Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.17 @ 17:25:16 Player: Peregrine Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (2512) 2512 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (665) 665 TOTAL SCORE: 7892 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 116 Entered DSFs 500 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Advanced Cooling System Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Cooled Aerolev Unit Antigrav System Antigrav System Linear Gravjet Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Small Storage Unit Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Advanced Cooling System Authchip [R/Combat] Lance Lance Lance [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 5 | . . . 2 . . 2 . 1 Utility 4 | . . . . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 121 | . 2 3 13 22 10 . 25 46 Power 15 | . 1 1 1 3 1 . 3 5 Engine 7 | . 1 1 1 2 1 . . 1 Core 8 | . . . . 1 . . 3 4 Reactor . | . . . . . . . . . Propulsion 44 | . . . 8 4 4 . 7 21 Treads . | . . . . . . . . . Leg 9 | . . . . 4 1 . 2 2 Wheel . | . . . . . . . . . Hover 11 | . . . . . . . 2 9 Flight 24 | . . . 8 . 3 . 3 10 Utility 25 | . 1 1 2 7 2 . 4 8 Device 17 | . 1 . 1 3 . . 4 8 Storage 2 | . . 1 1 . . . . . Processor 6 | . . . . 4 2 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 37 | . . 1 2 8 3 . 11 12 Energy Gun 8 | . . . 2 1 3 . 2 . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 11 | . . 1 . 3 . . 1 6 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . 4 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 3 | . . . . 2 . . 1 . Piercing Weapon 8 | . . . . . . . 2 6 Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 6 | . . . 1 1 1 . . 3 Parts Lost 44 | . . . 1 1 . . 8 34 Power 7 | . . . 1 . . . 2 4 Propulsion 26 | . . . . 1 . . 5 20 Utility 6 | . . . . . . . 1 5 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 14 | . . . 1 1 . . 5 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 94 97 99 . 79 83 Engine 5 | . 14 14 10 5 6 . . . Core 3 | . . . . 3 . . 1 9 Leg 15 | . 28 28 . 26 29 . 3 . Hover 3 | . . . . . . . 4 9 Flight 12 | . . . 44 7 . . 19 20 Device 13 | . 14 14 11 15 7 . 13 15 Storage 8 | . 14 14 11 9 7 . 6 4 Processor 10 | . . . . 11 30 . 19 9 Energy Gun 3 | . . . 7 4 13 . 2 . Ballistic Gun 10 | . 28 28 10 4 1 . . 6 Piercing Weapon 1 | . . . . . . . 4 2 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 14 15 18 16 22 17 14 22 32 Greatest Support 73 | 20 20 20 16 53 61 15 26 73 Greatest Overweight (x) 3 | . . . . . 3 . 3 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 8 8 8 8 8 Average Capacity 8 | 8 8 9 9 8 8 8 8 7 Most Carried 10 | 8 8 10 10 8 8 8 8 8 Average Carried 7 | 6 7 9 6 7 7 8 5 7 Final Capacity 10 | 8 8 10 8 8 8 8 8 5 Final Carried 10 | 8 8 10 7 8 8 8 6 2 Class Distribution -------------------- 37% | Mutant 36% | Scavenger-Mutant 26% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/DSF Scavenger-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 2422 | 230 170 174 169 254 91 . 271 1063 Remotely . | . . . . . . . . . Salvage Created 4048 | 152 413 376 229 572 115 . 513 1678 Parts 222 | 12 20 29 19 35 10 . 10 87 Haulers Intercepted 6 | . . . 2 1 . . 1 2 Recyclers Shooed 5 | . 1 1 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 59 | . 5 8 2 10 1 . 7 26 Melee 22 | . . . . 8 . . 4 10 Guns 34 | . 5 8 2 1 1 . 1 16 AOE 2 | . . . . . . . 2 . Classes Destroyed 15 | 2 4 1 2 3 2 . 1 . Worker 8 | . 1 3 1 1 . . . 2 Builder 9 | . 2 . 1 1 . . . 5 Tunneler 7 | 4 1 . . 1 1 . . . Hauler 6 | . . . 2 1 . . 1 2 Recycler 7 | 1 3 2 . . . . . 1 Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . Swarmer 28 | . 5 6 . 2 . . 3 12 Grunt 19 | . . 2 1 6 . . 2 8 Duelist 2 | . . . . 1 . . . 1 Sentry 2 | . . . 1 . . . . 1 Hunter 3 | . . . . 1 . . . 2 Programmer 4 | . . . . . 1 . 1 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 8 | 3 3 4 2 6 2 . 3 8 Combat Bots Only 7 | . 3 3 1 5 1 . 3 7 Max Kills in Single Turn 2 | 2 2 2 1 1 1 . 2 2 Gunslinging 1 | . 1 1 . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Damage Taken 5068 | . 125 143 141 294 33 . 1098 3234 Core 1489 | . 13 25 48 34 . . 362 1007 Absorbed by Shields 32 | . . . . . . . 32 . Core Remaining (%) 87 | 100 . 84 88 93 100 . 57 . Volleys Fired 230 | 5 25 26 44 18 8 . 18 86 Largest 2 | 2 2 2 2 2 2 . 2 2 Hottest 126 | 40 40 40 50 112 126 . 126 66 Shots Fired 405 | 10 50 52 59 33 16 . 33 152 Gun 390 | 10 50 52 59 30 16 . 21 152 Cannon 3 | . . . . 3 . . . . Launcher 12 | . . . . . . . 12 . Special . | . . . . . . . . . Kinetic 324 | 10 50 52 44 8 8 . . 152 Thermal 67 | . . . 15 25 6 . 21 . Explosive 12 | . . . . . . . 12 . Electromagnetic 2 | . . . . . 2 . . . Robot Hit Streak 21 | 8 9 10 15 9 11 . 20 21 Robot Miss Streak 7 | . 4 2 2 1 2 . 2 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 9 | . 2 3 . 1 . . . 3 Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 Shots Hit Robots 357 | 8 31 35 49 42 11 . 45 136 Core Hits 168 | 6 16 18 19 15 6 . 26 62 Critical Kills 5 | . . . . . . . . 5 Critical Parts Destroyed 4 | . . . . 1 . . . 3 Critical Strikes 14 | . . . . 2 . . 1 11 Destroy 8 | . . . . . . . . 8 Smash 1 | . . . . 1 . . . . Sever 2 | . . . . 1 . . 1 . Impale 3 | . . . . . . . . 3 Melee Attacks 73 | . . . . 21 . . 23 29 Impact 7 | . . . . 7 . . . . Slashing 26 | . . . . 14 . . 12 . Piercing 40 | . . . . . . . 11 29 Sneak Attacks 5 | . . . . 2 . . 1 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . 1 . . 1 2 Damage Inflicted 7657 | 115 413 396 410 1124 200 . 1777 3222 Guns 4235 | 115 413 396 410 388 200 . 318 1995 Cannons 82 | . . . . 82 . . . . Explosions 1038 | . . . . . . . 907 131 Melee 2302 | . . . . 654 . . 552 1096 Ramming . | . . . . . . . . . Kinetic 3471 | 115 413 396 310 120 122 . . 1995 Thermal 818 | . . . 100 350 50 . 318 . Explosive 1038 | . . . . . . . 907 131 Electromagnetic 28 | . . . . . 28 . . . Impact 153 | . . . . 153 . . . . Slashing 880 | . . . . 501 . . 379 . Piercing 1269 | . . . . . . . 173 1096 Highest Corruption 4 | . . . . 1 2 . 4 2 Average Corruption 2 | . . . . 1 1 . 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . 3 7 . 5 . Message Errors 5 | . . . . 1 3 . 1 . Matter Fused 3 | . . . . 1 1 . 1 . Heat Flow Errors 3 | . . . . . 2 . 1 . Parts Fused 2 | . . . . . 1 . 1 . Data Loss (major) 2 | . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 196 | . . . . 36 . . 39 121 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 196 | . . . . 36 . . 39 121 Knockbacks 2 | . . . . 2 . . . . Impact 2 | . . . . 2 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 498 | 6 . 9 42 498 220 . 171 326 Average Temperature 85 | 6 . 6 10 164 60 . 46 92 Received Heat Transfer 999 | . . 39 63 189 . . 150 558 Effects 9 | . . . . 6 1 . . 2 Shutdowns 2 | . . . . 2 . . . . Energy Bleed 2 | . . . . . 1 . . 1 Interference 3 | . . . . 3 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1887 | . . . 407 666 111 . 703 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Peak Influence 493 | 25 170 293 302 384 128 8 158 493 Initial 108 | . 13 . 96 108 76 8 6 66 Average 129 | 12 68 182 180 206 80 8 103 136 Maximum Alert Level 2 | . . 1 1 1 . . . 2 Low Security (%) 81 | 100 100 32 71 62 100 100 100 82 Level 1 17 | . . 67 28 37 . . . 11 Level 2 1 | . . . . . . . . 6 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 2 2 1 . 1 8 Investigation 3 | . . . 1 1 . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 9 | . . . 1 1 1 . 1 5 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 3 | . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 7 11 8 14 2 . 11 54 Peak Tracking Total 13 | . 3 6 5 5 1 . 4 13 Tactical Retreats 7 | . . 2 . . . . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered 7 | . . . . 1 . . 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 9 | . . . . . . . . 9 Max in Single Turn 5 | . . . . . . . . 5 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 18 | . 4 . 2 3 2 1 . 6 Terminals 15 | . 4 . 1 3 2 1 . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 55 | . 14 . 6 14 4 1 . 16 Successful 23 | . 8 . 1 5 2 1 . 6 Failed 32 | . 6 . 5 9 2 . . 10 Catastrophic 10 | . 3 . 2 1 . . . 4 Database Lockouts . | . . . . . . . . . Manual 50 | . 15 . 3 16 5 . . 11 Terminals 47 | . 14 . 2 14 4 1 . 12 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . 4 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 11 | . 5 . . 3 . 1 . 2 Robot Analysis 6 | . 3 . . 3 . . . . Open DSF 2 | . . . . . . 1 . 1 Alert Level 1 | . . . . . . . . 1 Unreport Threat 2 | . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . 1 . . . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 9 | . 3 . . 2 2 . . 2 Terminals 9 | . 3 . . 2 2 . . 2 Botnet 9 | . 3 . . 2 2 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 4 . 2 3 2 . . 5 Full Trace Events 3 | . . . 1 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 1 . . . . Highest-Rated Group 45 | . . 45 45 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . 1 20 2 . . . . Total Damage 319 | . . . 276 43 . . . . Kills 5 | . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Robot Analysis Total 5 | . 3 . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 3782 | 66 537 381 239 508 580 3 341 1127 Spaces Moved 2636 | 21 366 199 220 254 358 6 205 1007 Core 13 | . . . . . . . 4 9 Treads . | . . . . . . . . . Legs 1160 | 21 366 199 . 206 336 . 27 5 Wheels . | . . . . . . . . . Hover 470 | . . . . . . . 53 417 Flight 993 | . . . 220 48 22 6 121 576 Fastest Speed 20 | 120 120 120 31 31 44 44 27 20 Average Speed 72 | 120 120 120 31 103 116 44 66 31 Slowest Speed 260 | 120 120 120 31 120 260 44 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 55 35 20 20 8 . 96 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 71 | . . . . . . . 34 37 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE 66 | . . . . . . . 34 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Total 4100 | 51 416 293 343 441 507 6 357 1686 Wait 865 | 24 11 53 42 91 117 . 47 480 Move 2629 | 20 365 198 219 253 357 6 204 1007 Hop . | . . . . . . . . . Pick Up 92 | 2 7 7 12 16 6 . 18 24 Fast Attach 28 | . . . . 11 3 . . 14 Attach 57 | . 1 1 8 3 3 . 21 20 Detach 10 | . . . . . 1 . 9 . Swap 37 | . 1 2 5 8 4 . 4 13 Drop 80 | . 6 6 13 22 8 . 11 14 Fire 230 | 5 25 26 44 18 8 . 18 86 Melee 67 | . . . . 19 . . 21 27 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 3) 67 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 7) 521 | -10/Materials | Discovered new exit (range 13) 604 | -10/Materials | Entered Mines 953 | -10/Mines | Discovered new exit (range 7) 985 | -10/Mines | Entered Materials 985 | -9/Materials | Accompanied by 2 allies 985 | -9/Materials | Evolved 2 slots: Propulsion x2 990 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1125 | -9/Materials | Discovered new exit (range 7) 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Accompanied by 1 ally 1224 | -8/Materials | Evolved 2 slots: Utility x2 1445 | -8/Materials | Discovered new exit (range 5) 1630 | -8/Materials | Build established: Scavenger-Mutant 1732 | -8/Materials | Entered Factory 1732 | -7/Factory | Evolved 2 slots: Utility x2 2162 | -7/Factory | Discovered new exit (range 16) 2312 | -7/Factory | Entered another Factory area 2312 | -6/Factory | Evolved 2 slots: Propulsion x2 2315 | -6/Factory | Identified exit to DSF 2315 | -6/Factory | Entered DSF 2344 | -6/DSF | Additional patrols routed to DSF 2515 | -6/DSF | Discovered new exit (range 15) 2622 | -6/DSF | Lost 5 parts (4n1u) 2656 | -6/DSF | Entered Factory 2656 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2945 | -5/Factory | Build established: Scavenger-Sprinter 3054 | -5/Factory | Lost 3 parts (3n) 3516 | -5/Factory | Spotted B-75 Beast 3556 | -5/Factory | Garrison activated, responded to threat 3627 | -5/Factory | Destroyed 7 combat bots 3669 | -5/Factory | Lost 14 parts (3p7n2u2w) 3725 | -5/Factory | Core integrity fell below 50% 3748 | -5/Factory | Core integrity fell below 20% 3776 | -5/Factory | Lost 9 parts (1p4n3u1w) 3783 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 03762_ W-25 Informer distress signal alerts nearby ally. 03762_ Slug penetrates Wall. 03764_ K-01 Serf collects debris. 03765_ Slug penetrates G-50 Soldier. 03767_ K-01 Serf collects debris. 03769_ Slug penetrates G-50 Soldier. 03772_ Penetrated by Slug. 03772_ K-01 Serf collects debris. 03772_ Penetrated by Slug. 03772_ Slug penetrates H-66 Slayer. 03774_ U-05 Engineer builds a Door. 03775_ K-01 Serf collects debris. 03776_ Penetrated by Slug. 03777_ Kicked G-50 Soldier out of the way. 03779_ Penetrated by Slug. 03779_ K-01 Serf collects debris. 03779_ Penetrated by Slug. 03782_ K-01 Serf collects debris. 03782_ Slug penetrates Wall. 03783_ Gauss Rifle destroyed. 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" +????????????????????????? | | ????????????????### #????????????????????????? | | ??????????????????# !#????????????????????????? | | ??????????????????### ###????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 810 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 66 Melee Accuracy 5 Particle Charging 15 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed ThrowingControlBoregun Manual? 0 Play Time 00:57:58 Cumulative 53.5 hours Start 2023.03.17 @ 16:24:44 End 2023.03.17 @ 17:25:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 66 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aea08aa-57ce-4801-9f3f-b14d69905d81