . 2 4 17 13 . . . 5 . . 1 3 4 . 4 . 11 7 . . . 5 . . . Melee 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Guns 28 | . 2 4 9 . . . . . . . . . . . . . 10 2 . . . 1 . . . AOE 45 | . . . 8 13 . . . 4 . . . 3 4 . 4 . . 5 . . . 4 . . . Classes Destroyed 13 | 1 3 . 4 1 . . . 1 . . 1 . . . . 1 . . . . . 1 . . . Worker 5 | . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . Builder 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 9 | . 1 . 2 . . 2 . . . . 1 . . . . . . 2 . . . . . 1 . Recycler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 5 | . 1 . . . . 2 . . . . 1 . . . . . 1 . . . . . . . . Swarmer 38 | . . . 14 . . . . 4 . . . 3 4 . 4 . . 5 . . . 4 . . . Grunt 13 | . 2 4 1 . . . . . . . . . . . . . 5 1 . . . . . . . Sentry 9 | . . . 2 . . . . . . . 1 . . . . . 6 . . . . . . . . Programmer 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Packrat 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Assembled 13 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 1 2 4 11 13 . 2 . 4 . . 3 3 4 . 4 1 3 6 . . . 2 1 1 2 Combat Bots Only 13 | . 2 4 8 13 . . . 4 . . 1 3 4 . 4 . 2 5 . . . 2 . . . Max Kills in Single Turn 4 | 1 1 1 3 3 . 1 . 4 . 1 1 2 2 . 3 1 1 2 . 1 . 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 3 . . . 4 . . . 2 2 . 3 . . 2 . . . 2 . . . Melee 1 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 755 | . 8 30 60 32 24 28 49 1 . 20 32 5 25 . 19 29 120 63 10 41 8 20 20 19 92 Missed 392 | . 3 5 31 14 14 13 26 1 . 8 24 2 14 . 12 22 46 34 6 25 4 12 12 15 49 Damage Taken 6725 | . 82 340 374 322 163 232 350 . . 105 191 48 217 . 77 219 1596 583 75 260 138 167 182 109 895 Core 1293 | . 18 128 143 86 52 41 44 . . 31 49 . 37 . . . 358 41 23 12 17 59 44 . 110 Absorbed by Shields 71 | . . . . . . . . . . . . . . . . . . . . 71 . . . . . Redirected to Shielding 127 | . . . . . . 22 9 . . 7 1 . 9 . 10 7 . 11 . . . 4 . 12 35 Regen/Repaired (Parts) 168 | . . . . . . . . . . . . . . . . . . . . . 168 . . . . Core Remaining (%) 80 | 100 . 41 . 42 90 . . . . 83 . . . . 89 . 64 . . . . 86 96 100 93 Volleys Fired 232 | 12 25 20 31 6 . . . 1 . . . 2 3 . 2 . 85 22 . . 1 18 . . 4 Largest 2 | 1 2 2 2 1 . . . 1 . . . 1 1 . 1 . 2 2 . . 1 1 . . 1 Hottest 108 | 50 70 70 85 33 . . . 39 . . . 39 39 . 39 . 108 66 . . 33 39 . . 65 Shots Fired 289 | 12 30 28 55 6 . . . 1 . . . 2 3 . 2 . 87 40 . . 1 18 . . 4 Gun 257 | 12 30 28 48 . . . . . . . . . . . . . 87 36 . . 1 12 . . 3 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 32 | . . . 7 6 . . . 1 . . . 2 3 . 2 . . 4 . . . 6 . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 166 | . 5 8 24 . . . . . . . . . . . . . 80 36 . . 1 12 . . . Thermal 91 | 12 25 20 24 . . . . . . . . . . . . . 7 . . . . . . . 3 Explosive 32 | . . . 7 6 . . . 1 . . . 2 3 . 2 . . 4 . . . 6 . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 2 8 9 8 2 . . . . . . . . 1 . . . 24 9 . . 2 2 . . . Robot Miss Streak 5 | 4 2 2 3 1 . . . . . . . . 1 . 1 . 3 5 . . . 4 . . . Penetration Max 2 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 210 | 4 21 20 34 2 . 9 . 1 . 4 10 . 1 . . 1 66 18 . 3 1 5 2 6 2 Core Hits 168 | 2 7 9 32 25 . 4 . 5 . 1 5 3 3 . 5 . 29 22 . 1 . 9 2 2 2 Critical Kills 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . . . . . . . . . . . 7 . . . . 1 . . . Critical Strikes 25 | . 1 1 1 . . . . . . . . . . . . . 19 . . . . 1 . 2 . Burn 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Destroy 20 | . . . . . . . . . . . . . . . . . 19 . . . . 1 . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 167 | . . . . . . 20 13 3 1 5 18 . 4 . 3 17 . . . 4 8 6 15 31 19 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . 20 13 3 1 5 18 . 4 . 3 17 . . . . . . . . . Piercing 83 | . . . . . . . . . . . . . . . . . . . . 4 8 6 15 31 19 Sneak Attacks 17 | . . . . . . 2 . 1 . 3 5 . . . . 1 . . . 2 . . 1 2 . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8897 | 63 259 293 1016 1030 . 372 . 364 . 282 590 181 266 . 303 103 1324 1240 . 136 21 485 145 272 152 Guns 3054 | 63 259 293 393 . . . . . . . . . . . . . 1324 620 . . 21 81 . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3833 | . . . 623 1030 . . . 308 . . . 181 266 . 303 . . 620 . . . 404 . . 98 Melee 2010 | . . . . . . 372 . 56 . 282 590 . . . . 103 . . . 136 . . 145 272 54 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2153 | . 47 70 137 . . . . . . . . . . . . . 1177 620 . . 21 81 . . . Thermal 901 | 63 212 223 256 . . . . . . . . . . . . . 147 . . . . . . . . Explosive 3833 | . . . 623 1030 . . . 308 . . . 181 266 . 303 . . 620 . . . 404 . . 98 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1403 | . . . . . . 372 . 56 . 282 590 . . . . 103 . . . . . . . . . Piercing 607 | . . . . . . . . . . . . . . . . . . . . 136 . . 145 272 54 Highest Corruption . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 545 | . . . 38 22 . 19 . . . 105 116 . 55 . . 88 . 21 . 78 . 3 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 139 | . . . 38 22 . . . . . . . . 55 . . . . 21 . . . 3 . . . Melee 406 | . . . . . . 19 . . . 105 116 . . . . 88 . . . 78 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 185 | . . . 93 . . . . . . . . . . . . . . 30 . . . . . . 62 Shots 5 | . . . 3 . . . . . . . . . . . . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 264 | . 61 264 124 . . 38 30 13 . 11 80 56 175 46 118 125 16 . . . 139 13 8 40 78 Average Temperature 40 | . 25 154 47 . . 24 12 12 . 8 14 20 37 24 34 57 16 . . . 83 5 4 25 48 Received Heat Transfer 1373 | . 45 189 48 . 45 45 135 . . 12 42 . 57 . . 12 519 45 12 53 33 9 36 18 18 Effects 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Melted 10 | . 3 3 1 . . . . . . . . . . . . . 3 . . . . . . . . Heat Transferred 2555 | 185 703 740 668 . . . . . . . . . . . . . 259 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Peak Influence 628 | 5 143 150 595 215 254 171 . . . . 224 . . . . 326 385 628 . . . . 357 407 556 Initial 258 | . 3 55 58 153 83 110 . . . . 2 . . . . 84 149 102 . . . . 258 200 244 Average 221 | 2 104 109 353 158 133 112 . . . . 72 . . . . 180 225 457 . . . . 313 287 341 Maximum Alert Level 2 | . . . 2 1 1 . . . . . 1 . . . . 1 1 2 . . . . 1 2 2 Low Security (%) 50 | 100 100 100 11 92 81 100 . . . . 92 . . . . 68 37 5 . . . . . . . Level 1 40 | . . . 62 7 18 . . . . . 7 . . . . 31 62 25 . . . . 100 98 76 Level 2 9 | . . . 26 . . . . . . . . . . . . . . 68 . . . . . 1 23 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 1 . 3 . . . . . 3 . . . . 2 3 1 . . . . 1 2 . Investigation 6 | . . 1 . . 2 . . . . . 1 . . . . . 1 . . . . . 1 . . Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Reinforcement 10 | . 1 . 1 . 1 . . . . . 1 . . . . 1 2 1 . . . . . 2 . Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Distress Signals 18 | . . . . . 3 . . . . . 1 . . . . . 3 4 . . . . . 4 3 Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 Times Spotted 308 | . 8 4 18 21 20 9 18 4 . 2 11 3 9 . 10 15 34 24 4 12 23 10 8 13 28 Peak Tracking Total 19 | . 3 2 5 19 19 5 7 4 . 1 5 3 5 . 8 6 7 6 4 12 14 5 10 5 19 Tactical Retreats 40 | . . . . 2 2 2 7 . . 1 . . . . 2 3 5 3 . 3 . 3 2 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Traps Triggered 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Triggered 17 | . . . . . . . . . . 1 . . . . . . . . . 1 12 3 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Machines Disabled 10 | . . . 2 . . . . . . . 1 . . . . . 1 4 . . . . . . 2 Max in Single Turn 1 | . . . 1 . . . . . . . 1 . . . . . 1 1 . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Machines Accessed 65 | . 4 1 3 . 3 5 1 . 1 . 8 . . 4 . 10 4 8 1 . 1 . 5 5 1 Terminals 34 | . 2 . 2 . 3 3 . . . . 4 . . . . 5 3 4 . . . . 3 4 1 Fabricators 4 | . . . . . . 1 . . . . . . . . . 1 . 2 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 13 | . 2 . 1 . . 1 . . . . 3 . . . . 2 1 2 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . Total Hacks 163 | . 9 1 8 . 9 12 1 . 3 . 15 . . 29 . 19 11 25 1 . 1 . 7 10 2 Successful 78 | . 6 1 1 . 3 3 1 . 3 . 4 . . 29 . 4 6 14 1 . 1 . . 1 . Failed 85 | . 3 . 7 . 6 9 . . . . 11 . . . . 15 5 11 . . . . 7 9 2 Catastrophic 29 | . 1 . 1 . 3 3 . . . . 5 . . . . 7 2 2 . . . . 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 36 | . 3 . 5 . 9 3 . . . . 3 . . . . 2 1 7 . . 1 . 1 1 . Terminals 86 | . 4 . 6 . 9 9 . . . . 8 . . . . 10 8 17 . . . . 4 9 2 Fabricators 7 | . . . . . . 2 . . . . . . . . . 1 . 4 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 26 | . 5 . 2 . . 1 . . . . 6 . . . . 3 3 4 . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . 1 . . . . 5 . . . . . . . 1 . Terminal Hacks 63 | . 2 1 . . 2 3 1 . 3 . 2 . . 29 . 4 3 10 1 . 1 . . 1 . Record 12 | . . . . . . . . . . . . . . 11 . . . . . . . . . 1 . Part Schematic 13 | . . . . . . . . . 3 . . . . 10 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . . . 3 . 1 1 1 . . . . . . . Open Door 5 | . . 1 . . . . 1 . . . . . . . . . 1 . 1 . 1 . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . 1 . . . 1 1 . . . . 1 . . . . . 1 1 . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Locate Traps 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 7 | . 1 . . . . 1 . . . . . . . . . 2 . 3 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 1 . . . . . . . 1 . . . . . 2 1 . . . . . . . Retrieve Components 7 | . 2 . 1 . . . . . . . 1 . . . . . 2 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . 1 . . . . . . . . . . . 1 2 . . . . . . . Terminals 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . Assimilate 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . Reject 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 53 | . 3 . 3 . 3 5 . . . . 7 . . . . 10 3 8 . . . . 5 5 1 Full Trace Events 5 | . . . . . 2 . . . . . 1 . . . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . 18 . . . . 10 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 4 . 2 . . . . . . . 3 . . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . . . . . . . . . 1 . . . . . 14 . . . 5 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Total Allies 23 | . . . . . 1 . . . . . 1 . . . . . 15 1 . . 5 . . . . Largest Group 10 | . . . . . 1 . . . . . 1 . . . . . 10 1 . . 5 . . . . Highest-Rated Group 278 | . . . . . 10 . . . . . 29 . . . . . 244 10 . . 278 . . . . Highest-Rated Ally 68 | . . . . . 10 . . . . . 29 . . . . . 39 10 . . 68 . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . GUARD 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Ally Attacks 124 | . . . . . . . . . . . 12 . . . . . 73 . . . 39 . . . . Total Damage 3325 | . . . . . . . . . . . 191 . . . . . 1446 . . . 1688 . . . . Kills 18 | . . . . . . . . . . . . . . . . . 11 . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 . . 1 1 2 . . . 2 . 1 . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Turns Passed 6540 | 75 361 90 415 114 108 486 247 156 225 95 313 105 157 36 133 394 806 344 126 142 599 303 189 340 181 Spaces Moved 13594 | 42 471 52 556 269 203 1049 768 428 856 289 784 318 421 80 407 917 672 883 335 416 747 578 448 1082 523 Core 152 | 42 110 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13442 | . 361 52 556 269 203 1049 768 428 856 289 784 318 421 80 407 917 672 883 335 416 747 578 448 1082 523 Fastest Speed 12 | 50 40 40 34 34 37 25 25 25 25 25 28 27 23 27 23 27 30 26 28 28 15 25 25 12 12 Average Speed 28 | 50 42 41 34 35 38 31 27 26 25 25 28 27 26 27 26 28 32 27 28 28 25 25 25 21 21 Slowest Speed 120 | 50 50 120 40 37 120 103 28 28 25 29 29 28 27 27 27 104 110 30 28 28 28 25 25 22 22 Overloaded Moves 138 | . . . . . . . . . . . . . 56 . 23 . . . . . 17 . . 11 31 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . 1 2 . 4 3 . . . . 5 . 3 . 1 14 9 7 . 5 6 . 4 4 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 64 18 47 59 31 29 89 70 89 59 25 56 55 68 65 34 69 24 54 57 73 73 17 32 19 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 6 | . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 . . . . . Known Exits Taken 7 | . 1 . . . 1 1 1 . . . 1 . . . . . . 1 . . . . . 1 . Unknown Exits Taken 18 | 1 . 1 1 1 . . . 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 25 | . . . . 2 . . 4 2 3 2 . 3 2 . 3 . . . 1 2 . 1 . . . Spaces Dug 117 | . . . . . . 8 13 19 . . 3 . 4 . 3 15 . . . 1 6 1 7 17 20 Terrain Destroyed 377 | . . . 38 48 . 8 13 19 . . 3 20 36 . 25 15 7 23 . 1 6 56 7 17 35 Melee 90 | . . . . . . 8 13 2 . . 3 . 4 . 3 15 . . . 1 6 1 7 17 10 Projectile 13 | . . . . . . . . . . . . . . . . . 6 1 . . . 6 . . . AOE 273 | . . . 38 48 . . . 17 . . . 20 32 . 22 . . 22 . . . 49 . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Res Acc Total 15740 | 83 609 90 728 281 229 1165 786 461 865 304 855 333 455 93 424 1023 1161 939 366 431 1139 708 504 1149 559 Wait 1181 | 19 79 15 92 . 25 59 . 23 . 6 33 8 23 14 12 67 205 8 30 12 307 98 29 11 6 Move 13424 | 41 470 49 551 268 194 1042 767 427 855 288 773 317 415 79 404 890 654 868 334 405 737 577 439 1073 507 Hop 68 | . . 1 2 . 4 3 . . . . 5 . 2 . 1 12 8 7 . 5 3 . 4 4 7 Pick Up 90 | 4 6 1 14 1 . 7 3 1 4 2 7 1 1 . . 8 4 9 1 1 4 . 3 4 4 Fast Attach 68 | 3 4 1 6 . 1 10 . 1 . . . . 2 . . 4 10 7 . . 8 . 5 5 1 Attach 68 | 1 8 2 6 2 4 4 2 1 . 1 3 1 2 . 1 2 11 6 . 2 . . 1 2 6 Detach 33 | 2 9 1 2 . 1 3 . . . . . 1 1 . 1 1 6 2 . . 1 . . 2 . Swap 63 | . . . 9 2 . 9 . 3 2 1 7 1 . . . 7 2 1 . 1 4 5 3 4 2 Drop 113 | 1 8 . 15 2 . 8 1 1 3 1 7 2 2 . . 15 7 9 1 1 12 . 5 9 3 Fire 232 | 12 25 20 31 6 . . . 1 . . . 2 3 . 2 . 85 22 . . 1 18 . . 4 Melee 167 | . . . . . . 20 13 3 1 5 18 . 4 . 3 17 . . . 4 8 6 15 31 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . . . . . 18 . . . . . . 4 . Rewire 207 | . . . . . . . . . . . 2 . . . . . 151 . . . 54 . . . . Trap 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 14) 150 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 14) 437 | -10/Materials | Entered Mines 490 | -10/Mines | Core integrity fell below 50% 505 | -10/Mines | Discovered new exit (range 14) 510 | -10/Mines | Met a Derelict shopkeep closing up shop 527 | -10/Mines | Entered Materials 527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 620 | -9/Materials | Destroyed 8 combat bots 822 | -9/Materials | Discovered new exit (range 16) 925 | -9/Materials | Build established: Scavenger-Mutant 929 | -9/Materials | Discovered new exit (range 12) 942 | -9/Materials | Entered Mines 943 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 950 | -9/Mines | Learned location of Recycling (-8) 974 | -9/Mines | Found a hidden stash of uninstalled traps 976 | -9/Mines | Assembled infested the area 1007 | -9/Mines | Core integrity fell below 50% 1017 | -9/Mines | Learned location of Storage (-8) 1024 | -9/Mines | Destroyed 13 combat bots 1033 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1038 | -9/Mines | Lost 6 parts (1p3n1u1w) 1053 | -9/Mines | Discovered new exit (range 7) 1056 | -9/Mines | Entered Materials 1056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1144 | -8/Materials | Identified exit to Storage 1151 | -8/Materials | Identified exit to Factory 1164 | -8/Materials | Entered Factory 1164 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1272 | -7/Factory | Identified exit to Lower Caves 1637 | -7/Factory | Build established: Sprinter 1650 | -7/Factory | Entered Lower Caves 1706 | -7/Lower Caves | Identified exit to Lower Caves 1782 | -7/Lower Caves | Encountered a Warlord checkpoint 1897 | -7/Lower Caves | Entered another Lower Caves area 1919 | -7/Lower Caves | Found DCF Scrap (10 items) 2049 | -7/Lower Caves | Discovered new exit (range 13) 2053 | -7/Lower Caves | Entered Zion 2080 | -7/Zion | Discovered new exit (range 12) 2109 | -7/Zion | Learned location of Warlord (-4) 2114 | -7/Zion | Identified exit to Deep Caves 2161 | -7/Zion | Met Imprinter 2278 | -7/Zion | Entered Proximity Caves 2334 | -6/Proximity Caves | Spotted B-75 Beast 2371 | -6/Proximity Caves | Discovered new exit (range 5) 2373 | -6/Proximity Caves | Entered Factory 2373 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2374 | -6/Factory | Identified exit to Lower Caves 2426 | -6/Factory | Discovered new exit (range 6) 2665 | -6/Factory | Build established: Derelict-Sprinter 2686 | -6/Factory | Entered Lower Caves 2774 | -6/Lower Caves | Discovered new exit (range 5) 2791 | -6/Lower Caves | Entered another Lower Caves area 2793 | -6/Lower Caves | Discovered new exit (range 12) 2796 | -6/Lower Caves | Learned Factory stockpile data 2818 | -6/Lower Caves | Spotted B-75 Beast 2939 | -6/Lower Caves | Discovered new exit (range 14) 2948 | -6/Lower Caves | Entered Data Miner 2948 | -6/Data Miner | Discovered new exit (range 6) 2954 | -6/Data Miner | Met Data Miner 2958 | -6/Data Miner | Learned location of Section 7 (-2) 2958 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2963 | -6/Data Miner | Received God Mode back door access code from Data Miner 2984 | -6/Data Miner | Entered Proximity Caves 2985 | -5/Proximity Caves | Learned Factory security intel 3005 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3114 | -5/Proximity Caves | Spotted B-75 Beast 3117 | -5/Proximity Caves | Discovered new exit (range 3) 3117 | -5/Proximity Caves | Entered Factory 3117 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3481 | -5/Factory | Discovered new exit (range 10) 3511 | -5/Factory | Entered Extension 3534 | -5/Extension | Build established: Sprinter 3599 | -5/Extension | Lost 3 parts (2p1u) 3735 | -5/Extension | Lost 3 allies 4085 | -5/Extension | Identified exit to Cetus 4156 | -5/Extension | Rescued a captive Derelict 4173 | -5/Extension | Spotted B-75 Beast 4223 | -5/Extension | Spotted B-75 Beast 4225 | -5/Extension | Lost 4 allies 4229 | -5/Extension | Discovered new exit (range 5) 4257 | -5/Extension | Discovered new exit (range 15) 4263 | -5/Extension | Lost 3 allies 4317 | -5/Extension | Entered Factory 4317 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4364 | -4/Factory | Identified exit to Upper Caves 4661 | -4/Factory | Entered Upper Caves 4700 | -4/Upper Caves | Build established: Infiltrator-Sprinter 4785 | -4/Upper Caves | Discovered new exit (range 5) 4787 | -4/Upper Caves | Entered another Upper Caves area 4790 | -4/Upper Caves | Discovered new exit (range 15) 4836 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4872 | -4/Upper Caves | Encountered a Warlord checkpoint 4921 | -4/Upper Caves | Discovered new exit (range 7) 4929 | -4/Upper Caves | Entered Warlord 5063 | -4/Warlord | Met Warlord 5066 | -4/Warlord | Opened Warlord's prototype stash 5074 | -4/Warlord | Warlord's base attacked by MAIN.C 5075 | -4/Warlord | Found Prototype Device 5075 | -4/Warlord | Identified Exp. Cloaking Device 5083 | -4/Warlord | Found Prototype Device 5083 | -4/Warlord | Identified Thermal Barrier 5337 | -4/Warlord | Build established: Commander-Sprinter 5404 | -4/Warlord | Lost 5 allies 5424 | -4/Warlord | Warlord forces counterattacked 5431 | -4/Warlord | Spotted B-86 Titan 5452 | -4/Warlord | Spotted Striker 5452 | -4/Warlord | Spotted B-90 Cyclops 5484 | -4/Warlord | Opened side exit 5513 | -4/Warlord | Spotted Striker 5525 | -4/Warlord | Spotted Striker 5526 | -4/Warlord | Discovered new exit (range 14) 5528 | -4/Warlord | Entered Proximity Caves 5531 | -3/Proximity Caves | Spotter reported a threat 5555 | -3/Proximity Caves | Lost 12 allies 5650 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5828 | -3/Proximity Caves | Discovered new exit (range 13) 5831 | -3/Proximity Caves | Entered Research 5831 | -3/Research | Evolved 2 slots: Utility x2 5844 | -3/Research | Build established: Scavenger-Sprinter 6016 | -3/Research | Discovered new exit (range 14) 6020 | -3/Research | Entered another Research area 6020 | -2/Research | Warlord forces began assault on 0b10 6020 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6068 | -2/Research | Spotted B-90 Cyclops 6130 | -2/Research | Research machine network offline 6223 | -2/Research | Met up with Warlord 6277 | -2/Research | Spotted Striker 6290 | -2/Research | Discovered new exit (range 15) 6349 | -2/Research | Borebot progress halted 6358 | -2/Research | Discovered new exit (range 4) 6360 | -2/Research | Identified exit to Access 6360 | -2/Research | Entered Access 6360 | -1/Access | Evolved 2 slots: Utility x2 6423 | -1/Access | Spotted B-99 Colossus 6499 | -1/Access | Energy Cycler disabled 6539 | -1/Access | Discovered new exit (range 9) 6541 | -1/Access | Identified exit to Surface 6541 | *** | Escaped! Last Messages --------------- 06498_ Slug penetrates Wall. 06498_ Penetrated by Slug. 06499_ ALERT: Power surge detected, dispatching additional patrols. 06499_ Energy Cycler explodes. 06501_ Slug penetrates Wall. 06519_ Connecting with Terminal... 06522_ W-44 Eye sends out distress signal. 06522_ Mak. Spear destroyed. 06522_ Lgt. Quantum Reactor destroyed. 06529_ U-05 Engineer destroyed. 06530_ Hvy. Missile Launcher destroyed. 06532_ Propulsion Shielding destroyed. 06532_ Acquired 16 matter. 06536_ Enh. Quantum Rifle destroyed. 06537_ Main Access Shell breached. 06539_ EXIT=FOUND 06539_ Impulse Thruster destroyed. 06540_ The Access Shell folds into the floor. 06541_ EXIT=IDENTIFIED: SURFACE [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????#?? ?? ?? ???????#??????????????? | | ??????????????????##????????????????#????????????? | | ??????????????????????? ? ???????????????????????? | | ?????????????????????BB????BB???#??#???#?????????? | | ??????#???????#??????BB????BB??????#????#????????? | | ??????????????????#??????????????????????????????? | | ??????????????#??#??????"?????#????#???#?? ??? ??? | | ????????????????????""??????"???#?#??#????? ??? ?? | | ?????????????#?#??#????"?"???????????????????? ?? | | ?????????????#?????#""""""""""#?#??????##? ?????? | | ???????????????#???# #?#?#?#?#????? ???? | | ???????#??# ? ?????# ##???????#?? ???? | | ??????????#??????### ##??#???????? ?? ??? | | ??????????? ?? ????# "" #??#?#???????#???#?? | | ? ????????????? ???# "@ ##?#?????#???##???#? | | ?????#???????? ??#?# #??#???#?#?#???????? | | # ?????#???????????# ##?##??????#??? ??#? | | ? ?#????#????????#?# #??#?#?#??##????? ?? | | ?? #??????????????## ###???#?#???#? ??? | | ??? ? ????#? ?S???# #?#??###???# ?????? | | # ?? ?? ?+????? ?##"" ##??#?##??????? ???? | | ???#?#?? # ?""??#?#"" #?##????#???#???#??? | | ???????? +? "" ?##"" #??#??#?#?#?#?? ???? | | ?? ?#?? ?????? #?#T #???###??#???? ????? | | """? ##??# ????##"" ##??????#?#??# ?#? ? | | """? ?#? ####?##??#"" #??#??#?????#?? # ?? | | "??" ??? ?##?#??###"" ss############## #? ? | | "??"? # ? ? k s s #? ? | | """"? ? ? ??? p! #?? | | ?""? # ? ####################### = ######? ? | | ? ? ??##? ##??#??####??###?##???## %| ###?#? | | ????? ## ?##????##?##?##?###?#??# * #??? ? | | ?T"" ?## ??#??##############??#??# #????? | | ???" ?#?? ##### """T""" ##?#??# " " # ? ?? | | ####+### #?### """ """ #?#??### ""R"" #????? | | #?### ##?###?# """"" #????? | | ###?# #?#????# #? ? ? | | # #########?### #####??# # ?? | | #+##########?## ##?????#/#########? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 43 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 450 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 79 Defensive Hacking 20 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive P-60 Hacker | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Flier Challenges ------------ None Game ------ Seed DisassembledArchitectChip Manual? 0 Play Time 03:14:29 Cumulative 265.7 hours Start 2025.03.08 @ 16:44:47 End 2025.03.15 @ 16:08:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 11/0/3/2/0/0/0/0/0 Lore% 61 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eeb925d7-1db5-45c8-bee6-06f4a379bb46