Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.10 @ 09:52:58 Player: rootmos Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (179) 895 Value Destroyed (8946) 8946 Prototype IDs (39) 780 Alien Tech Used (2) 400 Bonus (2833) 2833 TOTAL SCORE: 21554 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 658 Follower Combat Kills 145 Aligned with FarCom 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -70 Cogmind --------- Core Integrity 0/1300 Matter 109/300 Energy 46/100 System Corruption 21% Temperature Cool (0) Movement Immobile (Siege) Ox2 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Heavy Siege Treads > --- UTILITY (11) ----- High-capacity Storage Unit High-capacity Storage Unit Huge Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Medium Treads Improved Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Energy Well Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Core Shielding Advanced Force Field Advanced Point Defense System > --- WEAPON ----------- Quantum Rifle Nova Cannon Improved KE Penetrator Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Improved Heavy Siege Treads Improved Heavy Siege Treads Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Tesla Rifle Dispersion Rifle Quantum Rifle Disruptor Cannon HERF Cannon Compact HERF Cannon Heavy Machine Gun KE Penetrator Advanced Remote Datajack [Rating: 149] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Slots Evolved 15 | . 1 . . . 4 2 . . 2 . . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . Utility 9 | . 1 . . . 3 . . . . . . . . 1 2 . . . . 2 . Weapon 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Parts Attached 116 | . 2 3 . 5 11 7 . . 15 . 4 . 1 22 10 3 1 2 3 14 13 Power 19 | . 1 . . . 2 2 . . 1 . 2 . 1 4 2 2 . 1 . . 1 Engine 10 | . 1 . . . 2 2 . . 1 . 2 . 1 1 . . . . . . . Core 3 | . . . . . . . . . . . . . . 3 . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 2 2 . 1 . . 1 Propulsion 20 | . . 2 . 2 2 3 . . 1 . . . . 4 1 . . . 1 2 2 Treads 18 | . . 1 . 2 2 2 . . 1 . . . . 4 1 . . . 1 2 2 Leg 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 47 | . 1 1 . 2 6 2 . . 3 . 1 . . 8 7 1 1 1 1 8 4 Device 24 | . 1 . . 1 . 1 . . 2 . 1 . . 4 5 1 1 . . 6 1 Storage 8 | . . 1 . . 2 . . . 1 . . . . 2 . . . . . 1 1 Processor 8 | . . . . 1 1 . . . . . . . . 2 . . . . 1 1 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 7 | . . . . . 3 1 . . . . . . . . 2 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | . . . . 1 1 . . . 10 . 1 . . 6 . . . . 1 4 6 Energy Gun 7 | . . . . . . . . . 1 . . . . 1 . . . . . 3 2 Energy Cannon 12 | . . . . . . . . . 6 . . . . 2 . . . . 1 1 2 Ballistic Gun 6 | . . . . 1 . . . . 1 . 1 . . 2 . . . . . . 1 Ballistic Cannon 4 | . . . . . 1 . . . 2 . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 . . . . 1 . . . 4 . 1 . Parts Lost 44 | . . . . . . . . . . . . . . 3 2 . 1 . 3 3 32 Power 4 | . . . . . . . . . . . . . . . . . . . . . 4 Propulsion 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 Utility 19 | . . . . . . . . . . . . . . 3 1 . 1 . 1 2 11 Weapon 17 | . . . . . . . . . . . . . . . 1 . . . 1 1 14 Highest Loss Streak 26 | . . . . . . . . . . . . . . 1 1 . 1 . 3 1 26 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 2 Average Backups 16 | . 6 9 11 15 17 14 15 15 13 14 16 16 16 19 19 20 19 20 19 18 13 Power 2 | . 1 2 2 2 2 2 2 2 2 2 3 4 4 3 3 3 3 3 2 2 1 Propulsion 2 | . 2 2 2 3 4 2 2 2 2 2 1 . . 2 2 2 3 3 2 2 1 Utility 5 | . 2 4 4 4 5 4 5 5 5 6 7 8 8 7 6 7 6 7 7 4 4 Weapon 5 | . 1 1 3 5 5 5 6 6 4 4 4 4 4 5 6 7 7 7 6 8 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 56 | . 6 . . 2 24 4 . . 5 . 4 . . 3 . 1 . 1 2 4 . Power 9 | . . . . . 4 . . . 2 . . . . 2 . . . . 1 . . Propulsion 11 | . 2 . . . 6 1 . . . . 2 . . . . . . . . . . Utility 18 | . 2 . . 1 8 1 . . 1 . 2 . . 1 . 1 . 1 . . . Weapon 18 | . 2 . . 1 6 2 . . 2 . . . . . . . . . 1 4 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 100 100 83 84 85 85 92 100 98 93 93 93 93 95 94 94 94 89 69 Engine 6 | . 12 12 12 12 8 7 7 7 6 6 6 6 6 6 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 3 6 10 10 10 9 5 Treads 17 | . . . . 2 16 27 28 28 30 31 29 25 25 22 20 20 20 20 20 13 8 Leg 4 | . 25 24 25 22 . . . . . . . . . . . . . . . . . Device 14 | . 12 12 12 12 8 13 14 14 14 18 18 18 18 15 18 20 19 20 19 21 18 Storage 10 | . 12 12 12 12 8 7 7 7 7 12 12 12 12 15 12 10 10 10 10 9 8 Processor 7 | . . . . . 15 14 14 14 11 6 6 6 6 5 5 5 5 5 5 9 8 Protection 7 | . 12 12 12 11 15 7 7 7 3 . . . . . 7 10 10 9 10 8 2 Energy Gun 2 | . 12 12 12 12 . . . . . . . . . . . . . . . 3 4 Energy Cannon 3 | . . . . . . . . . 7 6 6 6 6 9 8 5 5 5 5 4 4 Ballistic Gun 5 | . 12 12 12 12 . . . . 3 6 9 12 12 5 5 5 5 5 5 4 3 Ballistic Cannon 5 | . . . . . 7 7 7 7 7 12 8 6 6 5 6 10 10 10 9 4 1 Peak Build Rating 149 | . 9 9 12 14 55 64 64 64 78 70 74 67 67 99 118 122 122 122 122 149 149 Average Rating 68 | . 8 9 10 12 52 62 63 64 70 70 71 67 67 93 113 119 120 121 119 143 112 On Entrance 67 | 7 7 9 9 12 14 55 63 64 64 70 70 67 67 67 97 118 122 121 122 120 149 Avg Prop Armor Cover (%) 12 | . . 12 . . 12 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 17 20 50 50 50 120 100 99 99 116 96 96 94 98 119 124 121 121 127 129 141 137 Greatest Support 175 | 20 20 20 20 40 56 100 100 100 128 128 128 100 100 156 157 157 157 157 157 175 175 Greatest Overweight (x) 25 | . . 4 2 2 20 . . . . . . . . 1 . . . . 1 1 25 Average Overweight (x) . | . . 1 2 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 10 20 20 20 20 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 18 | . 10 18 20 20 18 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 10 11 14 20 20 15 15 15 16 16 20 16 17 20 20 20 20 20 20 20 20 Average Carried 16 | . 6 9 12 17 17 14 15 15 14 16 17 16 16 19 19 20 19 20 19 19 14 Final Capacity 25 | 10 10 20 20 20 20 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 Final Carried 20 | 7 9 11 14 20 17 15 15 15 16 16 16 16 17 20 20 20 20 20 17 20 . Class Distribution -------------------- 39% | Hacker-Tank 21% | Hacker-Mutant 16% | Hacker-Gunner 15% | Scientist-Gunner 5% | Scientist-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Scientist-Gunner | -6/Lower Caves Scientist-Gunner | -6/Lower Caves Scientist-Gunner | -6/Zion Scientist-Gunner | -5/Proximity Caves Scientist-Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Zhirov Scientist-Tank | -3/Proximity Caves Hacker-Tank | -3/Research Hacker-Tank | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Matter Collected 4174 | 200 10 43 . 67 149 80 . . 417 98 477 . 146 531 543 260 142 . 293 614 104 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7998 | . . 24 . 221 969 207 177 34 694 158 631 16 137 951 1105 375 168 . 345 1191 595 Parts 340 | . . 3 . 13 66 16 9 4 32 3 19 2 3 38 41 14 7 . 6 46 18 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Combat Hostiles Destroyed 155 | . . 2 . 5 23 5 8 1 15 4 14 . 4 16 17 6 4 . 5 17 9 Guns 45 | . . 2 . 5 . . . . 4 1 4 . 3 7 5 . 1 . . 7 6 Cannons 105 | . . . . . 23 5 8 1 11 3 10 . . 8 12 6 3 . 4 9 2 Classes Destroyed 16 | . . 1 . 2 6 3 . . 1 . 1 1 . . . . . . . . 1 Worker 6 | . . . . . 3 1 . . . . . . . . 1 . . . . 1 . Builder 4 | . . . . . . 1 . . . . . . . 1 2 . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recycler 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . 2 1 . . . . . . . . . . . . . . . Watcher 6 | . . . . . 5 1 . . . . . . . . . . . . . . . Swarmer 21 | . . 2 . 1 5 . 3 . . 2 1 . 3 . . . 2 . . 2 . Grunt 58 | . . . . 2 7 1 4 . 5 2 5 . . 6 10 3 . . 2 6 5 Brawler 8 | . . . . . . . . . 2 . 1 . . 1 2 . . . 1 . 1 Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . . . . . Sentry 26 | . . . . 2 9 1 . . 5 . 1 . 1 2 1 1 1 . . 2 . Hunter 13 | . . . . . 2 1 1 . . . . . . 4 . 2 . . 2 . 1 Programmer 23 | . . . . . . 1 . 1 3 . 1 . . 3 4 . 1 . . 7 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Zionite 1 | . . . . . . . . . . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . Butcher 3 | . . . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 7 | . . 2 . 2 6 3 6 1 3 2 5 . 3 5 7 3 3 . 3 5 4 Combat Bots Only 7 | . . 2 . 2 5 2 6 1 3 2 5 . 3 5 7 3 3 . 3 4 4 Max Kills in Single Turn 3 | . . 1 . 1 2 1 1 1 1 1 1 1 1 1 3 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Hostile Shots Fired 1311 | . . 4 . 37 34 16 15 2 105 8 71 . 21 58 128 42 17 . 50 118 585 Missed 420 | . . 2 . 9 8 7 2 . 37 3 20 . 6 20 44 15 5 . 20 36 186 Hits 891 | . . 2 . 28 26 9 13 2 68 5 51 . 15 38 84 27 12 . 30 82 399 Melee 38 | . . . . . . . . . . . 5 . . . 10 . . . 2 . 21 Projectile 853 | . . 2 . 28 26 9 13 2 68 5 46 . 15 38 74 27 12 . 28 82 378 AOE 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 Critical Strikes 52 | . . . . 2 1 . . . . . 4 . . 3 8 1 . . 3 5 25 Actively Blocked 4 | . . . . 1 . . . . . . . . . . 1 . . . . 2 . Part Disruptions 6 | . . . . . . . . . . . . . . . . . . . . 4 2 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . 2 . Damage Taken 10682 | . . 8 . 215 221 33 86 14 206 21 474 . 73 617 1032 229 124 . 328 669 6332 Core 1701 | . . 7 . 27 47 . . 7 18 4 72 . 5 118 31 10 7 . 25 34 1289 Absorbed by Shields 2288 | . . . . 8 93 15 36 6 153 25 217 . 81 295 148 . . . . 479 732 Reduced by Siege Mode 49 | . . . . . . . . . . . . . . . . . . . . . 49 Redirected to Shielding 239 | . . 1 . 3 . . . . . . . . . . 12 3 2 . 7 168 43 Ignored by Resistances 6214 | . . 7 . 138 191 33 73 12 248 29 401 . 96 375 698 138 75 . 277 680 2743 Core Remaining (%) 91 | 100 . . . 86 91 . . 99 . . . . 88 88 . . . . 85 . . Volleys Fired 253 | . . 3 . 18 . . . . 24 5 27 1 7 31 33 11 7 . 12 36 38 Largest 4 | . . 2 . 2 . . . . 4 4 4 4 4 4 4 4 4 . 4 4 4 Hottest 287 | . . 70 . 70 . . . . 245 204 204 197 197 248 251 214 214 . 258 287 287 Shots Fired 947 | . . 6 . 36 57 14 16 2 69 20 104 4 29 121 119 44 28 . 49 144 85 Gun 361 | . . 6 . 36 . . . . 18 5 47 2 14 35 33 11 7 . 10 72 65 Cannon 583 | . . . . . 57 14 16 2 51 15 57 2 15 86 86 33 21 . 39 72 17 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 613 | . . 3 . 18 57 14 16 2 51 15 81 3 22 61 72 33 21 . 29 73 42 Thermal 270 | . . 3 . 18 . . . . 18 5 23 1 7 29 29 11 7 . 13 71 35 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 61 | . . . . . . . . . . . . . . 31 18 . . . 7 . 5 Robot Hit Streak 72 | . . 1 . 17 38 52 68 70 72 21 36 . 53 67 56 23 13 . 15 31 38 Robot Miss Streak 2 | . . 1 . 2 1 . . . 1 . 1 . . 1 1 1 1 . 1 2 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 . . . 1 1 1 Secondary Targets 7 | . . . . 2 . . . . . . . . . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . 1 Autonomous 100 | . . . . . 57 14 16 2 11 . . . . . . . . . . . . Shots Hit Robots 726 | . . 2 . 26 55 14 16 2 56 12 81 . 20 99 94 34 15 . 31 98 71 Core Hits 296 | . . 2 . 12 27 4 5 . 22 6 30 1 4 38 39 16 5 . 13 40 32 Critical Kills 6 | . . . . . . . . . . . . . 1 2 . . . . 1 2 . Critical Parts Destroyed 12 | . . . . . . . . . . . . . . 1 5 1 . . . 4 1 Critical Strikes 48 | . . . . 2 8 1 4 . 4 . 3 . 1 7 6 3 . . 1 7 1 Burn 2 | . . . . 2 . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . 1 1 . . . . 1 1 . Destroy 14 | . . . . . . . . . . . . . . 2 5 1 . . . 5 1 Blast 27 | . . . . . 8 1 4 . 4 . 3 . . 4 . 2 . . . 1 . Corrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27529 | . . 18 . 304 4177 1072 1386 116 2315 375 2479 50 607 3106 3410 912 490 . 912 3524 2276 Guns 7616 | . . 18 . 280 . . . . 376 80 1022 50 271 676 958 201 111 . 180 1738 1655 Cannons 19261 | . . . . . 4030 1064 1386 116 1939 295 1457 . 336 1957 2452 711 379 . 732 1786 621 Explosions 600 | . . . . . 127 . . . . . . . . 473 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 52 | . . . . 24 20 8 . . . . . . . . . . . . . . . Kinetic 17944 | . . 18 . 83 4030 1064 1386 116 1815 212 1830 50 375 1215 2051 562 278 . 450 1353 1056 Thermal 7626 | . . . . 197 127 . . . 500 163 649 . 232 901 792 350 212 . 289 2171 1043 Explosive 360 | . . . . . . . . . . . . . . 360 . . . . . . . Electromagnetic 1547 | . . . . . . . . . . . . . . 630 567 . . . 173 . 177 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 . . 1 1 1 1 1 1 3 3 3 4 4 7 7 21 Average Corruption 1 | . . . . . 1 . . 1 1 1 1 1 1 2 2 3 3 4 4 3 9 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 146 | . . . . . 25 . . . 4 8 6 5 8 11 6 16 12 8 16 11 10 Message Errors 32 | . . . . . 3 . . . . 3 1 1 1 4 1 6 6 1 2 2 1 Matter Fused 32 | . . . . . 7 . . . 2 1 2 2 . 1 2 3 3 1 4 3 1 Heat Flow Errors 17 | . . . . . 4 . . . 1 3 . . 2 . . 2 . 1 1 3 . Energy Discharges 15 | . . . . . 6 . . . . . 1 . . 2 . 1 2 2 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . 3 . . . . . 2 1 2 1 1 3 1 . 2 1 . Data Loss (major) 6 | . . . . . . . . . . . . 1 . . 1 1 . 2 . . 1 Misfires 9 | . . . . . . . . . 1 . . . 2 1 . . . . 3 2 . Alerts 4 | . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 9 | . . . . . . . . . . . . . 1 2 1 . . . 2 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1697 | . . . . . 588 270 441 61 119 . 23 . 18 29 34 . . . 21 93 . Projectiles 1697 | . . . . . 588 270 441 61 119 . 23 . 18 29 34 . . . 21 93 . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 55 | . . . . . 4 3 9 . 1 1 9 . 1 4 9 4 . . 2 6 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 53 | . . . . . 4 2 8 . 1 1 9 . 1 4 9 4 . . 2 6 2 Secondary 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Self-Inflicted Damage 191 | . . . . . 87 . . . . . . . . 104 . . . . . . . Shots 5 | . . . . . 2 . . . . . . . . 3 . . . . . . . Rammed 3 | . . . . . 2 . . . . . . . . 1 . . . . . . . Targets Rammed 8 | . . . . 3 3 1 . . . . . . . 1 . . . . . . . Kicked 3 | . . . . 3 . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Highest Temperature 482 | . . 30 . 215 268 . . . 282 474 477 . 252 320 482 167 169 150 180 187 5 Average Temperature 114 | . . 18 . 83 105 . . . 75 187 144 . 97 83 181 65 90 109 58 115 5 Received Heat Transfer 1971 | . . . . 159 72 18 30 . 93 8 210 . 4 65 352 39 9 . 121 95 696 Effects 12 | . . . . . . . . . 1 1 . . . . 10 . . . . . . Shutdowns 4 | . . . . . . . . . . . . . . . 4 . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . . . . . . Interference 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . Damage (minor) 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 12 | . . . . . . . . . . . . . . . . . . . . . 12 Longest Duration 12 | . . . . . . . . . . . . . . . . . . . . . 12 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . 2 1 . . . . . . 3 . . . . 1 . 2 Impact Corruptions 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . 1 1 . . . . 1 1 . Combat Hostiles 4 | . . . . . . . . . . . . . 1 1 . . . . 1 1 . Parts Melted 24 | . . . . 3 . . . . 1 . 1 . 1 4 1 . . . 3 8 2 Heat Transferred 9900 | . . . . 740 100 . . . 722 250 875 . 350 1200 1200 550 300 . 450 2220 943 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Maximum Alert Level 5 | . . . . . . . . . . . . . . 1 . . . . . . 5 Low Security (%) 94 | . 100 100 . 100 100 100 . . 100 . . . . 75 100 . . . . 100 . Level 1 2 | . . . . . . . . . . . . . . 24 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . 99 Peak Influence 2007 | . . 51 . 51 136 78 . . 85 . . . . 291 144 . . . . 99 2007 Initial 4 | . . . . . 1 . . . . . . . . 4 . . . . . . . Average 73 | . . 2 . 3 12 6 . . 9 . . . . 86 53 . . . . 18 1684 Influence Increases 5024 | . . 72 . 243 750 205 185 30 442 115 205 . 90 642 445 155 90 . 120 528 707 Destroy 0b10 Robot/C 3120 | . . 60 . 180 460 100 160 20 300 80 180 . 80 320 340 120 80 . 100 340 200 Destroy 0b10 Robot/NC 115 | . . . . . 60 20 . . . . 5 . . 5 15 . . . . 10 . Destroy Leader 734 | . . 10 . 30 172 42 10 10 100 20 20 . 10 90 50 20 10 . 20 80 40 Allied During Kill 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . Successful Hack 97 | . . . . . 2 40 . . 11 . . . . 34 . . . . . 10 . Disable Machine 44 | . . . . . 12 . . . 8 . . . . 16 4 . . . . 4 . Destroy Structure 264 | . . . . . 29 3 . . 8 . . . . 132 36 . . . . 54 2 Lose Combat Pursuer 645 | . . . . 30 15 . 15 . 15 15 . . . 45 . 15 . . . 30 465 Influence Decreases 4637 | . . 72 . 238 755 142 248 30 442 115 205 . 80 652 352 248 90 . 120 528 320 Entered New Map 93 | . . . . . 4 . 34 . . . . . . 6 . 49 . . . . . Time Decay 4143 | . . 72 . 238 751 142 214 30 442 115 205 . 80 616 332 199 80 . 120 507 . Lost Part 401 | . . . . . . . . . . . . . . 30 20 . 10 . . 21 320 Squads Dispatched 41 | . . . . . 2 2 . . 5 . 1 . . 3 3 . . . . 5 20 Investigation 7 | . . . . . . 1 . . 2 . . . . 1 1 . . . . 2 . Extermination 9 | . . . . . . 1 . . 3 . . . . 2 1 . . . . 2 . Reinforcement 4 | . . . . . 2 . . . . . . . . . 1 . . . . 1 . Assault 21 | . . . . . . . . . . . 1 . . . . . . . . . 20 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Distress Signals 4 | . . . . . 1 . . . . . . . . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 246 | . . 3 . 11 27 5 9 1 16 5 15 1 4 24 18 9 4 . 5 27 62 Peak Tracking Total 29 | . . 1 . 3 6 2 7 . 3 2 5 2 3 4 6 3 3 . 3 5 29 Tactical Retreats 19 | . . . . 1 1 . 1 . 1 1 . 1 . 2 . 1 . . . 2 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Traps Triggered 4 | . . . . . 1 . . . . . . . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Machines Disabled 12 | . . . . . 3 . . . 2 . . . . 4 1 . . . . 1 1 Max in Single Turn 2 | . . . . . 2 . . . 1 . . . . 2 1 . . . . 1 1 Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Machines Accessed 35 | . . . 2 . 7 3 1 . 5 . . . . 4 . . . 9 . 4 . Terminals 15 | . . . . . 5 2 1 . 3 . . . . 3 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 6 | . . . . . 2 1 . . 1 . . . . 1 . . . . . 1 . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Total Hacks 105 | . . . 2 . 23 11 5 . 22 . . . . 9 . . . 23 . 10 . Successful 84 | . . . 2 . 17 9 5 . 16 . . . . 7 . . . 23 . 5 . Failed 21 | . . . . . 6 2 . . 6 . . . . 2 . . . . . 5 . Catastrophic 2 | . . . . . 2 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 8 | . . . 1 . 7 . . . . . . . . . . . . . . . . Terminals 40 | . . . . . 13 6 5 . 10 . . . . 4 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers 33 | . . . . . 10 5 . . 10 . . . . 5 . . . . . 3 . Garrison Access 4 | . . . . . . . . . 2 . . . . . . . . . . 2 . Terminal Hacks 52 | . . . 2 . 7 5 5 . 5 . . . . 4 . . . 23 . 1 . Record 26 | . . . 1 . 5 1 5 . 1 . . . . . . . . 13 . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 3 | . . . . . . . . . 1 . . . . . . . . 2 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . Level Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . Locate Traps 8 | . . . . . 1 2 . . 2 . . . . 2 . . . . . 1 . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 28 | . . . . . 10 4 . . 10 . . . . 3 . . . . . 1 . Insert Component 7 | . . . . . 2 1 . . 3 . . . . . . . . . . 1 . Analyze 5 | . . . . . 1 1 . . 3 . . . . . . . . . . . . Retrieve Study 16 | . . . . . 7 2 . . 4 . . . . 3 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 1 . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 20 | . . . . . 4 3 1 . 5 . . . . 3 . . . . . 4 . Full Trace Events 9 | . . . . . 2 1 1 . 2 . . . . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 1 1 . . 3 . . 14 . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . . . 2 2 . . 4 . . . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Scanalyzed 5 | . . . . . 1 1 . . 3 . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 1 . . 3 . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Total Allies 6 | . . 3 . 3 . . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 2 3 . . . . . . . . . . . . . . . . . Highest-Rated Group 71 | . . 71 40 40 . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . 5 . 15 . . . . . . . . . . . . . . . . . Total Damage 261 | . . 60 . 201 . . . . . . . . . . . . . . . . . Kills 5 | . . 1 . 4 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Active Infowar (turns) 4233 | . 146 1109 758 2220 . . . . . . . . . . . . . . . . . Seismic 4233 | . 146 1109 758 2220 . . . . . . . . . . . . . . . . . Robot Analysis Total 3 | . . . . . . . . . 1 . . . . . . . . 2 . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 2 . . 1 2 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Turns Passed 20708 | . 146 1109 758 2360 3465 857 918 169 1615 913 1460 264 578 1300 627 647 536 403 589 1556 438 Spaces Moved 10124 | 1 117 470 291 866 1145 541 585 111 907 582 772 172 364 679 321 373 324 244 333 803 123 Core 4 | . . . . . 3 . . . . . . . . . . . . . . . 1 Treads 8474 | . . . . 99 1142 541 585 111 907 582 772 172 364 679 321 373 324 244 333 803 122 Legs 1646 | 1 117 470 291 767 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 260 240 240 152 152 152 152 154 152 152 152 154 158 158 158 158 158 158 166 Average Speed 186 | 120 120 230 260 257 289 152 152 152 153 154 153 152 152 162 158 158 158 158 160 165 179 Slowest Speed 1300 | 120 120 400 260 320 1050 152 152 152 154 154 154 152 152 192 162 158 158 158 211 255 1300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . . 5 Cave-ins Triggered 10 | . . . . . . . . . . . . . . 1 . . . . . . 9 Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 46 | 2 23 93 63 98 81 13 81 23 26 89 76 10 63 18 7 50 59 62 57 19 15 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 6 | . . . . 1 . . . . . 1 1 . . . . . . 3 . . . Known Exits Taken 21 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 2 . . . . . . . 4 5 . 2 . . . 3 . 2 . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . . . . 1 . Terrain Destroyed 233 | . . . . . 26 3 1 1 11 7 21 . 5 71 16 16 10 . 17 27 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 158 | . . . . . 6 3 1 1 11 7 21 . 5 16 16 16 10 . 17 27 1 AOE 75 | . . . . . 20 . . . . . . . . 55 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Total 11468 | . 122 492 294 958 1315 580 614 111 1089 587 985 172 371 808 376 415 337 260 368 945 269 Wait 645 | . . 14 . 56 93 18 21 1 114 . 160 . . 30 4 18 . . 9 53 54 Move 10103 | . 116 469 290 865 1144 540 584 110 906 581 771 171 363 678 320 372 323 243 332 802 123 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 113 | . 3 2 1 8 28 7 1 . 11 . 5 . . 18 3 3 2 2 6 13 . Fast Attach 17 | . . . . . . . . . 3 . . . . 3 . . . 2 . 6 3 Attach 48 | . 1 . . . 4 2 . . 4 . . . . 4 4 . 1 . 5 5 18 Detach 8 | . . . . . 2 . . . . . . . . 2 . . . . . 4 . Swap 89 | . 1 3 . 5 7 5 . . 14 . 6 . 1 20 7 5 . 5 . 9 1 Drop 122 | . 1 1 . 3 34 7 1 . 13 . 6 . . 21 5 6 1 2 4 17 . Fire 253 | . . 3 . 18 . . . . 24 5 27 1 7 31 33 11 7 . 12 36 38 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick 3 | . . . . 3 . . . . . . . . . . . . . . . . . Crush 5 | . . . . . 3 1 . . . . . . . 1 . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . . . . 30 Rewire 30 | . . . 3 . . . 7 . . 1 10 . . . . . 3 6 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 119 | -10/Materials | Identified exit to Mines 119 | -10/Materials | Discovered exit to Mines (range 12) 147 | -10/Materials | Entered Mines 155 | -10/Mines | Met a Derelict bent on vengeance 311 | -10/Mines | Build established: Hacker-Mutant 418 | -10/Mines | Received a Mining Laser from a helpful Derelict 631 | -10/Mines | Identified exit to Materials 631 | -10/Mines | Discovered exit to Materials (range 14) 792 | -10/Mines | Learned Materials stockpile data 1059 | -10/Mines | Discovered exit to Materials (range 6) 1170 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1245 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1245 | -10/Mines | Identified exit to Exiles 1245 | -10/Mines | Discovered exit to Exiles (range 5) 1256 | -10/Mines | Entered Exiles 1256 | -10/Exiles | Accompanied by 2 allies 1286 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1324 | -10/Exiles | Met 8R-AWN 1376 | -10/Exiles | Met EX-HEX 1530 | -10/Exiles | Met EX-BIN 1561 | -10/Exiles | Aligned with FarCom system 1564 | -10/Exiles | Given EX-Vault access code 1694 | -10/Exiles | Opened EX-Vault 1743 | -10/Exiles | Found AWS/Autocannon 1793 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1869 | -10/Exiles | Met EX-DEC 1994 | -10/Exiles | Identified exit to Mines 1994 | -10/Exiles | Discovered exit to Mines (range 10) 2014 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2014 | -10/Exiles | Entered Mines 2021 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2057 | -9/Mines | Identified exit to Materials 2057 | -9/Mines | Discovered exit to Materials (range 15) 3116 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4374 | -9/Mines | Entered Materials 4374 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4713 | -8/Materials | Build established: Hacker-Tank 5008 | -8/Materials | Identified exit to Factory 5008 | -8/Materials | Discovered exit to Factory (range 5) 6301 | -8/Materials | Discovered exit to Factory (range 3) 7839 | -8/Materials | Entered Factory 7839 | -7/Factory | Evolved 2 slots: Propulsion x2 8165 | -7/Factory | Identified exit to Factory 8237 | -7/Factory | Build established: Hacker-Gunner 8544 | -7/Factory | Identified exit to Lower Caves 8544 | -7/Factory | Discovered exit to Lower Caves (range 12) 8696 | -7/Factory | Entered Lower Caves 9045 | -7/Lower Caves | Learned Factory garrison access intel 9292 | -7/Lower Caves | Learned location of 1 exit from Factory 9358 | -7/Lower Caves | Attracted the attention of an 0b10 base 9391 | -7/Lower Caves | Learned Extension trap positions 9391 | -7/Lower Caves | Learned Armory emergency access door positions 9391 | -7/Lower Caves | Learned Factory security intel 9391 | -7/Lower Caves | Learned Extension security intel 9522 | -7/Lower Caves | Identified exit to Lower Caves 9522 | -7/Lower Caves | Discovered exit to Lower Caves (range 3) 9614 | -7/Lower Caves | Entered another Lower Caves area 9629 | -7/Lower Caves | Discovered exit to Factory (range 15) 9783 | -7/Lower Caves | Entered Factory 9783 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9784 | -6/Factory | Identified exit to Factory 9786 | -6/Factory | Loaded intel: 3 garrison access locations 10283 | -6/Factory | Discovered exit to Factory (range 15) 10509 | -6/Factory | AWS/Autocannon suddenly broke down 11063 | -6/Factory | Identified exit to Lower Caves 11063 | -6/Factory | Discovered exit to Lower Caves (range 15) 11398 | -6/Factory | Entered Lower Caves 11399 | -6/Lower Caves | Encountered a Warlord checkpoint 11646 | -6/Lower Caves | Build established: Scientist-Gunner 12304 | -6/Lower Caves | Identified exit to Lower Caves 12304 | -6/Lower Caves | Discovered exit to Lower Caves (range 6) 12311 | -6/Lower Caves | Entered another Lower Caves area 12358 | -6/Lower Caves | Learned Factory trap positions 12393 | -6/Lower Caves | Entered a destroyed Warlord outpost 12505 | -6/Lower Caves | Discovered exit to Factory (range 8) 12707 | -6/Lower Caves | Learned location of Zion (-6) 12767 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13421 | -6/Lower Caves | Ambushed by wild Derelicts 13754 | -6/Lower Caves | Identified exit to Zion 13754 | -6/Lower Caves | Discovered exit to Zion (range 9) 13771 | -6/Lower Caves | Entered Zion 13852 | -6/Zion | Identified exit to Proximity Caves 13852 | -6/Zion | Discovered exit to Proximity Caves (range 16) 13985 | -6/Zion | Attacked by Zionites 14035 | -6/Zion | Entered Proximity Caves 14292 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14584 | -5/Proximity Caves | Discovered exit to Factory (range 10) 14613 | -5/Proximity Caves | Entered Factory 14613 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14614 | -5/Factory | Loaded intel: 111 trap records 15147 | -5/Factory | Build established: Hacker-Tank 15247 | -5/Factory | Crushed by falling debris 15712 | -5/Factory | Build established: Scientist-Tank 15745 | -5/Factory | Identified exit to Factory 15745 | -5/Factory | Discovered exit to Factory (range 9) 15913 | -5/Factory | Entered another Factory area 15913 | -4/Factory | Evolved 2 slots: Utility x2 16342 | -4/Factory | Destroyed 7 combat bots 16420 | -4/Factory | Build established: Hacker-Tank 16528 | -4/Factory | Identified exit to Upper Caves 16528 | -4/Factory | Discovered exit to Upper Caves (range 6) 16540 | -4/Factory | Entered Upper Caves 16744 | -4/Upper Caves | Encountered a Warlord checkpoint 17124 | -4/Upper Caves | Identified exit to Upper Caves 17124 | -4/Upper Caves | Discovered exit to Upper Caves (range 12) 17137 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17160 | -4/Upper Caves | Learned Research trap positions 17187 | -4/Upper Caves | Entered another Upper Caves area 17310 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17694 | -4/Upper Caves | Identified exit to Zhirov 17694 | -4/Upper Caves | Discovered exit to Zhirov (range 14) 17723 | -4/Upper Caves | Entered Zhirov 17723 | -4/Zhirov | Identified exit to Proximity Caves 17723 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 17752 | -4/Zhirov | Met Zhirov 17782 | -4/Zhirov | Learned location of Quarantine (-2) 17782 | -4/Zhirov | Learned location of Testing (-3) 17782 | -4/Zhirov | Learned location of Command (-1) 17820 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17875 | -4/Zhirov | Found Alien Artifact 17875 | -4/Zhirov | Identified Transdimensional Reconstructor 17875 | -4/Zhirov | Warped through subspace 17957 | -4/Zhirov | Found Alien Artifact 17957 | -4/Zhirov | Identified Integrated Dissipator 17957 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18126 | -4/Zhirov | Entered Proximity Caves 18601 | -3/Proximity Caves | Build established: Scientist-Tank 18653 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 18696 | -3/Proximity Caves | Identified exit to Research 18696 | -3/Proximity Caves | Discovered exit to Research (range 11) 18715 | -3/Proximity Caves | Entered Research 18715 | -3/Research | Evolved 2 slots: Utility x2 18716 | -3/Research | Loaded intel: 68 trap records 18909 | -3/Research | Build established: Hacker-Tank 20225 | -3/Research | Identified exit to Testing 20225 | -3/Research | Discovered exit to Testing (range 11) 20271 | -3/Research | Entered Testing 20272 | -3/Testing | Maximum security lockdown engaged 20551 | -3/Testing | System corruption reached 10% 20556 | -3/Testing | Spotted Striker 20562 | -3/Testing | Spotted Investigator 20615 | -3/Testing | Scanned by Researcher 20646 | -3/Testing | Crushed by falling debris 20671 | -3/Testing | Crushed by falling debris 20687 | -3/Testing | Destroyed Investigator 20689 | -3/Testing | Lost 26 parts (4p3n9u10w) 20691 | -3/Testing | Crushed by falling debris 20693 | -3/Testing | Crushed by falling debris 20693 | -3/Testing | Core integrity fell below 50% 20697 | -3/Testing | Crushed by falling debris 20702 | -3/Testing | Crushed by falling debris 20705 | -3/Testing | Crushed by falling debris 20707 | -3/Testing | Crushed by falling debris 20707 | -3/Testing | Core integrity fell below 20% 20710 | -3/Testing | Crushed by falling debris 20710 | -3/Testing | Smashed by cave-in Last Messages --------------- 20697_ Crushed by falling debris. 20697_ Adv. Targeting Computer destroyed. 20697_ System corrupted by crushing effect (+2). 20699_ Activated siege mode. [Achievement: Immobile And Lovin' It] 20702_ The unstable cave ceiling collapses. 20702_ Crushed by falling debris. 20702_ Gamma Rifle destroyed. 20702_ System corrupted by crushing effect (+1). 20702_ Tesla Rifle destroyed. 20705_ The unstable cave ceiling collapses. 20705_ Crushed by falling debris. 20705_ Adv. Targeting Computer destroyed. 20705_ System corrupted by crushing effect (+1). 20705_ Adv. Remote Datajack destroyed. 20705_ System corrupted by crushing effect (+1). 20707_ The unstable cave ceiling collapses. 20707_ Crushed by falling debris. 20710_ The unstable cave ceiling collapses. 20710_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | # """ """ # # %% #?????????????????? | | # "?" """" # ###+ #########?????????????????? | | # """ """ # %%#???????????????????????? | | # # %%!%#???????????????????????? | | # # """""""%[#???????????????????????? | | ############## """""""*%#???????????????????????? | | ?????????????# """""""%=#???????????????????????? | | ?????????????# =!==#???????????????????????? | | ?????????????# """""""=!#???????????????????????? | | ?????????????# """""""/ #???????????????????????? | | ?????????????# """""""l #???????????????????????? | | ?????????????# h #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# ###########????????????????????? | | ?????????????# b#!! #?######?????????????? | | ??????????####w #[!! # ] ! #?????????????? | | ??????# hhp=[[ i# ??????????????? | | ??????+ C K#%!|%! b/ ! ??????????????? | | ??????# #=!b= gggg ??????????????? | | ??????# #!%bb gg#????????????????????? | | ??????#### ######## % l "#C???????????????????? | | ?????????# ???????# C == #????????????????????? | | ?????????#C???????######h####????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????#####??????????????????????? | | ???????????????????????##@#??????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????###g#?????????????????????? | | ???????????????????????????????C?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????C??????C?????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????n????????????? | | ????????????????????????????????????C????????????? | | ??????????????????????????w??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 53 Energy Capacity 1215 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 90 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 10 Armor Integrity Analysis 40 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Scanalyzed Neutrino Core | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Coil Gun | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Focal Shield | -6/Zion | Archive IFF Parser | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Deuterium Engine | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Adv. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Hvy. Treads | -5/Factory | Hacked Lrn. Proton Cannon | -5/Factory | Hacked Arm. Medium Treads | -5/Factory | Hacked Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Can't Touch This Dangerous Findings Deductive Reasoning Drive-By Hornet's Nest Hunted Immobile And Lovin' It Sixth Sense That Tickles Challenges ------------ None Game ------ Seed ZeronetMassTearclaws Manual? 0 Play Time 03:42:43 Cumulative 85.2 hours Start 2025.12.05 @ 11:23:14 End 2025.12.10 @ 09:52:58 Sessions 25 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 33 Rogue 0 Adventurer 0 Explorer 33 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x62 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d85db201-9bc7-44a3-bea5-2ffda349e5d7