Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.15 @ 16:22:57 Player: ZAC Result: Destroyed by BF-C92(z) with Makeshift Hammer Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2642) 2642 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-36) -36 TOTAL SCORE: 6171 Bonus ------- Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 105/170 System Corruption 1% Temperature Danger (474) Movement Walking (126) Location -7/Zion Parts ------- > --- POWER (3) -------- Makeshift Power Source > --- PROPULSION (3) --- Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (10) --- Makeshift Power Source Neutrino Core Makeshift Leg Small Storage Unit Improved Shield Generator Assault Rifle Makeshift Shrapnel Gun Datajack GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit 0b10 Decoder Chip [Looter] Core Analyzer > --- WEAPON ----------- Heavy Laser Heavy Laser Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Neutrino Core Aluminum Leg Makeshift Leg Makeshift Leg Small Storage Unit Improved Shield Generator Assault Rifle High-powered Shotgun Barrage Gun Flak Gun Rocket Launcher Datajack GAL Module [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Slots Evolved 7 | . 1 2 . 2 2 . . . Power 2 | . 1 . . 1 . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . 1 . 1 . . . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 69 | 7 2 3 8 14 14 9 3 9 Power 21 | 1 1 1 3 5 4 2 . 4 Engine 13 | 1 1 1 2 5 2 . . 1 Core 8 | . . . 1 . 2 2 . 3 Reactor . | . . . . . . . . . Propulsion 12 | 2 . . 2 3 3 2 . . Treads . | . . . . . . . . . Leg 12 | 2 . . 2 3 3 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 2 1 1 1 1 2 . 1 1 Device 2 | . . . . . 2 . . . Storage 3 | 1 . 1 1 . . . . . Processor 3 | 1 . . . . . . 1 1 Hackware . | . . . . . . . . . Protection 2 | . 1 . . 1 . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 . 1 2 5 5 5 2 4 Energy Gun 5 | . . . 1 1 1 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 . 1 . 4 2 1 . 3 Ballistic Cannon 3 | . . . . . 1 1 1 . Launcher 2 | . . . . . 1 . . 1 Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 14 | . . . 3 2 2 2 . 5 Power 4 | . . . 1 1 1 1 . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . . . 1 . . 1 Weapon 7 | . . . 1 1 . 1 . 4 Highest Loss Streak 3 | . . . 3 1 2 2 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 92 96 92 99 100 96 Engine 11 | . 25 20 11 19 11 7 7 4 Core 8 | . . . 5 4 5 13 14 16 Leg 19 | . 25 20 17 15 21 21 21 21 Device 5 | . . . . . 7 14 7 . Storage 18 | . 12 20 25 25 17 14 14 13 Processor 2 | . . . . . . . 6 11 Protection 2 | . 11 10 4 5 . . . . Energy Gun 6 | . . . . 7 7 7 11 12 Ballistic Gun 16 | . 25 30 23 14 14 13 9 14 Ballistic Cannon 1 | . . . . . 4 3 4 . Special Melee Weapon 1 | . . . . . . 3 2 . Naked Turns . | . . . . . . . . . Heaviest Build 74 | 17 21 25 47 61 74 74 69 63 Greatest Support 53 | 20 20 20 20 23 53 53 47 47 Greatest Overweight (x) 5 | 4 1 1 4 5 2 3 1 1 Average Overweight (x) 1 | . . 1 1 2 1 1 1 . Largest Inventory Capacity 15 | 10 10 10 15 15 15 15 15 15 Average Capacity 14 | 9 10 10 12 15 15 15 15 14 Most Carried 15 | 10 10 10 15 15 15 13 12 15 Average Carried 10 | 5 9 9 12 10 10 7 9 12 Final Capacity 15 | 10 10 10 15 15 15 15 15 10 Final Carried 13 | 7 10 10 12 9 13 8 12 9 Class Distribution -------------------- 33% | Hacker-Tank 28% | Hacker-Mutant 23% | Hacker-Gunner 8% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Matter Collected 2375 | 324 147 151 134 517 509 359 86 148 Remotely . | . . . . . . . . . Salvage Created 3035 | 152 184 253 286 1035 675 250 57 143 Parts 196 | 17 18 21 15 61 38 12 5 9 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 5 | . . . 1 2 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 55 | . 6 4 4 17 13 9 1 1 Guns 47 | . 6 4 4 16 9 7 1 . Cannons 6 | . . . . 1 3 2 . . AOE 2 | . . . . . 1 . . 1 Classes Destroyed 17 | 3 3 1 2 2 2 . 1 3 Worker 7 | 2 . 1 . 1 3 . . . Builder 7 | . . . 2 3 2 . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 3 | 1 . . 1 1 . . . . Watcher 5 | . 1 1 . 1 2 . . . Swarmer 10 | . 4 . . . . 6 . . Grunt 26 | . 2 2 3 12 4 3 . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . 2 . 3 3 . . . Hunter 7 | . . . . 2 4 . 1 . Programmer 1 | . . . . . 1 . . . Zionite 8 | . . . . . . . . 8 Decomposer 1 | . . . . . . 1 . . Samaritan 1 | . . . . . . . 1 . Tinkerer 1 | . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 Best Kill Streak 7 | 4 3 3 2 5 3 3 1 7 Combat Bots Only 3 | . 2 2 2 3 3 3 1 1 Max Kills in Single Turn 2 | 1 1 2 1 2 2 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . Exploded 1 | . . . . . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Damage Taken 3664 | . 59 122 541 845 983 324 178 612 Core 1009 | . 7 23 47 200 371 56 15 290 Absorbed by Shields 246 | . . . . . 153 21 72 . Redirected to Shielding 44 | . 1 4 . 39 . . . . Core Remaining (%) 85 | 100 97 . 82 63 . . . . Volleys Fired 234 | 9 10 13 33 54 48 17 10 40 Largest 4 | 2 2 3 3 3 4 4 4 4 Hottest 202 | 40 40 60 120 160 159 178 202 150 Shots Fired 597 | 18 20 39 48 146 156 60 30 80 Gun 505 | 18 20 39 32 145 118 43 20 70 Cannon 60 | . . . . . 33 17 10 . Launcher 15 | . . . . . 5 . . 10 Special 17 | . . . 16 1 . . . . Kinetic 413 | 18 20 39 27 86 108 41 20 54 Thermal 148 | . . . 16 44 43 19 10 16 Explosive 10 | . . . . . . . . 10 Electromagnetic 26 | . . . 5 16 5 . . . Robot Hit Streak 21 | 13 9 15 16 21 16 11 18 11 Robot Miss Streak 7 | . 1 1 1 3 7 4 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 1 1 2 2 . . 2 Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 Shots Hit Robots 403 | 13 13 30 26 120 106 38 23 34 Core Hits 180 | 6 10 10 14 54 45 19 5 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 7 | . . . . 4 2 1 . . Burn 4 | . . . . 3 1 . . . Destroy 1 | . . . . 1 . . . . Blast 2 | . . . . . 1 1 . . Melee Attacks 8 | . . . . . . 8 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6864 | 185 166 360 348 1748 2092 711 379 875 Guns 5390 | 185 166 360 324 1649 1505 510 224 467 Cannons 728 | . . . . . 372 201 155 . Explosions 670 | . . . . 53 213 . . 404 Melee . | . . . . . . . . . Ramming 28 | . . . . 22 2 . . 4 Kinetic 4441 | 185 166 360 258 928 1427 518 244 355 Thermal 1580 | . . . 24 666 450 193 135 112 Explosive 404 | . . . . . . . . 404 Electromagnetic 411 | . . . 66 132 213 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 . 3 . 1 1 1 1 Average Corruption 1 | . 1 . 2 . 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . 3 . 13 13 3 1 Message Errors 8 | . . . . . 5 3 . . Matter Fused 7 | . . . 1 . 2 3 . 1 Heat Flow Errors 6 | . . . 1 . 1 3 1 . Energy Discharges 5 | . . . . . 2 1 2 . Data Loss (minor) 1 | . . . . . . 1 . . Misfires 4 | . . . 1 . 3 . . . Alerts 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . . 13 . 11 4 Projectiles 24 | . . . . . 13 . 11 . Explosions 4 | . . . . . . . . 4 Melee . | . . . . . . . . . Knockbacks 9 | . . . . 1 2 4 2 . Impact 1 | . . . . 1 . . . . Kinetic 8 | . . . . . 2 4 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 39 | . . . . . 10 . . 29 Shots 2 | . . . . . 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed 12 | . . . . 9 2 . . 1 Kicked 12 | . . . . 9 2 . . 1 Crushed . | . . . . . . . . . Highest Temperature 671 | . 16 75 352 557 646 661 473 671 Average Temperature 180 | . 10 25 101 189 183 206 151 239 Received Heat Transfer 1239 | . 24 99 87 504 336 171 . 18 Effects 121 | . . . . 35 34 16 4 32 Shutdowns 44 | . . . . 16 9 6 1 12 Energy Bleed 14 | . . . . 5 2 . 2 5 Interference 23 | . . . . 1 16 5 . 1 Matter Decay 4 | . . . . 2 . . . 2 Short Circuit 11 | . . . . 2 1 4 . 4 Damage (minor) 10 | . . . . 3 2 1 1 3 Damage (major) 9 | . . . . 4 2 . . 3 Damage (core) 6 | . . . . 2 2 . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 1 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . 3 1 1 . . Heat Transferred 3900 | . . . 50 1815 1110 444 259 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Peak Influence 353 | 30 121 181 65 353 192 . . . Initial 49 | . 14 14 49 16 1 . . . Average 70 | 13 34 100 41 121 56 . . . Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 93 | 100 100 100 100 75 100 . . . Level 1 6 | . . . . 24 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . . 5 9 . . . Investigation 4 | . . . . . 4 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 8 | . . . . 5 3 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 7 6 4 21 21 9 3 11 Peak Tracking Total 3 | . 2 2 2 3 3 3 2 3 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Traps Triggered 5 | . 1 . . . 4 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 3 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Disabled 3 | . . . . 1 1 . . 1 Max in Single Turn 1 | . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Accessed 9 | . 2 . . 4 2 1 . . Terminals 4 | . 1 . . 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 4 . . 11 13 1 . . Successful 28 | . 4 . . 10 13 1 . . Failed 1 | . . . . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . . . 2 . 4 Terminals 18 | . 3 . . 2 13 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . . 3 . . . . Scanalyzers 6 | . . . . 6 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 3 . . 2 13 1 . . Record 11 | . 3 . . 2 6 . . . Open Door 1 | . . . . . . 1 . . Alert Level 7 | . . . . . 7 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . . Recycle Component 1 | . . . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 6 | . . . . 6 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 3 | . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . . Full Trace Events 3 | . 1 . . 1 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . Non-combat 1 | . . . . . . 1 . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . 2 . . parse_system 2 | . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Turns Passed 8156 | 188 479 321 988 1273 1523 1804 413 1167 Spaces Moved 3508 | 93 235 141 373 401 663 875 190 537 Core 24 | 24 . . . . . . . . Treads . | . . . . . . . . . Legs 3484 | 69 235 141 373 401 663 875 190 537 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 260 190 196 196 126 Average Speed 205 | 144 187 190 231 261 200 196 196 193 Slowest Speed 470 | 250 190 190 400 470 260 340 196 196 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . 5 . . Cave-ins Triggered 2 | . . . 2 . . . . . Exploration Rate (%) 41 | 5 43 14 81 32 24 85 33 57 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 9 | . . . 1 . . 4 2 2 Spaces Dug 15 | . . . 15 . . . . . Terrain Destroyed 26 | . . . 15 5 1 . . 5 Melee . | . . . . . . . . . Projectile 16 | . . . 15 . 1 . . . AOE 10 | . . . . 5 . . . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total 3960 | 130 254 168 424 500 756 910 210 608 Wait . | . . . . . . . . . Move 3490 | 92 234 140 372 400 662 864 189 537 Hop 5 | . . . . . . 5 . . Pick Up 85 | 18 6 7 8 12 18 1 5 10 Fast Attach . | . . . . . . . . . Attach 65 | 7 2 3 6 14 14 8 3 8 Detach 7 | . . . . . 3 2 2 . Swap 4 | . . . 2 . . 1 . 1 Drop 50 | 4 2 5 3 11 9 4 1 11 Fire 234 | 9 10 13 33 54 48 17 10 40 Melee 8 | . . . . . . 8 . . Ram . | . . . . . . . . . Kick 12 | . . . . 9 2 . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 33 | -11/Scrapyard | Identified exit to Materials 33 | -11/Scrapyard | Discovered exit to Materials (range 15) 189 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Evolved 1 slot: Power x1 317 | -10/Materials | Build established: Hacker-Mutant 638 | -10/Materials | Identified exit to Materials 638 | -10/Materials | Discovered exit to Materials (range 12) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 906 | -9/Materials | Identified exit to Mines 906 | -9/Materials | Discovered exit to Mines (range 8) 982 | -9/Materials | Build established: Hacker-Tank 989 | -9/Materials | Entered Mines 1448 | -9/Mines | Identified exit to Materials 1448 | -9/Mines | Discovered exit to Materials (range 7) 1608 | -9/Mines | Received a Mining Laser from a helpful Derelict 1613 | -9/Mines | Discovered exit to Materials (range 5) 1686 | -9/Mines | Crushed by falling debris 1697 | -9/Mines | Crushed by falling debris 1728 | -9/Mines | Lost 3 parts (1p1n1w) 1977 | -9/Mines | Entered Materials 1977 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3179 | -8/Materials | Identified exit to Factory 3179 | -8/Materials | Discovered exit to Factory (range 13) 3218 | -8/Materials | Build established: Hacker-Gunner 3250 | -8/Materials | Entered Factory 3250 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3555 | -7/Factory | Build established: Scavenger-Gunner 3903 | -7/Factory | Build established: Scavenger-Tank 4418 | -7/Factory | Build established: Hacker-Tank 4674 | -7/Factory | Core integrity fell below 50% 4750 | -7/Factory | Identified exit to Lower Caves 4750 | -7/Factory | Discovered exit to Lower Caves (range 12) 4773 | -7/Factory | Entered Lower Caves 4798 | -7/Lower Caves | Encountered a Warlord checkpoint 5226 | -7/Lower Caves | Learned Factory terminal intel 5414 | -7/Lower Caves | Identified exit to Lower Caves 5762 | -7/Lower Caves | Build established: Hacker-Mutant 6577 | -7/Lower Caves | Entered another Lower Caves area 6579 | -7/Lower Caves | Learned location of 1 exit from Factory 6966 | -7/Lower Caves | Identified exit to Zion 6966 | -7/Lower Caves | Discovered exit to Zion (range 7) 6990 | -7/Lower Caves | Entered Zion 7051 | -7/Zion | Build established: Hacker-Gunner 7148 | -7/Zion | System corruption cleaned by Quarantine Array 7772 | -7/Zion | Learned Factory repair station intel 7835 | -7/Zion | Found GAL Module 7969 | -7/Zion | Attacked by Zionites 8112 | -7/Zion | Lost 3 parts (1u2w) 8136 | -7/Zion | Core integrity fell below 20% 8157 | -7/Zion | Destroyed by BF-C92(z) with Makeshift Hammer Last Messages --------------- 08142_ OQ-5H2(z) destroyed. 08142_ Slug penetrates Twisted Machinery. 08144_ Gauss Rifle broken. 08144_ Overheating: Short circuit. 08145_ Overheating: Core damaged (-84). 08147_ Overheating: Energy bleed (-48). 08148_ Power failure, Lgt. Nuclear Core shutdown. 08148_ Dropped Broken Lgt. Nuclear Core. 08148_ Discarded Broken 0b10 Decoder Chip [Looter]. 08149_ Dropped Broken Gauss Rifle. 08149_ Dropped Lgt. Nuclear Core. 08150_ Power failure, Mak. Power Source shutdown. 08150_ Overheating: Energy bleed (-42). 08151_ Overheating: Energy bleed (-14). 08153_ Overheating: Energy bleed (-8). 08154_ Overheating: Imp. Titanium Leg damaged (-51). 08154_ Overheating: Hvy. Laser damaged (-4). 08154_ Overheating: Titanium Leg damaged (-49). 08155_ Hvy. Laser destroyed. 08155_ System corrupted by crushing effect (+1). 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"" ##?#! * " | | ?????????????????# # #?##**## | | ????????????????## ##?#### | | ????????????????" #????#" | | ????????????????"=[ = ""#????#"" | | ??????????????###[= == z ###????##"" | | ??????????????#" * " % @z ""#######" | | ??????????????## # "! *""" """""""##"" | | ???????????????### ###" [*"" """###""""" | | ?????????????????####?#" *" ""#"##""" | | ?????????????????????#"""" """ """"##"" | | ?????????????????????#"""""""""" """"""" " | | ?????????????????????###"""" "" """"""" "" | | ???????????????????????###"" " | | ?????????????????????###"""" " | | ?????????????????????#""" """ "" | | ?????????????????????#""" """""" "#""#" | | ??????????????????????##" """"#" """"""" | | ???????????????????????#"" """""" """###" | | ??????????????????????#"""""" ""#?#" | | ??????????????????????##""""" "##?## | | ???????????????????????##"##" """"" """#??? | | ????????????????????????#?#"" """"" ""##??? | | ????????????????????????####" "" """" #""#??? | | ???????????????????????##"#"""""" """ ""##??? | | ???????????????????????#""""#"##" "" ""#"#?? | | ?????????????????????""#"" """#"" "" #""#??? | | ?????????????????????#""" """"" " ""##??? | | ?????????????????????#"" " ""##??? | | ?????????????????????#" ## ## "" """#??? | | ??????????????????????"" # # """ ""###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 36 Energy Capacity 540 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Maximum Efficiency Storm Trooper Unlikely Earthworm Challenges ------------ None Game ------ Seed soccermomflashbang Manual? 1 Play Time 00:53:21 Cumulative 19.0 hours Start 2023.02.15 @ 15:31:05 End 2023.02.15 @ 16:22:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7356e17d-610c-4f37-9bd1-ea9dd44f696e