Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.18 @ 13:09:28 Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (2358) 2358 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5544 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 314 Friendly Fire -55 Cogmind --------- Core Integrity 390/550 Matter 240/300 Energy 65/140 System Corruption 2% Temperature Cool (0) Movement Hovering (52) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Deuterium Engine Wheel Wheel Wheel Large Storage Unit Large Storage Unit Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Makeshift System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Improved Hover Unit Improved Hover Unit Improved Hover Unit Medium Storage Unit Makeshift Transmission Jammer Hacking Suite Precision Beam Rifle Improved EM Pulse Cannon Improved Grenade Launcher Plasma Cutter Stasis Trap [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 149 | 13 17 . 13 10 96 Power 12 | 1 1 . . 4 6 Engine 10 | 1 1 . . 3 5 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 34 | 4 1 . 3 1 25 Treads . | . . . . . . Leg 22 | 2 1 . 1 . 18 Wheel 9 | 2 . . 2 1 4 Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 38 | 6 6 . 4 . 22 Device 10 | 2 . . 1 . 7 Storage 18 | 3 4 . 2 . 9 Processor 8 | 1 2 . 1 . 4 Hackware 1 | . . . . . 1 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 65 | 2 9 . 6 5 43 Energy Gun 16 | 1 4 . 3 1 7 Energy Cannon 7 | . . . . 1 6 Ballistic Gun 25 | 1 . . 1 1 22 Ballistic Cannon . | . . . . . . Launcher 15 | . 5 . 1 1 8 Special Weapon 2 | . . . 1 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . . 5 Parts Lost 4 | . . . 2 2 . Power 2 | . . . 1 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . 1 . . Weapon . | . . . . . . Highest Loss Streak 2 | . . . 2 2 . Average Slot Usage (%) 97 | . 99 100 91 97 98 Engine 9 | . 14 14 8 9 8 Leg 18 | . 28 28 20 . 17 Wheel 8 | . . . 7 27 9 Device 2 | . 1 . . . 6 Storage 15 | . 11 14 13 14 17 Processor 12 | . 15 14 12 14 11 Hackware 3 | . . . . . 8 Energy Gun 6 | . 11 14 12 2 1 Ballistic Gun 6 | . 6 . . 9 11 Launcher 8 | . 9 14 11 13 2 Naked Turns . | . . . . . . Heaviest Build 51 | 16 27 27 27 29 51 Greatest Support 51 | 26 20 20 25 20 51 Greatest Overweight (x) 4 | . 1 1 1 2 4 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 16 | 8 10 10 14 10 16 Average Capacity 11 | 6 6 10 9 10 14 Most Carried 16 | 6 8 10 10 10 16 Average Carried 10 | 3 6 8 9 9 13 Final Capacity 12 | 4 10 10 10 10 12 Final Carried 12 | 4 8 10 10 10 12 Class Distribution -------------------- 26% | Hacker-Mutant 26% | Commander-Mutant 25% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 3190 | 308 433 48 229 263 1909 Remotely . | . . . . . . Salvage Created 3540 | 138 723 42 436 197 2004 Parts 216 | 9 51 7 12 21 116 Haulers Intercepted 8 | . 2 . . . 6 Recyclers Shooed 6 | 1 2 . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 61 | . 19 4 . 6 32 Guns 21 | . 5 . . 1 15 AOE 40 | . 14 4 . 5 17 Classes Destroyed 11 | 2 5 . . 3 1 Worker 7 | . . . . 2 5 Builder 6 | . 2 . . . 4 Tunneler 5 | 3 1 . . . 1 Hauler 8 | . 2 . . . 6 Recycler 10 | 1 3 . . 1 5 Operator 1 | . . . . . 1 Watcher 8 | . 3 . . . 5 Swarmer 22 | . 9 3 . 4 6 Grunt 29 | . 10 1 . 1 17 Sentry 10 | . . . . 1 9 Zionite 1 | . . . . 1 . Best Kill Streak 10 | 2 10 3 . 4 8 Combat Bots Only 8 | . 8 3 . 4 4 Max Kills in Single Turn 3 | 1 3 2 . 3 3 Gunslinging . | . . . . . . Exploded 3 | . 2 2 . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1527 | . 214 18 252 166 877 Core 303 | . 80 14 . 49 160 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 . . . 42 . Volleys Fired 254 | 9 41 5 59 17 123 Largest 2 | 2 2 1 1 2 2 Hottest 122 | 70 90 33 100 100 122 Shots Fired 383 | 18 63 5 59 23 215 Gun 291 | 18 43 . 42 14 174 Cannon 11 | . . . . 2 9 Launcher 71 | . 20 5 8 6 32 Special 10 | . . . 9 1 . Kinetic 180 | 9 12 . . 12 147 Thermal 35 | 9 8 . 9 3 6 Explosive 71 | . 20 5 8 6 32 Electromagnetic 97 | . 23 . 42 2 30 Robot Hit Streak 27 | 13 12 15 27 6 25 Robot Miss Streak 3 | 1 2 . 1 1 3 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 257 | 14 41 3 40 16 143 Core Hits 185 | 7 41 6 17 18 96 Critical Hits 2 | . . . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8840 | 152 1936 289 532 760 5171 Guns 3451 | 152 406 . 492 224 2177 Cannons 309 | . . . . . 309 Explosions 5080 | . 1530 289 40 536 2685 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2171 | 54 63 . . 198 1856 Thermal 648 | 98 168 . 40 171 171 Explosive 4630 | . 1436 289 . 391 2514 Electromagnetic 1391 | . 269 . 492 . 630 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 2 Average Corruption 2 | . . . 4 4 1 Corruption Purged . | . . . . . . Effects 52 | . . . 9 16 27 Message Errors 9 | . . . 2 4 3 Matter Fused 8 | . . . 3 5 . Heat Flow Errors 12 | . . . 1 2 9 Energy Discharges 12 | . . . 2 3 7 Data Loss (minor) 10 | . . . 1 1 8 Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 377 | . 169 . . 17 191 Projectiles 60 | . . . . . 60 Explosions 317 | . 169 . . 17 131 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 189 | . 42 . 22 45 80 Shots 8 | . 3 . 1 2 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 219 | 60 90 5 219 184 212 Average Temperature 38 | 29 31 3 54 56 34 Received Heat Transfer 543 | . 60 9 . 69 405 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 1092 | 296 322 . . 274 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 2 . 1 . 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 507 | 20 426 249 . 344 507 Initial 77 | . 11 77 . . . Average 149 | 9 194 90 . 139 158 Maximum Alert Level 2 | . 2 1 . 1 2 Low Security (%) 67 | 100 38 97 . 72 65 Level 1 31 | . 56 2 . 27 32 Level 2 1 | . 4 . . . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . . . 5 Investigation 6 | . 3 . . . 3 Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 5 | . 1 . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 24 3 . 7 47 Peak Tracking Total 7 | . 6 2 . 3 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 4 | . 2 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 15 | . 3 5 1 4 2 Max in Single Turn 4 | . 1 4 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 33 | . 10 . 4 1 18 Terminals 20 | . 8 . . 1 11 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . . 2 Recycling Units 3 | . 1 . . . 2 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Total Hacks 192 | . 36 . 49 4 103 Successful 164 | . 29 . 49 4 82 Failed 27 | . 7 . . . 20 Catastrophic 1 | . . . . . 1 Database Lockouts 1 | . . . . . 1 Manual 67 | . 10 . 2 2 53 Terminals 99 | . 33 . . 4 62 Fabricators . | . . . . . . Repair Stations 18 | . 2 . . . 16 Recycling Units 11 | . 1 . . . 10 Scanalyzers 12 | . . . . . 12 Garrison Access 3 | . . . . . 3 Terminal Hacks 107 | . 21 . 49 4 33 Record 58 | . 6 . 49 . 3 Part Schematic 2 | . . . . 2 . Prototype ID Bank 11 | . 4 . . . 7 Level Access Points 1 | . . . . 1 . Branch Access Points 3 | . 1 . . . 2 Emergency Access Points 2 | . 1 . . . 1 Terminal Index 2 | . 1 . . . 1 Repair Station Index 1 | . . . . . 1 Alert Level 4 | . . . . . 4 Locate Traps 5 | . 1 . . . 4 Patrol Status 2 | . 1 . . . 1 Hauler Manifests 3 | . 2 . . . 1 Registered Components 4 | . 1 . . . 3 Registered Prototypes 2 | . 1 . . . 1 Zone Layout 7 | . 2 . . 1 4 Fabricator Hacks . | . . . . . . Repair Station Hacks 15 | . 2 . . . 13 Scan Component 8 | . 1 . . . 7 Repair 7 | . 1 . . . 6 Recycling Unit Hacks 4 | . 1 . . . 3 Report Inventory 3 | . 1 . . . 2 Retrieve Components 1 | . . . . . 1 Scanalyzer 10 | . . . . . 10 Insert Component 5 | . . . . . 5 Analyze 5 | . . . . . 5 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 28 | . 5 . . . 23 Terminals 19 | . 5 . . . 14 Assimilate 1 | . . . . . 1 Botnet 15 | . 4 . . . 11 Operators 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Reject 2 | . . . . . 2 Mask 2 | . . . . . 2 Scanalyzers 2 | . . . . . 2 Extract 2 | . . . . . 2 Garrison Access 3 | . . . . . 3 Broadcast 1 | . . . . . 1 Intercept 1 | . . . . . 1 Watchers 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 10 . . . 13 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 11 | . . . . 2 9 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 1 . . . 6 Time 290 | . 26 . . . 264 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . . . . . 8 Parts Scanalyzed 5 | . . . . . 5 Part Schematics Acquired 5 | . . . . . 5 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 2 | . . . 2 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 8 | . . 3 2 2 1 Largest Group 7 | . . 3 5 7 4 Highest-Rated Group 118 | . . 40 69 118 60 Highest-Rated Ally 31 | . . 16 21 31 21 Total Orders 35 | . . . 12 2 21 STAY 17 | . . . 6 1 10 FOLLOW 18 | . . . 6 1 11 Ally Attacks 61 | . . 3 . 23 35 Total Damage 850 | . . 30 . 361 459 Kills 13 | . . 1 . 9 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 8380 | 170 1102 865 1848 876 3519 Spaces Moved 5994 | 101 749 558 1315 841 2430 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 3491 | 69 749 558 831 . 1284 Wheels 2502 | 31 . . 484 841 1146 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 80 80 90 Average Speed 113 | 110 123 150 119 90 107 Slowest Speed 160 | 120 150 150 150 100 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 82 | 4 99 99 93 99 100 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 75 | . 36 . 11 1 27 Terrain Destroyed 555 | . 160 22 70 63 240 Melee . | . . . . . . Projectile 11 | . . . 5 1 5 AOE 544 | . 160 22 65 62 235 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 7191 | 142 873 581 1519 935 3141 Wait 521 | . 37 17 86 54 327 Move 5988 | 100 748 557 1313 840 2430 Hop . | . . . . . . Pick Up 120 | 12 12 2 17 6 71 Fast Attach 44 | 8 4 . 2 5 25 Attach 23 | 3 . . 6 . 14 Detach 21 | 2 3 . 1 . 15 Swap 82 | 2 13 . 5 5 57 Drop 120 | 6 15 . 13 8 78 Fire 254 | 9 41 5 59 17 123 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis 1 | . . . 1 . . Rewire 16 | . . . 16 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 171 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Discovered new exit (range 15) 616 | -10/Materials | Identified exit to Mines 790 | -10/Materials | Destroyed 8 combat bots 900 | -10/Materials | Discovered new exit (range 9) 1038 | -10/Materials | Repaired EM Pulse Gun 1273 | -10/Materials | Entered Mines 1278 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1302 | -10/Mines | Discovered new exit (range 13) 1432 | -10/Mines | Learned Materials terminal intel 1533 | -10/Mines | Learned location of Storage (-9) 1751 | -10/Mines | Discovered new exit (range 11) 1787 | -10/Mines | Found a hidden stash of uninstalled traps 1804 | -10/Mines | Learned location of Zion (-6) 1875 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1876 | -10/Mines | Discovered new exit (range 5) 2138 | -10/Mines | Entered Exiles 2138 | -10/Exiles | Found Exiles lab destroyed 2138 | -10/Exiles | Accompanied by 3 allies 2473 | -10/Exiles | Build established: Commander-Mutant 2710 | -10/Exiles | Discovered new exit (range 10) 3029 | -10/Exiles | Discovered new exit (range 15) 3305 | -10/Exiles | Crushed by falling debris 3948 | -10/Exiles | Identified exit to Mines 3986 | -10/Exiles | Entered Mines 3986 | -9/Mines | Accompanied by 5 allies 4179 | -9/Mines | Discovered new exit (range 6) 4202 | -9/Mines | Discovered new exit (range 3) 4225 | -9/Mines | Identified exit to Materials 4364 | -9/Mines | Core integrity fell below 50% 4473 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4475 | -9/Mines | Found Prototype Device 4508 | -9/Mines | Learned location of 1 exit from Materials 4686 | -9/Mines | Build established: Scavenger-Mutant 4862 | -9/Mines | Entered Materials 4862 | -8/Materials | Accompanied by 4 allies 4862 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4863 | -8/Materials | Identified exit to Factory 4864 | -8/Materials | Loaded intel: 12 terminal locations 4961 | -8/Materials | Identified Exp. Sensor Array 5143 | -8/Materials | Repaired Rocket Launcher 5345 | -8/Materials | Build established: Hacker-Mutant 5813 | -8/Materials | Discovered exit to Factory (range 8) 6212 | -8/Materials | Repaired Gauss Rifle 6258 | -8/Materials | Repaired Gauss Rifle 6339 | -8/Materials | Repaired Exp. Sensor Array 6379 | -8/Materials | Repaired Imp. Grenade Launcher 6406 | -8/Materials | Repaired Lrg. Storage Unit 7043 | -8/Materials | Discovered exit to Factory (range 15) 7212 | -8/Materials | Central database locked down 7740 | -8/Materials | Build established: Scavenger-Mutant 8381 | -8/Materials | Self-destructed Last Messages --------------- 08147_ Slug penetrates Door. 08147_ Slug penetrates Y-45 Defender. 08147_ Y-45 Defender destroyed. 08152_ Acquired 24 matter. 08155_ Dropped Imp. EM Pulse Cannon. 08155_ R-06 Scavenger collects Lgt. Armor Plating. 08156_ Dropped Imp. EM Pulse Cannon. 08163_ Acquired Imp. Hover Unit. 08171_ Dropped Imp. Light Armor Plating. 08172_ Acquired Imp. Hover Unit. 08173_ Dropped Imp. Datajack. 08174_ Acquired Imp. Light Armor Plating. 08234_ System corrupted: Component data lost. 08242_ Dropped Med. Storage Unit. 08242_ Acquired Med. Storage Unit. 08259_ Dropped Cld. Ion Engine. 08264_ Acquired Lgt. Deuterium Engine. 08269_ Dropped Plasma Cutter. 08281_ Acquired Med. Storage Unit. 08380_ Dropped Gauss Rifle. 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Hover Unit | -9/Mines | Hacked Autogun | -9/Mines | Hacked Hacking Suite | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Extracted Mak. Transmission Jammer | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Extracted Hardlight Generator | -8/Materials | Extracted Adv. Sensor Array | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormGatlingBarrier Manual? 0 Play Time 02:45:51 Cumulative 252.9 hours Start 2020.12.17 @ 19:48:30 End 2020.12.18 @ 13:09:28 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 80 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 126e58af-1bf5-461d-aaf0-7a8aa694a603