Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.17 @ 17:25:16

Player: Peregrine

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (99)      495
Value Destroyed (2512)     2512
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (665)                665
              TOTAL SCORE: 7892

 Bonus
-------
High Alert Combat Kills    72
Follower Combat Kills      116
Entered DSFs               500
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1000
Matter                     262/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY (6) ------
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
           Lance
>          --- INVENTORY (5) ----
  Advanced Cooling System
           Authchip [R/Combat]

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
    Cooled Aerolev Unit
           Antigrav System
           Antigrav System
           Linear Gravjet
    Cooled Gravmag System
    Cooled Gravmag System
    Cooled Gravmag System
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
           Weapon Cycler
  Improved Weapon Cycler
>          --- WEAPON -----------
           KE Penetrator
  Improved KE Penetrator
>          --- INVENTORY --------
  Advanced Cooling System
           Authchip [R/Combat]
           Lance
           Lance
           Lance
[Rating: 88]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              VTOL Module
Utility                    Advanced Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Flail
  Slashing Weapon          Katana
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   2   .   .   2   .   1   
  Utility                  4    | .   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             121  | .   2   3   13  22  10  .   25  46  
  Power                    15   | .   1   1   1   3   1   .   3   5   
    Engine                 7    | .   1   1   1   2   1   .   .   1   
    Core                   8    | .   .   .   .   1   .   .   3   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               44   | .   .   .   8   4   4   .   7   21  
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   .   4   1   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   2   9   
    Flight                 24   | .   .   .   8   .   3   .   3   10  
  Utility                  25   | .   1   1   2   7   2   .   4   8   
    Device                 17   | .   1   .   1   3   .   .   4   8   
    Storage                2    | .   .   1   1   .   .   .   .   .   
    Processor              6    | .   .   .   .   4   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   .   1   2   8   3   .   11  12  
    Energy Gun             8    | .   .   .   2   1   3   .   2   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   
    Ballistic Gun          11   | .   .   1   .   3   .   .   1   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   2   .   .   1   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   2   6   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  6    | .   .   .   1   1   1   .   .   3   
Parts Lost                 44   | .   .   .   1   1   .   .   8   34  
  Power                    7    | .   .   .   1   .   .   .   2   4   
  Propulsion               26   | .   .   .   .   1   .   .   5   20  
  Utility                  6    | .   .   .   .   .   .   .   1   5   
  Weapon                   5    | .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      14   | .   .   .   1   1   .   .   5   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 94  97  99  .   79  83  
  Engine                   5    | .   14  14  10  5   6   .   .   .   
  Core                     3    | .   .   .   .   3   .   .   1   9   
  Leg                      15   | .   28  28  .   26  29  .   3   .   
  Hover                    3    | .   .   .   .   .   .   .   4   9   
  Flight                   12   | .   .   .   44  7   .   .   19  20  
  Device                   13   | .   14  14  11  15  7   .   13  15  
  Storage                  8    | .   14  14  11  9   7   .   6   4   
  Processor                10   | .   .   .   .   11  30  .   19  9   
  Energy Gun               3    | .   .   .   7   4   13  .   2   .   
  Ballistic Gun            10   | .   28  28  10  4   1   .   .   6   
  Piercing Weapon          1    | .   .   .   .   .   .   .   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 14  15  18  16  22  17  14  22  32  
  Greatest Support         73   | 20  20  20  16  53  61  15  26  73  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  8   8   8   8   8   
  Average Capacity         8    | 8   8   9   9   8   8   8   8   7   
  Most Carried             10   | 8   8   10  10  8   8   8   8   8   
  Average Carried          7    | 6   7   9   6   7   7   8   5   7   
  Final Capacity           10   | 8   8   10  8   8   8   8   8   5   
  Final Carried            10   | 8   8   10  7   8   8   8   6   2   

 Class Distribution 
--------------------
 37% | Mutant
 36% | Scavenger-Mutant
 26% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -6/Factory
             Mutant | -6/DSF
 Scavenger-Sprinter | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  
Matter Collected           2422 | 230  170  174  169  254  91   .    271  1063 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4048 | 152  413  376  229  572  115  .    513  1678 
  Parts                    222  | 12   20   29   19   35   10   .    10   87   
Haulers Intercepted        6    | .    .    .    2    1    .    .    1    2    
Recyclers Shooed           5    | .    1    1    1    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  59   | .   5   8   2   10  1   .   7   26  
  Melee                    22   | .   .   .   .   8   .   .   4   10  
  Guns                     34   | .   5   8   2   1   1   .   1   16  
  AOE                      2    | .   .   .   .   .   .   .   2   .   
Classes Destroyed          15   | 2   4   1   2   3   2   .   1   .   
  Worker                   8    | .   1   3   1   1   .   .   .   2   
  Builder                  9    | .   2   .   1   1   .   .   .   5   
  Tunneler                 7    | 4   1   .   .   1   1   .   .   .   
  Hauler                   6    | .   .   .   2   1   .   .   1   2   
  Recycler                 7    | 1   3   2   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  28   | .   5   6   .   2   .   .   3   12  
  Grunt                    19   | .   .   2   1   6   .   .   2   8   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   
  Sentry                   2    | .   .   .   1   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   1   .   .   .   2   
  Programmer               4    | .   .   .   .   .   1   .   1   2   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 3   3   4   2   6   2   .   3   8   
  Combat Bots Only         7    | .   3   3   1   5   1   .   3   7   
Max Kills in Single Turn   2    | 2   2   2   1   1   1   .   2   2   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  
Damage Taken               5068 | .    125  143  141  294  33   .    1098 3234 
  Core                     1489 | .    13   25   48   34   .    .    362  1007 
  Absorbed by Shields      32   | .    .    .    .    .    .    .    32   .    
Core Remaining (%)         87   | 100  .    84   88   93   100  .    57   .    
Volleys Fired              230  | 5    25   26   44   18   8    .    18   86   
  Largest                  2    | 2    2    2    2    2    2    .    2    2    
  Hottest                  126  | 40   40   40   50   112  126  .    126  66   
Shots Fired                405  | 10   50   52   59   33   16   .    33   152  
  Gun                      390  | 10   50   52   59   30   16   .    21   152  
  Cannon                   3    | .    .    .    .    3    .    .    .    .    
  Launcher                 12   | .    .    .    .    .    .    .    12   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  324  | 10   50   52   44   8    8    .    .    152  
  Thermal                  67   | .    .    .    15   25   6    .    21   .    
  Explosive                12   | .    .    .    .    .    .    .    12   .    
  Electromagnetic          2    | .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         21   | 8    9    10   15   9    11   .    20   21   
  Robot Miss Streak        7    | .    4    2    2    1    2    .    2    7    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        9    | .    2    3    .    1    .    .    .    3    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    1    
Shots Hit Robots           357  | 8    31   35   49   42   11   .    45   136  
  Core Hits                168  | 6    16   18   19   15   6    .    26   62   
  Critical Kills           5    | .    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 4    | .    .    .    .    1    .    .    .    3    
  Critical Strikes         14   | .    .    .    .    2    .    .    1    11   
    Destroy                8    | .    .    .    .    .    .    .    .    8    
    Smash                  1    | .    .    .    .    1    .    .    .    .    
    Sever                  2    | .    .    .    .    1    .    .    1    .    
    Impale                 3    | .    .    .    .    .    .    .    .    3    
Melee Attacks              73   | .    .    .    .    21   .    .    23   29   
  Impact                   7    | .    .    .    .    7    .    .    .    .    
  Slashing                 26   | .    .    .    .    14   .    .    12   .    
  Piercing                 40   | .    .    .    .    .    .    .    11   29   
  Sneak Attacks            5    | .    .    .    .    2    .    .    1    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    1    .    .    1    2    
Damage Inflicted           7657 | 115  413  396  410  1124 200  .    1777 3222 
  Guns                     4235 | 115  413  396  410  388  200  .    318  1995 
  Cannons                  82   | .    .    .    .    82   .    .    .    .    
  Explosions               1038 | .    .    .    .    .    .    .    907  131  
  Melee                    2302 | .    .    .    .    654  .    .    552  1096 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3471 | 115  413  396  310  120  122  .    .    1995 
  Thermal                  818  | .    .    .    100  350  50   .    318  .    
  Explosive                1038 | .    .    .    .    .    .    .    907  131  
  Electromagnetic          28   | .    .    .    .    .    28   .    .    .    
  Impact                   153  | .    .    .    .    153  .    .    .    .    
  Slashing                 880  | .    .    .    .    501  .    .    379  .    
  Piercing                 1269 | .    .    .    .    .    .    .    173  1096 
Highest Corruption         4    | .    .    .    .    1    2    .    4    2    
  Average Corruption       2    | .    .    .    .    1    1    .    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    3    7    .    5    .    
    Message Errors         5    | .    .    .    .    1    3    .    1    .    
    Matter Fused           3    | .    .    .    .    1    1    .    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    2    .    1    .    
    Parts Fused            2    | .    .    .    .    .    1    .    1    .    
    Data Loss (major)      2    | .    .    .    .    1    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            196  | .    .    .    .    36   .    .    39   121  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    196  | .    .    .    .    36   .    .    39   121  
Knockbacks                 2    | .    .    .    .    2    .    .    .    .    
  Impact                   2    | .    .    .    .    2    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        498  | 6    .    9    42   498  220  .    171  326  
  Average Temperature      85   | 6    .    6    10   164  60   .    46   92   
  Received Heat Transfer   999  | .    .    39   63   189  .    .    150  558  
  Effects                  9    | .    .    .    .    6    1    .    .    2    
    Shutdowns              2    | .    .    .    .    2    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    .    .    1    
    Interference           3    | .    .    .    .    3    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    3    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    
  Heat Transferred         1887 | .    .    .    407  666  111  .    703  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Peak Influence             493  | 25  170 293 302 384 128 8   158 493 
  Initial                  108  | .   13  .   96  108 76  8   6   66  
  Average                  129  | 12  68  182 180 206 80  8   103 136 
Maximum Alert Level        2    | .   .   1   1   1   .   .   .   2   
  Low Security (%)         81   | 100 100 32  71  62  100 100 100 82  
  Level 1                  17   | .   .   67  28  37  .   .   .   11  
  Level 2                  1    | .   .   .   .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   2   2   1   .   1   8   
  Investigation            3    | .   .   .   1   1   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            9    | .   .   .   1   1   1   .   1   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Distress Signals           3    | .   .   .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   7   11  8   14  2   .   11  54  
  Peak Tracking Total      13   | .   3   6   5   5   1   .   4   13  
  Tactical Retreats        7    | .   .   2   .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Traps Triggered            7    | .   .   .   .   1   .   .   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Machines Disabled          9    | .   .   .   .   .   .   .   .   9   
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   5   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Machines Accessed          18   | .   4   .   2   3   2   1   .   6   
  Terminals                15   | .   4   .   1   3   2   1   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                55   | .   14  .   6   14  4   1   .   16  
  Successful               23   | .   8   .   1   5   2   1   .   6   
  Failed                   32   | .   6   .   5   9   2   .   .   10  
    Catastrophic           10   | .   3   .   2   1   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   15  .   3   16  5   .   .   11  
  Terminals                47   | .   14  .   2   14  4   1   .   12  
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   
Terminal Hacks             11   | .   5   .   .   3   .   1   .   2   
  Robot Analysis           6    | .   3   .   .   3   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         9    | .   3   .   .   2   2   .   .   2   
  Terminals                9    | .   3   .   .   2   2   .   .   2   
    Botnet                 9    | .   3   .   .   2   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   .   2   3   2   .   .   5   
  Full Trace Events        3    | .   .   .   1   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   1   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   1   20  2   .   .   .   .   
  Total Damage             319  | .   .   .   276 43  .   .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac DSF Fac 
Robot Analysis Total       5    | .   3   .   .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -5   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  
Turns Passed               3782 | 66   537  381  239  508  580  3    341  1127 
Spaces Moved               2636 | 21   366  199  220  254  358  6    205  1007 
  Core                     13   | .    .    .    .    .    .    .    4    9    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1160 | 21   366  199  .    206  336  .    27   5    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    470  | .    .    .    .    .    .    .    53   417  
  Flight                   993  | .    .    .    220  48   22   6    121  576  
  Fastest Speed            20   | 120  120  120  31   31   44   44   27   20   
  Average Speed            72   | 120  120  120  31   103  116  44   66   31   
  Slowest Speed            260  | 120  120  120  31   120  260  44   200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    55   35   20   20   8    .    96   24   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          71   | .    .    .    .    .    .    .    34   37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    4    
  AOE                      66   | .    .    .    .    .    .    .    34   32   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -5   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  DSF  Fac  
Total                      4100 | 51   416  293  343  441  507  6    357  1686 
  Wait                     865  | 24   11   53   42   91   117  .    47   480  
  Move                     2629 | 20   365  198  219  253  357  6    204  1007 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 2    7    7    12   16   6    .    18   24   
  Fast Attach              28   | .    .    .    .    11   3    .    .    14   
  Attach                   57   | .    1    1    8    3    3    .    21   20   
  Detach                   10   | .    .    .    .    .    1    .    9    .    
  Swap                     37   | .    1    2    5    8    4    .    4    13   
  Drop                     80   | .    6    6    13   22   8    .    11   14   
  Fire                     230  | 5    25   26   44   18   8    .    18   86   
  Melee                    67   | .    .    .    .    19   .    .    21   27   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    4    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 3)
   67 | -11/Junkyard  | Entered Materials
  310 | -10/Materials | Build established: Mutant
  464 | -10/Materials | Discovered new exit (range 7)
  521 | -10/Materials | Discovered new exit (range 13)
  604 | -10/Materials | Entered Mines
  953 | -10/Mines     | Discovered new exit (range 7)
  985 | -10/Mines     | Entered Materials
  985 | -9/Materials  | Accompanied by 2 allies
  985 | -9/Materials  | Evolved 2 slots: Propulsion x2
  990 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1125 | -9/Materials  | Discovered new exit (range 7)
 1224 | -9/Materials  | Entered another Materials area
 1224 | -8/Materials  | Accompanied by 1 ally
 1224 | -8/Materials  | Evolved 2 slots: Utility x2
 1445 | -8/Materials  | Discovered new exit (range 5)
 1630 | -8/Materials  | Build established: Scavenger-Mutant
 1732 | -8/Materials  | Entered Factory
 1732 | -7/Factory    | Evolved 2 slots: Utility x2
 2162 | -7/Factory    | Discovered new exit (range 16)
 2312 | -7/Factory    | Entered another Factory area
 2312 | -6/Factory    | Evolved 2 slots: Propulsion x2
 2315 | -6/Factory    | Identified exit to DSF
 2315 | -6/Factory    | Entered DSF
 2344 | -6/DSF        | Additional patrols routed to DSF
 2515 | -6/DSF        | Discovered new exit (range 15)
 2622 | -6/DSF        | Lost 5 parts (4n1u)
 2656 | -6/DSF        | Entered Factory
 2656 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2945 | -5/Factory    | Build established: Scavenger-Sprinter
 3054 | -5/Factory    | Lost 3 parts (3n)
 3516 | -5/Factory    | Spotted B-75 Beast
 3556 | -5/Factory    | Garrison activated, responded to threat
 3627 | -5/Factory    | Destroyed 7 combat bots
 3669 | -5/Factory    | Lost 14 parts (3p7n2u2w)
 3725 | -5/Factory    | Core integrity fell below 50%
 3748 | -5/Factory    | Core integrity fell below 20%
 3776 | -5/Factory    | Lost 9 parts (1p4n3u1w)
 3783 | -5/Factory    | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
03762_ W-25 Informer distress signal alerts nearby ally.
03762_ Slug penetrates Wall.
03764_ K-01 Serf collects debris.
03765_ Slug penetrates G-50 Soldier.
03767_ K-01 Serf collects debris.
03769_ Slug penetrates G-50 Soldier.
03772_ Penetrated by Slug.
03772_ K-01 Serf collects debris.
03772_ Penetrated by Slug.
03772_ Slug penetrates H-66 Slayer.
03774_ U-05 Engineer builds a Door.
03775_ K-01 Serf collects debris.
03776_ Penetrated by Slug. <x2>
03777_ Kicked G-50 Soldier out of the way.
03779_ Penetrated by Slug.
03779_ K-01 Serf collects debris.
03779_ Penetrated by Slug. <x2>
03782_ K-01 Serf collects debris.
03782_ Slug penetrates Wall. <x2>
03783_ Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          25
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       810
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             30
Evasion (%)                66
Melee Accuracy             5
Particle Charging          15
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              ThrowingControlBoregun
  Manual?         0
Play Time         00:57:58
  Cumulative      53.5 hours
  Start           2023.03.17 @ 16:24:44
  End             2023.03.17 @ 17:25:16
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          71
  Rogue           66
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9aea08aa-57ce-4801-9f3f-b14d69905d81