Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:04:04 Player: SYPIAC Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2441) 2441 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (676) 676 TOTAL SCORE: 6892 Bonus ------- High Alert Combat Kills 176 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 30/100 System Corruption 0% Temperature Danger (401) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (7) ------ Medium Storage Unit Advanced Targeting Computer System Shield > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (10) --- Micro Nuclear Core Improved Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Terrain Scanner Advanced Melee Analysis Suite Improved Utility Shielding Focal Shield Improved Hacking Suite System Shield > --- WEAPON ----------- Improved Lightning Gun High-powered Field Laser Compact Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Compact Wheel Phase Cannon Scythe Heavy Explosive Trap [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Improved Medium Treads Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility System Shield Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Utility Shielding Weapon Coil Gun Energy Gun Constructs Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Flamer Slashing Weapon Scythe Build | -11 -10 -10 -9 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Slots Evolved 8 | . . . . 6 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . 1 . . Utility 5 | . . . . 4 . 1 Weapon 1 | . . . . 1 . . Parts Attached 129 | 6 5 16 10 3 20 69 Power 15 | 1 . 1 2 . 2 9 Engine 9 | 1 . 1 2 . . 5 Core 6 | . . . . . 2 4 Reactor . | . . . . . . . Propulsion 27 | 2 . 4 3 . 5 13 Treads 8 | . . . 1 . . 7 Leg . | . . . . . . . Wheel 15 | 2 . 4 2 . 2 5 Hover . | . . . . . . . Flight 4 | . . . . . 3 1 Utility 42 | 1 4 4 1 2 5 25 Device 15 | . 1 2 1 . 1 10 Storage 4 | 1 . . . 2 . 1 Processor 3 | . . . . . . 3 Hackware 4 | . . 1 . . . 3 Protection 16 | . 3 1 . . 4 8 Artifact . | . . . . . . . Weapon 45 | 2 1 7 4 1 8 22 Energy Gun 10 | 2 . 1 . . 1 6 Energy Cannon 18 | . . 2 1 1 5 9 Ballistic Gun 7 | . . 2 1 . 1 3 Ballistic Cannon 3 | . . . . . 1 2 Launcher 3 | . . 1 2 . . . Special Weapon 2 | . 1 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . . 5 Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 55 | . . 5 2 . 19 29 Power 7 | . . 1 1 . . 5 Propulsion 13 | . . 1 1 . 5 6 Utility 17 | . . 1 . . 5 11 Weapon 18 | . . 2 . . 9 7 Highest Loss Streak 17 | . . 3 2 . 9 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 99 88 80 53 52 80 Engine 7 | . 14 8 11 . . 5 Core 2 | . . . . . 2 5 Treads 1 | . . . 1 . . 3 Wheel 18 | . 28 27 25 15 9 9 Device 9 | . 2 2 13 7 6 14 Storage 4 | . 14 9 . 7 5 2 Processor 1 | . . . . . . 3 Hackware 4 | . . 5 . . . 9 Protection 5 | . 11 5 . . 9 6 Energy Gun 3 | . 26 2 1 . . 2 Energy Cannon 4 | . . 4 1 7 5 8 Ballistic Gun 9 | . . 14 15 7 4 5 Launcher 3 | . . 4 9 7 2 . Naked Turns 11 | . . . . . 11 . Heaviest Build 60 | 12 15 28 28 17 43 60 Greatest Support 90 | 32 32 40 35 35 35 90 Greatest Overweight (x) 4 | . . 4 2 . 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 10 10 10 Average Capacity 6 | 6 8 7 5 9 8 6 Most Carried 10 | 2 6 8 5 4 5 10 Average Carried 5 | . 4 6 4 3 3 5 Final Capacity 10 | 8 8 5 5 10 5 10 Final Carried 6 | 2 6 5 5 3 4 2 Scrap Engine Consumption 35 | . . . 29 . 6 . Constructs Created 3 | . . . 2 . 1 . Constructs Modified 6 | . . . 6 . . . Class Distribution -------------------- 48% | Mutant 17% | Construct 11% | Tank 7% | Scavenger-Tank 5% | Hacker-Mutant 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -9/Recycling Bomber | -7/Factory Mutant | -7/DSF Tank | -6/Factory Resources | -11 -10 -10 -9 -7 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac DSF Fac Matter Collected 1931 | 201 109 234 349 . 104 934 Remotely . | . . . . . . . Salvage Created 3857 | . 261 263 816 . 258 2259 Parts 183 | . 19 14 30 . 14 106 Haulers Intercepted 3 | . 1 . . . . 2 Recyclers Shooed 9 | . . . 7 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Combat Hostiles Destroyed 48 | . 7 9 2 . 6 24 Melee 3 | . . . . . . 3 Guns 21 | . 4 2 2 . 5 8 Cannons 16 | . . 6 . . 1 9 AOE 6 | . 3 . . . . 3 Classes Destroyed 16 | . 6 2 3 . 1 4 Worker 3 | . . . . . . 3 Builder 6 | . . . 1 . . 5 Tunneler 1 | . 1 . . . . . Hauler 3 | . 1 . . . . 2 Recycler 13 | . . . 9 . . 4 Operator 2 | . 1 . . . . 1 Turret 2 | . . 2 . . . . Watcher 1 | . 1 . . . . . Swarmer 11 | . 6 3 . . 2 . Grunt 16 | . 1 . . . 3 12 Duelist 2 | . . . . . . 2 Sentry 7 | . . . 2 . . 5 Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . . 3 Heavy 1 | . . . . . 1 . Subdweller 6 | . . 6 . . . . Best Kill Streak 6 | . 6 4 5 . 3 6 Combat Bots Only 6 | . 6 4 2 . 3 4 Max Kills in Single Turn 3 | . 2 1 1 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Hostile Shots Fired 740 | . 17 94 26 . 217 386 Missed 211 | . 2 36 6 . 58 109 Damage Taken 8952 | . 149 644 288 . 3314 4557 Core 1642 | . 37 102 55 . 592 856 Absorbed by Shields 260 | . . . . . . 260 Redirected to Shielding 85 | . . . . . . 85 Ignored by Resistances 182 | . . . . . 100 82 Regen/Repaired (Parts) 86 | . . . 36 . 50 . Core Remaining (%) 45 | 100 . . 22 . 15 . Volleys Fired 279 | . 29 41 42 . 61 106 Largest 3 | . 2 2 2 . 3 3 Hottest 265 | . 100 180 80 . 140 265 Shots Fired 492 | . 51 69 71 . 75 226 Gun 290 | . 44 30 60 . 64 92 Cannon 167 | . . 24 . . 9 134 Launcher 19 | . . 6 11 . 2 . Special 16 | . 7 9 . . . . Kinetic 205 | . . 26 54 . 54 71 Thermal 174 | . 7 33 6 . 14 114 Explosive 19 | . . 6 11 . 2 . Electromagnetic 94 | . 44 4 . . 5 41 Robot Hit Streak 23 | . 3 15 16 . 12 23 Robot Miss Streak 4 | . 4 2 3 . 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 330 | . 22 53 42 . 50 163 Core Hits 138 | . 10 20 15 . 20 73 Critical Kills 3 | . . 1 . . 1 1 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 9 | . . 2 . . 1 6 Burn 1 | . . 1 . . . . Meltdown 1 | . . 1 . . . . Destroy 6 | . . . . . 1 5 Blast 1 | . . . . . . 1 Melee Attacks 15 | . . . . . . 15 Impact . | . . . . . . . Slashing 15 | . . . . . . 15 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8929 | . 463 1200 960 . 868 5438 Guns 3769 | . 305 424 784 . 656 1600 Cannons 3467 | . . 574 . . 190 2703 Explosions 1207 | . 158 115 176 . 20 738 Melee 389 | . . . . . . 389 Ramming 10 | . . . . . 2 8 Kinetic 3171 | . . 403 773 . 582 1413 Thermal 3800 | . 158 669 11 . 110 2852 Explosive 303 | . . 107 176 . 20 . Electromagnetic 1256 | . 305 21 . . 154 776 Impact . | . . . . . . . Slashing 389 | . . . . . . 389 Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 . Average Corruption 4 | . . . . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 4 . Matter Fused 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 217 | . 18 . 19 . . 180 Projectiles 23 | . . . . . . 23 Explosions 159 | . 18 . 19 . . 122 Melee 35 | . . . . . . 35 Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 425 | . 30 62 6 . 1 326 Shots 10 | . 1 3 1 . . 5 Rammed 4 | . . . . . 1 3 Targets Rammed 4 | . . . . . 1 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 571 | . 156 34 54 . 175 571 Average Temperature 103 | . 61 13 11 . 37 147 Received Heat Transfer 2517 | . 6 108 117 . 981 1305 Effects 10 | . . . . . . 10 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Interference 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . 3 . . . . 5 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 5042 | . 150 1627 37 . 259 2969 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 3 1 . . . 3 Alert | -11 -10 -10 -9 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Peak Influence 669 | . 321 . 318 208 255 669 Initial 208 | . . . 194 208 145 102 Average 231 | . 226 . 148 208 190 303 Maximum Alert Level 2 | . 1 . 1 1 1 2 Low Security (%) 47 | 100 27 . 70 . 48 36 Level 1 35 | . 72 . 29 100 51 29 Level 2 16 | . . . . . . 34 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . . . . 2 12 Investigation . | . . . . . . . Extermination 4 | . . . . . . 4 Reinforcement 6 | . . . . . 2 4 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 13 34 2 . 21 43 Peak Tracking Total 7 | . 6 6 2 . 7 5 Tactical Retreats 15 | . 2 4 . . 5 4 Traps | -11 -10 -10 -9 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . . 2 . Traps Extracted . | . . . . . . . Installed 2 | . . . . . 2 . Triggered 2 | . . . . . 2 . Most Traps Carried 2 | . . 2 1 1 1 1 Machines | -11 -10 -10 -9 -7 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac DSF Fac Machines Disabled 17 | . 2 2 1 . . 12 Max in Single Turn 6 | . 1 2 1 . . 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Machines Accessed 21 | . 2 . 10 1 . 8 Terminals 12 | . 2 . 5 1 . 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 5 | . . . 5 . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . . . 2 Total Hacks 58 | . 9 . 29 1 . 19 Successful 29 | . 5 . 17 1 . 6 Failed 29 | . 4 . 12 . . 13 Catastrophic 8 | . 1 . 2 . . 5 Database Lockouts . | . . . . . . . Manual 27 | . 6 . 15 . . 6 Terminals 37 | . 9 . 17 1 . 10 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units 12 | . . . 12 . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 4 | . . . . . . 4 Terminal Hacks 12 | . 3 . 6 1 . 2 Record 1 | . . . . . . 1 Prototype ID Bank 2 | . . . 2 . . . Open DSF 2 | . . . . 1 . 1 Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . . . 7 . . . Report Inventory 5 | . . . 5 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 2 . 4 . . 2 Terminals 6 | . 2 . 2 . . 2 Botnet 6 | . 2 . 2 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Monitor 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 2 . 8 . . 7 Full Trace Events 4 | . . . 4 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac DSF Fac Turns Passed 4287 | 45 263 999 1049 42 322 1567 Spaces Moved 2792 | 34 139 762 723 37 142 955 Core 21 | 1 . 1 3 . 16 . Treads 102 | . . . 50 . . 52 Legs . | . . . . . . . Wheels 2636 | 33 139 761 670 37 93 903 Hover . | . . . . . . . Flight 33 | . . . . . 33 . Fastest Speed 29 | 50 100 100 100 103 29 95 Average Speed 106 | 98 100 107 107 103 100 108 Slowest Speed 250 | 100 100 250 160 103 189 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 29 42 94 2 91 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 5 | . . 5 . . . . Spaces Dug 30 | . . . 28 . . 2 Terrain Destroyed 223 | . 8 25 69 . 7 114 Melee . | . . . . . . . Projectile 30 | . . 2 2 . . 26 AOE 193 | . 8 23 67 . 7 88 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Total 3568 | 42 196 864 924 40 242 1260 Wait 240 | . 17 24 135 . 8 56 Move 2786 | 33 138 761 722 36 141 955 Hop . | . . . . . . . Pick Up 45 | 3 5 11 3 . 5 18 Fast Attach 81 | 5 2 4 7 1 16 46 Attach 30 | 1 . 6 1 2 4 16 Detach 9 | . . 1 1 . 1 6 Swap 18 | . 3 6 2 . . 7 Drop 58 | . 2 9 11 1 3 32 Fire 279 | . 29 41 42 . 61 106 Melee 15 | . . . . . . 15 Ram 2 | . . . . . 1 1 Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . . . 2 . Miscellaneous 1 | . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 12) 46 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Discovered new exit (range 2) 309 | -10/Materials | Entered Subcaves 328 | -10/Subcaves | Shifting Twisted Machinery released Flamer 330 | -10/Subcaves | Build established: Mutant 350 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 411 | -10/Subcaves | Discovered new exit (range 10) 474 | -10/Subcaves | Learned location of Recycling (-9) 492 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 519 | -10/Subcaves | Disturbed a concealed Subdweller 710 | -10/Subcaves | Lost 3 parts (1p1n1w) 747 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 998 | -10/Subcaves | Core integrity fell below 50% 1066 | -10/Subcaves | Learned location of Zion (-7) 1066 | -10/Subcaves | Met a Zionite searching for "candidates" 1106 | -10/Subcaves | Discovered new exit (range 14) 1308 | -10/Subcaves | Entered Recycling 1320 | -9/Recycling | Found Scrap Engine 1849 | -9/Recycling | Discovered new exit (range 6) 1897 | -9/Recycling | Build established: Construct 2357 | -9/Recycling | Entered Factory 2357 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2399 | -7/Factory | Identified exit to DSF 2399 | -7/Factory | Entered DSF 2420 | -7/DSF | Additional patrols routed to DSF 2632 | -7/DSF | Released all parts (4) 2647 | -7/DSF | Core integrity fell below 50% 2662 | -7/DSF | Lost 9 parts (2n3u4w) 2698 | -7/DSF | Core integrity fell below 20% 2705 | -7/DSF | Discovered new exit (range 12) 2721 | -7/DSF | Entered Factory 2721 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2750 | -6/Factory | Lost 6 parts (2n1u3w) 2883 | -6/Factory | Build established: Mutant 3259 | -6/Factory | Build established: Tank 3285 | -6/Factory | Garrison activated, responded to threat 3822 | -6/Factory | Lost 4 parts (1p1n2u) 4098 | -6/Factory | Lost 3 parts (1n2u) 4121 | -6/Factory | First assault squad dispatched 4214 | -6/Factory | Build established: Scavenger-Tank 4246 | -6/Factory | Core integrity fell below 50% 4272 | -6/Factory | Core integrity fell below 20% 4288 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04253_ Critical hit (Burn: +50). 04253_ Adv. Heat Sink destroyed. 04253_ L-41 Fighter Core Shielding blasted off. 04255_ Acquired Core Shielding. 04257_ Imp. Medium Treads destroyed. 04260_ G-67 Veteran knocked back. 04262_ Magnetic Acceleration Cannon destroyed. 04266_ EM Pulse Cannon destroyed. 04268_ Core Shielding destroyed. 04271_ Imp. Ion Engine destroyed. 04277_ Mic. Nuclear Core destroyed. 04280_ R-10 Processor collects Lgt. Ion Engine. 04280_ L-41 Fighter destroyed. 04282_ K-01 Serf collects debris. 04283_ R-10 Processor collects Welding Torch. 04284_ K-01 Serf destroyed. 04285_ Acquired 29 matter. 04287_ R-10 Processor collects Corrupted Carbon-fiber Leg. 04287_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????+ ????????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# ########????????? | | ?????????????????????####### #####????? | | ?????????????????????# # "%" ????? | | ?????????????????????# # "??????? | | ?????????????????????# # ???????? | | ?????????????????????#"" # % #????????? | | ?????????????????????#"" # !%[ #????????? | | ?????????????????????#""" # !===% #????????? | | ?????????????????????#""" # % #????????? | | ?????????????????????#" "% # =% #????????? | | ?????????????????????# =[=g#% | %########## | | ?????????????????????#=ig %+= # ! | | ?????????????????????#!%*@R#! # """ "" | | ?????????????????????#|%=%!# # """ "" | | ?????????????????????####### # """ "" | | ??????????????????????! %! # * | | ?????????????????????? # """ "" | | ????????????????????? + """ "" | | ???????????????????? # """ "" | | ??????????????????? # | | ???????????????????####+############### # ] | | ???????????????????????????????? ! # # """ " | | ???????????????????????????????# + # "T | | ???????????????????????????????# ###"""" ## | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ????????????????????????????????? # | | ?????????????????????????????????? #####+### | | ????????????????????????????????####/### # # | | ????????????????????????????????# ### | | ????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 30 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingLinkedRedirector Manual? 0 Play Time 01:23:00 Cumulative 23.5 hours Start 2024.04.03 @ 17:46:14 End 2024.04.03 @ 22:04:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b91a5a3-4d60-4371-9a6f-db6730cc6c42