Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 12:58:48 Player: Jezoensis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1337) 1337 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 5967 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 256/265 System Corruption 5% Temperature Warm (192) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Terrain Scan Processor Targeting Computer > --- WEAPON (3) ------- Heavy Particle Gun Advanced Beam Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Structural Scanner Trap Scanner Machine Analyzer Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner Supersonic Drone Bay (1/1) Advanced Beam Rifle Advanced Beam Rifle Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Treads Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner Hacking Suite Supersonic Drone Bay Field Laser Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Light Assault Rifle Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 96 | 7 21 . 1 1 45 18 1 2 Power 6 | 1 1 . . . 2 2 . . Engine 6 | 1 1 . . . 2 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 7 . . . 9 6 . 1 Treads 10 | . 2 . . . 6 1 . 1 Leg 2 | . . . . . . 2 . . Wheel 10 | 2 5 . . . 3 . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . 3 . . Utility 26 | 2 3 . 1 . 15 3 1 1 Device 17 | 1 1 . . . 12 1 1 1 Storage 5 | 1 1 . 1 . 1 1 . . Processor 2 | . . . . . 1 1 . . Hackware 2 | . 1 . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 39 | 2 10 . . 1 19 7 . . Energy Gun 20 | . 3 . . 1 11 5 . . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 13 | 2 6 . . . 3 2 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 4 | . 1 . . . 3 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 4 | . . . . . . 4 . . Parts Lost 18 | . . . . . 7 11 . . Power 1 | . . . . . . 1 . . Propulsion 7 | . . . . . 3 4 . . Utility 3 | . . . . . 1 2 . . Weapon 7 | . . . . . 3 4 . . Highest Loss Streak 11 | . . . . . 4 11 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 100 100 100 98 93 100 100 Engine 10 | . 13 14 14 14 9 8 9 9 Treads 7 | . . . . . 18 6 . 6 Leg 4 | . . . . . . 10 18 18 Wheel 11 | . 26 28 28 28 8 . . . Flight 2 | . . . . . . 6 9 3 Device 6 | . 4 . . . 9 8 9 9 Storage 10 | . 14 14 14 14 9 9 9 9 Processor 8 | . . . . . 7 15 18 18 Hackware 7 | . 9 14 14 14 9 1 . . Energy Gun 14 | . 5 14 14 14 14 18 18 18 Ballistic Gun 11 | . 20 14 14 14 9 7 9 9 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 14 19 19 29 30 57 57 34 34 Greatest Support 60 | 26 32 32 32 32 60 60 25 25 Greatest Overweight (x) 11 | . 2 . . . 1 11 1 1 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 15 15 Average Capacity 14 | 7 8 10 13 15 17 16 15 15 Most Carried 20 | 6 10 10 15 15 20 20 15 15 Average Carried 13 | 4 8 10 12 15 15 16 15 15 Final Capacity 20 | 8 10 10 15 15 20 15 15 15 Final Carried 20 | 6 10 10 15 15 20 15 15 15 Class Distribution -------------------- 60% | Scavenger-Skirmisher 34% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Matter Collected 1392 | 260 322 20 13 13 487 234 . 43 Remotely . | . . . . . . . . . Salvage Created 1844 | 52 344 . . 14 930 400 . 104 Parts 108 | 10 19 . . 6 51 20 . 2 Haulers Intercepted 4 | . 1 . . . 3 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Combat Hostiles Destroyed 33 | . 5 . . . 15 11 . 2 Guns 30 | . 5 . . . 12 11 . 2 AOE 3 | . . . . . 3 . . . Classes Destroyed 11 | 1 5 . . 1 3 1 . . Worker 3 | . . . . . 3 . . . Builder 2 | . . . . 1 1 . . . Tunneler 3 | 3 . . . . . . . . Hauler 4 | . 1 . . . 3 . . . Recycler 1 | . 1 . . . . . . . Operator 2 | . 1 . . . 1 . . . Watcher 2 | . . . . . 2 . . . Swarmer 9 | . 1 . . . 4 4 . . Grunt 20 | . 4 . . . 9 6 . 1 Sentry 3 | . . . . . 2 . . 1 Hunter 1 | . . . . . . 1 . . Best Kill Streak 8 | 2 4 . . 1 8 5 . 1 Combat Bots Only 6 | . 2 . . . 6 5 . 1 Max Kills in Single Turn 2 | 1 1 . . 1 2 2 . 1 Gunslinging 1 | . . . . . 1 1 . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Damage Taken 2894 | . 265 . . . 819 1650 . 160 Core 704 | . 143 . . . 112 418 . 31 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . . . 42 . . . . Volleys Fired 122 | 10 25 1 . 1 52 20 . 13 Largest 3 | 2 2 2 . 2 3 3 . 3 Hottest 183 | 40 100 60 . 85 148 183 . 136 Shots Fired 297 | 20 49 2 . 2 131 59 . 34 Gun 284 | 20 48 2 . 2 119 59 . 34 Cannon 4 | . . . . . 4 . . . Launcher . | . . . . . . . . . Special 9 | . 1 . . . 8 . . . Kinetic 147 | 20 39 1 . 1 57 15 . 14 Thermal 135 | . 6 . . 1 64 44 . 20 Explosive . | . . . . . . . . . Electromagnetic 15 | . 4 1 . . 10 . . . Robot Hit Streak 13 | 7 5 2 . 3 13 10 . 6 Robot Miss Streak 6 | 2 6 . . . 3 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . . . 4 4 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 182 | 14 24 2 . 1 79 41 . 21 Core Hits 85 | 5 15 . . 1 40 17 . 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . Critical Strikes 12 | . 2 . . . 5 4 . 1 Burn 10 | . . . . . 5 4 . 1 Destroy 2 | . 2 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3379 | 142 298 26 . 15 1707 853 . 338 Guns 2915 | 142 293 26 . 15 1248 853 . 338 Cannons 110 | . . . . . 110 . . . Explosions 339 | . . . . . 339 . . . Melee . | . . . . . . . . . Ramming 15 | . 5 . . . 10 . . . Kinetic 1154 | 142 265 13 . . 515 158 . 61 Thermal 1909 | . . . . 15 922 695 . 277 Explosive 79 | . . . . . 79 . . . Electromagnetic 222 | . 28 13 . . 181 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 1 5 5 5 Average Corruption 4 | . . . . . 1 4 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . . . . 14 2 9 Message Errors 7 | . . . . . . 2 2 3 Matter Fused 4 | . . . . . . 3 . 1 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 5 | . . . . . . 3 . 2 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 2 . 1 Misfires 3 | . . . . . . 2 . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 53 | . . . . . 53 . . . Projectiles . | . . . . . . . . . Explosions 53 | . . . . . 53 . . . Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 167 | . 2 . . . 165 . . . Shots 2 | . . . . . 2 . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 2 | . 1 . . . 1 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 475 | . 20 . . 24 238 475 . 183 Average Temperature 94 | . 11 . . 13 68 159 . 80 Received Heat Transfer 1440 | . 63 . . . 270 1035 . 72 Effects 4 | . . . . . . 4 . . Energy Bleed 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . 2 4 . 1 Heat Transferred 3950 | . . . . 37 1878 1480 . 555 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Peak Influence 275 | 15 191 16 . 5 245 275 133 55 Initial 133 | . 9 16 . . 1 . 133 . Average 105 | 5 93 16 . 3 98 206 76 24 Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 80 | 100 100 100 . 100 89 36 100 100 Level 1 19 | . . . . . 10 63 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . 1 . . . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | . 14 . . 2 21 11 . 4 Peak Tracking Total 8 | . 6 . . 2 3 8 . 3 Tactical Retreats 1 | . . . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Traps Triggered 9 | . 3 . . . 1 3 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Machines Disabled 3 | . 1 . . . 2 . . . Max in Single Turn 1 | . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Machines Accessed 21 | . 8 . 1 1 9 . 2 . Terminals 14 | . 6 . . . 7 . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 55 | . 24 . 1 1 27 . 2 . Successful 44 | . 19 . 1 1 21 . 2 . Failed 10 | . 4 . . . 6 . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 45 | . 22 . 1 . 22 . . . Terminals 44 | . 20 . . . 23 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 28 | . 11 . 1 1 14 . 1 . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 8 | . 5 . . . 3 . . . Prototype ID Bank 3 | . 1 . . . 2 . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 2 | . 1 . . . 1 . . . Garrison Index 1 | . . . . . 1 . . . Unreport Threat 3 | . 1 . . . 1 . 1 . Locate Traps 3 | . 1 . . . 2 . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . . . 2 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 14 | . 8 . . . 6 . . . Terminals 9 | . 5 . . . 4 . . . Track 3 | . 2 . . . 1 . . . Botnet 4 | . 2 . . . 2 . . . Operators 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Mechanics 1 | . 1 . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . Reject 2 | . 1 . . . 1 . . . Recyclers 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 6 . . . 8 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Sto Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Robot Analysis Total 8 | . 5 . . . 3 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Turns Passed 2742 | 82 380 116 270 95 826 629 80 264 Spaces Moved 1610 | 47 265 114 265 91 401 269 42 116 Core 18 | 14 1 . . . . 3 . . Treads 321 | . 3 . . . 240 76 . 2 Legs 342 | . . . . . . 186 42 114 Wheels 925 | 33 261 114 265 91 161 . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . 4 . . Fastest Speed 50 | 50 90 100 100 100 86 160 190 190 Average Speed 131 | 77 98 100 100 100 133 192 190 190 Slowest Speed 600 | 90 160 100 100 100 160 600 190 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 52 32 65 22 46 54 19 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 9 | . 1 . . . 8 . . . Terrain Destroyed 39 | . 1 . . . 38 . . . Melee . | . . . . . . . . . Projectile 9 | . 1 . . . 8 . . . AOE 30 | . . . . . 30 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Sto Gar Total 1966 | 72 335 114 271 92 571 333 42 136 Wait 42 | . 5 . . . 30 7 . . Move 1601 | 46 264 113 264 90 400 267 41 116 Hop . | . . . . . . . . . Pick Up 45 | 9 9 . 5 . 21 1 . . Fast Attach 33 | 4 9 . . . 9 10 . 1 Attach 25 | 3 5 . . . 12 5 . . Detach 11 | . 3 . . . 7 1 . . Swap 38 | . 7 . 1 1 24 3 1 1 Drop 28 | . 7 . 1 . 15 4 . 1 Fire 122 | 10 25 1 . 1 52 20 . 13 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis 19 | . . . . . . 15 . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / Sto / Gar) -8/Garrison (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 7) 373 | -10/Materials | Core integrity fell below 50% 420 | -10/Materials | Central database locked down 463 | -10/Materials | Entered Mines 473 | -10/Mines | Discovered new exit (range 12) 558 | -10/Mines | Discovered new exit (range 6) 575 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 575 | -10/Mines | Discovered new exit (range 5) 579 | -10/Mines | Entered Exiles 603 | -10/Exiles | Met 8R-AWN 618 | -10/Exiles | Met EX-HEX 696 | -10/Exiles | Met EX-BIN 707 | -10/Exiles | Aligned with FarCom system 708 | -10/Exiles | Given EX-Vault access code 731 | -10/Exiles | Opened EX-Vault 738 | -10/Exiles | Found Supersonic Drone Bay 758 | -10/Exiles | Warned to stay clear of 0b10 Research branches 789 | -10/Exiles | Met EX-DEC 841 | -10/Exiles | Discovered new exit (range 10) 849 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 849 | -10/Exiles | Entered Mines 850 | -9/Mines | Learned location of Storage (-8) 906 | -9/Mines | Discovered new exit (range 10) 928 | -9/Mines | Found the Drone Emporium 944 | -9/Mines | Entered Materials 944 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1076 | -8/Materials | Discovered new exit (range 17) 1223 | -8/Materials | Lost 4 parts (1n3w) 1494 | -8/Materials | Build established: Scavenger-Skirmisher 1497 | -8/Materials | Identified exit to Storage 1553 | -8/Materials | Discovered new exit (range 15) 1767 | -8/Materials | Identified exit to Garrison 1770 | -8/Materials | Entered Garrison 1894 | -8/Garrison | Triggered checkpoint 1894 | -8/Garrison | Triggered checkpoint 1927 | -8/Garrison | Core integrity fell below 50% 1968 | -8/Garrison | Core integrity fell below 20% 2006 | -8/Garrison | Lost 11 parts (1p4n2u4w) 2154 | -8/Garrison | Discovered exit to Storage (range 15) 2361 | -8/Garrison | Discovered exit to Storage (range 10) 2390 | -8/Garrison | Installed Relay Interface Framework 2399 | -8/Garrison | Entered Storage 2477 | -8/Storage | Identified exit to Garrison 2479 | -8/Storage | Entered Garrison 2560 | -8/Garrison | Triggered checkpoint 2625 | -8/Garrison | Discovered new exit (range 10) 2716 | -8/Garrison | Triggered checkpoint 2743 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02613_ Stasis field depleted. 02613_ Triggered Stasis Trap. 02613_ A bubble of rippling energy engulfs the area. 02613_ Field strength at 70. 02615_ Field strength at 40. 02616_ Field strength at 10. 02617_ Stasis field depleted. 02625_ System corrupted: Energy discharge (-60). 02625_ EXIT=FOUND 02655_ LT9EQJWMVDUTUBFTT GE85QEND0#D=CMD%CSEXLJ 02705_ System corrupted: Energy discharge (-103). 02716_ Beams of light sweep through the air. An alarm sounds. 02720_ System corrupted: Matter fused (-7). 02723_ G-47 Trooper suffers critical hit (Burn). 02726_ Destroyed Lgt. Nuclear Core. 02727_ G-47 Trooper heat short circuits Particle Gun. 02735_ System corrupted: IFF burst signal emitted. 02741_ Destroyed Lgt. Nuclear Core. 02741_ Imp. Heat Sink melted. 02741_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ??????????????g?????????????# #????????????????? | | ???????######""""############ #????????????????? | | ???????# #????????????????? | | ??????? #????????????????? | | ??????? #????????????????? | | ???????? ???# ## ###########????????????????? | | ???????# ## ## ###????????????????????????? | | ???????" = #????????????????????????? | | ???????" %#????????????????????????? | | ???????" !#????????????????????????? | | ???????" #????????????????????????? | | ???????# ## ## ###????????????????????????? | | ??????## ## ## ###########????????????????? | | ????? #????????????????? | | ????? @ #????????????????? | | ???????# g ######## #????????????????? | | ???????## ## ######??????# #????????????????? | | ????????????# ???????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????#^ #????????????????? | | ?????????????????????????????#^ #????????????????? | | ?????????????????????????????# #????????????????? | | ??????????????????????######## #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# ####### ############?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# #?????? | | ????????????????????????g????########### < #?????? | | ????????????????????????g??????????????? #?????? | | ?????????????????????????????????????????###?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthLightpackEngine Manual? 0 Play Time 00:38:36 Cumulative 623.3 hours Start 2022.05.14 @ 12:20:46 End 2022.05.14 @ 12:58:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 192 Adventurer 125 Explorer 2 Win Type - Total 61 Types 52/3/3/1/1/0/0/0/1 Lore% 74 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 794e4efe-84b2-488c-a5b1-19987707126a