Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 12:22:17 Player: Lazz Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (110) 550 Value Destroyed (3839) 3839 Prototype IDs (23) 460 Alien Tech Used (4) 800 Bonus (6300) 6300 TOTAL SCORE: 19649 Bonus ------- Met Data Miner 300 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1436/1600 Matter 150/300 Energy 444/520 System Corruption 0% Temperature Cool (8) Movement Hovering (48) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (9) --- Improved Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY (7) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Experimental ECM Suite Hacking Suite > --- WEAPON (6) ------- Enhanced Nova Cannon > --- INVENTORY (10) --- Light Quantum Reactor Advanced Terrain Scan Processor Improved Melee Analysis Suite Core Cannon Enhanced Hardcell Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Experimental ECM Suite Advanced Phase Shifter Hacking Suite > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Core Cannon Core Stripper > --- INVENTORY -------- Quantum Reactor Advanced Sensor Array Advanced Terrain Scan Processor Improved Melee Analysis Suite System Shield Core Reset Matrix KE Penetrator Smartbomb Launcher Z-bomb Delivery System [Rating: 209] Favorites ----------- Power Light Neutrino Core Engine Light Angular Momentum Engine Power Core Light Neutrino Core Reactor Light Quantum Reactor Propulsion Antigrav System Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Artifact Phase Armor Weapon Flak Gun Energy Gun Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 . 2 . 2 Power 2 | . . . . . . . . . 1 . . 1 . . . . Propulsion 7 | . . 1 . . . . . . . . 2 1 . 2 . 1 Utility 5 | . . 1 1 . . . . . 1 1 . . . . . 1 Weapon 4 | . . . 1 2 . . . . . 1 . . . . . . Parts Attached 137 | 7 . 12 14 7 8 2 . 9 8 20 10 7 4 2 21 6 Power 18 | 1 . 1 1 2 1 . . 3 . 3 . 1 . . 5 . Engine 6 | 1 . 1 1 1 1 . . . . 1 . . . . . . Core 6 | . . . . 1 . . . 3 . 2 . . . . . . Reactor 6 | . . . . . . . . . . . . 1 . . 5 . Propulsion 39 | 2 . 5 3 . 4 . . 3 1 4 4 1 1 . 8 3 Treads 4 | 2 . 2 . . . . . . . . . . . . . . Leg 10 | . . . 3 . 4 . . 2 1 . . . . . . . Wheel 5 | . . 3 . . . . . 1 . 1 . . . . . . Hover 20 | . . . . . . . . . . 3 4 1 1 . 8 3 Flight . | . . . . . . . . . . . . . . . . . Utility 38 | 2 . 2 3 2 . . . 3 3 8 5 2 . 1 5 2 Device 21 | 1 . 1 1 2 . . . 2 1 5 4 1 . 1 1 1 Storage 4 | 1 . . 1 . . . . . . . 1 . . . 1 . Processor 8 | . . 1 1 . . . . 1 2 1 . . . . 2 . Hackware 4 | . . . . . . . . . . 2 . 1 . . . 1 Protection . | . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . 1 . Weapon 42 | 2 . 4 7 3 3 2 . . 4 5 1 3 3 1 3 1 Energy Gun 4 | . . . . . . . . . . 2 1 1 . . . . Energy Cannon 7 | . . . . . . . . . 2 1 . 1 . 1 2 . Ballistic Gun 21 | 2 . 4 5 3 1 1 . . 1 1 . . 2 . . 1 Ballistic Cannon 2 | . . . . . . . . . 1 1 . . . . . . Launcher 6 | . . . 2 . 1 1 . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . . . 1 2 2 3 . 4 2 Parts Lost 61 | . . 8 10 2 2 . . 14 . 8 . 1 . 3 1 12 Power 7 | . . 1 1 1 . . . 2 . 1 . . . . . 1 Propulsion 21 | . . 4 3 . . . . 3 . 2 . . . 3 . 6 Utility 9 | . . 1 1 1 . . . 3 . 1 . 1 . . . 1 Weapon 24 | . . 2 5 . 2 . . 6 . 4 . . . . 1 4 Highest Loss Streak 11 | . . 5 10 2 1 . . 11 . 6 . 1 . 2 3 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 9 | . 3 6 7 13 14 13 14 8 12 12 6 8 8 7 8 7 Power . | . . . . 1 1 1 1 1 . . . . . . 1 . Propulsion 2 | . 1 . 2 6 6 5 5 2 3 3 . . . . . . Utility 3 | . . . 1 3 3 4 4 2 5 6 5 6 3 4 4 2 Weapon 2 | . 2 4 2 2 2 3 4 2 2 1 . 2 4 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 21 | . . 3 2 . 3 . . . . 5 . . 1 1 2 4 Power 3 | . . 1 . . 1 . . . . . . . . . . 1 Propulsion 4 | . . . . . 2 . . . . 2 . . . . . . Utility 9 | . . . . . . . . . . 3 . . 1 1 2 2 Weapon 5 | . . 2 2 . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 68 87 99 99 100 92 56 92 91 89 96 85 91 82 74 Engine 3 | . 14 4 7 5 2 7 7 1 . . 5 4 4 4 . . Core 3 | . . . . 1 4 . . 3 13 10 5 4 4 4 3 . Reactor 2 | . . . . . . . . . . . . 3 4 4 7 11 Treads 3 | . 28 15 4 . . . . . . . . . . . . . Leg 8 | . . . 11 23 23 23 23 15 17 10 . . . . . . Wheel 1 | . . 6 9 . . . . 3 1 . . . . . . . Hover 9 | . . . . . . . . . . 5 23 28 25 27 25 25 Device 9 | . 14 9 5 10 15 15 15 6 6 11 15 9 9 8 4 7 Storage 7 | . 14 11 14 11 7 7 7 7 6 3 3 4 4 4 4 4 Processor 8 | . . . 9 7 7 7 7 8 19 13 5 4 4 4 9 12 Hackware 2 | . . . . . . . . . . 2 6 8 9 8 5 4 Energy Gun 2 | . . . . . . . . . . 2 10 13 7 7 4 1 Energy Cannon 3 | . . . . . . . . . 9 8 6 5 2 7 6 4 Ballistic Gun 14 | . 28 21 24 37 34 36 30 4 4 8 5 4 5 8 2 . Launcher 1 | . . . . . . 1 . 3 6 3 . . . . . . Peak Build Rating 209 | 7 7 11 34 46 48 48 44 48 62 74 91 116 123 142 201 209 Average Rating 71 | 5 7 6 20 41 46 48 44 24 55 66 83 111 107 136 171 171 On Entrance 58 | . 7 7 11 34 46 48 48 44 31 62 64 91 103 108 100 190 Avg Prop Armor Cover (%) 8 | . . 13 10 . . . . 18 13 7 7 2 . . 1 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 102 | 14 14 15 41 48 51 55 48 56 66 73 60 85 78 92 102 98 Greatest Support 118 | 40 40 40 60 60 60 50 50 50 55 55 60 70 74 96 105 118 Greatest Overweight (x) 6 | . . 1 2 . 1 1 . 4 6 2 2 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . 1 2 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 Average Capacity 11 | 7 8 8 12 15 15 15 15 15 15 12 8 10 10 10 10 10 Most Carried 15 | 2 4 8 13 15 15 13 14 13 15 15 10 10 10 10 10 10 Average Carried 9 | . 3 6 7 13 14 13 14 8 12 12 6 9 9 8 9 8 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 10 10 10 10 10 10 Final Carried 15 | 2 4 5 13 15 13 13 14 11 15 5 10 10 10 10 9 7 Class Distribution -------------------- 22% | Mutant 12% | Scavenger-Skirmisher 9% | Scavenger-Tank 8% | Scavenger-Executioner 7% | Skirmisher 5% | Hacker-Executioner 5% | Tank 4% | Scavenger-Ninja 3% | Hacker-Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Executioner | -5/Factory Skirmisher | -4/Factory Hacker-Executioner | -3/Research Hacker-Skirmisher | -3/Testing Hacker-Executioner | -2/Research Scavenger-Scout | -2/Quarantine Scavenger-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Matter Collected 3488 | 302 43 360 221 574 437 93 . 171 151 200 299 50 . . 471 116 Remotely 642 | . . . . 112 437 93 . . . . . . . . . . Salvage Created 4175 | 114 158 816 423 614 320 80 . 54 213 250 305 98 . . 493 237 Parts 221 | 5 17 58 26 27 16 13 . 1 10 9 6 5 . . 21 7 Haulers Intercepted 3 | . 1 1 . . . . . . . . 1 . . . . . Recyclers Shooed 6 | 1 . 1 . 3 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 3 8 . 1 . . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 90 | . 5 19 11 10 8 8 . 6 3 4 1 4 . . 5 6 Melee 3 | . . . . . . . . . . . . . . . 2 1 Guns 52 | . 5 19 9 10 6 . . . 1 . 1 1 . . . . Cannons 6 | . . . . . . . . . 1 4 . . . . 1 . AOE 24 | . . . 2 . 2 8 . 6 . . . 3 . . . 3 Classes Destroyed 14 | 2 3 4 . 1 2 . . 1 . . . 1 . . . . Worker 3 | . . 1 . . . . . . . 1 . . . . 1 . Builder 1 | . . . . . . . . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 3 | . 1 1 . . . . . . . . 1 . . . . . Recycler 8 | 1 . 1 1 3 . . . . . . 1 . . . 1 . Drone 2 | . . . . . . . . 2 . . . . . . . . Watcher 3 | . . 1 1 . . . . . 1 . . . . . . . Swarmer 37 | . 3 8 4 . 2 8 . 4 . . . 4 . . . 4 Grunt 21 | . 2 7 4 7 . . . . . . . . . . 1 . Brawler 1 | . . 1 . . . . . . . . . . . . . . Sentry 13 | . . 3 3 2 1 . . . 1 2 1 . . . . . Hunter 4 | . . . . . 1 . . . 2 . . . . . . 1 Programmer 8 | . . . . 1 . . . . . 2 . . . . 4 1 Savage 1 | . . . . . 1 . . . . . . . . . . . Butcher 3 | . . . . . 3 . . . . . . . . . . . Best Kill Streak 7 | 2 3 4 5 7 4 4 . 4 2 2 2 5 . . 2 5 Combat Bots Only 5 | . 3 4 4 4 4 4 . 4 2 2 1 4 . . 2 5 Max Kills in Single Turn 4 | 1 1 2 2 1 2 4 . 3 1 1 1 4 . . 1 3 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . Exploded 4 | . . . 1 . 1 4 . 3 . . . 3 . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 731 | . 23 119 90 72 32 18 . 73 75 30 6 29 3 37 16 108 Missed 245 | . 7 35 30 23 16 7 . 24 30 7 3 10 1 11 4 37 Hits 486 | . 16 84 60 49 16 11 . 49 45 23 3 19 2 26 12 71 Melee 5 | . . 2 . . 3 . . . . . . . . . . . Projectile 481 | . 16 82 60 49 13 11 . 49 45 23 3 19 2 26 12 71 AOE 2 | . . . . . . . . . . 2 . . . . . . Critical Strikes 17 | . . 2 6 2 . . . . . . . . . . 1 6 Part Disruptions 4 | . . . . . . . . . . . . . . 1 1 2 Damage Taken 8760 | . 156 1056 1161 549 338 172 . 1240 350 684 72 387 43 618 286 1648 Core 1289 | . 34 323 249 29 15 16 . 319 31 14 . . . 49 46 164 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 22 | . . . . . . . . . . 22 . . . . . . Core Remaining (%) 80 | 100 86 19 54 . . . . 45 96 98 100 . 100 . 93 89 Volleys Fired 249 | 8 14 74 25 25 13 4 . 6 7 23 8 12 7 17 3 3 Largest 5 | 2 2 2 3 5 5 1 . 4 4 5 4 4 2 2 2 1 Hottest 315 | 40 40 40 92 135 135 39 . 112 227 278 315 267 148 226 174 120 Shots Fired 586 | 16 28 142 72 101 52 4 . 13 23 52 26 15 8 27 4 3 Gun 471 | 16 28 142 66 101 49 . . 10 4 22 10 6 1 14 2 . Cannon 97 | . . . . . . . . . 19 30 16 8 7 13 2 2 Launcher 18 | . . . 6 . 3 4 . 3 . . . 1 . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 473 | 16 28 142 66 101 49 . . 10 10 33 . 3 1 14 . . Thermal 79 | . . . . . . . . . 7 15 21 10 7 13 4 2 Explosive 18 | . . . 6 . 3 4 . 3 . . . 1 . . . 1 Electromagnetic 16 | . . . . . . . . . 6 4 5 1 . . . . Robot Hit Streak 42 | 11 5 42 8 8 4 1 . 8 6 20 25 4 . 5 2 . Robot Miss Streak 14 | 1 3 3 7 14 7 1 . 4 2 2 2 2 2 4 2 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . Secondary Targets 9 | . 1 5 1 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . . . Shots Hit Robots 409 | 12 14 116 51 67 38 2 . 8 12 32 17 5 . 14 12 9 Core Hits 270 | 5 11 47 40 65 43 9 . 8 5 11 8 6 . 2 5 5 Critical Kills 3 | 1 . 1 . . . . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . . . . . . . . . 1 . . Critical Strikes 6 | 1 . 3 . . . . . . 1 . . . . 1 . . Meltdown 1 | . . . . . . . . . 1 . . . . . . . Destroy 5 | 1 . 3 . . . . . . . . . . . 1 . . Melee Attacks 44 | . . . . . . . . 1 . . . . . . 24 19 Kinetic 43 | . . . . . . . . . . . . . . . 24 19 Impact . | . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 9366 | 134 168 1045 884 1044 744 683 . 511 295 827 520 473 . 504 638 896 Guns 4778 | 134 168 1045 576 1044 568 . . 180 62 400 209 99 . 255 38 . Cannons 1269 | . . . . . . . . . 233 427 311 . . 242 56 . Explosions 2211 | . . . 308 . 176 683 . 331 . . . 374 . . . 339 Melee 1101 | . . . . . . . . . . . . . . . 544 557 Ramming 7 | . . . . . . . . . . . . . . 7 . . Kinetic 5696 | 134 168 1045 576 1044 568 . . 180 141 424 . 60 . 255 544 557 Thermal 1275 | . . . . . . . . . 102 368 430 39 . 242 94 . Explosive 2211 | . . . 308 . 176 683 . 331 . . . 374 . . . 339 Electromagnetic 177 | . . . . . . . . . 52 35 90 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 4 . 2 2 2 2 2 . 3 . 1 3 6 8 14 Average Corruption 4 | . 1 4 . 1 2 2 2 2 . 2 . 1 2 2 7 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 68 | . 1 4 . 2 4 1 1 7 . 10 . . 1 1 19 17 Message Errors 21 | . . . . 1 1 . . 3 . 2 . . 1 . 8 5 Matter Fused 21 | . 1 1 . . 1 1 . 3 . 4 . . . . 4 6 Heat Flow Errors 8 | . . . . 1 . . 1 . . 2 . . . . 2 2 Energy Discharges 1 | . . 1 . . . . . . . . . . . . . . Parts Rejected 5 | . . . . . 1 . . 1 . . . . . . 2 1 Data Loss (minor) 5 | . . . . . 1 . . . . . . . . 1 1 2 Data Loss (major) 4 | . . . . . . . . . . 1 . . . . 2 1 Misfires 1 | . . 1 . . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 523 | . . . . . 5 27 . 23 17 . 16 21 . 45 196 173 Projectiles 78 | . . . . . . . . . 17 . 16 . . 45 . . Explosions 76 | . . . . . 5 27 . 23 . . . 21 . . . . Melee 369 | . . . . . . . . . . . . . . . 196 173 Knockbacks 1 | . . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . . . . 72 . . 111 . . . . . 3 . 36 Shots 6 | . . . . . 2 . . 3 . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 464 | . 6 19 51 331 111 . 246 72 294 297 248 383 283 409 229 464 Average Temperature 113 | . 6 4 26 138 54 . 135 44 109 112 97 103 108 136 35 136 Received Heat Transfer 1359 | . 48 375 333 231 24 . . 144 84 48 9 9 . . 9 45 Effects 21 | . . . . 1 . . . . . . . . 1 5 . 14 Shutdowns 4 | . . . . . . . . . . . . . . . . 4 Energy Bleed 6 | . . . . 1 . . . . . . . . 1 2 . 2 Interference 10 | . . . . . . . . . . . . . . 3 . 7 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . Parts Melted 4 | . . . . . . . . . 1 3 . . . . . . Heat Transferred 1867 | . . . . . . . . . 200 624 697 62 . 185 99 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped 45 | . . . . . . . . . . . . . . . 27 18 Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 196 | 10 70 196 102 153 . . . . 56 33 30 118 71 21 45 147 Initial 40 | . . . . 34 . . . . 3 . . 11 40 . . . Average 32 | . 22 81 57 82 . . . . 12 5 8 30 27 3 12 30 Influence Increases 2857 | 15 133 501 341 337 100 180 . 115 109 192 56 136 68 51 226 297 Destroy 0b10 Robot/C 1680 | . 100 380 220 200 80 160 . 80 60 80 20 80 . . 100 120 Destroy 0b10 Robot/NC 110 | 15 5 20 10 15 . . . 10 5 5 10 5 . . 10 . Destroy Leader 382 | . 22 84 62 50 20 20 . 10 22 30 12 10 . . 20 20 Successful Hack 104 | . 6 2 . 27 . . . . 5 12 12 . . . . 40 Disable Machine 135 | . . . . . . . . . 15 15 . . 30 15 60 . Destroy Structure 191 | . . . 19 . . . . . 2 20 2 26 8 21 36 57 Partial Spotted 45 | . . . . . . . . . . . . . 30 15 . . Lose Combat Pursuer 210 | . . 15 30 45 . . . 15 . 30 . 15 . . . 60 Influence Decreases 2833 | 15 133 501 265 292 221 100 80 109 115 192 34 86 140 51 226 273 Entered New Map 214 | . . . . 42 46 . 80 . 3 . . 11 32 . . . Time Decay 2010 | 15 133 271 176 230 155 100 . 89 112 142 34 65 37 35 226 190 Lost Part 388 | . . 80 89 20 20 . . 20 . 50 . 10 . 16 . 83 Purge Threat 221 | . . 150 . . . . . . . . . . 71 . . . Squads Dispatched 20 | . 1 . 2 2 . . . . 1 2 1 . 1 3 3 4 Investigation 2 | . . . . 1 . . . . . . . . . . . 1 Extermination 10 | . . . . 1 . . . . 1 2 . . . 1 2 3 Reinforcement 8 | . 1 . 2 . . . . . . . 1 . 1 2 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Distress Signals 7 | . . 1 1 . . . . . . 1 . 1 . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 163 | . 7 24 15 14 9 8 . 7 4 6 1 11 8 12 10 27 Peak Tracking Total 9 | . 3 6 4 4 4 4 . 4 2 3 1 6 5 9 2 9 Tactical Retreats 15 | . . 1 2 1 . . . 1 . 1 . 1 . 1 . 7 ECM-based Alert Blocks 14 | . . . . . . . . . . . . . . 1 . 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 5 | . 1 3 . . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 9 | . . . . . . . . . 1 1 . . 2 1 4 . Max in Single Turn 1 | . . . . . . . . . 1 1 . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 34 | . 2 3 1 1 . . 4 . 3 4 2 2 1 . 8 3 Terminals 22 | . 2 2 1 1 . . . . 2 2 1 1 1 . 6 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 1 . . . . . . 1 1 1 1 . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Total Hacks 103 | . 6 11 4 3 . . 34 . 7 7 4 3 6 . 11 7 Successful 60 | . 1 7 1 1 . . 34 . 4 1 2 1 3 . 3 2 Failed 41 | . 5 4 3 2 . . . . 3 6 1 2 3 . 7 5 Catastrophic 12 | . 1 2 2 . . . . . . 2 . 1 . . 4 . Database Lockouts 2 | . . . . . . . . . . . 1 . . . 1 . Manual 17 | . 6 5 . . . . . . . 2 . . . . 4 . Terminals 49 | . 6 5 4 3 . . . . 3 3 2 2 6 . 8 7 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . 6 . . . . . . 4 1 2 1 . . 2 . Garrison Access 3 | . . . . . . . . . . 3 . . . . . . Terminal Hacks 49 | . 1 1 1 1 . . 34 . 2 . 1 1 3 . 2 2 Record 11 | . . . . . . . 11 . . . . . . . . . Part Schematic 13 | . . . . . . . 13 . . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 3 . . . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . 1 . . 1 Branch Access Points 5 | . . . . 1 . . . . 1 . . 1 1 . 1 . Unreport Threat 2 | . . 1 . . . . . . . . . . 1 . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . 6 . . . . . . 2 1 1 . . . 1 . Retrieve Study 11 | . . 6 . . . . . . 2 1 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 3 1 1 . . . . 3 4 2 1 1 . 8 3 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . 6 . . . . . . 2 1 1 . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 6862 | 62 362 542 427 493 418 274 93 556 409 976 175 333 122 270 633 717 Optics 5907 | . . 11 427 493 418 274 93 556 409 976 175 333 122 270 633 717 Sensors 1820 | . . . . . . . . . 379 535 . . . . 364 542 Seismic 1238 | 62 362 531 13 270 . . . . . . . . . . . . Jamming 325 | . . . . . . . . . . . 96 229 . . . . ECM 1092 | . . . . . . . . 127 . . 1 . 65 270 21 608 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Turns Passed 7106 | 142 362 706 427 493 418 274 93 556 409 976 175 333 122 270 633 717 Spaces Moved 4486 | 68 142 277 291 286 230 136 76 318 189 407 218 264 149 146 551 738 Core 6 | 4 . 2 . . . . . . . . . . . . . . Treads 361 | 64 142 155 . . . . . . . . . . . . . . Legs 1237 | . . . 95 286 230 136 76 123 117 174 . . . . . . Wheels 600 | . . 120 196 . . . . 195 72 8 9 . . . . . Hover 2282 | . . . . . . . . . . 225 209 264 149 146 551 738 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 160 70 85 130 123 193 123 100 115 112 44 36 36 33 36 36 Average Speed 99 | 153 160 129 103 130 146 193 123 124 166 152 47 62 43 72 57 44 Slowest Speed 260 | 160 160 160 200 130 193 193 123 260 193 188 130 99 99 98 108 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 32 32 32 9 42 29 72 53 4 11 8 13 32 5 58 22 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . . . 1 1 . 1 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 . . 1 . . 1 . . Scrap Searched 6 | . . . . . 3 . . 3 . . . . . . . . Spaces Dug 44 | . . . . . . . . 1 . 8 . 8 3 2 12 10 Terrain Destroyed 220 | . . . 23 . 29 62 . 35 1 10 1 16 4 7 12 20 Melee 21 | . . . . . . . . 1 . . . . . . 12 8 Projectile 33 | . . . . . . . . . 1 10 1 8 4 7 . 2 AOE 166 | . . . 23 . 29 62 . 34 . . . 8 . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Total 6610 | 88 252 510 368 349 284 142 76 465 268 724 267 420 202 285 822 1088 Wait 1448 | 4 95 117 21 25 19 . . 119 54 246 18 118 20 106 188 298 Move 4470 | 67 141 276 290 285 229 135 75 317 188 406 217 263 148 146 550 737 Hop . | . . . . . . . . . . . . . . . . . Pick Up 95 | 2 2 11 14 5 4 . . 7 7 7 5 7 4 6 8 6 Fast Attach 80 | 7 . 12 9 1 4 . . 3 5 8 6 1 4 . 15 5 Attach 72 | . . 5 5 4 1 . . 10 4 9 1 9 3 5 4 12 Detach 16 | . . . 1 . . . 1 . 1 2 . 2 4 . 1 4 Swap 37 | . . 4 . 2 4 3 . 1 . 6 5 2 2 1 6 1 Drop 99 | . . 11 3 2 10 . . 1 2 17 7 6 10 4 23 3 Fire 249 | 8 14 74 25 25 13 4 . 6 7 23 8 12 7 17 3 3 Melee 44 | . . . . . . . . 1 . . . . . . 24 19 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Core integrity fell below 50% 1119 | -9/Materials | Core integrity fell below 20% 1147 | -9/Materials | Lost 5 parts (3n2w) 1183 | -9/Materials | Discovered new exit (range 15) 1211 | -9/Materials | Entered another Materials area 1211 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1497 | -8/Materials | Lost 10 parts (1p3n1u5w) 1591 | -8/Materials | Discovered new exit (range 15) 1638 | -8/Materials | Entered Factory 1638 | -7/Factory | Evolved 2 slots: Weapon x2 1678 | -7/Factory | Identified exit to Storage 1678 | -7/Factory | Identified exit to Lower Caves 1755 | -7/Factory | Build established: Skirmisher 2131 | -7/Factory | Entered Lower Caves 2154 | -7/Lower Caves | Encountered a Warlord checkpoint 2174 | -7/Lower Caves | Learned 8 Factory zone layouts 2362 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2377 | -7/Lower Caves | Learned Factory terminal intel 2448 | -7/Lower Caves | Build established: Scavenger-Tank 2498 | -7/Lower Caves | Discovered new exit (range 9) 2549 | -7/Lower Caves | Entered another Lower Caves area 2779 | -7/Lower Caves | Discovered new exit (range 18) 2823 | -7/Lower Caves | Entered Data Miner 2824 | -7/Data Miner | Discovered new exit (range 6) 2842 | -7/Data Miner | Met Data Miner 2868 | -7/Data Miner | Learned location of Section 7 (-2) 2868 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2888 | -7/Data Miner | Received God Mode back door access code from Data Miner 2916 | -7/Data Miner | Entered Proximity Caves 2935 | -6/Proximity Caves | Spotted B-75 Beast 3020 | -6/Proximity Caves | Core integrity fell below 50% 3047 | -6/Proximity Caves | Lost 11 parts (1p3n2u5w) 3080 | -6/Proximity Caves | Learned Factory stockpile data 3264 | -6/Proximity Caves | Build established: Mutant 3434 | -6/Proximity Caves | Discovered new exit (range 13) 3472 | -6/Proximity Caves | Entered Factory 3472 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3475 | -6/Factory | Loaded intel: 26 terminal locations 3508 | -6/Factory | Identified exit to Lower Caves 3703 | -6/Factory | Discovered new exit (range 19) 3845 | -6/Factory | Build established: Scavenger-Skirmisher 3873 | -6/Factory | Identified exit to Factory 3881 | -6/Factory | Entered another Factory area 3881 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4169 | -5/Factory | Build established: Scavenger-Executioner 4499 | -5/Factory | Lost 6 parts (1p1n4w) 4764 | -5/Factory | Discovered new exit (range 6) 4797 | -5/Factory | Identified exit to Factory 4857 | -5/Factory | Entered another Factory area 4857 | -4/Factory | Evolved 2 slots: Propulsion x2 4887 | -4/Factory | Central database locked down 4925 | -4/Factory | Found Prototype Device 4935 | -4/Factory | Identified Exp. ECM Suite 4963 | -4/Factory | Discovered new exit (range 20) 5024 | -4/Factory | Found Prototype Launcher 5032 | -4/Factory | Entered Research 5032 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5054 | -3/Research | Identified exit to Armory 5054 | -3/Research | Identified exit to Testing 5060 | -3/Research | Identified Smartbomb Launcher 5325 | -3/Research | Spotted B-86 Titan 5365 | -3/Research | Entered Testing 5373 | -3/Testing | Found Prototype Launcher 5373 | -3/Testing | Identified Z-bomb Delivery System 5420 | -3/Testing | Identified exit to Research 5487 | -3/Testing | Entered Research 5487 | -2/Research | Evolved 2 slots: Propulsion x2 5755 | -2/Research | Discovered new exit (range 4) 5757 | -2/Research | Entered Quarantine 5787 | -2/Quarantine | Found Alien Impact Weapon 5798 | -2/Quarantine | Identified Core Stripper 5803 | -2/Quarantine | Lost 3 parts (2n1w) 5983 | -2/Quarantine | Found Alien Energy Cannon 5983 | -2/Quarantine | Identified Core Cannon 6024 | -2/Quarantine | Found Alien Artifact 6024 | -2/Quarantine | Identified Phase Armor 6073 | -2/Quarantine | Central database locked down 6288 | -2/Quarantine | Found Alien Artifact 6387 | -2/Quarantine | Discovered new exit (range 4) 6389 | -2/Quarantine | Identified exit to Access 6390 | -2/Quarantine | Entered Access 6390 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6777 | -1/Access | Lost 9 parts (1p4n1u3w) 6785 | -1/Access | Discovered new exit (range 7) 6931 | -1/Access | Identified exit to Surface 6969 | -1/Access | System corruption reached 10% 7104 | -1/Access | Identified Core Reset Matrix 7104 | -1/Access | Used Core Reset Matrix 7107 | *** | Heading to fleet! Last Messages --------------- 07076_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5L. 07087_ System corrupted: Imp. Antigrav System+ rejected. 07087_ Acquired Imp. Antigrav System+. 07088_ Imp. Antigrav System+ destroyed. 07099_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07099_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 07101_ The Access Shell folds into the floor. 07103_ Dropped Exp. ECM Suite. 07104_ Identified Core Reset Matrix. 07104_ Wiping memory... 07105_ CORE RESET 07105_ Acquired Prototype Device. 07106_ Identified Exp. ECM Suite. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ?????????????????p?? p ??????????????????? | | ???????????????????? ??????????????????? | | ????????????????????############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 80 Energy Generation 67 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Base Temperature (-) 100 Resistance: KI 25 Phase Shifting 15 Evasion (%) 63 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Stripper Core Cannon Phase Armor Core Reset Matrix Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed PhysicsDisposableTerminator Manual? 0 Play Time 01:26:34 Cumulative 316.8 hours Start 2026.09.14 @ 23:00:36 End 2026.09.15 @ 12:22:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 388 Rogue 388 Adventurer 0 Explorer 0 Win Type 2 Total 10 Types 7/0/1/1/0/0/0/1/0/0 Lore% 82 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 11% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa78d523-7d17-4213-9dca-f81b14032c5d