Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.15 @ 16:22:57

Player: ZAC

Result: Destroyed by BF-C92(z) with Makeshift Hammer

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (89)      445
Value Destroyed (2642)     2642
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-36)                -36
              TOTAL SCORE: 6171

 Bonus
-------
Friendly Fire              -36

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     105/170
System Corruption          1%
Temperature                Danger (474)
Movement                   Walking (126)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (3) --------
  Makeshift Power Source
>           --- PROPULSION (3) ---
            Aluminum Leg
            Titanium Leg
   Improved Titanium Leg
>           --- UTILITY (4) ------
     Medium Storage Unit
>           --- WEAPON (4) -------
            Flak Gun
>           --- INVENTORY (10) ---
  Makeshift Power Source
            Neutrino Core
  Makeshift Leg
      Small Storage Unit
   Improved Shield Generator
            Assault Rifle
  Makeshift Shrapnel Gun
            Datajack
            GAL Module

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Nuclear Core
     Makeshift Power Source
>              --- PROPULSION -------
               Aluminum Leg
               Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
        Medium Storage Unit
         Large Storage Unit
               0b10 Decoder Chip [Looter]
               Core Analyzer
>              --- WEAPON -----------
         Heavy Laser
         Heavy Laser
               Assault Rifle
               Gauss Rifle
>              --- INVENTORY --------
         Light Nuclear Core
               Neutrino Core
               Aluminum Leg
     Makeshift Leg
     Makeshift Leg
         Small Storage Unit
      Improved Shield Generator
               Assault Rifle
  High-powered Shotgun
               Barrage Gun
               Flak Gun
               Rocket Launcher
               Datajack
               GAL Module
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Shield Generator
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Slots Evolved              7    | .   1   2   .   2   2   .   .   .   
  Power                    2    | .   1   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   
Parts Attached             69   | 7   2   3   8   14  14  9   3   9   
  Power                    21   | 1   1   1   3   5   4   2   .   4   
    Engine                 13   | 1   1   1   2   5   2   .   .   1   
    Core                   8    | .   .   .   1   .   2   2   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   2   3   3   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   .   .   2   3   3   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  10   | 2   1   1   1   1   2   .   1   1   
    Device                 2    | .   .   .   .   .   2   .   .   .   
    Storage                3    | 1   .   1   1   .   .   .   .   .   
    Processor              3    | 1   .   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   1   2   5   5   5   2   4   
    Energy Gun             5    | .   .   .   1   1   1   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   1   .   4   2   1   .   3   
    Ballistic Cannon       3    | .   .   .   .   .   1   1   1   .   
    Launcher               2    | .   .   .   .   .   1   .   .   1   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 14   | .   .   .   3   2   2   2   .   5   
  Power                    4    | .   .   .   1   1   1   1   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   .   .   1   
  Weapon                   7    | .   .   .   1   1   .   1   .   4   
  Highest Loss Streak      3    | .   .   .   3   1   2   2   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 92  96  92  99  100 96  
  Engine                   11   | .   25  20  11  19  11  7   7   4   
  Core                     8    | .   .   .   5   4   5   13  14  16  
  Leg                      19   | .   25  20  17  15  21  21  21  21  
  Device                   5    | .   .   .   .   .   7   14  7   .   
  Storage                  18   | .   12  20  25  25  17  14  14  13  
  Processor                2    | .   .   .   .   .   .   .   6   11  
  Protection               2    | .   11  10  4   5   .   .   .   .   
  Energy Gun               6    | .   .   .   .   7   7   7   11  12  
  Ballistic Gun            16   | .   25  30  23  14  14  13  9   14  
  Ballistic Cannon         1    | .   .   .   .   .   4   3   4   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   3   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 17  21  25  47  61  74  74  69  63  
  Greatest Support         53   | 20  20  20  20  23  53  53  47  47  
  Greatest Overweight (x)  5    | 4   1   1   4   5   2   3   1   1   
  Average Overweight (x)   1    | .   .   1   1   2   1   1   1   .   
Largest Inventory Capacity 15   | 10  10  10  15  15  15  15  15  15  
  Average Capacity         14   | 9   10  10  12  15  15  15  15  14  
  Most Carried             15   | 10  10  10  15  15  15  13  12  15  
  Average Carried          10   | 5   9   9   12  10  10  7   9   12  
  Final Capacity           15   | 10  10  10  15  15  15  15  15  10  
  Final Carried            13   | 7   10  10  12  9   13  8   12  9   

 Class Distribution 
--------------------
 33% | Hacker-Tank
 28% | Hacker-Mutant
 23% | Hacker-Gunner
  8% | Scavenger-Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
   Hacker-Tank | -9/Materials
   Hacker-Tank | -9/Mines
   Hacker-Tank | -8/Materials
   Hacker-Tank | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Gunner | -7/Lower Caves
 Hacker-Gunner | -7/Zion

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Matter Collected           2375 | 324  147  151  134  517  509  359  86   148  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3035 | 152  184  253  286  1035 675  250  57   143  
  Parts                    196  | 17   18   21   15   61   38   12   5    9    
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    
Recyclers Shooed           5    | .    .    .    1    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  55   | .   6   4   4   17  13  9   1   1   
  Guns                     47   | .   6   4   4   16  9   7   1   .   
  Cannons                  6    | .   .   .   .   1   3   2   .   .   
  AOE                      2    | .   .   .   .   .   1   .   .   1   
Classes Destroyed          17   | 3   3   1   2   2   2   .   1   3   
  Worker                   7    | 2   .   1   .   1   3   .   .   .   
  Builder                  7    | .   .   .   2   3   2   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Recycler                 3    | 1   .   .   1   1   .   .   .   .   
  Watcher                  5    | .   1   1   .   1   2   .   .   .   
  Swarmer                  10   | .   4   .   .   .   .   6   .   .   
  Grunt                    26   | .   2   2   3   12  4   3   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   8    | .   .   2   .   3   3   .   .   .   
  Hunter                   7    | .   .   .   .   2   4   .   1   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
  Zionite                  8    | .   .   .   .   .   .   .   .   8   
  Decomposer               1    | .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 4   3   3   2   5   3   3   1   7   
  Combat Bots Only         3    | .   2   2   2   3   3   3   1   1   
Max Kills in Single Turn   2    | 1   1   2   1   2   2   1   1   1   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Damage Taken               3664 | .    59   122  541  845  983  324  178  612  
  Core                     1009 | .    7    23   47   200  371  56   15   290  
  Absorbed by Shields      246  | .    .    .    .    .    153  21   72   .    
  Redirected to Shielding  44   | .    1    4    .    39   .    .    .    .    
Core Remaining (%)         85   | 100  97   .    82   63   .    .    .    .    
Volleys Fired              234  | 9    10   13   33   54   48   17   10   40   
  Largest                  4    | 2    2    3    3    3    4    4    4    4    
  Hottest                  202  | 40   40   60   120  160  159  178  202  150  
Shots Fired                597  | 18   20   39   48   146  156  60   30   80   
  Gun                      505  | 18   20   39   32   145  118  43   20   70   
  Cannon                   60   | .    .    .    .    .    33   17   10   .    
  Launcher                 15   | .    .    .    .    .    5    .    .    10   
  Special                  17   | .    .    .    16   1    .    .    .    .    
  Kinetic                  413  | 18   20   39   27   86   108  41   20   54   
  Thermal                  148  | .    .    .    16   44   43   19   10   16   
  Explosive                10   | .    .    .    .    .    .    .    .    10   
  Electromagnetic          26   | .    .    .    5    16   5    .    .    .    
  Robot Hit Streak         21   | 13   9    15   16   21   16   11   18   11   
  Robot Miss Streak        7    | .    1    1    1    3    7    4    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    1    1    2    2    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    .    .    1    
Shots Hit Robots           403  | 13   13   30   26   120  106  38   23   34   
  Core Hits                180  | 6    10   10   14   54   45   19   5    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    4    2    1    .    .    
    Burn                   4    | .    .    .    .    3    1    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    
    Blast                  2    | .    .    .    .    .    1    1    .    .    
Melee Attacks              8    | .    .    .    .    .    .    8    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    6    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6864 | 185  166  360  348  1748 2092 711  379  875  
  Guns                     5390 | 185  166  360  324  1649 1505 510  224  467  
  Cannons                  728  | .    .    .    .    .    372  201  155  .    
  Explosions               670  | .    .    .    .    53   213  .    .    404  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  28   | .    .    .    .    22   2    .    .    4    
  Kinetic                  4441 | 185  166  360  258  928  1427 518  244  355  
  Thermal                  1580 | .    .    .    24   666  450  193  135  112  
  Explosive                404  | .    .    .    .    .    .    .    .    404  
  Electromagnetic          411  | .    .    .    66   132  213  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    3    .    1    1    1    1    
  Average Corruption       1    | .    1    .    2    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    3    .    13   13   3    1    
    Message Errors         8    | .    .    .    .    .    5    3    .    .    
    Matter Fused           7    | .    .    .    1    .    2    3    .    1    
    Heat Flow Errors       6    | .    .    .    1    .    1    3    1    .    
    Energy Discharges      5    | .    .    .    .    .    2    1    2    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    
    Misfires               4    | .    .    .    1    .    3    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    13   .    11   4    
  Projectiles              24   | .    .    .    .    .    13   .    11   .    
  Explosions               4    | .    .    .    .    .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    1    2    4    2    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    2    4    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    .    10   .    .    29   
  Shots                    2    | .    .    .    .    .    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             12   | .    .    .    .    9    2    .    .    1    
  Kicked                   12   | .    .    .    .    9    2    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        671  | .    16   75   352  557  646  661  473  671  
  Average Temperature      180  | .    10   25   101  189  183  206  151  239  
  Received Heat Transfer   1239 | .    24   99   87   504  336  171  .    18   
  Effects                  121  | .    .    .    .    35   34   16   4    32   
    Shutdowns              44   | .    .    .    .    16   9    6    1    12   
    Energy Bleed           14   | .    .    .    .    5    2    .    2    5    
    Interference           23   | .    .    .    .    1    16   5    .    1    
    Matter Decay           4    | .    .    .    .    2    .    .    .    2    
    Short Circuit          11   | .    .    .    .    2    1    4    .    4    
    Damage (minor)         10   | .    .    .    .    3    2    1    1    3    
    Damage (major)         9    | .    .    .    .    4    2    .    .    3    
    Damage (core)          6    | .    .    .    .    2    2    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    1    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    3    1    1    .    .    
  Heat Transferred         3900 | .    .    .    50   1815 1110 444  259  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Peak Influence             353  | 30  121 181 65  353 192 .   .   .   
  Initial                  49   | .   14  14  49  16  1   .   .   .   
  Average                  70   | 13  34  100 41  121 56  .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   
  Low Security (%)         93   | 100 100 100 100 75  100 .   .   .   
  Level 1                  6    | .   .   .   .   24  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   5   9   .   .   .   
  Investigation            4    | .   .   .   .   .   4   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   
  Reinforcement            8    | .   .   .   .   5   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   2   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   7   6   4   21  21  9   3   11  
  Peak Tracking Total      3    | .   2   2   2   3   3   3   2   3   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Traps Triggered            5    | .   1   .   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Machines Disabled          3    | .   .   .   .   1   1   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Machines Accessed          9    | .   2   .   .   4   2   1   .   .   
  Terminals                4    | .   1   .   .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   4   .   .   11  13  1   .   .   
  Successful               28   | .   4   .   .   10  13  1   .   .   
  Failed                   1    | .   .   .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   2   .   4   
  Terminals                18   | .   3   .   .   2   13  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   3   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   3   .   .   2   13  1   .   .   
  Record                   11   | .   3   .   .   2   6   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Alert Level              7    | .   .   .   .   .   7   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   .   .   .   .   
  Recycle Component        1    | .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   6   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   1   1   .   .   .   
  Full Trace Events        3    | .   1   .   .   1   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   
  parse_system             2    | .   .   .   .   .   .   2   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Total Allies               1    | .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               8156 | 188  479  321  988  1273 1523 1804 413  1167 
Spaces Moved               3508 | 93   235  141  373  401  663  875  190  537  
  Core                     24   | 24   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3484 | 69   235  141  373  401  663  875  190  537  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  260  190  196  196  126  
  Average Speed            205  | 144  187  190  231  261  200  196  196  193  
  Slowest Speed            470  | 250  190  190  400  470  260  340  196  196  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    5    .    .    
  Cave-ins Triggered       2    | .    .    .    2    .    .    .    .    .    
Exploration Rate (%)       41   | 5    43   14   81   32   24   85   33   57   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             9    | .    .    .    1    .    .    4    2    2    
Spaces Dug                 15   | .    .    .    15   .    .    .    .    .    
Terrain Destroyed          26   | .    .    .    15   5    1    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    15   .    1    .    .    .    
  AOE                      10   | .    .    .    .    5    .    .    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Total                      3960 | 130 254 168 424 500 756 910 210 608 
  Wait                     .    | .   .   .   .   .   .   .   .   .   
  Move                     3490 | 92  234 140 372 400 662 864 189 537 
  Hop                      5    | .   .   .   .   .   .   5   .   .   
  Pick Up                  85   | 18  6   7   8   12  18  1   5   10  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   65   | 7   2   3   6   14  14  8   3   8   
  Detach                   7    | .   .   .   .   .   3   2   2   .   
  Swap                     4    | .   .   .   2   .   .   1   .   1   
  Drop                     50   | 4   2   5   3   11  9   4   1   11  
  Fire                     234  | 9   10  13  33  54  48  17  10  40  
  Melee                    8    | .   .   .   .   .   .   8   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     12   | .   .   .   .   9   2   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion

 History 
---------
 Turn | Location       | Event
   33 | -11/Scrapyard  | Identified exit to Materials
   33 | -11/Scrapyard  | Discovered exit to Materials (range 15)
  189 | -11/Scrapyard  | Entered Materials
  189 | -10/Materials  | Evolved 1 slot: Power x1
  317 | -10/Materials  | Build established: Hacker-Mutant
  638 | -10/Materials  | Identified exit to Materials
  638 | -10/Materials  | Discovered exit to Materials (range 12)
  668 | -10/Materials  | Entered another Materials area
  668 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  906 | -9/Materials   | Identified exit to Mines
  906 | -9/Materials   | Discovered exit to Mines (range 8)
  982 | -9/Materials   | Build established: Hacker-Tank
  989 | -9/Materials   | Entered Mines
 1448 | -9/Mines       | Identified exit to Materials
 1448 | -9/Mines       | Discovered exit to Materials (range 7)
 1608 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1613 | -9/Mines       | Discovered exit to Materials (range 5)
 1686 | -9/Mines       | Crushed by falling debris
 1697 | -9/Mines       | Crushed by falling debris
 1728 | -9/Mines       | Lost 3 parts (1p1n1w)
 1977 | -9/Mines       | Entered Materials
 1977 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 3179 | -8/Materials   | Identified exit to Factory
 3179 | -8/Materials   | Discovered exit to Factory (range 13)
 3218 | -8/Materials   | Build established: Hacker-Gunner
 3250 | -8/Materials   | Entered Factory
 3250 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3555 | -7/Factory     | Build established: Scavenger-Gunner
 3903 | -7/Factory     | Build established: Scavenger-Tank
 4418 | -7/Factory     | Build established: Hacker-Tank
 4674 | -7/Factory     | Core integrity fell below 50%
 4750 | -7/Factory     | Identified exit to Lower Caves
 4750 | -7/Factory     | Discovered exit to Lower Caves (range 12)
 4773 | -7/Factory     | Entered Lower Caves
 4798 | -7/Lower Caves | Encountered a Warlord checkpoint
 5226 | -7/Lower Caves | Learned Factory terminal intel
 5414 | -7/Lower Caves | Identified exit to Lower Caves
 5762 | -7/Lower Caves | Build established: Hacker-Mutant
 6577 | -7/Lower Caves | Entered another Lower Caves area
 6579 | -7/Lower Caves | Learned location of 1 exit from Factory
 6966 | -7/Lower Caves | Identified exit to Zion
 6966 | -7/Lower Caves | Discovered exit to Zion (range 7)
 6990 | -7/Lower Caves | Entered Zion
 7051 | -7/Zion        | Build established: Hacker-Gunner
 7148 | -7/Zion        | System corruption cleaned by Quarantine Array
 7772 | -7/Zion        | Learned Factory repair station intel
 7835 | -7/Zion        | Found GAL Module
 7969 | -7/Zion        | Attacked by Zionites
 8112 | -7/Zion        | Lost 3 parts (1u2w)
 8136 | -7/Zion        | Core integrity fell below 20%
 8157 | -7/Zion        | Destroyed by BF-C92(z) with Makeshift Hammer

 Last Messages 
---------------
08142_ OQ-5H2(z) destroyed.
08142_ Slug penetrates Twisted Machinery.
08144_ Gauss Rifle broken.
08144_ Overheating: Short circuit.
08145_ Overheating: Core damaged (-84).
08147_ Overheating: Energy bleed (-48).
08148_ Power failure, Lgt. Nuclear Core shutdown.
08148_ Dropped Broken Lgt. Nuclear Core.
08148_ Discarded Broken 0b10 Decoder Chip [Looter].
08149_ Dropped Broken Gauss Rifle.
08149_ Dropped Lgt. Nuclear Core.
08150_ Power failure, Mak. Power Source shutdown.
08150_ Overheating: Energy bleed (-42).
08151_ Overheating: Energy bleed (-14). <x2>
08153_ Overheating: Energy bleed (-8).
08154_ Overheating: Imp. Titanium Leg damaged (-51).
08154_ Overheating: Hvy. Laser damaged (-4).
08154_ Overheating: Titanium Leg damaged (-49).
08155_ Hvy. Laser destroyed.
08155_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          36
Energy Capacity            540
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Offensive Hacking          20

 Item Schematics 
-----------------
 Hpw. Shotgun | -8/Materials | Scanalyzed
     Datajack | -8/Materials | Scanalyzed
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Maximum Efficiency
Storm Trooper
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              soccermomflashbang
  Manual?         1
Play Time         00:53:21
  Cumulative      19.0 hours
  Start           2023.02.15 @ 15:31:05
  End             2023.02.15 @ 16:22:57
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7356e17d-610c-4f37-9bd1-ea9dd44f696e