Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.04 @ 02:28:34

Player: hanzu

Result: Destroyed by Dirty Bomb Trap

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (131)     655
Value Destroyed (3915)     3915
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (371)                371
              TOTAL SCORE: 8281

 Bonus
-------
High Alert Combat Kills    371

 Cogmind 
---------
Core Integrity             0/700
Matter                     194/300
Energy                     23/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                System Shield
                System Shield
      Makeshift System Shield
>               --- WEAPON (2) -------
                Powered Hammer
>               --- INVENTORY (5) ----
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Improved Trap Extractor (2/6 Dirty Bomb)
                Grenade Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
         Hybrid Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
                Structural Scanner
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shock Absorption System
>               --- WEAPON -----------
       Advanced Beam Rifle
                Plasma Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
       Improved Titanium Leg
       Improved Heat Sink
  High-capacity Matter Pod
                Hacking Suite
                System Shield
                System Shield
                Plasma Cannon
                Plasma Cannon
   High-powered Shotgun
       Enhanced Autogun
                Grenade Launcher
                Rocket Launcher
          Heavy Hammer
[Rating: 45]

 Favorites 
-----------
Power                      Hybrid Deuterium Engine
  Engine                   Hybrid Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             118  | 7   14  2   .   5   46  18  11  15  
  Power                    8    | 1   1   .   .   1   3   1   1   .   
    Engine                 7    | 1   .   .   .   1   3   1   1   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   4   .   .   .   18  2   .   3   
    Treads                 3    | 2   .   .   .   .   1   .   .   .   
    Leg                    23   | .   4   .   .   .   17  2   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  35   | 2   5   .   .   .   12  6   3   7   
    Device                 17   | 1   3   .   .   .   5   2   2   4   
    Storage                4    | 1   2   .   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   2   .   3   
    Protection             9    | .   .   .   .   .   7   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   4   2   .   4   13  9   7   5   
    Energy Gun             8    | .   1   .   .   1   3   3   .   .   
    Energy Cannon          10   | .   .   .   .   .   3   3   2   2   
    Ballistic Gun          14   | 2   2   1   .   1   4   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   1   1   .   2   2   3   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   4   2   .   .   
Parts Lost                 29   | .   .   .   .   3   9   .   9   8   
  Power                    4    | .   .   .   .   1   1   .   1   1   
  Propulsion               11   | .   .   .   .   .   5   .   4   2   
  Utility                  8    | .   .   .   .   .   3   .   2   3   
  Weapon                   6    | .   .   .   .   2   .   .   2   2   
  Highest Loss Streak      8    | .   .   .   .   3   3   .   4   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     81   | .   99  100 100 99  87  95  72  71  
  Engine                   6    | .   2   .   .   8   6   7   6   6   
  Core                     2    | .   11  14  14  4   .   .   .   .   
  Leg                      15   | .   26  28  28  28  30  29  5   .   
  Device                   14   | .   13  14  14  14  14  16  15  15  
  Storage                  8    | .   14  14  14  14  9   7   7   6   
  Hackware                 8    | .   .   .   .   .   .   7   15  15  
  Protection               5    | .   .   .   .   .   7   9   4   6   
  Energy Gun               4    | .   13  14  14  13  7   7   .   .   
  Energy Cannon            4    | .   .   .   .   .   3   6   4   6   
  Ballistic Gun            8    | .   14  13  14  13  6   .   8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 15  31  31  31  31  53  75  76  73  
  Greatest Support         80   | 40  40  26  26  26  75  80  80  28  
  Greatest Overweight (x)  24   | 4   4   1   1   1   1   1   21  24  
  Average Overweight (x)   2    | 1   .   1   1   .   .   .   7   6   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  
  Average Capacity         17   | 7   13  15  15  15  15  15  20  19  
  Most Carried             20   | 4   12  14  15  15  15  16  17  20  
  Average Carried          13   | 1   8   13  14  13  13  14  14  14  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  5   
  Final Carried            16   | 2   12  14  15  12  15  16  14  5   

 Class Distribution 
--------------------
 56% | Hacker-Mutant
 42% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Matter Collected           2814 | 318  271  57   7    266  1155 260  289  191  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4787 | 47   498  42   .    26   2398 1037 516  223  
  Parts                    250  | 4    34   2    .    .    141  44   23   2    
Haulers Intercepted        11   | .    2    .    .    .    6    3    .    .    
Recyclers Shooed           5    | 1    1    .    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    21   11   
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  92   | .   11  2   .   4   37  20  15  3   
  Guns                     35   | .   9   .   .   1   19  2   4   .   
  Cannons                  26   | .   .   .   .   .   9   10  5   2   
  AOE                      27   | .   2   2   .   3   7   7   6   .   
Classes Destroyed          18   | 1   5   .   .   1   9   .   2   .   
  Worker                   7    | .   .   .   .   .   4   3   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   .   
  Tunneler                 10   | 2   .   .   .   .   6   2   .   .   
  Hauler                   11   | .   2   .   .   .   6   3   .   .   
  Recycler                 3    | .   .   .   .   .   2   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  8    | .   2   .   .   .   5   1   .   .   
  Swarmer                  22   | .   3   .   .   .   4   6   7   2   
  Grunt                    46   | .   8   2   .   .   17  11  8   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   1   .   .   
  Sentry                   12   | .   .   .   .   .   9   2   .   1   
  Specialist               2    | .   .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   
  Samaritan                3    | .   .   .   .   .   .   .   1   2   
  Assembled                4    | .   .   .   .   4   .   .   .   .   
Best Kill Streak           8    | 1   4   2   .   3   6   8   4   3   
  Combat Bots Only         8    | .   3   2   .   3   5   8   4   3   
Max Kills in Single Turn   2    | 1   2   1   .   1   2   2   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   2   1   .   1   2   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               6659  | .    291  .    .    468  2204 1056 1093 1547 
  Core                     1124  | .    75   .    .    80   227  154  212  376  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   260   | .    69   .    .    .    51   140  .    .    
Core Remaining (%)         65    | 100  .    .    .    38   58   .    .    .    
Volleys Fired              354   | 8    39   4    .    7    171  58   41   26   
  Largest                  2     | 2    2    1    .    2    2    2    2    2    
  Hottest                  160   | 40   76   33   .    76   141  141  160  160  
Shots Fired                667   | 16   76   4    .    9    337  108  73   44   
  Gun                      460   | 16   74   .    .    4    252  50   36   28   
  Cannon                   164   | .    .    .    .    .    69   50   29   16   
  Launcher                 43    | .    2    4    .    5    16   8    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  236   | 16   37   .    .    2    141  .    12   28   
  Thermal                  388   | .    37   .    .    2    180  100  53   16   
  Explosive                43    | .    2    4    .    5    16   8    8    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 6    12   13   .    5    21   13   9    18   
  Robot Miss Streak        5     | 2    3    .    .    2    4    3    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    
Shots Hit Robots           445   | 10   47   1    .    5    233  70   40   39   
  Core Hits                232   | 3    22   5    .    8    100  52   28   14   
  Critical Kills           2     | .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 4     | .    1    .    .    .    1    .    .    2    
  Critical Strikes         19    | .    2    .    .    .    9    6    .    2    
    Burn                   13    | .    1    .    .    .    7    5    .    .    
    Meltdown               2     | .    .    .    .    .    1    1    .    .    
    Destroy                3     | .    1    .    .    .    1    .    .    1    
    Smash                  1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              6     | .    .    .    .    .    3    .    .    3    
  Impact                   6     | .    .    .    .    .    3    .    .    3    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11015 | 138  787  222  .    358  4959 2249 1470 832  
  Guns                     5288  | 138  631  .    .    25   2924 700  445  425  
  Cannons                  2806  | .    .    .    .    .    1132 915  406  353  
  Explosions               2867  | .    156  222  .    333  903  634  619  .    
  Melee                    54    | .    .    .    .    .    .    .    .    54   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  2358  | 138  328  .    .    10   1292 .    165  425  
  Thermal                  5736  | .    303  .    .    15   2764 1615 686  353  
  Explosive                2867  | .    156  222  .    333  903  634  619  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   54    | .    .    .    .    .    .    .    .    54   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    2    .    .    6    
  Average Corruption       1     | .    .    .    .    .    1    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    .    .    29   .    .    1    
    Message Errors         7     | .    .    .    .    .    7    .    .    .    
    Matter Fused           6     | .    .    .    .    .    6    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    4    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    3    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    4    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    
    Alerts                 3     | .    .    .    .    .    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            195   | .    .    .    .    56   84   14   5    36   
  Projectiles              21    | .    .    .    .    .    2    14   5    .    
  Explosions               138   | .    .    .    .    56   82   .    .    .    
  Melee                    36    | .    .    .    .    .    .    .    .    36   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236   | .    .    .    .    41   136  35   24   .    
  Shots                    10    | .    .    .    .    2    5    2    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        447   | .    225  .    .    21   209  393  144  447  
  Average Temperature      57    | .    58   .    .    11   36   94   40   232  
  Received Heat Transfer   1770  | .    138  .    .    .    738  348  360  186  
  Effects                  2     | .    .    .    .    .    .    1    .    1    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    
Robots Melted              5     | .    .    .    .    .    2    2    .    1    
  Combat Hostiles          4     | .    .    .    .    .    2    1    .    1    
  Parts Melted             25    | .    1    .    .    .    10   11   1    2    
  Heat Transferred         11897 | .    814  .    .    37   5563 3465 1318 700  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Peak Influence             772  | 10  226 107 .   33  695 772 .   .   
  Initial                  315  | .   6   30  .   .   .   315 .   .   
  Average                  317  | 3   91  60  .   2   436 554 .   .   
Maximum Alert Level        3    | .   1   .   .   .   2   3   .   .   
  Low Security (%)         38   | 100 94  100 .   100 6   .   .   .   
  Level 1                  23   | .   5   .   .   .   43  10  .   .   
  Level 2                  36   | .   .   .   .   .   49  78  .   .   
  Level 3                  1    | .   .   .   .   .   .   11  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   1   .   .   8   5   .   1   
  Investigation            9    | .   3   1   .   .   4   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   .   .   .   .   4   1   .   .   
  Assault                  3    | .   .   .   .   .   .   2   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Distress Signals           4    | .   .   .   .   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   20  2   .   12  49  38  16  12  
  Peak Tracking Total      14   | .   3   2   .   9   6   9   4   14  
  Tactical Retreats        6    | .   .   .   .   2   .   1   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            3    | .   2   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   
  Triggered                2    | .   .   .   .   .   .   .   1   1   
Most Traps Carried         5    | .   .   .   .   .   .   .   5   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          7    | .   .   .   .   .   4   1   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          31   | .   10  1   1   .   12  4   2   1   
  Terminals                19   | .   8   1   .   .   8   1   1   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   1   .   .   .   1   1   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                80   | .   24  2   1   .   35  11  6   1   
  Successful               50   | .   14  1   1   .   21  6   6   1   
  Failed                   29   | .   9   1   .   .   14  5   .   .   
    Catastrophic           6    | .   2   1   .   .   2   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   30   | .   14  2   .   .   12  1   1   .   
  Terminals                53   | .   20  2   .   .   24  2   5   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   
  Repair Stations          8    | .   2   .   .   .   2   4   .   .   
  Recycling Units          6    | .   2   .   .   .   4   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   6   1   1   .   6   .   6   1   
  Record                   6    | .   .   .   1   .   .   .   5   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   
  Robot Analysis           5    | .   3   .   .   .   2   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   3   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   2   .   .   .   2   2   .   .   
  Scan Component           3    | .   1   .   .   .   1   1   .   .   
  Repair                   3    | .   1   .   .   .   1   1   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   2   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   2   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   5   .   .   .   7   1   .   .   
  Terminals                10   | .   4   .   .   .   5   1   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   4   1   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   
    Recyclers              2    | .   1   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
    Extract                1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   8   1   .   .   9   4   .   .   
  Full Trace Events        8    | .   2   1   .   .   4   1   .   .   
  Feedback Events          2    | .   .   .   .   .   2   .   .   .   
    Corruption             2    | .   .   .   .   .   2   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   1   .   .   6   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   25  .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   1   .   .   
Parts Repaired             3    | .   1   .   .   .   1   1   .   .   
  Time                     67   | .   32  .   .   .   13  22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   1   .   .   .   11  .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Total Allies               6    | .   1   5   .   .   .   .   .   .   
  Largest Group            5    | .   1   5   5   3   .   .   .   .   
  Highest-Rated Group      99   | .   10  99  99  42  .   .   .   .   
  Highest-Rated Ally       31   | .   10  31  31  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   5   .   12  .   .   .   .   
  Total Damage             175  | .   .   52  .   123 .   .   .   .   
  Kills                    2    | .   .   1   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       5    | .   3   .   .   .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               12921 | 127  1111 362  380  446  2681 873  4748 2193 
Spaces Moved               4244  | 52   512  176  200  224  1196 430  890  564  
  Core                     437   | 22   1    .    .    .    .    .    253  161  
  Treads                   48    | 30   18   .    .    .    .    .    .    .    
  Legs                     3356  | .    493  176  200  224  1196 430  637  .    
  Wheels                   403   | .    .    .    .    .    .    .    .    403  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  120  120  127  130  50   
  Average Speed            256   | 167  164  190  190  188  137  129  511  369  
  Slowest Speed            1250  | 250  250  190  190  190  190  200  1100 1250 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 4    87   52   57   49   95   13   95   68   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    
Scrap Searched             10    | .    .    .    .    1    .    .    4    5    
Spaces Dug                 9     | .    .    .    .    4    1    4    .    .    
Terrain Destroyed          213   | .    10   23   .    22   112  12   34   .    
  Melee                    1     | .    .    .    .    .    1    .    .    .    
  Projectile               5     | .    .    .    .    .    2    3    .    .    
  AOE                      207   | .    10   23   .    22   109  9    34   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      5631 | 76   702  199  200  240  1923 636  1025 630  
  Wait                     775  | 1    117  16   .    2    441  117  74   7    
  Move                     4236 | 51   511  175  199  223  1195 429  889  564  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  79   | 9    14   2    1    1    34   5    6    7    
  Fast Attach              17   | .    4    .    .    .    7    4    1    1    
  Attach                   50   | 7    4    .    .    4    17   7    4    7    
  Detach                   8    | .    1    .    .    1    .    3    .    3    
  Swap                     51   | .    6    2    .    1    22   7    6    7    
  Drop                     54   | .    6    .    .    1    33   6    4    4    
  Fire                     354  | 8    39   4    .    7    171  58   41   26   
  Melee                    6    | .    .    .    .    .    3    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / Dat)

 History 
---------
  Turn | Location       | Event
    21 | -11/Junkyard   | Discovered new exit (range 15)
   128 | -11/Junkyard   | Entered Materials
   321 | -10/Materials  | Build established: Mutant
   438 | -10/Materials  | Discovered new exit (range 7)
   438 | -10/Materials  | Discovered new exit (range 11)
   445 | -10/Materials  | Central database locked down
   549 | -10/Materials  | Discovered new exit (range 5)
   934 | -10/Materials  | Repaired Imp. Aluminum Leg
  1037 | -10/Materials  | Discovered new exit (range 13)
  1239 | -10/Materials  | Entered Mines
  1239 | -10/Mines      | Accompanied by 1 ally
  1246 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1316 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1423 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1427 | -10/Mines      | Found Prototype Device
  1439 | -10/Mines      | Learned Materials trap positions
  1574 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1575 | -10/Mines      | Discovered new exit (range 5)
  1601 | -10/Mines      | Entered Exiles
  1601 | -10/Exiles     | Accompanied by 5 allies
  1630 | -10/Exiles     | Discovered new exit (range 15)
  1631 | -10/Exiles     | Led the pair of lost Derelicts to a safe place
  1653 | -10/Exiles     | Met 8R-AWN
  1681 | -10/Exiles     | Met EX-HEX
  1753 | -10/Exiles     | Met EX-DEC
  1765 | -10/Exiles     | Learned location of Zion (-6)
  1965 | -10/Exiles     | Discovered new exit (range 10)
  1981 | -10/Exiles     | Entered Mines
  1981 | -9/Mines       | Accompanied by 3 allies
  1994 | -9/Mines       | Met a Derelict bent on vengeance
  2095 | -9/Mines       | Assembled infested the area
  2100 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  2141 | -9/Mines       | Core integrity fell below 50%
  2167 | -9/Mines       | Lost 3 parts (1p2w)
  2275 | -9/Mines       | Discovered new exit (range 7)
  2427 | -9/Mines       | Entered Materials
  2427 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  2428 | -8/Materials   | Loaded intel: 18 trap records
  2445 | -8/Materials   | Identified Exp. Sensor Array
  2848 | -8/Materials   | Lost 3 parts (1p1n1u)
  3185 | -8/Materials   | Lost 3 parts (1n2u)
  3649 | -8/Materials   | Discovered new exit (range 10)
  4432 | -8/Materials   | Discovered new exit (range 11)
  5004 | -8/Materials   | Repaired Grenade Launcher
  5054 | -8/Materials   | Discovered new exit (range 10)
  5108 | -8/Materials   | Entered Factory
  5108 | -7/Factory     | Evolved 2 slots: Utility x2
  5262 | -7/Factory     | Destroyed 8 combat bots
  5594 | -7/Factory     | Fabricated Hcp. Storage Unit?
  5653 | -7/Factory     | Discovered new exit (range 14)
  5701 | -7/Factory     | Repaired Imp. Titanium Leg
  5855 | -7/Factory     | Build established: Hacker-Mutant
  5908 | -7/Factory     | First assault squad dispatched
  5981 | -7/Factory     | Entered Lower Caves
  6574 | -7/Lower Caves | Attracted the attention of an 0b10 base
  6633 | -7/Lower Caves | Lost 4 parts (2n2w)
  6642 | -7/Lower Caves | Learned 8 Research zone layouts
  6642 | -7/Lower Caves | Learned 6 Upper Caves zone layouts
  6642 | -7/Lower Caves | Learned Factory security intel
  7641 | -7/Lower Caves | Spotted B-75 Beast
  7933 | -7/Lower Caves | Core integrity fell below 50%
  7961 | -7/Lower Caves | Lost 3 parts (1p1n1u)
  9431 | -7/Lower Caves | Discovered new exit (range 6)
  9475 | -7/Lower Caves | Learned location of Extension (-6)
 10729 | -7/Lower Caves | Entered another Lower Caves area
 11348 | -7/Lower Caves | Discovered new exit (range 14)
 12472 | -7/Lower Caves | Encountered a Warlord checkpoint
 12492 | -7/Lower Caves | Identified exit to Data Miner
 12598 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 12830 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 12888 | -7/Lower Caves | Core integrity fell below 20%
 12922 | -7/Lower Caves | Destroyed by Dirty Bomb Trap

 Last Messages 
---------------
12889_ Lgt. Nuclear Core fries itself beyond repair.
12889_ Slug penetrates Wall.
12894_ Y-64 Sentinel suffers critical hit (Smash).
12894_ Destroyed Adv. Heat Sink.
12894_ Y-64 Sentinel system corrupted by crushing effect.
12897_ Autogun fries itself beyond repair.
12899_ Penetrated by Slug.
12902_ Arm. Huge Wheel destroyed.
12905_ Y-64 Sentinel IFF system glitched.
12905_ Mak. System Shield destroyed.
12905_ Hacking Suite destroyed.
12905_ System corrupted by crushing effect (+2).
12905_ System corrupted by crushing effect (+4).
12905_ Dropped Hcp. Storage Unit.
12919_ Imp. Trap Extractor dropped Dirty Bomb Trap.
12920_ Installed Dirty Bomb Trap.
12922_ System corrupted: Component data lost.
12922_ S-27 Virus triggered Dirty Bomb Trap.
12922_ An explosion rips through the floor.
12922_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????   #  |
| ????????????????????????????????????????????     % |
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| ????????????????????????# ?????#         #????##   |
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| ???????????????????????##??       #??#   %       % |
| ??????????????????????## ????     #??#             |
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| ????????????????????##    #?##     ###   #?????### |
| ????????????????????#%  % %##            ##??????# |
| ????????????????????# %             %  %  #??????? |
| ?????????????????????#    %              ##??????? |
| ??????????????? %#####            %     ##???????# |
| ??????>????????    %  %           % #####???????## |
| ???????????????    %%        %      ## #???????##  |
| ???????????????????###                 #??????##   |
| ????????????????????##     %%          #??????#  % |
| ????????????????????#                % ##????#   % |
| ??########?????????##           % %    %#????# %   |
| ??#      #?????????#        %         %%### ?##%   |
| ??# #    ###############             %       ?##   |
| ?## # ##        #!  #### @    %     %  %%  %???##  |
| ##  # ##        #!     ##;       % ### %  %%????## |
|         ######% #%! #X  ##;%*      #??      ?????? |
| ######  ######! #//!### ###        #??#     ?????? |
| """"#           #//!###            #???####??????? |
| "   #  !######  ######             #?????????????? |
|      []!#????#                  ####?????????????? |
|      ]!!#????#                 ##????????????????? |
| "   # ![#????################ ##?????????????????? |
| """?# ]]#???????????????????###??????????????????? |
| ######  #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          16
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          10
Defensive Hacking          31
Trap Extractor Capacity    6

 Item Schematics 
-----------------
    Hcp. Storage Unit | -10/Mines    | Hacked
      Rocket Launcher | -8/Materials | Scanalyzed
    Exp. Sensor Array | -8/Materials | Scanalyzed
         Sensor Array | -8/Materials | Extracted
     Deuterium Engine | -8/Materials | Extracted
 Disposable Heat Sink | -8/Materials | Extracted
         Hpw. Shotgun | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactExplosivePrototype
  Manual?         0
Play Time         01:02:54
  Cumulative      170.3 hours
  Start           2024.01.04 @ 01:26:45
  End             2024.01.04 @ 02:28:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           148
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          68
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e621272-4b34-471b-b187-07669d52a628