Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 10:31:24 Player: welikiq Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (92) 460 Value Destroyed (1865) 1865 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 3840 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 118 Cogmind --------- Core Integrity 169/400 Matter 284/300 Energy 160/160 System Corruption 3% Temperature Cool (1) Movement Walking (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- VSS Leg > --- UTILITY (2) ------ Scrap Suit > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (5) ---- Heavy Ion Engine Large Storage Unit Improved Light Armor Plating Minigun Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Scrap Suit > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Large Storage Unit Improved Light Armor Plating Heavy Assault Rifle Mining Claw [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Medium Storage Unit Device Scrap Suit Storage Medium Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 47 | 9 15 5 18 Power 10 | 1 2 1 6 Engine 8 | 1 2 1 4 Core 2 | . . . 2 Reactor . | . . . . Propulsion 11 | 3 3 . 5 Treads 6 | 2 3 . 1 Leg 5 | 1 . . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 3 6 1 1 Device 5 | 2 1 1 1 Storage 3 | 1 2 . . Processor 3 | . 3 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 4 3 6 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 11 | 1 2 2 6 Ballistic Cannon 2 | . 1 1 . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 4 | . . . 4 Power . | . . . . Propulsion 4 | . . . 4 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Backups 7 | 1 8 9 5 Power . | . 1 . . Propulsion 1 | . 1 3 . Utility 3 | . 3 5 2 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 22 | . 7 2 13 Power 2 | . 1 1 . Propulsion 5 | . . . 5 Utility 11 | . 4 1 6 Weapon 4 | . 2 . 2 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 99 100 88 Engine 12 | . 14 14 9 Treads 19 | . 27 28 1 Leg 12 | . . . 40 Device 5 | . 4 2 10 Storage 10 | . 14 14 2 Processor 7 | . 9 11 . Ballistic Gun 20 | . 16 25 21 Ballistic Cannon 5 | . 10 2 . Peak Build Rating 30 | 9 8 18 30 Average Rating 13 | 5 7 10 27 On Entrance 8 | . 7 8 18 Avg Prop Armor Cover (%) 5 | . . . 5 Naked Turns . | . . . . Heaviest Build 22 | 14 21 22 22 Greatest Support 48 | 40 40 40 48 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 10 10 Average Capacity 8 | 7 9 10 6 Most Carried 10 | 2 10 10 10 Average Carried 7 | 1 8 9 5 Final Capacity 10 | 8 10 10 5 Final Carried 10 | 2 10 10 5 Scrap Suit Usage (%) 21 | . . . 74 Parts Cannibalized 11 | . . . 11 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1975 | 305 609 64 997 Remotely . | . . . . Salvage Created 3272 | 184 528 126 2434 Parts 216 | 11 45 6 154 Haulers Intercepted 8 | . 2 . 6 Recyclers Shooed 7 | 1 1 1 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 60 | . 14 1 45 Guns 53 | . 8 . 45 Cannons 7 | . 6 1 . Classes Destroyed 10 | 3 6 1 . Worker 4 | 2 . . 2 Builder 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 8 | . 2 . 6 Recycler 8 | 1 1 1 5 Operator 2 | . 1 . 1 Watcher 7 | . 3 . 4 Swarmer 23 | . 9 . 14 Grunt 27 | . 5 . 22 Sentry 10 | . . 1 9 Best Kill Streak 6 | 2 4 1 6 Combat Bots Only 6 | . 3 1 6 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 238 | . 60 3 175 Missed 59 | . 18 . 41 Hits 179 | . 42 3 134 Melee 1 | . . . 1 Projectile 178 | . 42 3 133 Critical Strikes 1 | . . . 1 Damage Taken 2015 | . 408 45 1562 Core 265 | . 34 . 231 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 248 | . 72 . 176 Core Remaining (%) 93 | 100 . 86 . Volleys Fired 242 | 15 79 2 146 Largest 2 | 2 2 2 2 Hottest 100 | 70 100 50 50 Shots Fired 462 | 30 158 5 269 Gun 419 | 30 116 4 269 Cannon 41 | . 40 1 . Launcher . | . . . . Special 2 | . 2 . . Kinetic 426 | 15 137 5 269 Thermal 36 | 15 21 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | 12 7 4 21 Robot Miss Streak 6 | 2 6 1 4 Penetration Max . | . . . . Secondary Targets 7 | . 1 . 6 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 284 | 23 75 3 183 Core Hits 139 | 10 34 5 90 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 5 | 2 2 . 1 Burn 2 | 2 . . . Destroy 1 | . . . 1 Blast 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4276 | 233 945 101 2997 Guns 3751 | 233 559 44 2915 Cannons 379 | . 361 18 . Explosions . | . . . . Melee . | . . . . Ramming 146 | . 25 39 82 Kinetic 3833 | 72 784 62 2915 Thermal 297 | 161 136 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 3 3 Average Corruption 2 | . 2 3 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 51 | . 19 22 10 Message Errors 14 | . 3 8 3 Matter Fused 11 | . 9 1 1 Heat Flow Errors 8 | . . 5 3 Energy Discharges 7 | . 3 3 1 Data Loss (minor) 6 | . 2 3 1 Misfires 3 | . 2 1 . Alerts 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 16 | . 16 . . Projectiles 16 | . 16 . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . 4 . . Impact 1 | . 1 . . Kinetic 3 | . 3 . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 13 | . 8 5 . Targets Rammed 27 | . 8 5 14 Kicked 14 | . . . 14 Crushed . | . . . . Highest Temperature 302 | 110 170 236 302 Average Temperature 74 | 40 62 95 89 Received Heat Transfer 696 | . 84 15 597 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | 3 2 . . Heat Transferred 1036 | 629 407 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 3 | . . . 3 Low Security (%) 77 | 100 100 100 24 Level 1 14 | . . . 49 Level 2 6 | . . . 23 Level 3 . | . . . 2 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 745 | 5 127 36 745 Initial 16 | . . 16 . Average 104 | . 47 2 286 Influence Increases 1922 | 25 486 107 1304 Destroy 0b10 Robot/C 1280 | . 280 80 920 Destroy 0b10 Robot/NC 160 | 25 40 5 90 Destroy Leader 320 | . 70 10 240 Allied During Kill 14 | . . 12 2 Successful Hack 36 | . 16 . 20 Disable Machine 15 | . 15 . . Destroy Structure 7 | . 5 . 2 Lose Combat Pursuer 90 | . 60 . 30 Influence Decreases 1180 | 25 444 149 562 Entered New Map 26 | . . 26 . Time Decay 1097 | 25 444 108 520 Lost Part 40 | . . . 40 Lost Ally 17 | . . 15 2 Squads Dispatched 13 | . 3 . 10 Investigation 8 | . 2 . 6 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 105 | . 33 4 68 Peak Tracking Total 8 | . 4 2 8 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 7 | . 4 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 16 | . 8 . 8 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . 1 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 52 | . 20 . 32 Successful 29 | . 11 . 18 Failed 23 | . 9 . 14 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 2 | . 1 . 1 Terminals 31 | . 14 . 17 Fabricators . | . . . . Repair Stations 7 | . 4 . 3 Recycling Units 2 | . 2 . . Scanalyzers 12 | . . . 12 Garrison Access . | . . . . Terminal Hacks 15 | . 6 . 9 Record 5 | . 2 . 3 Robot Analysis 1 | . . . 1 Prototype ID Bank 2 | . 1 . 1 Alert Level 1 | . 1 . . Locate Traps 1 | . . . 1 Surveillance Status 1 | . . . 1 Reinforcement Status 1 | . . . 1 Assault Status 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 . 2 Scan Component 3 | . 2 . 1 Repair 3 | . 2 . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 7 | . . . 7 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Retrieve Study 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 6 . 6 Full Trace Events 7 | . 3 . 4 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired 3 | . 2 . 1 Time 84 | . 52 . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 1 | . . . 1 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 2 Highest-Rated Group 40 | . . 40 24 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 47 | . . 28 19 Total Damage 443 | . . 293 150 Kills 4 | . . 3 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 2499 | 111 1774 224 390 Sensors 1024 | . 410 224 390 Terrain 40 | 40 . . . Seismic 468 | 71 397 . . T.N.C. 967 | . 967 . . Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 5789 | 231 2554 1326 1678 Spaces Moved 3366 | 115 1325 809 1117 Core 5 | 5 . . . Treads 2233 | 95 1325 809 4 Legs 1128 | 15 . . 1113 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 90 Average Speed 136 | 150 160 160 91 Slowest Speed 180 | 160 160 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 68 | 6 97 98 72 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 1 | . 1 . . Melee . | . . . . Projectile 1 | . 1 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 4112 | 142 1612 839 1519 Wait 345 | 2 140 9 194 Move 3363 | 114 1324 808 1117 Hop . | . . . . Pick Up 34 | 2 22 3 7 Fast Attach 11 | 7 1 . 3 Attach 1 | . . . 1 Detach 1 | . . . 1 Swap 40 | 2 19 5 14 Drop 48 | . 19 7 22 Fire 242 | 15 79 2 146 Melee . | . . . . Ram . | . . . . Kick 14 | . . . 14 Crush 13 | . 8 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat / *Exi / *Sub) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 232 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 10) 717 | -10/Materials | Identified exit to Mines 842 | -10/Materials | Discovered new exit (range 9) 1322 | -10/Materials | Discovered new exit (range 15) 1616 | -10/Materials | Repaired Lgt. Treads 1644 | -10/Materials | Repaired Lgt. Treads 1768 | -10/Materials | Discovered new exit (range 5) 1911 | -10/Materials | Build established: Scavenger-Mutant 2038 | -10/Materials | Discovered new exit (range 10) 2277 | -10/Materials | Identified exit to Materials 2673 | -10/Materials | Identified exit to Subcaves 2786 | -10/Materials | Entered Mines 2831 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2866 | -10/Mines | Discovered exit to Materials (range 6) 3287 | -10/Mines | Learned Materials emergency access door positions 3332 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3356 | -10/Mines | Discovered exit to Subcaves (range 13) 3510 | -10/Mines | Learned location of Storage (-8) 3534 | -10/Mines | Learned Materials emergency access door positions 3699 | -10/Mines | Found Scrap Suit 3791 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3792 | -10/Mines | Discovered new exit (range 5) 3797 | -10/Mines | Identified exit to Exiles 3884 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3888 | -10/Mines | Found Prototype Device 3888 | -10/Mines | Identified Exp. Sensor Array 3909 | -10/Mines | Found a hidden stash of uninstalled traps 4112 | -10/Mines | Entered Materials 4112 | -9/Materials | Accompanied by 2 allies 4112 | -9/Materials | Evolved 2 slots: Propulsion x2 4597 | -9/Materials | Discovered new exit (range 14) 4790 | -9/Materials | Build established: Mutant 5201 | -9/Materials | Discovered new exit (range 16) 5412 | -9/Materials | Repaired Hvy. Assault Rifle+ 5712 | -9/Materials | First assault squad dispatched 5748 | -9/Materials | Core integrity fell below 50% 5790 | -9/Materials | Self-destructed Last Messages --------------- 05734_ M-13 Machinist unfolds itself. 05739_ G-34 Mercenary destroyed. 05745_ Switching to secondary target: G-34 Mercenary. 05747_ G-34 Mercenary destroyed. 05747_ Switching to secondary target: G-47 Trooper. 05755_ Lgt. Treads destroyed. 05765_ G-47 Trooper destroyed. 05771_ 9# >CY F> DA5NQCYIX PXF2GNY9JR:MCQDDI 05772_ Acquired 97 matter. 05780_ Scrap Suit cannibalized Aluminum Leg to repair VSS Leg. 05785_ C-45 Heavy ARC bursts open, deploying its payload. 05785_ G-47 Trooper unfolds itself. 05785_ B-36 Bruiser unfolds itself. 05785_ L-31 Rogue unfolds itself. 05785_ I-25 Savior unfolds itself. 05788_ Knocked back. 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 74% | -10/Materials Lgt. Treads | 74% | -10/Materials Hvy. Assault Rifle | 35% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingFlakTorch Manual? 0 Play Time 01:12:42 Cumulative 48.4 hours Start 2026.07.09 @ 16:42:57 End 2026.07.10 @ 10:31:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 904f4ecb-3f9e-4067-a820-cf9fc4021a82