Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 18:03:48 Player: El Diablo Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (552) 552 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1647 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 219/300 Energy 426/430 System Corruption 8% Temperature Hot (222) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Small Storage Unit Large Storage Unit Signal Interpreter Improved Terrain Scanner Core Shielding Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- EM Shotgun EM Shotgun EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Small Storage Unit Large Storage Unit Signal Interpreter Improved Terrain Scanner Core Shielding Medium Armor Plating Beam Cannon Mining Laser Mining Laser Mining Laser Mining Laser [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Parts Attached 34 | 7 10 17 Power 3 | . 2 1 Engine 3 | . 2 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 3 1 . Device 2 | 2 . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 23 | 2 7 14 Energy Gun 13 | 1 5 7 Energy Cannon 2 | . . 2 Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 7 | . 2 5 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 1 8 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 8 | . 1 7 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 98 94 Engine 16 | . 14 22 Leg 25 | . 28 21 Device 13 | . 14 11 Storage 13 | . 14 11 Energy Gun 21 | . 21 21 Energy Cannon 1 | . . 3 Ballistic Gun 3 | . 5 . Special Weapon 1 | . . 3 Naked Turns . | . . . Heaviest Build 44 | 10 34 44 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 14 | . 1 14 Average Overweight (x) . | . . 2 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 6 11 15 Most Carried 15 | 7 15 14 Average Carried 9 | 5 9 11 Final Capacity 15 | 8 15 15 Final Carried 15 | 7 15 10 Class Distribution -------------------- 80% | Mutant 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 519 | 291 105 123 Remotely . | . . . Salvage Created 806 | 132 403 271 Parts 55 | 7 34 14 Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 18 | . 11 7 Guns 14 | . 10 4 Cannons 3 | . . 3 AOE 1 | . 1 . Classes Destroyed 7 | 2 4 1 Worker 2 | . 2 . Builder 1 | . . 1 Tunneler 2 | 2 . . Recycler 1 | 1 . . Watcher 3 | . 2 1 Swarmer 7 | . 6 1 Grunt 11 | . 5 6 Best Kill Streak 3 | 2 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1308 | . 327 981 Core 547 | . 94 453 Absorbed by Shields . | . . . Core Remaining (%) 81 | 100 62 . Volleys Fired 71 | 7 29 35 Largest 3 | 2 2 3 Hottest 300 | 70 200 300 Shots Fired 147 | 14 54 79 Gun 119 | 14 48 57 Cannon 6 | . . 6 Launcher . | . . . Special 22 | . 6 16 Kinetic 19 | 7 12 . Thermal 45 | 7 16 22 Explosive . | . . . Electromagnetic 83 | . 26 57 Robot Hit Streak 9 | 4 9 7 Robot Miss Streak 7 | 4 5 7 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 64 | 6 36 22 Core Hits 41 | 4 21 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | 2 . . Burn 2 | 2 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1066 | 73 584 409 Guns 782 | 73 450 259 Cannons 54 | . . 54 Explosions 134 | . 134 . Melee . | . . . Ramming . | . . . Kinetic 109 | 23 86 . Thermal 397 | 50 197 150 Explosive . | . . . Electromagnetic 560 | . 301 259 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 10 | . 10 . Message Errors 1 | . 1 . Matter Fused 1 | . 1 . Heat Flow Errors 5 | . 5 . Data Loss (minor) 1 | . 1 . Weapon Failures 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 54 | . 54 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 687 | . 277 687 Average Temperature 148 | . 69 207 Received Heat Transfer 261 | . 51 210 Effects 30 | . . 30 Shutdowns 9 | . . 9 Energy Bleed 4 | . . 4 Interference 9 | . . 9 Matter Decay 1 | . . 1 Short Circuit 3 | . . 3 Damage (core) 4 | . . 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . . 2 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 892 | 296 285 311 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 240 | 15 240 183 Initial 9 | . 9 8 Average 84 | 5 105 55 Maximum Alert Level 1 | . 1 . Low Security (%) 90 | 100 85 100 Level 1 9 | . 14 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 7 | . 3 4 Investigation 4 | . 3 1 Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 16 14 Peak Tracking Total 5 | . 3 5 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 10 | . 9 1 Terminals 7 | . 6 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 20 4 Successful 12 | . 10 2 Failed 12 | . 10 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 18 | . 14 4 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 7 2 Record 2 | . 2 . Prototype ID Bank 2 | . 2 . Branch Access Points 1 | . 1 . Recall Investigation 1 | . . 1 Zone Layout 3 | . 2 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Report Inventory 2 | . 2 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 7 1 Full Trace Events 3 | . 2 1 Feedback Events 2 | . 2 . Corruption 2 | . 2 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1901 | 128 1220 553 Spaces Moved 693 | 71 520 102 Core 11 | 8 . 3 Treads . | . . . Legs 682 | 63 520 99 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 168 | 112 153 279 Slowest Speed 750 | 120 190 750 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 29 | 4 73 12 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 15 | . 6 9 Terrain Destroyed 19 | . 9 10 Melee . | . . . Projectile 16 | . 6 10 AOE 3 | . 3 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1249 | 103 876 270 Wait 405 | 9 287 109 Move 691 | 70 519 102 Hop . | . . . Pick Up 34 | 10 20 4 Fast Attach 3 | 3 . . Attach 15 | 3 3 9 Detach 1 | . . 1 Swap 16 | 1 7 8 Drop 13 | . 11 2 Fire 71 | 7 29 35 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 129 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 15) 1064 | -10/Materials | Discovered new exit (range 10) 1239 | -10/Materials | Identified exit to Mines 1338 | -10/Materials | Discovered new exit (range 7) 1349 | -10/Materials | Entered another Materials area 1349 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1569 | -9/Materials | Discovered new exit (range 15) 1652 | -9/Materials | Build established: Gunner 1686 | -9/Materials | Core integrity fell below 50% 1780 | -9/Materials | Lost 3 parts (1n2w) 1903 | -9/Materials | Crushed by falling debris 1903 | -9/Materials | Smashed by cave-in Last Messages --------------- Acquired Imp. Ion Engine. U-05 Engineer builds a Wall. Mining Laser destroyed. Power failure, Imp. Ion Engine shutdown. S-10 Pest destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Power failure, Imp. Ion Engine shutdown. U-05 Engineer builds a Wall. Overheating: System interference. EM Shotgun temporarily disabled. Overheating: System interference. EM Shotgun temporarily disabled. Overheating: Energy bleed (-107). The unstable cave ceiling collapses. Crushed by falling debris. EM Shotgun destroyed. System corrupted by crushing effect (+3). EM Shotgun destroyed. System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????########????????????????????? | | #??########??# #????????????????????? | | ######/##### #### T #????????????????????? | | ?# # + + #????????????????????? | | ?# """ # ## # #????????????????????? | | ?# """ # = ## # #????????????????????? | | ?# "" # % ## + %= #????????????????????? | | ?# " " # ## ##+#####????????????????????? | | ?# ! T ###+##+## ####?????????????????????? | | ?# *% "%### ^ #@##?????????????????????? | | ?# = # # ######??????????????????????? | | ############## #????????????????????????? | | < #????????????????????????? | | ################# #????????????????????????? | | ###########?????## ##????????????????????????? | | + #??????# #?????????????????????????? | | ##### ######## ##????????????????????????? | | ##### # # ##????????????????????????? | | # # # ????????????????????????? | | + # / ????????????????????????? | | # # # ????????????????????????? | | ##### # # ????????????????????????? | | ????# # # ????????????????????????? | | ????###/############## ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalHardcellWarhead Manual? 0 Play Time 00:31:09 Cumulative 9.4 hours Start 2022.03.27 @ 14:42:36 End 2022.03.27 @ 18:03:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 1 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 36d272e7-25de-499c-8479-2bb40d1b554c